Archive - 2011

CCP Announces Partnership with Nexon

CCP Games has announced a partnership with online game publisher, Nexon, for localized distribution of their popular MMO, EVE Online, to Japan this Fall.

“We are pleased to have this opportunity to be a part of CCP’s ongoing plans to provide premium services to their subscribers,” said Seung-Woo Choi, Nexon Co., Ltd. “Our shared commitment to quality and excellence is the ultimate cornerstone from which to build an even greater gaming experience for Japanese video game enthusiasts.”

EVE Online will be added to Nexon’s game portal in Japan, fully-utilizing its social and other misc. options.

Soul Calibur V Behind the Scenes Video

Namco Bandai has released a new behind the scenes video from their upcoming fighter, Soul Calibur V. Soul Calibur V picks up 17 years after the events of Soul Calibur IV and is due out next year on Xbox 360 and PlayStation 3 platforms.

New Crimson Alliance Screenshots

Certain Affinity has released some new screenshots for their upcoming XBLA action-RPG, Crimson Alliance. Crimson Alliance allows players to fight hordes of enemies in a Fantasy setting in up to three player co-op.

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Awesomenauts Character Reveal: Froggy G.

dtp and Ronimo Games have released a new character reveal trailer for their upcoming platformer, Awesomenauts, showing the “friendly neighborhood pimp” Froggy G.

The amphibious B.I.G., also known as Nate Frogg or Froggy G, comes straight out of the marsh pond ghetto’s of planet Ribit IV. Growing up in the baddest part of town, struggle and incarceration surrounded Froggy from an early age. Taking part in his first swim-by shoot out as a tadpole, Froggy seemed destined for a life of crime and prison. After a bloody gang war with the neighboring Toad-unit posse ended in a 5 year jail sentence, Froggy G vowed to end his gangsta ways. Instead, Froggy G started earning his keep as a beatboxing streetdancer and rapper, hoping to be picked up by a major record label.

The Secret World “Savage Coast” Location Trailer

Funcom has unveiled a brand-new location trailer for their upcoming MMO, The Secret World. In this trailer, we get a look at the “Savage Coast” area, which is replete with monsters and mysteries for players to conquer. The Secret World promises to put players into a struggle between three opposing secret societies.

Auto Club Revolution Closed Beta Set for July

Eutechnyx has announced that the closed beta test for their upcoming Auto Club Revolution is set to begin later this month, and will allow players a chance to experience both single and multiplayer game modes.

Doug Wolff, executive producer said; “Anyone who has played a chart-topping console or retail PC racing game will be familiar with many of the features in Auto Club Revolution. Players will find an authentic racing experience in single player and multiplayer modes, drafting (slipstreaming), drifting, a fully-featured HUD, a suite of assists and much more. The surprise is that we have all of this wrapped up in a free-to-play game.”

Head on over to the game’s official website to sign up for the chance to participate in the beta test.

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Fallout New Vegas: Old World Blues Screenshots

Bethesda Softworks and Obsidian Entertainment have released four new screenshots from the upcoming Fallout New Vegas DLC pack: Old World Blues. The add-on pack is due out July 19th for the Xbox 360, PlayStation 3, and Windows PC platforms.

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War in the North Collector’s Edition Revealed

Warner Bros. Interactive Entertainment and Snowblind Studios have revealed the upcoming collector’s edition of The Lord of the Rings: War in the North. The collector’s edition includes…

  • Ranger of the North Quiver Case
  • War in the North art book featuring concept art of key characters in the game, various enemies and beautiful environments in Middle-earth
  • Inside Look: The Music of War in the North—content includes: interviews and footage of legendary composer Inon Zur at Abbey Road Studios and the E3 2011 Concert event, along with three tracks from the game soundtrack
  • Ranger of the North Avatar for Xbox Live (Xbox 360 sku) – includes the Ranger armor set, helmet, quiver and bow
  • War in the North Theme Pack (PS3 sku) – includes War in the North wallpaper, fonts, icons and much more!
  • The Lord of the Rings: War in the North video game

The CE retails for $129.99 and is available for pre-order now.

Super Street Fighter IV Arcade Edition – A Review (Xbox 360)

Capcom hass updated their Street Fighter franchise once again with Super Street Fighter IV Arcade Edition.  This update will be released as both a stand alone in store game and as a current download via Xbox Live Marketplace for 1200 Microsoft Points.  What this update brings to the table is another 4 characters, bringing the grand total to 39 playable characters in game.  This update also brings us a new Elite Replay Channel and various balancing tweaks to game play.  But is it all worth it?  Let’s take a look at what this update brings and I’ll let you know.

The New Challengers:

Super Street Fighter IV Arcade Edition gives us four more challengers to the already impressive roster.  In this update we get Evil Ryu, Oni, Yun and Yang.  Both Evil Ryu and Oni are very flashy and well animated characters, though feel a little reused.  Evil Ryu plays like a combination of Ryu and Akuma, though Evil Ryu is missing the air fireball.  He looks impressive, with the dark swirls of energy around him, but in the end feels like something we already had.  Oni, on the other hand, feels a little less played out.  Oni is a combination of Akuma and Gouken, but also has his own moves list.  Oni is, like Evil Ryu, very visually impressive and feels like a powerhouse.  The other two additions, Yun and Yang, however are the ones to watch out for.  Both Yun and Yang made their debut in Street Fighter III and are both very offensively orientated.

Watching how this game played in Japan, Yun and Yang are going to be a force to be reckoned with.  They are fast, able to cancel and even dodge under fireballs, and seem to have a very large hit box when it comes to their normal attacks and combos.  Both fighters can also set up massive juggles by using their EX palm strikes near the edges of the stage.  For hardcore Super Street Fighter IV fans, this update with these characters is a must for you to own.  For others out there that are not excited about having two more Ryu and Akuma clones, then you are getting short changed with just two new fighters in Yun and Yang.

Elite Replay Channel:

This addition to Super Street Fighter IV is interesting, but completely unnecessary for me.  This addition allows you to watch replays of some of the top players across Xbox Live.  It also allows you to follow certain fighters as they play games around the world.  This is really only useful for those of you that can’t seem to find the top Street Fighter players on Youtube, or just want to have the replays from your favorite player brought straight to you as you log into the game through Live.  This was interesting to look at, and there was an achievement for following a player in the Elite Replay Channel, but other then that not all that impressive.

Tweaks and Balances:

The Super Street Fighter IV Arcade Edition update also brought along a ton of tweaks and balances that has helped bring the game to a much higher level of competition.  These tweaks and balances are numerous and lengthy, too lengthy to post here, but are valuable if you are a very competitive Street Fighter IV player.  Just some random types of tweaks and balances here so that you can get an idea of what I’m talking about.

  • Ryu’s Air Hurricane Kicks are no longer as effective for escaping bad situations. If it’s done in the air before hitting the peak of the jump, it’ll become floaty and go nowhere.
    Balrog’s Dirty Bull Ultra 2 is now a double half-circle back motion instead of a 720.
  • Fei Long’s Hard Kick Chicken Wing no longer has any invincibility.
  • Dan’s Standing Medium Kick is slower and he gets more height off of his air taunt.
  • Makoto’s EX Dash Punch (Hayate) breaks armor now.

For the casual player, these balances and tweaks mean nothing, but for the hard core out there, some of these are vital and really make the Super Street Fighter IV experience that much better.

Final Thoughts:

Well, that is what you get with the Arcade Edition update for Super Street Fighter IV, but is it worth it?  If you are a hard core Super Street Fighter IV player, you already have this update and don’t need me to convince you otherwise.  If you haven’t yet bought Super Street Fighter IV, then buying the Arcade Edition when it hits stores will update you with the best fighting game on the market.  Other then that, it is a great update, but ultimately unnecessary for many players out there.  You get two flashy characters (Evil Ryu and Oni) with two subtle, offensive powerhouses (Yun and Yang), an unnecessary Elite Replay Channel, and a set of tweaks and balances that will only be noticed by the most hardcore of us.  In the end, whether this update is necessary to you completely depends on where you are in the Super Street Fighter IV camp and whether or not you have to have the extra four challengers.  For me, it was a good update that made the Super Street Fighter IV experience that much more complete.

 

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AI War Alien Bundle Review (PC)

Humanity has already fought its war against the machines — and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.  This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived.  These are the forces you will command.  The AI subcommanders will fight you to the death when they see you, but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it’s too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

The Details:

AI War is a strategy game that plays like an RTS but feels like a 4X with tower defense and grand strategy bits, too.  More specifically, this is a game that you can either play solo, or in 2-8 player co-op.  You always play against a pair of AIs, and you can configure an enormous amount of things about the experience. The AI is excellent, the longer you play the better the AI plays.

The only way to play is in procedurally-generated “campaigns.” There are quite literally billions of possibilities, and every campaign has a really different feel to it.  They also last a good while: most between 7 to 13 hours, about the length of time it takes to play through an FPS campaign once. This means your decisions, victories and blunders alike, have really long term, interesting consequences.  You can save and load at any time, even in multiplayer, so you could have one campaign going for weeks or months if you like.  This is foremost a game about cleverly picking your battles, evaluating scout intel for weaknesses and opportunities, and executing really long-term plans despite the monkey wrenches the AI is sure to throw into the works. It’s about thinking on your feet and evaluating each situation, rather than memorizing stats.

Game Play:

So the details above sound like quite a bit of boasting on behalf of the developers but they are really just stating the facts.  This game is like playing a chess game where each expansion they add more chess pieces.  If you are looking for action games where you tear through levels this is not the game for you.  I have played this game for a dozen hour stretch more than once and still not had the campaign completed.  This is a very solid strategy game with a very, very strong AI and if you try to zerg you will die.  This game is in a sense an act of contrition, you have to be willing to stick it out, no matter how long it takes, days, weeks, if you ever expect to win a single campaign.  I have played for hours, gone to dinner with my wife, then come back and picked up for hours.  Taken a couple days off, then gone back and played an hour here and an hour there.  There really is just that much to the campaigns.  And because of randomizing and different building and strategic approaches I know that every time I play it will be different.  You can even choose which, if any, of the expansions are active for your round.  The strategic scope of this game, when at first it seems a simple colonization strategy is pretty staggering.  When I first saw the galaxy map I wasn’t particularly impressed, but once I got down to the actual building and moving I realized this is an exceptionally deep game.

Graphics:

At a wide galactic level the graphics seem simple.  Then when you build ships, and there are so many types of ships to build, you see that there are actually some very nice graphic details. They are all just concentrated on the most important parts of the game.  Once again I want to compare it a bit to chess, the board is often nice but not necessarily special, but the pieces can often be beautifully crafted and detailed.  That is just the way the game works, the galaxy may not be thrilling, the background at the worlds may seem almost like a wallpaper of a planet, but every ship and every aspect of it from what it fires to it’s destruction is all beautifully detailed.  I still find myself occasionally building a ship just because I like how amazingly bad ass it looks, though often its actions don’t disappoint.

A Good Cause:

When you purchase the AI War Alien Bundle, you’re not only getting a great game and three huge expansions, you’re also supporting an important cause.  Arcen Games is a platinum sponsor of the Child’s Play charity, pledging 100% of the profits from sale of Children Of Neinzul (excepting any taxes and distributor fees) to helping sick kids in need.  That works out to 9% of the purchase price of the AI War Alien Bundle.  So since the Bundle is an affordable $29.99 you get a great deal on a game while helping others.

Last Call:

This game is for hardcore strategists only.  This game is extremely time consuming and if you try to rush it you will probably lose.  With that being said if you have the patience for a long game, the strategic nature and desire to step up to a real mental challenge, this is the game for you.  The price is right, the game is great and you even help a good cause.  And there is another expansion in beta at the time of this writing… Science!

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