Archive - 2013

Company of Heroes 2 Content Update Coming Next Week

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November 4th, 2013 — Critically acclaimed RTS game Company of Heroes™ 2 will see a free update called ‘Turning Point,’ on November 12, 2013. This update will include a host of free content, including items created by and for the game’s passionate community.

‘Turning Point’ includes:

  • World Builder

This highly requested community feature enables players to design and share their own epic multiplayer maps for Company of Heroes 2

  • Two New Multiplayer Maps

The game’s multiplayer roster is being bolstered with two additional multiplayer maps, the industrial ‘Rails and Metal’ and urban ‘Lazur Factory’

  • Four New Multiplayer Commanders

Four new Commanders, two per faction, are being introduced into the game’s multiplayer and skirmish modes. One Commander from each faction was designed by members of the Company of Heroes 2 community during a visit to Relic this summer and will be available via registration at www.companyofheroes.com.

“We are excited to provide such a large content update to Company of Heroes 2 players,” said Greg Wilson, Executive Producer at Relic Entertainment. “We are particularly proud to offer our community the much sought-after World Builder and are hoping to provide Steam Workshop integration and other mod features in the near future.”

Further information on the ‘Turning Point’ update’ will be detailed on the relaunched www.companyofheroes.com website throughout this week. The company also announced that a sneak peek at the new maps will be demoed live on Relic Entertainment’s Twitch TV channel tomorrow, November 5, 2013, followed by a preview of the community requested World Builder on November 6.

For more information, please visit www.companyofheroes.com.

Call of Duty Ghosts Pre-Launch Infographic

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To celebrate Call of Duty: Ghosts shipping to retailers tomorrow, Activision and Infinity Ward have shared a little “It’s Call of Duty Time” infographic. Click on the thumbnail below to embiggen!

Konami Details the Metal Gear Solid V Experience

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EL SEGUNDO, CA – November 4, 2013 – Konami Digital Entertainment Inc. has released details for METAL GEAR SOLID V, the two-game experience comprised of METAL GEAR SOLID V: GROUND ZEROES and METAL GEAR SOLID V: THE PHANTOM PAIN.

METAL GEAR SOLID V: GROUND ZEROES will launch Spring 2014 as a prologue to the events leading into METAL GEAR SOLID V: THE PHANTOM PAIN. This prologue brings all of the hallmarks of the renowned franchise in a concentrated story mode that guides players into the new gameplay mechanics against the backdrop of the expansive METAL GEAR SOLID universe.

METAL GEAR SOLID V: GROUND ZEROES features new advances made possible by Kojima Productions’ FOX Engine, such as radical new game design, day and night cycles, and weather conditions that will all dynamically affect gameplay. The missions are designed to ease players into the new control and gameplay advances that will be an integral part of METAL GEAR SOLID V: THE PHANTOM PAIN.

The METAL GEAR SOLID V: GROUND ZEROES storyline follows the series’ hero, Big Boss, as he infiltrates a remote Cuban prison camp on a rescue mission, all while trying to remain undetected. Explosive plot lines develop quickly as he finds himself on behind enemy lines with little options for help.

METAL GEAR SOLID V: THE PHANTOM PAIN will pick up where METAL GEAR SOLID V: GROUND ZEROES leaves off and will plunge players into a new breed of open-world stealth action, featuring deep story arcs and dynamic gameplay as expected of a canon chapter in the METAL GEAR SOLID series. Both titles will be released for PlayStation®3, PlayStation®4, the Xbox 360 games and entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, highlighting the groundbreaking capabilities the FOX Engine brings to current and next generation consoles.

“The advanced capabilities of the FOX Engine are allowing me to express the story of METAL GEAR SOLID in a new way,” explained Hideo Kojima, Creator of the METAL GEAR SOLID series, and head of Kojima Productions. “There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential, allowing them to fully benefit from all that the new game offers. As such, METAL GEAR SOLID V: GROUND ZEROES has been designed to introduce key elements, while setting up the events of METAL GEAR SOLID V: THE PHANTOM PAIN.”

METAL GEAR SOLID V: GROUND ZEROES will be released in Spring 2014 on PlayStation®3, PlayStation®4, Xbox 360 and Xbox One systems. The game will be available in retail stores nationwide on current generation systems for the MSRP of $29.99 or via download for $19.99. For PlayStation®4 and Xbox One, the game can be downloaded for $29.99 suggested retail price.

Best Halloween Attractions of the 2013 Season

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Each year, we at the site go into full-on Halloween mode for the entire month of October. Actually, our season began earlier this year with The Empty Grave’s early August launch. After each season, we like to take a look back and rank our favorite haunted attractions by various criteria. Here is the list of haunted attractions we got to visit this season as well as our awards!

Haunted Attraction Reviews 2013

Best Value

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Big Worm’s Sherwood Scare Home Haunt – This small home haunt located in Northridge, CA has some excellent narrative elements throughout its haunted house as well as a great deal of production value. Plus, you get to give $3 dollars to a good cause of fighting CF – just look out for the “man in the lake”!

Most Scary

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Universal Studios Hollywood’s Halloween Horror Nights – Universal Studios might not have been quite the behemoth of scare that it was last year, but it still brought the terror in several of their well-produced mazes such as Evil Dead: Book of the Dead and Insidious: Into the Further. Their handling of these IPs was masterful and they made me jump several times during our visitations. For that, I am calling Halloween Horror Nights the “Most Scary” haunted attraction that I visited this season.

Best Monsters

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Knott’s Berry Farm’s Halloween Haunt – The monsters of Knott’s Halloween Haunt have been in the scaring business since the park began its haunted event in 1973. A great deal of these monsters spend the other 11 months of the year continuing to perfect their talents at gatherings and impromptu rehearsal sessions. Many of them even create their own characters and personalities to bring to bear against the park guests and we salute their dedication and talent. Unlike some haunts where the talent feels robotic, Knott’s monsters are dynamic and truly scary.

Best Set Design

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Reign of Terror Haunted House – We ended up doing a night of home haunts and other attractions we usually don’t get to reach in North LA County and I am so glad we did. The Reign of Terror haunted house in Thousand Oaks, CA features some truly amazing set design which makes guests feel like they are actually in the various sets found throughout the large attraction space. From the amazing textures on the walls to the creative use of animatronics built into the sets, the Reign of Terror is hauntingly-beautiful.

Best Overall Haunt Experience of 2013

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The Los Angeles Haunted Hayride – This year, the LA Haunted Hayride once again gave Southern California something that it simply doesn’t have: A Midwestern Halloween carnival (with substantially higher production value). Aside from the frightfully fun hayride experience, guests can find delicious carnival eats as well as a talented cast of monsters and even ghost hunter presentations, fortune tellers, and a creepy walk-through maze, all set in the lonely and dark woods of Griffith Park’s “Old LA Zoo”.

VisionTek R9 280X Review (Hardware)

r9-280x-61dOVisionTek’s Radeon R9 280X is out on the market and we got the chance to take a look at one. Sharing the same card architecture as the Radeon 7970 family of GPUs, the Radeon R9 280X is basically a 7970 that has been optimized for performance.

The VisionTek Radeon R9 280X Video Card features 1 DVI, 1 HDMI and 2 Mini display port connections and supports AMD’s Eyefinity multi-display features.

Visually, the VisionTek R9 280X isn’t a huge monstrosity of a video card. It features an attractive design with a red outer shell that covers up its heat pipe cooling system. Responsible for cooling the video card are two cooling fans with special, curved fan blades to move more air at lower RPMs. The VisionTek Radeon R9 280x is powered by way of a 6-pin and 8-pin power ports and it is recommended to use at least a 750 Watt power supply.

Installing the video card is a straightforward process, and the size of the VisionTek R9 280X makes it easy to get into even cramped PC gaming chassis.

Up Next: Specifications

PAC-MAN and the Ghostly Adventures Review (Xbox 360)

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Namco Bandai was kind enough to send over a copy of their new PAC-MAN and the Ghostly Adventures for the Xbox 360. PAC-MAN and the Ghostly Adventures is platformer based on a children’s show of the same name. In it, PAC-MAN must take on the evil forces of Betrayus to save the city of Pacopolis!

Throughout the journey, PAC-MAN can be granted special, elemental powers to battle his foes – such as fire or ice-based abilities. These help break up the platforming and allow the titular character to actually be able to do some damage. The overall level design is colorful and decent – especially once you break free of the more tedious, early levels that the game puts your through. Weirdly, PAC-MAN takes on many different forms that I had not been aware he was able to do so (e.g. a giant boulder). The whole game feels a bit to me like a strange “trip”, if you get my meaning, but I think the kiddies will dig it a lot.

In a cool bit of Halloweeny goodness, the character of PAC-MAN is actually found to be somewhat disturbing in the game. I remember as a kid simply putting quarters into the arcade machine and happily-making the little yellow guy eat pellets and ghosts. Seeing him in 3D and hearing the dialog about him planning to eat his opponents borders on the macabre. But, I digress!

Overall, PAC-MAN and the Ghostly Adventures is a decent 3D platformer geared towards young kids who are fans of the TV show. It doesn’t tread any new ground in the genre but competently handles what it sets out to do. The game is available on both the PlayStation 3 and Xbox 360 platforms, and there is also a version out there for the Nintendo 3DS.

[easyreview title=”PAC-MAN and the Ghostly Adventures Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]
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How to Survive – A Review (XBLA)

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Zombies have become one of the gaming industries’ go-to villains these days. It seems like zombies have supplanted Nazis, aliens, and Communists as the number one thing to kill (again). Well, that brings us to EKO Studios and 505 Games new game on XBLA, How to Survive. With what boils down to be a game that is a mash up between Lost, Dead Island, and Hitchhiker’s Guide to the Galaxy, How to Survive is entertaining enough for the few short hours that it lasts to recommend to fans of the zombie genre. With an isometric view of the action, decent crafting system, and “need” bars to represent your body’s requirements, How to Survive comes out as a average yet solid zombie game in the great mass of zombie games that are available to you.

Story

How to Survive begins with you selecting one of three characters, each falling into the three generic archetypes for these types of games; ranged expert, melee expert, and tank. You survive a plane crash and wake up on a strange island, surrounded by corpses. The player then meets the first survivor, who starts to fill the player in with what is loose on these island; zombies. You are then tasked with located the parts and other survivors in order to get off the island with your brains intact. The rest of the story for How to Survive is pretty much just you, running around an island with unlimited amounts of zombies, trying to either collect items or talk to people to move onto the next island, with the ultimate goal to escape.

How to Survive starts you off with very little story, then proceeds to not build on that for the rest of the game. Part of what makes zombie games or other media so enthralling is that the zombie story line gives the developers and writers the chance to build great personal narratives for their characters. These personal narratives come from the fact that the zombie apocalypse is more of a slow burn catastrophe rather than something that has an intelligence behind it that is hellbent on destroying the characters. How to Survive does not take this into account and never really develops the players’ characters much more then someone who is driven to get the hell out of the area.

The only person in the game with any type of personality is Kovac, the oldest survivor on the islands that has developed a self help book from which the game gets its title. Voiced as a hardened Russian, Kovac helps the character through a series of tutorials that are scripted like reading a Zombie Survival Guide for Dummies. These guides are done in a very similar vein to the Hitchhiker’s Guide to the Galaxy, giving out information without really taking itself too seriously. I, personally, liked the sense of humor of this character and these guides, but they did not add anything to the overall story line nor really feel like they belonged in the game at all. It was a nice attempt by the developers to get some humor into the game, but it would only appear in these sections and never carried over to the rest of the game.

Game Play

How to Survive falls into the twin stick, isometric shooter genre with most of its game play elements. The player controls the movement with the left stick and the aiming of the character with the right stick. This allows you to move in one direction and fire off rounds into another. It took me a little while to get used to it, but once you do it feels pretty good. You also have a sprint button to use when things get out of hand. You can only sprint for a short period of time before the bar runs out, but it is enough to get you out of most jams. Items that you have found can be used from the main screen if they are hot keyed and ready to go. You better give yourself some room, though, before you use that healing pack since it does take time for it to work.

Items can be found all over the islands as you progress through the game. Most of these items are materials that can be used in How to Survive’s crafting system to make better items, while others make the job much more manageable. Crafting will require certain materials, blue prints and work tables to complete, but these are easily located throughout the games, and the islands are fairly small to begin with, so walking between points doesn’t take too long. The crafting system works well to a point, but becomes redundant once you have crafted a solid weapon to kill zombies with. There isn’t any reason to make the bigger and badder guns in the game, when a trusty rifle will take care of most things with one, satisfying shot.

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Other materials that are found help you survive the island, like bottles, fruit, and safe houses. These come into play with the character’s three needs: thirst, hunger, and sleep. You will have three bars near your health that will progressively decrease over time. During your forays into the wild, you will have to keep an eye out for wells, collect and cook food, then take naps in safe houses to keep up your strength. Nice idea, but like the crafting system, with a few points in the skill trees these become insignificant and forgettable. Whenever you do need to take a nap or get a drink, the resources are never too far off.

How to Survive also has a diurnal game play element that players need to be aware of. As night falls on the island, the tougher monsters come out to try to eat your face. These monsters look more like feral zombies then the other zombies on the island, and are much tougher and faster creatures. The good news is that these creatures fear the light, and you have a flashlight. Keeping them at bay with the flashlight, then using a ranged weapon will take care of these monsters and allow you to continue to forage at night.

Aesthetic

How to Survive is set up with an isometric view, which can be troubling at times. You will loose your player behind certain landscape items, and if you are surrounded, it becomes a headache to see what you are doing or where to run to safety. The character and zombie designs are very generic, and the special zombies seem to be borrowed from other games. There are fat zombies that will blow up ala Left 4 Dead, and the special zombies that come out at night remind me of some creatures from the Resident Evil series.

The music and voice acting does the job without winning my heart, nor making me reach for the mute button. Kovac is voice acted a little over the top for my taste, but it fits in with the aesthetic that the developers were aiming for with the survival guide humor. When it comes to the sound design, this switch in atmosphere just doesn’t quite work out for me, and feels out of place with the rest of the tone. I think I would have preferred the developers to choose one path for their voice acting and story tone, then try to ride the line between humorous and serious.

Final Thoughts

How to Survive is a fun, decent game that will only be in your mind for a few, short hours then become forgettable once you finish it. With so many zombie games on the market, it just makes it hard to justify spending $15 on this game, unless you are an absolute fan of the genre and need a new zombie game. For $5 more, I would recommend buying State of Decay over How to Survive, both for the better story line and the refined game play elements. It’s not that How to Survive is a bad game, far from it, it’s that it is just not a great game. How to Survive falls into the mediocre pile for me, mostly for it’s lack of a compelling story line and it’s half-hearted attempt at humor. If you absolutely need a new zombie game and can’t wait until Dead Rising 3, then pick up How to Survive, it will entertain you for a few hours. How to Survive is available now on XBLA for $15.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Live Action Remake of Dead Island Trailer

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November 1, 2013 — In 2011, Techland captivated the video game world when it released what is widely considered the greatest video game trailer of all-time for the relatively unknown at the time video game Dead Island. The trailer was viewed over 2.5 million times in the first five days and received universal praise from gaming and mainstream media outlets.

An All-new video game short, which comprises a shot–for-shot, live action adaptation of the beloved trailer, is now live on Machinima.  Featuring the same iconic music, the production team matched the emotion and action of the original down to the smallest detail.

Live Action Trailer

Reign of Terror Haunted House Review

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The folks behind Reign of Terror are back at it again this year and we were lucky to be able to experience their haunted house last week. Located above the Gold’s Gym in Thousand Oaks, CA, the haunted house features a huge amount of real estate and some of the most awesome set design and build quality I have ever seen in a haunt. Tickets are reasonably priced at $15 dollars each and, after purchasing, we were ushered around the backside of the gym and up a rear staircase. Once on the second floor, we found ourselves in an Old West mining town with a variety of sets to see. There were water features, a saloon, a small mining cavern, and a great deal more. The catch to this is that all that was just the queue line!

Once we entered the caverns signalling the start of the actual haunted house portion of the experience, we just kept getting blown away. Reign of Terror has done such a great job of making you feel like you are in the set environments. A haunted house, mortuary, science lab, prison, and a other locales will grace your journey towards the exit – each have a unique look and feel. Walls are an important aspect to any professional haunted house. You can often times judge the level of technical skills a haunt has by how they dress them. Are they simply painted plywood or have they gone the extra mile and textured them? Reign of Terror is all about the technical and their texturing is terrific.

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Additionally, while there is a lot of monster talent roaming the maze, a great deal of the scares found within are animatronics-based. Usually, I have a big problem with this as it makes the attraction feel like one of those old-school carnival dark rides. Reign of Terror has done an excellent job at making them feel as organic as possible. There was even one animatronic jump scare that actually made one of our party scream a little (a large feat as we are all grizzled and jaded haunted house-goers from ‘wayback’).

Overall, the Reign of Terror Haunted House needs to be on your to-do list for next October. They are doing an outstanding job and should be commended for their efforts.

Address

197 N Moorpark Rd
Thousand Oaks, CA 91360

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Big Worm’s Sherwood Scare Review

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We had the opportunity to checkout some “home haunts” during our rounds this Halloween season, and were absolutely blown away by what the folks at “Big Worm’s Sherwood Scare” were able to create around their front and back yards. The basic theme of this haunted house is that all 64 kids attending Camp Sherwood went missing in 1975. After this event, the camp was closed – but, of course, recently re-opened. As guests of the camp, you get the chance to check it out and get more than you bargained for.

Approaching the home where Sherwood Scare is located, I was immediately impressed with the sheer length of the line to get into the attraction. This haunt has been highly-praised and we were so excited to get the chance to check it out. The attraction asks for a $3 dollar donation to the Cystic Fibrosis Foundation, so you can rest easy knowing that you are not only going to have fun but, also, give to a good cause. We were eventually ushered into the large cabin facade out front and sent towards what is usually the home’s back yard.

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Around the side of the house was a really cool effect of a campsite with smoldering campfire. There was a tent where you could see a projection of two girls’ silhouettes moving about and even hear them speaking to each other. It’s fairly innocent banter, except for the cryptic stuff about the “man in the lake”. Once inside the first “room” of the haunted house, we met one of the camp counselors who showed us a really cool video to set the stage for what we were about to see. It starts as a promo video for the camp and is “taken over” by two girls who are pleading to leave (the recorded over the tape, basically). From there, you are sent into the darkness of the haunted house.

While Big Worm’s Sherwood Scare has a number of talented monsters working its winding pathways, and the duration of the experience is quite good, taking us about six minutes or so to get through, what stuck with me most was how the event kept the story of the camp going throughout. The narrative of the world they constructed was clearly present throughout and the final meeting with the “man in the lake” was a direct callback to the introductory video we watched as well as the two girls in the tent talking about it.

Big Worm’s Sherwood Scare is a very well-crafted home haunt and we can’t wait to see what they bring us next year!

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Address

8856 Encino Ave
Northridge, CA 91325

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