Archive - 2012

Doom 3 BFG Edition Release Date

Bethesda Softworks and id Software have announced that their upcoming Doom 3 BFG Edition will be released on October 16, 2012. Get ready to toast some monster closets and battle some evil!

About Doom 3 BFG Edition

Re-mastered for both Xbox 360 and PlayStation 3, DOOM 3 and it’s expansion pack offer enhanced visuals further immersing you in the demonic world like never before. DOOM 3, Resurrection of Evil, and ‘The Lost Mission’ have been optimized in 3D, featuring 5.1 surround sound, Xbox 360 Achievements, PlayStation 3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother progression through the game. id Software has fine-tuned the controls to bring the intensity of the DOOM single and multiplayer experience to the consoles, and DOOM 3 now features the new armor-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.

Tencent Acquires Minority Stake in EPIC Games

Hong Kong, June 19, 2012 – Tencent Holdings Limited (“Tencent” or the “Company”, SEHK 00700), a leading provider of Internet and mobile and telecommunications value-added services in China, announces today it has agreed to acquire a minority stake in US-based Epic Games, Inc. (“Epic”), which develops the world’s leading 3D game engine technology and award-winning PC, console and mobile game titles.

Following the strategic investment, Epic will continue to operate independently and seek to further expand its game franchises across multiple platforms. The deal is expected to close within one month, subject to customary closing conditions. Terms of the investment were not disclosed.

With more than 20 years in the game industry, Epic has a proven track record of creating cutting-edge games and game engine technology for major platforms. Epic’s products and services include the Unreal Engine, the market-leading 3D game engine technology used by many game development studios globally, including Tencent; the billion-dollar “Gears of War” franchise for Xbox 360; the multimillion-selling “Unreal” and “Unreal Tournament” games for PC and consoles; and “Infinity Blade,” one of the top-grossing game series for iOS.

“We’ve developed a huge amount of respect for the Epic team for many years now, as dedicated players of Epic’s games and as licensees of Epic’s Unreal Engine technology. Epic’s deep commitment to quality across all of its games and technologies inspires us. They’ve been raising expectations in gaming for two decades now and they’re just getting started,” said David Wallerstein, Senior Executive Vice President of Tencent. “We have a lot that we can learn from each other, and we look forward to supporting the Epic team as they embark on their next phase of gaming innovation across both emerging and familiar platforms.”

“Tencent’s investment will empower Epic to help us do even more of what we do best, which is making great games and game technology. Their expertise in the global online gaming market is second-to-none, and the opportunity to work with them to bring richer experiences to players all over the world is irresistible,” said Epic Games President Dr. Michael Capps. “Epic is excited to be full steam ahead on all of its current plans for this generation of games and the next, with the support of a fantastic partner that believes in our strategy and shares our dream.”

New Red Band Trailer for V/H/S

Here is a brand spanking-new red-band trailer for the upcoming horror film, V/H/S. Enjoy – but I wouldn’t recommend you view while at your place of work.

Red Band Trailer (NSFW)

Microsoft Announces Surface Tablet

Microsoft has revealed the new Surface tablet/PC device. While it effectively is a gut-shot to its Windows 8/RT tablet hardware partners, the company must really be feeling the pressure from Apple to do this. The device, which you can read all about below, has some interesting features but nothing revolutionary and Microsoft is not willing to share the price points or the exact resolution/pixel densities of its displays just yet. This makes me worried as, if they had something that could compare to and/or beat Apple, why wouldn’t they want to announce that? (ed. note: I just miss the Courier design)

Official Press Release / Product Details

LOS ANGELES – June 18, 2012 – Today at an event in Hollywood, Microsoft unveiled Surface: PCs built to be the ultimate stage for Windows. Company executives showed two Windows tablets and accessories that feature significant advances in industrial design and attention to detail. Surface is designed to seamlessly transition between consumption and creation, without compromise. It delivers the power of amazing software with Windows and the feel of premium hardware in one exciting experience.

Advances in Industrial Design

Conceived, designed and engineered entirely by Microsoft employees, and building on the company’s 30-year history manufacturing hardware, Surface represents a unique vision for the seamless expression of entertainment and creativity. Extensive investment in industrial design and real user experience includes the following highlights:

Software takes center stage: Surface sports a full-sized USB port and a 16:9 aspect ratio – the industry standard for HD. It has edges angled at 22 degrees, a natural position for the PC at rest or in active use, letting the hardware fade into the background and the software stand out.

VaporMg: The casing of Surface is created using a unique approach called VaporMg (pronounced Vapor-Mag), a combination of material selection and process to mold metal and deposit particles that creates a finish akin to a luxury watch. Starting with magnesium, parts can be molded as thin as .65 mm, thinner than the typical credit card, to create a product that is thin, light and rigid/strong.

Integrated Kickstand: The unique VaporMg approach also enables a built-in kickstand that lets you transition Surface from active use to passive consumption – watching a movie or even using the HD front- or rear-facing video cameras. The kickstand is there when needed, and disappears when not in use, with no extra weight or thickness.

Touch Cover: The 3 mm Touch Cover represents a step forward in human-computer interface. Using a unique pressure-sensitive technology, Touch Cover senses keystrokes as gestures, enabling you to touch type significantly faster than with an on-screen keyboard. It will be available in a selection of vibrant colors. Touch Cover clicks into Surface via a built-in magnetic connector, forming a natural spine like you find on a book, and works as a protective cover. You can also click in a 5 mm-thin Type Cover that adds moving keys for a more traditional typing feel.

An Amazing Windows Experience

Two models of Surface will be available: one running an ARM processor featuring Windows RT, and one with a third-generation Intel Core processor featuring Windows 8 Pro. From the fast and fluid interface, to the ease of connecting you to the people, information and apps that users care about most, Surface will be a premium way to experience all that Windows has to offer. Surface for Windows RT will release with the general availability of Windows 8, and the Windows 8 Pro model will be available about 90 days later. Both will be sold in the Microsoft Store locations in the U.S. and available through select online Microsoft Stores.

Contributing to an Expanded Ecosystem

One of the strengths of Windows is its extensive ecosystem of software and hardware partners, delivering selection and choice that makes a customer’s Windows experience uniquely their own. This continues with Surface. Microsoft is delivering a unique contribution to an already strong and growing ecosystem of functional and stylish devices delivered by original equipment manufacturers (OEMs) to bring the experience of Windows to consumers and businesses around the globe.

Additional Product Information

  • Surface for Windows RT
  • OS: Windows RT
  • Light(1): 676 g
  • Thin(2): 9.3 mm
  • Clear: 10.6″ ClearType HD Display
  • Energized: 31.5 W-h
  • Connected: microSD, USB 2.0, Micro HD Video, 2×2 MIMO antennae
  • Productive: Office ’15’ Apps, Touch Cover, Type Cover
  • Practical: VaporMg Case & Stand
  • Configurable: 32 GB, 64 GB
  • Surface for Windows 8 Pro
  • OS: Windows 8 Pro
  • Light(1): 903 g
  • Thin(2): 13.5 mm
  • Clear: 10.6″ ClearType Full HD Display
  • Energized: 42 W-h
  • Connected: microSDXC, USB 3.0, Mini DisplayPort Video, 2×2 MIMO antennae
  • Productive: Touch Cover, Type Cover, Pen with Palm Block
  • Practical: VaporMg Case & Stand
  • Configurable: 64 GB, 128 GB

(1), (2). Actual size and weight of the device may vary due to configuration and manufacturing process.

Suggested retail pricing will be announced closer to availability and is expected to be competitive with a comparable ARM tablet or Intel Ultrabook-class PC. OEMs will have cost and feature parity on Windows 8 and Windows RT.

For more information about Surface, visit http://www.surface.com.

EA Teases Gamescom 2012 Lineup

Guildford, UK – June 15, 2012 – Electronic Arts is set to delight consumers from around the word at gamescom 2012. The company’s top brands will be in Cologne this August to showcase the latest first person shooter, action, sports, simulation and casual titles across multiple platforms. EA is set to unveil new content and services from its best loved franchises including FIFA 13, Medal of Honor™ Warfighter, Need for Speed™ Most Wanted, Crysis® 3, SimCity™, and others.

‘Gamescom is a pillar for our industry’, said Jens Uwe Intat, Senior Vice President of EA European Publishing. ‘The show is truly unique in its capacity to draw both industry and consumers to a showcase of the year’s hottest entertainment offerings and we’re looking forward to being there in force again in 2012’.

Gamescom takes place in Cologne, Germany from August 15-19th. EA will hold its annual gamescom media briefing on Tuesday, August 14th at 4pm.

Krater: Shadows Over Solside Review (PC/Steam)

Krater: Shadows Over Solside is a game I have sat down to review several times now – each time playing it some more, restarting it and taking a break and playing other games then coming back to repeat the cycle.  The temptation to describe the game in one simplified sentence is very high but, at the same time, doesn’t do the game near the justice it deserves.  So, I will begin with a very simplified statement and then explain why it isn’t so simple.

At its surface, it is a top down RTS RPG with almost identical controls to D3 that is themed in a post-apocalyptic Sweden where survivors scrape together what the can from the old world in eccentric designs presented in concept art design just like in Borderlands.  If you just watch the trailers or play a quick demo this may seem like that all there is to this game and, to be honest, I LOVE both of those games. I have spent immense numbers of hours in them and would welcome a game that combined the two.  This game does so much more than that though so I am going to break it down into features.

Building A Better World:

Crafting in this game includes not only weapons but implants to body parts that add not just to stats but also abilities.  You can craft just about everything you need for this game and the few things you can’t can be bought, such as new units for your group.  The result is an extremely customizable experience in the game nearly from the start so that your really feel like you are creating the game as you go.  In many ways you are – there are few restrictions put on movement and most quests don’t required a linear path.  A good example of this is when I left a town and went to a location following a certain path.  The path was set with random seeding just like Diablo 3 so that when I played it again later I had an entirely different experience and, by choosing this path, I completely missed an interaction which would have solved a quest for me and given me a new one.  I was also given an item intended to be passed on to another individual and didn’t do it.  The result was that I didn’t get the experience or reward for the quest’s completion instead I just had something sitting in my inventory I could sell if I want.  So, in some ways, it is a very open world and not set on quest-rails. Also, Fatshark has promised to have weekly updates, adding new elements long-after release and this is actually considered the first of a three part story that will be revealed to us over the next couple years.

World Of Colors:

The graphics look very much like Borderlands, which is a very distinct style, and looks in many respects identical to the concept artwork used in creating most games.  One of the few things I would say is different is that this game uses color and shadows everywhere, the same amount of detail given to a wall that is 6 inches on the screen in Borderlands is given to one that is only 1/2 that in Krater.  The result is amazing contrast and detail that unless you have a strong system and a good monitor might be lost on a player.  Cutscenes are much more like Borderlands since they are at ground level but gameplay is so detailed you need a strong system to due it justice and in some cases just to play it.  It does bring up the question of whether or not developers should have pushed the envelope of graphics so that not everyone can play it but it makes it so that those who have nicer systems definitely feel like they are getting their money’s worth out of their rig.

It’s My Party:

In most of these dungeon crawler games you control your lead character and your other party members do their thing at the same time such as mercenaries in Diablo 3.  In this game though you control a party of three consisting of four possible classes and all characters in your party are replaceable.  You basically have a tank, a healer, a ranged dps and a melee dps to choose from to create your parties but your control over the characters doesn’t end there, you also work the talents of each member of your party at the same time!  You have six buttons at the bottom of your screen for combat, two each for the classes you choose.  So for your tank to do taunt you have to select the skill that does that, then hit the healer’s buttons choosing the type of heal you want and hit your ranged dps or melee’s special attacks.  They are standard key-bound to 1-6 which means on my Razer Naga Expert MMO gaming mouse they are assigned to six thumb buttons so just like D3 can be played entirely with the mouse.  It takes a bit of getting used to doing the tank attacks, melee specials then healing your party so no one falls because falling is another unusual aspect of this game.

Drop Dead:

So one of your party gets his rear beat down, it definitely happens when you are getting used to the game.  If it happens too often in this game the character takes permanent damage.  After a few knockdowns one of the character’s arm might get crushed and it will have permanent 20% drop in strength.  If it gets knocked down a few more times it might get a leg permanently mutilated lowering the character’s stamina.  If the character takes too much permanent damage it simply drops dead and you have to get a new member for you team.  Depending on how bad the damage is you might be able to use weapons or implants to balance the character’s damage or you might just replace them.  Replacing them though brings a new member to the team and the more time a member experiences with a team the better they work as part of the team!  So experience and injury can be permanent on a character and effect the team as a whole.  Also just like weapons and implants their are varying colors of strength and rarity to the mercenaries so some might not be such an upgrade in the short run but after maturity will be far superior.

Game Over Man, Game Over?:

The game is designed to actually have no end, much like many other games it is designed with end game play that should provide countless hours of struggling deeper underground into the mineshaft.  Also this game is never the same twice due to seeding so if you get bored with end game you can restart it, build your team differently, take different paths and basically play a whole new game with whole new characters.

Multi-Pass… Err.. Multiplayer:

Another way the game keeps going is the planned implementation of multiplayer.  At release there is a button on the front page for multiplayer but for now it is only offline.  The nice thing is that when multiplayer starts up you can use your same characters online and any advancement of your characters online or offline accumulate together and count toward each other.

Last Call:

Krater is a game that plays a bit like Diablo 3 with theming just like Borderlands but has excellent depth that is all it’s own.  The game is constantly evolving now and the plans are for that to continue.  Playing it week by week and with different team setup and character builds should make it a different game every time.  Seeding makes it so that even if you take the same path each time it should always be different with different random rewards resulting in different builds.  All this on Steam so no server subscriptions and the price is an insanely affordable $14.99 for the core game or $19.99 for the game, soundtrack and Dr. Cerebro Pack (first DLC).  If you still aren’t convinced here is a gameplay video and a cutscene music video.

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Civilization V Now on the Steam Workshop

New York, NY – June 14, 2012 – 2K Games and Steam announced today that the critically acclaimed and award-winning Sid Meier’s Civilization® V is now a part of Steam Workshop. With this partnership, gamers can browse, comment, rate and subscribe to Civilization V mods directly from the Steam Workshop.

“Civ fans now have the added benefit of using Steam Workshop for their Civilization V modding,” said Sarah Anderson, senior vice president of marketing for 2K. “With this partnership and the Civilization V: Gods & Kings expansion pack due out on June 19, it’s a great time to be a Civ fan.”

Civilization V mod authors can now post their mods in Steam Workshop. Additionally, Civ fans can now use Steam Workshop to browse mods in-game or on the Steam Workshop website, keep track of mods from their favorite mod authors, create mod collections to share with friends, and more.

“Civilization V is a fantastic addition to the Steam Workshop,” said Jason Holtman, Director of Business Development for Steam. “We hope that the Steam Workshop will provide another avenue for the many talented Civ V mod creators to have their work seen and played by millions of Civ V fans.”

Civilization V features fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language. Wars between empires feel massive, as armies dominate the landscape and combat is more exciting and intense than ever before. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging them to develop clever new strategies to guarantee victory on the battlefield. Civilization V also features an even more extensive suite of community, modding and multiplayer elements with the addition of Steam Workshop.

Sid Meier’s Civilization V is rated E10+ (Everyone 10 and older) by the ESRB and is available now on Steam for $29.99. For more information please visit www.CivilizationV.com.

2K Games is a division of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).