Archive - 2013

G&G Tracer Unit Review (Airsoft)

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For hardcore airsoft players who prefer night games, a tracer unit is a serious consideration. Serving multiple purposes – from helping one’s aim to signalling when your magazine is nearly out of BBs, a tracer unit can be a big help. How a tracer unit works in the world of airsoft relies on a few factors. It all starts with your BBs. Tracer or “glow in the dark” BBs are loaded into your magazine. These glow in the dark BBs are activated by bright lights. Some players utilize special magazines that come with light systems inside them. When fired, the activated BB flies forth from the gun and towards your target, giving a tracer round effect. In the case of the G&G Tracer unit, the BB activator also doubles as a barrel extension.

Here is a look at the G&G Tracer unit in action from the guys at AirsoftGI (we thank them for co-opting this footage):

The G&G Tracer features a 14mm counter-clockwise threading and easily screws on to guns compatible with that type. The tracer unit features a motion detector inside that detects when a BB passes through it and emits a bright pulse of light at it while it exits the barrel. This activates the BB’s glow in the dark properties and creates the tracer round effect. Inside the strong, aluminum body, the tracer unit is equipped with a rechargeable battery that is charged via an AC adapter that is included in the package.

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Tracer fire in pitch black conditions

 

Using the G&G Tracer unit is as simple as pushing a button and beginning to fire your gun. The tracer unit features an unobtrusive, small LED light which blinks towards the direction of the shooter to let them know the unit is activated. My personal preference is to load tracer BBs in the last 20 or so rounds of my magazines. This tells me when my mag is just about out and gives me time to plan a reload instead of being surprised by suddenly running out of rounds to shoot.

Good airsoft tracer units are not cheap. For example, this model retails for about $110 dollars. You can find some units out there for cheaper prices but I guarantee you that they will not be made from such high quality materials as pricier models like this one. Overall, you can’t go wrong picking up the new G&G Tracer unit. It is made from high quality materials and should last you a long, long time.

[easyreview title=”G&G Tracer Unit Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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G&G CM16 R8-L Airsoft AEG with Scope Review (Airsoft)

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We recently got the chance to review G&G Armament’s CM16 R8-L airsoft electric gun combo package in the black color. This combo package is a great way for beginners looking to up their game as not only does it include the airsoft gun but, also, a raised, 30mm red dot sight!

In terms of design, the CM16 R8-L AEG features a quad, free-float rail system on the hand-guard as well as a top rail which extends across the top of the receiver. G&G has definitely given players a lot of rail real estate to mount scopes, lights, or whatever other accessory they prefer. The battery is stored inside a multiple position crane stock and, when fully extended out, the gun measures roughly 30 inches in length! Additionally, the AEG package includes a cantilever red dot sight which, while not super high-end, is fine for a typical airsoft game – although it does seem to have a fair bit of parallax effect if viewed from off-center. Aside from the red dot sight, this combo package includes G&G’s contoured, 300 round hi-cap magazine as well as a smart charger!

The gun’s receiver is made of a good quality nylon fiber which is VERY light, making the CM16 R8-L wieldable with one hand if necessary. It should be noted, however, that the gun features a full metal, version 2 gearbox with 8mm steel bushings and gears. In terms of performance, the G&G CM16 R8-L clocked in pretty consistently around 380 FPS – a bit higher than the on-paper specs, but this velocity is fine for outdoor fields. Also, the gun’s motor is listed as a 16,000 RPM “high torque” model.

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One thing that would have been nice to see on this airsoft gun is G&G’s “Forward Assist” functionality which can be found on many of their AEGs. This system utilizes the forward assist button on the right side of the receiver to release tension in the gun’s spring. This is a very handy feature to have when done playing as you never have to fire off an additional shot to do the same thing.

The last thing I wanted to bring up about the CM16 R8-L is that it is very comfortable to use. While I did mention earlier that the gun is very light weight, it also features a nicely-contoured pistol grip as well as the contoured hi-cap. The grip smoothly arcs into the trigger guard assembly ans there are no strange, pointed edges that will gnaw their way into your hands. The magazine makes for a great vertical grip and gives a great deal of stability while aiming.

The CM16 R8-L combo pack retails for $190 dollars on e-tailers like EVIKE, which is a pretty cool deal when you look at the value you are getting for your money. If you are a beginner on a budget or a mid-level player looking for a solid performer at an inexpensive price, you won’t be disappointed.

[easyreview title=”G&G CM16 R8-L Airsoft AEG with Scope Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Razer Tartarus Expert Gaming Keypad Review (Peripherals)

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The Razer Tartarus is Razer’s newest gaming keypad. Unlike the Razer Orbweaver, which uses mechanical keys, the Tartarus utilizes membrane-based keys for quieter operation. The Tartarus is Razer’s successor to the Belkin co-developed Razer Nostromo gaming keypad and, as such, has a similar control layout.

Visually, the Tartarus resembles a hybrid between the Orbweaver and the Nostromo. It has the Orbweaver’s frontal edge, green lighting, and angled thumbstick housing and the Nostromo’s button layout and smooth wrist rest. Unlike the Nostromo, the Tartarus has a black, matte finish which will help avoid fingerprints and does away with the Nostromo’s scroll wheel – a feature I missed. Razer’s green backlighting persists here and, at full brightness, is really striking.

A big selling point of the Tartarus is its 25 programmable keys. Moreover, the keypad allows for 8 different control configurations, bringing the total number of key combinations to 200. Interesting is that Razer has chosen to allow the thumbstick to be included in these programmable keys (each direction is considered a “button” that can be customized). Clearly, there is less customization available here than the Orbweaver – but, at $79.99 dollars, the Tartarus is also a lot cheaper at the case register. The customization is all done through Razer’s Synapse control suite and, as with previous Razer products I have reviewed, it worked smoothly and without problem on my PC. Additionally, if you are the owner and user of a Razer Nostromo, you settings SHOULD be able to transfer over to your Tartarus. However, we don’t have a Nostromo here to try it out with.

In terms of functionality, the Tartarus functions very well while gaming, providing soft, click-less key presses and smooth action. As gaming keypads go, it works great and provides a lot of functionality to one’s gaming sessions.

Overall, Razer’s Tartarus is a fine gaming keypad. I would definitely recommend it over its predecessor, the Nostromo. However, there is a weird pricing anomaly right now where the higher-end Orbweaver is being sold for $96.98 on many e-tailer websites. With that in mind, it is only $16 dollars more expensive than the Tartarus – making it a clear choice between the two. If this close pricing margin continues, I think the Tartarus is going to have some difficulty being adopted by gamers. In the original pricing scheme where the Orbweaver is $130 dollars, the purpose of the Tartarus becomes a lot more clear.

[easyreview title=”Razer Tartarus Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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A4tech Bloody V7 Gaming Mouse Review (Peripherals)

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While at this year’s Electronic Entertainment Expo, I got approached by a rep from A4Tech to review one of their “Bloody” PC gaming mice. With an eye-catching, bloody hand print logo on the side of their booth, I had to agree and check one out. After having the chance to use the mouse for a few weeks, my report is, for the most part, a positive one. Retailing for roughly $40 dollars at sites like Amazon.com, the A4tech Bloody V7 gaming mouse packs quite a few novel features into its design.

The first of its unique features is that of its three “Core” buttons, located underneath its middle mouse button. The first setting/button is called “Core 1” and, in this mode, the mouse functions as a normal gaming mouse. Activating the second Core button enables the mouse to burst-mode where pressing the middle Core button fire two shots instead of one, and the third Core button fires a three-round burst. Obviously, this mouse is geared for shooter games. These burst mode operations actually work rather well, and reminds me of the “Turbo Buttons” from the NES Max game controller for the original Nintendo Entertainment System. The third Core operation is where the controversy surrounding this mouse comes into play. In this mode, you are able to manipulate the recoil effect of firing your virtual weapon on the mouse cross-hairs – both stationary and when strafing around. Some gamers will argue that this presents an unfair advantage to users of this mouse as “Scout Mode” did for users of certain Creative Labs sound cards. Are they right? Well, that’s for another article. The important thing in talking about this feature with the A4tech Bloody V7 is that it actually works. It takes a lot of tweaking to get it just right but, once you do, you WILL notice that recoil will not trouble you like before.

The most annoying features of this gaming mouse comes from its pay-for-more Core 3 software functionality. You do get the Core 3 functionality as a free trial at first, good for 1,000 clicks. But, when that’s over with, you have to pay an additional $20 dollars to keep using it. This is NOT the way to market a gaming mouse to Western Audiences. I would much rather have seen A4tech add a few dollars onto the price of the entire mouse, which retails for only $40 dollars, and give you the full functionality.

There is another feature that brings a lot of value to this mouse, and that’s the dust cover which protects its 3,200 DPI sensor from getting obstructed. It doesn’t seem like this would be all that amazing of a feature, but it’s something that many gaming mouse-makers do not have on their models, so it is worth mentioning. Additionally, the mouse features a no-fray, braided cable which is always nice to have.

Overall, the A4tech Bloody V7 gaming mouse is very good at performing its “Core” functions and providing an edge to the user – once you configure it properly. However, the pay-to-play business model that the company has included in this mouse is a real turn-off for gamers – especially when it is not advertised very well that you will need to pay extra on its box. I am awarding this a 4 out of 5 ONLY if you purchase the added functionality. Without that, I would have to rate it as a 3 out of 5.

[easyreview title=”A4tech Bloody V7 Gaming Mouse Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Precinct Game Canceled

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In a very sad bit of news today, the folks behind the spiritual successor to the Police Quest series, PRECINCT, have announced that the project is canceled due to lack of crowd-funding momentum. On a personal note, I was really looking-forward to this one. Sad way to start a weekend!

Letter from Jim Walls, creator of the game:

Dear Precinct Fans and Backers,
 
Unfortunately, it appears our timing for the presentation of Precinct just wasn’t right. So, sadly, I’m writing to inform you that further production will be set aside at this time. 
 
I want to thank each and everyone of you from the bottom of my heart for all the support and encouragement you have shown throughout this campaign.  It was great fun hooking up and talking with some of the old fans once again.  I have to say, Sierra fans are the greatest!
 
Also, I want to thank the Precinct team for their long hours and the many sacrifices they all made during our campaign.  It was a labor of love for sure!  I especially want to give two thumbs up to Tiny Castle Studios for the great job they did with the Precinct presentation.  Your hard work, sacrifice and belief in the project was inspirational.  It was great working with you all.
 
This is not the end!  Precinct will rise again!  It’s too good not to.   
 
Stay in touch!
 
Jim Walls 

8 New GTAV Screenshots

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Rockstar Games has released 8 new screenshots for their upcoming Grand Theft Auto V, which is due out on September 17, 2013.

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El Cucuy: The Boogeyman Announced for Halloween Horror Nights

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Universal City, CA – The age-old fear of “the boogeyman” comes to life at Universal Studios Hollywood in an all-new grisly twist, “El Cucuy: The Boogeyman,” as the latest in the lineup of award-winning “Halloween Horror Nights” authentically disturbing mazes opening September 20. Adding to the torment of “El Cucuy’s” grim and dark legend is an exclusive and chilling narration by Danny Trejo, one of Hollywood’s leading villain character actors.

In Mexico, “the boogeyman” is known as “El Cucuy,” a mythical ghost-monster touting pointed teeth and razor-sharp claws. Some believe it is an evil spirit which lurks in desolate caves and ventures into the pueblos late at night, lying in wait under beds, in closets and on rooftops in search of disobedient children. The legend began as a cautionary tale told by parents warning their children to behave or “El Cucuy” would prey on them. This generations-old myth has haunted children over the years as part of popular Hispanic folklore recited throughout Mexico, Latin America and the United States.

“I remember my mother telling me about ‘El Cucuy’ as a little kid and it freaked me out,” said Creative Consultant and Maze Narrator, actor/producer Danny Trejo. “I grew up with it and I told it to my kids, too. I can’t wait to check it out at ‘Halloween Horror Nights’.”

Trejo’s distinctive gravelly, gruff and gripping voice deftly narrates the legend through the eyes of the monster and malevolently morphs into “El Cucuy.” Maze-goers will follow Trejo’s ominous voice as it guides them into disturbingly gruesome sights ravaged and pillaged by the shape-shifting trickery of “El Cucuy” including the scene of a child’s birthday party gone horribly awry. Distressing maze chaos continues in sinister scenes which lure maze-goers through a family room, a child’s bedroom and closet where the merciless attack of “El Cucuy” is witnessed in pools of blood with lifeless bodies exposed to reveal gaping wounds; toys, stuffed animals and clothing are scattered about in the struggle. Maze-goers soon find themselves entering “El Cucuy’s” evil cave; a cavernous macabre of horror where muffled cries for help signal impending torment ahead.

“The ‘La Llorona’ maze we created last year was extremely well received by our guests and praised for its authenticity, so we’re excited to bring another infamous legend from Latino culture to ‘Halloween Horror Nights’,” said event Creative Director John Murdy. “At its core, this legend is even more horrifying than ‘La Llorona’ because ‘El Cucuy’ is known to take on the form of trusted adults like a police officer or your grandmother as a way to approach victims so it’s the perfect subject matter for a maze. When I was writing the maze story line, I pictured Danny Trejo as the voice of the monster, so we’re thrilled to be working with Mr. Trejo to bring the terrifying legend of ‘El Cucuy’ to life at ‘Halloween Horror Nights’.”

Trejo’s filmography includes an impressive lineup with starring roles in titles such as “From Dusk ‘Til Dawn,” “Heat,” “Once Upon a Time in Mexico,” “Machete,” and more recently, “Machete Kills,” the second in the Machete series scheduled for release on October 11, 2013. Trejo can also be seen in Universal Studios Home Entertainment’s upcoming Blu-ray release, “Dead in Tombstone,” starring opposite Anthony Michael Hall and Academy Award® nominee Mickey Rourke. The new action-packed movie is available on October 22, 2013.

Intro Video with Danny Trejo

Sound Blaster Tactic3D Fury Gaming Headset Revealed

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SINGAPORE – August 21, 2013 – Creative Technology Ltd today announced the Sound Blaster® Tactic3D® Fury gaming headset for PC and Mac, featuring SBX Pro Studio™ audio technologies. Priced at only US$59.99, the Sound Blaster Tactic3D Fury will be demonstrated for the first time at Gamescom in Cologne, Germany from August 21 to 25 at the Creative exhibit at Hall 9.1, B-042.

The Sound Blaster Tactic3D Fury gaming headset introduces a sleek new design to the Tactic3D headset family. The headset connects to a Mac or PC via USB with the Dual Mode USB adapter, and features a 3.5mm jack to enable connection to a mobile phone for calls and music playback. The included Sound Blaster Tactic3D Control Panel software suite enables gamers to customize settings to provide the most immersive and accurate 3D acoustic environment. It also enables saving of specific audio profiles which gamers can export and share with others. Proprietary Scout Mode technology empowers gamers to hear enemies from further away for a distinct tactical advantage. Powerful 40mm Full Spectrum drivers with frequency response of 20Hz ~ 20kHz deliver best-in-class audio quality.

“Riding on the positive momentum of our Sound Blaster Tactic3D range of gaming headsets, we designed the Sound Blaster Tactic3D Fury with a sleeker, even more comfortable ear cup design than the headsets that inspired it. With this great-looking, comfortable design and our completely customizable suite of sound and voice technologies, we’re unleashing the Fury as the best combination of gaming performance and value for the mass market,” said Long Chye Low, general manager of audio at Creative.

The Sound Blaster Tactic3D Fury gaming headset features breathable foam ear cups for extreme comfort and elimination of fatigue for long gaming sessions. With its detachable noise-cancelling microphone, the Sound Blaster Tactic3D Fury headset is also great for listening to music and movies from a Mac, PC, or smart devices.

SBX Pro Studio™ Sound and Voice Technologies
• SBX Surround – Creates unprecedented levels of audio realism by producing virtual speakers around, above and below the listener
• SBX Crystalizer™ – Ensures that every audio detail is heard by restoring the “highs” and “lows” that are compromised with audio compression
• SBX Bass – Dramatically improves the sound experience by expanding the low frequency tones
• SBX Dialog Plus – Intelligently enhances voices in games and moves for dramatically clearer dialog
• SBX Smart Volume – Address the problem of abrupt volume level changes in games by intelligently applying gain and attenuation to deliver consistent volume levels
• Scout Mode – Hear your enemies from further away and gain a distinct tactical advantage in combat
• VoiceFX – Enables alteration of voice with a variety of effects, which can enhance the tone of a voice, create interesting accents, or enable someone to sound like a different person
• Sound Blaster Tactic3D Control Panel – Save and share multiple TacticProfile audio preferences with your friends and teammates

Pricing and Availability
The Sound Blaster Tactic3D Fury gaming headset, priced at US$59.99, is slated for availability in October 2013.

For more information, visit soundblaster.com.

Iceberg Interactive and Amplitude Studios Announce Endless Legend

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Haarlem, The Netherlands – August 21, 2013 – Iceberg Interactive and indie developer Amplitude Studios have teamed up to bring gamers Amplitude’s largest scale project to date, the new 4X space-strategy game, Endless Legend. Players will explore, expand, exploit, and exterminate using a hero from one of eight civilizations as they uncover mysterious artifacts, assimilate factions, research magic and tech, and engage in full combat in their quest to dominate the universe.

Developer Amplitude Studios created an exclusive screenshot batch, giving fans of the genre and its community some first glances into the world of Endless Legend. Download the full screenshot batch HEREwww.iceberg-games.com/games/EndlessLegend/Endless_Legend_Town_View_Screens.zip

 “Creating a fantasy 4X game was a dream for all of us at Amplitude. The success of Endless Space and the support of our community have allowed to make this dream come true,” said Mathieu Girard, CEO of Amplitude Studios. “With respect toward great games released before us, we intend to set a new benchmark in creating a rich, immersive, thrilling, and accessible 4X strategy game in a new fantasy setting.”

“4X strategy remains a key genre for us, whether set in a sci-fi or fantasy setting,” said Erik Schreuder, CEO at Iceberg Interactive. “We’re very excited to continue our co-operation with Amplitude Studios and are certain that Endless Legend will be another flagship title, when it releases in 2014.”

Key Features:

  • Explore legendary lands with one of the eight civilizations available both in single and multiplayer, as you adventure through seasons, striving to discover the secrets of Auriga.
  • Expand beyond the unknown and send your heroes in every corner of the world to find mysterious artifacts to equip your troops, and assimilate powerful minor factions which will help you overwhelm your opponents.
  • Exploit every opportunity by researching new technologies and magical powers while collecting Dust, luxuries and strategic resources tradable on the marketplace.
  • Exterminate fools who defy you with a genuine combat system where terrain and your unit abilities are key to take the advantage over the enemy armies.
Story of Endless Legend:
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Endless Legend follows Endless Space, Amplitude’s first big splash as a studio and in the 4X genre. Endless Space launched on Steam for PC and Mac in July 2012 and sold around half a million units in its first year, while garnering critical acclaim, marking an excellent debut for the Paris outfit. Since the 2012 release, the studio has not only worked on expanding Endless Space with 4 free add-ons and an official expansion, but has also worked behind closed doors on new games set within the ‘Endless’ universe – the recently announced Dungeon of the Endless and in particular, their largest scale project to date: the 4x fantasy strategy game Endless Legend.

As was the case with Endless Space, Iceberg Interactive will fulfill the publisher role for the game, taking care of all sales channels (both retail and digital) except Steam (which Amplitude handles) and assisting with PR & Marketing. Endless Legend is currently in development and is slotted for a Spring 2014 release.Follow Endless Legend’s development via its official website and blog on amplitude-studios.com/.

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