Archive - 2015

Tt eSports Unveils Ventus X Gaming Mouse

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Taipei, Taiwan – April, 14, 2015 – Tt eSPORTS, the energetic and powerful challenger reveals a new member of the VENTUS family – the new VENTUS X Gaming Mouse. The VENTUS X offers gamers a new look with enhanced aerodynamic features, providing true comfort and style for gamers during gameplay. The new VENTUS X boasts an upgrade in features and a change in design with a hexagonal patterned rubber grips and matte coating, giving users a secure and comfortable grip, transforming the VENTUS X into a cult design featuring leading-edge technology gaming mouse!

Aerodynamically Engineered Air-Through-Ventilation System

The Tt eSPORTS Ventus X Aerodynamic concept is an air-through-ventilation system continued from its flagship Level 10 M series. The honeycomb design provides breathability by keeping your hand cool, allowing you to manage airflow while increasing the flexibility of movement. This concept boosts ventilation by helping to ease sweaty palms during intense gameplay, bringing performance to a new level. Lastly, the new VENTUS X has new configuration software allowing you to easily manage your mouse by configuring the macro keys, adjust lift-off distance, performance, and set lighting options. This new configuration software makes gaming fun and easy!

Ergonomically Shape with Astoundingly Comfortable Gaming Experience

While always aiming for the newest gaming technology with the principle of ‘continuous innovation’ in mind, Tt eSPORTS does not forget its gaming roots. The VENTUS X brings about a new ergonomically tuned right handed laser gaming mouse to the VENTUS family, appealing to fans of the classic mouse shape who are looking to improve gaming performance,.

Accurate Tracking Laser Sensor & New Advanced Matte Coating

The VENTUS X features an Avago 5,700 DPI laser sensor, providing accurate precision and an astounding control speed. Moreover, VENTUS X has red LED illumination in two different regions – the mouse wheel and the battle dragon logo. These two regions can be independently lit up with the on/off button. When changing DPI, the scroll wheel will flash to denote which DPI level the VENTUS X is on, the red LED lighting helps boost the atmosphere in every gaming session. Additionally, a brand new advanced matte coating to each zone on VENTUS X has been added for improved comfort and durability. This new matte coating is a balance between rigid and soft textures for comfortable play during extended sessions!

Futhermore, the VENTUS X enhances comfort by adding a new rubber grip, via a specially designed hexagonal pattern. The hexagonal patterned rubber grip allows users to hold the mouse firmly without fatigue or discomfort, providing the most optimal secure grip.

The New Tt eSPORTS VENTUS X Gaming Mouse has a suggested price of USD49.99

For more information on the new VENTUS X Gaming Mouse, please visit:

Product webpage : http://www.ttesports.com/productPage.aspx?p=191

Product intro. Video : https://www.youtube.com/watch?v=b-s35zDFR-U

Product unboxing video : https://www.youtube.com/watch?v=RZT8-HjUWtM

Nordic Games Buys Men of Valor

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April 14, 2015Nordic Games announced today that it has closed an asset purchase agreement with 2015 Games, LLC to acquire the intellectual property “Men of Valor”.

The acquisition itself is being handled by Nordic Games Licensing AB, based in Karlstad, Sweden, whereas the day-to-day business (sales and distribution, evaluation of sequels & new content etc.) will be conducted by Nordic Games GmbH, based in Vienna, Austria.

“With the addition of this IP, our shooter portfolio becomes enriched with a real classic”, comments Reinhard Pollice, Business & Product Development Director at Nordic Games. “It feels great to have a piece of FPS-history under our umbrella. 2015 Games produced many talented developers, including the founders of Infinity Ward and Respawn Entertainment amongst others, shaping the first person shooter genre with their games.”

Wargaming.net League Tournament Finalists Revealed

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April 10, 2015 — Wargaming is excited to reveal that the 12 elite teams competing at the Grand Finals in Warsaw have been inducted into the League’s official website.

These teams have been deemed the best of what their region has to offer and will soon face off for the title of champion. Representing Europe are Virtus.PRO and Schoolbus; Reforn and YaTo represent China; ELONG and ARETE arrive from Asia; Russia has Natus Vincere and HellRasiers; North America are RUlette and eLevate; the two wildcards are Kazna Kru and Santa Claus and Six Deers.

“This year’s finalists are the most talented and skilled ones from around the globe,” said Mo Fadl, Global eSports Director. “They’ve helped forged the scene in 2014 and raised the bar for professional eSports to a never before seen height within the Wargaming.net League. I couldn’t predict at all who would come out as the world champion, but one thing is clear, every single one of these players have definitely earned a rightful place in the League’s official website.”

The seeding show results, detailing the four groups, and the teams who will be facing off, were announced on the official Wargaming.net League Twitch stream live on Thursday April 2.

Group A

Group B

SCHOOLBUS (EU)

ARETE (APAC)

YATO (CN)

HELLRAISERS (CIS)

RULETTE (NA)

KAZNA KRU (WC)

Group C

Group D

NATUS VINCERE (CIS)

ELEVATE (NA)

ELONG (APAC)

VIRTUS.PRO (EU)

RG.RAZER (CN)

WPSC6 (EC)

Day 1 will have the regional teams battling it out between each other in the group stages. Going into Day 2 there will only be eight teams remaining. The top two from each group will advance to the single elimination tournament. First it’s the quarter finals, then the semi-finals, and then on to the final to the grand champion.

For more information on the Wargaming.net League Grand Finals, please visit:

Joe’s Diner Review (PC)

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Imagine if you will, a lone diner out in the middle of the dark desert. The secret of this diner: It was constructed above an ancient Native American burial ground. The spirits of those in the ground now haunt this diner. Unfortunately, it is your job to keep the diner clean while dealing with these irate supernatural forces. This is Joe’s Diner, by the folks at Visual Imagination Software and UIE GmbH.

Joe’s Diner is an atmospheric, amusing ride in the shoes of a lone diner working attempting to keep things clean and ready for customers as a battle between two opposing spirits rages on. Things start out creepily enough, as small things start occurring in the empty diner to introduce you to its simple game mechanics (mainly consisting of interacting with things via the ‘E’ button). Appliances will mysteriously turn on, trash will appear on tables out of nowhere, and other things, which I won’t spoil, happen to keep you from completing your cleaning task. Unfortunately, after playing through the game’s first couple levels, whatever creep factor I had quickly went away. It was replaced with a repugnant hatred of these two spirits. How dare they mess with my job! What a bunch of “A-holes”! If you wan’t to fight, take it outside, not in my diner!

So, Joe’s Diner is not so much of a horror game as it is a Tapper style experience – run here, run there, interact with object, keep everything moving. The challenge in this process comes from the noise you make and the chaos that one of the spirits causes. This noise irritates one of the opposing spirits and, if he gets angry enough, you die and have to start the level over again. It should also be noted that if you die during the first level, you have to re-watch the long into sequence over too – an added torment! So, you have to clean quietly! There is a noise indicator that you have to keep a close watch on to aid in this goal. Unfortunately, the gameplay gets repetitive after a while, as working in a diner would.

Overall, Joe’s Diner is a momentary, if not amusing diversion to pass some time with. Unfortunately, the creep factor gives way to the player becoming indignant and angry at these spirits instead of afraid. If I had a proton pack available, I would be going to town on those two rude ghosts. Joe’s Diner retails for $7.99 on Steam and that’s not a bad price for it. If you are looking for a quick, creepy diversion, I would pick it up. It’s not perfect, but it is also only an $8 dollar game!

[easyreview title=”Joe’s Diner Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”2″ ]

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Screenshots

Son of Nor – A Review (PC)

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Son of Nor by Stillalive Studios is yet another Kickstarter-funded game in this new age of indie game development. Raising $151,000 of the $150,00 needed through its Kickstarter campaign, Son of Nor was released on March 31, 2015. This Kickstarter Age of Video Games has brought to the light some great games that just couldn’t be made available through standard means. It has also brought us some truly horrible games that either should not have been made or were so badly-managed that the game was a complete mess upon release. The vast majority of Kickstarter games fall squarely between the two, a great idea that could have used a little more funding or time to really polish it up. The Son of Nor is firmly in that vast majority, a great idea that just needed a little more polish.

Story

The Son of Nor takes places in the world of Noshrac, where a war between Humans and the lizard-like Sarahul had left humanity all but extinct. The story begins 400 years later, after the Great War, in the refuge called The Edge. The Edge represents the last bastion of safety for the Human race. You play as a Son of Nor, a Human blessed with the abilities of telekinesis and element control by the Goddess of the Night, Nor. Your refuge is quickly discovered by a scouting patrol of Sarahul and, fearing for the safety of The Edge, you are tasked with ambushing this patrol before they find you. This also sets you upon your quest to save the Human race from all threats by developing your telekinesis and element powers. You will discover new temples along the way that will extend your powers over Earth to include the other elements, like Wind and Fire.

The concept and story of Son of Nor is very interesting and is fleshed out quite well, with just a few nagging complaints on my part. There are enough side quests laying around to bring life to the world of Noshrac and flesh out the characters that you run into. The story itself is interesting and has intrigue and betrayal at the beginning of the story, to set you off on your big quest. I feel that the story needed some more time in certain sections to flesh out properly, instead of heading to a cut scene with text exposition. Another issue I had with the story was that your character is another of the “strong, silent” types. You quietly agree to everything that is said to and asked of you, with no sense of your own desires or interests in the events around you. I would have loved it if the main character had more interaction in dialogue to help flesh out the character. Overall, though, the story is interesting enough to keep you going to the end.

Game Play

The Son of Nor has a lot going for it in the game play features. Let’s start out by what devices are supported by this game. You can play the game via keyboard and mouse or game pad, I strongly recommend the game pad. Son of Nor also supports Tobii Eye Tracking, Oculus Rift, and emotive EPOC devices. Since I own none of these devices, I cannot say how well the game supports them nor how it effects the game play of Son of Nor. Just know you can use these devices with this game

Controls feel pretty good for the most part, except for some of the platforming sections and some of the telekinesis bits. Platforming, in some sections, had too much gliding for me. Your character would land on a certain section, and if you didn’t hit that section just right then you would slide right off of the pillar you were aiming for. There was a platforming section in the first temple that had my death count in the double digits, mostly due to this problem. Since these sections were few and far between, it’s not a complete deal breaker with the game but it is trying. Also I was finding that even though the environment said I could interact telekinetically with a rock, that said rock had other ideas. During combat, this was a huge issue and led to a few more deaths that I didn’t want to occur.

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Now that we have the bad out of the way, let’s talk about the good. You have a good amount of control over the world that you live in. Many puzzles will have you interacting with the environment to find ways around obstacles. You also have a little more creativity allotted to you during combat. I was able to create giant holes in the sand to stop my enemies from charging me, while I looked for huge rocks to hit them with. This is a technique I strongly suggest learning quickly, due to the fact that the Sarahul are much more harder to hit while in your face then they are running towards you.

Son of Nor also supports co-op game play. You can have a friend join you on your quest to save Humanity and help you along your path. What is great about this, is that the game also supports spell fusion. You and your co-op friend can combine spells for new effects and devastating results. Even if you are not playing the co-op campaign, you will have to learn how to combine spells to find certain objects or weaknesses in the bosses. Hitting some sand with fire will produce glass, or terraforming the landscape around you to make the environment more suitable for you and not your enemies are strategies that you need to learn to complete Son of Nor.

While I found the story interesting and gripping, the game play is by far the strongest part of the Son of Nor, even with some control issues in place. Stillalive Studios did a great job in making the environment part of the game and allowing you to truly interact with your surroundings to give you the advantage during combat. This does mean that the developers did hid the collectibles and secret areas in some interesting places, so you will need to learn to use your abilities to their fullest extent if you hope to find everything there is. Minor frustrating control issues aside, the Son of Nor delivers on some really fun game play.

Aesthetics

Son of Nor looks good, both aesthetically and visually. Aesthetically, the design brings the world of Noshrac to life. The characters and architecture all look like they truly belong to this world of sand and rock. You have some choice in aesthetics for your main character, including gender, outfit, and colors worn. The graphics of Son of Nor look good, even on my aging machine. The animations of the characters and some objects, though, feel a little less fluid then I would have preferred. Sometimes, objects just seem to move on their own, and the motions of the Humans and Sarahul just feels like there is some missing animations.

Sound design and voice acting are really well done for this game. The music brings the desert world alive and gives you some nice background sound to listen to. Voice acting is done well enough, without being over the top or having everyone sound bored. I do wish that your character had a voice and a personality. I feel that having a character that speaks for themselves and has opinions and motivations would really complete the story of the Son of Nor, instead we have someone who feels like they are just going along with what everyone else is saying.

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Final Thoughts

Son of Nor falls solidly in that Kickstarter category of “great idea but really needed some more money to polish the final product”. The story line, game play, and aesthetics all have great things about them, but also have those little areas that need improvement. The story is the epic story line of saving Humanity from an aggressive race, but falls short in main character development. Game play is really innovative, gives the play a vast amount of options during combat and is outright fun, but there are some control issues. Aesthetics look good and the design is solid, but it feels like the animations could have used a little more polish and the main character needed a voice. Overall, the Son of Nor is a good game to check out and play, if you have the ability to forgive a slight lack of polish. Son of Nor is available now through Steam.

[easyreview title=”Son of Nor Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Final Fantasy XIV Heavensward Opening Cinematic

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LOS ANGELES (Apr. 13, 2015) – This past Saturday, producer/director Naoki Yoshida hosted the 20th installment in the ‘Letter from the Producer LIVE’ series where he discussed the upcoming FINAL FANTASY XIV® expansion, Heavensward™.

The event began with the Heavensward opening cinematic movie, which bridges the events of A Realm Reborn®’s finale and the beginning of Heavensward. Yoshida was also joined by special guest Kazuyuki Ikumori, the chief creative director of the Visual Works Division. Yoshida and Ikumori discussed the creation of the FINAL FANTASY XIV CG movies and other behind-the-scenes topics.

During the broadcast, Yoshida took the opportunity to outline many of the new features and changes that players will experience in Heavensward. The presentation included information surrounding the raising of the level cap, the introduction of new job actions, new gameplay systems for the Disciples of the Hand and Land classes and details regarding the debut of the high-end Alexander raid dungeon. In addition to the presentation, Yoshida also addressed questions from the player community while showing off upcoming gameplay features. The English coverage thread is available here for an in-depth look at the content, questions and answers at: http://forum.square-enix.com/ffxiv/forums/1282.

Another cinematic movie was also revealed during the show – “FINAL FANTASY XIV – Flames of Truth.” This new video combines the beginning segment of the FINAL FANTASY XIV: A Realm Reborn opening with a CG video that was previously only shown to adventurers who were able to defeat a certain boss in the high-level “Final Coil of Bahamut” raid. This now-complete video reveals the fate of archon Louisoix after the A Realm Reborn opening cinematic, the secret behind Bahamut’s abrupt disappearance after he unleashed his fiery wrath upon Eorzea, and details on how the realm was reborn.

The FINAL FANTASY XIV: Heavensward Trailer is available on YouTube here:

Wizard Word Las Vegas Attendees to Get TWD Variant Cover

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LAS VEGAS, April 13, 2015 — Wizard World, Inc. (OTCBB: WIZD) and Skybound, Robert Kirkman’s imprint at Image Comics, today announced that Love & Rockets creator Gilbert Hernandez has drawn the seventh in a yearlong series of Limited Edition Exclusive Variant Covers of The Walking Dead #1 comic, to be provided free to all full-price attendees at the inaugural Wizard World Comic Con Las Vegas, April 24-26. Skybound’s The Walking Dead created by Kirkman, the groundbreaking, Eisner Award winning comic book series, continues to captivate audiences worldwide.

The exclusive The Walking Dead #1 edition will be produced in extremely limited quantities and is available at registration to fans at the Las Vegas Convention Center only while supplies last. VIP attendees will receive an additional black & white sketch version of the comic.

Hernandez’s Love & Rockets has been translated into French, Japanese and many other languages, and has received numerous awards for excellence. The book collections from Fantagraphics have garnered almost nothing but rave reviews from fan and mainstream press alike for over a decade. Hernandez’s early comics featured a passel of fascinating females, but the one who commanded center stage in every respect was Luba, who first appeared as an ambitious “voodoo woman” in the science fiction pastiche BEM.

The artists for future books will be announced as they are selected. A similar series in 2013 featuring exclusives of The Walking Dead #1 proved to be wildly popular with fans. The full schedule of 2015 Wizard World shows is available at www.wizd.me/PRSchedule2015 .

Stars of “The Walking Dead” TV series scheduled to attend Wizard World Comic Con Las Vegas include Norman Reedus ( Boondock Saints), David Morrissey ( The Reaping), Steven Yeun ( I Origins), Emily Kinney ( Concussion), Michael Cudlitz (“Southland”), Seth Gilliam (“Teen Wolf”) and Michael Rooker ( Guardians of the Galaxy). Other standout celebrities attending include Tom Felton (Harry Potter, Rise of the Planet of the Apes), Tom Mison (“Sleepy Hollow”), Arthur Darvill (“Dr. Who”), Robert Englund (A Nightmare on Elm Street ), WWE Superstar Roman Reigns™ (“The Walking Dead”), WWE® Diva Paige™, Milo Ventimiglia (“Gilmore Girls,” “Heroes), RJ Mitte (“Breaking Bad”) and more.

In addition to Hernandez, Artist Alley in Las Vegas will feature Salvador Larroca (“Avengers Vs. X-Men,” “Thor”), Neal Adams (“Batman,” “X-Men”), Mike Zeck (“Spider-Man,” “Captain America”), Phil Ortiz (“The Simpsons,” “Muppet Babies”), Michael Golden (“Daredevil,” “Hulk”), Clay Mann (“Batman Eternal,” “Harley Quinn”) and many others.

Wizard World Comic Con events bring together thousands of fans of all ages to celebrate the best in pop-fi, pop culture, movies, graphic novels, cosplay, comics, television, sci-fi, toys, video gaming, gaming, original art, collectibles, contests and more. Wizard World Comic Con Las Vegas show hours are Friday, April 24, 3-8 p.m.; Saturday, April 25, 10 a.m.-7 p.m., Sunday, April 26, 11 a.m.-5 p.m.

For more on the 2015 Wizard World Comic Con Las Vegas, visit http://wizd.me/LasVegasPR .

Elite Force H&K M27 IAR by VFC Review

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There is plenty of controversy surrounding the United States Marine Corps. decision to phase out the M249 Light Machine Gun (LMG) and replace it with the H&K M27 Infantry Automatic Rifle (IAR). Opponents of the decision say that the M27 IAR is a poor replacement because of its use of standard, 30-round STANAG magazines instead of the M249’s use of  belt-fed box magazines. They also claim the M27 IAR does not suppress enemy units like the M249 does. Proponents of the decision tout the M27’s increased accuracy and lighter weight over the M249 as well as cross-familiarity of existing M4 platforms – not to mention the M27’s longer range. Whatever side of the fence you fall on, one thing everyone can agree on is that the Umarex / Elite Force H&K M27 IAR airsoft electric gun is one beautiful piece of craftsmanship.

Using the same body as their limited edition M27 IAR (in the multi-colored desert scheme), this model is all black and features the M27 IAR’s aggressive look. It also shares H&K’s stylish and comfortable butt stock, similar to the one found on the company’s 416 and 417 series rifles. The M27 IAR comes with front and rear flip-up iron sights and a very comfortable pistol grip which even feels great when wearing padded tactical gloves. This airsoft gun is OEM’d by VFC, which has a good reputation for out of the box airsoft rifles. With the VFC manufacturing, you know the quality in this airsoft rifle is going to be good – especially in its exterior details.

Out of the box, we found the M27 IAR to shoot between 385 and 390 FPS using .20g BBs, which is great for those of you playing at 400FPS or less fields. We have a lot of those fields down here in Southern California, so I was able to play with the M27 IAR for a number of games over a couple month-long period. It has a rugged build quality and, despite my inadvertent smacking it into walls, ledges, and the occasional dropping it to the ground the airsoft rifle continues functioning without problem. If you like the Umarex / Elite Force H&K 416 D airsoft rifle, you can expect a lot of the same feel during play save for the M27 IAR’s longer barrel and rail system.

While the role of the gun in real life is a hot button among the gun community, the airsoft version has its own version of this controversy – albeit to a much lesser extent. In military simulation (MilSim) airsoft games, effort is put into making sure that teams are made up of classes, similar to those found in your favorite Battlefield or Call of Duty title. There are assaulters, snipers, designated marksmen, support gunners, and more. In many of these games, the support gunner role is the only player that can field a box or drum magazine and, in more extreme cases, use fully-automatic fire to simulate its real-world suppressing fire capabilities.

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Even though this weapon is now a dual-purpose support gun/designated marksman rifle for the USMC, some airsoft game hosts are still deciding in what role this airsoft gun can be used in. This is important depending on what your purpose for this airsoft rifle is. If you are picking it up for public games at your local field, you probably won’t have any issues. However, if you are picking it up to attach a box magazine to and use as a support gun in MilSim games, you might not be allowed to do so.

Despite this, the Umarex / Elite Force H&K M27 IAR is one classy and high-performing airsoft rifle. I was able to run and gun with it in both assaulter as well as support gunner roles thanks to a nifty box magazine I picked up from my local airsoft shop. It is, plain and simple, a lot of fun to field and shoot. The M27 IAR may be a little beefier than your standard M4 style airsoft gun, but when you bring it out on the field, I guarantee you that heads will turn. The Umarex / Elite Force H&K M27 IAR is available now and retails for around $450 dollars depending on the retailer you buy from. We recommend Evike or AirsoftGI when possible as they usually have good customer service.

[easyreview title=”Elite Force H&K M27 IAR by VFC Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Avengers: Age of Ultron Premiere Live Stream Event

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April 10, 2015 — Marvel proudly invites one and all to experience the World Premiere of Marvel’s “Avengers: Age of Ultron,” LIVE from Hollywood! On April 13, 2015 at 6:30 p.m. PT/9:30 p.m. ET visit marvel.com/AvengersPremiere and watch as your favorite stars arrive at the legendary Dolby Theater. Plus, stay until the end of the live stream to see the debut of an EXCLUSIVE clip from Marvel’s “Avengers: Age of Ultron”!

Live Stream

Sponsored by Hasbro, this LIVE event will get you up close and personal with the cast of Marvel’s “Avengers: Age of Ultron” like no one else can!

Co-Hosted by Marvel.com’s Tamara Krinsky and Lorraine Cink, hear directly from the biggest names in the biz. Scheduled to appear are: Robert Downey Jr. (Iron Man), Chris Hemsworth (Thor), Mark Ruffalo (Hulk), Chris Evans (Captain America), Scarlett Johansson (Black Widow), Jeremy Renner (Hawkeye), and many more.

While you’re watching you can also tweet using the hashtags #AgeOfUltron and #AvengersPremiere, follow @Avengers on Twitter and like Marvel’s Avengers on Facebook at Facebook.com/avengers.