Archive - 2012

Batman: Arkham City Armored Edition Coming to Wii U

BURBANK, Calif. – June 5, 2012 – Step into the Arkham action like never before! Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman: Arkham City™ Armored Edition for the Wii U™ system from Nintendo. Developed by WB Games Montréal the game delivers the same impactful story and gameplay of the award-winning blockbuster created by Rocksteady Studios, now with enhanced gameplay features made possible with Wii U and the Wii U GamePad™.  The game is scheduled for release holiday 2012.

Batman: Arkham City Armored Edition contains all of the content from Batman: Arkham City, including all available downloadable content, and introduces Battle Armored Tech (B.A.T.) Mode and the new Armored Suits for both Batman and Catwoman.  Fans can become the Dark Knight like never before with the upgraded battle suit that gives players an additional power-up by allowing them to build kinetic energy during combat.  When activated, players enter B.A.T. mode and dole out more damage than previously possible.

Batman: Arkham City Armored Edition harnesses the power of the Wii U system and the Wii U GamePad with features that allow fans to further immerse themselves in the role of Batman like never before,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment.  “WB Games Montréal evolved the incredible hit game by Rocksteady into a truly unique experience on Wii U.”

“WB Games Montréal is very excited to unveil the all new Wii U features we’ve created in Batman: Arkham City Armored Edition,” said Reid Schneider, Vice President and Executive Producer, WB Games Montréal.  “The new controller allows for a different twist on the Batman: Arkham City game, as players now have the power of the Batcomputer and gadgets in the palm of their hands.”

The Wii U GamePad provides instant access to the wrist-mounted Batcomputer throughout the game, allowing players to use the touch screen to seamlessly select objectives, choose their gadget, track forensic evidence, upgrade their gear, detonate explosive gel, and more, all while remaining immersed in the action. Additionally, all gadgets have been reimagined to utilize the power of the GamePad, offering an unprecedented level of accuracy when using the Batarang and scanning for clues.

Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players flying through the expansive Arkham City – five times larger than the game world in Batman: Arkham Asylum – the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Featuring an incredible Rogues Gallery of Gotham City’s most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to genuinely experience what it feels like to be The Dark Knight delivering justice on the streets of Gotham City.

For more information on Batman: Arkham City Armored Edition, visit www.facebook.com/batmanarkhamcity.  .

Star Trek Game Villains Revealed

LOS ANGELES, CA (June 5, 2012) – Paramount Pictures and leading video game publisher and developer NAMCO BANDAI Games America Inc. today gave fans the first look at the key villain to be featured in the upcoming Star Trek™ video game inspired by J.J. Abrams’ Star Trek (2009) film reboot. The announcement made at the Electronic Entertainment Expo (E3), revealed that a legendary lizard-like race known in Trek lore as “The Gorn” will play the destructive and villainous role in the video game releasing in early 2013. The co-op game is based on a standalone storyline that continues the adventure of iconic characters Captain James T. Kirk and Mr. Spock as they work together to stop the Gorn, an enemy race bent on conquering the galaxy.

“The Gorn are among the most iconic villians in the Star Trek universe and their role in this game certainly lives up to that persona ,” said Brian Miller, Senior Vice President at Paramount Pictures and lead game producer. “Kirk and Spock find themselves in an incredibly challenging amount of mayhem as they confront the Gorn throughout the game.”

More than just lizard-skinned foes, the Gorn are a blood-thirsty race determined to conquer the galaxy. A true military dictatorship, the Gorn are made up of billions of self-sacrificing warriors across thousands of colonies, each focused on the conquest of alien races. By utilizing their chaos-causing infectious venom, the Gorn seed mayhem and destruction as they destroy populations and deplete planets of their resources.

“Great villains give our favorite characters a chance to become heroes in the process of attempting to eliminate a powerful threat, and Star Trek fans have been eagerly anticipating the moment when the antagonists of the game would be revealed,” said Carlson Choi, VP of Marketing at NAMCO BANDAI Games America Inc. “This is one of those moments and we couldn’t be more excited to give gamers a glimpse at the challenges that lie ahead for Kirk and Spock.”

The Gorn range in size and abilities, infecting their foes with venom that can poison, cause hallucinations, and even kill. From the smaller infantry Gorn Rushers, to the larger Gorn Warriors and the massive Gorn Brutes, the Gorn provides a serious direct threat, while the wall-climbing Gorn females showcase the cunning for which this race is feared. Technologically capable and possessing the antithesis of Federation ideals, the Gorn pose a devastating threat to Starfleet, the Enterprise, and its crew.

With a storyline occurring after the events of J.J. Abram’s 2009 Star Trek reboot, the Star Trek video game puts players in the shoes of seminal heroes Captain James T. Kirk and Mr. Spock, inviting them to work together to take on the ferocious Gorn in this epic action adventure. Built from the ground up as the ultimate co-op experience, players are set on a journey of immense proportions across unexplored planets and enemy battleships with the latest 23rd century weapons and gear. Kirk and Spock’s complementary personalities result in the most fully realized and varied co-op experience for this console generation.

Under a license from CBS Consumer Products, the game is being developed by Ontario-based developer Digital Extremes (Bioshock 2, Unreal Tournament, Dark Sector, The Darkness II) with production being overseen by Paramount Pictures and a scheduled release in early 2013 for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC.

Attendees of E3 at the Los Angeles Convention Center June 5-7 can see a live demonstration of the Star Trek game and take photos in the Enterprise captain’s chair at the NAMCO BANDAI Games Booth # 1637 (located in the South Hall).

For more information on the Star Trek video game, please visit www.startrekgame.com and follow the game on Twitter at www.twitter.com/star_trek_game.

For more information about NAMCO BANDAI Games, please visit http://www.namcobandaigames.com.

Sleeping Dogs Screenshots from E3 2012

Square Enix has released some new screenshots from their upcoming crime-actioner, Sleeping Dogs (not to be confused with Ubisoft’s Watch_Dogs), lol.

Screenshots

Hitman Absolution E3 2012 Screenshots

Square Enix has sent out the official selection of E3 3012 screenshots from the upcoming Hitman Absolution – enjoy!

Screenshots

Nyko Reveals E3 2012 Products

LOS ANGELES – June 5, 2012 – Nyko Technologies®, the leading gaming peripherals manufacturer, unveiled their latest products at the Electronic Entertainment Expo (E3). A stalwart exhibitor at the game industry’s headline event, Nyko this year announced a bold new product line designed to enhance our experience with the evolving range of consoles, handhelds and mobile devices that today’s gamers enjoy.

“With the tablet evolving into a dedicated gaming platform, it becomes our duty to supply the gamer embracing these devices with the controls and functionality they are accustomed to,” said Chris Arbogast, director of marketing, Nyko Technologies. “At the same time we have introduced our Free Fighter arcade stick that caters to the fans of fighting games who need precision control and customization options.”

Nyko’s E3 2012 product line-up includes:

The PlayPad Pro is Nyko’s full-sized wireless Bluetooth® gaming controller for Android tablet devices. The controller features dual analog sticks, a d-pad, face buttons and shoulder bumpers for a console-style control experience on Android devices. Nyko’s complementary Playground app will offer backwards compatibility for other Android games and a variety of button-mapping features, including customized controller layout. The PlayPad Pro will be available at select retail stores nationwide Holiday 2012.

The PlayPad is a travel-sized tablet controller with dual analog sliders, and includes a collapsible tablet stand and carrying case for console-like precision gaming on the go. Like the PlayPad Pro, the PlayPad controller includes Nyko’s Playground app and works with any Bluetooth-enabled device running Android 3.0 or higher. The PlayPad will be available at select retail stores nationwide Holiday 2012.

The Free Fighter for PlayStation® 3 is an arcade-quality fight stick with eight face buttons, and a unique ambidextrous design for right or left-handed use. Compatible with all standard fighting games, the Free Fighter is made with authentic Japanese Sanwa® Denshi arcade-quality parts and includes an expandable base for comfort and security during lap-top use. The Free Fighter includes four fully customizable macro buttons for quick access to combos, as well as two variable speed turbo buttons for fast, slow or user-created tap speed. The Free Fighter will be available at select retail stores nationwide in September 2012 and will retail for an MSRP of $179.99.

The Power Grip Pro for the Nintendo 3DS is an analog slider controller case with extended battery. The hard protective case helps to prevent scratches and dings, and the ergonomic design provides optimal comfort and control. Gamers will enjoy the added control and functionality of the analog slider as well as triple the playtime. The Power Grip Pro for Nintendo 3DS will be available at select retail stores nationwide in October 2012.

The Power Grip for the PlayStation® Vita is an ergonomic grip with built-in rechargeable battery that enables a better hold on the Vita with controller-like grips and up to three times the battery life. The device snaps over the back of the Vita while allowing access to all buttons and the rear touch panel. The Power Grip for the Vita will be available at select retail stores nationwide in August 2012 and will retail for an MSRP of $29.99.

Nyko will also be showing off the latest versions of upcoming items in their Yo Gabba Gabba! product line including Muno Time—the singing, dancing alarm clock charging dock, and the Brobee Hip Pack, a fuzzy, soft carrying case for your handheld or mobile devices. Muno Time will be available at select retail stores nationwide in September 2012 and will retail for an MSRP for $129.99. The Brobee Hip Pack will be available September 2012 and will retail for an MSRP of $29.99.

All of these products will be on display at Nyko’s E3 booth located in the Los Angeles Convention Center, West Hall, #5000.

Razer Naga Expert MMO 2012 (Review)

When it comes to buying a mouse people often think “well this is just something my hand will be covering all the time, one is as good as another” and pick up whatever one is on sale or buy on brand recognition alone.  I have to admit, I was guilty of it myself: I have first gen G15 gaming keyboard, an amazing SyncMaster XL2370 monitor, and a hand built computer that has a 50 pound case designed to cool your computer like a car that has never overheated even here in the Nevada desert.  My mouse was $20, normally $25.  I used it for a long time.  When I came on board with GamingShogun, my Editor-In-Chief heard what I was using and immediately shipped me a Microsoft SideWinder X8 mouse (ed. note: I miss you Sidewinder team!) and I immediately realized why.  My gaming abilities went up immediately across most genres and I never went back to the old mouse.  Due to a back injury, I found myself using a wireless keyboard and mouse on a laptop to get some gaming done and that worked well enough but never was really that comfortable.  Also, in WoW I am a clicker which means I hit the number buttons with my mouse, which is a slower play style and in raids can mean the difference between win or wipe.  To sum this up, I have to pick and choose what I review in which part of the house and plan my gaming day around it.  If a game has too many keys, I rest my back a couple days then get up on my gaming rig.  Recently, some gaming mice have added a lot more buttons as well as software interfaces that interact with MMOs, making setup from macros to screen display a breeze.  Enter the 2012 Razer Naga Expert MMO gaming mouse.

Specs:

It is always good to get the specs out there so you know what we are working with and know nice and early if this product is likely to fit your needs.  Here you go, straight from the mouth of Razer!

Product Details:

The best-selling MMO gaming mouse of all time, the Razer Naga, is evolving to take the MMO games of the next generation head-on. Engineered for improved comfort and control, the all-new Razer Naga comes with optimized button placement, three interchangeable side grips to suit your personal grip style, and is powered by Razer Synapse 2.0.

  • 17 MMO-optimized buttons
    • Effortlessly access more spells, abilities, and macros with a total of 17 mouse buttons, including Razer’s revolutionary 12-button thumb grid. The new Razer Naga features 2 mouse buttons behind the scroll wheel to deliver better ergonomic control as you game.
  • Three interchangeable side panels
    • Three interchangeable side panels provide an optimized fit for different hand sizes and grip styles, ensuring maximum ergonomic comfort to last you through lengthy raids and grinds.
  • Razer Synapse 2.0
    • Razer Synapse 2.0 is cutting-edge intuitive proprietary software that functions as the Razer Naga’s brain – automatically syncing the gaming mouse to a cloud server to download driver and firmware updates, as well as save individual gamer settings without you needing to lift a finger. Specifically for the Razer Naga, Razer Synapse 2.0 capabilities will be expanded to store settings for a custom Razer in-game UI designed just for MMO players.
  • 17 MMO-optimized buttons (including 12 button thumb grid)
  • 3 interchangeable side panels
  • Razer Synapse 2.0 enabled
  • 5600dpi Razer Precision 3.5G Laser Sensor
  • 1000Hz Ultrapolling / 1ms response time
  • 200 inches per second max tracking speed
  • Zero-acoustic Ultraslick mouse feet
  • Approximate Size : 116mm/4.57″ (Length) x 78mm/3.07″ (Width) x 42mm/1.65″ (Height)
  • Approximate Weight: 134g/0.30lbs

Setting Up And Using The Software:

So part of the deal with the mouse for me was the it came with software, called “Synapse 2.0”, specifically designed to interact with your games and hardware – it works with several different Razer devices and is stored in the cloud. The reason for this is so that if you get the game set just the way you want it you can plug the mouse into another system such as your laptop, connect to Synapse 2.0 and all your settings are instantly downloaded to the system and ready to go!  This is one of the better uses of the cloud that I have seen and makes it so that you can match the game settings you are used to everywhere you go without the slightest trouble.  The interface is very easy and quick to set in the first place and includes the ability to create macros, so if your game does not normally support macros this software will or if you want macros of your macros this is a quick and easy way to do it.  I don’t like to use all caps in a story, yet alone with bold but this next statement is important.  ALL 17 BUTTONS ON THIS MOUSE ARE PROGRAMMABLE.  There are default settings for all of them, but you can even change what the standard right, left and wheel assignments are which is extremely rare in the mouse world.  It is a recent addition that I could see being heavily utilized in some games where one button may be assigned to movement instead of both.  One of the nice things about the software showed when I went into World of Warcraft to work on my Darkmoon dailies and the action items were automatically assigned to the number 3 button so that my standard mouse buttons are still available for movement and clicking on NPCs or items.  The entire default setup to WoW makes it so that if your actions are assigned to the right locations and macros you should never have to use the keyboard.  Here is a tutorial on setting up the Synapse 2.0 that showcases a lot of the features of the program because honestly a whole article, maybe two, could be dedicated to it alone.

[stream provider=youtube flv=http%3A//www.youtube.com/watch%3Ffeature%3Dplayer_embedded%26v%3DlDRjuG69u2I%23%21 img=x:/img.youtube.com/vi/lDRjuG69u2I/0.jpg embed=false share=false width=640 height=360 dock=true controlbar=over bandwidth=high autostart=false /]

Hands-On Time:

So here is where everything matters.  The mouse can look sexy, which it really does with light up side buttons, wheel and a logo that fades in and out, but function is everything when it comes to a mouse.  If the software setup is there but the mouse doesn’t read movements or clicks well then it becomes a USB toy you stick aside to look pretty.  The first game I hit with it was WoW since, when it comes to MMOs, this one is the monster.  As I mentioned before, it assigned a button for additional actions automatically and if you looked at the video above you saw that it also has a default interface setup that when I checked it out looks a lot like a raiding setup and makes more sense than how I had them before.  It was startling how different it was but once I got used to it I liked it. Just be prepared, it places your action bars right in the middle in front of you instead of on the sides which makes it easier to keep an eye on cool downs while fighting as well as placing buttons closer together for faster clicking if you need to do it.

The real sweetness of this mouse is the easy elimination of keyboard clicking as, with 17 programmable buttons, you can easily be almost 100% mouse-played.  Everything that is done with the keyboard can assigned to the mouse or a little bit of the interface clicking so that a person who has any disability that makes having a keyboard or laptop on their body or limited to one hand can do everything after the start up of the computer with just the mouse.  I went into a battleground in WoW and was amazed by how much better my game became while only using my Razer mouse.  There are, however, two possible drawbacks to this feature:  your right hand might become much stronger than your left and you may find yourself snacking more because your left hand is completely free.  I was drinking a beverage through the whole battleground with my left hand while my right hand was tearing up the enemy and causing players to try to scatter.

One of my first concerns with the Naga’s array of buttons is that they might have been too small.  I have huge, meaty hands (ed. note: The hands of a titan!) that could easily hide any mouse in my palm.  How would my big, sloppy fingers hit all 12 of those side buttons cleanly?  I figured at worst I would use the first 6 buttons to start with and then use the “training stickers” provided by Razer to train my fingers to hit the right buttons.  What I realized was that I didn’t have the problem I expected, possibly because my hands are used to the small buttons of phones, but the important thing was I easily and quickly used all 12 of them on the battlefields.  It didn’t take my hand long to create a muscle memory for my thumb to know where the buttons were and my mind quickly connected my thumb location with certain attacks so that I was constantly just moving my thumb.  I did find I had to get used to a slightly lighter hold on the mouse than I was used to but I adjusted to that quickly.  I would click on an enemy with the left button, hit the Charge button on the side then I rotated through the side buttons with my thumb.  I even tested button mashing and it worked pretty well since the buttons are close enough actions which had finished their cool downs went off.  If you have spells or actions that share a cool down assigned to the same row of buttons then you know that when you hit a button in that section when you are first learning that you will either pop the spell you want or one like it.

Testing On Other Games:

I am a die-hard fan of FPS and MMOs, I can almost at any given time be found playing one of these.  Even if the Synapse 2.0 software isn’t designed to interact with the particular MMO (yet) the default settings are usually perfect for the games already.  If it isn’t, you can open Synapse 2.0 and create a group of assignments and settings specifically for the game, title it, and load it before playing.  It will all be saved on cloud too so you can save settings for every game you play and have them follow you wherever you might game which is particularly handy with browser based games so that you can load it when you are playing on other people’s systems.  Have mouse, will travel.  I tested the mouse in the beta for an upcoming game called Heroes And Generals, a nice looking FPS, and the multiplayer for Homefront on OnLive for starts and the responsiveness was terrific giving me flawless movement while at the same I was firing off rounds with razor sharp aim.  I started to lose track of time even more than usual because I loved the performance of the mouse and how quickly I could change weapons between the Naga’s responsiveness and it’s dual ways of changing them between the wheel or the buttons on the side.  But I had to get some time in on Diablo 3 with it which had been eating up a lot of my recent time.  There is no software for this yet but, let’s face it, there aren’t a whole lot of keyboard buttons necessary for it to start with so the buttons on the side cover all the moves and have room to spare.  I tested it on other games as well and always have great, smooth movement and great use of the mouse with the default assignment to the side buttons.

Design Diversity:

On my rig I have had two mice hooked up because I am in love with my gaming mouse and my wife has never found them appealing.  So whenever she is on my system, such as when she proofreading my articles, she uses a standard ergo mouse.  When I plugged in my Razer Naga I found I was having some issues because it was competing for signals with the ergo mouse.  Once the ergo mouse was unplugged it was smooth city all the way and brought up another great feature of the mouse.  The Naga comes with three interchangeable sides so you can make it feel like an ergo mouse or you can make it feel like a gamer mouse within a couple of seconds.  So, if you are playing on someone else’s system, such as a spouse or parent, you now have a mouse that will serve your gaming desires but convert back to the ergo mouse they may be used to.

 

Last Call:

Razer products have always dependable and there is a reason the Cult of Razer exists.  Razer is not just a sexy line of products they are dependable, durable (I forgot to mention the parachute cord nylon cable cover found nowadays on most Razer products) and are truly designed with the player in mind.  When the Razer 2012 MMO Expert Gaming Mouse was designed, it was designed with consumers from the casual gamer to the expert in mind.  You can practically plug and play or you can change every little detail manually to make everything just-so.  Once you have it all set up, it is saved on cloud so you can use it anywhere you go.  Let’s face it, $80 is a very affordable price for a gaming mouse these days – but, when you consider all this mouse does, it is a great deal!

Razer is also at E3 2012 in grand fashion so make sure to stop by Booth 5422 or just keep an eye out for their giant logo.  They are notorious for great swag too!

 

Disney Epic Mickey 2: The Power Of Two Release Date

BURBANK, Calif. – (June 5, 2012) – Paint and thinner will once again alter the universe on November 18, 2012 as Disney Interactive announces the launch date for its highly-anticipated action adventure game “Disney Epic Mickey 2: The Power of Two” at the Electronic Entertainment Expo (E3 Expo). In celebration of the newly revealed launch date, industry luminary Warren Spector and Disney Interactive’s Junction Point are showcasing never-before-seen areas of “Disney Epic Mickey 2: The Power of Two” and an exclusive exhibit presented by D23: The Official Disney Fan Club at the Disney Interactive booth (South Hall #1001) at the E3 Expo will feature artifacts from the Walt Disney Archives that pay tribute to characters featured in the video game.

“Our fans have told us how eager they are for a sequel to ‘Disney Epic Mickey’ and I’m happy to be able to reveal the launch date for “Disney Epic Mickey 2: The Power of Two,” said Warren Spector, creative director and vice president, Junction Point. “I think players are going to be excited by the new areas of the game being revealed at E3 where they will need to determine who their friends really are as they team up Mickey Mouse and Oswald to restore balance in Wasteland.”

E3 Expo attendees will have the opportunity to experience “the power of two” as Mickey Mouse and Oswald join forces for the first time to overcome obstacles in a game level inspired by the classic 1937 Silly Symphonies cartoon, “The Old Mill.” Players will also engage in a heroic struggle to save Wasteland as they battle a giant animatronic blotworx dragon modeled after the Pete’s Dragon Float from “The Main Street Electrical Light Parade,” long a fan favorite at the Disney theme parks.

Additionally, attendees that come by the Disney Interactive booth will have an opportunity to browse an exclusive exhibit of artifacts from the Walt Disney Archives, some on public display for the first time ever, from Disney’s rich 80+ year history. From Oswald the Lucky Rabbit and Mickey Mouse, to Gremlin Gus and Clarabelle Cow, the exhibit will pay tribute to beloved characters featured in “Disney Epic Mickey 2: The Power of Two.”

“Disney Epic Mickey 2: The Power of Two” returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions. But for the first time, Mickey and Oswald will join forces as true partners – Mickey with the magical paint brush that allows him to wield paint and thinner, and Oswald with a powerful remote control that allows him to command electricity. This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players dynamically tackle different challenges in order to explore all possibilities and storylines, but with consequences for their chosen actions.

Development for “Disney Epic Mickey 2: The Power of Two” for the Wii™ system from Nintendo, Xbox 360® video game and entertainment system from Microsoft, and the PlayStation®3 computer entertainment system is being led by Disney Interactive’s Junction Point. Supporting the latest technology, the game will also feature full support for the PlayStation®Move motion controller. “Disney Epic Mickey: Power of Illusion” for the Nintendo 3DS™ hand-held system is under development by critically-acclaimed developer DreamRift, in collaboration with Junction Point. The games are currently unrated by the ESRB. For more information, go to www.disney.com/disneyepicmickey.

The Dark Eye – Demonicon Teaser Trailer

Ridgewood, NJ, June 5, 2012 – Today Kalypso Media is pleased to release the first teaser video for The Dark Eye – Demonicon, their upcoming action-RPG for current-gen consoles and Windows PC. In the new teaser video, unspeakable horrors terrorize the populace while great armies align for battle. Kalypso will release The Dark Eye – Demonicon in early 2013.

Trailer

Wargaming.net Announces Global Wargaming Service

5th June 2012 — Wargaming.net, the award-winning online game developer and publisher, today announced that the company’s MMO war series, which includes World of Tanks, World of Warplanes, and World of Battleships, will unite under an integrated, worldwide Wargaming.net Service scheduled for release later this year.

Wargaming.net Service will be the epicenter of a battle-centric gaming universe that will gather the series under a single portal – www.wargaming.net. With the introduction of Wargaming.net Service and its renovated website, players will receive unified Wargaming.net IDs that will provide instant access to all their games and services; as well as any partner or fan websites.

The new service will inherit the Wargaming.net URL, while the corporate website will transition to Wargaming.com. The corporate site will share the company’s latest news, game updates, job opportunities and more.

Key features of the globally integrated Wargaming.net Service, will include:

  • One Destination: The portal will give gamers one-stop access to all three titles and showcase a world at war – whether they are playing with Tanks, Warplanes or Battleships.
  • Common Economics: The introduction of common economics for the three titles allows players to transfer Gold and Free Experience between them.
  • Single MMO Battle Realm: Tank, Warplane, and Battleship clans will be assisting each other in their ground, air and sea attacks for world domination.

“Wargaming always strives for excellence in generating intense and action-filled global online battles for gamers,” said Wargaming CEO Victor Kislyi. “With the introduction of Wargaming.net Service, we will deliver an advanced gaming experience that gives gamers a world stage for their preferred war scenario.”