Archive - 2010

2010 Spike Video Game Awards Nominees Announced


Spike has announced the official nominees for its upcoming 2010 Video Game Awards. The ‘VGA’s will take place live on December 11th at 8pm ET/5pm PT on Spike. The awards show will also feature some surprise title reveals, such as some new game being developed by BioWare. We will be on-hand to cover the event live so stay-tuned.

Nominees for Game of the Year:
Call of Duty: Black Ops
God of War III
Red Dead Redemption
Mass Effect 2
Halo: Reach

Checkout all the nominees over at the VGA’s official website.

SHIFT 2 Unleashed Announced with Debut Trailer

Electronic Arts has announced the next game in the Need for Speed series, SHIFT 2 Unleashed. The game, which is due out sometime next year, promises new experiences like driver battles, enhanced physics, and a first-person perspective. The game also features a brand-new rendering engine for the series. Also released was the debut trailer for the game, which you can see below!

Blizzard Customer Service Wants Your Feedback

From the ‘Awesome’ file comes this new survey from Blizzard Entertainment’s Customer Service department. It seems that one of the world’s most popular game developers would like to know what you think of their CS policies! Head on over to their survey page and let them know – it is a wonderful thing when a game company asks the gamers what they are doing well and what they could be doing better – don’t miss the chance to send them feedback.

The Official Blizzard CS Survey

Dynasty Warriors 7 Gets European Release Date

For those of you out there in the EU, patiently waiting for Tecmo Koei’s upcoming Dynasty Warriors 7, take note that the company has announced it will be hitting European shores on March 25th of 2011. So far, a North American release date has yet to be announced. This latest Dynasty Warriors game will take its story past the Battle of Wuzhang Plains, which no other game in the series has done to date.

Dynasty Warriors 7 has yet to be rated by the ESRB.

Incredible Battle: Los Angeles Trailer Debuts

Some of you may know of an upcoming alien invasion flick called Battle: Los Angeles. It is due out on March 11th, 2011 and promises an action-packed, visceral, and realistic depiction of a military response to an alien invasion. If you are a fan of these types of films, you need to watch the trailer below. In fact, click the vid twice, head over to YouTube and check it out in 1080p fullscreen – it is that good.

Arcania: Gothic 4 | Review (Xbox 360)

I’ve been playing RPGs since the days of pencil and paper when my friends still owned first editions of the D&D Dungeonmaster and Player’s Guides. Though I do enjoy a good MMORPG, playing offline can be just as fun and rewarding, especially if a game has a rich environment and a great storyline. The more character development you can adjust the better also, so that you truly feel the character is your own. Arcania: Gothic 4 gives you the chance to personalize your character and lots of storyline, it just gets a little bit lost in hack and slash quests and weed pulling missions.



Atmosphere/Graphics:

The game starts with an update of events since the last game with rich video cut scenes showing the dark times have indeed descended again up Myrtana. Excellent musical score accompanies both travel and action, the cut scenes are beautifully rendered and drive the story along very well. There was a lot of love put into the atmosphere of this game and is part of the hallmark of this title. One of my few complaints would be the lack of variety in the enemies you encounter. While the flying insects are very well rendered and the raptor-like beasts are well animated, they make up a majority of the population of the enemies you encounter. You eventually take on a bit more of a variety of enemy but you get so used to fighting the same enemies that it is actually a little startling when you find yourself face to face with a new creature. That at first has a nice intimidation factor but you can then expect to see the same creature under slightly different names from then on in the game. Also most of the npcs share a small variety of faces, especially the shopkeepers so that you may go to six different shopkeepers spread out over several towns and they will probably be wearing the same costumes and they will have the same faces. I imagine this makes it easier to keep graphic issues from getting too jerky and the game size manageable, but it can be a bit distracting and pull you out of the game making it a bit of an atmosphere killer. You begin to think that these kingdoms may be a little too inbred.



Gameplay/Storyline:

Without giving away too much of the storyline you play a shepherd who has prophetic dreams and hopes of a destiny that lies beyond counting sheep. So from simple beginnings you must start with simple quests to learn your way in the world. Things turn dark quickly and you find yourself slowly becoming the new hero of the land. This happening slowly makes a lot of sense, you can’t be expected to go from sheep shepherding to savior of the kingdom over night and in real life hours it takes about 40 hours to accomplish most of what you set out to do. Honestly I think a few missions could have been shaved off this or varied up to keep the game play from getting too monotonous. I started out with the plan to play every last mission but after encountering some which didn’t advance the storyline or do anything but make you a small bit of gold I found myself picking and choosing a bit so I didn’t find myself running all over the place picking weeds.

What it lacked in quest variation it made up for in character customization. You start out the game equal to anyone else who plays it but in the end you put points into different trees which result in a completely unique ending character. The trees amount to warrior, ranger, assassin, paladin, shaman and mage but how you build them and their strengths and weakness depends entirely on you. In this way you could have a ranger who specializes in bow attacks but can also fire off fireballs or so many other combinations that each time you play it will be a completely different. This is where it is somewhat a shame how long and monotonous the campaign can be. You want to play again trying new classes and builds but the hack and slash and weed picking quests become so time consuming that the thought of playing it again is a bit daunting. If a player plays this occasionally, casually, instead of in heavy long-houred gaming seasons this could be a game with excellent replay value and long term play.

The storyline starts out a bit mysterious and never seems to quite develop. Some of the cut scenes actually feel like they were cut shorter and npc dialogue interactions seems to just end often leaving you wanting a bit more. Since this game has such a long play time I am left to wonder if maybe some of these were clipped to reduce time, but if a player is committed to so many hours of playing a few more seconds even minutes here and there really won’t hurt and they definitely could have helped. A few less errand quests in exchange for greater depth of storyline would have been very welcomed and might be something that should be considered for future installments.



Multiplayer:

There is no multiplayer in this game but I felt it was a subject worth bringing up. The areas are so well developed with places to sit and random foods and potions to eat and make that it almost feels like a shame. There are tables to sit at, beds to lay on-so many atmospheric elements that serve no real game purpose that if put into a multiplayer environment could make for great places to role-play. I am reminded in this way of Neverwinter Nights and wished I could go online, create a character on a server and explore these lands with others, possibly with some gamemasters guiding us into unique moments.

Cost/Playtime:
The game retails $59.99 (there are some deals to be found out there) and runs about 40 hours of playtime, though if you go through dialogue quick and trim off some of the side quests it might be a little less. The game has definite replayability, going as far as certain achievements seem to require you to specialize in different classes so if you want them all you probably need to play more than once. You get a lot of play for your buck, just some of it might be a bit repetitive.



Last Call:

Arcania: Gothic 4 has a title tradition to live up to, one of rich environment, deep storyline and interesting quests. Though the storyline and quests didn’t quite seem up to the title’s standards it was still a good play with a lot of customization possibilities. It isn’t geared as much toward the marathon player who might find it too repetitive but a casual player who wants to take their time through a decent story and a long campaign might find this a game perfectly suited to them.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Deathspank | Review (PC)

You are Deathspank. Dispenser of Justice. Vanquisher of Evil. Hero to the Downtrodden. Need I say anymore? You start Deathspank in search of an ancient artifact, known as… wait for it… THE ARTIFACT!!!! With it, you will be all bad ass and stuff… This is your quest!

Hothead Games has taken the time to create an amazing title; which, with the follow-up release of Deathspank Thongs of Virtue (available on Xbox LIVE Arcade and PlayStation Network), has now become an amazing franchise.

The gameplay is ripped right out of the Blizzard playbook and mimics the Diablo series. Expect to do a lot of clicking! The game features truly unique weapons and armor upgrades. The weapons all feel terrific to wield and add special fun to this title. As far as skill-ups, the game eschews the use of skill trees in favor of a card-based system. Each other level, you are faced with the choice of replacing one of your skill upgrades with another, therefore altering the abilities of your character. Leveling is a steady-paced affair, and never felt like the grind lasted too long until the next level. The enemies you will face in Deathspank are all tried and true staples of the fantasy genre, and Deathspank never lacks for innovative ways to dispatch them.

This game truly excels in two different places. First, the graphics… Oh my goodness. This game is a visual treat. With so many development studios focusing on hyper-realistic visuals, always trying to cross the uncanny valley, it is refreshing to see a studio take a chance on something completely different. And different is exactly what Deathspank is. Hothead focused on an ultra-cartoonish, pop-up book style for this title. There are very few games that pull this style off without building a kids only title. I can assure you, the graphic style lends itself perfectly to Deathspank.

The other area where this game outdoes itself is in the writing. There have been many games throughout the course of time that tried their darnedest to be funny. Yet, in the trying, they seem to fall flat. The writing team at Hothead have crafted something truly hilarious. I found myself laughing out loud on more than one occasion. I eagerly awaited running into each new quest-giver to hear what they had to say. This is rare in a game, and makes for a very entertaining experience.

The only place where this game suffers is simply the platform it was reviewed on. While the game plays pretty well, it is easy to see that it was ported from its console brethren. Since the game plays like a stripped down Diablo, it is pretty user-friendly. However, there were times where I did wish I could control it with a gamepad. That being said, you won’t need to go out and purchase a gamepad for your PC in order to enjoy this title. You would, however, enjoy it that much more if you did have one.

Ultimately, I very much enjoyed my time with Deathspank. If you missed it when it was featured on the Xbox 360 or the PlayStation 3, then you owe it to yourself to pick up this wonderful action-RPG. The game is super-funny and packs its own brand of punch in an amazingly attractive package.

MegaCopter Gameplay Trailer for Bionic Commando Rearmed 2


Capcom has released a new trailer shwoing of the MegaCopter from their upcoming platformer, Bionic Commando Rearmed 2. The game continues the story set out in the original Bionic Commando Rearmed and is due out in the first quarter of 2011 on the Xbox LIVE Arcade and PlayStation Network.

Madden NFL Football Announced for Nintendo 3DS

EA Sports has announced that it’s first offering for the upcoming Nintendo 3DS platform, Madden NFL Football, will be available in the first half of 2011 in time for the handheld’s launch. Madden NFL Football promises a variety of gameplay modes, such as 11 on 11 football as well as a Season Mode. The game will also include the ‘GameFlow’ play call system seen in its larger console brethren.

Checkout some new screenshots from Madden NFL Football, After the Break!

Capcom Announces MotoGP 10/11

Capcom has announced that MotoGP 10/11 is now in development for a March of 2011 release window. The game is being developed by Monumental Games and promises to feature an all-new handling and physics engine for more realistic play as well as a greater level of customization so both experienced and new players can get off the ground racing more easily.

Checkout the first screenshots of MotoGP 10/11, After the Break!