Archive - 2014

Insurgency Getting New Content Update

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March 24, 2014 — New World Interactive (NWI) announced today the first major content update for the squad-based, hardcore shooter INSURGENCY will be coming this week. The first of many free content updates, Molotov Spring will feature two new maps, additional game modes, improved co-op gameplay, more weapons and weapon attachments, and much more. The features in the Molotov Spring content update further enhance the gritty experience of this highly-acclaimed indie shooter. More comprehensive details of the Molotov Spring content update will be revealed when released.

Gameplay Trailer of New Map

New Screenshots

Disney Fantasia: Music Evolved Reveals New Realm and Artists

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BURBANK, Calif. — (March 24, 2014) – Disney Interactive and Harmonix Music Systems today reveal new details about the upcoming “Disney Fantasia: Music Evolved” video game. Newly revealed details include multiplayer gameplay, an all-new realm, as well as new songs from award-winning artists, including Lorde, Nicki Minaj, David Bowie and White Stripes, and classical composer Antonin Dvorak.

The two-player multiplayer gameplay for “Disney Fantasia: Music Evolved” is played cooperatively and as part of a friendly competition, allows players to collaborate and engage with the classic hits that they love in an entirely new way.  By choosing unique remix paths and discovering musical interactions to create new melodies, beats, and more, “Disney Fantasia: Music Evolved” gives players an unprecedented amount of freedom to be creative while having fun!

Newly announced tracks that will appear in the game are:

  • David Bowie – “Ziggy Stardust”
  • Antonin Dvorak – “Symphony No. 9 from the New World”
  • Lorde – “Royals”
  • Nicki Minaj – “Super Bass”
  • White Stripes – “Seven Nation Army”

Disney and Harmonix also reveal an all-new interactive discovery realm, “The Hollow.” This mysterious forest environment comes to life as users perform songs and interact with the world to add light, color, and characters to the scene. From creating their own melody by sprouting musical mushrooms to guiding frolicking fairies through this woodland wonderland, players will be delighted by what they discover in “The Hollow”.

“Disney Fantasia: Music Evolved” is a breakthrough musical motion video game inspired by Disney’s classic animated film “Fantasia,” and will be available for Xbox One, the all-in-one games and entertainment system from Microsoft and Kinect for Xbox 360 in 2014. Featuring over 30 tracks – including contemporary hits, classic rock, classical music, and more – “Disney Fantasia: Music Evolved” transports players to a breathtaking world where music and magic combine to transform extraordinary interactive landscapes in entirely new and creative ways.

“Disney Fantasia: Music Evolved” will be available in 2014 and is currently not rated by the ESRB.

For additional information about “Disney Fantasia: Music Evolved,” join the Facebook community at https://www.facebook.com/fantasiagame, follow us on Twitter and Instagram @FantasiaGame and view all videos on our YouTube channel at http://youtube.com/FantasiaGame.

Screenshots

Betrayer Now Available on Steam

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Seattle, WA (March 24, 2014) – Independent studio Blackpowder Games announces the release of its first-person action adventure game, Betrayer, the self-funded debut title from the creative team known for the acclaimed No One Lives Forever series and the original F.E.A.R.

Now available on Steam, Betrayer is an eerie, suspenseful action adventure in which players traverse a mysteriously abandoned New World colony in 1604, trying to piece together what happened to its inhabitants and survive the supernatural threats they encounter along the way.

Betrayer is the kind of game we’ve been wanting to make ever since we shipped FEAR,” says the game’s designer and writer, Craig Hubbard. “You can explore large, open environments in search of clues and loot. You can tackle challenges aggressively or stealthily. You can outfit yourself with the equipment that best suits your play style. It’s a very player-driven experience.”

The game was initially released in alpha form as part of Steam Early Access in August of 2013, which allowed for months of additional development and refinement with input directly from the community. Many new features were added, including new game mechanics, UI improvements, and contrast and color sliders that let players customize the look of the game to their liking.

$19.99 / 18.99 / £14.99
Steam link: http://store.steampowered.com/app/243120/
For more information about Blackpowder Games and Betrayer, visit the official site: www.blackpowdergames.com

Yaiba Ninja Gaiden Z Review (PC/Steam)

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I’ve always had a soft spot for the Ninja Gaiden series – I remember sitting in a very cluttered bedroom with no concern in mind but the next level for a little side scrolling ninja (ed. note: Jaquio!!!). Luckily, this is a series that instead of fading away has adapted and managed to stay fresh even after its many installments over the years. There always seems to be another story to tell and, in this game, the story is of Yaiba, a ninja master gone rogue with a less straight and narrow approach to his arts.

Description:
The ninja are the most elite of warriors, exercising unparalleled skill, precision, and lethality for centuries. Only the most deadly candidates are given the rare and coveted opportunity to join the clan.

The final test of a ninja’s training is to face a true ninja master in combat. For years, Yaiba was that final ninja. But after suffering the indignity of serving a clan led by the weak-willed and spineless, he decided he had had enough. It only seemed natural to him that he should claim the spines they had no use for. Among his confederacy of cowards, the weakest of all in Yaiba’s eyes was the “legendary” Ryu Hayabusa.

Fifteen dead ninjas later and Yaiba found himself face-to-face with the straight-arrow poster boy. A vicious battle ensued and when the dust cleared, Ryu Hayabusa stood victorious — for the moment. But that’s only where the story begins…

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What Hayabusa took from Yaiba with the Dragon Sword — his eye, arm, and life — technology restored. Due to the intervention of the mysterious benefactors, Yaiba reawakens as rage-filled as ever. Only now, a zombie outbreak threatens to plunge the world into darkness. Literally and figuratively armed with cutting-edge technology, he’ll have to carve a path through legions of grotesque and deformed undead to reach Ryu Hayabusa. With Hayabusa racing against time to determine the source of the infection, Yaiba must leave his own parallel trail of destruction if he’s to exact his revenge.

Hands On:
This title had brought up some controversy back when it was still just a trailer at electronics shows. Some praised its sense of humor, some denounced it as sexist but just about everyone saw it as a departure from the series. There is adult language, suggestive propositions and mature gestures which all scream that this is a game that is not for kids and does not take itself seriously. The developers wanted to make a game with the elements of swordplay and action you have come to expect from the Ninja Gaiden but with all the commentary of a bunch of (possibly drunk) guys sitting on the couch joking around. The jokes aren’t politically correct, they glorify sex and violence so if these are things that you might find bothersome this is definitely not the game for you.

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Now if four letter words and crude humor don’t bother you, there are a lot of things Yaiba really has going for it. The game’s graphics are the place really to start, every second of it is gorgeous to look at and seems to step right out of a comic book. To enhance this feeling, the cutscenes are comic book like panels, and when you receive video messages the video doesn’t move it instead just shows a still panel of the person whose voice you hear. More often than not this is Miss Monday, a techo genius with physical attributes that tend to bring on much of the adult discussions as they are barely contained in a catholic school girl uniform. Don’t be surprised if she becomes a popular cosplay replacement for Lollipop Chainsaw.  She’s your guide as well as hint giver so definitely listen close when she shows up, she isn’t just there to be more eye candy.  This game in a lot of ways feels like you are controlling a full length anime movie which is pretty sweet.

You start out with a couple moves and build up combos as you go with a customizable skill tree that allows you to tailor the gameplay to your personal style.  The moves show off more and more swordplay and techo prowess from your new arm, which with it’s chain and hook system makes me think fondly of the comic book character Lobo.  I found myself using it every chance I got.  Killing bosses rewards you with a temporary weapon, usually ripped right off of or out of the boss themselves.  The first boss doesn’t have much in the way of skills so you use his arms as nun-chucks, then the bigger the boss the bigger the bonus weapon.

The fact that this game takes place during a zombie invasion really adds to the diversity of enemies that Yaiba faces on his hunt for Ryu, add to this a corporation with secret experiments and the enemies become down right creative. You have your standard stiffs but then you have just about everything under the sun from bridezillas to sidesplitters which are zombie clowns with meat cleavers and balloons. You learn to dread when certain enemies come on the screen because even though you develop techniques on how to fight them during initial battles with them there is usually a new twist that makes them a fresh challenge next time around.

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This is one of the places the game could have done with some different working, even if it was simply in the save locations. I’ll give an example of an actual fight in the game without giving any details to spoil the story. Two spawns of bridezilla show up right after a save point. Nearby also in striking range is three spawns of mini bosses you have faced. So you are fighting five tough opponents which all have powerful range and melee damage, the bridezillas even have stuff they put on the ground that you don’t want to be in that can cause damage over time. After a number of trials and plenty of deaths you get yourself through this section. You think that you will get a save point but you don’t, instead two bosses of one type and a sidesplitter spawn with a bunch of grunt zombies. Unless you manage to keep your health pristine against the bosses before these ones take you down and you have to start all over again with the previous ones. One of the things that could have made this situation tolerable would have been a save point between the two waves, the fact that there is no save point and instead of giving a new powerful boss the game heaps on old bosses in a dog pile gets frustrating quickly as you spend time trying to tighten up the already hard battle of the first wave so you can have a decent chance at the second. If this was an isolated incident or even if a check point was between the waves this wouldn’t be a biggie, but it happens throughout the game where instead of getting a new boss you get a dog pile.

The other issue with the Steam/PC version of the game is that it is an obvious port, one where all the instructions tell you what button to press on your controller no which one to press on a keyboard. If you go in and check the control choices you can find out what the keyboard choices are but when the hints on the screen are telling you to push down on the right and left sticks to perform a move in the middle of a boss fight and you have to pause the game and scroll through the control options to figure out what you need to do it can throw you off a bit. At one point I tried to do some acrobatic moves as part of the game and I couldn’t land on a platform. I kept thinking I was hitting the wrong button combination and kept checking the control menu only to eventually realize it had to be a glitch in the game, a reboot was the solution. The game can be played using a controller and seems to actually have a much more fluid gameplay but that brings up the point of possibly buying it on a console in the first place.  PC gamers experience this type of porting issue from time to time and most dedicated gamers are used to rolling with it.

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Last Call:
Yaiba Ninja Gaiden Z was a true departure in it’s more mature and at the same time immature approach but has many of the strong fun parts that makes the series great. The graphics are amazing, the gameplay and developing combos is fun and the creativity with the enemies is terrific. The game is not perfect and I’m not sure I would recommend it on a PC as opposed to a console, but Yaiba is a great ninja game that only takes itself serious when it comes to the gameplay itself.

[easyreview title=”Yaiba Ninja Gaiden Z Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

A Preview of inXile’s Wasteland 2

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Taking the things that made games like Wasteland, Fallout, Fallout 2, and Fallout Tactics awesome and bringing it into the setting of contemporary video games is one thing – doing it successfully is another. Thankfully, that is exactly what inXile Entertainment has done with their upcoming Wasteland 2. Developed as a sequel to Brian Fargo’s Fallout progenitor, Wasteland, Wasteland 2 puts players in control of a small group of Desert Rangers as they quest across the post-apocalyptic wastes, bringing law and order where possible – dispensing “Wild West justice” when not.

If you are lucky enough to have played isometric, turn-based combat RPGs like Fallout, Planescape: Torment, etc, then the gameplay of Wasteland 2 will be of no issue to you. Most of the time, you click and command your party to move about in a third-person, isometric perspective. Once combat has been initiated, the game turns to the turn-based system seen in those classic titles. You are able to change character stances, select firing modes, reload weapons, equip and use items (such as grenades, medkits, etc), and more. In fact, combat has such a tactical element to it, that you would be best served hashing out a small semblance of a plan prior to firing the first shot. For example, when coming upon some bandits that don’t see your team yet, you can select “individual command” of each character – as opposed to group command mode, which moves everyone at the same time. In individual command mode, disperse your rangers where they are best served – snipers towards the back, but with a clear LoS of the enemy, SMG, pistol, and melee rangers towards the front. Trust me – this bit of pre-planning will help you as combat in Wasteland 2 is pleasantly challenging.

Demo Level Gameplay Footage (the game has changed a lot since this)

Throughout the wasteland, you will encounter a variety of characters, each with their own stories and needs which, sometimes, you may choose to help out with. After all, as new Desert Rangers, you are swearing an oath to bring justice and stability to an otherwise anarchistic world. A big element of Wasteland 2 is the use of your radio to communicate with HQ and report in your progress. That is how you exchange experience points for leveling up, how you get new quests, etc. Hopefully, this element gets expanded upon in the retail game as it seems a bit under-used in the early access build.

In this early access build, there are plenty of items and pieces of equipment to utilize, but I am even more excited over where inXile is going to take this system prior to launch. There are so many craftsmanship skills in the game, it feels like they could go as far as creating new weapons and items out of base parts. I am purely speculating here, but it would be pretty cool. The character advancement system is well implemented and allows you to tweak out your characters to your specifications. I would suggest creating a diverse party and, for the love of all that’s holy, bring a damn doctor with you! You will need it.

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Visually, Wasteland 2 is an attractive game that, while not as mesmerizing as most AAA first-person shooters are, features crisp and pretty graphics that do an outstanding job of updating those little character avatars you remember from games like Fallout. The in-game audio is good, with some above average voice over work to help connect you with the game world. There are a large variety of locations to explore and, rolling across the “travel map”, engaging in random encounters, etc is a fun, yet-harrowing experience.

While the radio is your key to communication, water is what your team needs to survive. So, roaming around the game’s post-apocalyptic travel map uses up valuable water. Water that must be refilled at oasis’s that you find scattered across the map or at quest locations (if a well, etc, is available).

Overall, I am very excited to play the retail version of Wasteland 2 when it gets released, sometime later this year. You can find Wasteland 2 both on Steam and its official website.

Command: Modern Air/Naval Operations Gets Huge Patch

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Arlington, VT, March 21, 2014 — Praised by both hobbyists and defense specialists, Command: Modern Air/Naval Operations has swept the wargaming awards since its release last September, including the Usenet’s Wargame of The Year 2013 and the gold medal for the Grogheads Game of the Year 2013 readers’ award.  However, the developers from Warfare Sims (www.warfaresims.com) are still polishing this diamond.

Today is the culmination of nearly three months of constant refinements. The v1.03 update brings massive speed and stability improvements to an already rock-solid game and provides loads of new content in direct response to player feedback and requests. Brand new features enhance the level of realism of this advanced simulation and plenty of new weapons and platforms have been added to the giant database of the game.

In addition to these gameplay improvements, the v1.03 update introduces dozens of new community scenarios with high replay value. For a full list of new scenario, check out the list here.

To download the update, players can run “Check for Update” via the game menu or download it directly from this link.

Here’s a list of the major improvements, but to see the humongous full list, check out the forum page:

  • Soaring game speed with the new no-pulse (aka “Turbo mode”) map option.
  • Ironclad stability with hundreds of crash/bug/logic-flaw fixes.
  • Further realism features like realistic loadout drag & weight effect on fuel consumption (“Christmas tree” loadouts now have a price), enhanced weather effects and refined air-ops AI options.
  • Countless database & installation additions –  from WW2-era IJN aircraft and hypothetical Cold War units & weapons like the Yak-141, Ulyanovsk CVN, F-23 ATF, A-12 Avenger II, Super Tomcat 21 and “son of Phoenix” AIM-152 AAAM all the way to ultra-modern hardware like the MOP super bunker-buster, Club-K container-launched cruise missile, the UK’s Type-26 frigate, Russian Vityaz and Morfey SAMs and Chinese burgeoning air and naval forces.
  • Dozens of new community scenarios enhanced by the new features

Get more information on Command: Modern Air/Naval Operations from its official product page.

Yurbuds Inspire Wireless Earphones Review

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Yurbuds new Inspire wireless earphones retail for $129.99 at Yurbuds official website. While not cheap, I found them to be a great listening experience for hitting the gym or the track, and well worth their price point. The Inspire wireless earphones feature a mostly black frame with a couple of red highlights. Included in the package are a few different sized “enhancers”, which are basically the soft silicone ear pieces that interface directly with your ears. Not being made from traditional rubber like most ear bud sizers, the silicone enhancers are very comfortable and soft, making it easy to wear for several hours at a time.

Connecting the Inspire wireless earphones to your iPhone, which is what I use for my runs, is very simple and took just moments. Unlike most earbuds that go inside your ear, the Inspire actually let me hear a bit of what was going on around me – a very important and safe factor to take into account, especially if running outside.

Wearing the Inspire wireless earphones, I was very impressed with their audio quality – thanks to their 15mm drivers. While their low end sound wasn’t as “booming” as traditional headsets I have tried, it is important to note that these are meant for sports wearing. You shouldn’t be drowning out what’s going on around you with bass. The Inspire earphones do a great job in the mid to high range, and, even with the weaker lows, music sounded wonderful and crisp.

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The “Twistlock” technology touted by the Yurbuds Inspire wireless earphones is no joke. The enhances are shaped in a somewhat of a spiral that “lock” into your ears. It may take you a couple times to get the twisting motion correct but, once you do, the Inspire wireless earphones aren’t easily pulled out of your ears. After lengthy sessions of jogging and plyometric work, they stayed in and stayed in tight. The Inspire earphones deliver on their promise to not come out. I should note that we had someone reviewing this item before myself, and he could not get the Inspire to fit into his ears, even with the several sized enhancers provided. So, if you have especially small ear holes, you might want to try before you buy just to be safe.

Yurbuds has enhanced the usual braided cord found on many headphones these days by using a cloth material which is much softer than most while still providing great anti-tangle qualities. The Inspire features a very long battery life and charges via an include mini USB cable. In my testing, I had some one instance where I didn’t have to charge the Inspire for about a week’s time. In addition, the built-in microphone works very well for taking calls on the go. There are only a few buttons on the Inspire, and they are very easy to locate and operate, unlike some earphones which opt for “high-tech” touch controls.

[ezcol_1half]Pros

  • Great sound quality
  • Excellent fit
  • Sweat and water resistant
  • No tangle cord system

[/ezcol_1half] [ezcol_1half_end]Cons

  • Bass is a bit lacking, but could be for safety reasons
  • Might not fit those with very small ear holes

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Overall, Yurbuds has a really nice pair of wireless sports earphones with the Inspire. They retail for $129.99 on the Yurbuds official website and are an excellent choice for those of you looking to rock out while you run, climb, or lift. The Yurbuds Inspire wireless earphones are available now.

Product Link

[easyreview title=”Yurbuds Inspire Wireless Earphones Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Infested Planet – A Review (PC)

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Infested Planet by RocketBear Games can be easily dismissed as a water-downed, arcade version of StarCraft II. Truthfully, that is what I started to believe the first hour I played the game. But, once you begin delving deeper into Infested Planet, you will realize that there is much more going on behind the scenes of this real time strategy game. Infested Planet puts you in charge of a squad of five space marine mercenaries that have been hired to wipe a planet clean of bug-like, alien creatures. What makes Infested Planet worth picking up for anyone that is even remotely interested in a real time strategy game is that there is something for both new and hardcore players alike. New players will find a very accessible and easy to understand RTS game that does not overload the senses with a HUD that requires a one hundred page manual, while veteran RTS players will love the challenge that Infested Planet brings with it’s adaptable AI and restricted unit numbers.

Story Line

The story line for Infested Planet is fairly generic, inoffensive, and borrows heavily from the StarCraft universe. You are in command of a squad of space marine mercenaries that are being hired by the government to help purge a planet from an insectoid alien race. You spend the entire campaign taking orders from either the military leader or the head of the science division, then are tasked with completing certain objectives planetside, whether it be capture objective points, build bases, or eradication of the aliens.

The campaign for Infested Planet is fairly minimal, told through a text box before each stage of the game, with no voice acting or cut scenes. There isn’t anything about the story that I can praise, nor does the story really ruin the game play of Infested planet. The story is just kind of there, just enough to give you a background as to why you are doing what you are doing in game, but not enough to care about the characters in the story, nor be excited about plot turns.

Game Play

Infested Planet is a real time strategy game, and that usually elicits a huge groan from me when I get one as an assignment. In my other life as a teacher, I have to be organized and have to manage a classroom full of students and their academics. My entire day is built around resource management and allocating those resources to the most efficient places, so when I come home to unwind doing just that in a game is not at all what I want to do. Infested Planet shocked me in its simple, though deep, game play.

One of the biggest changes is how Infested Planet handled it’s resource management system. The game runs on build points, similar to resources in other rts games. Instead of mining or refining build points, you get a certain allocation while defeating enemy strong points. You can then use these build points to reinforce or upgrade your current squad, which is maxed out at the small number of five marines. When a marine dies, the replacement will spawn at a strong point with the same gear that the original had. So sitting in your base and building up a huge army of marines to overrun the computer just cannot be done, you will have to beat the enemy with the resources you have and the limited manpower available.

The enemy AI is aggressive, think Starship Troopers aggressive. Swarms of bugs will through themselves at you in an attempt to overrun your positions with just overwhelming numbers. Then the mutations will start to kick in and make your life a living hell. Mutations allows the AI to adapt to your strategy. If you arm your marines with flame throwers to deal with the enemy, expect a mutation to develop that allows the aliens to adapt and avoid your flame throwers. Hives react violently to being attacked, and if your squad is weakened when they hit the hive, they can be quickly killed off. You have to pay very close attention to the ebb and flow of the battle, to where the enemy is strongest and plot your moves accordingly. Even after all that, a random mutation or adaption by the AI can through your plan into chaos, just like real combat.

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There isn’t any direct multiplayer in Infested Planet, so don’t expect to be able to play against friends or other online. There is a skirmish mode where you can just jump into a randomly created map and destroy bugs. The only online interaction a player will get against others is in the form of leader boards.

Infested Planet does a fantastic job in stream lining the rts experience for people like me, ones that just don’t want to have to juggle an entire army of soldiers while trying to find out where the next mine of resources is, and then have to manage all of my research and development. Here, I only focus on my one squad of soldiers, the limited build and research menu, but still have an adaptable and smart enemy to face, who can send hundreds of bugs at me at any moment. Infested Planet has a nice arcade feel to it, while retaining some of it’s core rts game play mechanics.

Aesthetics

Infested Planet take a top down view on the action, and allows the player to zoom in and out using the mouse wheel, just like other rts games. The visual aesthetic to Infested Planet is bright and colorful, almost cartoonish, but simple. Marine animations are incredibly simple looking, limited to pretty much two legs moving under a torso that swivels to show movement. While this means an aesthetic style that cannot compare to StarCraft II in complexity and beauty, what it does mean is that anyone can run this game on their computer, and that is what I believe RocketBear Games was aiming for. It was sometimes hard to tell my marines from the enemies, due to color conflicts, but the aesthetic still works for the game as a whole.

Sound is also simplified, with very little voice acting and dialogue and fairly basic sound effects and music for game play. Voice acting is limited to in game voice commands from the marines, with absolutely no voice acting being used for the story campaign. Like the story itself, the sound aesthetic gets the job done, without being fantastic and engrossing, or horrible to the point of greatness.

Final Thoughts

If you have ever wanted to get into a real time strategy game but was overwhelmed by the shear number of operations per second you needed to complete, then I would strongly suggest checking out Infested Planet, but do not think you are in for an easy ride. Infested Planet does a great job in making the game accessible to everyone, but it also does a great job in making it challenging enough that veteran RTS players will find something here to like. If you do not pay attention to what is happening on the battle field, you will lose and lose badly. While Infested Planet lacks the production values and polish of games like StarCraft II, it also lacks the $50 price tag. Infested Planet is available now through Steam for $15.

[easyreview title=”Infested Planet Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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