Archive - 2013

4X Space Game Horizon Now on Steam Early Access

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Haarlem, The Netherlands – July 2, 2013 – Video Game publisher Iceberg Interactive is pleased to announce its new 4X turn-based strategy game Horizon is now available on Steam’s Early Access program. Horizon is currently in an advanced development stage with many of its features working but not yet fully complete.

Developer L30 Interactive is inviting gamers to provide feedback and to participate in the discussion on its official forums HEREforum.l3o.com

Along with the release of Horizon on Early Access, an official teaser trailer has been released and can be streamed at the Iceberg Youtube Channel or here:

“We are very excited to be on Steam Early Access!” said Raffi Parsekhian, CEO at L30 Interactive. “Making the game accessible during development is really important to us to gather feedback from our gaming community. We are very much looking forward to interacting with all of you to help us shape Horizon into its final form.”

Purchase Horizon on Steam for an early admission price of $18.99 and get immediate access to play the game in its current form HEREstore.steampowered.com/app/236130/

ABOUT HORIZON 
Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny.

You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets. You will also learn more about the galaxy as you come into contact with ten other species, each with their own unique culture, history and schemes.

A fully interactive galaxy enables you to navigate open space between stars and planets. Patrol your borders and, when the need arises, defend your territory by engaging in ship-to-ship tactical combat. Develop new colonies and then watch them become galactic centers for trade, industry and science — and of course military bases, outposts and shipyards to build your battle ships. Push your empire to its limits and go beyond the known horizon!

Key Features

  • Advanced turn-based tactical combat which many 4X fans have been requesting for years.
  • Full tactical ship control includes managing movement, weapons, and more. Board other ships, attack from planetary and orbital defenses.
  • A distinct open-world system, where ships can explore without artificial limits and where combat can span many turns before concluding.
  • Interact with alien races of different levels, including ancient civilizations featuring their own unique storyline, schemes, ships and technology.
  • An immersive galaxy storyline with open-ended missions that add another layer of gameplay over classic 4X mode which is also available.
  • Engage in meaningful diplomacy choices that will impact the game outcome, includes coordinated actions with your allies against your enemies.
  • Discover more than 80 technologies each with 10 levels of upgrades. Conduct planetary surveys and dig for artifacts.
  • Design and customize your ships’ weapons and systems based on available technology.
  • A detailed economy and colony management system with different types and levels of colonies based on your build choices.
  • Play in different galaxy configurations from a few dozen stars to over a hundred star systems containing more than a thousand planets.

Ubisoft Reveals San Diego Comic-Con Lineup

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SAN FRANCISCO — July 2, 2013 — Today, Ubisoft announced its Comic-Con International: San Diego lineup featuring some of Ubisoft’s highly anticipated titles including, Assassin’s Creed® IV Black Flag™, Tom Clancy’s® Splinter Cell® Blacklist™, Rayman® Legends, South Park™: The Stick of Truth™, and Watch Dogs™. In addition to hands-on time with some of the games, fans will have access to several panels featuring Ubisoft titles.

Attendees at the San Diego Convention Center will have the opportunity to check out Watch Dogs at Ubisoft’s booth (#135) from July 18 – 21 in the Exhibition Hall. Viewers will be treated to never-before-released footage showcasing protagonist, Aiden Pearce’s hacking prowess in a fully connected recreation of Chicago. Fans who pre-order Watch Dogs from Amazon.com will receive an exclusive free t-shirt (while supplies last).

Fans of Assassin’s Creed IV Black Flag can visit the Jackdaw, the ship of Captain Edward Kenway, the game’s hero on July 19 and 20 from 10:00 a.m.-7:00 p.m. at the 5th Avenue Landing behind the San Diego Convention Center. Attendees can experience the new single player gameplay demo with an insider’s perspective from the development team, and play the acclaimed multiplayer mode, including customized levels created through the new Game Lab feature. Additional information on the Assassin’s Creed experience on the pirate ship to follow.

Ubisoft’s most popular platforming hero is back. The sequel to 2011’s acclaimed Rayman® Origins, Rayman Legends will be featured in the Gamespot® booth in the Exhibition Hall. Rayman enthusiasts unable to attend Comic-Con can visit the Xbox® Gaming Lounge at the Manchester Grand Hyatt Hotel at 1 Market Place or immerse themselves in touch-based gameplay at the Nintendo Gaming Lounge at the San Diego Marriott Marquis and Marina at 333 W Harbor Drive.

Panels

Comic-Con attendees can learn more about their favorite Ubisoft titles and hear from developers, industry experts and more at panels including:

  • South Park: The Stick of Truth, Thursday, July 18, 6:00 p.m. – 7:00 p.m. room 6BCF: The creators of South Park, Trey Parker and Matt Stone, will discuss their upcoming South Park videogame, South Park: The Stick of Truth. Parker and Stone will talk role playing games, their vision for an interactive South Park adventure, and creating The Stick of Truth, the epic quest to become… cool.
  • Assassin’s Creed IV Black Flag, Friday, July 19 from 2:00 p.m. – 3:00 p.m. room 6BCF: Featuring a live demo and in-depth look at the Golden Age of Pirates, meet and ask questions to the current torchbearers for the Assassin’s Creed franchise including Assassin’s Creed IV Black Flag writer Darby McDevitt, comic book writer Brenden Fletcher and legendary comic book artist Todd McFarlane.
  • Tom Clancy’s Splinter Cell Blacklist, Friday, July 19, from 5:00 p.m. – 6:00 p.m. room 23ABC: Ubisoft Toronto’s Creative Director Maxime Beland, Game Director Patrick Redding, and Art Director Scott Lee will provide an in-depth look at Sam Fisher and his latest, most thrilling mission to date. Comic Writer Nathan Edmondson will also provide details on the companion comic, Splinter Cell Echoes.
  • Watch Dogs Saturday, July 20 from 6:00 p.m. – 7:00 p.m. room 23ABC: Aiden Pearce, the protagonist in Watch Dogs is a tech-savvy modern-day vigilante who can hack the infrastructure of Chicago at a moment’s notice. But just how realistic are Aiden’s abilities? Hosted by Aisha Tyler, panelists will include security consultants from Kaspersky Lab® to talk about hyper-connectivity and the realities of how secure we really are. Kevin Shortt, lead story designer, will explain what it’s like writing for a next-generation game, as well as unveiling never-before-seen footage.

Visit the UbiBlog (www.ubiblog.com) for exclusive news and features from Comic-Con.

The Walking Dead: 400 Days Launch Trailer Released

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Telltale Games have released the official launch trailer for their new expansion for The Walking Dead, The Walking Dead: 400 Days.

Available today on PSN in North America, release dates for other platforms are as follows:
  • Wednesday, July 3rd – PC/Mac (Steam, Telltale Games Store, Worldwide)
  • Friday, July 5th – Xbox Live Marketplace (Worldwide)
  • Wednesday, July 10th – PlayStation Network (SCEE, Europe)
  • Thursday, July 11th – iOS App Store (In-App Purchase, Worldwide)

Trailer

Mimoco Announces Special Chewbacca Mimobot for SDCC

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Boston, MA – July 2nd, 2013 — Mimoco® (www.mimoco.com), the Boston-based consumer electronics design studio is preparing for their annual pilgrimage to San Diego Comic-Con, where in 2005 they launched their company and MIMOBOT® brand of designer USB flash drives merging art toy aesthetics with the functionality of personal data storage devices. Over the past eight years Mimoco has pioneered the licensed flash drive category with their MIMOBOT platform blooming into a veritable powerhouse showcasing dozens of pop-culture franchises and hundreds of iconic characters in MIMOBOT form and function, all preloaded with exclusive Mimory® content. Over the next month, week by week, Mimoco will let fans in on their newest collaborations – eight limited edition MIMOBOT flash drives, one for each year of their existence, each a sparkling candle burning bright in Mimoco’s metaphoric birthday cake!

Mimoco continues the celebration with their Star Wars x MIMOBOT line, their longest-running co-branded licensed collection with Lucasfilm that started in 2006. Now in Series 9, Mimoco re-releases Chewbacca MIMOBOT in a hand-numbered limited edition run of 1000 units, in up to 128GB capacities, as well as in USB3.0 speeds. As with all Star Wars x MIMOBOT drives, these will be preloaded with bonus digital Mimory® content including the MimoDesk® personalization suite of wallpapers, icons, and avatars, and the exclusive MimoByte® sound software.

Chewbacca Variant MIMOBOT is a complete redesign of Mimoco’s Star Wars Series 1 Chewbacca MIMOBOT and this time around he’s brought a friend with him! The temporarily disassembled C-3PO is hanging out on the back of everybody’s favorite Wookiee spitting all sorts of complaints into his ear. This Star Wars Series 9 MIMOBOT joins dozens of Star Wars characters including the recently released Jar Jar Binks and R2-A6 limited editions announced earlier this year. But act fast because only 1000 Chewie Variants will be manufactured.

Mimoco CEO, Evan Blaustein said: “The theme of our eighth anniversary is friendship and this is clear in the redesign of the Chewbacca MIMOBOT. Fans will remember that in The Empire Strikes Back, Chewie saves C-3PO and carries him until proper repairs can be made.”

“Furthermore we look forward to growing the bond that Mimoco has made with Lucasfilm over the years and for years to come,” added Blaustein. “We’re proud to bring back Chewbacca after all these years first as a Star Wars collector’s item to help celebrate our eighth anniversary together with fans and friends.”

A portion of the limited edition Chewbacca Variant MIMOBOT is now available at www.mimoco.com for pre-order before its official release at Mimoco’s booths in the Toy Grower section (#5338) and in the Star Wars Pavilion (#2913M) on July 17-21 at San Diego Comic-Con International.

DARK to Support Oculus Rift and Anaglyph 3D Modes

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July 2, 2013, Ridgewood, NJ – Kalypso Media is excited to announce that their upcoming vampire stealth-action game, DARK, will feature support for both 3D via supported televisions, and through conventional Anaglyph (red/blue glasses) 3D. Even more exciting is that DARK will support the upcoming Oculus Rift virtual-reality head-mounted display on Windows PC.  For those gamers without a 3D TV or Oculus headset, you can still enjoy DARK in 3D by simply using the classic stereoscopic (red/blue) 3D lenses on a standard monitor! With these additional visual support options for DARK, you will be able to hunt your enemies and unleash stunning vampire powers in magnificent 3D and virtual reality!

Trailer

gamigo Acquires Airwin Entertainment

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July 2nd, 2013 — gamigo AG acquires 100% of the Austrian company Airwin Entertainment GmbH from A1 Telekom Austria AG. The company hereby expands its Online games portfolio to mobile games. Airwin Entertainment was founded in 2011 and has a platform for the distribution and billing of games for mobile telephones. This is scalable and offers a wide range of mobile games: from casual and skill games to complex games and real-time betting. This platform is usable as an own brand as well as white label or B2B platform for feature and smart phones.

Remco Westermann, Chairman of the Board at gamigo, says the following about the meaning of the mobile sector: “Studies show that the mobile sector has the highest percentage of growth. Both the supply and demand are growing constantly and the market distinguishes itself with an extreme dynamic.”

Airwin Entertainment will use the synergies from gamigo, but will also keep its own separate location in Vienna. Cooperation with A1 Telekom Austria AG will thereby continue in the future. Furthermore, Online games shall be made available via other networks from international mobile providers.

gamigo AG’s company goal is to encourage both organic growth, for example by expanding the games portfolio, as well as inorganic growth by acquisitions in the area of Online and mobile multiplayer games. In order to be able to use the chances of the fast-growing market of multiplayer Online games, gamigo successfully placed a company bond a short while ago. gamigo AG consequently implements its strategy with the acquisition of Airwin Entertainment GmbH.

EA’s Sean Decker Joins CCP Games

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REYKJAVIK, ICELAND – July 2, 2013 – CCP Games, the world’s leading independent developer of massively multiplayer games, today announced it has hired Sean Decker as its new senior vice president of product development. Decker will lead the company’s worldwide game development, overseeing the company’s studios in Reykjavik, Shanghai, Atlanta, and Newcastle.

Decker comes to CCP from game developer and publisher Electronic Arts (EA), where he spent the last 12 years in a variety of key production leadership roles. Most recently Decker was vice president of EA’s “Play4Free” group, built from the ground up as an integrated organization focused on building, publishing and operating games based on the free-to-play business model. In that role, Decker ran numerous studios around the world that released games played by tens of millions of registered users.
[blockquote]“Sean’s extensive experience in the games industry will be extremely valuable for us as we enter the second decade of the EVE Universe,” said Hilmar Veigar Pétursson, CEO of CCP. “The next few years will be the most important in the company’s history, as we build on the launch of DUST 514, expand EVE Online, continue development of World of Darkness, and kick start our efforts in mobile gaming.”[/blockquote]
Prior to his time leading EA’s “Play4Free” group, Decker served as vice president and general manager at DICE, where he oversaw the Battlefield and Mirror’s Edge franchises, and at EA’s Los Angeles studio, where he directed the Medal of Honor and Command & Conquer franchises.
Decker’s hire at CCP comes on the heels of the launch of DUST 514, the groundbreaking free-to-play first-person shooter exclusively for the PlayStation®3, and EVE Online: Odyssey, the latest free expansion for CCP’s critically acclaimed massively-multiplayer online game EVE Online, which boasts more than 500,000 subscribers worldwide.
Decker will be based at the company’s Atlanta studio, and will report to CEO Hilmar Veigar Pétursson.
“I’m looking forward to helping CCP continue its tremendous growth,” said Decker. “I’ve admired the company’s commitment to its games and players from afar for years, and now I’ll be able to be a part of that effort from the inside. I can’t wait to get started.”

World of Warplanes Enters Open Beta

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July 2, 2013 — Wargaming, the leading free-to-play developer and publisher, today announced that the company’s highly anticipated free-to-play flight combat MMO World of Warplanes has officially gone into open beta testing, inviting all virtual pilots to climb into the cockpits of some of the most iconic warbirds from the 1930s to the early 1950s. Open beta goes live today in Russia and North America, and July 4th in Europe. In total, the closed beta saw more than 2.7 million applications from 194 different countries.

Featuring planes from the United States, the Soviet Union, Germany and Japan, players will be able to jump into white-knuckle 15 vs. 15 PvP matches, where supremacy of the skies is determined not only by skill, but also coordinated teamwork and cooperation.

World of Warplanes enters open beta with features including a real-time tactical feedback system to help players learn the best possible combat tactics, as well as crews and crew skills, consumables and  various types of ammunition. The game will also feature a brand new tutorial to give fledgling pilots a chance to learn the ropes before they hit the deadly skies.

At the late stages of the open beta, World of Warplanes will also see the official launch of the Unified Premium Account system, allowing players of either World of Tanks or World of Warplanes to purchase a premium account and have its benefits extend to both titles.

As a bonus, players who took part in the closed beta testing phase will also receive special prizes.

“We thank every single World of Warplanes player out there, whether they’re just getting into the game during open beta or have been with us since the very start,” said Victor Kislyi, CEO of Wargaming. “The game has grown and evolved tremendously since we first announced it and I’m confident virtual pilots are going to be extremely excited when they get behind the cockpits of the game’s truly amazing warbirds.”

To join the open beta, visit:

Dark Matter Beta Preview (PC)

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I love beta testing. If someone paid me to do it, it would probably be my perfect job. I dream of being the guy in “Grandma’s Boy” who finds all the bugs on levels 5 through 10, then plays a blistering competitive game for lunch. So far, it has not been in the cards for me.  However, when I can get into a game’s beta test and start not only helping to note bugs and problem areas but, also, helping give an indie game a fighting chance, I dive at the chance. That is definitely the case with Dark Matter, a title that is currently looking for crowd funding to reach a refined state for public consumption.  Here are the details of what they say needs fixing and my notes on what I think needs to get fixed to make a currently “okay” game a into a good one.

Official List of Current Issues with Beta

Current Issues – Kickstarter campaign funding will allow InterWave to correct/polish these known issues with the Preview Beta build:

·         Biggest Issue: The game needs final polish.

·         In addition, Dark Matter can become too difficult which can lead to frustration.

·         To improve this, InterWave will use the funding from Kickstarter to improve the following key areas. This will take two months of additional development/refinement and then they will be able to launch Dark Matter:

o    Improving weapons balancing

o    Increasing aiming refinement

o    Improving uneven level pacing

o    Levels after the 14th (after killing the alien queen) are not ready yet

o    Completion debugging process.

o    Refinement of Enemy AI

·         Better communication/information providing to players.

Hands On:

Dark Matter is a side scrolling shooter with puzzle solving elements set in a space ship under attack by alien invaders – a good old fashion “bug hunt”.  Your primary weapon is a pistol, which recharges to reload and has limitless ammo. Additional weapons can be found along with add-ons,  but the game requires crafting of ammo and upgrades.  These crafting supplies are scavenged and dropped by enemies when killed.  As you work along the dark interiors of the space ship, you might find a blown fuse you have to replace in order to open a door. Or, you may have to figure out how to cross a room full of alien bear traps – figuring these out keeps the game from being just all “run and gun” and let’s players use their brains as well as their bullets.  The game is only savable at save/respawn station, as is crafting at crafting stations.  The game is fun and playable now in beta form but really could do with some polish.

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The fix list above is pretty accurate as to the issues encountered that need attention for a polished version of the game to reach players hands.  I purposely tested the game before consulting the list to find out how much my experience matched what they said needed work.  I only had a couple of collision errors and was able to “unstick” myself from the walls when it happened with just a bit of jumping around.  The pistol packs just about as much punch as the shotgun without the need to craft or manage ammo. So, you can fire along your merry way, shooting at the edge of the screen where, if you listen, you can hear when you hit an enemy and keep them off screen and unable to strike.  This is vital because, once they are on the screen, you may be a crack shot or even use a laser sight – you will still miss like a Stormtrooper.  The laser sight would be improved with an actual dot at target but a shot at an alien bug doesn’t guarantee hitting it anyways as hitboxes needs fleshing out.

Level pacing seemed fine – areas without as many enemies build suspense, loaded levels build adrenaline.  Puzzles were fairly easy to solve with the biggest challenge usually being the obstacles of enemies and winding corridors rather than thought process.  Enemy AI seemed alright, but maybe a slight bit dumbed down. This extra dumbing down did help with the aiming issues, keeping the game from getting too frustrating.  Overall, aiming and hitboxes are the biggest re-occurring issues. Solving those two issues will increase the fun and decrease the frustration extremely – probably more than any other issues currently in the game.

Also, the game needs a finish – it doesn’t have to have closure. Heck, it could even say stay tuned for Dark Matter 2: Darker Matter – it needs something.  Also, the game experience could do with a bit more variety in the aliens you will fight.

First Round:

That is basically where the game is: Someone looking to play a final version of it will need to wait for it to, hopefully, complete its Kickstarter campaign.  This is definitely not one of the projects that is trying to just get funding to cover already incurred costs – it needs some work and right where the company claims it does.  It is a fun game that could frustrating without some polishing, so let’s hope it gets it so everyone can get a chance to play it!

Company of Heroes 2 Review (PC)

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In 2006, Relic Entertainment and THQ revitalized the world of real time strategy titles with Company of Heroes. The game’s focus on unit tactics, realism, and lack of resource gathering in the traditional sense paved the way for a whole host of copy cats. Now, in 2013, Relic Entertainment has released a sequel, Company of Heroes 2 – this time under the publishing house of SEGA, who purchased the IP from THQ during its dissolution.

This time taking place in World War II’s Soviet vs German battles, Company of Heroes 2 offers players the chance to lead these armies against one another. The gameplay has largely remained the same as its predecessor, with the biggest difference being the new units of the two new armies as well as their different doctrines. The Soviets are built around a much larger number of troops and almost use a cookie-cutter approach to overwhelming their foes. The Germans are a bit more like the present-day US military in that they are smaller in number but much more effective on a per unit level. Tank gameplay has been altered somewhat in the sequel – the tracked vehicles are much more all-around useful and, depending on the particular model of tank, can fulfill several roles. While some reviewer’s criticized this aspect as being against the first game’s balance system, I applaud it as tanks really were the kings of the battlefield in the ground war. Additionally, Relic has added a couple of interesting features to the game, such as troops dying of hypothermia if they don’t stay in buildings or by camp fires, and AI Soviet commanders which randomly-shoot troops that try to retreat.

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Company of Heroes 2’s most fun moments come during multiplayer and co-op sessions. The game’s single-player campaign is a bit on the unpolished side, with poor cut-scenes and not-too memorable gameplay moments. Fortunately, the matchmaker has been greatly enhanced and players can select a particular battlefield commander/doctrine before going into battle a la Dawn of War 2. One interesting feature of Company of Heroes 2 is the in-game integration of the Twitch.TV streaming service. Players can easily stream their games via Twitch so that friends and gamers at large can watch.

Visually, Company of Heroes 2 is so much more beautiful than the original that it makes its predecessor pale in comparison. Environments are crisp and weather effects are truly inspired. Game audio is equally crisp, with sound effects coming in and out of focus depending on the location of the game’s camera. Speaking of the camera system, moving the camera around is just as annoying as it was the first one, with the camera only moving with the arrow keys or by moving the mouse to the corner of the screen.

Overall, Company of Heroes 2 has some very fun gameplay to offer the co-op or multiplayer gamer. Unfortunately, its single-player campaign should be looked at more as a tutorial to get players ready for the online stuff.

[easyreview title=”Company of Heroes 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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