Archive - 2012

Crusader Kings II: Legacy of Rome Announced

NEW YORK – August 28, 2012 – Crusader Kings II: Legacy of Rome is a new expansion which will breathe a dose of hot, spicy, Mediterranean fresh air into the deliciously dark world of the critically acclaimed strategy/RPG, Crusader Kings II. The Byzantine Empire is receiving some tender loving care from Paradox Interactive and Paradox Development Studio with the new expansion pack, which will add a wealth of features to the game and build upon Crusader Kings’glory.

In the rich politics of Byzantium, you’ll find your cranky and disgruntled vassals split into factions, which will band together in revolt against your rule (they’re getting smarter)! Thankfully, your generals have improved to match them. Legacy of Rome introduces Leader Focus, with generals’ skills carrying more importance than ever before. This may prove useful if you have any generals that are (I) competent and (II) not plotting to drown you in a lake.

As for the wealth of features, let’s talk about wealth! You’ll be able to appoint your very own Orthodox patriarch instead of depending on that miserable old patriarch of Constantinople, plus you’ll have greater control over where you demand levies from your vassals, and, of course, indulge in new, Byzantine-specific events and decisions. You’ll need your regent to be at the top of their game, so it’s a good thing there are now Self-Improvement ambitions for them! It’s almost as if not everybody in the kingdom is out to get you.

The last gasp of the Roman Empire is in your hands, dear leader. Try not to screw it up.

This second expansion pack for Crusader Kings II arrives Q4 2012 on all major digital download portals for the suggested retail price of 9,99 USD.

MWO River City Reveal and PAX Events

MONTREAL – AUGUST 27, 2012 — Fans looking to go hands-on with Infinite Game Publishing (IGP) games or get in front of developers behind the upcoming MechWarrior Online, MechWarrior Tactics and Sins of a Dark Age have several ways to do so as IGP announces details on its PAX Prime participation this year. Hands-on demos, panels and exclusive Q&A session details for the games are below.

Fans seeking gameplay demos for MechWarrior Online, MechWarrior Tactics can do so at this week’s PAX Prime in two different booths:

Hands-on gameplay: Very limited, first come, first served access to MechWarrior Online and MechWarrior Tactics are available during PAX show hours (with some minor exceptions, as other activities will be taking place in this room).

Where: Catalyst Labs gives fans a chance to go head-to-head in epic matches with MechWarrior Online and MechWarrior Tactics, on the 2nd floor in Catalyst Games Labs Room #213.

Additionally, MechWarrior Online is playable in the NVIDIA booth #3747.

And for fans looking to get up close and personal with today’s most innovative developers in the strategy genre, check out two of IGP’s developers in this do-not-miss strategy panel:

Panel, “Thinking Tactically: The New Strategy Games”: This panel pulls together leads from four of the biggest strategy games of this year covering PC to console that are pushing the strategy genre forward to new heights. Lead producers from Trion Worlds/Petroglyph Games’ End of Nations, Ironclad Games’ Sins of a Dark Age and Roadhouse Interactive’s MechWarrior Tactics gather on stage to discuss the evolution of tactical gaming in a panel hosted by Quarter to Three’s legendary Tom Chick.

When: Sunday, 9/2 from 12:30 pm – 1:30 pm

Where: Wolfman Theater

URL: http://prime.paxsite.com/schedule/panel/thinking-tactically-the-new-strategy-games

 

Developer interviews, other requests: Unfortunately, the developer teams’ time is limited during the show. Please feel free to contact us with your questions and requests and we will do our best to accommodate you.
Fans looking to get their Q&A on can do so with Catalyst Games Labs:

MechWarrior Tactics Q&A
Where:
 Second Floor, Room 213
When:   Friday, August 31st: 4:00-5:00 PM

Saturday, September 1st: 4:00-5:00 PM
Sunday, September 2nd: 11:00 AM-12:00 PM

Who: 
Chris Cleroux and James Romanchuk

 

MechWarrior Online Q&A
Where:
 Second Floor, Room 213
When:   Saturday, September 1st: 5:00-6:00 PM

Who: 
Russ Bullock and Bryan Ekman

Q&A Note: All in-room gaming will stop during all Q&As, including the Shadowrun Returns Q&As.

For more information on these games please visit the following URLs:

MechWarrior Online: www.mwomercs.com
MechWarrior Tactics: www.mwtactics.com
Sins of a Dark Age: www.soada.com

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Reverb Publishing Publishing Ravaged

Twain Harte, CA – August 27, 2012 – Reverb Publishing today announced it will publish 2 Dawn Games’ stunning first-person online multiplayer title, Ravaged. Built from the ground up using Unreal Engine 3, Ravaged is an online PC first-person shooter that hammers gamers with savage balls-to-the-wall combat featuring five classes, clan support and dedicated servers.

Check out the gameplay trailer here.

Indie developer 2 Dawn Games, comprised of veteran staff members who have worked on top-tier titles BattlefieldDesert Combat, and Frontlines, have poured their collective talent into this apocalyptic combat game, packing straight-up first-person shooting, ground and air-based vehicular combat, and sprawling tactical battles for up to 32 players online. Ravaged is currently in its closed beta and players can sign up now at:http://www.2dawn.com/games/ravaged/join-the-beta

 

“Partnering with Reverb Publishing is a defining moment for us,” said Boris Ustaev, project lead for Ravaged with 2 Dawn Games. “Reverb’s model of supporting digital video game developers provides us with a full menu of production, marketing, public relations, and business development support, allowing us to focus 100 percent of our time on making the best game possible. In addition to Reverb’s support, our popular beta tests have garnered a huge, dedicated following. Couple that with our successful Kickstarter campaign, and we’re in a great position to deliver an amazing game.”

Ravaged is rated “M” for mature due to the violent subject matter, and is not intended for younger audiences. To play Ravaged at PAX Prime 2012 in Seattle, WA, please visit Reverb’s booth #3340.

“From the first time our team played Ravaged we knew it was a standout title,” said Doug Kennedy, president and CEO, Reverb Publishing. “This partnership with 2 Dawn Games is a perfect example of why we started Reverb Publishing. This very talented team has a great game and solid community as evidenced by its successful Kickstarter campaign. Reverb will now step in to help elevate the game’s visibility so gamers everywhere can jump into the action and log some kills.”

Ravaged joins Reverb Publishing’s growing roster of titles, which includes the smash-hit Dungeon Defenders, the recently-released JAM Live Music Arcade and Jeremy McGrath’s Offroad, as well as the upcoming Sanctum 2Primal CarnageCognition: An Erica Reed ThrillerBlack Knight Sword, Orc Attack and many more. For more information on Reverb Publishing and its line-up of titles, please visit us at reverbpublishing.com, follow us onTwitter or ‘Like’ us on Facebook.

Be sure to follow 2 Dawn Games on TwitterFacebook, and pre-order the game at the official 2 Dawn Games website.

Square Enix 2012 PAX Lineup

LOS ANGELES (Aug. 27, 2012) – Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced the title lineup and fan activities planned for Penny Arcade Expo (PAX) Prime 2012, taking place August 31 – September 2 in Seattle. Square Enix will give PAX attendees a chance to play some of the most anticipated and talked-about titles to date, including TOMB RAIDER®HITMAN®: ABSOLUTION™ and the critically acclaimed open-world cop drama SLEEPING DOGS™, now available in stores.

Additionally, Square Enix invites the general public to celebrate 25 years of FINAL FANTASY at the “Experience FINAL FANTASY” event on Friday, August 31. from 1:00 p.m. to 9:00 p.m. at the ACT Theatre (700 Union Street). Fans will be able to reexperience their most cherished FINAL FANTASY games through dozens of playable units that span multiple generations and participate in a series of commemorative activities and games for fans of the renowned franchise. Prizes include fan-favorite character plushies and a custom FINAL FANTASY XIII-2branded PlayStation®3 computer entertainment system and an Xbox 360® video game and entertainment system from Microsoft. Attendees will also be able to take their picture at the FINAL FANTASY-themed photo booth and will be able to receive a special 25th anniversary poster featuring Yoshitaka Amano’s artwork.

The “Experience FINAL FANTASY” event will also include two exciting presentations. At 5:00 p.m., there will be a special content presentation from the FINAL FANTASY XIV: A Realm Reborn team. At 7:30 p.m., fans will have the opportunity to learn new details about the direction of Lightning’s story through a video message from the esteemed creators of FINAL FANTASY XIII, including Yoshinori Kitase (producer), Motomu Toriyama (director) and Isamu Kamikokuryo (art director).

On the show floor, PAX attendees will be able to preview and play the following Square Enix titles at Booth 3625:

  • Sleeping Dogs – Sleeping Dogs catapults players into the role of undercover cop Wei Shen, tasked with taking down one of the world’s most fearsome criminal organizations from the inside – the Hong Kong Triads. As players explore the bustling and crowded Hong Kong island through its neon-lit side streets and sprawling street markets, an incredible story of loyalty and betrayal unfolds, where Wei begins to question his own motives as he is sucked in deeper than he could ever imagine.
  • HITMAN: ABSOLUTION – HITMAN: ABSOLUTION follows Agent 47, a cold-blooded assassin, who takes on his most dangerous contract to date. Betrayed by those he once trusted — and now hunted by the police — he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world.
  • TOMB RAIDER – Armed with only raw instincts and physical ability to push beyond the limits of human endurance, TOMB RAIDER delivers an intense and gritty story about the origins of Lara Croft and her ascent from a frightened young woman to a hardened survivor.

In addition to getting the first chance to go hands-on with these blockbuster titles, fans will have the opportunity to gain greater insight into the world of HITMAN: ABSOLUTION through a dedicated panel:

HITMAN: ABSOLUTION

Unicorn Theater: Sunday, Sept. 2, from 3:00 p.m. – 4:00 p.m.

Sven Liebold, global PR manager of IO Interactive will host a special HITMAN: ABSOLUTION panel at the Unicorn Theater. The panel will focus on “Contracts Mode,” a create-to-play experience inspired by the Hitman community. The panel will feature Tore Blystad, director of HITMAN: ABSOLUTION at IO Interactive.

Along with the panel, Square Enix fans will have several opportunities to take home fun and unique items during the show. With contests, interactive activities and more, PAX attendees will have multiple chances to win amazing prizes.

HITMAN: ABSOLUTION PHOTO SNIPING CONTEST
Upload your best photo sniping image to be entered for a chance to win a custom HITMAN: ABSOLUTION console. Runners up will receive miniature figures of Agent 47, and HITMAN-themed ties and tie clips. Participants can upload their photo entries athitman.com/photosnipe or by the photo-sniping app on the HITMAN Facebook page.

SQUARE ENIX MEMBERS PASSPORT PROGRAM
Visit booth 3625 to get your Square Enix Member Passport card. Participants will receive a stamp for every title they play at the booth. Once the passport is complete, participants can turn it in to receive a set of pins featuring custom logos from Square Enix titles and a special lanyard.

MEMBERS SWEEPSTAKES
Sign up to become a Square Enix Member for your chance to win prizes including Members exclusive promotional items and a custom Tomb Raider Xbox 360 console.

New England Patriots and Chicago Bears Capture Regular Season Crown in Madden NFL 13 Simulation

August 27, 2012 –The Chicago Bears and New England Patriots won their respective divisions and took home the overall number one seeds in the playoffs according to the Madden NFL 13 Season Simulation, powered by EA SPORTS Arena. The Patriots followed up last year’s Super Bowl appearance with a dominant season, securing a 12-4 record on the arm of NFL MVP Tom Brady. Brady delighted fantasy football owners everywhere by tossing a record-tying 50 touchdown passes against only 8 interceptions.

The Bears matched the Patriots’ record, also going 12-4 to win a tightly contested NFC North. Chicago needed every win they could muster, as the Green Bay Packers also ended the season at 12-4, but with the Bears holding an edge in the tiebreakers the Packers were relegated to the 5th seed in the playoffs.

The two surprise playoff teams in the AFC were the Kansas City Chiefs (11-5) and Buffalo Bills (10-6), both ending long playoff droughts. The Chiefs were a particular shock, winning the AFC West with a record of 11-5 and earning Romeo Crennel Coach of the Year Honors

The NFC experienced near total upheaval, with new champions in three of four divisions. The Atlanta Falcons (11-5) and Philadelphia Eagles (10-6) joined the Bears as new divisional winners, while only the San Francisco 49ers (11-5) were able to repeat amidst weak competition in the NFC West. In bombshell news, last year’s Super Bowl champion New York Giants didn’t even reach the postseason, finishing a disappointing 8-8.

Though the rebuilding Indianapolis Colts (4-12) had a tough season, fans were able to take solace in the fact that rookie quarterback and number one overall draft pick Andrew Luck took home Offensive Rookie of the Year honors. Luck managed to outduel fellow highly-touted rookie Robert Griffin III, finishing the season with 4,170 yards, 32 touchdowns and 20 interceptions. On the defensive side of things, Baltimore Ravens linebacker Courtney Upshaw was able to step into an already intimidating unit and cause enough havoc to be named Defensive Rookie of the Year.

Other award winners include Detroit Lions wide receiver and Madden NFL 13 cover athlete Calvin Johnson, Jr. as Offensive Player of the Year (97 receptions for 1,572 yards and 16 touchdowns), and DeMarcus Ware of the Dallas Cowboys as Defensive Player of the Year (18 sacks).

For screenshots and video of the Madden NFL 13 Season Simulation, powered by EA SPORTS Arena, as well as box art and other assets, please visit http://maddennfl13.newslinevine.com/.

Tune into G4’s X-Play on Monday, August 27th at 6:30/5:30pm CT to check out more video of the Madden NFL 13Season Simulation.

NFL 2012 Season Awards (as simulated by Madden NFL 13):

• NFL MVP – Tom Brady, New England Patriots

• Offensive Player of the Year – Calvin Johnson, Jr., Detroit Lions

• Defensive Player of the Year – DeMarcus Ware, Dallas Cowboys

• Offensive Rookie of the Year – Andrew Luck, Indianapolis Colts

• Defensive Rookie of the Year – Courtney Upshaw, Baltimore Ravens

• Coach of the Year – Romeo Crennel, Kansas City Chiefs

Top Ten Offensive Performers 

Quarterback
Player Team Yards TDs INTs
Drew Brees NO

5399

48

13

Tom Brady NE

5374

50

8

Mathew Stafford DET

5288

40

14

Aaron Rodgers GB

5245

49

9

Eli Manning NYG

4853

31

11

Peyton Manning DEN

4612

35

7

Matt Ryan ATL

4602

34

7

Philip Rivers SD

4475

35

12

Jay Cutler CHI

4215

36

18

Andrew Luck IND

4170

32

20

Running Back
Player Team Yards TDs
Darren McFadden OAK

1523

16

Arian Foster HOU

1501

18

Ray Rice BAL

1425

17

LeSean McCoy PHI

1386

14

Marshawn Lynch SEA

1317

14

Chris Johnson TEN

1309

12

Matt Forte CHI

1250

9

Adrian Peterson MIN

1118

10

Maurice Jones-Drew JAX

1115

10

Fred Jackson BUF

1109

7

Wide Receiver
Player Team Rec Yards TDs
Calvin Johnson, Jr. DET

97

1572

16

Wes Welker NE

111

1430

7

Julio Jones ATL

89

1326

8

Jimmy Graham NO

100

1301

13

Larry Fitzgerald ARI

87

1222

10

AJ Green CIN

79

1189

10

Rob Gronkowski NE

82

1188

13

Brandon Marshall CHI

80

1185

8

Roddy White ATL

101

1169

7

Eric Decker DEN

90

1150

6

Top Defensive Performers

Sacks
Player Team Sacks
Jared Allen

MIN

19

DeMarcus Ware

DAL

18

Jason Pierre-Paul

NYG

17

Aldon Smith

SF

16

Jason Babin

PHI

14

Chris Long

STL

14

Clay Mathews

GB

13

Von Miller

DEN

13

Tamba Hali

KC

10

Brian Orakpo

WSH

10

Interceptions
Player Team INTs
Charles Woodson

GB

7

Eric Weddle

SD

6

Corey Webster

NYG

5

Kyle Arrington

NE

5

Darrelle Revis

NYJ

5

Brandon Browner

SEA

5

Courtland Finnegan

STL

5

Ed Reed

BAL

5

Brandon Flowers

DAL

5

Nnamdi Asomugha

PHI

5

2012 NFL Playoff Seeding

                       AFC                            NFC
  1. New England Patriots (12-4)
1. Chicago Bears (12-4)
  1. Baltimore Ravens (11-5)
2. San Francisco 49ers (11-5)
  1. Kansas City Chiefs (11-5)
3. Atlanta Falcons (11-5)
  1. Houston Texans (10-6)
4. Philadelphia Eagles (10-6)
  1. Pittsburgh Steelers (10-6)
5. Green Bay Packers (12-4)
  1. Buffalo Bills (10-6)
6. New Orleans Saints (10-6)

 

For more information about Madden NFL 13, please visit www.easports.com/madden-nfl.

Madden NFL 13 is developed in Orlando, Florida by EA Tiburon and will be available for the Xbox 360® video game system from Microsoft, Kinect, PlayStation®3, Wii™, and PS Vita (PlayStation®Vita) handheld entertainment system on August 28.  For more information about Madden NFL 13 please visithttp://www.easports.com/madden-nfl.

Knott’s Scary Farm Haunt Museum Ribbon Cutting Announced

If you are a fan of Halloween like I am, you will be pleased to know that Knott’s Berry Farm has announced that its Halloween Haunt Museum will commence with a ribbon cutting ceremony on August 31st. We will be on-hand to bring photos and commentary from the museum, which features rare and unusual stories and exhibits from Knott’s “Scary” Farm history. Stay-tuned!

ROCCAT Sense Gaming Mousepad Announced

Hamburg, August 2012 – ROCCAT, the Hamburg-based manufacturer of professional gaming accessories, presents an addition to the legendary ROCCAT Sense High Precision Gaming Mousepad – one of the world’s most popular mousepads. The new ROCCAT Sense Chrome Blue features a revised surface, more intense colours and is just 2mm high. The special microcrystalline coating incorporated into the fabric surface is ultra-effective at minimizing frictional resistance between the mouse and the pad thereby noticeably improving the gliding capability of mice. At the same time there is hardly any noise: the mouse glides almost silently over the ROCCAT mousepad.
At 400x280mm, the mousepad is perfect for sweeping mouse movements. Gamers who prefer lower mouse speeds will love this mousepad. The rubberized coating of the whole of the underside ensures the mousepad sits perfectly and securely even on smooth surfaces. What’s more, thanks to its ultra-low height of just 2mm the difference between the desktop and mousepad is hardly noticeable to gamers – plus the mousepad remains very comfortable to use even after many hours.
“Since its launch, the Sense mousepad has performed extremely well in the market and now the time has come for an addition,” says René Korte, ROCCAT Founder and CEO. “Besides the improved contrast between colours and the new packaging, we’ve also revised the microcrystalline coating. The result: a really noticeable improvement in mouse gliding capabilities.”
The ROCCAT Sense Chrome Blue High Precision Gaming Mousepad will be available in the US in early fall for an MSRP of $19.99.
Features
  • Minimized friction thanks to the microcrystalline coating bonded to an ultra-soft neoprene backing
  • Vast gliding area and precise pointer positioning
  • Fully rubberized backing for the perfect amount of grip on any surface
  • Dimensions: 400x280mm | Height: 2mm
  • Developed in conjunction with international pros

Gallery:

FIFA Soccer 13 Covers From Around The World

REDWOOD CITY, Calif. – Electronic Arts Inc. revealed its lineup of stars that will help launch EA SPORTS FIFA Soccer 13, winner of the prestigious E3 Game Critics award for “Best Sports Game”. The world’s top player, Barcelona and Argentina superstar Lionel Messi, will appear on FIFA Soccer 13 covers around the world with nine other top players. The two-time FIFA Ballon d’Or winner will be joined by stars Alex Oxlade-Chamberlain and Joe Hart in the United Kingdom, Karim Benzema in France, Roberto Soldado in Spain, Claudio Marchisio in Italy, and others all over the world to launch FIFA Soccer 13 on September 25 in North America and September 28 worldwide. The stars will grace the cover of FIFA Soccer 13 packaging, be integrated into marketing and advertising campaigns, and utilized in social media activities around the world.

FIFA Soccer 13 will launch with the world’s best and most exciting player, Lionel Messi, on the cover all over the world, which is a perfect way to herald the launch of the best soccer game we have ever developed,” said Matt Bilbey, Senior Vice President and GM of Football, EA SPORTS. “FIFA Soccer 13 will deliver a game as unpredictable as Messi, and an experience that is completely connected to the heartbeat of the season.”

FIFA Soccer 13 captures the unpredictability of the real-world game, with no two matches ever the same. A new feature called EA SPORTS Football Club Match Day enables FIFA Soccer 13 and the real-world season to be completely connected for the world’s top leagues. EA SPORTS Football Club Match Day will drive real-world news ripped from the headlines around the world into FIFA Soccer 13. Real-world drama such as injuries, suspensions, team form, and media gossip will be reflected through in-game commentary and play out in-game. The game features breakthrough gameplay innovations such as FIFA 13 First Touch Control and the Player Impact Engine that create a true battle for possession across the entire pitch, and features like Complete Dribbling and Attacking Intelligence that deliver freedom and creativity in attack. FIFA Soccer 13 is Football’s Social Network, where fans connect, compete and share with millions of others around the world. The new game also features the largest gaming tournament in the world—the FIFA Interactive World Cup—which gives fans the opportunity to compete to be crowned as the best interactive footballer in the world and become a true FIFA World Champion.

A FIFA Soccer 13 demo for the PlayStation 3 , Xbox 360, and PC, will launch around the world beginning September 11.

Full list of pack athletes:

Player Nationality Club
Lionel Messi Argentina FC Barcelona
Joe Hart England Manchester City
Alex Oxlade-Chamberlain England Arsenal
Karim Benzema France Real Madrid
Claudio Marchisio Italy Juventus
Roberto Soldado Spain Valencia
David Alaba Austria Bayern Munich
Tim Cahill Australia New York Red Bulls
Jakub Błaszczykowski Poland Borussia Dortmund
Balázs Dzsudzsák Hungary Moscow Dynamo

 Gallery:

NASCAR: The Inside Line Cover Revealed

NASCAR fans have spoken, and nine-time most popular driver, Dale Earnhardt Jr., defeated Kasey Kahne by a narrow margin in the final round of voting in the “Drive for the Cover” campaign. Earnhardt, who earned more total votes than any other driver, will adorn the cover of the upcoming NASCAR The Game: Inside Line video game.

Trailer:

Gallery:

Hybrid – Review (XBLA)

I wasn’t able to make it to E3 this year but I kept my eyes out and ears to the grapevine for any standout unusual games that might be coming down the way.  The word I got was, “Play Hybrid, it may be the most unique third person shooter out right now”.  So when the code came in the office I put it aside for when I had some time to dedicate to giving it a proper run-through.  I purposely avoided the reviews and previews, I wanted to go into it the way people who got hands on with it for the first time at E3 would, minus the booth babes and swag (I really missed the booth babes and swag).  So it took a little longer to get to than I would have liked but it is a good thing I did wait until I had a decent block of time to dedicate to it because Hybrid is so different it takes a while just to decide if you like it or not.

Storyline:

Our planet is under attack, we don’t know where they came from but they want to leech our planet of a vital element known as dark matter.  The world is broken up into regions, similar to old school Risk, and you have to fight for control of that region.  Whoever gets control get the dark matter.  If you are an earthling fighting to defend your soil you are known as a Paladin.  If you are the ones trying to take the goods you are a Variant.  This is pretty much all the story you get from the games storyline.  There is a back story available out there that Australia exploded and the Variants are mutants but it really isn’t presented in the game and in a way doesn’t matter much to it.  All you really need to know is there are two forces fighting for control of the planet since there is no single player campaign and it is all about PvP.

 

Graphics And Sound:

The graphics are nice and fit the style of game well, good detail and nice background setting.  The battleground is mostly dressing with the exception of some key locations that will be discussed during gameplay but they are very nice dressing.  The sound is very good and actually is key to play because a sound alert can let you know about an incoming attack, sometimes one targeted directly at you.  You learn to hate certain sounds because they mean a wicked death awaits you if you don’t figure what to do next but at the same time when a game has a sound that is done well and fills you with dread then it is doing it’s job.

Gameplay:

This really is the meat and potatoes of the game and the deciding factor on whether or not someone will either love it or hate it.  The uniqueness starts at character faction choice where the faction which has the weaker numbers is recommended and starts at level 5 and with an XP bonus.  This is kind of nice because it gives you an incentive to come in as the underdog and to understand that it is trying to offset any imbalance.  Once you pick a side you are that side for the season, which is the time for one side to win over another, which can be quite a while.  I know there has been at least one season since the game came out that completed but not sure how long it took.  So you are committing for a fairly long haul.

After you pick a side you see a map and you go to a continent and see it broken up into three sections, blue for the Paladins, Red for the Variants and yellow for a Hot Zone, an area currently in contest and not controlled by either faction.  Working in the Hot Zones give you experience bonuses and help earn your faction dark matter toward the season victory so it is desirable to go into them but that is where you will probably see some of the biggest players and find your little level 6 up against level 43 enemies and wondering how horrible the slaughter will be.  The interesting thing is you may still come out ahead.

In most third person shooters with aimed first person perspective such as… well just about all of them, you get so many advanced weapons and armor that makes it so that the higher the level you reach the more likely you are to obliterate the lower levels.  This is usually pretty tedious for newcomers who have to basically “pay their dues” and grind their levels through matches where they spend more time dead than alive.  When I went into my first match I was the lowest player by 10 levels and the other team, all matches are three versus three, had a combined total of over 100 levels.  Ours was less than 50.  So I sighed gritted my teeth and went into the fray.  After a few games I realized that there is definite strategy involved and though your weapons and armor unlock as you level a great deal of it is type rather than strength and this was as much a strategy game as it is a shooter.  And I love me some strategy.

Here’s how the game works, you have these jetpacks on your back and you have predetermined landing locations of cover.  The cover is two sided so if someone comes rushing up from behind you you can flip to the other side of it.  Once you pick a landing location and activate your jets you can do all kinds of actions such as shooting, dodging, using special weapons even picking a new landing location further down so that I have seen practiced players never land.  Once you land you are in cover from one or two sides, open to the others.  Cover looks like concrete dividers you might see on a freeway, some are set up in big squares so that you can move around the inside to change your cover but most are just like a concrete divider placed on the ground.

Now the weirdest part is these dividers can be on any wall of a room, so your cover might actually be on the ceilling while your enemies are on the ground and you are upside down shooting at your enemy.  Your cover might be on a wall so you are sideways in the room shooting at them upside down.  Angles of cover can play a key role because if you are close enough together and one of you is on the roof and one on the ground your are basically defeating the cover and shooting over it at each other.  You can also pick a target location past you enemies cover and fly over them shooting.  Then you are a flying target without cover though.  Generally the rooms are set up in a square, eight or + shapes so that there are often chances at flanking or maps where having the right cover makes a huge difference.  Thrown weapons however follow gravity rather than position so if you are upside down and lob a grenade it will follow the arc of throw as momentum with cause it then follow the pull of gravity.  Also if a grenade hits off of something it bounces as standard physics would suggest.  It is probably best to think of it as reduced gravity and you are fighting in gravity boots and jet packs.

So you are in a 3 vs. 3 team match with standard deathmatch, hold the location or blow up the bomb matches but you don’t run anywhere, you fly to predetermined locations which can be on any wall.  This is strange but pretty straight forward.  Now here is the equalizer and where things get even weirder.  When you kill an enemy or their drone you can summon a drone which, like in many games, is one of those shoots by your side kind of drones.  When you get a couple kills you get a Warbringer drone, a self sufficient drone that attacks sighted enemies independently. You can be behind cover and it will wander off and attack.  If you get even more kills, either player or drones, you can get a targeted drone which hunts down and kills your enemy with a sword if your enemy doesn’t kill or stop it first.

Suddenly this match with strange cover and movements has drones all over the place.  You launch your own drones when you feel like it and killing other drones and players get you more so you tend to get a lot and go through a lot at the same time.  But with exception of personal enhancements that effect them all drones are the same no matter what level you are.  So a reckless level 40 who decides he is going to land on the opposite side of the cover you are hiding behind can suddenly find themselves in for a nasty surprise as you call out your side drone, your Warbringer and maybe a targeted drone all while the enemy is flying through the air.  They may have been using that technique the whole match and be on a huge streak and at level 7 you are able to completely shut them down.  By the way the targeted drone lets out a banshee cry that only the target hears so they know that death is coming for them, even on the receiving end that is kind of bad ass.

Another example would be at a fairly low level you can get a droid bomb which causes all enemy droids in range of the bomb to turn on their own team.  So let’s say there are two players who have all the drones with them and they have you pinned down behind cover.  You can throw this grenade over their cover and it will cause their own droids to turn on them and you can fly in while they are dealing with the droids and shoot the players down.  My personal favorite is hearing the screech of the homing droid and timing my grenade just right and hit it causing it to turn right around and kill it’s owner.  That gives the achievement “Return To Sender” and the satisfaction of knowing that player just got whacked by his own droid.

Last Call:

This game is so unique and innovative that it is really a wonder how much it will be embraced.  A smart player can beat a higher level player which in third person shooters is fairly uncommon and in a time where players purchase or hack to get an edge and players who are all guns and no brains are fairly common will a game that is like a third person shooter chess keep the fanbase necessary to keep it alive?  Luckily there is no separate subscription so people are more likely to stick it out and I think they will become better players of all kinds of games by playing and getting good at this one.  Also maybe the ones who ruin the headset experience might take their toys to another game leaving heads open for group strategy like they were intended instead of trash talking your own team.  Hybrid is a unique game, a smart game, I just hope there is a big enough player base smart enough to realize that.