Archive - 2011

The Next Big Thing – Review (PC)

Interesting characters abound in The Next BIG Thing

The point and click adventure game has undergone a rejuvenation within this last year.  With the success of the latest season of Sam and Max, Telltale Games brought another point and click adventure game to the market recently with the Hector series, which we reviewed last month.  Not wanting to be left out, Pendulo Studios has also hit the market with their very own point and click adventure game called The Next Big Thing.  Will The Next Big Thing live up to it’s moniker, or will it just be a forgettable attempt at following in Telltale Games recent footsteps?

Pendulo Studios places the story for The Next Big Thing within an alternate Earth during the golden age of the movie studios.  In this alternate Earth, the monsters that we see in the movies are played not by actors, but actual monsters.  The head of the most successful monster movie studio, William A. Fitzrandolph, is preparing to announce “the next big thing” to hit Hollywood.  Reporters Dan Murray and Liz Allaire have been assigned to report on this news, when they stumble into a more sinister story surround Fitzrandolph and his movie studio.  It is up to the player to discover the mystery that surrounds Fitzrandolph’s next big thing!

Pendulo Studios put together a really engaging story for “The Next Big Thing” that takes the player back to the golden age of a Hollywood.  The story feels familiar and moves along at a very nice pace, but also has that edge of silliness and strangeness that makes the Earth the story takes place in feel not like our own.  The characters all have their very own quirks that set them apart from any other characters that I’ve played.  The pair of Dan Murray and Liz Allaire play off of each other extremely well in this game, like another point and click adventure duo from Telltale Games.  Dan and Liz are forced to cover this story since Dan was kicked off of his beloved sports beat, and from the beginning you can tell that these two do not like each other.  However, when Liz disappears, Dan’s true colors come through and he scores Hollywood to find her, while discovering the sinister plot that permeates The Next Big Thing.

The Next Big Thing is a very humorous game.  It isn’t funny in the slapstick way that the Sam and Max series is, though The Next Big Thing does have its share of slapstick.  It’s funny in a much more biting, sarcastic way, especially when the player is playing as Dan Murray.  The characters are fully voiced and voiced well.  Each character is believable and has their own quirks and issues that they have to deal with throughout the game.

The game play of The Next Big Thing is standard point and click fair.  You are forced to confront a series of clues and puzzles that, when solved, will allow you to continue through with the story.  The game has a nice clue system that will help you when stuck, but only works properly on the easy level of difficulty and cannot be turned on mid-game.  Most of the clues will be easy to figure out for a seasoned point and click player, however, you will run into a few clues that are extremely difficult to figure out.  On a few puzzles, even after clicking on the hint button, I still had no clue on what I was expected to do.  This can end up being frustrating to players who do not have the patience, but for most I think the challenge will be a nice change of pace.

If you have followed any of my reviews, you know that this is the place where I would discuss the graphics and sound of the game.  In a recent discussion with a few people, I have come to realize that discussing the graphics and sound of a game isn’t really doing any justice to anyone.  Graphics in today’s gaming world have become a given.  All games should have nicely rendered graphics that are crisp and clear on my TV.  There isn’t any reason for anything less.  However, just because a game has crisp and clean graphics, doesn’t mean that the game looks good.  So instead, I will be discussing the game’s aesthetic style.  How does the game actually look?  Does the style and sound help immerse the player into the world of the characters?  How does the developer use color to help make the visuals pop?  As reviewers, we should be focusing on aesthetics instead of graphics to help the reader to understand the world of the game that we are reviewing.

With that being said, the aesthetics of The Next Big Thing are fantastic.  The scenery is completed in a stylized manner of the alternate Earth in which the story takes place.  Each room and scene is filled with interesting items that the player will want to learn more about.  The use of color throughout the game helps to bring the scenery to life.  The voice acting is also top notch for The Next Big Thing, which helps immerse the player into this world.  You believe in the characters and feel like each character has a distinct personality and a voice to match.    The Next Big Thing feels unique and is extremely interesting to both look at and to hear.

The Next Big Thing by Pendulo Studios is a must purchase if you are a fan of the point and click adventure genre.  In comparison to the other point and click adventure game out, Hector: Badge of Carnage, The Next Big Thing not only feels more polished and challenging, but is a much more complete game, with well acted and humorous characters, a very pleasing aesthetic style to the scenery and color, and a length of play that makes it worth your time.

The Witcher 2 Review

CD Projekt RED’s new RPG, The Witcher 2, is a fantastic adult role-playing game that, despite its flaws, will astound and amaze you. The game puts you in the role of a monster-slayer, known as a “Witcher”, named Geralt who has been framed for a regicide he did not commit. The game features an engaging, mature storyline with several twists and turns to keep you guessing as well as fast-paced combat and a visceral style.

What Rocked

Adult Themes – If you follow a top-down approach to selecting responses to questions directed at you, you will see full frontal nudity within the first ten minutes of the game. The Witcher 2 is an ADULT RPG – meaning that it is the equivalent of watching a hard R-rated film. There is nudity, foul language, giblet-tossing violence, and a lot more. Thankfully, none of it feels gratuitous and it all works within the bounds of The Witcher 2’s universe and plot.

Story – The game’s story features an intricate web of characters, each with their own desires and motivations. Not only that, but the player ends up shaping the story greatly as the game goes on. Responses to questions as well as your actions can have serious implications. Thankfully, going back to the point about it being an adult RPG, the game never really clarifies what those outcomes will be (good, bad, etc) when you are making them. It is up to your judgment to do what you think you must and the game readily-adapts to those choices. The game also makes use of lengthy cutscenes to move the story along. Sometimes these are pre-rendered, but they are very often rendered in real-time using the game engine and look incredible.

Visuals and Audio – The Witcher 2 is one of the best-looking games I have ever had grace my computer monitors. The environments are lush and believable while characters are very lifelike without hitting the uncanny valley – it is a nice blend of stylization and realistic human features. Monsters are more of the same – beautiful to behold and very fun to slaughter. On the audio front, the character voice over work is very good and the environmental audio lives up to the visuals in making you feel a part of the world. Additionally, creature noises are very important to tracking them down in sometimes very lush scrub, bush, etc and the sound department did a great job to this end. In the previously-mentioned cutscenes, the voice actors pull through and give great performances.

Character Progression – The Witcher 2 features a traditional RPG, experience-based leveling system whereby the player acquires talent points to spend in new abilities, actions, etc. The tree is separated out into multiple paths and players can pick and choose as they like so long as they stick with the tree branch system. The system is excellent and makes enhancing Geralt’s abilities a breeze.

What Was ‘Meh’

Crafting & Alchemy – The Witcher 2 features an alchemy and crafting system by which you can collect herbs and a multitude of other objects to craft together various items, potions, etc for your use. While not a “bad” system, I found that the mindless running around and collecting all the crap needed to make some of these items took away from what I loved most about the game – the involvement in the storyline. If the game were not so strong in that department, the crafting might have been a real bonus to the gameplay.

Sluggish Actions – An unfortunate edition to the “meh” portion of this review, the game’s controls can sometimes be very sluggish. Several actions can be performed just by clicking the left mouse button – in this it is almost too simple for its own good. This is because the triggers for searching, climbing, descending, and using items (all left-clicks mind you) can be very easy to miss while running about. Not only that, but it seemed to take several clicks of my mouse to get Geralt to climb or descend – as if it was not detecting the initial clicks or something. Also, while if you get in front of a monster and click, Geralt will attack with his sword, if you are next to one of these triggers and try the same thing – monster or no, he will trigger the action instead of swinging his sword. I would much rather have seen a space bar that triggered a real “jump” action and, perhaps, grabbing on to a ledge than the less dynamic system currently in place.

What Sucked

Bugs – Unfortunately, the game is suffering from some launch bugs, such as the inability to run the game in fullscreen on some SLI and Crossfire rigs. Thankfully, CD Projeckt RED has a long-history of updating their titles for quite some time after release, so it probably won’t take them long to fix this stuff.

Overall

If you are 17 years of age or older, you owe it to yourself to pickup The Witcher 2 right away. This is EXACTLY the kind of gameplay experience that shows off what the PC platform is capable of and it is just a shame that more companies are not willing to take the risks that CD Projekt RED has with this title. Despite its flaws, The Witcher 2 is easily one of the best games of 2011 on any platform and I hope it spurs some console gamers to put down their gamepads for a moment and pickup a mouse and keyboard for once to see what it’s like.

SOE Offering 45 Days Free, Complimentary ID Protection

Sony Online Entertainment’s PSN titles like DC Universe Online are now back online with the re-enabling of the PlayStation Network after the crippling virtual attack which brought the service down. In order to make it up to their customers, SOE has announced that customer’s accounts have been awarded 45 days of game time (30 days plus 1 day for each day of the outage). Additionally, SOE has worked out an agreement with Debix to provide customers with 12 month’s complimentary AllClear ID Plus service. This is an identity protection service which helps protect and monitor various information sources to keep tabs on how your personal information/identity is being used (or abused).

Customers must login by 11:59 pm PST on August 31st, 2011 to claim their free game time. Also, you can checkout this link for more details on the AllClear ID Plus service.

Crysis 2 PS3 Patch 1.03 Released

With the PSN back up and running, Crytek has released the official 1.03 patch for the PS3 version of Crysis 2.

PS3 Patch Updates:

  • Ability to change L1/L2 and R1/R2 trigger controls (the alternative scheme is the ‘2’ option on each).
  • Stability improvements.
  • Objectives are returned if they end up in forbidden areas.
  • Fixed various weapon exploits.
  • Fixed a rare issue where autoaim, stealth kill and grab would not work on an AI.
  • Fix for invites being accepted during level loading.
  • Fixed an issue where Deflection bonus would carry over into the next round.
  • Fixed player losing Nano Catalyst points after restarting the game.
  • Fixed an issue where players would sometimes remain stuck in a blank screen after accepting a game invite.
  • Fixed an issue where some unlocked items would be locked on subsequent SP campaigns.
  • Fixed an issue with weapon skins on the customise weapon menu.
  • Fixed an issue where weapon zoom would sometimes not work correctly.

Bangai-O HD Missile Fury (XBLA)

Summary:

Bangai-O HD Missile Fury is the latest installment of a game series dating back to the Nintendo 64 and Sega Dreamcast over 20 years ago.  Should it have been scrapped sometime over the years?  Well I will let the big secret out right now… no!  This game is great!

The Good:
Crazy missile attacks, great power ups, over 100 levels, addictive!

The Bad:
Hard from the start, addictive!

Atmosphere:
Atmosphere consists of level backgrounds and musical scores all which get lost quick in the really, really fast-paced action.  They are well done and very nicely detailed but they for the most part channel the action and compliment the game play.

Game Play:
This shooter is one of the most over the top massively insane shooters I have ever played in 35 years of gaming.  That may sound like a bold statement, and it is. It may sound like an exaggeration, but it isn’t.  This games sole purpose is creating as many missiles, weapons and enemies as possible to attack you and giving you massive weapons, skills and missiles to attack back with.  It doesn’t worry about story lines or cutscenes, it just makes an addictive overwhelming fighting game where strategic weapon use makes the difference between completing a level or restarting it in less than 30 seconds.  Each level creates it’s own challenges to completion and tends to lead you to use a different weapon in different way so the fighting doesn’t get repetitive.  Also the game has you try to beat a level three times then gives you the option to skip it and go back later if you like.  The only problem with this is how addictive the game is and each level is.  It just takes hitting a couple buttons after you die to be right back in the action trying a different technique to slam through the level.  You had better have a clock nearby or an alarm set because you will lose track of time so fast that hours pass before you know it.  Add a friend to the action and it just doubles the fun.  Having a gaming night with friends?  This game is great to play and extremely fun to watch.

Graphics/Audio:
Graphics is where this game could have very easily have wound up getting overwhelmed with the thousands of detailed missiles and rays flying all over the screen and it would have been easy for the explosions to actually cause audio errors.  The graphics are so smooth that the death screen shows a clear view of all the action at that moment and you can save the play through and watch it back later.  The screens between levels are a throwback to early graphic systems because all the beauty and detail is reserved for the battles.

Think You Can Do Better?:
If you think you can build a better level or just fancy yourself the creative type you can try your hand at building maps and levels that you can then share with your friends.  At this time you can only share your custom designs with your friends list but maybe that will change sometime.

Playtime/Cost:
This game with over 100 levels, level building, multiplayer mode is only 800 points ($10).  Hours of playtime and replayability makes this a steal.

Last Call:
Bangai-O HD Missile Fury is great, packed full of action and crazy amounts of missiles and mayhem and all at a great price.  I can’t wait for the next one!

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Supremacy MMA Gets September Release Date

505 Games has announced that its upcoming MMA title, Supremacy MMA, will be released on September 20th, 2011 for the Xbox 360 and PlayStation 3 platforms. Supremacy MMA promises a one-of-a-kind blend of arcade action and MMA fighting styles while featuring some of today’s hottest MMA fighters – including the only female fighters features in an MMA title so far.

“Supremacy MMA is an extremely important new IP for 505 Games and represents another level of depth to our growing roster of games,” said Ian Howe, President, 505 Games North America. “With that in mind, we believe the tremendous value of the title combined with the overwhelmingly positive response we’ve had from consumers and writers during early gameplay sneak peeks, tells us this title deserves to launch in the thick of the fall buying season.”

“There’s a huge opening in the market with no retail fighting games, and specifically no MMA games, hitting this fall so we’re ready to deliver a title that exceeds the expectations of MMA and arcade fighter fans alike,”said Ricci Rukavina, creative director, Kung Fu Factory.

 

Alice: Madness Returns Interactive Story Released

Electronic Arts and Spicy Horse have released a very interesting interactive story for the iOS and Android platforms. Alice: Madness Returns is an interactive story app which attempts to bridge the gap between American McGee’s Alice and the upcoming third-person actioner, Alice: Madness Returns. It is available on both Apple and Android App Stores for the low price of FREE and features crisp artwork as well as a $10 dollar coupon towards the purchase of the full retail game, which is set to launch on June 14th, 2011.

LINK: Alice: Madness Returns Interactive Story Apple App Store Page

Ratchet & Clank: All 4 One Gets Release Date, Box Art, and More

SCEA has announced the official release date for their upcoming Ratchet & Clank: All 4 One. The game will be touching down exclusively on the PlayStation 3 platform come October 18th, 2011. Furthermore, they also released the game’s official box art, which you can see above, and revealed the pre-order incentives for the title.

Customers who pre-purchase the game will get the following bonuses (NOTE: They are retailer-dependent):

  • Mr. Zurkon (GameStop): Asmall, hovering synthenoid, Mr. Zurkon aids your team in battle by attacking enemies with his mounted laser while insulting and taunting them with his comedy-insult logic processor.
  • T-Rex Morph Mod (Amazon): Turning enemies into farmyard animals not your style? Want a more prehistoric take on the Morph-O-Ray?  Use this T-Rex Morph Weapon Mod to transform your enemies from dangerous threats into a baby dinosaur.
  • Pyro Blaster Unlock (Best Buy): Fry your enemies up with this Kerchu-engineered flamethrower that offers your enemies two choices: regular or extra crispy!
  • Sheepinator Mod (Wal-Mart): The classic version of everyone’s favorite Ratchet & Clank weapon is back!  Unlock the Sheepinator Morph Weapon Mod to transform even the fiercest aliens in the galaxy into harmless sheep.

Combat Mission: Battle for Normandy Released

Battlefront has announced the release of their long-awaited next edition in the Combat Mission series, Combat Mission: Battle for Normandy. CM: BfN features a tactical re-creation of the battles which took place in Western France during World War II. The game has the tried-and-true Combat Mission turn-based (WeGo) gameplay as well as a real-time strategy mode and is available on both Windows and Mac PCs.

LINK: Official Combat Mission: Battle for Normandy Website

Zombie Cow Studios Becomes Size Five Games

Talented indie developer Zombie Cow Studios, developer of the acclaimed Ben There, Dan That adventure game has closed its doors. Don’t cry as they are not disbanding to the winds but, instead, becoming Size Five Games! They have renamed their studio as they apparently just did not like the name. They are currently working on a new, as-yet unannounced title which they will hopefully be able to reveal soon!

“I’ve always hated the name Zombie Cow,” admitted Dan Marshall, formerly of Zombie Cow Studios, now head honcho at Size Five Games. “You only get one life, and there’s no point going through it unhappy with something if it’s well within your capability to change it. So I’m changing it.”

“That said, this is probably pretty reckless. Zombie Cow was just starting to get a bit of a name for itself. I think it’s fair to say we’re one of the better-known UK developers, so this could be a disaster. Hopefully we’re not going back to Square One. Rest assured that Size Five Games is exactly the same, just with a different name and a trendier website.”

LINK: Zombie Cow Studios Size Five Games