Archive - 2016

Space Hulk: Deathwing – Launch Trailer

December 12, 2016 – Space Hulk: Deathwing, the FPS from Streum On Studio set in the Warhammer 40,000 universe, releases December 14th on PC! The time has come: Under the command of their Librarian, the 1st Company of the Dark Angels prepares to board the gigantic, Genestealer-infested Space deposited in Imperial space by the uncaring tides of the Warp. In today’s Launch Trailer, get a glimpse of the Genestealer swarms you will have to face when you start exploring the Space Hulk on December 14th!

Space Hulk: Deathwing is a first-person shooter based on Games Workshop’s classic Space Hulk boardgame, set in the universe of Warhammer 40,000. Developed in Unreal Engine 4, the game tasks you―in an extensive solo campaign co-written by Black Library author and Dark Angels specialist Gav Thorpe, or a challenging co-op mode up to 4 players―with facing the Genestealer swarms in the depths of a gigantic amalgamation of interstellar debris and wrecked spacecraft know as a Space Hulk. Unlock and equip yourself with the most powerful weaponry available to the Imperium, master destructive Psyker powers, and command your squad mates in battle to defeat the Xenos threat.

Space Hulk: Deathwing releases on PC on December 14th.

Until that date, players can still pre-order the game on Steam to obtain a 15% discount as well as an exclusive in-game weapon, the Lost Mace of Corswain. The game will release on PlayStation 4 and Xbox One in 2017.

Great American Comic Convention Las Vegas After-Action Report

One of the greatest parts of my job is going to conventions.  I love them – I physically train for them (they can be an endurance challenge), I do homework on them, and then I go and take in the sights and sounds in a manner that fellow Firefly “Browncoats” would simply call “shiny”.  Some of them are massive and literally impossible to take everything in during an entire week, others are so intimate that legends of their industry become friends.  That has been the Great American Comic Convention in Las Vegas the last two years.

When I was a kid I didn’t usually read super hero comics like most kids, I was into House Of Mystery, Chamber Of Secrets, Swamp Thing, mostly the spooky comics with some Scooby Doo and some much loved Sgt. Rock (my friends collected G.I. Joe and I preferred the more realistic Sears Sgt. Rock action figures).  I also read The Nam a lot, my dad bought those for me and they were deeply important because they helped me understand what he went through in country.

In college I would sometimes eat ramen and drink cheap beer to pick up the latest Punisher, Swamp Thing, Hellraiser and my all time favorite John Constantine Hellblazer.  When I got into the geekdom reviewing business after college I still had a love for all these things and with the exception of the Holy Grail of cons, San Diego, I started going to cons for everything from electronics to broadcasting equipment to my lifetime loved comics.

If you had told me as a kid I would talk to the first artist to do Swamp Thing comics Bernie Wrightson last year at Great American Comic Convention I wouldn’t believe you.  If you told me that the event would be so intimate that over the last two years at GACC I would actually become friends with one of the cover artists for Punisher, Hellraiser and Hellblazer Tim Bradstreet I would have probably suggested to stop drinking cheap vodka, if you had told me that Mike Golden who penned the first issues of The Nam would remember me, joke around all weekend and then mention me in his panel I might have cried for how deep those comics strike home with me.  If you told me Allen Bellman would call me over to his table around a group already there because he want to talk to ME about the 75th anniversary of Captain America (I wasn’t wearing anything media, he just looked at me and decided I was who he wanted to talk to) and shake my hand over and over I would be stunned to silence.

25 years ago when I was the entertainment reporter for a college newspaper I told the entertainment reporter for the Los Angeles Times that the Rugrats weren’t the “in” thing on college campuses right now it had become Ren and Stimpy, an animated dog and cat that started at a fringe cartoon festival and had become a viewing party sensation coast to coast.  This last weekend I got to go up to the artist Bob Camp and hand him two printed out copies of that article, one for him and one he signed for me.

Great American Comic Convention is one of my favorites because it is intimate enough to actually have a full conversation with Neil Adams, hang out with Mat Nastos, check out the guns on John Romita Jr. while meeting such groups as Very Awesome Girls and Critical Care Comics that help the community.  There is also the artist alley of the up and comers, just waiting for that big break which we have seen happen at shows.  If you haven’t made it to this convention in the past make room for it in the future to meet the guys behind the inked pages.

Great American Las Vegas Comic-Con Photo Gallery

Gunjack 2: End of Shift – Launch Trailer

8 December 2016 – London, UK – CCP Games is thrilled to announce that Gunjack 2: End of Shift, the sequel to one of the best-selling VR games of all time, Gunjack, is out now and available exclusively on Daydream, priced at $12.99.

Gunjack 2 is developed by CCP Shanghai, which has quickly become world renowned as a leader in the creation of high quality mobile VR experiences. Their previous release, Gunjack , has sold through more than 500,000 units across the four platforms on which it was released – Samsung Gear VR, Oculus Rift, HTC Vive and PlayStation VR. Gunjack was praised for its breakthrough graphics when it launched on Gear VR in November 2015 and with Gunjack 2, the development team have again raised the bar for mobile VR games.

Gunjack 2: End of Shift is a fast-paced, space shooter set in EVE Online®’s science fiction universe, built from the ground up for mobile VR using Unreal Engine 4. Everyone fights in New Eden. Some fight for power. Others for money. But out on the fringes of known space, most fight simply to see another day. Far from the comforts of civilization, the vast mining rig, Kubera, is home. As a turret operator charged with defense of the rig and a formidable arsenal at their disposal, players must protect the Kubera and its precious cargo from bandits trying to blow the rig apart.

Gunjack 2: End of Shift seamlessly integrates intuitive motion controls with intense, full-immersion action to become the ultimate mobile virtual reality experience. Players use the Daydream controller to aim and shoot down swarms of enemies, strategically deploy special weapons, and activate an energy shield to survive the most dangerous situations. The game will also feature procedural daily missions, ensuring endless replayability. Cinematic storytelling is also central to Gunjack 2, cut-scenes featuring the mining rig’s crew immerse the player in the life of danger for those in the Outer Ring of New Eden.

“The impact of VR as an entertainment medium can really only be grasped when experienced first-hand and with Daydream, the goal of being able to deliver high quality mobile VR to the broadest possible audience feels within reach,” said Hilmar Veigar Pétursson, CEO of CCP Games. “We’ve designed Gunjack 2 to be a showcase for Daydream and we’re excited to demonstrate the impressive capabilities of Google’s new VR platform.”

“Pushing beyond what we achieved with the original Gunjack has been at the forefront of our minds for Gunjack 2 on Daydream,” said Jean-Charles Gaudechon, executive producer of Gunjack 2: End of Shift. “Collaborating with Google has been an incredibly rewarding experience and with Gunjack 2, we’re able to deliver a true leap forward in mobile VR gaming.”

For more details about the game, please visit www.gunjack2.com.

Shadow Warrior 2: The Way of the Wang Free DLC Released

Austin, TX – Independent developer Flying Wild Hog and free DLC connoisseurs Devolver Digital have released Shadow Warrior 2: The Way of the Wang, a free DLC pack for the hit first-person slasher on Steam and GOG. Shadow Warrior 2 will be 25 percent off through the weekend to celebrate the launch of the new free DLC.

Shadow Warrior 2’s The Way of the Wang DLC opens up a new area within the game’s hub town, presenting seven special trials for Lo Wang to unlock and overcome. Players will be able to earn new crafting abilities, weapon gem slots, and base weapon upgrade perks upon completing each new trial with the prized Fist of Gozu weapon waiting for those that complete the final Trial of the Ancient God mission. Shadow Warrior 2 fans will also find three new ‘Insane’ difficulty levels for the game and five new achievements waiting for them in the DLC pack.

“The fact is Shadow Warrior 2 was a hit for Flying Wild Hog and Devolver Digital and frankly we have more money than we can handle at the moment,” said Fork Parker, CFO at Devolver Digital. “Our team of lethal but fiscally responsible ninja accountants advised me to go ahead and giveaway The Way of the Wang DLC for free and write it off on our taxes. So there you go, you cheap bastards.”

Launched in October, Shadow Warrior 2 has been a critical and commercial success for the independent Polish developer Flying Wild Hog. In its first week alone, the sequel enjoyed a fourfold increase in sales over the 2013 Shadow Warrior reboot.

The sequel follows the further misadventures of former corporate shogun and anti-hero, Lo Wang, who after the events of the first game is surviving as a reclusive mercenary on the edge of a corrupted world. The formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world he inadvertently corrupted.
Shadow Warrior 2 is available on Steam [shadowwarrior.com] and is set for release on consoles in early 2017. For more information please hit up whowantssome.wang or follow @shadowwarrior on Twitter.

Survive in the World of Conan Trailer for Conan Exiles

Oslo, Norway – December 8th, 2016 – Funcom is excited to release a brand new video for its upcoming open-world survival game ‘Conan Exiles’, outlining just what it takes to survive in the brutal world of Conan the Barbarian. ‘Conan Exiles’ launches into Early Access on the PC on January 31st 2017, with Xbox One Game Preview releasing in Spring 2017. Here players must strive to survive in one of them most brutal and savage worlds ever created; where scouring sandstorms threaten to peel the skin off your face and raging enemies clash against your city walls to conquer your kingdom.

“If there ever was a world that would truly test your ability to survive, it’s the world of Conan,” says Creative Director Joel Bylos. “His world is vast, beautiful, and full of opportunity, but it’s also a world that will stop at nothing to slit your throat and see you bleed out at the feet of your enemies. Survival in ‘Conan Exiles’ is more than staying fed and hydrated; here you must defend against sandstorms, bloodthirsty cannibals, and players sending towering god avatars to crush your settlements.”

‘Conan Exiles’ is an open-world survival game set in the brutal lands of Conan the Barbarian, the world’s greatest fantasy hero. The game can be played on private and public servers, either in multiplayer or local single-player. In the world of ‘Conan Exiles’, survival is more than tracking down food and water. Journey through a vast, seamless world filled with the ruins of ancient civilizations and uncover its dark history and buried secrets as you seek to conquer and dominate the exiled lands yourself. Start with nothing but your bare hands and forge the legacy of your clan, from simple tools and weapons to gigantic fortresses and entire cities. Enslave the bandits of the exiled lands to do your bidding by breaking them on the grueling Wheel of Pain. Sacrifice the beating hearts of your enemies on the blood-soiled altars of your deity to seize true power and glory. Summon the colossal avatar of your god and see them lay waste to your enemies and their homes.

You can learn more about ‘Conan Exiles’ on www.conanexiles.com. Follow the game on Twitter and Facebook for the latest updates. You can also visit blog.conanexiles.com for the latest news and developer updates. For more information about Funcom, please visit www.funcom.com

A Magical LAIKA Experience Back at Universal Studios Hollywood

LOS ANGELES – December 8, 2016 – By overwhelming popular demand, acclaimed animation studio LAIKA will present a return holiday engagement of “From Coraline to Kubo: A Magical LAIKA Experience” from December 21, 2016 to January 15, 2017 at Universal Studios Hollywood. This special event will take place within the theme park’s Globe Theatre and is included in the price of admission.

The innovative, interactive Experience offers an up-close look at the artistry and imagination behind LAIKA’s groundbreaking 10-year filmmaking history, which includes the Academy Award-nominated films Coraline (2009), ParaNorman (2012) and The Boxtrolls (2014), as well as this year’s acclaimed Kubo and the Two Strings, recently named Best Animated Feature of 2016 by the National Board of Review, Washington DC Area Film Critics Association and Atlanta Film Critics Society and nominated for ten Annie Awards (including Best Animated Feature). The exhibition previously debuted this summer at Universal Studios Hollywood and was met with tremendous success, enjoyed by thousands of guests.

“From Coraline to Kubo: A Magical LAIKA Experience” showcases the evolution of LAIKA’s unique blend of handcrafted stop-motion animation and visual effects magic that will once again come to life in four imaginatively themed rooms. The extensive display of original sets, puppets and props will immerse guests in their singular, fantastical worlds.

“We’re thrilled to be able to return to Universal Studios Hollywood after our successful summer debut of the LAIKA Experience,” said Travis Knight, LAIKA’s President & CEO who recently made his directorial debut with Kubo and the Two Strings. “There’s nothing like experiencing the LAIKA wonderland up close and personal. We’ve likened it to Santa’s Workshop with a much weirder bunch of elves. Not everyone can come to our studio just outside Portland, so we’re once again taking that experience to our fans so they can become immersed in our creative process and witness how the artists bring the films to life.”

“The LAIKA Experience was a phenomenal success for our guests this past summer and we are excited to welcome its return to our theme park,” said Xiomara Wiley, Executive Vice President, Marketing & Sales, Universal Studios Hollywood. “Partnering with Focus Features and LAIKA on this exhibit is a perfect example of how we entertain our guests with exclusive behind-the-scenes movie magic.”

Universal Studios Hollywood is a world-class theme park entertainment destination providing guests with a full day experience enjoying today’s most compelling rides and attractions, and behind-the-scenes Studio Tour.  From the recently opened “The Wizarding World of Harry Potter™,” “The Walking Dead” daytime attraction, and “Despicable Me Minion Mayem,” Universal Studios Hollywood creates immersive worlds based on popular movies and television shows.  For California residents, Universal Studios’ must-have California Neighbor Pass is chock full of benefits, that enables guests to choose any day for their first visit and return to enjoy Universal Studios Hollywood for more than 200 select days and weekends for only $119. Discounts on general admission tickets for friends and family to the theme park also include access to special events such as the “From Coraline to Kubo: A Magical LAIKA Experience” limited-time experience.

Fueled by the vision of President & CEO Travis Knight, feature film animation studio LAIKA celebrated its 10th anniversary in December 2015. Located just outside Portland, Oregon, LAIKA was awarded a Science and Technology Oscar plaque in recognition of its innovation in 3D printing in 2016. Its three films, Coraline (2009), ParaNorman (2012), and The Boxtrolls (2014) were all nominated for Oscars® and PGA Awards as Outstanding Animated Film. Coraline earned Golden Globe, BAFTA, and Critics’ Choice nominations, and was named one of the year’s 10 Best Films by the American Film Institute (AFI). ParaNorman (2012) garnered BAFTA, Critics’ Choice, and GLAAD Media Award nomination and won two Annie Awards (the animation community’s Oscars equivalent) and was cited as the year’s best animated film by 14 critics’ groups. The Boxtrolls also earned Critics’ Choice and Golden Globe Award nominations and 13 Annie Award nominations, more than any other film that year. Kubo and the Two Strings, which marks the directorial debut of Travis Knight, was released by Focus Features on August 19th, 2016.

Focus Features (www.focusfeatures.com) acquires and produces specialty films for the global market, and holds a library of iconic movies from fearless filmmakers. Current and upcoming domestic releases from Focus include Tom Ford’s romantic thriller Nocturnal Animals, starring Amy Adams and Jake Gyllenhaal, winner of the Grand Jury Prize at the 2016 Venice International Film Festival; the real-life story of heroism The Zookeeper’s Wife, directed by Niki Caro and starring Jessica Chastain; Colin Trevorrow’s The Book of Henry, starring Naomi Watts, Jaeden Lieberher, and Jacob Tremblay; Sofia Coppola’s The Beguiled, starring Colin Farrell, Nicole Kidman, Kirsten Dunst, and Elle Fanning; the action spy thriller The Coldest City, directed by David Leitch and starring Charlize Theron and James McAvoy; Stephen Frears’ Victoria and Abdul, starring Dame Judi Dench as Queen Victoria; Joe Wright’s Darkest Hour, starring Gary Oldman as Winston Churchill; the untitled new film from Paul Thomas Anderson starring Daniel Day-Lewis; J.A. Bayona’s visually spectacular drama A Monster Calls, starring Sigourney Weaver, Felicity Jones, Lewis MacDougall, and Liam Neeson, which world-premiered at the 2016 Toronto International Film Festival; and Jeff Nichols’ Loving, based on the love story of Richard and Mildred Loving, portrayed by Joel Edgerton and Ruth Negga, which world-premiered at the 2016 Cannes International Film Festival.

Focus Features and Universal Pictures are part of NBC Universal, one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. NBC Universal owns and operates a valuable portfolio of news and entertainment television networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is a subsidiary of Comcast Corporation.

Universal Studios Hollywood is The Entertainment Capital of L.A. and includes a full-day, movie-based theme park and Studio Tour. As a leading global entertainment destination, Universal Studios Hollywood delivers highly themed immersive lands that translate to real-life interpretations of iconic movie and television shows. Recent additions include “The Wizarding World of Harry Potter ™” which features a bustling Hogsmeade village and such critically-acclaimed rides as “Harry Potter and the Forbidden Journey” and “Flight of the Hippogriff™,” Universal Studios Hollywood’s first outdoor rollercoaster. Other immersive lands include “Despicable Me Minion Mayhem” and “Super Silly Fun Land” as well as “Springfield,” hometown of America’s favorite TV family, located adjacent to the award-winning “The Simpsons Ride TM.” and the all-new “The Walking Dead” daytime attraction. The world-renowned Studio Tour is Universal Studios Hollywood’s signature attraction, inviting guests behind-the-scenes of the world’s biggest and busiest movie and television studio where they can also experience such authentic and immersive thrill rides as “Fast & Furious—Supercharged.” The destination also features the Universal CityWalk entertainment, shopping and dining complex, including the Universal CityWalk Cinemas and the “5 Towers” state-of-the-art outdoor concert venue.

Fantastic Beasts Comes to WB Studio Tour Hollywood

(Burbank, Calif. – December 7, 2016) Today, Warner Bros. Studio Tour Hollywood revealed its latest tour addition, From J.K. Rowling’s Wizarding World: The Harry Potter and Fantastic Beasts Exhibit, with special guests Dan Fogler (Fantastic Beasts and Where to Find Them) and Bonnie Wright (Harry Potterfilm series). Opening to the public on December 9, 2016, the reimagined exhibit offers an up-close look at authentic props and costumes from Fantastic Beasts and Where to Find Them and the beloved Harry Potter films. Tour guests will now be able to explore how J.K. Rowling’s Wizarding World has been brought to life on the silver screen over the past 15 years.

Fogler, who played the lovable No-Maj and aspiring baker, Jacob Kowalski, in Fantastic Beasts and Where to Find Them, when asked about seeing the exhibit for the first time said, “it’s an absolute honor to be a part of this all.”

When asked about what fans can look forward to in the new exhibit, Bonnie Wright, who portrayed Ginny Weasley in all eight Harry Potter films, said, “For fans these costumes and props were such a big part of the experience when watching Harry Potter.  I think that’s what is exciting, to see those details.”

The expansion will take guests on a journey from concept art to final designs used on set. Tour guests will be able to see the detailed costumes of Lord Voldemort, from a young Tom Riddle to his rise as the Dark Lord. Guests will also have the opportunity to be sorted by the magical Sorting Hat into one of the four Hogwarts houses. This interactive experience will take place in front of a life like image of the Great Hall which will include costumes of iconic Hogwarts professors. As a finale to the exhibit, guests will be able to explore the newest film from the Wizarding World, Fantastic Beasts and Where to Find Them. Highlights of the Fantastic Beasts experience include costumes worn by Eddie Redmayne (Newt Scamander), Katherine Waterston (Tina Goldstein), Alison Sudol (Queenie Goldstein), Dan Fogler (Jacob Kowalski) and Colin Farrell (Percival Graves), as well as Newt’s case of creatures.

“We are excited to let the world peer behind the lens to see how filmmakers develop the entertainment we love,” said Danny Kahn, Executive Director, Warner Bros. Studio Tour Hollywood. “This experience will transport guests from Harry Potter’s Hogwarts adventures back to 1926 New York, where Newt Scamander’s misplaced magical case has found its home.”

LEGO Dimensions: Fantastic Beasts Story Pack Gameplay Trailer

December 8, 2016 – Warner Bros. Interactive Entertainment has released a new LEGO Dimensions story trailer that shows off what happens when the magical mysteries of Fantastic Beasts and Where to Find Them venture into other LEGO Dimensions worlds!

In the latest Story Pack for LEGO Dimensions, the cast of Fantastic Beasts and Where to Find Themmake their debut as LEGO characters and critters. Players can experience memorable scenes from the film firsthand in LEGO Dimensions, set in  a magical 1920’s New York, or take the Fantastic Beasts folks into other entertainment universes.

In the trailer, watch as a LEGO Newt Scamander encounters some otherworldly fantastic beasts like Gollum and Scooby Doo.

The Fantastic Beasts and Where to Find Them Story Pack is now available for PlayStation 4, Xbox One, Wii U, PlayStation 3 and Xbox 360.

Homebound Coming to HTC Vive and Oculus Rift

Sweden – 8th December 2016: Award-winning technology and game developers, Quixel, have announced today that Homebound, their stunning debut space-survival VR title, is heading for HTC Vive and Oculus Rift via Steam in 2017.

VR can take gamers anywhere, placing them in situations they could only dream of – but it’s never left them in a position quite as perilous as that in Homebound. Players will take on the role of a brave astronaut in interstellar peril, facing a series of catastrophic events in the cold void of deep space. When disaster strikes and their ship, out of control, begins hurtling towards Earth, their one mission is to make it out safely, as fast as they can.

Dead or Alive – you are Homebound.

Alone in their capsule and with no one but the ship’s AI to confer with, players’ wits and skills will be stretched to the limit as they encounter relentless disaster, and try to find their way back to terra firma, through the harsh and unforgiving environment of deep space.

Swedish developers, Quixel, renowned for their world class, cutting-edge computer graphics technology by entertainment industries worldwide, are developing Homebound as a next-gen experience for VR. With graphics tech pioneers at the helm, gamers can expect to experience jaw-dropping HD visuals, as well as some of the finest hyperreal gameplay on offer in virtual reality. Quixel’s graphical prowess can be seen in the recent Hollywood blockbuster, The Jungle Book, and in AAA game franchises such as Battlefield, Destiny, Halo, Doom, StarCraft and Dark Souls. Other notable Quixel clients include the likes of NASA and Tesla.

Homebound is set for release on HTC Vive and Oculus Rift via Steam in 2017. Steam users can also vote now for Homebound in the upcoming Steam Awards via the official game page.

Heavy Gear Assault Steam Early Access Date Announced

New Brunswick, Canada – December 8, 2016 – Stompy Bot Productions (CSE: BOT) today confirmed that its award-winning Heavy Gear® Assault will be launching on December 15, 2016 for PC through Steam Early Access. Developed by MekTek Studios, Heavy Gear® Assault is a metal-grinding, heart-pounding, combination of fast-paced mech warfare, fuelled by corporate sponsors, on a distant alien planet known as Terra Nova.

The first mech sim to be built in Unreal Engine 4, Heavy Gear® Assault sets a new benchmark for the mech gaming scene, with a game made by and for true mech fans. The same fans behind the critically acclaimed MechWarrior4 MekPaks now bring the return of the cult mech franchise Heavy Gear, which began life as a tactical tabletop wargame and role-playing game in 1994, spawning an animated series and two video game incarnations, Heavy Gear (1997) and Heavy Gear II (1999).

The Steam release of Heavy Gear® Assault is a video gaming David & Goliath tale for developer MekTek Studios and publisher Stompy Bot, who originally looked to Kickstarter to fund its ambitious project back in 2013. It cancelled the campaign when it became clear that it would not be a success, but remained undeterred, beating the odds and finding support from loyal game fans, angel investors, and capital markets.

Vince McMullin, CEO and Producer, Stompy Bot, said:

“Heavy Gear® Assault found great support through our communities who shared their love and passion for the Heavy Gear franchise. Stompy Bot’s independence has enabled us to deliver an outstanding game, which is still closer to the characteristics of the mech genre than anyone has offered before. However, we’re not resting on our laurels and will continue our relationship with the community during Early Access, as we want their feedback as we roll out new features.”

Joe Kreiner, Epic Games’ head of Unreal Engine licensing for the Americas, said:

“As one of the first mech sims built with Unreal Engine 4, it’s great to see Heavy Gear®Assault make its way into players’ hands. This shows how a small team can use our tools to get ahead, realize their vision and ship a fun game.”

About Heavy Gear Assault

Gears, Guts, Glory – Heavy Gear® Assault puts your play style to the test in various Gear platforms including sniper, brawler, electronics, and recon. You are a pilot on the distant planet of Terra Nova, pushing the boundaries of your personal war machine, in an all-out corporate sponsored warfare, seeking fame and glory while destroying your opponent. Enjoy unparalleled customization, beautiful environments, innovative e-sports integration, and a dynamic combat system.

Heavy Gear® Assault’s development will continue to follow a modular release strategy while in Early Access on Steam. Additional features and content will be released regularly throughout the first half of 2017.

Heavy Gear Assault Key Features:

• Dynamic Combat – Rip apart the arena with fully destructible Gears. Blow an opponent’s limb off and use their weapon against them.
Fully Customizable Gears – Come check out the Gear Bay Module allowing you to select your favorite pilot and fully customize your arsenal, armor and paint.
Made in Unreal Engine 4 – Battle for dominance in photo-realistically beautiful arenas. Enjoy performance that scales to high and low-spec PCs.
Built For eSports – Compete in tournaments and organized matches for fame and fortune.
Community Dedication – Host your own dedicated servers and collect stats for your own private tournament. Take the power in your hands and join or create your own Heavy Gear Assault team.