Archive - 2012

Black Prophecy Tactics: Nexus Conflict Closed Beta Underway

Hamburg, June 22, 2012 – It’s time to take the bridge in Black Prophecy Tactics: Nexus Conflict, where a select group of space captains can now wage tactical battles in their massive battleships during closed beta testing.

Please take note: The game was announced in February as “Nexus Conflict”. With the start of CBT, the title has been changed to “Black Prophecy Tactics: Nexus Conflict”. Please update your databases accordingly.

This free-to-play real-time strategy game by gamigo is based on the well-known universe of Black Prophecy. It lets players take command of battleships that are up to 1.5 kilometers long and can be individually equipped with a wide variety of modules and weapons. This gives players the choice of which of the classic MMO roles – tank, healer, damage dealer – they would like to take on in battle. Black Prophecy Tactics: Nexus Conflict includes a comprehensive PvP mode with a matchmaking system. Tyi and Genides are mired in a continual battle for control of important regions within the Nexus.

Features of Black Prophecy Tactics: Nexus Conflict at a glance:

  • Players command individually equipped battleships in tactically challenging real-time battles in space
  • 18 different ship types (from small corvettes to gigantic cruisers)
  • 30 regions, of which 22 can be conquered
  • more than 350 ship modules allow for comprehensive upgrades and individualized equipping of battleships
  • Skill system
  • Players take on tactical roles in a group: tank, healer, damage dealer
  • high-quality 3D graphics thanks to the Unity engine

Razer Blackshark Review

At the recent Electronic Entertainment Expo, I got the chance to check out Razer’s new Blackshark gaming headset. I was initially impressed by the military aviation visual style they conveyed. Not usually Razer’s aesthetic, I then learned that the unit was a Battlefield 3 licensed peripheral and that made a lot more sense. Trying them on, I was very pleased with the comfort factor that the ear cups provided, and persuaded the company to send one over to us for a full review. I am a big combat flight sim fanatic and I was eager to find out how these fit into my favorite genre of gaming.

Official Razer Blackshark Gaming Headset Specs from Razer’s Product Page

Tech Specs

  • Exclusive Battlefield 3 design
  • Stereo sound with enhanced bass
  • Sound-isolating circumaural ear cup design
  • Detachable boom microphone for voice chat or added mobility
  • Audio/mic splitter adapter cable
  • Memory foam leatherette ear cushions for maximum comfort
  • 40mm neodymium magnet stereo drivers
  • Approximate Weight: 290 g / 0.64 lbs

Headphones

  • Drivers: 40mm neodymium magnets with copper-clad aluminum voice coil
  • Frequency response: 20Hz – 20KHz
  • Impedance: 29 Ω
  • Sensitivity @ 1KHz: 105dB ± 3 dB
  • Input power: 50mW
  • Cable: 1.3m rubber sheathed
  • Connector: 3.5 mm audio + mic combined jack

Microphone

  • Frequency response: 50Hz – 16KHz
  • Signal-to-noise ratio: 50dB
  • Sensitivity @ 1KHz: -37 dB +/- 4dB
  • Pick-up pattern: Unidirectional

Hardware Requirements

  • Devices with separate 3.5mm audio and mic jacks
  • Devices with combined 3.5mm audio + mic combined jack (works with all portable audio/mobile/computing devices including the iPod, iPhone, iPad, Kindle Fire, Android phones, Razer Blade, Macbook Pro, or today’s newer Ultrabooks.)
  • 1m / 3.2ft audio/mic splitter adapter extension cable included

The Razer Blackshark contains two 40mm neodymium drivers in the 20Hz – 20KHz range. I initially tested the gaming headset with my favorite flight sim right now: DCS A-10C Warthog. The military look and feel definitely helped set the mood, and the drivers put out very respectable bass response while also allowing the highs to come through, loud and clear. Small details like the spinning up of the aircraft’s external APU were noticeable and I loved the metal boom mic. You can remove that feature if you like but, if you are like me, that boom mic is one of the Blackshark’s top selling points.

Comfort is definitely an issue when it comes to gaming headsets. I have used some very weighty ones in my day that induced headaches a plenty. The Razer Blackshark is not one of those headsets – much to my pleasure. The Blackshark is very light at 290 grams and the earcups caress without chaffing. Additionally, the Blackshark did not compress the sides of my head like some other headsets I have used. Overall, this unit gets some serious marks in the comfort department.

In other games, like Battlefield 3 and Left 4 Dead 2, I, again, got very respectable performance from the Blackshark. Between those two FPS titles and the aforementioned flight sim, I can safely say that the sound reproduction on the headset is at least on par if not moderately better than other “pro” gaming headsets on the market.

Installing the Razer Blackshark is very simple, as you just plug the 3.5 mm jacks into your soundcard – there is no special software required to use it. I did try using the unit on my iPhone and, while it does provide music playback without issue – it looks a bit silly to wear them on the street.

Like the rest of Razer’s Battlefield 3 licensed products, you do get a code which will unlock a Razer-themed, in-game dog tag.

Overall, I have lots of great things to say about the Razer Blackshark. The only drawback I found with the unit is its $129.99 retail price. Considering Razer’s high-end Tiamat 7.1 is $179.99, I would have liked to have seen the Blackshark a bit cheaper. Not that the Blackshark isn’t worth paying for – I would just heavily weigh why I was buying the Blackshark when, for $50 more, I could get true 7.1 surround sound. That being said, if you are looking for a rugged, military-styled gaming headset for your home cockpit or just some great gaming sound, you will love the Blackshark.

The Razer Blackshark gaming headset is available now.

Product Images

World of Tanks 7.4 Update Released

20th June, 2012 — Wargaming, the award-winning global videogame developer and publisher, announced today the release of Update 7.4 for its distinguished free-to-play MMO action game World of Tanks that goes live on 20th June for North America and on June 21st for Europe. The update introduces some sweeping changes to the game, including two news game modes, an impressive collection of new French armored vehicles, new maps and two premium machines for the Soviet and German tech trees.

Encounter Battle and Assault, the two newly introduced game modes, will provide players with innovative new gameplay experiences that emphasize strategic team gameplay. In Encounter Battle, two opposing teams must fight over a single base. In Assault, one team must defend a single base against an opposing team, who must capture the point at all costs.

“Update 7.4 and its two new game modes definitely refresh the game and bring more exciting and challenging combat tasks to players”, comments Mike Zhivets, producer of World of Tanks. “The addition of new French SPGs and tank destroyers only enhances the game’s already deep strategic and tactical gameplay”.

Update 7.4 sees the French tech tree updated with new long range SPGs including Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155, boosting excellent possibilities for thoughtful, slow-paced combat ground action. For even more firepower, the French reinforcements also include eight new tank destroyers: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AMX AC de 100, AMX AC de 120, AMX 50 Foch.

For players looking for new ground to conquer, Update 7.4 also delivers two new, diverse maps. Widepark brings the fight to a dense labyrinth of streets in a half-ruined European style town, ideal for deadly ambushes and dynamic “cat and mouse” games in an urban environment. Airfield takes players away to North Africa, where hilly terrain provides good cover from shelling and airbase installations satisfy those who like deliberate precision fire from higher grounds or high speed racing across open ground.

Update 7.4 also introduces new premium content, specifically for the German and Russian trees, including the Soviet made heavy tank IS 6 (tier VIII) and the German Jagdtiger, also known as the JagdTiger mit 8.8cm KwK 43 L/71 (tier VIII).

Trailer

THQ Adding Enter the Dominatrix to Next Saint’s Row Sequel

AGOURA HILLS, Calif.– THQ Inc. (NASDAQ: THQI) and Volition, Inc. today announced development of the standalone expansion Saints Row®: The Third – Enter the Dominatrix™ will now be incorporated into production of the next great sequel in the Saints Row® franchise, tentatively titled “The Next Great Sequel in the Saints Row Franchise.”

“When I looked at the Enter The Dominatrix expansion in production at Volition, I was blown away by the ideas and desire to expand the fiction of the franchise,” said Jason Rubin, THQ’s President. “I asked the team what it could achieve given more time, more resources, and a broader scope for the project. We all agreed we wanted to play that game. When it comes to Saints Row, it’s clear our fans want bigger, better, and even more over the top, and that’s why Enter The Dominatrix will now be incorporated into a vastly expanded, full-fledged sequel, scheduled for calendar 2013.”

Added Rubin, “We believe the potential for this sequel is far greater as a full-priced, full-length, high quality, connected experience.”

The change in production will shift net sales from THQ’s 2013 fiscal year into fiscal 2014. As a result, THQ currently expects to have an approximate $20 million reduction to non-GAAP net sales and an approximate ($0.03) impact to non-GAAP net loss per share for fiscal 2013 when compared with previously-announced guidance.

Virtua Fighter 5 Final Showdown Review – Xbox 360

In the world of the fighting game genre, Virtua Fighter holds a very unique and special place in my heart.  Fighting games, like Mortal Kombat or Street Fighter, focus on special attacks or moves that no human could possibly pull off.  While other games, such as Soul Calibur, add weapons to the mix, leaving the matches feeling unrealistic after you hit your opponent in the head with a huge axe.  The Virtua Fighter series has always been based in the real world of martial arts, focusing on quick strikes, timely blocks, throws, and reversals.  This realism has made the Virtua Fighter series the ultimate fighting game experience in my eyes, making matches more of a chess game then being about who pulled off the super moves first.  Sega has released the newest version in this series, Virtua Fighter 5 Final Showdown for the Xbox 360 and Playstation 3.

Characters and Features:

Instead of using my normal “story” headline here, since there really isn’t a story in Virtua Fighter 5 Final Showdown, I will use this section to talk about the character design and the features of the game, including the many game options for both online and offline play.

All but one of the characters are returning fighters from previous versions of Virtua Fighter, with only Jean Kujo being the new addition.  The list of characters include many fan favorites, including Pai Chan, Lei-Fei, Lau Chan, and my personal favorite, Shun Di.  Each fighter is a practitioner of a real world martial art, and are designed around these styles.  Shun Di practices drunken boxing, so he carries a jug of wine to keep him well motivated.  El Blaze is an expert in the Luche Libre style of wrestling, and has been designed to look like your typical luchadore.  The actual visuals of each character are a little stereotypical, but I find that the designs work in the end.

Virtua Fighter 5 Final Showdown is full of features and game play modes for both online and offline games.  The single player list includes your standard arcade edition, but also includes a score attack mode and a license challenge mode, where the player must win his or her bout while completing the listed challenge as well.  There is also a special sparring mode, but unfortunately you must have had customization unlocked in order to play this mode, and I did not have any customization available for any of my characters.  For multiple players, there is the offline versus mode, which is exactly as it sounds.  Two players play versus each other offline, no more, no less.  Online fighting is single player versus another player over Xbox Live.  Bouts over Xbox Live were quick and lag free for me.  I was able to find opponents quickly and was able to fight without any delay, making the matches fast and fun.  The last mode available to the player is a training mode called the dojo.  This is where the player can learn the moves of his or her toon and become more familiar with what the toon is capable of.

There is plenty here to keep anyone busy for a while.  Customization is a great idea that helps keep the game alive longer, but it is a premium for this version of Virtua Fighter.  You can buy full costume packs, or just buy the ones that you want.  Overall, I love the list of fighters for Virtua Fighter 5 Final Showdown and feel that the modes are great, but really love the lag free online fighting.  I hope the community stays involved in this game for a while to go so that I can find opponents just as easily as I was with this last week.

Gameplay:

The game play for Virtua Fighter 5 Final Showdown is the definition of “easy to learn, hard to master”.  You only have 3 buttons that you worry about:  punch, kick and guard.  Your moves are based off of the button press combinations and direction of your movement stick.  Move lists for each character is long and detailed, including a move for almost any situation you’ll find yourself in.  Each character has the ability to throw, dodge, reverse throws, and counter attack through button combinations, making defense just as deadly as offence.

Final Showdown has gone through Virtua Fighter 5’s core game play and have revised and balanced it.  All the balance and timing of each move has been evaluated and balanced, to make Virtua Fighter 5 Final Showdown one for the tournament playlists for fighting competitions around the world.

The arenas are interesting to look at and now are extremely varied in both size and shape.  I was surprised to find myself on a floating arena that measured 6×16, making it a rectangle with almost nowhere to dodge to.  Walls are breakable and half walls can trip up your fighter if you are not careful.  Fighters can also use the walls and fences to trap their opponents in a corner and fighter can perform special wall maneuvers.

Gameplay for Virtua Fighter 5 Final Showdown feels natural and right.  The moves are quick and are pulled off with the simplest of buttons combinations, but require the right application during the right time.  One must have great timing to pull of a grab reversal during a match, so it really comes down to reaction time and concentration, rather than complex button presses.

Aesthetics:

Graphically speaking, I really did not see a difference between Final Showdown and the original release of Virtua Fighter 5.  It looks good on the Xbox, but still looks a little dated and rough around the edges.  The movements of the fighters are smooth and come off looking natural, which is extremely important in this type of game that relies on real world martial styles.  Robes flow like they should and the arenas are interesting to look at and varied enough that I did not get bored with them.

Voice acting is probably the weakest of all areas for Virtua Fighter 5 Final Showdown.  That’s not to say that it is bad in any sense of the word, but it is just not riveting and fantastic.  Each character speaks in his or her native language, which is a great feel.

Like many games before it, Virtua Fighter 5 Final Showdown doesn’t do anything bad in the aesthetics department, it just doesn’t do anything great.  Everything here works for what is needed.

Final Thoughts:

Virtua Fighter 5 Final Showdown is a fantastic game in a long series of fantastic games from Sega.  while there isn’t a lot of noticeable upgrades from the original Virtua Fighter 5 version, this game does present the most balanced and competitive version out currently of the franchise.  Characters show up from previous games with one brand new character just for this game.  Virtua Fighter 5 Final Showdown is full of options and modes to play to keep you busy for a long time, but be prepared to pay extra for customization options.  Overall, this is the version to own if you are a huge fan of the Virtua Fighter series.  Virtua Fighter 5 Final Showdown is available now on Xbox Live Arcade.

Ōkami HD Coming to PlayStation Network

SAN MATEO, Calif.June 19, 2012 — Capcom®, a leading worldwide developer and publisher of video games, today announced that award winning Ōkami® will be re-born this fall as a digital download on PlayStation®Network for $19.99. Already one of the most beautiful games ever created, the addition of HD graphics will make this new version of Ōkami even more stunning. Ōkami® HD will also feature PlayStation®Move integration as well as a full suite of PlayStation®3 system trophies.

Initially released to critical acclaim on the PlayStation®2 system, players take on the role of Amaterasu, the Japanese sun goddess, who inhabits the form of a wolf. After a tyrannical monster turns the world into a ruined wasteland, she must use her magical abilities to restore the land to its previous glory full of life and color.

Ōkami HD brings Amaterasu’s epic tale to the PS3™ with fully integrated HD graphics and 16:9 aspect ratio. The trademark sumi-e ink art style lends itself perfectly to HD allowing players to experience more of the awe-inspiring world displayed in greater detail than ever before.

To create an even more immersive experience, players can take advantage of the PlayStation®Move motion controller and naturally make brush strokes with the essential Celestial Brush to defeat enemies and solve puzzles. Ōkami HD will also support the DUALSHOCK®3 wireless controller for those who wish to re-live the original experience

MechWarrior Online Launches Founders Program Sale

MONTREAL – June 19, 2012 – The exclusive MechWarrior Online™ Founder’s Program goes on sale today, and the new LEGENDARY tier option has been added for the hard-core MechWarrior fan. Dubbed “OPERATION INCEPTION,” the Founder’s Program participants gain early access to the game, starting on August 7th in addition to other valuable benefits: in-game currency, custom BattleMech(s)™ (ELITE and LEGENDARY levels only), a free premium account (1-3 months), a permanent “Founder’s Tag” and more. This limited chance to secure exclusive MechWarrior Online game content is available for purchase via three ranks on www.mwomercs.com.

$120 LEGENDARY Founder’s Package Includes:

  • All 4 exclusive “Founder’s BattleMechs.” These Mechs include a lifetime, per-match C-Bill booster.
  • $80 value of in-game currency* for in-game item purchases.
  • Three-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster.
  • Founder’s Tag – sets your status apart from the crowd & get noticed in-game and on the forums.
  • Game credits – The player’s name included as one of the “Legendary” in the MechWarrior Online game credits.
  • Early access to the game along with Founder’s assets availability starts August 7th.

$60 ELITE Founder’s Package Includes:

  • One exclusive custom “Founder’s BattleMech.” This Mech includes a lifetime, per-match C-Bill booster.
  • $80 value of in-game currency* for in-game item purchases.
  • Two-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster.
  • Founder’s Tag – sets your status apart from the crowd & get noticed in-game and on the forums.
  • Early access to the game along with Founder’s assets availability starts August 7th.

$30 VETERAN Founder’s Package Includes:

  • $40 value of in-game currency* for in-game item purchases.
  • One-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster.
  • Founder’s Tag – sets your status apart from the crowd & get noticed in-game and on the forums.
  • Early access to the game along with Founder’s assets availability starts August 7th.

OPERATION INCEPTION assets and early game access will be available for LEGENDARY, ELITE or VETERAN package players starting August 7th.

Reserve your pilot name at www.mwomercs.com.

*For in-game currency, Founders’ accounts will be credited beginning August 7th with a non-refundable amount of in-game currency equivalent to the retail cost set out in each package above ($40 value for VETERAN Founders, $80 value for LEGENDARY and ELITE Founders), and those credits may be used for in-game purchases of virtual items only. The closed beta and OPERATION INCEPTION assets will enjoy support only in North America.