Archive - 2011

World of Battleships Website Goes Live

Wargaming.net has announced that the website for their upcoming online naval multiplayer game, World of Battleships, has gone live. The website features trailers, screenshots, and more.

“We’re excited to launch World of Battleships website,” said Wargaming.net CEO Victor Kislyi. “We want to make it home for all those in love with naval battles and WWII-era warships.”

Link: World of Battleships Official Website

Tropico 4 Review

In the new Tropico 4, players take on the mantle of “El Presidente” in their very own third-world, island nation. Players are tasked with building industry, entertainment, and tourism structures (as well as a plethora of other building categories) in the hopes of making their nation as successful as possible. Unlike some sim-lite titles, Tropico 4 tasks players with doing this smartly. Players must think-out their designs, placing garages (which are responsible for housing and maintaining vehicles) as well as Teamster Offices (who are responsible for moving goods around) where strategically advantageous. This is only one small example, however, as the game also features a complex, yet easily-accessible foreign trade system which can give players insight into what goods will be most beneficial to import and export.

On the political end, players will have to decide what kind of leader they will want to be if they hope to stave off revolucíon! If a player rules with an open hand instead of an iron first, they will want to make sure to balance the needs of the various factions under their rule. For example, issuing a contraception band edict – you will increase faction with the religious but lose faction with the intellectuals. By keeping everyone as happy as possible, you will be in a much better place to be re-elected as leader. If players choose to go with the iron fist option, and there is a lot of fun to be found in governing this way, players will have to bribe factions as well as keep a strong military and begin anti-insurgent operations. Speaking of the military, foreign powers such as the United States and Russia are always entities to be careful of. If either side decides they dislike the way you rule, you could be facing an invasion! So, why not research a nuclear program and give them a moment of pause before committing troops! Additional factors to take into account while governing range from ecological impact to fostering a tourism industry. Tourists can be a huge source of income to your nation (and your Swiss bank accounts). Additionally, the game boasts a cool new ministry system where players appoint skilled Tropicans into various cabinet posts to help provide guidance as well as benefit their respective departments (education, etc).

Visually, Tropico 4 is not only the best-looking game in the series yet, but simply a beautiful game to behold in general. There are lush island landscapes with tons of detailed environmental features – not to mention the beautifully-detailed buildings available for construction. A lot of it looks like a more highly-detailed version of Tropico 3, but that is not a bad thing. The audio design in Tropico 4 deserves some definite kudos. Not only is there a fun tropical soundtrack, which effectively sets the tone for the entire gameplay experience, but there is also a ton of ambient sound effects and civilian dialogue which will give you clues as to your performance.

Overall, Tropico 4 is the sleekest and most-elegant of the series, with new challenges for series veterans as well as a brilliant tutorial mode for newcomers looking to forge their own dictatorship.

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Pro’s

  • Simply fun and addictive gameplay.
  • Ministry system is an excellent addition to the game mechanics.
  • Pretty visuals.

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Con’s

  • Seems like a seriously beefed-up version of Tropico 3.

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Screenshots


Gatling Gears Review (PC)

Originally released for the Xbox LIVE Arcade and later on the PlayStation Network, Vanguard Games new top-down shooter, Gatling Gears is now available for the Windows PC platform (on EA’s Origin service). The game is set in the Mistbound IP (which is also where the strategy game Greed Corp. is set). Gatling Gears puts players in command of a two-legged walker equipped with Gatling guns, cannons, and grenade launchers. The goal of each mission is simple: move your walker (using WASD) while aiming and firing (using the mouse) through the various levels, dispatching any enemies along the way. You collect gold for upgrading your Gatling gear, and will run into several boss battles and ambushes on your adventure. The game, while simple and a bit repetitive, definitely has a fun quality about it that kept me playing for a long while. This game is most fun when played coop with a friend who will also command a Gatling gear. The action can get pretty hot and heavy, sometimes throwing so much on the screen at once it is hard to determine where your Gatling gear is amongst the carnage.

Visually, Gatling Gears is an attractive title, especially in its weapon effects and explosion effects. The characters and models all stay true to the Mistbound IP and, if you played Greed Corp., you will definitely feel like you are in the same game universe. In the sound department, the game does an adequate job of bringing the environments to life with ambient noises as well as the sounds of combat.

Overall, Gatling Gears is a fun, albeit sometimes-repetitive top-down shooter which excels when played in coop mode.

 

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Pro’s

  • Crisp visuals
  • Easy control system on PC
  • Fun coop play

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Con’s

  • Upgrade system is somewhat limited
  • Gets repetitive

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Screens

JackBacks Wood iPhone 4 Back Replacement Review

We just got our Natural Bamboo iPhone 4 back piece evaluation unit from the kind people at JackBacks. Basically, JackBacks allows iPhone 4 users the ability to replace the glass backing of their phones with one made from all-natural wood. They offer four types of wood – the standard Natural, Amber Bamboo, the premium Mahogany and Walnut backings. Keep in mind, these are not covers or skins – these are full back plate replacements. The standard wood types retail for $89 dollars while the premium wood backings retail for $129 dollars.

Installing the new back piece is completely simple, thanks to JackBacks providing everything you need for the job. They include both screwdriver and prod as well as some nifty buttons to promote their business. Also included was a paper with a link to the installation tutorial video located on their official website. After unscrewing the two screws located on the bottom of the iPhone 4, one simple slides the back cover off, revealing the internal workings of the phone. After this, you simply slide the new JackBacks replacement backing into place and screw the two 4pt screws back into the bottom of the phone. The entire process took me about ten minutes after watching the tutorial video. I encountered no unexpected hiccups or glitches in the process and, in the end, had a great-looking iPhone 4 to show for my efforts.

The quality of the back piece is incredible, and I just wish that JackBacks made “JackFronts” as well – having an all-bamboo iPhone 4 would be awesome. The back piece is durable and beautiful to look at. The only issue that I came across in using the iPhone 4 with the new back piece is that the JackBack is ever-so-slightly thicker than the standard back. While not an issue in so far as putting the phone in a pocket or silicone case – if you have a battery pack case (with a set connector piece), it could be too thick to use. In my case, I was still able to press the iPhone 4 into its battery case, with only slight bulging of the surrounding silicone.

Overall, we recommend JackBacks iPhone 4 back replacements to anyone looking for that extra something in their mobile device. Also of note is that for an extra cost, JackBacks will laser etch custom designs into the JackBack for your viewing (or marketing) enjoyment.

Photos of the Installation Process (Start, Middle, End)

Madden NFL 12 – Review (Xbox 360)

With the opening games of the NFL season starting this weekend, we felt that the best way to celebrate it is with our review of the annual EA Sports release, Madden NFL 12.  The beginning of the NFL season is a special time for any fan of the sport.  Your hopes are way up for your team, praising the moves that they made during the off season, and expecting nothing less then to see your team hoist the Lombardi Trophy in February.  However, about mid-season, you start to realize that your quarterback can’t string together two passes in a row for gain, your running back is older then your father, and your defense can’t stop a girl scout troop from running into the end zone.  Madden NFL 12 replicates this feeling perfectly, start off with all the promises and hope, but soon turns into a mediocre outing for a franchise that has seen one to many falls.

Story and Gameplay:

There is only one goal in Madden NFL 12, and that is to simply win; win the next game, win your division and win the Super Bowl.  So I want to focus on the many different game modes that you can play in Madden NFL 12, instead on any type of writing or story line, which is simply not there.  In Madden NFL 12, you have your simple custom Quick Match games, which are played between teams of your choosing, Superstar mode with follows a created player through his career, Franchise Mode which puts you in charge of every aspect of a team, and Madden Ultimate Team which combines playing the football game with sport card collecting.

The Superstar Mode is pretty much unchanged from years past.  You create your player and outfit him with a wide variety of equipment choices, choose his stats, then wait to get drafted.  I created my rookie quarterback and waited with baited breath for draft day to come around.  This is where Madden NFL 12 first earned my ire, because it drafted me to the Detroit Lions.  Really, Madden? Really?  Well, I’m big enough to move past it, so I started my camp and the season.  The Superstar Mode focuses solely on your time on the field.  You skip game play until your superstar is able to play, then focus on his game time.  Overall, I really enjoyed this game mode.  It was quick and I only had to focus on my superstar, which was hard considering how porous my offensive line was.  Seriously guys, block someone.

Franchise Mode had the most new things added to it for Madden NFL 12.  You are pretty much in control of everything, and I mean everything, in the franchise.  You start off in preseason, inviting your rookies to training camp to see if they can earn a spot.  The cool thing here, is that you don’t get to see your rookies’ stats until after preseason, so you don’t really know if you have a diamond in the rough on your bench, or someone who is destined for the waiver wire.  As preseason continues, you are forced to make cut decisions to trim your roster down and get ready for the start of the season.  You also have to keep an eye out for free agents that may be able to help you right away and make decisions on those aging free agent contracts that are coming up.  This mode is deep, I mean really deep.  Put some time aside for this one, because it will take a while to really enjoy.

Madden Ultimate Team is a cross between the normal Madden game and sports card collecting.  You are given a pack of cards that are randomly selected from a list of positions to fill your starting roster and given a team.  You then play either other players using the same style of roster, or the cpu in games to earn coins.  With this coins, you can buy more packs to help upgrade your team or buy free agents outright through the new trading system.  While I thought it was a cool idea, I had a hard time getting into this mode.  It just seemed that the people who were willing to buy upper rated packs with Microsoft Points were going to have an advantage right away, versus us underpaid writers who were trying to earn coins by actually winning the game.

Besides the changes to the game modes noted above, game play is pretty much the same as it was last year.  The controls felt tight and easy to use, in fact they seem much more stream lined then the last Madden NFL game that I played.  I liked being able to hold B and point to the defensive player that I wanted to control, instead of cycling through every one on my roster that was on the field.  Controlling players felt natural, I felt like I could move my quarterback out of the way of a charging lineman and make a nice pass down field.  I still have a hard time seeing if my passes are complete if I try for anything more then a 10 yard pass, I usually have to wait for my quarterbacks reaction to see if the pass was even caught.  Playing defense is what frustrated me the most, I could never seem to get my hands on anyone who had the ball.  Now, admittedly, I am much more of a hockey fan then a football fan, but I know enough to see a run coming right up the middle, I just could never seem to actually tackle anyone.

Aesthetics:

Graphics seems to be where EA Tiburon really made some progress.  The presentation of Madden NFL 12 is greatly improved, the camera angles and stadiums really come alive.  Oh, and Soldier Field is finally rendered in all it’s glory, that is enough for me to sing Madden NFL 12 some praises.  The player animations look much smoother, though the player faces still seem to be lacking life.  I also really loved the lighting effects in Madden NFL 12, the shadows really made the players pop out on the field and bring another level of depth to the visuals.

The audio is good, not great.  Like any sports game, the announcing is where I have the most issues.  It is tough making a sports game where the announcers don’t just sound like they are reading off of a cue card and its even tougher to have enough lines so the player doesn’t get many repeated lines.  Unfortunately, Madden NFL 12 hasn’t figured out how to beat these negatives.  Other then that, the sounds from the field are really well done.  With my surround sound, it sounded just like a real football game.

Final Thoughts:

Madden NFL 12 delivers a very solid game play experience that I feel is the most complete football game to this date.  Madden NFL 12 has a wide variety of game modes to keep anyone busy, from the casual foot ball fan to the die hard fanatic.  Madden NFL 12 is also great to look at, with a presentation that is very well done and player animations that really look like you are watching a real football game.  Online play was flawless and without lag, at least for me.  Where Madden NFL 12 suffers depends on whether or not you own Madden NFL 11.  I just feel that Madden NFL 12 just isn’t a big enough leap forward to justify buying if you own Madden NFL 11.  Now, if its been a few years between Madden games for you, like it was me, then Madden NFL 12 is a great buy.  If you bought Madden NFL 11 and have to have Madden NFL 12, you will enjoy the slight upgrade, but don’t expect much more.

Screenshots

Men of War: Vietnam Review (PC)

I’ll be the first to admit it, with my love of strategy games I am kind of surprised I missed the original Men Of War.  The game had everything that fit me, hard as a Drill Sargent but addictive fun gameplay.  So when I got the chance to give Men Of War: Vietnam a play I was excited not only to try out the franchise but also see if the sequel lived up to the franchise name.

Set in Vietnam MOW:V takes a slightly different approach than most war games by first having the gamer play from the point of view of who is traditionally from our standpoint considered the enemy.  The first campaign that unlocks is from the point of view of Russian special forces training North Vietnamese on how to fight the South Vietnamese and their allies, the Americans.  Now this isn’t the first game where you play “the enemy” but the game tries to be very historically accurate and so shows us losing a war.  Onlookers watching me play the game found it a bit disturbing to watch me overrun heavily fortified American bases during the Tet Offensive, one of the most famous North Vietnamese attacks and pushes of the war.  Having studied the Vietnam War extensively it was very interesting to be playing from a point of view I had very little knowledge of, especially the Russian involvement and time spent in Cambodia.  Any historic war gamer out there who really tries to have a better understanding of this war should play this game to get a fresh perspective.  I will get into the gameplay I promise, but the perspective in the game is a key draw, and I think worth playing the game for alone.

The story is mostly told in diary entries between the missions or in briefings with voice-overs.  The voice acting is excellent, which I guess is a bit of an improvement over the first which was known for the opposite, particularly the voice acting of the Russians which followed their speech pattern when speaking English very well.  When you are successful in a mission you get a historically accurate summary of that period of the war and how that particular mission would play into it.  The story is written really well to allow gameplay to be fluid and each decision made to be your own but for the final outcome to follow historical events.  Gamers who don’t care about history can skip over these cut scenes and still be able to play the strategic aspects of the game without problem, but I have to say that is missing out on a very big part of the game.

Graphically Men Of War: Vietnam does something I very seldom see in games, the cutscenes aren’t as crisp and detailed as the play sections.  The detail given to every tree, bush, uniform, expression on character’s faces are very deep and sometimes makes you feel like you are playing an animated movie rather than a game.  You can have a top look down on the action or you can swing your camera down behind a troop or follow bullet path toward a target all very smoothly making it so that once you put events into motion you could watch them like a movie where you pick the views and angles you want to see it from.  The camera movement is one of my only with the game as well, because though you can do nice sweeping movements around the field sometimes just looking more up or down can  be difficult and you find yourself backing out to get a view of something that is right above your screen’s eye view.

Controlling the troops is very standard strategic movement style where you move your mouse over an area and move all of them or select one particular unit and move just that one.  You can decide how they move and what position they hold by clicking on standing, kneeling or prone which each have their own advantage in both movement and combat.  One interesting thing about movement is when you pick a location to move to the game will give you suggestions on deployment, so if you move behind a rock it might suggest a couple standing while others kneel and maybe some go prone and with a click of the mouse when they arrive at that position they will take up those stances.  This can be very, very handy when you are deploying into a hot zone with limited cover and the need to immediately go on the offensive.  You also have the ability to search corpses, crates and around on the ground for supplies and weapons upgrades with each unit having specific talents and so you pass weapons around until you find the unit that can use it best.  You may have two machine gun experts and one is better with the a grease gun while another is better with the M60.  The game takes great pains to make sure that the weapons are accurately represented both by how they look and by their specs such as clip load.  That is just a word that comes up more and more when discussing this game: accurate.  They want the game to be strategically fun but as historically accurate right down to a grenade’s damage radius as possible.  Controlling the troops is the only other area of concern I had with the game, sometimes when you would pick a unit and order it to fire a grenade launcher for example,  it might change weapons on you and start unloading with a machine gun.  Or you may order a unit to toss a grenade in a bunker and instead the unit will run into the bunker and stand right where you wanted the grenade, which usually happens to be right in the middle of a bunch of enemy units, not the best place to hang out.  I imagine a patch could fix this (or it might get fixed by release date even) so it doesn’t necessarily prove to be a huge problem, in some ways it can kind of be comical as long as you saved as you went.

This brings up a really important aspect, save often.  I may have saved too often, but I got in the habit of saving after every kill or before any major planned engagement.  The reason is this game is tough, probably as tough as the original and though there are only technically 5 missions per campaign additional objectives are added constantly and there are very, very few spots where you get reinforcements.  So if you go into a mission and lose one of your four guys while fighting off 18 enemies, you are only going to have three guys the whole rest of the mission and the number of enemies are only going to increase as well as the challenges on approaching them.  Considering each of your units has it’s own specialty both with weapon and use in deployment you might find that dead fella is exactly what you need on the 10th objective of the mission.  The game is hard and challenging but not impossible which makes it very addictive play.  You try an approach to a situation, it fails, you think of another, load the last save point and give it a run.  You have to have the strategist’s endurance to play this game, a single mission may take hours when all the objectives and side objectives and failures happen but if you have that puzzling kind of mind this game is excellent.

There are also vehicles that can be played, each one has it’s own benefits and shortcomings, but I will let you discover that for yourself since honestly discovery in this type of game is second only to strategy and all I have done in this article is tell you how things are not how to get them done.

Last Call:

This game is a top-notch, difficult as heck strategy game which combines beautiful graphics with historic gameplay and accuracy.  It gives you a point of view on a war that we seldom get and provides challenges at every turn.  If you like this kind of game and have the patience to try different strategies over and over until you make it work then this is a great game for you.  Just.  Save.  Often!  Time for me to go pick up the first game.

FIFA 12 Soundtrack Revealed

EA Sports has revealed the official soundtrack for their upcoming FIFA 12, will be in stores on September 27 in North America and September 30 worldwide.

The complete in-game soundtrack for FIFA Soccer 12 includes:

ARTIST SONG COUNTRY
Alex Metric & Steve Angello Open Your Eyes England/Sweden
All Mankind Break The Spell Australia
Architecture In Helsinki Escapee Australia
Bloco Bleque / Gabriel O Pensador So Tem Jogador Brazil
Chase & Status No Problem England
Crystal Castles / Robert Smith Not In Love Canada/England
CSS Hits Me Like A Rock Brazil
Cut Copy Where I’m Going Australia
Digitalism Circles Germany
DJ Raff Latino & Proud Chile
El Guincho Bombay (Fresh Touch Dub Mix) Spain
Empresarios Sabor Tropical USA
Foster The People Call It What You Want USA
GIVERS Up Up Up USA
Glasvegas The World Is Yours Scotland
Graffiti6 Stare Into The Sun England
Grouplove Colours (Captain Cutz Remix) USA
Japanese Popstars Let Go England
Kasabian Switchblade Smiles England
La Vida Boheme El Buen Salvaje Venezuela
Little Dragon NightLight England
Macaco Una Sola Voz Spain
Marteria / Yasha Verstrahlt Germany
Monarchy The Phoenix Alive (Kris Menace Remix) England
Pint Shot Riot Twisted Soul England
Portugal. The Man Got It All (This Can’t Be Living Now) USA
Rock Mafia The Big Bang USA
Spank Rock Energy USA
The Chain Gang Of 1974 Hold On USA
The Hives Thousand Answers Sweden
The Medics City Holland
The Naked & Famous Punching In A Dream New Zealand
The Strokes Machu Picchu USA
The Ting Tings Hands England
The Vaccines Wreckin’ Bar (Ra Ra Ra) England
Thievery Corporation Stargazer England
Tittsworth & Alvin Risk / Maluca La Campana USA/Portugal
TV On The Radio Will Do USA
Tying Tiffany Drownin’ Italy

Crysis for Consoles Trailer Released

Crytek and Electronic Arts have released the first trailer for their upcoming release of Crysis on console platforms. The game will be released next month for $19.99 on both the Xbox LIVE and PlayStation Network services.

“We are extremely proud of what we were able to accomplish with Crysis. We set out to create a next-generation FPS and delivered a PC experience that became a benchmark for quality – and still is for many gamers even four years later,” said Cevat Yerli, CEO of Crytek. “By bringing the single-player campaign to console, we believe we are again setting a new standard for quality in downloadable gaming.”

Total War: Shogun 2 Rise of the Samurai Trailer

SEGA and The Creative Assembly have released a new trailer for their recently-released Rise of the Samurai DLC pack for Total War: Shogun 2. In the “Rise of the Samurai” campaign, players take on a brand new and independent campaign for Total War: SHOGUN 2 set in 12th century Japan, 400 years prior to the game’s main storyline.

Trailer