Archive - 2012

GUNNAR Unveils New Line of Eyewear

SAN DIEGO – Aug. 29, 2012 – GUNNAR Optiks, the world’s leading manufacturer of computer eyewear, today announced the launch of three new Fall-fashion styles for its computer line – Haus, Joule and Vinyl. The rectangular Haus is available in Onyx, Onyx Fade and Tortoise, the oval-shaped Joule in Onyx, Tortoise and Amethyst, and Vinyl in  Onyx, all priced at an MSRP of US$99. Available in 20/20 or prescription (facilitated by Carl Zeiss Vision) with GUNNAR’s patented lens technology, the new additions combine form and function with style to reduce eye fatigue and stress, common side-effects of computer vision syndrome and digital eye fatigue that affects over 100 million Americans today.

“Now that we’ve solidified our leadership position in establishing the highest quality computer eyewear solution, we’re focused on fashion-forward trends and expansion of our product lines with innovative, ergonomically-designed frames,” said Rob Aarnes, President, GUNNAR Optiks. “The Haus, Joule and Vinyl styles allow workplace warriors to access more styles that fit into their daily lives, all while enhancing visual performance and increase productivity during those long days in front of a digital screen.”

GUNNAR eyewear enhances optical performance to give users an immediate, noticeable visual advantage using i-AMP® lens technology. The optical lens technology is composed of the following qualities:

  • IONIK Lens Tint: Formulated to improve overall contrast and comfort by filtering out harsh artificial light, eliminating UV rays and reducing high-intensity visible light.
  • FRACTYL Lens Geometry: Specifically tuned focusing power to enhance detail and a highly wrapped lens design that limits air currents near the eye.
  • DIAMIX Lens Material: A proprietary lens material that is optically pure, ensuring the clearest image by eliminating distortion caused by haze impurities.
  • I-FI lens coatings: An anti-reflective layer to reduce glare and an exterior hard coat that minimizes environmental damage and scratching.
  • 20/20 or Rx: Out of the box ready for 20/20 vision or used with corrective contact lenses and also prescription compatible in partnership with Carl Zeiss Vision with optional coverage by VSP Insurance. Visit www.gunnars.com/rx/ for more information.

Styles may be viewed and purchased on the GUNNAR Optiks online store, with select styles available from retailers worldwide. To learn more about GUNNAR Optiks and to find a retail location carrying GUNNAR’s eyewear collection, please visit:  http://www.gunnars.com/new-styles/


About GUNNAR Optiks 
Founded in 2005, GUNNAR Optiks, LLC designs and engineers computer and gaming eyewear to protect and enhance vision using revolutionary technology solutions. GUNNAR introduced the Technology Eyewear category in 2008 and pioneered eyewear to combat eye strain associated with long-term viewing of digital screens. GUNNAR also offers the industry’s first professional-grade, optically correct 3D eyewear on the market, and non-polarized outdoor eyewear with properties that allow for optimized visual performance with digital displays while shielding the eyes from the sun.

GUNNAR is a privately held company headquartered in Carlsbad, California. Investors include Peter Thiel, 50 Cent, Carl Zeiss Vision and Monster, Inc., among others. For more information, visit www.gunnars.com.

GUNNAR, the GUNNAR logo, and i-AMP are registered trademarks of GUNNAR Optiks, LLC. All other trademarks are the property of their respective companies. Copyright 2010. GUNNAR Optiks, LLC. All rights reserved.
Official Website | Facebook | @GUNNAROptiks

WoW Patch 5.04 Released

Blizzard Entertainment has released patch 5.04 for World of Warcraft. Some of the major features of Patch 5.0.4 include:

New Talent System – The World of Warcraft talent system has been redesigned to allow for unique core ability and specialization choices

Class Changes – Many changes to character classes, including an array of new spells and abilities

Glyphs – Glyphs have been redesigned to be more specialized, while offering players fun and cosmetic customization options 

Account-wide Mounts, Pets, and Achievements – Players now have access to (nearly) all the mounts, pets, and achievements they’ve earned across all their characters under one Battle.net account

Area of Effect (AOE) Looting – Looting has never been easier

Theramore’s Fall Scenario – The first two Scenarios (one for Horde and one for Alliance) will be available for players to take on shortly before launch

Cross-Realm Zones – Cross-realm zones are a new technology enabling players to meet up and group with other players in underpopulated areas of the game world

BattleTag Support –Your BattleTag is a permanent, non-unique, account-wide nickname that serves as your identity when staying connected to other players using Battle.net’s powerful social features

David Bateson Returns to Hitman Series

August 28, 2012 – IO Interactive A/S, a Square Enix studio, today announced the talent behind the role of Agent 47 in HITMAN: ABSOLUTION.

After a long search, IO Interactive are pleased to unveil that the voice of Agent 47 will once again be acted by David Bateson who has been the voice of Hitman since the year 2000 with the seminal PC release of Codename 47.  Alongside Bateson, William Mapother (star of hit TV series LOST) has performed the motion capture work for Agent 47 which was recorded at Giant Studios.

Speaking about the decision to return to Bateson after the studio earlier declared he wouldn’t be the voice of 47 in HITMAN: ABSOLUTION, Brand Director Jon Brooke said, “IO and Bateson have been bed fellows for over a decade and like all long running relationships sometimes absence makes the heart grow fonder. Looking back I think we were just playing hard to get.”

Both Bateson and Mapother now join a long list of talent announced for the game including Marsha Thomason, Keith Carradine, Vivica Fox, Shannyn Sossamon and Powers Boothe.

HITMAN: ABSOLUTION is the most ambitious Hitman game IO have ever undertaken and is set to be released globally November 20, 2012 for PlayStation 3, Xbox 360 and PC.

Guild Wars 2 Now Live

SEATTLE – August 28, 2012: NCsoft<http://www.ncsoft.com>(r), the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet, developer of the renowned Guild Wars franchise, are delighted to announce the launch of Guild Wars 2.

Even before today’s launch, more than one million fans paid for the game in full to enjoy a 3-day Headstart prior to today’s official launch. Additionally, demand for the game during this Headstart has been record-breaking, with a peak concurrency of more than 400,000 players online at once. Whether it’s because of the vast and dynamic world that changes based on player actions, the engaging, customizable personal storyline, or the visceral, highly-mobile action, it’s clear that online gamers are eager for Guild Wars 2.

“This is the culmination of a 5-year journey and to be greeted by this level of enthusiasm by our fans is truly amazing,” said Mike O’Brien, president and co-founder of ArenaNet. “But really our work is just beginning. Now our focus is shifting to building on this living world we’ve delivered, continuously refining our game and improving services to ensure our players have the best possible experience.”

For players that have yet to purchase Guild Wars 2, it is now available at buy.guildwars2.com as well as from numerous online and retail partners<https://buy.guildwars2.com/en/retailers>.

For more information on the game and to purchase Guild Wars 2, visit www.guildwars2.com<http://www.guildwars2.com>.

Call Of Duty: Black Ops II Special Editions Announced

Today Activision revealed the Call of Duty: Black Ops II exclusive “Care Package,” “Hardened Edition” and “Digital Deluxe Edition” for Xbox 360, PlayStation 3 and PC offer a variety of digital content and physical bonuses and are now available for pre-order in the U.S.

Here are the goodies:

CARE PACKAGE (Xbox 360/PS3) SRP $179.99:

  • Call of Duty: Black Ops II
  • Remote Controlled MQ-27 Dragonfire Drone – Command cutting-edge technology, exclusively for this once-in-a-lifetime combat collection.
  • Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
  • Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
  • Collectible 2-Sided SteelBook – Limited edition game case featuring exclusive artwork.
  • (2) Challenge Coins – Limited edition challenge coins that serve as your key to exclusive digital content.
  • Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
  • (2) Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
  • Official Call of Duty: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
  • Xbox LIVE CLAW Avatar Prop – An exclusive avatar prop, deployable to a dashboard near you.
  • Xbox LIVE Zombies Avatar Costume – Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.

(PlayStation 3 versions include a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies)

HARDENED EDITION (Xbox 360/PS3) SRP $79.99:

  • Call of Duty: Black Ops II
  • Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
  • Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
  • Collectible 2-Sided SteelBook® – Limited edition game case featuring exclusive artwork.
  • (2) Challenge Coins – Limited edition challenge coins that serve as your key to exclusive digital content.
  • Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
  • (2) Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
  • Official Call of Duty: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
  • Xbox LIVE CLAW Avatar Prop – An exclusive avatar prop, deployable to a dashboard near you.
  • Xbox LIVE Zombies Avatar Costume – Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.

(PlayStation 3 versions include a dynamic multiplayer theme of the Turbine map as well as a dynamic Zombies theme that shows off Call of Duty: Black Ops II Zombies)

DIGITAL DELUXE EDITION (PC) SRP $79.99:

  • Call of Duty: Black Ops II
  • Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
  • Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
  • Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
  • (2) Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
  • Official Call of Duty: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
  • Call of Duty®: World at War Game Download Token – A digital download of Treyarch’s classic title, traversing WWII storylines from the Pacific to European theaters of war.

Trailer:

Gallery:

Madden NFL 13 Hits The Stores

REDWOOD CITY, Calif. – August 28, 2012Electronic Arts Inc.  announced today that Madden NFL 13 is now available at retail stores throughout North America. Madden NFL 13 is available on the Xbox 360 video game and entertainment system from Microsoft and the PlayStation 3 computer entertainment system. Powered by the all-new Infinity Engine, Madden NFL 13 delivers physics you can feel on every play. Core gameplay innovations such as total control passing, ball hawk and read and react defensive AI, combine to create the most realistic Madden NFL game ever.

Early critical reception for Madden NFL 13 has been outstanding, with PlayStation: The Official Magazine calling it a “generation-defining effort.” GamesRadar adds that “We can’t – and won’t – stop playing,” while Game Informer states that the brand-new Connected Careers is “a brilliant mode.” With accolades such as these it’s easy to see why Madden NFL 13 is so eagerly-anticipated by fans.

Madden NFL 13 is the biggest game-changer in the history of the franchise,” said Cam Weber, GM of American Football at EA SPORTS. “Madden NFL 13 will deliver to our consumers the most realistic gameplay ever, and innovations like the Infinity Engine will completely redefine how fans will play Madden NFL. With deep new gameplay innovation, social integration, and an overhaul of the audio and visual presentation, Madden NFL 13 stands as a benchmark entry for the franchise.”

In addition to Infinity Engine, the new Connected Careers mode also debuts this year. Connected Careers allows fans to build their own legacy or relive a legend’s as a player or coach, in a fully connected universe of up to 32 friends per league. Weekly, seasonal and milestone goals set the benchmarks for progress, and fans can not only choose to make history as a created or real life player or coach, but also relive the legendary careers of all-time greats including Walter Payton, Michael Irvin, Steve Young and more. Combine all these elements with a dynamic story engine, a virtual Twitter feed, social integration and team management from PCs, tablets and smartphones and you have the first true sports RPG, encased in a fully connected universe that’s on 24/7.

Additional New Features and Modes include:

  • New Madden Ultimate Team Edition: Brand new trading cards and an overhauled card management system allows fans to curate the biggest collection ever, while new features like Solo Challenges make the mode more diverse and enjoyable than ever before. In addition, completing certain challenges and collections will allow fans to unlock special cards for legendary players and coaches that can not only be used in Madden Ultimate Team, but also carry over into Connected Careers.
  • Xbox 360 Kinect Integration: The new features don’t stop there, as Xbox 360 owners can also utilize the Kinect™ sensor for pre-play audibles and adjustments on both offense and defense. With a library of over 6,000 commands fans will be able to change plays, call receiver-specific hot routes, alter defensive assignments, call a blitz and more with the power of their voice. It’s yet another way that Madden NFL 13 presents the most authentic and feature-rich football experience ever.
  • 3-D Broadcast Booth: The new commentary team of Jim Nantz and Phil Simms, combined with a fully-scored orchestral theme, set the table for game day, while authentic sound effects, QB cadences and player chatter bring the stadium environment to life.
  • Streamlined Live Updates: Experience extras like Madden Moments Live, roster updates and more all in one convenient location. Bonus content is also available for fans who have played previous Madden NFL titles, NFL Blitz and NFL Tour.

Madden NFL 13 is part of the EA SPORTS Season Ticket program. Season Ticket subscribers were provided full digital access to Madden NFL 13 three days before retail launch, and will have the opportunity to download 24 Pro Packs and one Legendary Pack in Madden Ultimate Team, a value of over $30. Subscribers are also entitled to 20% off any additional paid downloadable content purchased for Madden NFL 13.

Trailer:

Darksiders II (PC) – A Review

Vigil Games and THQ has brought us the sequel to 2010’s Darksiders, aptly named Darksiders II.  Darksiders II follows the plot lines from the original game, with War being imprisoned by the Charred Council for his part during the premature End War.  Darksiders II follows Death, War’s sibling, as he investigates the War’s part in the End War.  The game play mechanics for Darksiders II, unfortunately, has been taken from other games of the same genre.  Combat feels like God of War, the wall walking mechanics are taken from Prince of Persia, and the exploration aspects feels like The Legend of Zelda: Majora’s Mask.  While Darksiders II borrows heavily from other games, this in no way diminishes the fact that Darksiders II is just plain fun to play.  So, let’s take a more detailed look into what made Darksiders II a great game.

Story:

Darksiders II picks up during the 100 year imprisonment, by the Charred Council, that War is serving for his part during the End War that occurred in Darksiders.  This time around, you will play as War’s brother, Death.  Death is convinced that War was tricked into his role and is innocent of the charges brought against him.  Death then seeks out Crowfather to persuade him to give up his secrets on the End War.  The Crowfather refuses, leading to a battle with Death, that ends with Death being sent to hunt for the Tree of Life.  Death believes that the Tree of Life can restore humanity to existence, thus helping to clear War’s name and have him released from his imprisonment.  He appears in the Nether Realm to find the Tree of Life, only to discover that the world that the Tree inhabits is being killed by Corruption.  Death now has to defeat Corruption, in order to save both the Tree of Life and any chance that he has to restore humanity and War.

I felt that the story for Darksiders II worked well for the game and did a great job in giving the player a sense of purpose and intrigue overall.  I loved how Vigil Games tapped Death to become the protagonist in the sequel, seeing as how War is serving a jail sentence, though Death seems like the least likely horseman to care about the eradication of humanity.  My only complaint with the story of Darksiders II would be the pacing of it.  You get a lot of story in the beginning, giving you a nice background to what is going on in case you did not play through Darksiders, but the actual plot doesn’t pick up again until you have almost freed the Tree of Life from Corruption.

Everything in between those two events, is you helping out the denizens of the Nether Realm in their quests just to reach the Tree of Life.  The main story just feels like it gets put on hold for a few hours while you do these other quests for the Makers.  Giving the player smaller hints to the plot and circumstance behind War’s imprisonment during these quests would have made the player feel like they were making more progress to their overall goal, then just completing quests for others just to reach a waypoint.  Even with this minor complaint, I felt that the story for Darksiders II works and is quite interesting and really worked for me as a whole.

Game Play:

If there is a negative to Darksiders II, it is in the area of game play.  Even then, the only negative that I can mention is that the game play for Darksiders II feels like it was taken from other games of the genre and does not bring anything new or unique to the game.  The combat system feels just like the system from God of War, you are given two weapons that you can use during combat with a set of moves that you can perform depending on the different button sequences you press.  Foes come at you in groups, or in singles if you are fighting more powerful enemies.  The boss battles in Darksiders II are suitably epic and large in scale.  During combat you can dodge attacks and use other abilities that you have gained through the leveling system in Darksiders II.

Darksiders II does play like an action RPG, in which you gain levels and abilities while finding new weapons and armor along the way that change your base stats.  As you level up, you get to pick one tree that you can put points into in order to received those abilities.  The two trees are split into a direct combat tree and a minion summoning tree.  Abilities that you gain will appear on your ability wheel, which felt difficult at times to access.  When I was fighting a huge mob, hitting the ability wheel felt hard to do.  I was playing the game with the default keyboard and mouse controls, so if you have a game pad on your PC, you will not face this at all.  The items that you find along the way will fit into certain item slots and can be of varying degrees of power.  When you run over the item in question, all the stats are flashed up on your screen, with arrows showing you whether or not the item is an upgrade for you.  You can also find possessed items, that can be upgraded by sacrificing other items in your inventory.  While, again, this isn’t a unique game play mechanic by any means, Darksiders II makes it work well and the mechanic fits in with everything else.

The world of Darksiders II is very large and just screams out to be explored.  The world also feels epic in stature, with large monuments dotting the landscape and huge fortresses that just look fantastic as you ride up to them.  However, while the world feels large and epic, it is barren.  There isn’t a lot of creatures filling up this vast world, so you never get the feeling that the world is quite lived in.  This could have been a design decision, because the Nether Realm is dying, but for me I was hoping for more life to interact with during my trips around the landscape.  I just felt that there was way too much open space.

The dungeons in Darksiders II have that large feel to them and scream out to be explored also, but these dungeons are suitable inhabited by enemies.  The game play mechanics for the dungeons have been taken right out of any of the Legend of Zelda games, right down to finding the dungeon map in a chest as you progress towards your goal.  While this isn’t necessarily a negative, because of how well it is done in Darksiders II, it just does not give you a feeling of something new to play with.

Overall, the game play mechanics of Darksiders II are solid and fun, even if we have played them time and time again.  I ran into no bugs or graphical errors through my play through, which is fantastic for a PC release these days.  Combat worked very well, even on a keyboard/mouse set up and will work even better if you have a game pad.  I liked the leveling up system and the choices that you get to make along the way, because the abilities are so vastly different you could play this game a couple of times with completely new talents.  Darksiders II is proof positive that, if a mechanic isn’t broke, don’t fix it.

Aesthetics:

The world of Darksiders II is well designed and looks great.  I loved the design of the characters and environment that Death encounters on his journey, especially the large and epic monuments that you see as you ride through the Nether Realm.  The actual graphics of Darksiders II are good, not great.  This game will not push your machine graphically speaking and won’t make you call over anyone to check out the stunning visuals.  Dungeons are interesting to look at too, though have a very similar feel to each other.  The design of Darksiders II gives you the feeling of being transported to a different world that is large in scale and fantastic in nature, without being too taxing on most machines on the market.

The voice overs are decent for Darksiders II, but not great.  The Crowfather feels over the top, but it works for that character.  The issue I had with the voice overs was the accents given to the Makers.  So, this group of forgers that helped build the universe as we know it are Scottish?  I understand that the designers needed an accent that would work, but why is everyone utilizing the Scottish accent?  We have a world of almost 7 billion people, we can use another accent, we really can.  At least the Scottish accent in Darksiders II is actually well done, and not the horrible parody that I have heard in other games.

Final Thoughts:

Darksiders II is a great game that utilizes tried and true game play methods, while bringing an intriguing story line with good characterization.  While Darksiders II does not do anything new or exciting, it does what it does well.  Combat occurs naturally and flows nicely, without any significant frame rate issues, even with the bigger fights.  The world is vast and interesting to look at, though it is sparsely populated.  The story is well written and decently acted out while the graphics and aesthetics brings another world to your desktop that is good to look at without being too taxing 0n your system.  Darksiders II is a great sequel to a solid game and is well worth the look to anyone looking for a solid action RPG game for the PC, even if you never played the first game.  Darksiders II is available now for the PC, Xbox 360 and Playstation 3.

Damage Inc. Pacific Squadron WWII (Collector’s Edition-XBox 360)

I’m not the simulator guru of GamingShogun.com, I’m more like our Jack of All Trades, and when it comes to my games my favorite ones tend to fall into that line too.  I love running around as infantry with a rifle, but if I can jump in a jeep I will.  If I can go from that jeep to a APC or a tank count me in the heavier metal.  The fighter jocks get all the glory so I try my hand at them because my favorite war games have always had aerial units.

My flight stick however has always been terrible so after a great deal of pain trying to fly with a keyboard and mouse or a controller I give up, gun up and charge a beach.  Or shoot at planes with a tank (known as duck hunting) or in some other way either try to avoid the pilot’s seat and take down the enemy’s air support.  So when our simulator guru got an injury and had to go to the rear with the gear, I stepped forward and boldy stated “I’ll give her a shot.”  Since nobody else stepped forward they let me!  Hence my journey to fighter ace of Damage Inc. began.

Storyline:

WWII.  Americans.  Our most historically important battles where air superiority on one side or the other won the day.  So of course we start in a little harbor in Hawaii known as Pearl and a date that would live in infamy.  We follow Reaper Leader, a fresh arrival to Pearl who is going through flight training and waiting for his brother to arrive when the Japanese attack.  We then fly 20 missions over 10 historical locations with one thing deep in our heart, vengeance for our brother and the others lost on Pearl.  Not all you actions are offensive, much like in the real war we were knocked back on our heels and playing defense to save our lives but as we know history and historically accurate information from the game tells use the day will eventually be ours.  I’m not doing a plot spoiler here, this is middle school/junior high history stuff here folks!

Graphics and Sound:

The game graphics are very nicely detailed, particularly the aircraft and I can’t help but play every minute I can in the cockpit mode because the detail is so solid as to make you feel like you are there.  The sound adds to this as you listen to the squawk on the radio, the sound of bullets tracing past you and the rev of your engine as you push or pull back on the throttle.  All the visual and audio accuracy definitely lend themselves to the immersion into the game.  The only problem I saw was some of the shadows were saw-blading, probably a sacrifice made for the benefit of the other graphics which is well worth it.

Gameplay:

This set came with the Saitek Pacific AV8r stick and the game was designed to work with it though playing with a controller is an option.  Let me state this upfront: once you play it with the flightstick the controller is no longer an option anymore because it handles AMAZING.  I am not one to throw all caps around all willy nilly.  Quite the opposite, I hate all caps most of the time and get angered when it is used for more than one word at a time so my use of it should drive the point home.  The AV8r is designed with the throttle in front of the stick which I thought at first I would find extremely awkward.  However the stick comes with curved base legs designed to go around the thigh so that the flightstick comfortably rests in you lap.

So as one hand takes the stick the other takes the throttle and with this build it is an ambidextrous stick that is completely comfortable and pretty much as close to where the stick would really be in a cockpit short of putting it on a long pole to the ground between your legs.  I would give riding on your leg a higher comfort level that counters location accuracy.  After that pretty much all the controls are intuitive which is amazing considering all the controls are just the controller buttons put in the right place for triggers, buttons and switches.

Even the thumb button at the top of the stick designed to simulate looking out you side and upper windows is so intuitive and well programmed to the game that I would push the thumb controller down and to the right, look out my “window” on the television screen in the lower right hand corner, see my target at two o’clock low, release my thumb from the stick, pull back on the throttle and swing my nose sights down toward the enemy before giving it a second’s thought.  It was intuitive and performed just as smooth as I did with the stick.  If I got too excited and over compensated for it’s location I would miss and have to swing back to correct, if I had time.

If I had time.  That became a running theme in my gameplay because the odds were often stacked against Reaper Leader and if you made a big enough mistake the mission would be a scrub.  On some missions I would think I was Top Gun material all the way only to have one lowly bomber slip through my net of flying bullets to drop their load in the pickle barrel.  I curse, roll my plane firing, maybe kamikaze into the back of the enemy bomber then reset at checkpoint and start again.  You can’t argue with letting a single bomber slip by, because that is what happened at Hiroshima.

You just have to be grateful for a checkpoint, swing your plane around, throttle up and start racing the onslaught.  The gameplay is addictive enough that you are willing to try “just one more time” until that one more time amounts to over an hour.  Comfortable seating arrangements in a chair approximately 6 feet from your television at the most (about the length of the controller cord) is ideal because time will fly past and if you sit just the right distance away you really feel like you are in a cockpit, I used a reclining arm chair reclined just enough so that my legs were slightly forward but the back was up, with the controller in my lap and I was stunned when someone would talk to me from the other room, how the hell did they get all the way up here?!?

I would get that immersed, seriously forget about the outside world and worry about the mission at hand, protecting the hospital from the bombers, protecting our bombers from bandits, dog fighting my way through whole squadrons.  At the end of the mission you are rewarded with a historically accurate reaccount of how the battle took place and resulted using archive historical footage narrated by one of the voices from the game.

Multiplayer:

I expect this to probably be the most popular game mode once people get accustomed to the game offline on their standard missions.  Dog fighting is the cornerstone of aerial combat and though it doesn’t play into effect near as much today as it did when the British Royal Air Force was started and whoever ruled the air won the battle, during WWII it was still pretty true and the better pilot could often win out against a superior aircraft opponent.

So I expect that there will be pilots who get the best plane they can the quickest they can (the equivalent to a noob tuber in a FPS) and there will be those who take the crankiest most unyielding planes built for war and try to get their D/K through sheer skill.  GameStop pre-orders got a Black Widow added to their arsenal and players who pick up the collector’s edition get a Corsair ready to tear the enemy to shreds.  All I say is give me a Hellcat, my AV8R and turn me loose.  I will need a napkin to clean the foam from the corners of my mouth.  Actually my favorite modes will probably be the co-operative or larger team matches, I tend to be a team player and would go down fighting if it saved my wingman.

Squadron Leader’s Edition:

If you are able to score this over the Collector’s Edition you won’t gain an in-game advantage but you will have one of the nicest 1:48 scale die cast metal Hellcats ever made that comes with two stands, adjustable weapons and landing gear and an opening canopy.  This doesn’t improve your gameplay but it does improve your desk and if you have a kid or are just a kid at heart, this is one nifty durable toy as well as a model and improves your imagination play as you use it to gun down your least favorite people on TV.

Last Call:

This isn’t anywhere near a last call on the game for me, but nuts you have to write it up sometime.  Damage Inc. Pacific Squadron WWII is excellent, great graphics and sound, terrific control, intuitive layout and when you match it with the Saitek stick your enemy is in a world of hurt and you finally understand why all your friends like flight sims.  When you are swinging your nose around and angling your enemy into your sights, start firing your guns and watch pieces start tearing off your enemy’s aircraft, your body in-tune with your ride through the sweet action of the flightstick, you just want to keep playing.  So you had better set alarms on your phone for when you want to stop or you just won’t.  Don’t think I am done with the flightstick either, I see many mad experiments in it’s future…

Trailers:

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Lights, Camera, Party! – Review

Ok anyone who know me knows I love me some monkeys.  I love them at the zoo, I love them with fezzes, I love people dressed as monkeys wearing fezzes.  So if you want my instant love in a game have monkeys that behave festively.  If you have a game that is supposed to be a television game show with monkeys as the audience, crew, and unfortunate participants in the competitions then you truly have my attention.  There is really no doubt at that point that I will at least like the game, possibly love it.  With that knowledge in mind it is time to review Lights, Camera, Party! for the PS3 which is loaded with more monkeys than, well just about anywhere else.

Storyline:

When one of APE TV’s satellites crashes on the Funzini family’s house, the studio owner, Gus Pacho, invites them to live on his studio lot.  But there’s a catch: as long as they’re living there, they have to star in a wide swath of crazy TV shows and compete for the grand prize: the home of their dreams! The challenges are even more ridiculous than Japanese game shows, which is a bold statement.  You bowl a rolled up cat through pins of monkeys, throw pizzas over volcanoes to dinosaurs, fill toads until they blow up, feed peppers to monkeys, actually even the games that don’t involve monkeys directly often have them somewhere.  As I mentioned above the audience and production crew are monkeys too, which in my experience is actually spot on to real television since I have been both.  So the story is pretty straight forward, it’s the vision that is twisted.

Graphics And Sounds:

Pretty much everything you would come to expect in a game about a game show.  If I didn’t know better some of these sounds could have even come from the golden age of game shows when they were EVERYWHERE on TV, and the graphics look like Saturday morning cartoons, newer ones with 3D graphics rather than the old school ones.  The cartoonish fun lends to the silliness of the game and all the games within so that you giggle rather than get upset when you hear the cat let out a meow before being bowled through picketing monkeys.  The graphic quality is also good enough to lend emotions to the characters like a feature length cartoon.

Gameplay:

First off this really isn’t a single player game.  You can play it single player but the fun is in the controller passing around which is why the game has “party” in the title, it is totally a party game.  In story mode there are five themed rounds based off of tv shows (such as cooking, sports, sci-fi, etc.) and have up to 24 mini games. There are other modes that can take up to 8 players, absolutely a perfect party setup and puts the 50 different mini-games to use.  It is all played, and here is the key to the craziness, everyone plays with one controller.  Yep it winds up being a bit of a hot potato passing off to each person so they can try to complete their timed challenge before passing it on to the next.

I think maybe the only way this could be a better party game is if it really did register you through a camera (say Kinect maybe?) so everyone can look back on how silly they were and maybe even upload it to the internet via Facebook?  This is just a little brainstorming because I have friends who play beer pong and get absolutely nutty crazy and I could see them in the family room at our next get together stumbling over each other trying to pass the remote and bowl over more monkeys with a cat.  Just writing that sentence makes me want to play it with them badly.

Last Call:

There are a few games out there like this, most capitalizing on popular characters from franchises so to me it is refreshing to have a game that uses all new characters, has a VERY creative take on the mini-game genre and believes that the only thing more fun than a barrel of monkeys is a whole game full of them.

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