Archive - 2017

Dishonored: Death of the Outsider – A Review (PC)

Arkane Studios and Bethesda Softworks have released the latest game in their Dishonored series, with Dishonored: Death of the Outsider.  Designed to bring the “Kaldwin Era”, Dishonored: Death of the Outsider is an stand alone game that runs about 8 hours from start to finish.  The decision to make Dishonored: Death of the Outsider a stand alone game and not dlc is in part due to the poor sales of Dishonored 2, which I thought was a great game.  Because of this, Dishonored: Death of the Outsider falls in between a full release and dlc, both in terms of content and price.  Is it worth your time?  Hopefully, I can shed some light on that and help you make up your mind.

Story

Dishonored: Death of the Outsider begins after the events of Dishonored 2, with Emily Kaldwin back in power and restoring the Empire after Delilah’s rule.  You begin as Billie Lurk, former assassin under Daud’s mentorship, who is suffering nightmares about losing her eye and having her armed ruined.  Billie hears news that Daud is being held captive not far from where her ship is docked, and set’s out to face her former mentor.  Daud is being held by a group called the Eyeless, that has found a way to cancel his Void powers.  Once rescued from the Eyeless, Daud asks Billie to help him finish one last job; to kill the Outsider.  Billie agrees to help Daud, and then is visited by the Outsider who replaces her arm and eye with artifacts that imbues Billie with Void powers as well.  Billie then sets out to find a way to kill the Outsider for Daud.

Story wise, Dishonored: Death of the Outsider is a fitting end to the Kaldwin story line, but a little unsatisfying in the game play department which I will get to in the next section.  The story of Dishonored: Death of the Outsider fits perfectly with the other two games, and brings the last loose end to a nice conclusion.  Seeing Daud and Billie together again, facing off against the Outsider, feels right and proper.  The story is just long enough to make sense and feel right, without having to put more content into the game to push it to a full retail price.  For old players of the Dishonored franchise, this will give you a nice ending to the series and will still leave you wanting more later.  If you are new to the franchise, then this is the worst game to start with.  Pick up Dishonored, then go from there.

Game Play

Dishonored: Death of the Outsider plays mostly the same as the other Dishonored games in the series, but with a few tweeks and changes.  Because this is the third release in the franchise, I’m going to just focus on the changes.  If you want to see how the other games played that came before, check out our reviews of those games.

First huge change in Dishonored: Death of the Outsider is the removal of the chaos system.  That’s right, kill away my little psychopaths, kill away!  Killing people no longer causes the game to change and become more chaotic, with more plague rats wandering around.  You still need to worry about combat alerting guards, or corpses being found, but there are really no consequences in subsequent levels if you murder everyone in the room.  I am of two minds with this change.  On one hand, it does really loosen your blade and plays much more like an action game.  On the other hand, yeah it plays like an action game if you don’t care about killing people.  Of course, if you went high chaos in the other games before, then nothing really has changed and you can just keep killing people.

Another big change is that you are awarded all of your powers at once, there is no leveling up in this game.  I have a feeling this had to do with the length of the game, being shorter than the main games there wasn’t time to give you your powers piece by piece.  Billie gets a few new abilities this round, displace and semblance being two of them.  Displace allows you to set a marker in the level, then return to that marker at any time.  This is really handy when things really go downhill fast and you need a quick escape.  Semblance is the more interesting power of the two, it allows you to copy the face of an NPC and disguise yourself.  As you move in disguise, your power will drain.  If you stand still, you can use Semblance indefinitely.

Billie also gets a few new gadgets, some based on former ones that you are used to.  Her hook mine is a fun one to play with, set the mine and wait for your enemy to come near it.  As soon as they do, they are lifted straight up into the air by the mine.  This can be non-lethal if you choose, but setting two mines together will tear your enemy apart.

You can also pick up contracts before you begin a mission.  A contract is an optional objective that you will need to locate and complete to earn extra money.  Contracts vary in difficulty, and add another level of complexity to the mission.

Dishonored: Death of the Outsider plays similar enough to make it feel exactly like a Dishonored game, there isn’t anything here that is new and exciting but also nothing here that is terrible or not fun.  I understand the design decisions with the skills, due to the game being about 4 hours shorter than the base game.  Everything here works well, even if removing the chaos system feels weird.  Even as I write this review, I am still not sure how much I miss that system.  Not having it in Dishonored: Death of the Outsider did not hamper my fun or ruin my time with the game at all, but it still feels weird that it was missing.

Aesthetics

Dishonored: Death of the Outsider looks just as good as Dishonored 2 does.  Level design is interesting and we get to see more of the towns we did in previous games.  What is missing visually is the thematic level design that we have seen before.  Again, I attribute this to time in development and the fact that the game is being released at a lower retail price point.  Levels are well designed and interesting, but nothing compared to Jindosh’s mansion in Dishonored 2.

Sound and music are just as solid as ever.  The voice actors all return to complete the series, and the high quality of acting continues in Dishonored: Death of the Outsider.  Music design is just as good as it has been in previous games.  Again, nothing new but that is not necessarily a bad thing sometimes.

Final Thoughts

Dishonored: Death of the Outsider is an interesting child of the Dishonored franchise, not quite adult to sit at the big table with Dishonored and Dishonored 2, but definitely much more grown up than the DLC releases of those two games.  Ultimately, Dishonored: Death of the Outsider feels more like an extended DLC to Dishonored 2 then it’s own release.  That’s not to say you don’t get your money’s worth.  You get about 8 hours of game play for about $30.  The story finishes the Kaldwin Era storyline quite well, the game play is more of what makes a Dishonored game good, and the game looks fantastic.  You won’t get any type of leveling system, nor will you have any true repercussions for your actions with the removal of the chaos system.  Dishonored: Death of the Outsider is an easy sell to anyone who has played the other two games.  In fact, you probably already have this game by now.  If you have played the previous games, but haven’t pulled the trigger on Dishonored: Death of the Outsider, it really comes down to whether or not you want more Dishonored.  If you do, then this will be a nice additional fix until they decide how they want to move on after finishing the Kaldwin Era story.  Dishonored: Death of the Outsider is available now for $29.99 on Steam.


Dishonored: Death of the Outsider Review Score

[mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star-o” color=”#dd3333″ type=”fa”] (4 out of 5 Stars)


 

NextVR Unveils Paranormal Evidence Rolling Hills Asylum Trailer

NEWPORT BEACH, Calif.,– Following the strong fan reaction, NextVR brings its original series “Paranormal Evidence” back in time for Halloween with a virtual reality investigation of Rolling Hills Asylum. The trailer releases today, Friday the 13th and the two-part episode premieres on October 26 exclusively in the NextVR app.  The Rolling Hills Asylum episode contains VR footage from multiple angles of what appears to be a physical attack on a member of the investigative team.

The investigative team lead by linguistics expert Jack Kassewitz, traveled to upstate New York to embark on Rolling Hills Asylum which opened in 1827. Jack took his team to the notorious property, well-known to the paranormal community as a facility with a long history of bizarre events.  The team’s deep research of county records and newspaper archives armed them with unique artifacts to trigger paranormal activity.  The investigators also used the research to focus on specific rooms in the abandoned building.

NextVR’s proprietary full-spectrum camera system proved invaluable in capturing events in the dark.  “We were well aware of the reports and the rumors surrounding Rolling Hills Asylum, but we had no idea it could be dangerous,” commented Michael Watchulonis, Executive Producer. “One of our investigators hit the floor really hard as if she had fainted, but she insisted she was pushed by some unseen force.  We didn’t realize how violent it was until we were able to see the VR footage in a headset.”

The “Paranormal Evidence: Rolling Hills Asylum” trailer is available today in the NextVR app and fans can experience the full episode on October 26.  Fans with a Samsung GearVR headset or Google Daydream View, along with a compatible smartphone, can download the free NextVR app from the Oculus Store for GearVR or the Google Play Store for Daydream users. Just in time for the premiere, Microsoft Windows Mixed Reality users can also experience the haunts of the Rolling Hills Asylum in VR.  Fans can go to ParanormalEvidence.com for additional details and click here to learn how to get started in VR. For information on the next location “Paranormal Evidence” investigates make sure to follow @NextVR on Twitter and Instagram and /NextVR on Facebook.

World of Tanks Console Announces Monsters Awakened Event

October 27, 2017 —Be afraid, be very afraid! Wargaming is unleashing all new horrors on World of Tanks Console in “Monsters Awakened,” live October 27 through November 2. The original Monster Tank lineup has been resurrected along with two new terrifying additions – the Höllenhund leKpz M 41 90 mm and Dragon Type 62 – for a limited time event that is free-to-play for all PlayStation®4, Xbox One and Xbox 360 users.

Monsters Awakened transports foes to the ghastly fields of Grim Graveyard, where phantom trains, Kraken tentacles and a mysterious green ooze haunt the battlefield. During the event, tankers who previously possessed the monster tanks Revenant Kraft’s Panther, Lycan T71, Kaiju O-I, Gorynych KV-5 or have recently acquired the new Höllenhund leKpz M 41 90 mm or Dragon Type 62 tanks will login to discover the awakened versions of these vehicles, in menacing new forms with powerful stats and abilities.

Tankers who do not possess a monster tank, fear not! All souls who wish to participate in the event will receive the equally chilling Spectre to take on the monster tank forces. Manned by a skeleton crew, the spirit tank glides across the battlefield, firing quick ectoplasm rounds making it a deadly adversary to its monster counterparts. By surviving the battle in the Spectre tank, the Spectre medal will be awarded. Until November 1, Halloween and monster tank emblems will be available.

Some great news for players purchasing one of the six special tanks, which are only available for a limited time. The Tier VII Dragon Type 62 and the skull cracking Höllenhund leKpz M41 90mm Tier VIII German light tank along with the original monsters – the fire-breathing Gorynych KV-5, the monstrous Kaiju O-I, the lycanthropic Lycan T71, and the resurrected Revenant Kraft’s Panther – will not only rule the Halloween game mode, but can be selected by all purchasing players for regular battles in the future.

Furthermore, those players getting one of the mega bundles can win a random drop from the loot table, including Premium time, Crew or Vehicle XP, Large First Aid Kits, Large Repair Kits, Silver and more until November 9th.

For more information about “Monsters Awakened” and World of Tanks on Console, visit:

https://worldoftanks.com/en/news/game-events/halloween-special-2017/

https://console.worldoftanks.com/en/news/pc-browser/game-events/monster-hunt-awakening/

https://console.worldoftanks.com/en/news/pc-browser/specials/monsters-bundles/

MUNCHKIN Coming to Digital Platforms

ESSEN – Oct. 27, 2017 – Asmodee Digital, a leader in digital board game entertainment today announced that the multi-million selling dungeon adventure card game, Munchkin, created and published by Steve Jackson Games Incorporated, will be reimagined for digital platforms, under license. The upcoming digital adaptation will put everything players love about Munchkin at their fingertips in the next year.

Designed by Steve Jackson and illustrated by John Kovalic, Munchkin is the mega-hit card game about dungeon adventure… minus all that pesky roleplaying business. Friends compete to kill monsters and grab hilarious magic items, like the Horny HelmetBoots of Butt-KickingStaff of Napalm, and Chainsaw of Bloody Dismemberment. While their opponents are busy giggling, players are free to backstab friends, steal their stuff, grab the treasure and run!

Without the standard, long-winded RPG elements, Munchkin is not only fun and fast paced, it’s easily one of the most accessible games of its genre.

“We are thrilled to partner with Asmodee Digital for the first adaptation of Munchkin to digital platforms. Munchkin has become an evergreen game over the years and we believe the time has come to offer fans around the world a truly innovative experience,” says Phil Reed, CEO of Steve Jackson Games.

The program, on behalf of Steve Jackson Games, was brokered by Surge Licensing, Inc.

Universal Studios Hollywood Announces Day of Giving

Universal City, California, October 26, 2017 – In support of its 13th annual “Day of Giving” community outreach program, Universal Studios Hollywood inspires hundreds of employee volunteers to help make a difference to six Los Angeles-based non-profit organizations and nearly 300 homeless children on Thursday, November 9, 2017.

The meaningful “Day of Giving” event is a yearly Universal Studios Hollywood tradition designed to connect employees with diverse community organizations, many of which are beneficiaries of the Discover A Star Foundation whose mission is to empower individuals and families to lead more productive and fulfilling lives.

As the events take place throughout the Southland, Universal Studios Hollywood will serve as home base for one of the six locations, hosting Operation School Bell and nearly 300 homeless children.

In support of Operation School Bell, homeless children from over 20 LAUSD elementary and middle schools will be treated to a variety of back to school needs, including new clothing, sneakers and school supplies. The children will enjoy an afternoon of theme park fun, experiencing “The Wizarding World of Harry PotterTM,” “Despicable Me Minion Mayhem” and “Super Silly Fun Land” and venturing aboard the world-famous Studio Tour.

In tandem with festivities at the park, the day-long event will also deploy hundreds of employee volunteers around Los Angeles to help support community-building efforts at the following organizations:  AIDS Project L.A. (APLA), where employees will volunteer at the North Hollywood food pantry and help assemble food bags for clients; Downtown Women’s Center,  where volunteers will help prepare brown bag lunches & toiletry kits for their clients in need; Tree People, where employee volunteers will assist with tree care, maintain trails, and remove invasive plants; Union Station Homeless Services where participants will prepare and serve lunch; and Shane’s Inspiration, where employees will take part in a “play date” with special needs children at a nearby Shane’s Inspiration playground.

Supported by Universal Studios Hollywood, Discover A Star Foundation is committed to making a significant impact in local underserved communities by providing grants to deserving non-profit organizations. Originally founded in 1995, Discover A Star’s mission is to provide financial assistance to neighboring nonprofit groups.  To date, Discover A Star Foundation has raised over $9 million and provided financial assistance to over 65 non-profit organizations

TPCast Opens US Office

SUNNYVALE, Calif., Oct. 26, 2017 — TPCAST, the leading provider of wireless solutions for Virtual Reality (VR), announces the opening of its U.S. Office in Sunnyvale, California at the heart of the Silicon Valley. TPCAST, headquartered in Beijing, is the first to introduce a commercial wireless adapter for PC VR, the Wireless Adapter for HTC VIVE is shipping in production in China since November, 2016. The TPCAST United States office will cover all marketing, sales, and customer support activities across the North America market.

In support of its U.S. launch, TPCAST is planning the following initiatives:

  • Opening a branch office in Sunnyvale, California, led by its North America General Manager, Udi Yuhjtman
  • Building sales channels and a customer service team to serve its fast-growing list of U.S. customers
  • Expand its partnerships, which currently include companies like Nvidia and Lattice, to focus on business development activities in North America

“Following the pent-up demand in the U.S. market we’re excited to bring our revolutionary wireless technology to the American users,” said Tony Ho EVP Sales and Marketing at TPCAST. “With the United States team, we are planning on addressing verticals such as Medical, Education, Entertainment, Real Estate, Oil &Gas, and make VR more available to the U.S. consumers.”

The launch of the U.S. Subsidiary is a huge milestone for TPCAST, allowing the company to take advantage of the large market for wireless and tetherless Virtual Reality.

“The U.S. is the world’s #1 market for VR headsets followed by China, both of which will face expedited growth as a result of wireless capabilities enhancing the VR experience,” said Udi Yuhjtman, general manager for North America, TPCAST. “Having a footprint in the U.S. is important for TPCAST and we are looking forward to introducing the TPCAST wireless product line to both consumers and enterprises in order to support the VR market expansion.”

The TPCAST Wireless Adapter that supports the HTC VIVE HMD has already been shipping in China, and is currently available for pre-order in Europe. The company is planning on launching the product in the U.S. in November 2017.

About TPCAST:
Creator of the first commercial wireless virtual reality solution, TPCAST’s vision is to unleash the VR world by removing cables now built-in to all VR/AR/MR head-mounted displays (HMDs). The company’s patent-pending technologies enable highly efficient bi-directional communications between the PC and a VR HMD with near-zero latency. The company has patents in the fields of wireless communications and virtual reality. Its mission is to work with all parties in the VR industry including HMD manufacturers, game developers, content providers, GPU makers, and key VR technology providers to deliver the best wireless VR experience to consumers and enterprise users.

WB Studio Tour Horror Made Here 2017 Review

The Warner Bros. Studio Tour is one of the coolest things that a fan of film can book a trip on in the entirety of Southern California. The amount of movie and TV filming locations on the lot is staggering and cannot be seen in just one ride on the two hour tour. Getting into the Halloween season, Warner Bros. announced the “Horror Made Here: Festival of Frights” event. This small haunt takes place on only a handful of nights in October and sees roughly 1,000 people each evening. During the hours of 6pm to 11pm, guests can explore the town square area of the studio lot, where shows like Gilmore Girls, Pretty Little Liars, Growing Pains, True Blood, and a whole lot more were filmed. Guests are also invited to climb aboard an abbreviated studio tour as well as a number of small mini-haunts scattered throughout the grounds. Attendees can also enjoy photo ops, a live DJ, drinks, and food trucks.

Horror Made Here: Festival of Frights features several small haunted house like experiences for guests to enjoy. A Nightmare on Elm Street Haunted High School was a brief walkthrough of Springwood High, with hallways littered in teen corpses as well as the nightmare-stalking Freddy Kruger. The experience was very short, but featured some great Freddy Krueger makeup prosthetics – most based on mold from the real prosthetic pieces used in the films. The Conjuring mini-haunted house is one of the gems here on the lot, taking place right next to the house used as the exterior home of Ed and Loraine Warren in The Conjuring and Annabelle films. Guests enter through the garage of the home and go on a roller coaster tour through their collection of occult items. The finale of this mini-haunt is pretty spectacular and you should make sure to line up early for it. The Conjuring and IT mini-haunts had the longest lines on the night we attended. Speaking of IT, the IT Experience was moved from its Hollywood and Vine location to the Warner Bros. lot so that guests of Horror Made Here: Festival of Frights could enjoy/endure it. The line was fairly long but the experience was, in some ways, made better than when it was off-site thanks to some enhanced lighting design. While the mini-haunts are good, they are not like normal-length haunted houses you find at most haunted attractions. That being said, there is more to the Horror Made Here event than just the mini-haunts.

We then took time to ride the abbreviated WB Studio Tour – actually, we rode it several times, as each time we heard slightly different pieces of movie/TV info. The abbreviated studio tour for the evening had a few different stopping points where scare actors would “attack” the tram, but they were fairly scattered. These were divided by moments when you got to hear about some movies and TV shows filmed at various points along the tour route, but the experience felt like it was unsure of itself. I am torn on this one as part of me would like to see the entire abbreviated tour littered with monsters and elaborate set pieces – somewhat like haunted hayrides are these days. I can’t think of a haunted tram ride anywhere actually – even Universal Studios makes guests get off their trams prior to scaring them. Warner Bros. could up the ante next year on this tram ride, making it a full haunted experience, if they so desired. The other part of my torn self thinks that they should reverse course on the tour with regards to the horror stuff if they won’t fully commit to it, making the tour more like the day experience – talk more about the variety of films shot at places along the route. Right now it’s sort of in a weird middle-ground that didn’t work quite like it should have.

The live DJ spun a wide variety of songs and the bar tables featured a decent selection of alcohol. The food trucks on-site were of a wide enough variety to cover most things a person could want. We tried out the Made in Brooklyn NY Pizza truck and I could not have been happier. I just came back from a vacation in New York City and this pizza was the closest I have found on the West Coast to being like the ones I ate while in the city. At one point, we sat down in the table and chairs located around the gazebo and just took in the sights and sounds. There were some scare actors working the crowd around the lot, and even a makeup demo area setup inside the church where we saw some good prosthetic work being done.

Only in its second year, I can’t help but think that Warner Bros. is putting together plans for a much larger haunted event to come. Horror Made Here: Festival of Frights feels very much like an evolving experiment so they can see what works and what doesn’t – as well as see what they can add for next time. This is one event that I will certainly be waiting for in the Fall of 2018. If you’d like ticket information and more for this year’s Horror Made Here, check out the official website.

Photo Gallery

Last Day of June (PS4) Review

It’s a late summer evening. Carl and June sit intertwined on a lakeside dock. The air begins to chill and Carl goes to the car to fetch a blanket. Upon his return he is surprised to see that June as sketched a portrait of him as a superhero. They share sweet nothings in a sing-song tone of gibberish.

This is the small slice-of-life moment that Last Day of June builds off of. Last Day of June is a narrative puzzle and, to be frank, a labor of love. Director Massimo Guarini (Murasaki Baby, Shadows of the Damned) has crafted a sorrowful tale that touches on base human experiences of love and loss to immerse his audience in the kind of story that video games as a medium have begun to catch up to in the past few years.

Last Day of June presents Carl as a broken man. After we spend a peaceful evening with the couple, we are thrust forward to present day where Carl lives alone, having lost June in a terrible accident. To say Last Day of June carries echoes of the opening of “Up!” would be an understatement. Here, however, instead of taking to the skies in a floating house our Carl finds himself able to step through June’s artwork to relive the past and attempt to change it for the better. Through his grief and memory, he is given an opportunity to set things right.

Carl steps into the shoes of various characters present for the last moments of June’s life and thus we have a gameplay loop. As Carl, you relive that tragic moment over and over again as you try and tweak June’s last day and unravel the wobbly mess of time itself. This is largely a trial and error affair, similar to the Telltale Games and the modern slate of walking simulators. Explore the environment, find the thing you can interact with, rinse and repeat. You’ll revisit June’s last day and find new pieces to the puzzle as you progress through the game, witnessing the game’s events from multiple different perspectives. While interesting, this does begin to feel a bit repetitive as the game progresses.

While Last Day of June may stumble here and there in its repetition it succeeds in its creative vision due to its strong aesthetic. The game has a painted feel that calls attention to June’s pursuits as an artist. The characters themselves have a handcrafted quality about them, like lumps of clay with thumb-pressed divots where their eyes should be. Instead of recognizable language, Carl and June communicate with simple coos and sighs, giving a universal understanding to the words we don’t ever need to hear them say.

Last Day of June is a haunting and melancholy picture of grief. It is not technically perfect; it doesn’t feature the best voice acting or visuals, the cleanest mechanics or tightest controls. Although the simple, nearly one-button controls heighten the repetitive nature of the gameplay, it is a short experience that never once overstays its welcome. Most importantly, Last Day of June has an abundance of heart and a clear goal of presenting games as art, and it succeeds in telling a touching story that will stick with you long after it’s gone.


Last Day of June Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star-o” color=”#1e73be” type=”fa”] (4 out of 5 Stars)


 

Razer Launches Budget Friendly Cynosa Chroma

IRVINE, (Calif.) – Razer™, the leading global lifestyle brand for gamers, today announced two new additions to the Razer Cynosa Chroma line, a feature-packed but value-priced family of gaming keyboards complete with the personalization and immersion factors that gamers need.

Each Cynosa Chroma keyboard sports soft-cushioned keys for a comfortable and responsive touch experience and a spill-resistant design for durability. It also features individually-backlit RGB keys for a colorfully immersive gaming experience driven by Razer Chroma™technology.

For those who want a step up in aesthetics, the Cynosa Chroma Pro keyboard features 24 customizable lighting zones underneath the base of the keyboard. This “underglow” lighting effect is the first for a Razer keyboard and provides an added dimension of visual feedback and game integration.

“Razer Chroma is a crucial technology for creating the most immersive gaming experience possible,” says Min-Liang Tan, Razer co-founder and CEO. “With the Razer Cynosa and Cynosa Pro keyboards, more gamers will have access to this experience. Cynosa is the most full-featured entry-level keyboard for gamers today.”

Unlike other value keyboards, each key on the Cynosa Chroma and Cynosa Chroma Pro is customizable and individually backlit with 16.8 million color options. Officially integrated lighting profiles that change dynamically during gameplay can be activated upon installation for “Overwatch™,” “Quake Champions™,” “Diablo™” and other popular games.

The Razer Cynosa Chroma and Cynosa Chroma Pro are the first Razer keyboards interfacing with Razer Synapse 3 (Beta) software. Synapse allows users to choose lighting and performance parameters, including their own macros and key binds, and it can be accessed from any computer. The newest version of the cloud-based configurator allows more customization than ever before, with new lighting effects, settings and more.

For more information about Razer Synapse 3, Razerzone.com/synapse-3.

Razer Cynosa Chroma

U.S. $59.99 / EU €69.99

Razer Cynosa Chroma Pro

U.S. $79.99 / EU €89.99

·        Soft cushioned gaming-grade keys

·        Individually customizable backlit keys

·        Spill-resistant durable design

·        10 key rollover with anti-ghosting

·        Chroma backlighting and underglow with 16.8 million customizable color options

·        Razer Synapse enabled

·        Fully programmable keys with on-the-fly macro recording

·        Gaming mode option

·        1000 Hz Ultrapolling

 

·        Soft cushioned gaming-grade keys

·        Individually customizable backlit keys

·        Spill-resistant durable design

·        10 key rollover with anti-ghosting

·        Chroma backlighting with 16.8 million customizable color options

·        Razer Chroma™ Underglow with 24 customization zones

·        Razer Synapse enabled

·        Fully programmable keys with on-the-fly macro recording

·        Gaming mode option

·        1000 Hz Ultrapolling

 

Availability:

Razerzone.com – Available Now

Worldwide –Q4 2017

 

Availability:

Razerzone.com – Razerstore Exclusive – Available Now

AOC Unveils 16 Inch USB-C Monitor

Fremont, Calif. – October 26, 2017 – AOC, a worldwide leader in monitor display technology, today announces the AOC 16” class USB-C Monitor (I1601FWUX), with ultra-slim IPS panel for extreme portability.

The USB-C monitor is slim and lightweight to be easily used on-the-go. The widescreen monitor receives both power and signal via a single USB-C cable for plug-and-play connectivity. It does not require a dedicated power cord or VGA cable, and comes with a foldable flexi-stand for maximum flexibility. This makes it perfect for accountants working at a client’s office or a road warrior working from his hotel room. It is available now at Amazon for $199 (MSRP).

Designed with a piano-black glossy finish, this USB-C monitor has a 15.6” display with a 700:1 contrast ratio, 5ms response time and a full HD resolution at 60Hz. The IPS panel provides wide viewing angles and has better color uniformity than TN panels. The USB-C monitor also utilizes AOC’s LowBlue Mode. Through the software, the monitor decreases harmful blue light by controlling color temperature while keeping the vivid color.

Click for specs

At 15.6 inches and about 1.81lbs, the monitor is extremely portable. Its small form factor makes it perfect for business presentations, travelling or dual-monitor setups on-the-go. It easily fits into a backpack or its own included carrying case.

USB Type-C technology allows for bi-directional power and reversible plug orientation since both ends of the cable are the same. Additionally, it can plug in “upside down” since it will work any way you plug it in.

The 16” USB Monitor with its foldable flexi-stand is perfect for viewing in landscape or portrait mode. Landscape mode is ideal for presentations and spreadsheets, while the Portrait mode conveniently gives you an easy vertical view of your instant messaging programs, infographics, or search results. This monitor has a unique auto-pivot feature that automatically adjusts the image according to the display’s orientation, so you will never have to change settings as you switch between landscape and portrait mode.