Archive - 2019

Rebel Cops Launch Trailer

Minsk, Belarus / Vienna, Austria, September 17th, 2019: After years of keeping the secret, THQ Nordic and Weappy Studio are happy to confirm that Rebel Cops, a turn-based tactics stealth game set in This Is the Police universe, is out today!

Watch the release trailer here:

Rebel Cops will be available for PC, Xbox® One, PlayStation®4 and Nintendo Switch ™ on September 17th for just $9.99 / €9.99, offering 15 hours of challenging gameplay.

Cross Roads Escape Games Unveils The Seance for 2019 Spooky Season

ANAHEIM, Calif., (September 2019) – Summon the dead and step beyond the veil in the world premiere of The Séance, written and directed by Madison Rhoades. Eight guests will sit around the table with Madam Ruby and take part in her ritual. But who or what will be waiting for you on the other side?

This hour-long performance is a frightening interactive theatre experience with live actors and special effects. You will be required to interact with your surroundings and others, living or dead, in the room.

The Séance is NOT an escape room, although it is created by Luke and Madison Rhoades, owners of Cross Roads Escape Games. With a background in theatre, Luke and Madison are going back to their roots to create a theatrical show but where audience is in the middle of the action.

This husband and wife team is determined to break the entertainment mold and continue to create more unique interactive experiences.

Tickets range from $45-$60 per person. The experience is 60 minutes long and for up to 8 guests over the age of 16. Shows are available October 2nd- November 3rd, Wednesday-Sunday until midnight. Limited tickets are available. Please be aware this show involves light touching, strobe lights, fog, and smells. Audience must be able to navigate stairs on their own.

  • Tickets: $45-$60 per person, on sale now at www.CrossRoadsEscapeGames.com/the-seance/
  • Ages: 16 and up with a parent or guardian’s permission.
  • Run: 10/02/19- 11/03/19. Wednesday- Sunday.
  • Warnings: Contains light touching, strobe lights, fog, smells, and stairs.

 

Playbill: https://crossroadsescapegames.com/the-seance/the-seance-playbill/

Location: 4245 East La Palma Avenue, Anaheim, CA 92807
Email: Info@CrossRoadsEscapeGames.com
Phone: (714) 572-1004
Facebook: @CrossRoadsEscapeGames
Twitter: @CRescapegames
Instagram: @Cross_Roads_Escape_Games

For more information visit www.CrossRoadsEscapeGames.com/the-seance/

Groundhog Day: Like Father Like Son Launch Trailer

September 17, 2019 – “Groundhog Day: Like Father Like Son” is a VR narrative-driven, adventure-comedy game and a continuation of the beloved movie “Groundhog Day.” Players explore the world created in the film and embark on a new journey to break a time-loop through over 6 hours of puzzles and branching narrative gameplay. “Groundhog Day: Like Father Like Son” is published by Sony Pictures Virtual Reality (SPVR), developed by Tequila Works, and produced by SPVR and MWM Immersive.

The game is now available on PlayStation VR and other VR platforms:

https://store.playstation.com/en-us/product/UP8825-CUSA15818_00-GROUNDHOGDAY2019

https://store.steampowered.com/app/1087500/Groundhog_Day_Like_Father_Like_Son/

https://www.oculus.com/experiences/rift/1942845939155229/?locale=en_US

CORSAIR Launches iCUE 465X RGB Smart Case

FREMONT, CA, September 17th, 2019 – CORSAIR®, a world leader in PC gaming peripherals and enthusiast components, today announced the launch of the new CORSAIR iCUE 465X RGB Mid-Tower ATX Smart Case, offering PC enthusiasts smart RGB lighting and strong cooling with three included CORSAIR LL120 RGB PWM fans behind two beautiful tempered glass panels in a black or white chassis. Users can create stunning, customizable visuals out-of-the-box with the included iCUE Lighting Node CORE RGB Lighting Controller and iCUE software.

The 465X RGB features premium, 4mm-thick edge-to-edge tempered glass panels on the side and front of the chassis, perfect for showcasing the vibrant light shows from all of your high-profile RGB components. Three included CORSAIR LL120 RGB PWM fans light up your system with 16 individually addressable RGB LEDs each, while keeping temperatures down with powerful cooling by running up to 1,500 RPM.

Simply plug up to six of the same CORSAIR RGB fans into the included iCUE Lighting Node CORE to fully customize your lighting through iCUE software, without the need for a separate fan hub. iCUE unites all of your compatible components and devices through a single interface, giving you full customization and control of your entire setup. iCUE’s unrivaled level of lighting customization, synchronized across all of your compatible devices such as fans, DRAM, keyboards, and more, helps set your system apart from the rest. When playing iCUE-integrated games, your entire setup turns into an extension of the action – all your iCUE-compatible components and devices dynamically react to in-game events to reach an unprecedented level of immersion.

Building a serious PC also requires serious cooling. The 465X RGB’s three front intake fans draw in cool air through wide ventilation gaps in the front panel, while a Direct Airflow Path™ layout ensures ample airflow to your PC’s hottest components. The 465X RGB also has the potential for even stronger cooling thanks to a spacious interior that can support up to 6x 120mm cooling fans or multiple radiators, including a 360mm radiator in front.

Behind it’s classic styling and vibrant RGB lighting, the 465X RGB offers room for up to six drives for your storage needs: up to 2x 3.5in HDDs and up to 4x 2.5in SSDs. Intuitive cable routing channels and tie-downs, along with internal rubber grommets, make it easy to build a tidy and professional-looking PC, while three removable dust filters in the front, roof, and floor keep your components clean long after the build is complete.

For breathtaking, synchronized RGB lighting right out of the box, the 465X RGB is the clear choice.

Availability, Warranty and Pricing

The CORSAIR iCUE 465X RGB Mid-Tower ATX Smart Case is available immediately from the CORSAIR webstore and the CORSAIR worldwide network of authorized retailers and distributors.

The 465X RGB is backed by a two-year warranty and the CORSAIR worldwide customer service and technical support network.

For up-to-date pricing of the 465X RGB, please refer to the CORSAIR website or contact your local CORSAIR sales or PR representative.

Web Pages

To learn more about the 465X RGB, please visit:

White: https://www.corsair.com/465x-smart-case-white

Black: https://www.corsair.com/465x-smart-case-black

Daymare 1998 – A Review (PC)

While this is a review of Daymare: 1998, one must explain how this game came into being… One of my favorite games of the 90’s is Resident Evil.  I knew absolutely nothing about the game when I bought it in 1996, it just sounded like a good game to get into.  Aside from bad dialogue writing (“master of unlocking”?) and the horrible static camera, Resident Evil was a huge hit on the original Playstation, setting the foundation for a series of sequels, spin offs, and remakes.  Lately, Capcom has been remaking their original games, with Resident Evil 2 just being released early this year.  Prior to Capcom developing this remake, Invader Studios was developing a fan-made remake of Resident Evil 2 that was canceled.  Instead of trashing their game engine, Invader Studios created their own homage to the Resident Evil franchise, called Daymare: 1998.  

Story

Daymare: 1998 is set in Keen Sight, Idaho in the year 1998 (it was the year that Resident Evil 2 was released).  You begin the game as Liev, a member of H.A.D.E.S. which stands for Hexacore Advanced Division for Extraction and Research, en route to a research and development center that has encountered a viral outbreak.  Within moments of entering the facility, we quickly realize that Liev is not a nice guy and that H.A.D.E.S. are not there to rescue any survivors, but to quickly recover the canisters and any data relating to this virus.  The facility is in shambles, and the virus has turned some of the survivors into zombies.  As you proceed with your mission, you encounter more information as to what was going on at this facility,  but continue to complete the mission objectives as ordered.  As the team extracts the containers from the facility, there is an altercation, which causes the helicopter and the containers to crash into a small town near by.  This damages the containers and floods the town with the same virus that infected the facility, turning the residents into zombies as well.  This is where we are introduced to our second playable character, Samuel.

In Daymare: 1998 you will be playing as 3 characters; Liev, Samuel, and Raven.  Each character will play the same, but will have different story elements that are driving their motivation.  For instance, Liev is driven by duty to H.A.D.E.S., while Samuel is driven by revenge and is influenced by hallucinations.  Each character offers different viewpoints of the same events, like it did in Resident Evil 2, and will give you the whole picture once you have played through the entire game.  Unlike Resident Evil 2, however, is that you must play through each characters campaigns, so this will lessen the amount of replayability that Resident Evil 2 had right out of the package.

The story for Daymare: 1998 is right out of Capcom during the 1990s, down to the cheesy dialogue as well.  I’m not sure if Invader Studios expertly crafted the cheesy dialogue to make Daymare: 1998 feel like a Resident Evil game, or if it was just bad writing and it feels right due to the focus of the game.  In either case, this feels like it’s a Resident Evil storyline, which means it’s just as confusing in parts as it is tense.  Expect a faithful recreation of a 90’s Capcom story and you will not be dissapointed.

Game Play

The game play for Daymare: 1998 feels very modern, while the rest of the game feels like it was made in the 1990s (more on that later).  Daymare: 1998  is a third person game, so the camera will hover just off of whatever shoulder you feel comfortable with.  I played Daymare: 1998 with only a mouse and keyboard (didn’t want to dig out the controller) and the controls felt very responsive and tight even without a controller.  Your character and walk, jog, and run, with running draining a stamina bar that is only used for running.  Bringing out a weapon puts the reticle on the screen, and by holding the right button you can aim the weapon, focusing the reticle to be smaller and more accurate.

Each character will have a wrist computer that will serve as the games HUD.  This computer will show you your health status and inventory, as well as objectives.  Your inventory is very limited, and you will need to manually reload your spent magazines to keep your weapon full.  This really matters!  You can reload your gun one of two ways; quick reload and long reload.  A quick reload will swap out a spent magazine for a full one, but will drop the spent magazine on the floor.  A long reload will do the same thing, but the spent magazine will go into your inventory.  You begin the game with only the one magazine in your weapon, so managing this will be vital.  Ammo is not plentiful and so you will need to watch your shots and decide when to run.

There are a few puzzles in the game, this wouldn’t be a Resident Evil style game without them.  However, Invader Studios made many of the puzzles feel more like something a person would run into in the real world, instead of what we saw in the old Resident Evil games.  The first puzzle you come across is dividing the current energy available for the facility into the rooms that are needed to open a door, while the second one has to do with raising and lowering temperature gauges to open a cryo pod.  They require some brain power to work through them, but they do make sense.  Then there was the Greek password puzzle for the director’s office.  Yeah, good luck with that one, that one sucked.

The game play for Daymare: 1998 is the true gem here.  While the game feels like a 90’s homage to video games, it does not play like it.  Gone is the horrible camera, you will see exactly what is eating you.  The first mini boss was a good example of how tight the controls are, even on a mouse and keyboard.  You need to kite the boss around, quickly turn and get a few shots off before running again.  I was able to do this without feeling like I was getting stuck on anything, or that I was fighting the controls the entire time.  Daymare: 1998 should feel like a 90’s game, but shouldn’t play like one.

Aesthetics

Annnnnnd here’s where Daymare: 1998 begins to fall flat for me.  There are certain aspects of the aesthetics for Daymare: 1998 that look and sound just fine, but where Daymare: 1998 falls flat, it hits hard.  Let’s take the visuals first.  The environments looks great.  The atmosphere is proper creepy, and the lighting does a great job of hinting but not showing.  There was some lower quality graphics when you start off in the forest with Samuel, but I felt that the facility and the town looked great. The ambient sound and sound effects also were done very well.  The zombies made enough noise to be creepy and certain sound effect cues did the job of startling the player.  But the bad ended up being, well, bad.

The character models are down right ugly.  I’m not sure if they are supposed to be stylized or not, but there was just something about the humans in this game that I found even more creepy then the monsters and zombies.  I think it had to do with the way the eyes were rendered.  They seem to be too far apart and don’t blink enough.  It’s not a deal breaker, but it was something that I did notice.  I also mentioned before about the bad dialogue, well the actors give that dialogue the treatment that it deserves.  Everyone in the game delivers their lines with the same flat, disinteresting tone of voice.  Again, not sure if this was on purpose to fit the original feel of Resident Evil 2 or if it was what just came out due to the actors that were hired, but it was noticeable.  Again, not a deal breaker, but it will either make you feel like you are playing a 90’s Capcom game, or you will be playing with the sound off and subtitles on.

Final Thoughts

Daymare: 1998 is a fun, good game.  It delivers on the promise of giving the player that Capcom 1998 experience, but with the modern game play so you won’t want to toss your computer out of a window.  Where Daymare: 1998 falls flat, it’s hard to tell if this was a purposeful design decision to mimic that 1998 experience, or if the developers actually fell short of their goal.  The game play is fun and very tight feeling, the environments are mostly well done, but the voice acting, dialogue, and character models all fall short compared to other games out today (or perfectly replicate that 1998 feeling, depending on what you are comparing them to).  Overall, I absolutely recommend this game to anyone that is a fan of the original Resident Evil games, but not if you are a fan of the newer games.  Daymare: 1998 is all about nostalgia, and you need to have that desire or experience of playing a Capcom game in the 90’s to get the most out of Daymare: 1998.  Daymare: 1998 will be available through Steam on September 17th.  As of this writing, I could not locate the final price for Daymare: 1998.

Schwarzenegger’s RED HEAT Coming to 4K Ultra HD this October

September 1, 2019 – A legendary action superstar teams up with a legendary funny-man when Red Heat arrives on 4K Ultra HD™ Combo Pack (plus Blu-ray™ and Digital) for the first time on October 29 from Lionsgate. Just in time for Arnold Schwarzenegger’s return to the big screen in Terminator: Dark Fate, Red Heat stars the action film superstar himself alongside James Belushi, Peter Boyle, Ed O’Ross, Academy Award® nominee Laurence Fishburne (1993, Best Actor, What’s Love Got to Do with It), and Gina Gershon. Experience four times the resolution of full HD with the 4K Ultra HD Combo Pack, which includes Dolby Vision® HDR, bringing entertainment to life through ultra-vivid picture quality. When compared to a standard picture, Dolby Vision can deliver spectacular colors never before seen on a screen, highlights that are up to 40 times brighter, and blacks that are 10 times darker. Available for the very first time in this absolutely stunning format, the Red Heat 4K Ultra HD Combo Pack will include multiple featurettes, which dive into Arnold’s action legacy and the film’s Soviet Union setting, and will be available for the suggested retail price of $22.99.

OFFICIAL SYNOPSIS
Arnold Schwarzenegger and James Belushi star in this nonstop action thriller from the director of 48 HRS.

CAST                          
Arnold Schwarzenegger         Terminator 2: Judgment DayTrue LiesPredator
James Belushi                        TV’s “Saturday Night Live,” Little Shop of Horrors
Peter Boyle                             Taxi DriverYoung Frankenstein
Ed O’Ross                              Lethal WeaponUniversal Soldier
Laurence Fishburne               The MatrixContagionJohn Wick: Chapter 3 – Parabellum
Gina Gershon                         ShowgirlsKiller JoeBound

4K ULTRA HD / BLU-RAY SPECIAL FEATURES

  • “Arnold Schwarzenegger – The Man Who Raised Hollywood” Featurette
  • “Political Context of Red Heat” Featurette
  • “East Meets West” Featurette
  • “A Stunt Man for All Seasons” Featurette
  • “I’m Not Russian, But I Play One on TV” Featurette
  • “Making of Red Heat” Featurette
  • Original Trailer

World of Warships Celebrates Fourth Anniversary

Austin, TX, September 16, 2019 – Wargaming is celebrating World of Warships’ fourth anniversary with the arrival of update 0.8.8 today which brings two new ships next to a variety of rewards to unlock for dedicated players of the popular online game. To keep in the festive mood, the renowned developer and publisher has also announced a global birthday stream, lifting the veil on future plans, will go live on Friday the September 20 at 12:00 p.m. ET.

World of Warships celebrates its 4th anniversary by giving players the opportunity to earn super containers for their first victory aboard Tier X ships in the new update 0.8.8. First wins on lower tier ships will also give players valuable rewards, such as special signals and an exclusive anniversary camouflage. New combat missions have been added for the occasion, and completing them will reward prospective commanders with three additional super containers, as well as a container unlocking a random Tier VI Premium ship.

Update 0.8.8. also features two new Tier X ships: the British Thunderer and the American Ohio battleships. The Thunderer is an alternative take on its close cousin, the Conqueror, and sports 457 mm guns with very high shell damage, has a good accuracy and a fast reload time. The new British battleship comes with a less effective Repair party consumable than that of the Conqueror, but will be able to use it once more than its sister-ship. The American Ohio battleship features eight 457 mm guns and powerful secondary armament. This, combined with a shorter reload on the Repair Party consumable, as well as its decent armour make the Ohio a well-suited ship for close to medium range skirmishes.

Furthermore, update 0.8.8. features two Ranked Sprints, each allowing players to earn up to 10,000 coal to be exchanged in the Armory for Premium ships. Clans will also get their share with two Clan brawls of opposing teams of 3 players on smaller maps for especially intense naval combat. Finally, a host of modifications and improvements are included, with a massive overhaul for the sound system for more realistic and immersive battles, a large increase in the Armory’s stock with the addition of multiple premium ships, and updated maps with new lighting models.

A global anniversary stream for World of Warships will go live on Friday September 20th with a fun retrospective on the past year, as well as a sneak peek on what’s to come for World of Warships. For the anniversary, multiple gifts will be given out during the stream, with a chance for players to earn a premium ship. The global stream can be watched at 12:00 p.m. ET time on World of Warships official YouTube channel.

Further details on the Update 0.8.8. can be found here.

The Surge 2 Symphony of Violence Trailer

9/16/2019 – Less than two weeks to go! Prepare yourself to dismantle and take apart your foes on PlayStation 4, Xbox One and PC when The Surge 2 releases on September 24. Deck13’s latest hardcore Action-RPG utilizes its signature limb-targeting system, allowing you to rip and tear equipment from your foes using brutal executions. Witness the weapons, enemies, and executions backed by Sharon Van Etten’s cover of ‘The End of the World’ in the Symphony of Violence Trailer, released today.

The Surge 2 brings back The Surge’s acclaimed combat system, allowing you to target and weaken enemy armor points so you can take the equipment for yourself, or aim for a weak spot and finish the fights quickly. Each fight becomes a desperate risk-versus-reward decision, and you must utilize all the tools in your arsenal to survive, including a customizable combat drone, game-changing implants, a new directional parrying system and many more…

Discover the mysteries of Jericho City and the sources of the nanomachine plague alongside Athena, a young girl linked to your past, and escape the gripping chaos of Jericho City.

Pre-orders are now available on PlayStation 4, Xbox One, and PC, and come with the URBN Gear Pack, which includes a new armor set, two new weapons, and other cosmetics and equipment. The Surge 2 releases September 24.

RollerCoaster Tycoon Touch Gets Six Flags Fright Fest Update

September 16, 2019 – Experience Thrills by Day and Fright by Night in Atari’s fan-favorite mobile game RollerCoaster Tycoon® Touch™. The Six Flags Fright Fest update makes its way to the game right in time for the Fall season!

Following the official licensing announcement made between Atari and Six Flags Entertainment, the world’s largest regional theme park company, the Fright Fest update serves as one of several installments of additional Six Flags branded content to be delivered as periodic updates to RollerCoaster Tycoon Touch. This latest Fright Fest themed update is packed with things that go bump in the night and gives a new meaning to the term “thrill ride!”

New features of the RollerCoaster Tycoon Touch Fright Fest update include:

  • Face the Skull, Conquer the Mountain! Six Flags’ terrifying coaster, Skull Mountain, makes its grand debut!
  • The brand new ice cream shop, Six Below, is now open for business. Offer sweet treats to your park guests!
  • Enjoy the new Demon Rock statue in your park; don’t get too close — it might bite!
  • Collect the brand-new Undead Hand decoration with a Fright Fest sign and the Six Flags Orange Flag!
  • Complete Weekly Challenges to earn Six Flags assets and gain special currency to spin a wheel for fabulous prizes!
  • New Scenario “Small but Durable” — your park has a contract with a new supplier that offers extremely durable rides! The catch? They hold half the peeps the previous models did. The goals for the 3 ranks are based on Peep count and Revenue Per Hour. Rewards based on performance include Coins, Tickets, Aquacoins, Experience Points and Skins. Skin Rewards:
    • Bronze: Western skin for the Fortune Teller.
    • Silver: Adventure skin for the Tornado
    • Gold: Classic skin for the Twisted Twizzler

Check out this all-new RollerCoaster Tycoon Touch Fright Fest trailer:

Boasting over 24 million players since the game’s release in early 2017 on iOS and Android devices, RollerCoaster Tycoon Touch’s latest Fright Fest update allows players to continue creating and customizing their dream parks to their heart’s desire — now with a touch of eerie goodness. The Fright Fest update follows other seasonal and holiday-inspired updates such as the springy Easter update, cutesy Valentine’s Day update, and more. Other thrilling recent updates included a wet and wild Water Park expansion.

To download RollerCoaster Tycoon Touch and check out the all-new Fright Fest update features, head on over to:
App Store: http://bit.ly/2jmGTxS_IOS
Google Play: http://bit.ly/2qk4oyI

Netflix’s Daybreak Teaser Trailer

September 16, 2019 – In this post-apocalyptic, genre-bending series, the city of Glendale, California is populated by marauding gangs of jocks, gamers, the 4-H Club, and other fearsome tribes who are kicking ass as they fight to survive in the wake of a nuclear blast (on the night of Homecoming…ugh).

Following an eclectic group of survivors as they navigate this strange and treacherous world, DAYBREAK is part samurai saga, part endearing coming-of-age story, and part Battle Royale. This Generation A series (A for Apocalypse! Get it?) is rated TV MA.

Starring Matthew Broderick as Glendale High School’s Principal Michael Burr; Krysta Rodriguez as the biology teacher; Colin Ford as our hero and every-teen, 17-year-old Josh Wheeler; Sophie Simnett as Sam Dean, the most widely admired girl at Glendale High; Austin Crute as contemplative samurai Wesley Fists; Alyvia Alyn Lind as highly unstable kid genius Angelica Green; Cody Kearsley as Turbo Bro Jock, the bloodthirsty leader of the jocks; Jeanté Godlock as Mona Lisa, his badass right-hand woman and Gregory Kasyan as Eli Cardashyan (not that Kardashian).