Archive - 2013

Haunted Hollywood Sports 2013 Review

hsp-819100613 copy

About a week ago, my wife and I were able to head out to Bellflower, CA and attend the preview night for this year’s Haunted Hollywood Sports haunted event. Haunted theme parks and attractions have been on the rise in recent years  as businesses are seeing the money that can be made during October. Having visited most of the big name Halloween events over the years, I must say that Haunted Hollywood Sports offers up one of the most unique experiences I have ever been to.

We began our evening within Club Crimson, Haunted Hollywood Sports 18 and over lounge. There we were separated into groups to head out into the park. We were able to visit one maze, one killhouse and walked through one scarezone to get a feeling for the park as a whole. On the way to the first maze, we walked through the Carnival of the Damned scarezone.

hsp-807100613 copy

Carnival of the Damned

Like most theme parks out there, Haunted Hollywood Sports recognizes that clowns are just damn creepy, therefore one of their scare zones is based on the concept of an evil carnival. What the scare zone lacked in pure production value in the sets and budget, it more than made up for in its cast of monsters and performers. The first indication that we were entering the scare zone was the appearance of a contortionist performing a spider walk. This contortionist was able to get the group into the haunted house mindset just by “walking” past us, creeping people out. The other performers followed up with an equally good show, with the ringmaster and a “doll” being standouts. My wife really loved the ringmaster’s performance, both in the scare zone and while we were waiting to get into the first maze.

hsp-809100613 copy

Venom

The only walk-though maze we saw on our journey was Venom. Themed as a journey into an ancient temple, Venom had some of the most unique and unnerving features that either my wife or me have ever seen in a maze. I am used to entering these mazes in large groups, which has a tendency to ruin the immersion of the maze and takes away from my experience. We entered this maze in groups of four, so we were all alone in our progress and did not get any previews of what was coming by seeing it happen to someone else. The maze was incredibly tight fit for me to proceed through, which increased my tension. For my wife, who suffers from claustrophobia, it was almost too much to bear. For most of the maze, I had to progress almost by feel due to the dim lighting, and had no idea where the talent would come out at me from. The coup de grace, though, was the exit from the maze. Coming up to a small crack in the wall between two large, inflatable balloons, I realized that the only way out was to squeeze between the two balloons and proceed through to the exit. While I was uncomfortable with the tight fit, my wife was truly started to feel the panic set in.

While I can nitpick about theme or other parts, what matters to me the most is whether or not I had fun, and this maze was a blast for both me and my wife. While the maze had a couple of good startles to be found, it was the slow burn of the claustrophobic environments that really made the maze for me. Forcing us to squeeze between two inflatable walls (and for such a distance) to get out was truly brilliant and was something that my wife and I felt made the entire maze enjoyable and memorable.

hsp-702100613 copy

Voodoo Killhouse

Our last stop for the evening was going to the the Voodoo Killhouse, which was the one stop I was looking forward to all night. Haunted Hollywood Sports is unique in this type of attraction. Attendees to the park enter the killhouse in groups of ten, don a paintball mask and pick up a semi-automatic pellet gun. The participants are then lead through the maze, where they can fire their pellet guns at the onslaught of zombies that are coming towards the group. I had heard about this attraction, and was incredibly excited to see how this was pulled off.

My wife and I were put into the last group of the night. We grabbed our face masks, weapons, and then after a short tutorial on gun etiquette, we were off to shoot zombies. Initially, my gun was jammed, so I watched as my wife ran through the maze shooting zombies. The zombies, who are employees in protective gear and costumes, really acted the part. I saw the zombies react to weapons fire and hits, with some going down and not getting back up. I was able to clear the jam in my gun about half way through the maze, and that’s when the fun really started for me. In one moment, I walked through a door to see a zombie pop up on my left. Instinctively, I raised my weapon and fired three rounds into the zombie, and saw him stumble backwards. I was sold in that moment about this attraction and can’t wait to do it again.

When we exited the killhouse, my wife and I talked about it like little kids on Christmas morning. The killhouse isn’t about scares like the walk-through maze is, but about giving you a unique experience that you cannot get anywhere else. You do feel like you are being assaulted by a relentless wave of zombies, that you can actually shoot at with a pellet gun. You really need to try this, it’s awesome.

hsp-784100613 copy

*Editor’s Addendum – GamingShogun here, folks, wanting to tell you that I was able to personally-attend this attraction on Oct. 5th and was able to check out the rest of their experiences. The two shooting range-style attractions were excellent, with my favorite being the one where you are trying to defend a “nuclear football” from swarming hordes of zombies. There is a cool sideshow which runs three times a night featuring several of the park’s sliding monsters as well as some cool magic from Naathan Phan, who was a contestant on America’s Got Talent. Additionally, the two other killhouse attractions were excellent – even the zombie killhouse which used IR rifles instead of airsoft ones. My biggest issues with the park are that it needs to be a bit more “trip-conscious”, as there were a couple times that I tripped over a poorly-lit step, etc. Aside from that, I had an excellent time and can’t wait to return!

Final Thoughts

Like video games, the ultimate purpose of a theme park is to have fun. I think people have a tendency to nit pick these types of events, especially now that these are becoming much more frequent and expensive to get in. Haunted Hollywood Sports offers the killhouse attractions, which you cannot experience anywhere else, and that makes the park something to experience. When it all comes down to it, my wife and I had tons of fun at the Haunted Hollywood Sports event and I would head back to it in a second. You can find ticket information and more over at Haunted Hollywood Sports official website.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
[button target=”_blank” style=”” class=”btn_orange” link=”http://gamingshogun.com/gamingshogun-rating-system/”]Learn About Our Rating System[/button]

Image Gallery

Zan Headgear Airsoft Neck Protector Review (Airsoft)

69058-2

A person’s neck is often a vulnerable area while playing airsoft. Most masks, vests, and plate carriers don’t protect that area and those that do are usually bulky and uncomfortable. Enter the soft neck protection products. Usually made from neoprene, these protectors are meant to lessen the impact of high-speed, plastic BBs while also allowing your head to move freely. One such protector is from Zan Headgear. It is offered in both black and woodland camo color schemes and features a vented neoprene material that breathes very well. The neck protector fits around a wide variety of neck sizes, and is fastened in place by Velcro patches on the two ends.

In terms of protection, I had the unlucky “privileged” of being hit in the neck at least twice during a game day at Hollywood Sports in Bellflower. I was very impressed by the shielding qualities of the neck protector. While I definitely felt a slight sting, it was nowhere near the level I would have felt (and have in the past) without wearing it. To that end, I applaud Zan Headgear.

Unfortunately, the curved neck contour in the protector is a bit too “flat”, making it somewhat uncomfortable to wear while moving your head around. It always felt like there was too much pressure on my  neck while doing so. Also, the protector does not “fit” the neck, instead opting to drape down. This leaves space between your neck and the flange of the protector. Perhaps this is to help protect the neck? In my case, it just felt loose and I like all my airsoft gear to be nice and tight while I am running around.

Overall, the Zan Headgear Airsoft Neck Protector is a fair option for your airsoft gaming needs. However, I did find it to be uncomfortable for longer engagements. For all-day or MilSim play, I would recommend you look at more contoured options or, if that fails, a shemagh. The Zan Headgear Airsoft Neck Protector retails for about $10 dollars and is available at their online store as well as e-tailers like Amazon.com.

[easyreview title=”Zan Headgear Airsoft Neck Protector Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]
[button target=”_blank” style=”” class=”btn_blue” link=”http://gamingshogun.com/gamingshogun-rating-system/”]Learn About Our Rating System[/button]

Takedown: Red Sabre Review (PC/Steam)

takedown-red-sabre-screenshot-ME3050185311_2

There’s a time to run and gun, then there is a time to think and shoot. First Person Shooters are not all made the same, regardless of those who try to play them that way. Some are made for players to charge forward recklessly, popping from cover to cover and expending more ammo than in a Rambo movie. Others are designed with finesse in mind – you pick the perfect silenced weapon, watch the patterns of guards, only break concealment when absolutely necessary and if at all possible clean up your mess afterwards. These are often referred to as strategy shooters and are often the bane of run and gun players. The strategists have no problem with a level taking hours to complete, breaking down the puzzle of enemy placement and movements, having to start over again and again because the enemy’s aim is true and shots are brutally effective. No healing over time, if you take one shot and live you are lucky, don’t expect to take a second and stay standing. For such serious strategy shooters Takedown: Red Sabre is the game for you.

Description:

Takedown is a thinking-person’s shooter.  The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing.  Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries.  Non-linear environments allow for multiple routes and tactics and add replayability.

In recent years, shooters have become homogenized.  There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.”  The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting.  To succeed in this game you need to take things slow, study your environment, and execute flawlessly.  If you get shot, there are consequences.  You won’t be hiding behind a wall waiting for your health to regenerate.  If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission.  Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand.  With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.

takedown-red-sabre-screenshot-ME3050185307_2

Gameplay modes include single player, co-op, and competitive multiplayer.  If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.

Features:

  • Fight Smart in Deadly, Close Quarters Combat – Players must think and move tactically, stay alert, watch, listen and choose wisely while setting up their squad for the perfect shot.
  • Tackle Engagements That Are Different Every Time – Nonlinear maps allow for multiple tactics and approaches to both attack and defense. Gamers must choose their gear to best execute strategy.
  • Out Think The Enemy – Gamers need to work closely and communicate well with their team to not only attack the enemy but to coordinate to secure multiple objectives.

Hands On:

I had recently been playing a very fun run and gun game, so when I first started playing Takedown: Red Sabre it hurt, a lot.  It took me a few tries to get out of the mindset of keep moving and shooting and into peek and sneak mode.  I quickly checked out my character’s equipment loadout so I would know what I was working with, then jumped into the first mission.  My entire team was dead in minutes.  Not good, I thought, maybe I just need to shoot faster.  Nope – dead again in minutes.  So then I increased my armor and gave it another chance.  I lived through the first shot but suddenly I was swarmed by enemies and down went my poor team again.  It was about this time that my mind said “hey dummy, maybe you should rethink what you are doing.  You can think right?”  Right.  So, I looked at the specs, my higher armor made it so that I was slower and made lots of noise moving, light armor was silent but one hit and you are toast.  All weapons have silencers available which help with quieter kills but make your barrel longer and harder to swing around doorways.  I made adjustments and moved in… and all the enemies were in different places.  Randomization, check.  It goes on like this as you learn the game’s make up, the strengths and weaknesses of the weapons, items and armor and which team member you want using what.  The game boasts realistic ballistic damage, weapon recoil, scope sway and collision issues such as barrels being forced up or down upon hitting walls or door jams.

takedown-red-sabre-screenshot-ME3050185312_2

All enemies are spawned at the beginning of a match in random placement with random weapon and armor, the environments are non-linear and the objective locations randomly spawn at possible predetermined locations at the beginning of the match.  Surfaces have penetration values so taking cover behind a wooden crate will have less effectiveness than a steel door.  If you manage to get lucky enough to just get shot in the arm your weapon handling will decrease, if you get shot in the leg your movement is effected.  The game strives for the greatest degree of realism possible with every level having a high replayability because of the complete randomization involved.  Ammo types comes into play and there is no HUD for kills or map location, just a small figure in the corner that lets you know if you are hit and whether you are standing or crouching.

If playing isn’t enough then you can even build your own killhouses using the Unreal 3 Engine and the Unreal Development Kit and release them upon the community.  On the same note the community can build killhouses and put them on servers to test your steel.  You can play the game multiplayer as well and see just how much your really need to work as a team to survive, no heroes allowed.

Last Call:

It is possible to go on ad nauseam with how much the folks at Serellan were striving to make this game as strategically challenging as possible while at the same time maintaining realism every step of the way.  If you get frustrated from dying in a game, this isn’t the one for you. The same goes if you like to run and gun through a shooter, then sit behind a crate to wait for your “shields” to recharge.  Takedown: Red Sabre prides itself in making you think beyond trigger reflex and giving you the closest thing to realism outside of a real SWAT team.
[easyreview title=”Takedown: Red Sabre Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Wasteland 2 Project Update

gvW3YP4

inXile Entertainment has posted up a new update for their upcoming post-apocalyptic RPG, Wasteland 2, as well as revealing a couple more screenshots of the game in its current build. You can find the full update here.

From the Update Post:

Hello fellow Rangers!

Chris Keenan here to talk about the most recent progress on Wasteland 2 and what to expect in the upcoming months.

We last spoke about skills in Update #20 in December of last year. Since then, our team has made incredible progress on all fronts. I can say, without a doubt, that we’ve been more efficient as a team than on any project I’ve ever worked on. Much of this has to do with a clarity of vision and getting feedback early and often to make sure we’re focusing on the most important things.

New Screenshots

Razer Teams Up With S2 Games to Launch Strife

Strife_Screen_03

CARLSBAD, Calif. – October 3, 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, today announced a partnership with independent developer S2 Games, creators of popular titles such as Heroes of Newerth, on its upcoming multiplayer online battle arena (MOBA) game, Strife.

To support the development and launch of the game, Razer has outfitted S2’s team with Blade laptops, along with other peripheral products, to demo Strife. S2 will also be exploring development opportunities with Razer’s critically acclaimed Switchblade User Interface and Surround software.

“We support all things gaming at Razer, and independent developers play a huge role in creating the landscape that fans around the world enjoy,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “S2 Games did a phenomenal job in helping to define the MOBA genre in its infancy, and it’s exciting to watch them take the next step in launching Strife.”

Strife will be the developer’s second MOBA title. The genre encompasses some of the most popular games being played at the moment, and S2 will be the first company to come out with a second-iteration MOBA title.

Through the partnership, Razer will be providing exclusive beta access to fans through its social media pages (https://www.facebook.com/razer and https://twitter.com/Razer).

“S2 Games is evolving the MOBA genre, and doing so requires partnering with other leaders in their field,” said Marc DeForest, Chief Executive Officer of S2 Games. “Razer’s innovative prowess makes them a perfect development partner for us.”

S2 is part of Razer’s Indie Development program, which aims to promote the gaming industry by offering a special discounted price on our new Razer Blade Pro Gaming Laptops. To learn more, go to http://www.razerzone.com/creativepro.

Galileo Remote Armature for iPhone Pre-Orders

2012galileo-white-hires

SANTA CRUZ, Calif. – October 3, 2013 – Motrr, led by the designers behind the Gorillapod™ line of innovative camera tripods, is pleased to announce the pre-order availability of the Galileo Bluetooth and Galileo 30-pin for iPhone now through the end of October. Galileo, a revolutionary iOS-controlled robotic iPhone platform with infinite spherical rotation capability, brings a world of photo, pano, and video possibilities to iPhone owners.

“We are thrilled to release Galileo, a device platform we hope will inspire creativity and allow for more immersive experiences with people from anywhere in the world,” says Jasper Eisenberg, Marketing Manager at Motrr. “Motrr’s mission is to transform the way we communicate with each other and with the world around us. With an entirely new dimension of control, everything from video calling, time-lapse photography, cinematography, and spherical imaging get way more interesting.”

With applications in areas of photography, cinematography, social networking, video conferencing, baby monitoring, remote learning, and more, Galileo gives iOS devices endless possibilities of remote-controlled motion. Using Galileo, your iPhone, and the Sphere app you are one tap away from capturing amazing spherical panoramas. You can also easily set pan and tilt controls for Galileo locally to create dynamic time-lapse sequences. With a second smartphone, tablet, or web browser, you can control Galileo remotely to monitor your home with one-way video, or enjoy an immersive 2-way video calling experience. Just swipe your finger on your device and Galileo responds, orienting itself in any direction. Finally, you control what you see.

How will you use Galileo?
With the Motrr Software Development Kit, app developers are integrating Galileo motion controls into their apps. This is essential for expanding the platform and providing new and meaningful experiences for our users. Popular use includes:

  • Video calling and conferencing – use Galileo to orient your phone in any direction so you can actually control what you see
  • Baby monitoring – see what you want to see, not what the nanny shows you
  • Remote learning – follow professors around the classroom; see who is asking questions
  • Time-lapse photography – create dynamic time-lapse sequences and beautiful 360° panoramas; Galileo features a standard ¼” tripod mount
  • Cinematography – shoot interesting transition shots, pan and tilt simultaneously, and create dynamic scenes
  • Real estate photography – record 360° spherical virtual home tours with ease

App Image Strip

New Galileo owners will be able to download and experience a number of Apps including:

  • Motrr Live – Video call your friends and family quickly and easily with Motrr Live. Connect to Galileo and transform your iOS device into a remote control video camera.
  • Sphere – Use Sphere with Galileo to create seamless, immersive 360° photo spheres.
  • AirBeam – AirBeam for Galileo turns your iOS device into a real-time audio and video monitoring system that you can orient in any direction using Galileo.*
  • TimeLapse  – TimeLapse is the professional choice for creating time lapse sequences. Use with Galileo for precision control and hands-free image capture.*
  • RecoLive MultiCam – Expand your talents as a director with RecoLive MultiCam. Setup your shots with Galileo and swipe your finger on the screen to reposition the cameras.*

*Apps are available for an additional fee.

The Galileo 30-Pin is compatible with iPhone 4/4S, iPhone 3GS and iPod Touch 4th generation. The Galileo Bluetooth works with iPhone 5S, iPhone 5C, iPhone 5, iPhone 4S, and iPod Touch 5th generation. Both Galileo versions are available for pre-order for 10% off the regular price of $149.95 at www.motrr.com.  Use code “galileoten” to pre-order. Galileo will first ship to pre-orders at the end of October and will be available for sale starting in November.

New Call of Duty: Ghosts Squads Trailer

COD Ghosts_Something's Burning

Activision and Treyarch have released a new trailer for Call of Duty: Ghosts, showing off the “Squads” multiplayer experience.

About Squads:

Squads introduces a whole new level of competition to Call of Duty: Ghosts. Combining the unrivaled Multiplayer experience with cutting edge AI, Squads lets you play a variety of new game modes with your customized squad-mates. Play solo against another player and their squad, or cooperatively with friends, competing versus an AI-controlled squad. Best of all, the XP earned in Squads is directly connected to your Multiplayer progress!

Trailer