Maker of PC gaming computers and peripherals, NZXT, has unveiled their newest gaming mouse – the budget-minded Avatar S. Featuring up to 16kb of on-board memory as well as three-step dpi switching of up to 1600 dpi of sensor resolution. The Avatar S gaming mouse retails for $39.99 and is available now.
Archive - 2011
Funcom has announced that they will be tying the upcoming film, Conan the Barbarian, together with their MMO Age of Conan with the upcoming The Savage Coast of Turan adventure pack. Due out in August, the expansion pack will see now King of Aquilonia Conan send them on a dangerous mission of aiding an ally in need. Conan the Barbarian is due out in theaters on August 19th.
“We have worked closely with the Funcom creative team since 2003 and carefully crafted a unique look and feel for Conan’s world,” says Conan the Barbarian Producer and Paradox CEO Fredrik Malmberg. “Many of the concepts, locations and designs from the game development were utilized by the film team for consistency, and we are thrilled that many elements of the film, distributed by Lionsgate in the US and UK, will feel familiar to the Age of Conan players.”
Concept Art:
L.A. Noire, by Australian developer Team Bondi and Rockstar Games is a refreshing breath of air in the current game marketplace. You are Detective Cole Phelps, a military man fresh from WWII, trying to make a difference in the crime ridden streets of late 1940s Los Angeles. Working your way up through four different detective assignments, Traffic, Homicide, Vice, and Arson, you will explore failed relationships, Hollywood sex cartels, the mysteries behind the Black Dahlia, and ultimately a conspiracy that reaches the highest levels of Southern California power.
What rocked:
Old Genre, New Package – Much has been made of the core gameplay being focused around the investigation of of crime scenes and subsequent questioning of suspects and witnesses. What we have here is essentially an old school point and click adventure game brought up to meet today’s gaming standards. And there is absolutely nothing wrong with that. The conversation mechanic and inventory come together like peanut butter and chocolate. Finding specific pieces of evidence open up interrogation options. Do you think the suspect is lying? Call him out on it… Just make sure you’ve collected the evidence to back it up. You’ll spend hours searching out every corner of a crime scene for the one missing piece that brings the whole case together and the effort is extremely rewarding when you know you’ve got your perp backed against the wall.
The Visuals – Team Bondi has developed an amazing new performance capture system known as MotionScan. MotionScan afforded the developers the chance to capture not only the broad strokes of facial expressions today’s audiences are used to seeing in special effects laden summer blockbusters, but also every nervous facial twitch, shifting glance, swallowed word, and corner of the mouth smirk. While you get a subtle audio cue when you stumble across a piece of evidence in a crime scene you get no such hint when a witness is withholding the truth. You’ll need to rely on your own personal instincts and ability to read the human face and this may be the first game to allow you that unique opportunity. This game is by no means the best look game on the market, MotionScan transcends animation into the realm of pure acting.
The Cast – The cast list on this game is huge, filled out by a number of faces you’ll instantly recognize from your favorite TV show or movie. There’s not much to say here aside from the gratitude I have that each one of them brought their A game.
Pacing – L.A. Noire is an open world game, that much is (mostly) true. Rather than the typical modern game trappings of finishing a mission, wandering around until you choose to begin the next mission, and exploring along the way, L.A. Noire finds you beginning the next mission the moment the previous one ends. Once you reach the conclusion of the case you are working you are immediately introduced to a cut scene setting up the very next case. In the midst of an investigation you are given the choice of in which order to tackle important locations, but the game makes it a priority of leading you through the proceedings, keeping you heavily immersed in the story.
What didn’t:
“Open” World – Okay, I know I might sound contradictory given the fondness I have for the game’s pacing. Bear with me. L.A. Noire is an open world in the base sense of the word. Yu have a vast map to explore with collectibles and locations to search out and discover. The problem is that the game never really encourages you to do so. There isn’t so much of a world to explore, as in the living breathing environments of GTA 4’s Liberty City or the vast western countryside of Red Dead Redemption, as there is a whole lot of streets and buildings. There are plenty of opportunities for diversions to be had outside of police work but aside from the twenty or so street crimes that get called in over the radio you’ll mostly find yourself driving from investigation to investigation. This wouldn’t have been so much of a negative had it not been for a case halfway through the game that almost punishes you for not exploring the map as it demands you decipher clues on a scavenger hunt around the greater Los Angeles area.
Repetition – In addition to the lack of a true open world experience with diversions to be had outside of the main storyline, the core gameplay mechanics of investigation and questioning can become quite repetitive, especially during longer gameplay sessions. A few hours into the game I knew that the procedure was going to be a lot of “investigate, question, investigate, question.” The game tries to offset this with car chases and shootouts, but even these start to become telegraphed and predictably within the individual cases. It’s a good thing that the story is immersive enough and gameplay interesting enough that it’s easy to ignore the repetition in favor of seeing where the story will take you next.
Delayed Story – As mentioned above, L.A. Noire sees you working four different desks within the LAPD. This roughly breaks down to five hours per assignment. The meat of the story doesn’t really pick up until you hit the vice desk, at around the halfway point of the game. This means that, while an enjoyable first half to the game, you’ll work through around ten hours of game before beginning the main storyline. You are thrown off this sensation a bit with flashbacks to Phelps’ time in WWII after the conclusion of nearly every case, but until you reach the vice desk nothing truly feels like it matters to Phelps as a character. This is further heightened by the homicide desk almost being its own self contained story and the traffic desk having little to no relation to anything else that happens in the game.
What fell flat:
Odd Choices – There are two choices made in the the game that confused me thoroughly. Platforming and dungeon crawling. You read that right. Platforming. Dungeon crawling. While both segments are extremely brief they do bring an overwhelming sense of “what the fu..?” to the game. One mission has you climbing precariously across the most dangerous parts of Los Angeles landmarks, complete with balance beam segments, only to culminate in the darkest dungeon I have ever explored in a game. I had to turn the games brightness all the way up and even at that, I found myself discharging my firearm and lighting my path via gunshots. Both segments came out of left field to never be seen again throughout the game.
Overall:
With L.A. Noire, Rockstar and Team Bondi have crafted a game that challenges you to experience a completely different style of game. Heavily story driven and saving action for choice moments, it is a refreshing answer to the Call of Duty clones that dominate much of the marketplace. Using a tried and true genre, the point and click adventure, today’s gamers have been introduced to a hallmark of video game acting and animation that demands other developers to make their own advancements in visual storytelling. The few things that fell flat for me are by no means game breaking and given the sales numbers this title is sure to achieve I am positive that Team Bondi will have the chance to improve upon them in the future. The game’s pros far outweigh its cons and it is a step in the right direction for gaming that I cannot recommend highly enough.
EPIC Games has announced that the NECA Retro Lancer will be available as part of the various Gears of War 3 game editions. The standard GoW 3 bundle with the Retro Lancer retails for $139.98 while the other editions will of course cost more. Checkout the Gamestop page for more information.

Activision has released the official reveal trailer for their upcoming shooter, Call of Duty: Modern Warfare 3
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Atari has announced that its upcoming Dungeons and Dragons downloadable title, D&D Daggerdale, will be released on the Xbox LIVE Arcade and Windows PC platforms come May 25th. The PlayStation Network will get the game some days later on May 31st. Daggerdale features both single and multi-player adventures using the new D&D ruleset.
About the Game
Dungeons & Dragons Daggerdale centers on the desperate struggle to defeat the evil Rezlus and his Zhentarim in their attempt to invade and conquer the Dalelands. Dungeons & Dragons Daggerdale is an engaging multi-player experience that introduces a riveting narrative and treacherous new characters. Players are charged with the task of restoring order to Nentir Vale by unlocking the secrets of the Mines of Tethyamar, defeating the evil within the treacherous Tower of the Void, leading to the final confrontation with Rezlus himself.The US Army has released the third chapter of their America’s Army graphic novel series. The novel series details the role of the US Army in a conflict between two fictional nations, one democratic and, the other, communist. The graphic novel is available both as a motion comic complete with voice overs and animations as well as a more traditional version – both of which are available for viewing at the America’s Army website.
America’s Army 3 was launched in 2009 and remains a popular online shooter utilizing realistic unit tactics and equipment. The game is free-to-play and available on the Windows PC platform.
Bethesda Softworks and inXile Entertainment have announced that their upcoming third-person actioner, Hunted: The Demon’s Forge, will have a full orchestral score by veteran composer Kevin Riepl. Riepl has worked on several AAA titles in the past, including Gears of War and Gears of War 2. Additionally, he is scoring the upcoming Aliens: Colonial Marines from SEGA and Gearbox Software.
“Kevin Riepl was a blast to work with during the production of Hunted. He is totally committed to delivering music that fits the scenes perfectly,” said Chris Keenan, Design Director, inXile Entertainment. “His early compositions even helped to inspire our internal team with some of the level design. The dark and haunting style of Kevin’s music made our world that much more intense.”
Hunted: The Demon’s Forge is due out on May 31st, 2011 for the Xbox 360 and PlayStation 3 platforms.
Warner Bros. Interactive Entertainment has released a new trailer for their upcoming horror-shooter, FEAR 3. The game is due out on June 21st for the Xbox 360, PlayStation 3, and Windows PC platforms.
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