Archive - 2012

Razer Star Wars: The Old Republic Gaming Mouse Review

The Star Wars: The Old Republic-branded gaming mouse from Razer is now available. Based on Razer’s Naga Epic gaming mouse, the Star Wars: The Old Republic-themed version features a new chassis with some harder angles and a Stormtrooper/Star Destroyer-esque, white coloring. What else does the mouse have to offer and is it worth the $139.99 price tag? Find out, after the jump! Read More

Bush Heading to Rock Band Music Store

Cambridge, Mass. – February 3rd, 2012 – Harmonix today announced a three pack of songs from alternative rock group Bush is headed to the Rock Band Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii.

Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 900 artists and more than 3,000* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch on Nov. 20, 2007.

Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii

Riding on the popularity of the early-’90s “alternative” movement, London rockers Bush found worldwide success with their strong 1994 debut, Sixteen Stone. The album produced five hit singles for the band, three of which – “Everything Zen,” “Comedown,” and “Machinehead” – will be available in the Rock Band Music Store as “Bush Pack 01” on February 7th!

A Pro Guitar and Pro Bass Upgrade will be available for “Machinehead,” the fifth and final single from the band’s multi-platinum debut.

Available on Xbox 360, Wiiand PlayStation®3 system (February 7th, 2012):

  • Bush – “Everything Zen”
  • Bush – “Comedown”
  • Bush – “Machinehead” O X

(These tracks will be available in Europe on PlayStation®3 system February 8th)

Tracks marked with “O” feature support for keyboards; tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:                   
$5.49, £2.49 UK, €3.99 EU (440 Microsoft Points, 550 Wii Points) for “Bush Pack 01”
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points, 200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.

Website Links:
For more information, please visit:

Rock Band Website

New Legends of Pegasus Screenshots

Ridgewood, NJ, February 2, 2012– Kalypso Media is pleased to release new screenshots from its upcoming 4X space simulation – Legends of Pegasus. The new screens feature gameplay elements such as the ship customization interface and some stunningly rendered ship battles. Legends of Pegasus will challenge players to eXplore the final frontier as they eXpand their empires, eXploit planetary resources and eXterminate their enemies. Kalypso will release Legends of Pegasus for Windows PC this June.

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EPIC Games Announces 2012 D.I.C.E. Summit

CARY, N.C. (February 2, 2012) – Epic Games, Inc. continues its celebration of 20 years at the leading edge of game development through its participation in the 2012 Design Innovate Communicate Entertain (D.I.C.E.) Summit at the Red Rock Resort in Las Vegas next week. With a panel discussion about surviving and thriving in a constantly changing industry, a unique opportunity to see into the future of video game technology, the induction of its founder into the Academy of Interactive Arts & Sciences (AIAS) Hall of Fame and a party that can’t be missed, Epic is kicking off the next 20 years in style.

On February 9, D.I.C.E. attendees are invited to peer through the crystal ball with Epic’s founder and technical director, Tim Sweeney, who will deliver a highly anticipated lecture, “Technology and Gaming in the Next 20 Years” at 3 p.m. in the Summerlin Ballroom.

At 4:15 p.m. in the Summerlin Ballroom, Epic president and AIAS board member Mike Capps will lead a panel entitled, “Staying Around, Playing Around.” Joining Capps will be two world-class leaders in game development, Blizzard Entertainment EVP of product development, Frank Pearce, and Insomniac Games founder and CEO, Ted Price. Together, the three will draw from their wealth of experience and share their secrets for running viable game companies in the face of shifting trends and unpredictable markets.

During the 15th Annual Interactive Achievement Awards (IAAs), which begin at 7:30 p.m. on February 9 in the Red Rock Ballroom, Sweeney will become the newest member of the AIAS Hall of Fame. Epic Games Vice President Mark Rein will present this landmark award, acknowledging Sweeney’s extensive efforts to drive technological innovation in video games over the past two decades.

Epic has multiple nominations in the running for additional coveted IAA trophies. “Gears of War 3,” 2011’s most critically acclaimed shooter according to MetaCritic, is a finalist in the Action Game of the Year and Outstanding Achievement in Online Game Play categories. “Infinity Blade II,” the breakthrough iOS game developed by Epic’s award-winning ChAIR Entertainment, is a Mobile Game of the Year finalist.

The awards gala, hosted by comedian Jay Mohr, will serve as a tantalizing appetizer to the Epic Games-sponsored after-party, which kicks off at 9 p.m. These activities are open to all registered D.I.C.E. attendees.

Anyone unable to attend this remarkable event in person can join D.I.C.E. live-streaming partner, GameSpot (www.gamespot.com), for live video of select sessions as well as the full awards ceremony. Archived footage will be made available at the end of the conference.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. The first two games in Epic’s “Gears of War” franchise have sold more than 13 million copies and won more than 50 game of the year awards. The third installment, “Gears of War 3,” sold more than 3 million copies within its first week of release, catapulting the franchise beyond $1 billion in lifetime sales. Epic’s Unreal Engine 3 holds more than 20 industry technology awards and powers many bestselling games. Additional information about Epic can be obtained at www.epicgames.com.

Alan Wake PC Release Date Revealed

HELSINKI; FINLAND (February 2nd 2012)– That’s right folks. We’ve obtained the PC publishing rights, and we’re putting them to good use – Remedy Entertainment Ltd. is proud to announce that Alan Wake will finally be available on PCs through Steam on February 16 and soon afterwards through other popular digital channels. Additionally, a boxed retail version of the game is coming soon. Steam pricing is confirmed as follows: $29.99 (game + DLCs) and $34.99 (LCE).

Alan Wake is a highly anticipated title among PC gamers and it’s finally coming home – sorry for the wait! Boasting 3 BAFTA nominations and named Game of the Year by TIME Magazine, Alan Wake combines inspiration from Alfred Hitchcock, Twin Peaks and Lost – but you probably already know all that if you’ve been paying attention.  It’s a modern cult classic, praised by critics and fans alike as one of those gaming experiences that brings something unique, engaging to the table. We’re not just making that up, either:

  • ”Great entertainment … a tough game to put down once you’ve started” – Oh, well, thanks Mr. IGN!
  • “Redefines interactive storytelling” – Hey, we appreciate it, Brian Crecente.
  • Alan Wake is a brilliant piece of storytelling and one that is going to stand out as an example of single-player gaming done right.” – Aww shucks,we love you too WorthPlaying.

Very soon our PC friends can enjoy the gripping, intense storyline and kick-ass action as our troubled writer faces darkness with light as his only ally. (Well, okay, some guns, too.) It’s like something out of a nightmare – a small Washington town, a missing wife, a darkness that stalks the woods, and a strange horror novel that Wake can’t remember writing, but which seems to be coming true before his very eyes.

PC gamers will face the darkness in stunning high-resolution graphics, refined and enhanced PC features and support for stereoscopic 3D and multiscreen.  “We’ve done our best to do justice to the PC version and do things the way they should be done for PC. The PC version looks absolutely beautiful. We’re bringing the game to life in a whole new way,” says Markus Mäki, CTO at Remedy.”

With our history of PC titles, such as Max Payne, Max Payne 2 and Death Rally, Remedy has always wanted to bring a PC version of Alan Wake to the gamers’ fingertips. Now we can! We’re glad to be able to self-publish the title on Steam and work with Nordic Games to bring Wake to retail.

We’re very proud of what we’ve done so far with Wake – but for gamers who’ve always wanted the “every setting maxed out” experience, the modern PC hardware takes Alan Wake to new heights… and we bring the high definition goods. Believe it: You’ve never seen Alan Wake looking like this.

Can’t get enough Alan Wake? Don’t forget that the standalone spin off adventure, Alan Wake’s American Nightmare, is coming to Microsoft’s Xbox LIVE Arcade on February 22 for 1200 MS Points.

The Key PC Version Enhancements

  • Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than ever before.
  • Refined and fully configurable mouse and keyboard support (or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!)
  • A wide selection of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios.
  • Multithreaded engine that takes advantage of quad core CPUs.
  • Additional options our fans have sought after, such as field of view adjustment as well as “hide HUD”.
  • Works with AMD Eyefinity 3D 3-screen mode.
  • Works with NVIDIA NVISION2 Stereoscopic 3D.

About Alan Wake

In this story-driven and intense Psychological Action Thriller, players assume the role of Alan Wake, a best-selling suspense author suffering from writer’s block, who escapes to a small town only to experience the mysterious disappearance of his wife. Set in the seemingly idyllic town of Bright Falls, Washington, Alan Wake draws players into an intense, cinematic world that enables them to explore the hyper-realistic and interactive environments. Alan Wake is structured in an episodic format, much like a thriller TV series, with a deeply engaging and suspenseful storyline unveiling plot twists and profound character revelations in nearly every episode.

Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against the darkest of enemies. In this nightmarish world, where the boundaries between reality and fiction become increasingly blurred and ambiguous, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the darkness – light itself.

About Remedy Entertainment Ltd.

Remedy Entertainment Ltd. is a privately held developer of state-of-the-art action games, game franchises and cutting edge 3D game technology. Remedy is based in Espoo, Finland.
Their highly acclaimed games include Death Rally (PC, 1996), Max Payne (PC/Xbox/PS2, 2001) and Max Payne 2: The Fall of Max Payne (PC/Xbox/PS2, 2003)
Remedy’s latest creation, Alan Wake is a Psychological Action Thriller for Xbox360 & coming to PC in Feb 2012. Alan Wake’s American Nightmare, a stand-alone expansion to the Alan Wake universe, is available on XBLA 22nd February 2012. For more information, please visit www.remedygames.com and www.alanwake.com

Zen Studios Announces Epic Quest Pinball

Los Angeles, CA – February 2, 2012 – Zen Studios, the definitive leader in videogame pinball, today announced Epic Quest, a brand new, original pinball experience for Pinball FX2 on Xbox LIVE® Arcade and Zen Pinball on PlayStation®Network, Android Marketplace™ and the Apple App®Store. The table will be available for download in February 2012.

It is the sworn duty of every knight to seek out evil, defeat it, and take its stuff. One such knight is Max, whose enthusiasm for combat is surpassed only by his love of rare and valuable loot. Join Max as he battles hordes of evil (or just evil-looking) monsters, rescues a wealthy princess, and accumulates the loot and XP that make good worth doing.   If Max suffers a defeat, never fear! He will return in the next game with all of his hard-won loot and experience levels intact.

“It is our quest to deliver the most entertaining and original pinball tables, and Epic Quest delivers on both fronts,” said Mel Kirk, Zen Studios Vice President of Marketing and Public Relations. “With a wink and a nudge towards classic RPG tropes, Epic Quest blends frantic pinball action, obsessive character building, and liberally applied tongue-in-cheek humor.”

As players complete missions and table objectives, Max earns loot, which is essential for defeating monsters and impressing n00bs.  Put together a set of “epic” gear and become the envy of all your frenemies! Supposedly, it helps you fight better, too.  And if a game ends, experience and loot carry over to the next game.

Epic Quest will seamlessly integrate into Zen Pinball on PlayStation®Network, the Apple App®Store and Android Marketplace™, and the Pinball FX2 platform on Xbox LIVE® Arcade. Epic Quest will feature new Achievements and Trophies.

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World of Tanks Update 7.2 Announced

London, UK, Paris, FR and San Francisco, CA (2nd February, 2011) — Wargaming.net, the award-winning global videogame publisher and developer, announces Update 7.2 for their world-famous free-to-play MMO World of Tanks that will introduce a wide range of new gameplay features.

Along with two new maps – Live Oaks, the first map with North American setting, and Campania depicting traditional Italian landscapes – Update 7.2 will feature the long-anticipated substitution in top American heavies; the T34 (tier IX) and T30 (tier X) will be replaced with the M103 and T110 respectively providing well-rounded top-tier gameplay. The update will also introduce the new branch of US Forces – tank destroyers with rotating turrets.

Another major change is the updated set of crew skills that will add more than 20 new skills to master. Each crew member will have their personal set of skills providing various enhancements to vehicle performance.

Newcomers will be able to pass through an integrated tutorial that will introduce all main gameplay features and help ease the learning curve.

“We are always happy to introduce new features and game content to our community,” said World of Tanks Lead game designer Mike Zhivets. “Many more new exciting features are on their way and will be introduced in the nearest updates.”

World of Tanks is the first and only team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from America, Germany, the Soviet Union, and France, carefully detailed with historical accuracy.

A flexible system of authentic vehicle upgrades and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.

But being a great tank commander alone isn’t enough to win! In World of Tanks, it’s all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own steel empire and manifest the indisputable authority of the tank power!

Join World of Tanks:

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New Game of Thrones Screenshots

Focus Home Interactive has released some new screenshots from its upcoming Game of Thrones.

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Quarrel – A Review (XBLA)

It’s been a while since my last review, thanks to the holiday hangover in regards to game releases, but today I get back into the saddle with my review of Quarrel for the Xbox Live Arcade.  Quarrel was originally released for the iOS market a few months ago from developer Denki, due to the fact that they couldn’t find a publisher to release the game for any other system, until now.  The XBLA version of Quarrel is far superior to the iOS version in almost every way, with online multiplayer and more game content, such as additional game modes.  This version may have more bells and whistles the last version to be released, but is Quarrel any good?  Let’s get into the game and find out.

Gameplay:

The premise behind Quarrel reminds me a lot of the old Reece’s Peanut Butter Cup commercials, where you had two great things that somehow got mixed together to make an even better thing.  With Quarrel, you have a game that essentially is like what if Risk and Scrabble had an illegitimate love child that got sold to Microsoft and put onto the Live Arcade.

The game of Quarrel is set on a tropical island map that is divided up into sectors that belong to one of the players.  Each turn, the player in command has two options, either reinforce his sectors by moving troops or by attacking one of his or her opponents.  After each turn, the game will give the player reinforcements automatically to help the player shore up the defenses of his or her sectors prior to the next player’s turn.  This section of the game play for Quarrel very much feels like Risk, but the game completely changes once combat begins between two players.

When the players enter combat, they are given an anagram of a word.  For those that are less inclined to remember your old English class days, an anagram is a word that has been created from another word.  With this anagram, you have to create the word that is worth the highest value that also fits into your slot available.  The slots that are available for your word is based on how many people you have defending or attacking in your sector.  For example, if I have five ninjas invading my opponent, who only has three pirates defending, when combat begins I have five slots for my word while he has only three for his word.  Then each letter that you use has a different value to it, just like Scrabble.  Sure, you can use RAIN in a four-letter word, but WOW will be worth much more, even though it is one letter less in length.

The winner of combat gets to either keep his or her land or invades and takes over the other sector, depending on what role the winner had as attacker or defender.  If the defender successfully wins while having less people then the attacker, the defender gets to take prisoners, and this really helps build up your defense when you are running low on people.  I personally thought this was a really neat concept, since it rewards those that create a higher value word with less spaces, but it also looks funny when the prisoner is redressed into your character’s clothing while still keeping their own unique head graphic, but more on the aesthetics of this game later.

Quarrel has a ton of different game types to play that the original iOS release did not get.  Since it is on XBLA, Quarrel is fully online supported for up to four players in both ranked and casual matches.  The only issue I had with the online game play was finding people to play against.  What is nice here is that Quarrel will put you into a single player game if no matches can be found, so at least your playing soon either way instead of looking at a loading screen for an hour.  Quarrel also had a challenge mode that pits the player against certain situations, and a domination mode where the single player goes through a variety of maps and opponents to dominate the chain of islands in Quarrel.

My only negative in regards to the game play of Quarrel is that there is no local multiplayer, which I can understand why but it is still a shame.  The game would be a blast to play with friends and family as everyone is sitting on the couch, but it would be very difficult to hide one player’s word from another.  It would be like playing Call of Duty via split screen and not looking at your opponent’s side of the television to see where they are camping.  It’s an understandable decision by Denki, but I would still love to play this with my family in the same room.

Overall, the game play of Quarrel was top notch and worked perfectly.  With the minor gripe of missing local multiplayer support, everything else about Quarrel on the Xbox 360 is far superior then the original release for the iOS.

Aesthetics and Sound:

     The aesthetics of Quarrel is what makes the fun game a joy to play.  The game is a very brightly colored world that uses primary colors to delineate the player sectors from each other.  The design of each player’s army is where the game gets most of its personality, though.  Each player is assigned a random army of Soldiers, Pirates, Ninjas, Robots, or even Mimes.  There are other armies out there, but these seemed to be the predominate armies that I ran into.  As your army moves across the board or enter into combat, you can hear tiny little voice bits that give your army a voice.  For instance, when the Pirate army moves to invade another sector, you will hear tiny little voices saying “yar!” as they move into combat.  For any of my guild mates in World of Warcraft, you already understand how funny that was to me.

Quarrel is an excellent example of how simple graphics does not automatically mean an ugly game.  Quarrel uses a fun and silly aesthetic design and a bright primary color palate to make the world of Quarrel an enjoyable and fun place to spend some time.

Final Thoughts:

Quarrel is a great blend of Risk and Scrabble that makes sense.  Using the map idea and movement of armies from Risk, Quarrel then throws you into a contest of vocabulary to win that battle, just like Scrabble.  The aesthetics of the game are simple, fun and bright and works very well with the game design.  The small amounts of voice acting that is found in this game also worked very well and made me smile more times then naught.  My only gripe is that the developers couldn’t quite make local multiplayer work, but I understand how hard that would have been for this type of game, so the gripe is only a minor one.  Quarrel is a fun strategy/word play game that is a steal for only 400 Microsoft Points and is available now.

Jagged Alliance: Back in Action Demo Released

Ridgewood, NJ, February 1, 2012 –Do you have what it takes to assemble an A-team, invade an island and oust an evil dictator? If you think you’ve got what it takes, it’s time for you to launch your career as the leader of a Private Military Corporation in the newly released single-player demo for Jagged Alliance: Back in Action, the upcoming tactical combat game for Windows PC from Kalypso Media and bitComposer Games.

The demo, available at the mirror links below, offers you the opportunity to take a squad behind enemy lines as they clear all the opposition in the area. Jagged Alliance is all about testing your combat planning skills, and the Orta Laboratory level featured in the demo will challenge you to use the “Plan & Go” system for optimizing your battle plans before you drop those pesky villains with a well-aimed shot from one of the many real-world weapons featured in the game. “Plan & Go” is a new addition to the Jagged Alliance series, introducing a battle planning mode that moves above and beyond turn-based play, and will prove both exciting and challenging to hardcore veterans and tactical newcomers alike.

The demo includes –

  • One tutorial mission
  • One sample level from the final game – “Orta Laboratory”, which takes place about 2/3 of the way through the game and will challenge players to demonstrate their advanced tactical planning skills through the “Plan & Go” system
  • A pre-assembled team of veteran mercenaries, armed to the teeth and ready for action

Download the demo from the following mirrors –

GamersHell
http://www.gamershell.com/download_84934.shtml

Strategy Informer
http://www.strategyinformer.com/pc/demos/jaggedalliancebackinaction/demo.html

FileShack
http://www.shacknews.com/file/30274/jagged-alliance-back-in-action-demo

Gamefront
http://www.gamefront.com/files/21277159/jabia_demo_EFIGS_exe