Archive - 2012

New Map Invades Battlefield Heroes

There is a possibility you haven’t played this game.  It is free to play and combines the best elements of the Battlefield franchise in a cartoony, irreverent way.  So you can use a sniper rifle to take out an enemy at the other side of the map… while dressed as the Easter Bunny.  Or maybe you want to wear a cowboy hat, mime makeup, a tshirt that says “I’m with Stoopid,” a kilt and motorcycle boots while firing full auto with your PKM at a person jumping around dressed as a samurai.  I’m not making this up!!  This game uses Battlefield physics, weapons and vehicles while allowing massive individualization of your character’s look.

Most of the time you will find me as Santa Claus or Saint Nick blasting a machine gun and spouting such lines as “bad boys and girls now get lead instead of coal!”  It’s addictive, both the gameplay and the costuming (which really surprised me), mainly because the team at Easy Company spend such love and time making every aspect of the game.  That’s why when a new map comes along it is huge news… and when the new map has a new vehicle that is massive.

The new map which was named by the Battlefield Heroes community is called Inland Invasion and has the Royals (Allies) storming the beaches while the Nationals (Axis) defend from the cliffs above.  It is a flag capture and control map with multiple flags and for the first time boats used to land the Royals on the beach under heavy fire.  Imagine Saving Private Ryan with everyone dressed in Good Will rejected clothes and you get a fair idea of what is involved as the Royals try to take the beachhead and work their way inland.

The damage index on BFH is purposely soft to give players longer survival time. So no single head shots while still on the landing craft and the different weapons, vehicles and skills make for a great variety of damage and kills.  The best part is the game is free, though those with a competitive streak or fashion flair will find themselves in the company store picking up guns and duds.

Last Call:

I have been playing and recommending this game for years, it is an excellent Battlefield shooter that happens to be free to play so you can give it a try and if you don’t like it don’t play anymore but you owe it to yourself to give it a try.  The new map is very Battlefield franchise in it’s larger scale and though the boats are just making an introduction I could see them getting implemented much more.  Who knows, maybe you will come face to face with a gun toting Santa saying “Ho Ho Ho, Merry Deathmas!”

Trailer:

Gallery:

Goblin Zeppelin Ambush Review (Mega Bloks)

When it comes to these product reviews we make a request for a product by just asking for “a sample” and it is a surprise what arrives.  So it was like A Christmas Story when a Mega Bloks Goblin Zeppelin Ambush arrived.  I do believe my exact words were “Wow! A zeppelin!” and from the moment I got my hands on it I carried the box close to me until I had a chance to get working on it like I was afraid it might disappear.  It didn’t and I now have plans to display it proudly over my computer while I hang out in Org and throw Papa Hummel’s onto my pets (you don’t have to be a WOW geek to truly appreciate this set, but it helps).  It was the best set I could have hoped for and I have no doubt it will bring a smile to my face for years to come.

Have A Work Space:

For those of you out there like me who have done puzzles with thousands of pieces before 310 sounds like a nice cake walk number to work with, maybe something to make on your lap while watching television.  Danger, Young Will Robinson, Danger!  This set prides itself in detail and that detail is comprised of pieces that are so small they would be a swallowing hazard for a newborn kitten. There are two node pieces in this set that are curved so not only are they easy to lose but if you drop them they will hurt really, really bad when you step on them.  So best plan is to clear a space, make sure there are no newborn kittens around, and get to work.  Experienced puzzle builders have done it in around an hour, less experienced it has taken a couple hours so you probably want to put the time aside to do it in one sitting too so you aren’t having to pack part of it away to come back to.

Use The Instructions:

Once upon a time this section would have been mostly dedicated to the guys who won’t stop to ask for directions at a gas station and who when they build a bookcase or entertainment center always have pieces left over or have to do it twice.  Those jokes no longer apply to the male half of the species anymore and with that comes the greater number of people who don’t read directions.  If you open the instruction book you will probably smirk at the fact that there are only 30 steps and start putting things together that obviously go together.  STOP THAT RIGHT NOW!  *smacks hands* each section of instructions requires multiple pieces to be put together so step one may be one picture but six pieces are put together.  When you think about the fact that is comes with 310 pieces that means over ten pieces per step average.  Take your time and make it right the first time, don’t wind up with extra parts and a wonky zeppelin.

The Results:

Ok I won’t take you step by step through the process, that would be silly.  Follow the directions and you wind up with an awesome piece of WOW merchandise with tons of display options.  The three figures come with removable armor and you have both factions represented including the two newest races.  You have the zeppelin with a cannon and a ground crossbow both which fire to give fun battle possibilities, or to shoot at someone (never aim for the face!) whichever you are most likely to do.  The zeppelin is loaded with movable and removable parts such as it’s rudder, blades, cannon, even sand bags.  I have purchased several WOW things in the past and this is by far my favorite, where most of them will just sit on a shelf I have plans to try to make this one hang from my ceiling by fishing line, maybe even go in circles if I can get things just right.  It truly is a great way to fly your geek flag.

Downsides:

There really aren’t many with this set, it is so awesome.  I did notice that the color on a couple pieces didn’t seem to have mixed properly so I went to check to see if that was a common issue and it seems to be to the point of it maybe being intentional, you can see it in the brown section above.  It is a bit pricey but you tend to pay a bit more for nicer toys.  The secret loot was a little underwhelming since it was a toy loot rather than an in-game loot which would have been a lot more fun, but I now have another weapon to interchange with my figures!

Last Call:

If you are a WOW fan this is definitely a set you will want to have.  The complete “assembly required” I think actually adds to it since you have the feeling of accomplishment afterwards.  Just follow the directions and be careful with the pieces because though your kid may find it fun to play with too the pieces suck to step on.  Best plan is to hang it high so you can look at it with pride while doing the latest raid or like me playing with your pet “Nuts” in front of the auction house.  Now who is going to help me talk my wife into letting me get the rocket set?  Pleeeeaaaasseee!

Trailer:

Gallery:

Razer NAGA Gets New Features with Software Update

CARLSBAD, Calif. – Sept. 18, 2012 – Razer™, the world leader in high-performance gaming hardware, announced that its award-winning Razer Naga and Razer Naga Epic MMO gaming mice are getting substantial software upgrades to allow them to continue to be gamers’ preferred weapons of destruction.

The three new features added to the Synapse 2.0 software suite for the Razer Naga are:

  • Keymapping
  • Unlimited profiles
  • Profile import/export

keymapping feature lets gamers keep settings like lighting and DPI, but change the layout of the 17-buttons on the Razer Naga on-the-fly. Gamers can cycle through eight keymaps per profile, essentially increasing the available buttons on the Razer Naga eightfold. Alternatively, users may assign temporary keymap toggles for dynamic keymap swapping, useful for temporary in-game skill swaps when changing stances or weapons.

With unlimited profiles stored in Razer’s proprietary cloud system, gamers can have a different profile for each MMO or application they use. Profiles are saved and synced automatically from the dedicated remote server and can be bound to applications for effortless profile customization.

Users will now also be able to export their profiles and macros and share them with friends via the new profile import/export function. The feature also allows settings to be imported from older models of mice for seamless transitions, making hardware upgrades easier, and changing out a gaming mouse simple.

“We’re extremely dedicated to our MMO products and the Naga has become a hallmark for Razer,” said Robert “RazerGuy” Krakoff, president of Razer USA. “These new software upgrades mean that users can customize and switch between more than just a couple of profiles. The Naga is now limitless.”

About the Naga MMO Gaming Mouse

The best-selling MMO gaming mouse of all-time, the Razer Naga, is evolving to take the MMO games of the next generation head-on.  Engineered for improved comfort and control, the all-new Razer Naga has a redesigned anti-slip, anti-fingerprint matte finish, re-optimized button placement, and three interchangeable side grips to suit your personal grip style.

Price:  $79.99

Availability:

RazerStore – Available Now

US & EU – Available Now

Worldwide – Available Now

Product Features

  • 17 MMO-optimized buttons (including 12-button thumb grid)
  • 3 interchangeable side panels
  • Razer Synapse 2.0 enabled
  • 5600 dpi Razer Precision 3.5G Laser Sensor
  • 1000 Hz Ultrapolling™ / 1ms response time
  • 200 in. per sec. max tracking speed
  • Zero-acoustic Ultraslick™ mouse feet

For more information on the new Razer Naga, please visit www.razerzone.com/getimba

iPhone 5 Pre-Orders Top 2 Million in First Day

CUPERTINO, California—September 17, 2012—Apple® today announced pre-orders of its iPhone® 5 topped two million in just 24 hours, more than double the previous record of one million held by iPhone 4S. Demand for iPhone 5 exceeds the initial supply and while the majority of pre-orders will be delivered to customers on September 21, many are scheduled to be delivered in October. iPhone 5 is the thinnest and lightest iPhone ever, completely redesigned to feature a stunning new 4-inch Retina™ display; an Apple-designed A6 chip for blazing fast performance; and ultrafast wireless technology*—all while delivering even better battery life.**

“iPhone 5 pre-orders have shattered the previous record held by iPhone 4S and the customer response to iPhone 5 has been phenomenal,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “iPhone 5 is the best iPhone yet, the most beautiful product we’ve ever made, and we hope customers love it as much as we do.”

iPhone 5 comes with iOS 6, the world’s most advanced mobile operating system with over 200 new user features including: an all new Maps app with Apple-designed cartography, turn-by-turn navigation and an amazing new Flyover™ view; Facebook integration for Contacts and Calendar, with the ability to post directly from Notification Center; Passbook®, the simplest way to get all your passes in one place; new Siri® features, including support for more languages, easy access to sports scores, restaurant recommendations and movie listings;*** Siri and Facebook-enabled apps like Photos, Safari® and Maps; and Shared Photo Streams via iCloud®.

Pricing & Availability
iPhone 5 will be available at 356 Apple retail stores in the US beginning at 8 a.m. local time on Friday, September 21. Every customer who buys an iPhone 5 at an Apple retail store will be offered free Personal Setup service, helping them customize their iPhone 5 by setting up email, showing them new apps from the App Store and more, so they’ll be up and running with their new iPhone before they leave the store.

iPhone 5 comes in either white & silver or black & slate, and will be available in the US for a suggested retail price of $199 (US) for the 16GB model and $299 (US) for the 32GB model and $399 (US) for the 64GB model. iPhone 5 will be available from the Apple Online Store (www.apple.com), Apple’s retail stores, and through AT&T, Sprint, Verizon Wireless, select Best Buy, RadioShack, Target and Walmart stores and select Apple Authorized Resellers. iPhone 4S will also be available for just $99 (US) and iPhone 4 will be available for free with a two-year contract.****

iPhone 5 will roll out worldwide to 22 more countries on September 28, including Austria, Belgium, Czech Republic, Denmark, Estonia, Finland, Hungary, Ireland, Italy, Liechtenstein, Lithuania, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Slovakia, Slovenia, Spain, Sweden and Switzerland.

* LTE is available through select carriers. Network speeds are dependent on carrier networks, check with your carrier for details.
** Battery life depends on device settings, usage and other factors. Actual results vary.
*** Not all features are supported in all countries.
**** Availability varies by carrier.

Apple designs Macs, the best personal computers in the world, along with OS X, iLife, iWork and professional software. Apple leads the digital music revolution with its iPods and iTunes online store. Apple has reinvented the mobile phone with its revolutionary iPhone and App Store, and is defining the future of mobile media and computing devices with iPad.

Guild Wars 2 to Support Mac PCs

SEATTLE, WA – September 18, 2012: NCsoft®, the world’s premier publisher and developer of massively multiplayer online games (MMOs) and ArenaNet™, developer of the renowned Guild Wars franchise, today announces that the revolutionary online roleplaying game Guild Wars 2 will also be supporting Mac OS® X.

Guild Wars 2 will be available for Mac in a beta version to anyone who purchases Guild Wars 2. The Mac beta version of Guild Wars 2 is still being optimised and, unlike other betas, is connected to the live servers allowing everyone to play together on both Mac and Windowsbased computers. Users will be able to access the Mac beta client through the Guild Wars 2 account management website after activating their game code.

As one of the most successful game launches of the year, Guild Wars 2 delivers an unparalleled gaming experience set in a magical world of high fantasy. Like its predecessor, Guild Wars 2 features a subscription-free business model that allows players to enjoy the entire online experience for just one initial purchase.

In this groundbreaking online RPG, players will experience seamless, cooperative gameplay in a massive, online world. In Guild Wars 2, players embark on an epic journey in a gorgeously rendered world that is constantly evolving in response to player actions. Combined with visceral, fast-paced action and player vs. player combat of unequalled quality and scale, Guild Wars 2 is destined to be the premiere online gaming experience for both PC and Mac.

To deliver this support, ArenaNet is partnering with TransGaming whose revolutionary Cider technology dynamically translates between operating environments. This approach means that future updates to the game will also be available for Windows and Mac simultaneously.

For more information on the game and to purchase Guild Wars 2, visit www.guildwars2.com. For more information on the Mac version of Guild Wars 2, visit support.guildwars2.com/mac.

More Dance Central 3 Pre-Order Tracks Revealed

Cambridge, MA – September 18TH, 2012 – With only a few weeks until the release of Dance Central 3, Harmonix is excited to announce more tracks for the game’s hit-packed soundtrack, along with the addition of hot bonus tracks for fans who pre-order or purchase at their favorite retailer, while supplies last!

In addition to tracks already announced from 50 Cent, LMFAO, Usher, Village People, and more, the following Dance Central 3 tracks were revealed today!

  • Black Eyed Peas – “Boom Boom Pow”
  • Flo Rida ft. Sia – “Wild Ones”
  • Heavy D & The Boyz – “Now That We Found Love”
  • Jennifer Lopez ft. Pitbull – “On The Floor”
  • Justin Bieber – “Boyfriend”
  • Katy Perry – “Firework”
  • New Kids On The Block – “You’ve Got It (The Right Stuff)”
  • Nicki Minaj – “Starships”
  • Panjabi MC – “Beware Of The Boys (Mundian To Bach Ke)”
  • Shannon – “Let The Music Play”

Some of the amazing tracks announced for Dance Central 3 are featured in the latestDance Central gameplay preview, available here. Check out great music, new moves, and what folks are already saying about the hottest game on Kinect for Xbox 360!

Harmonix and Microsoft are also pleased to announce that, for a limited time only, fans of the franchise will be able to get even more chart-topping dance hits for Dance Central 3by pre-ordering or purchasing a copy of the game at launch from from participating retailers. Bonus tracks include hits from Usher, Lady Gaga, LMFAO and Nicki Minaj. Pre-order Dance Central 3 today to guarantee access to these bonus tracks while supplies last!

In the United States, the bonus tracks are as follows:

Best Buy
BONUS TRACKS: Usher ft. Pharrell – “Twisted”; Usher – “Euphoria”
http://www.bestbuy.com/dancecentral3

Wal-Mart
BONUS TRACKS: LMFAO – “Sorry For Party Rocking”; Nicki Minaj – “Whip It”
http://www.walmart.com/ip/Dance-Central-3-Xbox-360/21172392

AMAZON
BONUS TRACKS: Lady Gaga “Alejandro”; Lady Gaga – “Paparazzi”
http://www.amazon.com/dp/B002I0K3Z2

For details on offers in other regions, please see this post on the Dance Central blog.

The winner of two “Best of E3 2012” Game Critics Awards – “Best Social/Casual Game” and “Best Motion Simulation Game” – Dance Central 3 pushes the franchise into new territories, with innovative new features and the hottest tracks from the ‘70s, ‘80s, ‘90s, ‘00s, and today! The beat keeps rocking with an innovative new party mode for up to eight players, the ability to import your songs from previous Dance Central titles, and more*! The best full-body dance experience and highest rated overall franchise on Kinect for Xbox 360 is better in every way with Dance Central 3!

Dance Central™ 3, will be available in stores on October 16th in U.S., Canada and Latin America, and October 19th in Europe, Asia, and Australia!

For additional information on Dance Central 3, as well as new art and video assets, please visit http://www.dancecentral.com/press.

Follow Dance Central on Twitter (http://twitter.com/dance_central) and Facebook (www.facebook.com/dancecentral). 

Dragon Age 3: Inquisition Announced

EDMONTON, Alberta – September 17, 2012 – BioWare, a Label of Electronic Arts (NASDAQ: EA), today announced Dragon Age™ 3: Inquisition, the next chapter in the award-winning role-playing game (RPG) franchise, is in development at BioWare Edmonton and BioWare Montreal. Coming in late 2013, Dragon Age 3: Inquisitioncombines the storytelling legacy BioWare is known for, with deep RPG gameplay, all on a brand new RPG game engine underpinned by EA’s critically-acclaimed Frostbite™ 2 technology.

“The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now,” said Aaryn Flynn, General Manager of BioWare Edmonton and BioWare Montreal.  “We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”

Added Flynn, “At the same time, we know we need new technology to truly make this vision become fully realized. And we’ve been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age 3.”

The Dragon Age franchise has received over 80 awards from critics around the world, and has sold over 8 million copies to date*. Created by BioWare, the property has spawned many novels, an animated film, comic books, collectibles and more since Dragon Age: Origins launched in 2009.

For more information about Dragon Age 3: Inquisition, including updates from the development team and a letter to the fans from Executive Producer Mark Darrah, please visit the game’s official web site at http://dragonage.comDragon Age fans can also receive updates on Twitter® at http://twitter.com/dragonage, or on Facebook athttp://facebook.com/dragonage.

Tower Wars – Review (PC/Steam)

I love tower defense games.  There I said it.  To some this is like a statement at AA but to others this is a “who doesn’t?” type comment.  Basically there are people who really enjoy these kinds of strategy games and there are people who don’t enjoy them at all, there is seldom a middle ground when it comes to this genre.  Some tower defense games are complicated enough that they are termed “real time strategy” or “turn based strategy” but they really come down to more involved tower defense games.  There is somewhere you want to go and/or there is somewhere your enemy wants to go and you have towers and units to get there.

This simplification doesn’t mean that the games are any less interesting or worthwhile, tower defense games are quite often the most cerebral games out there as you try to figure out how to build the perfect defense or offense while your opponent does the same, always thinking several moves ahead.  Reactionary tactics almost always fail you in the end with tower games so you have to think ahead if you want to survive a few minutes.  Sometimes just surviving a while against a stellar opponent is worthy of patting yourself on the back because tower defense games often draw in the MENSA of the gaming world and you find yourself in the true situation of “the only way you get better is by playing a superior opponent.”  So to help sharpen my mind and test my wits I was more than happy to try Tower Wars.

Storyline:

In tower defense games this can either be a driving force of the game or practically ignored.  You are the one colored castle and your enemy has a different color which you hate because it is a different color.  That’s pretty much it, so you have an idea of storyline importance in this one.

Graphics And Sound:

These are two really key elements in a tower defense game because it often makes the difference between a boring play on a good game base or loads of fun.  Tower Wars goes with Medieval Cyberpunk cartoon graphics with upgraded towers and units showing distinct improvements and different animations.  Combined with fun sound effects that don’t take themselves too seriously and this game becomes addictive just watching what happens when you line up a certain set of towers against a particular unit.  You really don’t mind losing quite as much if you come up with particularly visually entertaining ways to beat up your enemy in the process.

Gameplay:

Tower Wars is set on a hex map with castles at each end of it and two territories, yours and the enemy’s.  The point of the game is to get your units to the enemy castle and destroy it while protecting your castle by placing towers in your territory.  You can’t place your towers on enemy soil, bridges or stairs and some towers require very specific locations so advance planning of the area is key.  You only have so much territory so in some cases like on one particular map there are only a couple places on the entire map if you want to use a certain tower.

You do not choose your path to the enemy’s castle and they can’t choose to yours though once they are on your territory you can use towers to build mazes both prolonging the time to your castle and increasing the number of towers the unit has to pass before getting through.  So the more elaborate maze you make the better your chance to win.  You also need to manage upgrading your towers individually and your unit types to keep the battle escalating.  Your funds for this are gotten from mining and you only have a limited number of miners you can have at each mine working at at time so you want to max that out quick so you have the income for the battles.  Additional funding is done through Battle Points which are earned by sending your units out into the fight, the more ground they cover the more you get.

So as you can see there is a lot to managing the battle and it is all real time, almost entirely against another player.  Your tutorial gives you an opportunity to play against an AI to learn the general ropes and there are three single player maps to test what you learned in the tutorial but they are survival wave maps and only help you perfect your towers not units.  This would probably be my only real concern with this game, it is designed to be played against others almost exclusively so if you play during a quiet period you may not have many if any opponents to play against.  Those that you do play against may have been playing to the point they have mastered the map and there is really no question of whether or not they will win but more how long it will take.

You will get better and faster this way but it actually hampers your development if you are still trying to learn the mechanics and you get obliterated too quick.  Talking to other players most just keep playing the tutorial or other three maps over and over and over before attempting online play so that they have a pretty tight system down before playing a ranked match online.  The game is fun enough that it takes a while before this gets tedious but it does eventually.  Simply put, this game really would be twice as good if it had a campaign mode.  There is a difference between having opponents that test your wit and skill and coming into a match noob and getting the floor wiped with you while they laugh at you and tell you to go back to the tutorial.

Last Call:

This is a fun, entertaining game with great graphics and is definitely designed to challenge your mind.  The main thing is you have to go in knowing it will be quite a while before you are comfortable enough with the game mechanics to actually have the game be a test of brains rather than a checklist of what you have to do to survive.  Until then you will probably have to suffer embarrassing losses, a slow learning curve and a plummeting rank all of which you can completely overcome with patience and thick skin.  I can’t stress how much better this game would be if it had single player campaign, but if you take your time with it it can still be a very rewarding play.

Trailer:

Gallery:

Community Launches Site to Save Detained Devs

If you read yesterday’s post, you will know that two Bohemia Interactive developers were detained in Greece on charges of espionage. The game developer house, who created the Armed Assault series, is adamant that these charges are not true. While more information on their whereabouts and possible release are waiting to be obtained, the community has launched a website devoted to getting the two developers released. Check out the HelpIvanMartin.com site for further information.