Archive - 2017

LEGO Dimensions Unveils Wave 8 Characters

February 2, 2017 – Warner Bros. Interactive Entertainment today revealed details around three highly collectible new expansion packs for LEGO Dimensions, the LEGO toy and videogame hybrid, that will be available on May 9, 2017.  The Goonies Level Pack, the Harry Potter Fun Pack and LEGO City Fun Pack will broaden the selection of the world’s most popular entertainment brands available for the game, allowing players to customize their experience by mixing and matching favorite characters and universes with full compatibility. In addition, LEGO minifigures included within each of these expansion packs come with special golden Toy Tags which unlock a free play Adventure World of the corresponding entertainment brand, as well as a Battle Arena that can be reached through Vorton. Each Battle Arena is unique to the world of the character used to unlock it and features competitive split-screen local gameplay for up to four players, with four exciting gameplay modes including Capture the Flag, Objective, Base Bash, and Tick, Tag, Boom!.

The Goonies Level Pack includes a complete level of The Goonies gameplay where players can help Sloth and Chunk escape the Fratelli hideout and join the rest of the Goonies on their search for One Eyed Willy’s treasure. Players can use Sloth’s Super Strength to smash through walls or play as Chunk and use his infamous Truffle Shuffle. The rebuildable One-Eyed Willy’s Pirate Ship will sail on water and can also be built into the Fanged Fortune and the Inferno Cannon; while the rebuildable Skeleton Organ has Sonar Smash abilities and can also be built into the Skeleton Jukebox and Skele-Turkey for added game play capabilities.  Sloth provides access to a new The Goonies Battle Arena, and also the Adventure World where players can explore Mikey’s House, Inferno Cove and the Goon Docks. Once the level is complete, players will be able to replay through the game and other levels as any of the seven other Goonies characters to solve additional puzzles and access more collectibles in their journey through the LEGO multiverse.

Players can extend their wizarding adventures in LEGO Dimensions with the Harry Potter Fun Pack which includes a Hermione Granger LEGO minifigure. She can cast magical spells such as Wingardium Leviosa to levitate objects and Lumos to light up dark places. She also allows players to unlock the Harry Potter Battle Arena for a competitive match, along with the Adventure World where they can explore locations in Hogwarts, Hogsmeade and Diagon Alley. Players can build the 3-in-1 rideable Buckbeak the Hippogriff and use its Stomp Attack to smash Silver LEGO bricks, then rebuild it into the Giant Owl and the Fierce Falcon for additional in-game abilities.

Players can help stop crime in the LEGO Dimensions multiverse with the LEGO City Fun Pack featuring a Chase McCain LEGO minifigure.  Chase can become a Miner to break Silver LEGO bricks or a Fireman to use his Water Beam to put out fires. Gamers can use his LEGO City Detective Scanner to track down bad guys and change his disguise to unlock more abilities.  In the LEGO City Adventure World, there are new areas to explore like Blackwell’s moon base and the LEGO City Police Department.  Players can also compete with up to three of their friends in the LEGO City Battle Arena. Additionally, Chase’s 3-in-1 Police Helicopter can be built to fire off bolts, then rebuild it into the Police Hovercraft and Police Plane for additional in-game abilities.

Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Dimensions is now available for PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, Xbox 360, and the Wii U system.

Follow LEGO Dimensions at:

Facebook: http://www.facebook.com/LEGODimensions

Twitter: http://www.twitter.com/LEGODimensions (@LEGODimensions)

Instagram: http://www.instagram.com/LEGODimensions (@LEGODimensions)

Tumblr: http://LEGODimensions.tumblr.com

Follow the LEGO Dimensions YouTube series at: http://www.youtube.com/LEGODimensions

Stellaris: Utopia Expansion Revealed

STOCKHOLM – 02 February 2017 – We reach for the stars for many reasons. They challenge us to explore. They dare us to explain. They prod us to expand. But, most of all, the universe offers every space-faring race a new start. This is the chance to perfect the species and to reach new heights of self-awareness, technological prowess or spiritual enlightenment. You can only get to Utopia by moving faster than light.

Stellaris: Utopia is the first major gameplay expansion to Stellaris, Paradox’s critically acclaimed and best selling strategy game about building an empire in new galaxies. Utopia introduces new options for developing your empire, with new types of space stations and constructions that open alternate avenues for making your species the dominant power in the galaxy.

One of the core improvements in Utopia is the introduction of Ascension Perks. As your species advances and gains new traditions, it can choose how it wants to evolve as it is further enlightened. You can choose between a biological path, a psionic path or a synthetic path, with various options within these broad categories. Body, Mind or Machine – how will your species challenge the future?

Utopia also includes:

  • Megastructures: Build wondrous structures in your systems including Dyson Spheres and ring worlds, bringing both prestige and major advantages to your race.
  • Habitat Stations: Build “tall” and establish space stations that will house more population, serving the role of planets in a small and confined empire.
  • Rights and Privileges: Set specific policies for which of the many species under your thumb will have the rights and privileges of full citizenship. Build an egalitarian paradise or follow a caste system.
  • And even more improvements and updates, including (as is traditional with all of our paid content releases) free updates for every Stellaris owner!

Stellaris: Utopia brings even greater depth and variety to a game already celebrated for its story-telling power and near endless possibilities. Are you ready for perfection?

Project Highrise: Las Vegas Announced

Leicester, UK, 2nd February, 2017 – Kasedo Games and SomaSim are delighted to announce the upcoming expansion for the hit building management sim, Project Highrise. Project Highrise: Las Vegas will bring the glitz, glamour and wealth of Sin City and a fresh challenge as you vie to build the next great Las Vegas resort.

After the base game surpassed $1million in revenue from its September 2016 release, the Las Vegas expansion will look to build on that success by adding many brand new features as well as the inclusion of items that have been requested by the Project Highrise community.

Along with the main game’s offices, restaurants and retail stores, Project Highrise: Las Vegas brings a whole new array of units to allow you to compete with your city rivals. Attract tourists, and their money, to your skyscraper with all new Vegas style casinos and nightclubs. All these visitors will need somewhere to stay and where better than one of your very own hotel suites, complete with room service and cleaners. For entertainment, and for a fee, invite the stars to perform as you host the biggest and best shows in town which will be sure to bring in the crowds.

Show that you can stand the heat of the desert with new location challenges and scenarios. Place all important air conditioning units, hoping they don’t fail and ensure all your hotel and event staff can get around with new special service elevators. Brand new NPCs and animations complete the Vegas feel.

Project Highrise: Las Vegas will be coming soon to Windows and Mac. Visit the Steam page for more information.

The base game is available now on Steam and GOG.

Replay Events Bringing Retro Gaming to GEEK Festival

Margate, England – February 1st, 2017 – Replay Events, the UK’s leading gaming entertainment company, announced today participation in the GEEK festival, a three-day celebration of all forms of gaming, taking place in UK half-term week from February 17th through February 19th 2017.

More than a mere video game show, GEEK features family entertainment on an epic scale, featuring a huge range of multi-player interactive games, board games, retro and current gen gaming, card games and real world games.

Leaders in consumer gaming events, Replay Events will be bringing a jaw-dropping selection of retro-gaming to GEEK, including the following attractions:

  • Multi-Player Lounge Play – Come chill out with a classic range of ‘couch-play’ four-player titles, from classic games like Micro Machines and Bomberman to brand new indie sensations like Ultimate Chicken Horse and Party Panic!
  • Multi-Player Retro Gaming – Take a trip through time sampling forgotten classics from previous generations of consoles from the Atari® VCS and the Amiga, to the PlayStation® 2, Gamecubeand original Xbox. See how the games of yesteryear compare to the modern classics on current generation consoles, also available to play at GEEK!
  • Minecraft Zone – Running continuously throughout the GEEK festival, the Minecraft Zone features three playable game modes including Survival Mode, Creative Mode and the ever-popular Hunger Games
  • 16-Player Replay Ring – Experience local multi-player gaming on an impressively huge scale! The Replay Ring features 16 Xbox 360 consoles linked together, playing non-stop classics such asHalo 4, Blur and Blazing Angels 2
  • Tournament Zone – Replay Events brings the fun of competitive gaming to GEEK, running contests throughout the show on classics such as Halo 4, PES 2017, Street Fighter V and Minecraft. With prizes to be won, gamers can test their skills and win big!
  • Street Fighter Celebration – Celebrate the most beloved fighting game of all time with a dedicated area re-living the classic series and featuring the following titles: Street Fighter II Turbo on the SNES, Street Fighter II: Championship Edition on the Megadrive, Street Fighter III: Third Strike on the Dreamcast, Street Fighter IV on the Xbox 360 and Street Fighter V on the PS4
  • Rock Band4 Stage Zone – Rock out with the legendary music game, featuring a full four-player band setup playable on the stage!
  • Iron-Geek Challenge – Not for the timid, show your skills on Pac-Man, Sonic the Hedgehog and Super Mario Bros in the Iron-Geek challenge zone! Race through each of the games and win the coveted trophy!

“The GEEK festival is celebrating its fifth year in 2017 and Replay Events are proud to be partnering with the show,” said Andy Brown, Director for Replay Events. “GEEK is the perfect opportunity for gamers and families to come together and enjoy gaming on a massive scale. Replay Events are proud of our heritage in staging gaming events throughout the UK and a key part of our business lies with providing an unrivalled range of classic and retro-games for various partner events. With this in mind, we’re confident we’ll have something for everyone to enjoy and we look forward to welcoming guests to the show this February.”

Amongst the impressive roster of events taking place over the three days, GEEK is proudly teaming up with Nintendo® to celebrate the 25th anniversary of Mario Kart. Alongside offering visitors the opportunity to play every Mario Kart game through the ages, GEEK proudly plays host to the official Mario Kart tournament, taking place on Saturday 18th February. With a chance to win a brand-new Nintendo Switch™* home console, players will compete one-on-one in repurposed bumper cars from Dreamland’s historic amusement park as they tussle for first place across eight races from the best Mario Kart has to offer!

Tickets for GEEK are available now and start from as little as £7 per child and £12 per adult. For more info, please visit https://www.dreamland.co.uk/geek

For the purposes of this event, an adult is aged 15 and over. There will be some over 18s areas at the evening event.

Under 5s go free. Dreamland Members get 10% discount. For more info on Dreamland Membership, visit https://www.dreamland.co.uk/membership

Follow Replay Events on Facebook, and Twitter

Skylanders Academy Season 3 Announced

SANTA MONICA, Calif. – February 2, 2017 Activision Blizzard, Inc. (Nasdaq: ATVI) today announced that its Netflix original series “Skylanders™ Academy” has been renewed for a third season. Production on the third season of “Skylanders Academy”—the first television series developed and produced by Activision Blizzard Studios—will begin in February, with animation again created by the renowned TeamTO studio in France.

“Activision Blizzard Studios celebrates the opportunity to bring another season of quality programming to families around the world,” said studio Co-President Nick van Dyk. “We are thrilled to continue our partnership with Netflix on this iconic franchise.”

Season 3 will launch in 2018. This year, audiences can enjoy Season 2 of “Skylanders Academy,” which brings back Justin Long as Spyro, Ashley Tisdale as Stealth Elf, Jonathan Banks as Eruptor and Norm Macdonald as Glumshanks.

New addition Felicia Day (The Guild, Supernatural and Buffy the Vampire Slayer) will join the cast in Season 2, voicing the role of Cynder, a new cadet at the Academy with a mysterious past. The Diamond Minecart (Daniel Middleton) will reprise his role as Cy and Daniel Wu returns as King Pen. Additional voice talent in Season 2 includes Susan Sarandon, Parker Posey, James Hetfield, Catherine O’Hara, Bobcat Goldthwait, Chris Diamantopoulos, Jonny Rees, Harland Williams and Richard Horvitz. The series features the exclusive song “Harmony” (Skylanders Academy Theme) produced by GRAMMY® Award winner Timbaland and performed by Timbaland fet. Dalton Diehl.

“Response to the show has been incredibly enthusiastic, and we’ve taken a lot of creative inspiration from fans’ excitement,” said studio Co-President Stacey Sher, “We have a lot of fun in store for season three and are thrilled to give audiences even more of the characters they love.”

Based on Activision Blizzard’s record-breaking $3.5 billion Skylanders® game franchise1, “Skylanders Academy” is high quality entertainment for the whole family. This Netflix original series follows the heroic adventures of Spyro, Eruptor, Stealth Elf, Jet-Vac and Pop Fizz as they travel the vast Skylands universe, protecting it from evil-doers. The award-winning Skylanders franchise, created by Toys for Bob, has sold through more than 300 million toys since pioneering the toys-to-life category in 2011(1), and late last year Activision launched Skylanders® Imaginators, the latest innovation in the franchise.

Activision Blizzard Studios launched last year to create original content based on the company’s extensive library of iconic and globally-recognized intellectual properties, which includes some of the most popular entertainment franchises in the world. “Skylanders Academy” is the first production by Sher and van Dyk, who are joined by Activision Blizzard CEO Bobby Kotick as the series’ executive producers.

Zenimax Media Buys Escalation Studios

February 1, 2017 (Rockville, MD) – ZeniMax® Media Inc. – parent company to video game publisher Bethesda Softworks – today announced that it has acquired Escalation Studios, located in Dallas, TX. Founded in 2007 by industry veterans Tom Mustaine and Marc Tardif, Escalation’s team has helped build and support some of the biggest franchises in the industry – including id Software’s award-winning first-person shooter, DOOM which launched in 2016.

“We have continually been impressed with the team at Escalation that Tom and Marc have assembled,” said Todd Vaughn, Vice President of Development at Bethesda. “Their commitment to quality and innovation has made significant contributions to the projects we’ve worked on together, and we’re excited to have them join ZeniMax.”

Escalation is currently working on a number of projects with studios throughout the ZeniMax family and will continue to contribute its talents across PC, console, mobile, and VR titles going forward.

“ZeniMax Media’s studios are responsible for some of the most iconic games in our industry,” said Marc Tardif, Co-Managing Director of Escalation Studios. “Becoming a part of this amazing family of developers is an honor for everyone at our studio.”

“We are proud of the incredible team that has helped make Escalation such a success,” added Tom Mustaine Co-Managing Director of Escalation Studios. “We can’t wait to see what the studio is capable of with the support of such a great company as ZeniMax.”

For more information on ZeniMax Media, visit www.zenimax.com.

For more information on Bethesda, visit www.bethesda.net.

For more information on Escalation Studios, visit www.escalation.com.

HeroCraft shows first GUI screenshots of Warhammer 40,000: Space Wolf

February 1, 2017 – As we announced earlier, Warhammer 40,000: Space Wolf is coming to Steam Early Access in February 2017: http://store.steampowered.com/app/553210. We’re ready to unveil the GUI screenshots now!

Warhammer 40,000: Space Wolf was originally released on iOS and Android as a f2p game, and now we’re working on the PC version of the game, it will be a full paid game, without any IAPs. At the very beginning of Early Access there will be the original gameplay and in-game balance, because the main aim of this Early Access is to gather players’ feedback and get the understanding of what they would like to see in our game.

Steam version of Warhammer 40,000: Space Wolf will be remastered especially for PC players and will include:

  •  enhanced graphics with improved textures and materials;
  •  dynamic lighting;
  •  improved weapon effects and brand new weather effects;
  •  completely redesigned GUI and controls.

New Screenshots

World of Warships 2017 Community Manager Interview

Recently, we got the chance to ask Wargaming.net Community Manager, Chris Stott, some questions about the the release of “dragon boats” in World of Warships we well as some questions regarding the game’s 2017 roadmap. We’d like to thank Wargaming.net’s PR department as well as Chris Stott for making this interview possible.


Q) Wargaming has laid out a great roadmap for future changes in World of Warships. How far out has the team planned? Just a year in advance or even further?

A) You probably have seen what we have announced for 2017 in videos or on the forums but we have plans for 2018 and even some exciting ideas for 2019! There are a whole boat load of new tech trees and features that we have been wanting to put into the game since we started so we have a pretty full schedule of new things coming. World of Warships is one of those games that your mind can go wild with the potential of where we could be in 1-2 years. Naval combat has so many interesting mechanics we can expand on and there a ton of cool new ideas that really capture the feeling of being on the deck of a ship during a fierce battle. So we have quite the backlog of ideas too!

Q) Wargaming has a history of adding fictionalized vehicles and vessels into their titles alongside more realistic units. Why was the choice made to add Dragon Boats to World of Warships?

A) We set out with the goal of sticking to historical visuals and ships but both the players and us keep coming up with cool things we could do in our engine. Our players always want something new to keep them interested or a new way to show off their accomplishments, so we started creating some less historical designs. Many of our designs are inspired by the really crazy “dazzle” camouflages that were used in real warships. There are some very psychedelic and mind-bending designs that real navies were using that we could pull from. It turns out, it was a big hit in the community and we have continued to push more non-historical content in our game. Ultimately, our game is about having fun, and sometimes that means doing something a bit off the wall compared to what you are used to. Plus our artists get bored drawing gray ships all day!

Q) What kind of changes can we expect to see with regards to Soviet Destroyers?

A) We are splitting the current Soviet Destroyer into the two main gameplay styles that destroyers typically have, Gunboats and Torpedoes. Right now the Russian tech branch contains both and playstyles often switch back and forth as you climb up tiers. This can be really annoying or just confusing when you unlock your next ship and it plays totally different that what you just had. We recently did a split to the Japanese destroyers for the same reason and we will add in new destroyers to fill out the gaps in the two lines. For the Russian DDs, the new additions are more mostly torpedo focused as the line of ships already features amazing gunboats.

Q) What other legendary commanders can you tell us about? Any as “notorious” as Steven Seagal?

A) Haha. Commander Seagal is the first of many Legendary Commanders to come. Some will be historical with skills and abilities that represent some of their greatest achievements during real world naval battles. We also plan to make Commanders that are totally not from history and are just for fun. As for specific Commanders, I can’t say but they will be equally famous, if not more!

Q) Can you tell us about any of the new commander skills that are coming down the pipe?

A) There are several new Commander skills that are going to be very powerful from the skill rework. Priority Target is one that seems to be going under the radar at the moment. It tells you when and how many ships are directly aiming at you. Basically, it gives you more warning that you are about to start being blasted to bits. Even just a few seconds of knowing that can be huge for some of the lighter classes like Destroyers and Cruisers. For the Captains who like to sling HE shells all day, Inertial Fuses is going be a big boost. It reduces your chance to start fire, but increases the penetration power of your shells. This can push some small cannons from entirely bouncing off thicker armor like on Battleships or angled armor to being able to pierce that steel like a hot knife through butter. In addition to several brand new skills, we made most skills cheaper to obtain by flattening the tree a bit so players can unlock more options and different builds much easier.

Q) Some rumors are saying that anti-ship missile weapons are going to be added to the game – can you confirm or deny this and, if they are being added, how will they be balanced alongside the existing weapon types?

A) We mentioned in our 2017 Preview that we will be adding new armaments to the game and at this moment, missiles is the top guess from our players. There may be some hints in the background, so take a look, but all I can say is that we are testing a few ideas for new weapons, but we don’t know which ones will make it in yet. We will have to see how they feel and how well they can be balanced before we make any more crazy announcements.

Q) The Halloween event was a lot of fun, can you tell us about any upcoming modes for PvE play?

A) Halloween Mode allowed us to test the waters for how we should develop PvE in the future. In short, it was a huge success and it definitely encouraged us to do more like it. While Halloween Mode wasn’t exactly historically accurate (to say the least!) our next PvE event we are planning is based on a famous moment in naval history. We really want to raise the bar again in World of Warships for what we can do with asymmetrical gameplay and storytelling. The mission won’t be a walk in the park but we plan to include a bunch of fun secondary objectives, so even if you don’t make it all the way through on your first or second try, you can still earn a bunch of prizes.

Q) How goes the possibility of adding World of Warplanes or World of Tanks players into WoWs so there can be joint battles?

A) Currently, it’s not something we are considering doing for a few reasons. The scale of our games is very different and it’s not a simple task to maintain a balance between realism and fun when you have such differences between scales. It is also partly due to the design of the machines. The tanks in our game are designed to fight other tanks, and part of what makes tanks so awesome is the constant attempts from each side to outdo each other. That makes each battle very compelling and contain some interesting match ups. For us, it doesn’t make sense to combine these different experiences. Each game has its own balance and pacing that make it engaging compared to other games. On top of all that, just balancing everything gives me nightmares. The largest tank ever made just can’t stand up to a warship that fires shells the SIZE OF A TANK from miles away. It wouldn’t be a fun time for that poor tanker.

Q) Is there anything else you guys would like to talk about with regards to upcoming World of Warships changes, etc?

A) We will be announcing more new features and ships in the future, but right now we are excited about the new loot that is on the horizon! We added in bonus loot boxes for earning experience in World of Warships recently, but we plan to expand the system to have unique equipment and consumables with special bonuses. Second thing to mention is the Carrier rework. This has been a big request from the community and will be a high priority for us this year. Our current plan is to see first iteration of changes in March or April.

Sniper Ghost Warrior 3 Pre-Order Season Pass Edition Announced

WARSAW, Poland (Feb. 1, 2017) — CI Games has announced a super special incentive for people who pre-order Sniper Ghost Warrior 3, containing a load of extras at no additional cost. Players can take advantage of this valuable season pass offering beginning today on the PlayStation®4 computer entertainment system and PC.

“We have a long-term investment in our community and believe that this season pass is a huge value to them,” said Marek Tymiński, CEO of CI Games. “The content within the season pass has variety to it, and we’re committed to provide support and additional content throughout 2017 for our largest game to date. The major part of the edition will be the single player campaign ‘The Sabotage’. This is one we’re quite proud of where players will follow the story of the separatists and experience everything from the other side of the conflict making the story more being in the grey zone than black and white.”

In addition to the highlighted extras below, CI Games plans to roll out exclusive content drops and special events that will enhance the game throughout 2017.

The season pass on PS4™ and PC includes the following:
– Two major single-player expansions
– – The Escape of Lydia
– – The Sabotage
– Two multiplayer maps
– An exclusive all-terrain vehicle
– Two exclusive weapons:
– – The McMillan TAC-338A Sniper Rifle
– – Compound Bow

The season pass is a $29.99 value and is available for free for those who pre-order the game. Players can pre-order the game at their local retailers or at http://sniperghostwarrior3.com/pre-order/.

Sniper Ghost Warrior 3 launches on the PlayStation®4 system and Windows PC on April 4, 2017.

To learn more about CI Games and Sniper Ghost Warrior 3, visit:

Wizard World Website Relaunches

LOS ANGELES, February 2, 2017—Wizard World (OTCBB: WIZD) today announced the relaunch of its website, www.wizardworld.com, with a fresh redesign providing users more relevant information on its nationwide tour of pop culture conventions and associated business units, in a highly intuitive and sleek format. The all-encompassing new look and feel is in line with the Wizard World brand’s standing as a leader in the industry and the company’s expansion into other areas of the entertainment world. The website was designed in partnership with and under the direction of Charles Bell of Tool Studios, a leader in creative custom solutions.

“Our website is the front facing look of the company and a critical component of how our fans discover and experience all that Wizard World has to offer,” said John D. Maatta, Wizard World President & CEO. “That’s why it is so important for us to have a professional, easily navigable site that highlights our shows and entertainment options, but that also has the ability to seamlessly include two very important and transcendent new Wizard World business units which will be announced in the coming days. Wizard World is shedding its old small-time skin and is aggressively moving into the vanguard of the pop culture event and entertainment space.”

Maatta added: “Charles Bell’s team at Tool Studios was instrumental in helping the Wizard World Team design an improved user experience that will allow us to better connect digitally with consumers. We are very proud to showcase Wizard World on the new site as we progress forward into new verticals.”

On the refreshed wizardworld.com site, fans are able to more easily:

  • purchase tickets and VIP packages for Wizard World Comic Con, SocialCon, Touring and related events across North America

  • discover which celebrities, comic creators, hosts and other guests will attend shows

  • find information and schedules of entertainment, special events, photo ops, autographs and other attractions at each convention

Wizard World Comic Con events bring together thousands of fans of all ages to celebrate the best in pop culture: movies, television, gaming, live entertainment, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. The 2017 Wizard World Comic Con schedule continues in Portland, February 17-19, at the Oregon Convention Center, the second event on the 16-convention slate.