Author - Jerry Paxton

Shroud of the Avatar Raises Over $2M on Kickstarter

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AUSTIN, Texas, April 8, 2013 — Legendary computer game maker Richard Garriott is getting back to his fantasy RPG roots to develop Shroud of the Avatar™: Forsaken Virtues. And now he and his game design team at Portalarium® have the funds to fully make the game thanks to a highly successful Kickstarter crowd funding campaign that ended with more than $2 million raised. The original pledge goal for Shroud of the Avatar on Kickstarter was $1 million. Garriott is best-known for developing the hugely popular Ultima series of role-playing games.

The Shroud of the Avatar Kickstarter campaign ended Sunday, April 7 at 10 a.m. Central time. At closing, more than 20-thousand backers had pledged $1.9 million on the game’s Kickstarter page. Combined with figures from the game’s own crowd funding site located at ShroudoftheAvater.comShroud of the Avatar raised a total $2.030 million at closing from 23,096 backers.

“I am incredibly grateful to all the fans who backed us during the Kickstarter campaign,” said Garriott. “And those fans are now part of our design and development process going forward with Shroud of the Avatar. We will be listening to all of them as we go about making the kind of fantasy RPG that I really enjoyed making in the earlier part of my career. But this is really only the start. We will continue to keep our own crowd funding store open to bring in more funds to help us add even more features to the game.”

Fans who were unable to make a pledge on Kickstarter, still have an opportunity to get behind the project. The store at www.ShroudoftheAvatar.com continues to provide several ways to back the project. “The Kickstarter backers will forever have certain perks that will remain exclusive to that part of our campaign,” said Garriott. “People who visit the game store now will see many Kickstarter-like tiers to back the project. But we will continue to add new items to the game that will be available for purchase by both our Kickstarter backers and new backers. The exciting part is that a lot of what we will be adding going forward will be based on feedback from our fans; items and features that they are already telling us they want to see in the game.”

The Kickstarter campaign saw several major announcements about Shroud of the Avatar, including news that New York Times best-selling author Tracy Hickman is joining the team as lead story designer. Several stretch goals were announced and successfully reached including a serialized prequel novel based on the Shroud of the Avatar storyline and authored by Hickman, a pet system with animal taming, guild houses and banks, city theaters for player performances, castle merchants with unique merchandise and much more.

Shroud of the Avatar is expected to launch in 2014. For more information on the game and to become a backer of the project go to www.ShroudoftheAvatar.com (PayPal accepted).

Grimlands MMO Getting Second Chance at Life on Kickstarter

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Krakow, 08.04.2013: After the announcement of Grimlands’ cancellation by publisher gamigo AG, developer DRAGO Entertainment has launched a campaign on Kickstarter to raise the funds required to finish the post-apocalyptic Shooter MMORPG true to its original vision.

In development at Polish studio DRAGO for over five years, Grimlands is an innovative mix of MMORPG and First- or Third Person Shooter. Thousands of players explore a huge open world that was laid in ruins by earthquakes and face the daily challenges of this deadly environment: Scarce resources fuel the PVE and PVP fights and force players to craft every item by themselves. Without level- or point-restrictions, players create their individual avatar just by playing in their favorite style and learning skills by using them. Clans fight over key locations in the game world using armed vehicles for support. Choosing if they want to be a lone wolf or trade and band together with other players is just one of the many parts of the sandbox-style gameplay.

Despite positive feedback on the last two Beta tests, a strategy-shift from development to distribution has led gamigo AG to cancel Grimlands. Following strong fan-support, the development team aims to finance the remaining work by turning to the community on Kickstarter.

“When gamigo announced they would no longer fund the development of Grimlands, we were all shocked, given we had spend more than five years on this game and are finally so close to release”, explains Lucjan Mikociak, Head of Development at DRAGO Entertainment. “However, at the same time the numerous outcries from Press and Players around the globe convinced us that the market eagerly awaits our title and that we have to keep working towards launch.”

On the decision to turn to Kickstarter, Mikociak comments: “There is no way around it: Big games need big money. Since gamigo stopped funding us in January, we have survived thanks to friends and family support. However, in order to properly finish the game by year’s end, we need further funding of 650.000 USD. After talking to several publishers and investors we feel only Kickstarter allows this without compromising our vision!”

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LSTN Headphones Available for Online Order

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West Hollywood, CA – LSTN Headphones has prepared to showcase their new Troubadour over-ear headphones to coincide with their official website launch. The new headphones can be seen for the first time on LSTN’s website campaign starting April 2, 2013.

The unique, eco-friendly headphones are made of reclaimed wood with acoustic properties that outperform synthetics. In addition to top-quality sound, each pair of LSTN Headphones sold helps restore hearing for a child in a deaf school.

LSTN products include earbuds (The Bowery), on-ear (The Fillmore) and over-the-ear (The Troubadour) headphones handcrafted from reclaimed exotic beech, cherry and ebony wood inlays. The earbuds and on-ear headphones are in stock online now but the new over-ear model will be available for pre-order online starting April 8.

LSTN, inc. was formed in 2012 by social entrepreneurs Bridget Hilton and Joe Huff and is based in West Hollywood, CA.

For more information or inquires, view www.lstnheadphones.com

Another World – 20th Anniversary Edition Now on Steam

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April 5, 2013 — Also known under the name “Out of this World”, Another World is a precursor action/platform game, that has been ported since its debuts in 1991 to nearly a dozen different platforms. Another World, recognized as one of the most original and innovative games of its era, has since acquired a status of “cult” video game for critics and lovers of video games classics. The game has recently been selected to be one of the few chosen for exposure at New York’s Museum of Modern Art (MoMA).

Today, thanks to the combined efforts of visionary conceptor of the original game Eric Chahi, and developer DotEmu, this mythical game that has enthralled a whole generation of gamers is being given new life on PC and Mac, with Another World – 20th Anniversary Edition, through the Steam digital download platform! On this exceptional occasion, we invite you to discover 4 screenshots of this remastered version of a truly cult game!

Another World – 20th Anniversary Edition offers new, high-definition graphics that stay true to the original style of the game, and the sound effects have also been totally remastered. You will be able to discover – or re-discover – an incredible adventure in a whole new light! Today’s screenshots show the attention to detail in this re-creation of this cult game and its environments.

Another World – 20th Anniversary Edition also offers a few bonus surprises: 3 difficulty modes so players can play the game in its original difficulty, in an easier mode, or for the most skilled gamers, in a mode even more difficult than the original! Hardcore fans of Another World, rest assured, this edition will allow you, if you wish so, to play the adventure with the original graphics! Another World – 20th Anniversary Edition is also comes with the Development Journal and the Video Making-off, that will let you discover how this edition has been created.

Another World – 20th Anniversary Edition is now available on Steam for PC and Mac

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Battle Worlds: Kronos Steam Greenlight Campaign Begins

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Bremen, Germany – April 5th 2013: KING Art games, the developers behind the critically acclaimed Book of Unwritten Tales, today announced the commencement of a Steam Greenlight campaign in an effort to bring their upcoming turn-based strategy title Battle Worlds: Kronos to the prolific digital distribution platform. Already, support from the gaming community has been overwhelming and expectations for the campaign are high.

The Battle Worlds: Kronos Kickstarter campaign was fully backed within seven days and is soon to reach its first stretch goal of $170,000 with 22 days still to go, having proven immensely popular with both core strategy fans and the wider gaming populace. Both the community and the developers at KING Art themselves have taken such pride in the upcoming strategy game that the decision to bring the game to Steam was an easy one to make.

“We’re blown away by the support we’ve already received on the Greenlight campaign; it’s great to know we have so many committed people behind us on this,” Said Jan Theysen, Creative Director, KING Art games. “We’re expecting to reach our first Kickstarter stretch-goal very soon, so that with the help of our loyal backers and community, we can bring an even more amazing experience to Steam.”

KING Art is also releasing a series of videos, the Battle Worlds Academy trailers, which take viewers into the details of the game and demonstrate the mechanics of the gameplay. The first two parts, covering Action Points & Movement and Combat, have been released already and can be found here and here. More videos detailing different elements of the game will be released in the coming weeks and both videos can be downloaded fromhttp://press.kingart-games.com/.

To visit the Kickstarter page and back the campaign, visit here; http://www.kickstarter.com/projects/kingartgames/battle-worlds-kronos-turn-based-strategy-revisited

To visit the Steam Greenlight page and back the campaign, visit here; http://steamcommunity.com/sharedfiles/filedetails/?id=136266863

Victoria II: Heart of Darkness Video Dev Diary #1

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NEW YORK – April 5, 2013 – Welcome to the Victorian Age, an era of rapid transformation of technology, politics and business. Victoria II: Heart of Darkness is the second expansion toVictoria II, a political simulator where the population will react to your decisions based on their political awareness, social class, and their willingness to accept or revolt against their own government.

In this first video developer diary, project lead Dan Lind introduces you to the upcoming expansion’s newspaper system, as well as the new feature International Crises.

Watch the video developer diary here:

Watch the live stream highlights here:
http://www.youtube.com/watch?v=1tVwwgLdeG8

Experience the new International Crises system where the colliding desires of rival empires get settled by Great Power mediation and where smaller powers can manipulate their friends to support their own local ambitions.

Become a truly great power by the dawn of the 20th century in Victoria II, an experience crafted by Paradox Development Studio, the developers of the critically acclaimed Crusader Kings II and the upcoming Europa Universalis IV, all published by Paradox Interactive.

Victoria II: Heart of Darkness expansion will release on April 16th on all major digital download portals for $19.99.

Watch the recently released Victoria II: Heart of Darkness gameplay trailer here:http://youtu.be/7DdxCoC1KAc

Company of Heroes 2 Pre-Order Bonuses Announced

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SAN FRANCISCO & LONDON–()–SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that customers who pre-order Company of Heroes™ 2, the eagerly anticipated strategy game from Relic Entertainment, Inc., from participating retailers will receive additional in-game bonus content for free.

Eligible customers will get access to a ‘Theatre of War’ mini-campaign when it becomes available post launch, allowing them to experience a new single player story from another part of the war. They will also receive the Winter Ambush and Voronezh Front skin packs to customize the look of their multiplayer vehicles.

As well as the single player content and multiplayer skins, eligible pre-order customers will receive two new multiplayer commanders to customize each army. The German army will receive the Joint Operations Doctrine, specializing in precise artillery strikes and the Offensive Spearhead Doctrine for players who want to use heavy armor and airstrikes to crush their opponent. The Soviets will unlock the devastating Anti-Infantry Tactics Doctrine, enabling units like flamethrower tanks and the Conscript Support Tactics Doctrine which allows for rapid reinforcement in the heat of battle.

Greg Wilson, Producer of Company of Heroes 2, commented, “We are pleased to be able to reward our most loyal fans for pre-ordering the game with this pack. These items will give them bonus single and multiplayer content to enjoy.”

Underpinned by the cutting-edge Essence 3.0 Engine™, Company of Heroes 2 brings tactical strategy to life like never before, thanks to the realistic ColdTech™ weather system, the revolutionary dynamic line of sight system TrueSight™, and realistic destructibility.

The original Company of Heroes™ was released on the PC in 2006 to critical acclaim and is currently the highest rated strategy title on Gamerankings.com (with more than five reviews), with an average of 93.82% based on 56 reviews. The game features similar acclaim on Metacritic.com with a Metascore of 93% based on 55 reviews.

Company of Heroes™ 2 will be available for PC in June 2013.

Airsoft for Gamers #3: Infidel Airsoft Team Interview

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This week, we were initially going to do a rundown of various AEGs by type and give a primer on their usage. However, we ended up getting the opportunity to ask “WarJunkie” of the Infidel Airsoft team some questions about the game of Airsoft, how their team functions, and more!

Q) When and how did the Infidel Airsoft team get its start?

We started out playing out in the desert down where I live in Blythe, California. After playing a few times, we all decided to get serious and made the team. We started out as “SoCal Desert Spec Ops” and then later changed our team name to “Infidel”. We have been a team for about 2 years now and we plan on being one for many, many more.

Q) What have been some of Infidel’s challenges in becoming such a well-known Airsoft team?

Putting up content that the Airsoft community would like to see would be one thing. Getting our name out there was the biggest challenge, really. It took a lot of money marketing ourselves with advertising and doing lots of big giveaways on our Facebook page. All the money used in the self-promotion came out of our own pockets with no sponsors involved.

Q) In preparing for a big Airsoft game or tournament, what is the team’s process?

HA! Actually, I will play Call of Duty the day before! 😉 But we usually have very late nights at “Chubbs” place, talking about strategy, how fun it is going to be, and working on our guns.

Q) How long have you been playing Airsoft?

As a team, we have been playing for 2 yrs now but, between all of us on the team, we have over 20 yrs experience in playing Airsoft.

Q) When maneuvering on the field or in CQB scenarios, do you guys use any specific real-world military tactics like bounding overwatch, stacking, etc?

For CQB games, we run for it usually – its the most fun that way and we like the fast-paced game type. Tactics-wise, we do use covering fire when playing to help us move into positions.

Q) What is your advice for a person interested in getting into Airsoft?

Get a good AEG that wont poop out on you after 3 times taking it to a field. G&G Armaments are good for starting out if you have a low budget – great guns that will last you until you want to get that good, upgraded gun like a G&P or a KWA, for instance. Make sure you remember its an honor sport. Call your hits and don’t get sidetracked with all the hoopla that goes on in the airsoft community. Also, always remember to have fun!

Q) Do you have any particular AEG brands or models that you are particularly a fan of?

I like the M4 carbine platform. Brand-wise, I like G&P, KWA, and G&G Armaments. As far as the rest of the team goes, most of them have King Arms, Tokyo Mauri, We Tech, KWA, JG and other good brands. Most of us run custom guns that we all built though.

Q) In a game of Airsoft, can you give us a rundown of your basic load-out? What do you take into the field?

For a normal day of Airsofting, we usually wear our ACU pants and our team shirt. We all have different tactical vests (but all in ACU camo) and our Save Phace masks. As far as weapons, we bring ALL our guns. I can’t tell you how many times we have had our guns go down on the field and then we were happy to have brought two to four back-ups each.

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Infidel at SC Village last month (from their Facebook page)

Q) When playing a game, does Infidel break into traditional fire-team roles (TL, grenadier, rifleman, automatic rifleman)?

No, we don’t really have a class system on the field. We have something similar, but its more towards keeping the Infidel internal-engine running smooth. I run the Facebook team page, marketing, sponsors, edit videos, etc. I have the biggest load as the leader of the team. “Wreckless” is our sexy design maker – he makes our logos, does some photoshop work for us, and also helps with video editing. “Chubbs” and “SAC” are our team techs – between the two fof them, they have over 12 yrs experience and are both great techs and know what they are doing. “Jester” is our go-to guy for when we can’t find that one Airsoft part on the internet – we simply go to him to find it. Or, if there is that part we’re wondering about he will find it haha! As for “Vorhees” and “Killzone”, our two newest additions to the team, they have no current role on the team – just expect to come out and have fun playing. Killzone is wanting to start to help with the video editing too, but we will need to work with him on that.

Q) Where do you guys like to play Airsoft at? Do you have a favorite field?

We have a lot of fields we like to play at. We play at Hollywood Sports Park, SC Village, Insight Interactive, Tac City South, Code Red Airsoft… Our favorite field would have to be SC Village though.

Q) What do you see needing to happen for Airsoft to become more mainstream like paintball?

Actually, there is a competitive Airsoft league out there called the “Association of Competitive Airsoft”, known as the ACA here in Southern California. They host a huge number of 5 day tournaments that span over a season of 5 months if I’m correct. In 2012, it went to a national level, with fields and teams from all over the USA being able to host an ACA event in their state and, in return, play on a national level. When the ACA started in 2011, it was only available to handful of teams and fields in Southern California.

Q) Finally, is there anything you guys would like to promote or events you will be at in the near future?

We want to promote our team motto that all Airsofter’s should remember when playing – especially with teams that want to become well known: “Actio Honorem” which, in Latin, means “Action with Honor”. We will be attending a lot of Airsplat’s events this year, so watch out for all those (if you’re in California, at least) as we will most likely be there. Might also be doing some Lion Claws Milsim Event this year as well.

We would like to thank WarJunkie, leader of the Infidel Airsoft team for taking the time to answer our questions. You can keep up with Infidel’s events and social media at their official Facebook page and Youtube channel.

 


 

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