Archive - 2018

World of Warships Blitz Review

Wargaming.net knows how to make an entrance. During one of their first E3 conventions, when World of Tanks was catching on like wild fire in the multiplayer community, they parked a full size tank outside the convention center. Inside, they had a huge booth with over a dozen computers for gamers to play the game against each other. Even then when they were first blasting us with tanks they were more than hinting around at a World of Warplanes and a World of Warships, the last really catching my interest since, were it not for an injury, the Navy had planned for me to become a nuclear engineer! Now, World of Tanks Blitz for mobile devices has hit the scene hard, and I recently got the chance to review it!

World of Warships for the PC platform is incredible and I loved it almost as soon as I put hands to keyboard and mouse. As you might guess, it plays similar to World of Tanks, but with mighty warships. The controls and tech tree are very much like World of Tanks Blitz, with ships that start simple. These are a lot of fun to play and help gamers get used to steering a ship while shooting so you don’t accidentally kill your buddy or scuttle your ship on an island! Then you get ships with torpedoes and it adds an additional level of complexity to the game. You need good targeting skills, a feeling of how much to lead your targets, and an awareness of your teammate locations. A loose torpedo will hit anything, regardless of friend-or-foe. The flip-side to this complexity? They do a ton of damage!

In playing the PC version of World of Warships, my favorite class is the battleship. I love the class because of its ability to take so much damage and dish so much out. Maneuvering these large ships can be really tough during battle as it turns like a dog. In World of Warships Blitz, it seems that ships have even slower maneuverability, which helps the flow of the game on smaller screens. I absolutely loves the aircraft carrier class vessel. Often limited to a certain number in a battle, carriers serve multiple functions and do so mostly from a different screen/view.  First thing I always do is start my carrier steaming into another position on the map, generally as far back from the action as possible but at the same time behind your team so they can protect you and you protect them. Once my ship has started off in a direction, I go to my air control map. From there the player can choose where to send fighters and bombers. My biggest tip is to send some aircraft out first-thing to act as scouts. Your team will thank you!

You start with a few basic ships and you earn in-game currency so you can improve the ship or, if you aren’t very impressed with it, you can pick up a whole new ship by selling off your old one and put that currency towards a new one. It’s important to know that each day you are given a 100% bonus to whatever you earn on the first win on each ship so more ships = more bonuses!

There is nothing wrong with using real world money to buy in-game stuff, I have over the years without regret.  The key is to decide how much would you spend to buy this game if you bought it at a game store. $10? $25? If you don’t spend more than what you feel you would be comfortable paying for it then you shouldn’t have buyer’s remorse. That also makes it so that if you get tired of the game you can walk away.

World of Warships Blitz looks beautiful and as someone who worked through high school on a net fishing boat I can tell you the water looks like water should. So nice, so peaceful, it’s calming until that first volley flies and scares the heck out of you! You can do random battles where you and a couple of your friends get together and tear things up as a group, or you can do random group battles where they add a couple some others and both teams are strangers fighting together. This has its advantages because sometimes you might find that the person you are grouped with is great or they might be the death of the team like when I had a fellow who was confused and only shot his teammates… Co-Op takes you and a bunch of other players and pits you against the AI, this one is good for comradery and I have made a couple friends in this style of game that even went over to other games I play. Eventually there will be Ranked Battles and it will be just as it says, players will fight each other and possibly complete challenges to find out who it the topped ranked.

Anchors Away:

I had high expectations for World of Warships Blitz and it readily exceeded them. I actually took a break in the middle of this review to stretch… and wound up playing the game some more so I would have it fresh on my mind. Wargaming.net has crafted another great game and I can’t wait to see what other wonders they might have up their creative sleeves.


World of Warships Blitz Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”] (5 out of 5 Stars)


Hunt: Showdown Alpha Preview

Hunt: Showdown is Crytek’s upcoming competitive multiplayer monster hunting game. The idea is intriguing: Four teams of two hunters get randomly populated in the game area. The players are monster bounty hunters, sent to kill evil, send its dark soul to oblivion, and collect bounties! There is a big boss creature on each map that requires locating by finding pieces of the map around the game area. Thankfully, you and your partner have a bit of supernatural blood running through your collective veins and you can tap into it in order see a blue shimmer marking any map pieces you might be near or any exits that the creature may take. There is a hitch in this plan: The other hunters. They are out to kill the evil too and will not hesitate to eliminate you if you get in their way. If you get killed, you can buy another bounty hunter but the level progression your last one had is lost and you lose 1/2 your XP for all your kills! You also lose all the weapons the hunter was carrying – talk about a death penalty. As you level up, you unlock weapons you can purchase but in the beginning of your hunt.

It may seem like I am going on a lot about how you die but that is because there are so many ways to die and not many to survive except STAY CLOSE TO YOUR PARTNER! The game emphasizes it by saying “Survive Together, Die Alone” but it really can’t be stressed enough. There are all kinds of boogeymen spread across the map as well as three other pairs of bounty hunters. The key is to stay quiet for as long as possible and fight on your terms. Staying quiet can be challenging, as there are chains, cans, birds, dying horses, feigning death zombies, fires, and light bulbs that can give away your position! If you think the scary swamp lands are bad at night, there are daytime maps too where you don’t have the deep shadows to try to hopefully fight the boss and try to fend off the other bounty hunters.

The game is still in Alpha but it doesn’t feel like it except in little details like the monster behavioral patterns to make him easier to kill. Right now there are only two big bosses, each one having night and day maps. The game is absolutely gorgeous, with amazing visual details. I was playing with someone who lives in Louisiana and he was gobsmacked at how much the game environments felt like real swampland.

The weapons are, for the most part, sort of Western/Steampunk in style, with a base weapon that looks like a Colt Cavalry pistol but then winds up with a heavily engraved ammunition belt system giving you a chain firing handgun (something like this really existed)! Or a weapon that looks like a sticky bomb with barbed wire on it which when it explodes lays out a barb wire blockade. You really don’t get a lot of time to look at your weapons because you are usually using it to try to kill something or reload it but the detail is exceptional. Great job to Crytek, as one would expect!

All this beauty in this game, the amazing details in everything, can push a gamer’s system to the limit, creating nasty lag spikes, and FPS drops – especially if they are using something like Discord at the same time. Personally I think Discord detracts from the game since sound direction is so very important, but I digress. I can also understand not wanting to let people lighten up the game so they can see clearly in the dark but if there was the ability to maybe ease back the graphics a bit so that people with good machines can take in all the splendor but those with just OK systems can still experience the gameplay if not all the wonder the details have to offer.

So Far, So Amazing:

Crytek’s Hunt: Showdown is already a beautiful-looking, amazing-sounding, and all around a terrific multiplayer title. It will be nice to, hopefully, have more maps, as well as, perhaps, a Co-Op system against AI for those who get too salty ranking? I am pushing myself to come up with some suggestions because it is already such a good game. Crytek’s Hunt: Showdown is set for release sometime this year and is currently in Early Access on Steam.

Shaq Fu: A Legend Reborn Release Date

WATFORD, United Kingdom, and MAPLEWOOD, N.J. – Feb. 15, 2018 – Shaq Fu: A Legend Reborn will launch this spring for the PlayStation®4 computer entertainment system, Xbox One, Windows PC and Nintendo Switch™. In an all-new partnership, Saber Interactive has joined forces with independent publisher Wired Productions to give this cult favorite a global digital and physical release.

Check out the trailer here:

Shaq Fu: A Legend Reborn is an intense, action-packed beat ‘em up which sees players take on the role of the unstoppable Shaquille O’Neal as he fights his way through the hordes of hell and Hollywood. Master devastating combos, battle outlandish celebrity bosses and take on all comers with an array of weapons, including katanas, shuriken and baseball bats. Channel Shaq’s alter egos, Big Daddy O and Big Diesel, in epic battles in the successor to the worst game ever on a mission to restore Shaq’s legacy.

“We know diehard fans have been waiting eagerly to experience the hard-hitting action of this new take on Shaq Fu, and we’re excited to team up with Wired Productions to get the game physically into the hands of players this spring,” said Saber CEO Matt Karch.

Leo Zullo, Managing Director at Wired Productions, commented, “Shaq Fu has an incredible legacy in the history of video games, and we’re delighted to be part of the team shooting to earn Shaq his place in the future of video games.”

Shaq Fu: A Legend Reborn will arrive globally at physical and digital retail this spring for the PlayStation®4 system, Xbox One, Windows PC and Nintendo Switch. This game is a co-production of Saber and Big Deez Productions and published in partnership with Wired Productions.

Anyone who purchased NBA Playgrounds on Nintendo Switch prior to June 10, 2017, will receive a free copy of Shaq Fu: A Legend Reborn upon release. Saber will share more specifics regarding timing and delivery of rewards for the game’s Indiegogo backers directly via the game’s Indiegogo page.

Stellaris: Apocalypse – Feature Breakdown Video

February 15, 2018 – Paradox’s newest expansion for Stellaris is launching in just one week! Apocalypse comes out on February 22, and brings with it marauders, capital ships, and planet-destroyer weaponry. The development team has released a video dev diary today that goes into the upcoming expansion and features in great detail — it’s definitely worth a watch and should be of great interest to any readers who are keeping up with Stellaris and the forthcoming update.

Fangoria Magazine Coming Back to Print

DALLAS, TX (February 15, 2018) –– Fangoria Magazine is returning from its digital grave and back into print where it belongs. Thanks to a new investment, a new Editor-in-Chief, and a new Publisher, the world’s highest-profile horror movie magazine is reemerging as a collectible quarterly with the first issue set to drop this fall in time for Halloween.

Cinestate, the Texas-based entertainment company, completed the deal to acquire all the assets and trademarks of the Fangoria brand, including the magazine, from The Brooklyn Company. Cinestate CEO Dallas Sonnier diligently courted the previous publisher Thomas DeFeo for several months, with the two signing an agreement that turned over the rights to Sonnier & Cinestate.

Sonnier’s first move as the new Publisher was to hire his favorite film writer Phil Nobile Jr. as the Editor-in-Chief of Fangoria Magazine. Nobile comes to Fangoria from his role as Editor-At-Large for the website Birth.Movies.Death., and as a writer/producer for Stage 3 Productions in Philadelphia, where he created a feature-length documentary on John Carpenter’s HALLOWEEN. Nobile will also act as the Creative Director for the entire Fangoria brand.

“There needs to be a Fangoria,” says Nobile. “The magazine was a constant presence in the genre since 1979 – and then one day it was gone. That felt, to us, tragically incorrect. Fango was, for multiple generations, a privileged window into the world of horror. It gave us access to filmmakers’ processes and secrets, opened our eyes to movies we might have otherwise missed, and nurtured a wave of talent that’s out there driving the genre today. I’m proud and excited to be part of the team that’s bringing this institution back.”

As part of the arrangement, Cinestate controls all material from over 300 issues of Fangoria Magazine, including articles, photos, and exclusive interviews, spanning the past 39 years. The contents of the now-infamous Fangoria storage unit in New York, a veritable treasure trove of horror history collected over decades by former staff, has arrived at the Cinestate offices to be sorted and cataloged.

Nobile and Sonnier quickly approached and landed deals with popular Fangoria legends Tony Timpone and Michael Gingold to return to the magazine with their own columns, and to consult for the company. Additionally, the publication already has excited commitments from contributors including frequent Cinestate collaborator S. Craig Zahler (BRAWL IN CELL BLOCK 99), Ashlee Blackwell (Graveyard Shift Sisters), Samuel Zimmerman (Curator, Shudder), Grady Hendrix (PAPERBACKS FROM HELL), Meredith Borders (former Editorial Director of Birth.Movies.Death.), Rebekah McKendry (academic and horror historian), and Preston Fassel (whose project OUR LADY OF THE INFERNO is currently in development at Cinestate). Nobile shall further curate a diverse roster of voices for the new iteration of the legendary publication.

“We are fully committed to restoring faith in Fangoria with the horror fan community, so many of whom bought subscriptions, but never received their magazines. We have also been reaching out to previous Fangoria contributors to introduce ourselves and invite them back into the tent for future collaborations. This is a process, but we are confident in our ability to earn back trust and be good partners in a brand that personally means so much to so many awesome people,” states Sonnier.

Sonnier was able to complete the Fangoria asset acquisition and fuel growth in Cinestate by raising over $5 million of investment for his company. The primary investor in Cinestate is a member of a prominent Texas family that wishes to remain anonymous. As part of the deal, Cinestate also acquired the assets and trademarks to out-of-print publications Starlog and Gorezone.

A full staff is in place and operating from the Cinestate offices in Dallas, TX. Zack Parker, formerly of Shudder, joins Fangoria as the Director of Brand Management, along with Jessica Safavimehr as Associate Publisher and Ashley Detmering as Art Director. Nobile will be based out of New Jersey. The team is dedicated to putting Fangoria back where it belongs – in print.

“When I read Fangoria as a kid, it was a special ritual. I had to save up for it, and then I had to find it. And bringing it home ten times a year became a kind of sacrament, poring over every photograph on every page, reading that whole thing front to back, then doing it again,” Nobile says. “We want to restore that analog thrill to readers. We want to duplicate the excitement that I remember bubbling up around a new issue of Fango, put that excitement in an envelope and mail it to our subscribers. Fangoria is not something that competes with online blogs. Fangoria is not an algorithm. Fangoria is something you hold in your hands, something you spend a bit of time with in the real world. That’s what it was for decades, and that’s what we’re going to make it again.”

Cinestate will further develop Fangoria into a brand for producing movies and podcasts, as well as publishing horror novels. Cinestate VP Amanda Presmyk will head up production on a slate of Fangoria-presented horror movies that Sonnier will bring to the table for Cinestate’s new label.

Cinestate is currently in post on a gonzo reimagining of the PUPPET MASTER franchise, as well as Zahler’s next movie DRAGGED ACROSS CONCRETE for Lionsgate starring Mel Gibson and Vince Vaughn. Cinestate also published its first novel in January – Zahler’s HUG CHICKENPENNY: THE PANEGYRIC OF AN ANOMALOUS CHILD, which is being developed into a feature by Zahler, Cinestate and the Jim Henson Company.

Updated Corsair One Elite Gaming PC Announced

FREMONT, CA, February 15th, 2018 – CORSAIR®, a world leader in PC gaming peripherals and enthusiast components, today announced a new version of its award-winning CORSAIR ONE small form factor gaming PC, the CORSAIR ONE ELITE. Now featuring the latest 8th Generation Intel® Core™ i7-8700K six-core CPU, the CORSAIR ONE ELITE boasts six liquid-cooled CPU cores, running at up to 4.2GHz, providing even more processing power to drive the latest games, streaming tools and demanding content creation applications, all at once.

Accompanying its new state-of-the-art CPU, the CORSAIR ONE ELITE boasts hardware to rival the most powerful desktop PCs, all still contained in a chassis that’s just 12L in volume and which produces less than 20dBa of noise at idle. 32GB of CORSAIR VENGEANCE LPX DDR4 2,666MHz memory offers plentiful capacity and performance for the most demanding games or content creation applications, while a liquid-cooled NVIDIA GeForce GTX 1080 Ti delivers leading 3D graphics performance to push frame rates to the limit, even with maximum detail settings and at 4K resolution.

Completing the CORSAIR ONE ELITE’s top-end specification is a high-speed 480GB m.2 NVMe SSD, a 2TB hard disk drive for volume storage and industry-leading power and cooling courtesy of a CORSAIR SF500 PSU and magnetic-levitation bearing CORSAIR ML140 cooling fan. Powerful, quiet and compact, CORSAIR ONE ELITE is ready to Stream:Game:Create.

Available alongside the CORSAIR ONE ELITE is the new K63 Wireless Special Edition mechanical gaming keyboard. Backlit in CORSAIR ONE Ice Blue, the K63 Wireless Special Edition matches your CORSAIR ONE for a clean iconic setup. Using 100% CHERRY® keyswitches and able to connect using ultra-fast 1ms 2.4GHz gaming-optimized wireless technology, Bluetooth® Wireless or a USB connection, the K63 WIRELESS Special Edition tenkeyless design ensures it’s a comfortable fit on any desktop and the ideal accompaniment to CORSAIR ONE ELITE.

Also launching today is the CORSAIR ONE PRO PLUS. Boasting the same combination of 8th Generation Intel Core™ i7-8700K CPU and NVIDIA GeForce GTX 1080 Ti graphics, the CORSAIR ONE PRO PLUS includes 16GB of DDR4-2,400MHz memory. Fitted with the same 480GB NVMe SSD, 2TB hard disk drive and patented assisted convection cooling, the CORSAIR ONE PRO PLUS gives gamers all the power to master today’s latest titles, from a PC that’s as small and quiet as it is powerful.

Availability, Warranty and Pricing

The full CORSAIR ONE range is available immediately from the CORSAIR worldwide network of authorized retailers and distributors as well as direct from the www.corsair.com webstore.

All CORSAIR ONE systems are backed by a comprehensive two-year warranty and the CORSAIR worldwide customer support network, which includes dedicated technical support, 24 Hour Phone support and an included suite of self-diagnostic tools.

Farming Simulator 19 Announced

February 15, 2018 – Farm like never before with Farming Simulator 19! The wildly successful franchise takes a giant leap forward in 2018, as ultimate-farming-simulation returns this year with a complete overhaul of its graphics engine. The Reveal Trailer, announced today, shows off the most striking and immersive visuals and effects to date, along with the deepest and most complete farming experience ever on consoles and PC.

Farming Simulator 19 will feature, at launch, three distinct open worlds in which to develop and expand your farm in solo mode or with friends. Two entirely new environments will soon be revealed, as well as an improved version of the South American environment, which has been overhauled to take advantage of the new engine’s capabilities.

Farming Simulator 19 takes the biggest step forward yet for the franchise, and will bring great improvements to nearly every aspect of the game, not just greatly enhanced graphics. Its content will be richer than ever with the addition of new big brands – Farming Simulator 19’s garage will feature the franchise’s most extensive vehicle roster ever. The game will also introduce new farming activities, new animals such as horses, brand new mechanics, and new crops – all of which will be revealed in great detail over the coming months and future events.

Farm like never before in 2018! Farming Simulator is stepping up its game with Farming Simulator 19 for PlayStation 4, Xbox One and PC!

Viveport Subscription Price Increase

San Francisco, CA– February 15, 2018 –Viveport, the HTC VIVE™ global app store and the world’s only VR subscription service, today announced new benefits for Viveport subscribers that increases the overall value of their membership. On March, 22nd, Viveport Subscription will add promotional benefits and increase the monthly price from $6.99 to $8.99. All current Viveport Subscription members and those who sign up before March 22nd will keep their $6.99 price point for at least the rest of 2018.

“We are constantly looking to add value to Viveport Subscription membership and enhance the experience for our growing customer base,” said Rikard Steiber, President of Viveport. “Vive continues to have the best content available in VR, and our new perks for Viveport Subscription members makes it even easier to discover great content while keeping their costs down.”

Subscribers will get access to exclusive promotions and discounts every month starting in February 2018. To kick off the new membership benefits available to subscribers, Viveport will be sending a free title to all current subscribes this month. Viveport will continue to add value to Subscription through additional benefits and perks as the service grows.

“Viveport Subscription has gained incredible momentum and traction among consumers as well as developers,” said Steiber. “Our subscription catalog has grown to over 375 titles, which is more than 600% increase since we started the service. We are always looking to support the developer ecosystem and with the subscription increase, developers will now be earning an additional ~22% from their title in the Subscription catalog. Our exclusive promotions on select titles will also give developers another avenue for marketing their games to our most engaged audience.”

The new price increase will take effect on March 22, 2018 across the 60+ countries served by Viveport. However, current subscribers and those who purchase a subscription before March 22, will be locked in at the current price through at least the end of the year.

Warhammer: Vermintide 2 Release Date and Gameplay Trailer

STOCKHOLM, SWEDEN – Feb 14, 2018. Independent developer Fatshark today announced that Warhammer: Vermintide 2, the highly anticipated sequel to the multi-million selling game Warhammer: End Times – Vermintide, will be available on PC on March 8th, 2018.

The Warhammer: Vermintide 2 release date was announced today via a live stream which went under the name Date Night. If you missed it, you can watch it again at www.twitch.tv/fatsharkgames.

“Being passionate fans of the Warhammer IP, we’ve always wanted to create a Warhammer sequel that both stayed true to the beautifully dark atmosphere of the world but also brought new ideas and experiences for players. It’s been years of work but on March 8th we look forward to joining forces with players everywhere to defend Helmgart from evil”. Said Martin Wahlund, CEO of Fatshark.”

Warhammer: Vermintide 2 Pre-Order on Steam http://store.steampowered.com/app/552500/Warhammer_Vermintide_2/

Vermintide 2 is a visually stunning and groundbreaking melee action game pushing the boundaries of the first person co-op genre. Set within the dark End Times, during the destruction of the World That Was, the game introduces the dark, bloody and twisted Chaos as a formidable and unrelenting enemy faction. Other new features include 15 hero careers, new environments, talent trees and the proprietary Heroic Deeds System.

MSI Hardware Announced for PC Building Simulator

LONDON – February 14, 2018 – UK based independent game publisher, The Irregular Corporation, is announced that specialist Gaming PC component manufacturer, MSI, has joined the PC Building Simulator project as a partner.

MSI’s GeForce GTX 10 and Radeon RX family Gaming series GPUs will be fully recreated and function accurately within the simulation at launch. The powerful Z370 GAMING PRO CARBON & Z270 GAMING PRO CARBON motherboards will also be part of the PC Builder’s toolkit.

PC Building Simulator puts players in the shoes of a PC builder, working within their own shop to create fully functioning gaming PCs. The game features a large array of detailed and accurately rendered components from motherboards to CPUs that respond just as they would in real life, and players have the ability to experiment with the installation of these components while fully animated installations let the players see exactly where each part slots into the computer.

“We are proud to cooperate with The Irregular Corporation and believe with the MSI gaming products integrated in the game, we can make PC building more accessible and fun to beginners together,” said Ted Hung, VP of motherboard sales at MSI.

The game provides a tutorial system, which guides players step by step through the PC building process. Using detailed instructions, the simulator explains each component and function and allows players the

freedom to preview their own creations and play independently when they feel they are able.

PC Building Simulator hits Early Access on March 27th. You can add PC Building Simulator to your wishlist today at http://store.steampowered.com/app/621060/PC_Building_Simulator/.

For more information on PC Building Simulator, please visit: http://www.pcbuildingsim.com/ or follow PC

Building Simulator on TwitterYouTube and Facebook for the latest news and updates.