Archive - 2011

Halo and Gears of War Games Rumored for Microsoft Announcement this Week


In his latest podcast, Microsoft’s ‘Major Nelson’ mentioned that he would be going to San Francisco this week for a special, pre-GDC press conference that would feature several announcements. Rumors abound over this special press conference, which is set to take place on February 24th, with talk point to a Kinect title based on the Gears of War IP as well as a new Halo title. Stay-tuned for more on this as it breaks!

Major Nelson:
‘Next week I’m going to be down in San Francisco. We are having an invite-only press event that we’re going to have some cool news that I’m not quite fully briefed on, but we have a lot of news that we’re going to be announcing. Just telling you guys, you’re going to be really happy when you hear all the news, that’s all I can say.’

Via Examiner

SEGA Genesis Classic Collection Gold Edition Gets Windows PC Release Date

SEGA has announced that its upcoming collection of 46 classic SEGA Genesis titles, called the SEGA Genesis Classic Collection Gold Edition, will be released for Windows PCs on March 15th across North America. The collection features games such as Gunstar Heroes, Virtua Fighter 2, and Shining Force.

SEGA Genesis Classic Collection Gold Edition will retail for $29.95

Canceled Thundercats CGI Movie Footage – Confirmed

Here is some test footage from a canceled CGI Thundercats movie. Lion-O is being voiced by the OC’s Ben McKenzie and the CGI itself was created by Digital Domain. Apparently, the plan was to co-develop a movie and game for the franchise but, because of multiple factors, was never created.

Lord Of Arcana Review (PSP UMD)

The stage is set nicely at the beginning of the game with some decent cutscenes but the game isn’t really about it’s atmosphere. The music matches the scenes well and a storyline is laid down, but most of this feels it is there to set you up to start the fights and grind. You have NPCs to interact with to improve your gear or start a quest or just to chat with but this is less a game of talking and more a game of action.

Gameplay:
Most aspects of the gameplay are tailored well to the PSP controls. The battle sequences are fun, with engaging combo mini games and coup de graces which are really entertaining. They tried not to make it a simple turn-based attack system where you simply choose ‘attack’ and watch things unfold. Players must run around to avoid hits, change targets to create multiple deaths and damage, and time hitting buttons displayed on the screen with attacks to increase the length and damage of your combos. The game was designed for folks who play these games for the fighting and, for the most part, Lord of Arcana doesn’t disappoint.

There are only a couple things that can make this grindtastic fighting game a little hard to play and maybe bring it just short of great. The first is camera control. While running around using the left stick you have to also use the buttons right above it to control the camera. So, you may be running around in a battle trying to avoid being hit long enough to take a potion and your camera doesn’t follow your direction changes unless you are running toward a targeted foe. So if your trying to avoid an enemy or pick up something dropped there can be a bit of wayward camera angles, leaving you running blind. The camera system should have been designed to follow your direction and only change when you hit the buttons like most games are, it would instantly improve the gameplay greatly.

A much more minor issue is the target lock system. When you hit the L button it locks onto an enemy but the only way to keep the lock is to keep the L button held down. It gets so that after a while you just hold or hit the L button all the time since you are constantly doing it during battle and the game is mostly designed just to take you from battle to battle. This results in a bit of finger fatigue in your index finger but let’s face it that is going to happen with controller games. The only other gameplay issue would be the timing on the quests. The game saves after quests are completed and some have really tight timing, so it is possible for you to collect items and gain experience only to have it all taken away because you didn’t complete the quest in time and have to go to your last save point. The fact that you can’t just save and quit anytime means you have to plan your real life around your game play instead of the other way around because if you have 10 minutes before your plane boards and you have a 35 minute quest you best wait until you have more time to commit to the game.



Graphics/Audio:

The graphics are excellent with some very good eye candy for a portable device. I particularly enjoy the blood splatters and flying bodies and parts during coup de graces. The sounds go great along with the action, ringing out crisp and clear. The music fits the gameplay and genre with special kudos going out to the song being used on the character building section of the game and a couple other locations which sounds moody, possibly Gaelic, and made me wish I had it on my MP3 player for mellow times.

Playtime/Cost:

This game is a grinder and so the playtime really comes down to the patience or enjoyment a player has with said grind. I am known for my grinding Zen and I could spend days just grinding away on my favorite quests to level up and improve my gear while not advancing the storyline. I enjoy building and that includes characters so it really is hard to gauge the playtime. Cost-wise, the game runs between $35-$40 with higher prices for special editions and imports. This is the standard price for a new PSP game and for a game with long playtime for grinders this is probably a perfect deal.

Last Call:
It really comes down to whether or not you are a grinder. If you love to grind and don’t mind a few camera issues this is a great game for you, just make sure you have time to finish the quest before you begin.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

MotoGP 10/11 Demo Hits PS3 Tomorrow

Capcom has announced that the demo for their upcoming racer, MotoGP 10/11, will hit the PlayStation Network for the PlayStation 3 platform tomorrow. In the demo, you can race in a single Championship or against the clock (and your ghost) in Time Trial on the challenging Mugello circuit near Florence Italy.

The retail version of MotoGP 10/11 is due out on March 15th for the PlayStation 3 platform.

Buttkicker Gamer2 Review

You may recall the Obutto gaming cockpit from our recent review. If not, be sure to check it out, however we decided to add one additional detail to the gaming cockpit for even more immersion into our favorite games – The Guitammer Company’s ButtKicker Gamer2

The Undergarden – A Review (PSN)

The developers of Undergarden have touted the title as one that will free your mind and relieve all stress. The purpose of the game is to take your little buddy and float him through the undersea world as he pollinates the sea floor with beautiful flowers. That is really the whole meat of the story as The Undergarden is meant to play as a casual game when you just need a break from the daily grind.

Gameplay:
The best part of The Undergarden is how easy it is for anyone to pick up and play. The game is meant for all ages and makes good use of the PS3 controller. The sticks are used to float your little guy through the ocean in all directions. As you move through the water, you will come across pollen pods on the sea floor. Bumping into these pods will fill your character with pollen and allow him to spread the seeds of life through the ocean floor. As you move across the floor, plant life will sprout up in whatever area you touch giving some great things to look at.

It’s not all just flowers that you will grow, but fruit and seeds make an appearance as well. You can use the X button to pick up the objects and drag them to weighted boxes that once full enough will open levers to the next area. These type of puzzles are the most common throughout most of the game and can cause things to get a bit repetitive at times. Throughout the levels, you will find other little musical characters that are sitting there strumming guitars or making some type of music. You can pick these characters up to help with the pollinating process. I found that it was pretty enjoyable just having them along as it changed the game’s atmosphere, both physically and audibly. The Undergarden is really just that simple to play, and that’s what makes it a great casual game.

Graphics and Audio:
The Undergarden starts off as a brooding dark world, but explodes with color as you pollinate the ocean around you. The game is very pleasing to the eye and reminds me of such great casual games like Flower. The game looks like an Andy Warhol painting under the sea. While playing I found no graphics issues such as tears or FPS problems. The sound in The Undergarden is what drives home the game’s relaxation aspect. I could see players using the audio track to meditate or do Yoga to.

Final Thoughts:
While The Undergarden will not strike a big chord with hardcore gamers, it is a decent time-waster for those instances when you just need to take a break from blowing people up or the daily grind. With it being so accessible to the family, it can be used as a great starter game for younger crowds. I would recommend that Shogunites try it before you buy it on your PSN today!

BREAKING NEWS: Activision Kills Guitar Hero, True Crime

This just in, it appears as though Activision has effectively killed the Guitar Hero franchise due to ‘declines in the music genre’ as well as the True Crime franchise. This includes the two currently in-development titles for each series. No word yet on exactly when the Guitar Hero team will be ‘disbanded’. The company announced that it would be refocusing its efforts into the Call of Duty franchise as well as the titles of Blizzard Entertainment. The company is also looking-forward to an unannounced title from Bungie as well as some brand-new IP, which will be debuted at Toy Fair later this week.

From today’s 4th Quarter Earnings call:
‘At the same time, due to continued declines in the music genre, the company will disband Activision Publishing’s Guitar Hero business unit and discontinue development on its Guitar Hero game for 2011. The company also will stop development on True Crime: Hong Kong. These decisions are based on the desire to focus on the greatest opportunities that the company currently has to create the world’s best interactive entertainment experiences.’

Our best wishes go out to the Guitar Hero and True Crime teams.

New DCUO CGI Trailer Features Luthor and Luthor

In this latest CGI trailer for the new MMO from Sony Online Entertainment, DC Universe Online, we see a glimpse of the ‘fractured future’ as Braniac’s forces attack the ruins of the Fortress of Solitude. Featuring the Lex Luthor of the future, the bio-mechanically enhance Luthor needs to harness the power of the Fortress to go back in time to meet his younger self.