Archive - 2018

The Banner Saga 3 Review

The Banner Saga has always embraced a visual style similar to the cartoons of Ray Bakshi.  The scenery in the games are terrific and the characters are flushed out not just by their stories but how they look in the old Hobbit cartoons.  That is what pulled me in on the first game and had me coming back for more trying to improve my game especially once I heard the save file will be used for the next part of the saga.

That is something that The Banner Saga does that few other games do – if you manage to keep a character alive in the first game it will be playable in the next game, actually wherever you got your characters to in story and condition all gets played off of in the next game.  I had the pleasure of reviewing the first game but my finances were tight when the second one came along so I don’t have it.  The Banner Saga 3 is, at its heart, a turn based square movement strategy game where you have to figure out how to best use your team while at the same time improving the gear and rotating the team so that you get the maximum amount of character leveling.  Different characters have different skills even if they look alike though some classes seem to have one special skill that they share like “poison tipped” weapons.  The real key is in rotating your fighters so you can find which skills best match your play style to keep your group from becoming a bloody smear.

That does bring up an interesting point, the enemies may fall before you but don’t expect a severed head rolling around while a bloody neck stump spurts gore.  Everyone just looks like they take a nice comfortable nap.  There isn’t anything wrong with that unless you really love your gore, thinking about it traditionally strategy games are usually not very gore intensive if it shows any at all.  This makes this game family friendly though, with the toughness of the game’s AI you want to watch that all of your party don’t go down for group nap time like in kindergarten.

There are multiple choice questions you have to answer that will greatly effect the narrative – in some cases even more than the results of your last fight.  The best fighters tend to be led by a strategist otherwise the battles are chaos.  Though if you have a lesser strength for strategy and most just care about the fights you can still have a storyline and different endings depending on how you do, for when they are multiple choice there is still a chance to follow the best path by educated guesses.

One of my biggest concerns, and it has seemed to be a common thread lately, is not having player save points.  When it comes to strategy games in particular where you have to choose questions and the ending can be effected by who is still around it would be nice to have multiple saves including ones right before battles in case they go bad.  It would suck to get near the end and have your save point be right after the fit hit the shan. This does lead into the next subject pretty well though: replayability.  With different storylines dependent on not just how you do in The Banner Saga 3 but how good you did with the save files for previous games, all three of the titles have high replay probability.  That doesn’t mean players have to but if they are truly committed to this series and want to get the most of it and not just the final chapter of the saga there will no doubt be lots of replay.

The Banner Saga 3 is a great end chapter to a great trilogy that was designed from the first installment to be one cohesive game experience.  They have done an excellent job with that, especially for the dedicated players who maximized their results all the way through though if you are like me and missed a chapter you can watch the recap at the beginning of Banner Saga 3 and still have a terrific gaming experience.  Also if you are unsure about the battle system there is some training you can do to better understand it.

Nier: Automata Become As Gods Edition Review

Nier: Automata Become As Gods Edition is one of those few games where I want to start a review saying you should get it.  Normally we wind through the review and somewhere near the end I will give you my verdict.  I will here too, don’t worry in case you were on the fence but, if you are into JRPGs and haven’t heard about this game, I think you should get it. Nier: Automata has a kinda crazy, beautiful story about Man being driven to the moon by his mechanical creations when they become sentient and take over the world in 119445 A.D.  Humanity sends down a small squad of sword-wielding warriors who are soon whittled down to two units, 2B and 9S.  This may seem like a spoiler but all this happens in the opening prelude to the game.

In no time you find yourself playing 3rd person behind 2B passing through a gorgeous but heavily industrial landscape fighting through a wide variety of robots.  The robotic playground that the Earth has become shows great strives forward in areas where machines might build other machines such in robot assembly rooms and mechanized arms. However, areas where humans would need to tread such as ladders and stairs have fallen to great neglect to the point of being broken away and impassible.  This is where the otherwise almost open world feel of the game (you can do a considerable job of backtracking if you think you have missed something) does show that it has a path that requires following but there are side paths and side missions that can be completely skipped and still get the player to the end.  These side paths often add side enemies too but that is kinda the point of the game for the most part.

Techically 2B and 9S are robots too but they show traits of emotions; pride, embarrassment, concern beyond just mission parameters. It reminds me a lot of “Do Androids Dream Of Electric Sheep” (the main basis of the movie Blade Runner) and “There Will Come Soft Rains”.  Without giving anything away it brings up the question how close do androids need to get to their human counterparts before they might be considered alive – even to have a soul.  It is a deep question but one that the game offers up to you if you choose to think beyond hack and slash (not that there is anything wrong with that kind of play).  A lot of games that promise you multiple endings and make playing through again almost feel like a chore.  Nier: Automata Become As Gods Edition is one of those games where you are tempted to playthrough again anyway, new endings are just the bonus.

Whenever a game has side choices and missions the length of the game is harder to nail down.  If a player just likes to play fast and furious then they might complete the game in a few hours.  If a player instead likes to take their time, take in the visuals of the game and do side missions as they can be dug out of the scenery then the play is a lot longer.  Gameplay starts off top down fighter style, goes to 3rd person, goes side scrolling and even goes top down dungeon style so that the game makes sure you won’t get bored with your view anytime soon.  This is one of the first things I noticed and it is done so smoothly it is easy to not take much note of, it doesn’t feel like it is being done for the sake of doing it but rather doing it because that fits the message at the moment.  It doesn’t force a point of view on a section, nor does a section feel like it has been made solely to use a point of view.  It all just flows with the narrative.

The fighting style is almost as varied as the view style, you technically have a sword and a robotic floating sidekick who shoots guns but you can create combos with the sword which causes it to send your sword flying out boomerang style before 9S even comes into play.  You can also set the fighting for auto fire on your little floating buddy and the blocking and combos set up to auto too.  When you setup the play at the beginning of the game, or if at anytime you decide the game is too easy or too hard you can adjust the level of difficulty starting off with easy where pretty much all the more difficulty of the fight is taken out so you can concentrate on the storyline to the hardest setting where everything is manual, save is near impossible and if you get hit once you’re dead.  Luckily there are a few choices of difficulty between these two to choose from, most of which I think fit the average player. As you play you can customize your style by using different chips to change your narrative.  Mixing and matching playstyles as well as weapons result in some very different experiences and maybe some achievements as well.

The music score is really beautiful and flows nicely with the scenery.  The voice acting is topnotch and helps pull you into the moment rather than out of it.  There is only one thing with annoyed me a bit but is purposely part of the difficulty of the game: there are no player saves.  There are places you can find where the game with save your progress but if you don’t find them you don’t come back to them and that can sting in the pants if you have fought your way up to a boss without seeing one and that boss lays you flat.  Game over man, game over.

The Become As Gods Edition of Nier: Automata has a little extra content, some costumes and, more importantly, some more missions.  The big sell to a lot of folks though will be the fact that it is 4K and HDR.  The game was pretty before but this drove it over the edge to gorgeous environments.  Part of me thinks part of the “Become As Gods” is the amazing clarity of the game now.  The changes for each run-though are fairly far in so don’t think that maybe you aren’t on a different path because it all looks the same, in the end, or near it, you will see things a new way.

Nier: Automata Become As Gods Edition is a pleasure to play and a feast for the eyes.  The game is as deep as you are willing to dig for it and if you just want a really hard video game it is more than willing to offer that, if you care about story you will play it again and again, probably not on hardest because a one hit kill with no player saves sounds nasty at nicest, it would make getting to the end more than once seem a bit crazy.  No matter your playstyle, the difficulty you choose or the build you use Nier: Automata Become As Gods Edition is a must have for the JRPG player.

The Coming Storm Launches for Dauntless

VANCOUVER, BC – August 8, 2018 Phoenix Labs has launched The Coming Storm, the first content update for the the studio’s co-op action-RPG, Dauntless. Available now to download and play for free, The Coming Storm introduces a range of new content to the game, vastly expanding the world of Dauntless for the more than 2 million Slayers that have battled across the Shattered Isles together. The Coming Storm kicks off with the fierce Behemoth, Koshai, wreaking havoc across the Shattered Isles. A brand new faction, the Ostians, have arrived in Ramsgate complete with a new story and quests to explore as well as new items and weapons to help combat the new threat. Starting today and rolling out over the coming weeks, Slayers can expect new content on a weekly basis, culminating in a new ranged weapons, the Ostian Repeaters.

“The Coming Storm delivers on our vision for the living, breathing and constantly evolving experience of Dauntless.” said Jesse Houston, CEO and co-founder of Phoenix Labs. “It’s our ultimate goal to give the millions of Slayers playing Dauntless massive and impactful world-changing events, quests and challenges to sink their battle-hardened weapons into on a regular basis, with new and exciting updates always on the horizon.”

The Coming Storm begins when an Ostian Dreadnought is assaulted forcing them to take refuge in Ramsgate. An ominous aetherstorm looms on the horizon and a challenging new Behemoth, Koshai, emerges from the shadows to herald the storm’s arrival. Bearing the title The Sovereign of Thorns, Koshai is a vicious beast that can tear apart the strongest armor with its powerful thorns and vines and is sure to be one of the most fearsome opponents Slayers have faced yet.

Koshai brings a distinct and deadly change to the Shattered Isles, causing the other Behemoths to evolve and change beyond their usual behavior and form. Slayers can expect a new spin on classic encounters, challenging even their most skilled tactics. To help combat Koshai, Slayers now have access to an assortment of craftable grenades that offer ranged attacks with dramatic effects.

Over the coming weeks, additional content will be added to Dauntless, including new exotic gear, culminating in Slayers gaining access to the first fully ranged weapon, the Ostian Repeaters. This new modular weapon will allow Slayers to customize and tailor their loadout, further complimenting their playstyle. More details on the Ostian Repeaters will be debuted on www.PlayDauntless.com soon.

To download Dauntless for free today and experience The Coming Storm, visit www.playdauntless.com.

To stay up to date on in-game events, updates and more, follow Dauntless on Facebook, Twitter and join the official Forum.

Metro Exodus Hands-On Demo Tour Announced for Gamescom and Beyond

Moscow – August 8, 2018 – Deep Silver and 4A Games today announce that Metro Exodus, the anticipated continuation of the critically acclaimed Metro series, will host hands-on demo opportunities at major gaming events throughout the world ahead of its arrival next year.

Eager fans will experience a new season of Artyom’s journey aboard the Aurora, joining him and his band of Spartans to explore a newly discovered autumnal forest region where no snow is in sight. But unlike the absent biting frost, danger remains real and omnipresent.

“Until now, fans have only experienced Metro Exodus through our trailers and gameplay videos,” said Huw Beynon, head of global brand management at Deep Silver. “We want to give players the opportunity to get their hands on Metro Exodus before it releases on Feb. 22, 2019.”

The first destination on Metro Exodus’ hands-on tour will be GamesCom, appearing not only at the Deep Silver booth in Hall 9 but also at Microsoft’s Xbox booth in Hall 8 from Aug. 22 – 25.

Following GamesCom, North American fans attending PAX West in Seattle from Aug. 31 – Sept. 3 will find Metro Exodus available to play in the Corsair and Microsoft booths, while UK-based gamers can play at EGX in Birmingham from Sept 20 – 23. Igromir, Paris Games Week and many more events will follow, and a full list of events can be found on the official Metro Exodus site: http://www.metrothegame.com/en-us/news/hands-on-tour/.

Be the first to learn more about this incredible new title by registering for updates at MetroTheGame.com, and follow us on Twitter and Instagram @MetroVideoGame or on Facebook at Facebook.com/MetroVideoGame.

DeathGarden Steam Early Access Launch Trailer

MONTREAL, Canada  Aug. 8, 2018  Behaviour® Digital has revealed that DEATHGARDEN™ will enter Steam Early Access on Aug. 14, kicking off with a free week of gameplay for all players until Aug. 21. Set in the near future, DEATHGARDEN is an asymmetrical multiplayer game where a powerful Hunter preys in first-person on a team of five agile Runners playing in third-person in fast-paced matches.

SOFT LAUNCH AND PRE-ORDER OFFER

Behaviour also announced that players who participated in DEATHGARDEN’s alpha or beta – plus those who have pre-ordered the game – are invited to play during the soft launch of early access, which begins today. Progression made during early access will carry forward to the game’s official release, expected in early 2019 on Windows PC.

DEATHGARDEN is available to pre-order now through Aug. 13 for $29.99 at www.deathgardengame.com/preorder. Pre-orders are automatically upgraded to the Digital Deluxe Edition, which includes exclusive Origin cosmetic sets, a digital copy of the game’s soundtrack, and a digital art book. Players must pre-order or purchase DEATHGARDEN to join early access following the free week event.

CONSOLE LAUNCH IN 2019

Behaviour is also pleased to announce that DEATHGARDEN will make its way to consoles – on the PlayStation®4 computer entertainment system and Xbox One – early in 2019.

NEW CONTENT FOR EARLY ACCESS

  • New mode: Gather and Deliver
  • New time of day: Night
  • Progression and Customization
  • Main Hub (Locker Room)
  • Two new weapons and one fresh power for the Hunter
  • Two new perks for the Runners

“I would like to thank our community for providing mountains of insightful feedback during closed beta. We have been improving the game with all of it in mind and can’t wait for you to join us in early access. And this is only the beginning – we will continue to deliver regular title updates throughout the coming months!” said Matt Jackson, Design Director.

TWITCH STREAM CELEBRATION

Behaviour Digital invites players to join the DEATHGARDEN community for a live Twitch stream today, Aug. 8, at 11 a.m.. ET at www.twitch.tv/deathgardengame.

The Simpsons in 4D Opening Soon in Myrtle Beach

August 8, 2018, Myrtle Beach, S.C. – It’s showtime! A new dimension of family fun hits Myrtle Beach with a first-of-its-kind attraction—The Simpsons in 4D. This all-new experience will feature Springfield’s Kwik-E-Mart and Aztec Theater! Guests will rub elbows with the town’s popular residents, including America’s favorite family, The Simpsons.

The Kwik-E-Mart opens on August 17 at 10 a.m. Guests may visit the immersive, fully themed iconic convenience store, which sells a wide array of products including Buzz Cola, Heat-Lamp Hot Dogs, and Lard Lad Donuts. Guests can quench their thirst by choosing from a tasty selection of show-inspired Squishee flavors. In addition to these Springfield staples, the Kwik-E-Mart offers a variety of food and beverage options, as well as unique The Simpsons merchandise.The Aztec Theater is set to premiere later this year. This ticketed attraction includes a fully themed lobby and theater experience rich with detail. Guests join Homer, Marge, Bart, Lisa, and the youngest Simpson, Maggie in a new 4D Experience® adventure.

Included in all tickets will be a Hollywood premiere-style souvenir photo for fans to share their own red carpet moment. After the 4D Experience®, guests are free to explore the famous Kwik-E-Mart.

The Simpsons in 4D was created in partnership with SimEx-Iwerks Entertainment, FoxNext Destinations and Gracie Films. “We are thrilled to bring The Simpsons to Myrtle Beach in a way that this incredible brand deserves,” says Michael Needham, Founder and CEO, SimEx-Iwerks Entertainment. “Launching this experience will be the culmination of years of passionate effort to bring The Simpsons to life beyond the screen. We are creating a series of memorable moments enriched with tremendous detail throughout the attraction so that guests feel they are part of The Simpsons universe.”

The Simpsons is the longest running primetime scripted television series and one of the most recognized brands in the world. Now producing its 30th season with more than 600 episodes, the characters have become household names and Springfield, a way of life.

Visit www.Simpsons4D.com for updates on Grand Opening festivities, tickets, special offers and promotions.

Dual Universe Public Roadmap Announced

PARIS, FRANCE – August 8, 2018  Today, Novaquark is excited to blow the lid off a detailed roadmap, charting the development of civilization building MMO, Dual Universe, through launch. Beginning with its first Alpha test in November 2018, Novaquark plans to continue expanding its sci-fi universe until it hits Beta in the first half of 2020 and officially launches in the latter half of 2020. This roadmap arrives alongside the announcement that all Kickstarter backers will be granted access to the in-development Alpha by the end of 2018, as originally announced during its crowdfunding campaign.

Every step of the way, the team at Novaquark intends to engage their dedicated community as they introduce new gameplay systems and work towards establishing a true gaming Metaverse. Take a look below to get an idea of some of the key features that will be added as part of each subsequent milestone:

Click to make big…

If keeping up with this roadmap sounds like a daunting task, you’re absolutely right. Building an entire living, breathing universe isn’t exactly an easy task, but it’s a dream that the team has shared for decades now. Maintaining momentum towards Alpha, though, the team has raised an additional 3.5 million dollars, bringing the total funding of the project, including backer support, to over 11 million dollars, which will be used to hire new, passionate staff, accelerate development and keep everything moving to the roadmap’s timeline.

Hear what Novaquark CEO, Jean-Christophe Baillie, has to say about the company’s exciting new developments and continued growth in this short video:

This is only a taste of what players can expect from Novaquark in the coming months and years, though. Game development is constantly filled with surprises, so while there will undoubtedly be obstacles for the team to surmount, they also have their share of surprises to share with the community. Whether it’s the pre-Alpha supporters who have already begun shaping the universe of Dual Universe in their own image, the players who will join the journey along the way, or interested sci-fi fans on the fringes, Novaquark intends to maintain transparency through launch and offer ample opportunities for the community to directly impact the development of this ambitious project.

Dual Universe is available now in Pre-Alpha, with an alpha launch slated for November 2018. In addition to being the 3rd biggest worldwide video game Kickstarter of 2016, it earned over one million dollars in funding on both Kickstarter and its official website, and boasts a vibrant community of over 10,000 backers and almost 2,000 in-game organization communities. For the latest updates visit the official website, and you can also follow the game on Twitter, Facebook, Community Discord, Reddit, and YouTube.

Control Dev Diary 3

August 8, 2018 – Remedy Entertainment, the studio behind breakout hits Max Payne and Alan Wake released its latest dev diary for Control, the highly-anticipated supernatural action adventure game.

The dev diary looks to reveal just a bit more about the cagey title, which has had only limited details revealed so far.

Remedy’s studio members, including well-renown Creative Director Sam Lake, discuss the game’s setting called The Oldest House which is the headquarters of the Federal Bureau of Control, an ever-changing world within a location where nothing is what it seems to be.

The dev diary can be found here:

Control is scheduled to release in 2019 for PS4/PS4 Pro, Xbox One/Xbox One X, Steam for PC (digital only).

The Evil Dead Coming to 4K UHD this October

8/8/2018 – Celebrate the original beginning of the cult classic series when The Evil Dead arrives on 4K Ultra HD™ Combo Pack (plus Blu-ray™ and Digital) October 9 from Lionsgate. Written and directed by Sam Raimi, and starring Bruce Campbell in the role that made him a cult icon, this film follows five college friends who accidentally release a legion of demons and spirits. Experience four times the resolution of Full HD with 4K, as well as Dolby Vision™ HDR, to bring to life the stunning cinematography of this supernatural horror film. When compared to a standard picture, Dolby Vision can deliver spectacular colors never before seen on a screen, highlights that are up to 40 times brighter, and blacks that are 10 times darker. Available for the very first time in this absolutely stunning format, The Evil Dead 4K Ultra HD Combo Pack will be available for the suggested retail price of $22.99.

OFFICIAL SYNOPSIS

More than 35 years ago, a low-budget horror movie roared across movie screens and changed the velocity of fear forever — and made a cult legend out of Bruce Campbell in his iconic role as the lethal, wisecracking Ash Williams. Now, for the first time, you can experience the ferocious ingenuity, relentless shocks, and gore-gushing havoc of the original Sam Raimi masterpiece in 4K!

CAST

Bruce Campbell                      Army of Darkness, TV’s “Ash vs Evil Dead,” “Burn Notice”

Ellen Sandweiss                     Evil Dead (2013), TV’s “Ash vs Evil Dead”

Richard DeManincor              CrimewaveMorrow RoadBong Fly

and Betsy Baker                     Sharp ObjectsHand of GodOz the Great and Powerful

SPECIAL FEATURES

  • Audio Commentary with writer-director Sam Raimi, producer Robert Tapert, and star Bruce Campbell

PROGRAM INFORMATION

Year of Production: 1981

Title Copyright: Program Content and Package Artwork: © 1982 Renaissance Pictures, Ltd. Package Design and Summary © 2018 Lions Gate Entertainment Inc. All Rights Reserved.

Type: Theatrical Release

Rating: NR

Genre: Horror, Comedy, Thriller

Closed Captioned: NA

Subtitles: English, Spanish, English SDH

Feature Running Time: 85 Minutes

4K Ultra HD™ Format: Dolby Vision, 2160p Ultra High Definition, 16×9 Widescreen 1.33:1 Presentation

Blu-ray Format: 1080p High Definition, 16×9 Widescreen 1.33:1 Presentation

4K Audio Status: English 5.1 Dolby TrueHD

Blu-ray Audio Status: English 5.1 Dolby TrueHD

SCARF Announcement Trailer

Vienna, AUSTRIA/Salamanca, SPAIN, August 8th, 2018Although current temperatures across the globe might indicate otherwise, THQ Nordic knows that winter is coming and announced its new game today: Scarf.

Scarf is slated for a PC release in winter 2018/2019.

Developed by Uprising Studios, based in Salamanca, Spain, this 3D platformer for all ages will feature rich and diverse game environments, a cute protagonist with a fashionable, red scarf, and the feeling of living in very close touch with nature itself.

About Scarf
Scarf is a 3D Adventure game, where protagonist Hyke must use his polymorphic scarf to explore a magical environment, solve mysterious puzzles and overcome difficult challenges. Hyke’s scarf morphs into different objects which will help to progress the adventure. Hyke was born in an unknown place, surrounded by other souls. All of them will start a path through the World with the main goal being to meld with it and become part of nature.

  • A story for all audiences with multiple narrative layers
  • Beautiful scenarios
  • A mysterious polymorphic scarf adapts to each world to give the player different skills and mechanics for each level
  • Immersive narrative and very visual gameplay through a story without text
  • Moments of quiet introspection and exploration juxtaposed by intense situations where skills will be put to test
  • Distinctive game worlds
  • Natural scenarios where the inhabitants will respond differently to your actions
  • A magical world with a unique mythology where the player will visit different locations
  • Expertly crafted atmosphere