Archive - 2010

Mass Effect 3 Listed on EA Store Early

Looks like someone over at the Electronic Arts online store jumped the gun in preparation for tomorrow’s Spike TV Video Game Awards 2010. It has pretty much been common knowledge that we would see the announcement of BioWare’s Mass Effect 3 – now we know for sure, thanks to the EA Store. For a short while today, Mass Effect 3 was listed in their online store for $59.99 before being taken down.

Additionally, there was this product description listed:
Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.

We will be at the Video Game Awards tomorrow to see everything unfold, so stay-tuned!

Worms: Battle Islands Review (PSP)

I have to admit I haven’t been getting a lot of playtime in with the PSP recently. With all the amazing games coming out on PCs and other systems with new expansions and map packs I can barely keep up with the next game. So when I got a chance to try out Worms: Battle Islands on the PSP it was like a wonderful reunion in which I got a chance to remember why I like the system so much. Luckily for me the reason for the reunion was Worms: Battle Islands which I had a blast with from the first cinematics and right up through the game. Fans of the Worms series should rejoice if they have a chance to play this on the PSP, it has everything you have grown to love about the series and the controls and gameplay work like a charm.

Atmosphere:
The atmosphere for the game is set in the opening cinematics for the game. Like the opening of an 80s television show, it looks like a cross between the A-Team and The Love Boat. The atmosphere continues into the gameplay with the fun music and sound effects Worms players have come to expect. It doesn’t take itself serious and a big part of the fun of the game is the silliness of the atmosphere. Each island chain has it’s own theming and feel so one set of islands will have a tropical feel and all aspects from the voices to the background support the theme, then the next set might be snowy tundra. All this helps support the atmosphere of traveling and conquering different islands in a fun way.



Customization:

One of the favorite aspects of the Worms games is the amount of customization possible. Most of the customization in the game is unlocked by advancing levels or downloading online but player’s are able to change the worms’ masks, hats, dances, voices, forts, and background landscape. There is even a landscape editor in case you want to make your own designs. On each level you can also recover blueprints which can then be used to help build custom weapons which you get to name!

Gameplay:
The campaign mode is set on a series of islands that have smaller ones which represent levels surrounding a larger island. Once you beat and therefore take all the islands around the larger one you are able to assault the boss on the main island. It takes different strategies to beat levels, some take a bit of creative thinking. Some levels will only give you a handful of apparently useless items which when used right allows you to beat the enemy. On standard levels you have a timed menu at the beginning of the level which thought out right enables you to gain an advantage in the level. It requires fast thought and sometimes trial and error which younger players, who just enjoy blowing things up in fun ways may find themselves stuck. Luckily there are multiplayer modes where players can challenge each other online or in a fun ‘pass the game’ mode that supports up to four players. The game also has Time Attack in which you complete the level as fast as possible, Puzzle in which there is a strategy to beating the level and Customization which allows you to create your own weapons, load up your arsenal and blast away at attack dummies and targets. This game has something for everyone from the trigger happy to the cerebral, all presented in a fun, silly way.

Graphics/Audio:
The graphics are excellent, cartoony as they are intended to be, with lots of explosions and crisp, clean levels. The voices are excellent and there are many styles to choose from as well as many styles performed by the enemies. Some quote presidents, some are designed to sound like military figures, others are pop culture references. All in all the excellent graphics and variety of sound and voice effects add to the enjoyment of the game.

Controls:
The control design and setup works perfectly with the PSP. I got used to the controls really fast and stopped paying attention to the controls and concentrated on the game. The platform works exceptionally well with the game, making it so that the short time in which you have to make decisions doesn’t seem too bad because instead of fumbling for controls you quickly make your moves.

Cost/Playtime:
Worms: Battle Islands cost $24.99 on PSN and has a lot of replayability, customization, and multiplayer options which gives it an unlimited amount of playtime. Each level can be played differently, often with different weapons each time and multiplayer is never the same game twice. At that price with unlimited play and portability letting you take Worms with you wherever you want, this game is a bargain.

Last Call:

This game will be one of my go-to games, one I plan to take on trips or errands where I have to wait. It has one of the most comfortable and intuitive control setups I have played Worms on and the gameplay is fun and challenging. I highly recommend this game, especially if you like a fun and silly time.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Spider-Man Table Trailer for Marvel Pinball


Zen Studios has released another trailer for their recently-released Marvel Pinball for the PS3. This time, we get a look at the Spider-Man themed table, which includes a central Doctor Octupus who attempts to thwart your efforts.

ThinkGeek Announces Monolith Action Figure from 2001: A Space Odyssey


‘My God. It’s Full of Plastic…’

ThinkGeek has announced the availability of the Monolith Action Figure. You may remember the Monolith from Arthur C. Clarke’s incredible 2001: A Space Odyssey (book and film, actually). These monolithic objects were responsible for pushing along the evolution of our entire race as well as, eventually, creating a new habitable world Europa. Humorously, ThinkGeek touts the Monolith Action Figure’s ‘ZERO Points of Articulation’.

The Monolith Action Figure is available now for $12.99

New The Force Unleashed 2 Avatar Items Set to Land on December 9th

LucasArts Games has announced a plethora of new The Force Unleashed 2 avatar items, all set to hit the Xbox LIVE Marketplace and PlayStation HOME services on December 9th. Some Xbox gamers will be happy to note that they are getting the option to purchase a flipping Ewok as a pet! I guess they all need someplace to go, since their forest moon was irradiated by the Death Star II explosion…

New Items:
Xbox Live
· Scout Trooper Armor (male/female)
· Scout Trooper Helmet (male/female)
· Rebel Trooper Endor Combat Fatigues (male/female)
· Rebel Trooper Endor Combat Helmet (male/female)
· Starkiller Jedi Hunter Costume (male)
· Ewok Pet

PlayStation Home
· Scout Trooper Armor (male/female)
· Scout Trooper Gloves (male/female)
· Scout Trooper Helmet (male/female)
· Scout Trooper Bundle (male/female)
· Rebel Trooper Endor Combat Fatigues (male/female)
· Rebel Trooper Endor Combat Gloves (male/female)
· Rebel Trooper Endor Combat Helmet (male/female)
· Rebel Trooper Endor Bundle (male/female)
· Starkiller Jedi Hunter Costume (male)

For some additional avatar item images, head Beyond the Jump, if you dare!

Epic Mickey The Game Critics Are Calling Video

Disney Interactive Studios has released a new commercial / trailer for their recently-released adventure title, Epic Mickey, praising some of the accolades the game has received since its launch. The game chronicles Mickey Mouse attempting to revive a dying, colorless world.

Photos from the WoW: Cataclysm Launch Event

In our continuing coverage from last night’s World of Warcraft: Catclysm Launch Event, we bring your a collection of some of our favorite pictures the evening’s activities – with shots of everything from TAFKAL80ETC to the best cosplayer we saw (short of those folks who’s Murlock costumes were made from balloons).

Checkout our photo album, After the Break!

Cataclysm Launch Event Begins in Just A Few Hours

We are a three and a half hours until Blizzard Entertainment begins their World of Warcraft: Cataclysm Launch Event at the Fry’s Electronics in Fountain Valley, CA. We will be heading out there shortly to cover the event as best as we can, so you don’t miss out on anything – including a performance by The Artists Formerly Known as Level 80 Elite Tauren Chieftain!

We are also on-track to interview Lead Designer Tom Chilton at a little after 10pm PT. If you have any questions, throw them into the comments after the break or send them out on Twitter, with an @GamingShogun in your Tweet.

Stay Tuned!

Alien Breed 3: Descent Reviewed (PC/Steam)

Alien Breed 3: Descent picks up the story of chief engineer Conrad as he fights aliens and Artificial Intelligence that are trying to take over his ship. It starts with a ‘previously on Alien Breed’ collection of comic panels which, though nice looking, are somewhat confusing. There are logs which you can read to try and get a better understanding of the story but this beginning is really one of the defining points of this game: to fully understand the trilogy you need to play it and not jump in at the end. The game is playable and enjoyable without understanding the storyline, but that brings up another aspect of the game: Alien Breed plays just like the previous two episodes, so much so that it feels like the next section of the same game. Since I played the previous two games and enjoyed the gameplay, it was an all-around pleasure to play.

Atmosphere:
The atmosphere of this game is nice and creepy, reminding players of a certain series of alien movies with spidery little ones and large, big-mouthed beasties. You are on your own for the most part in this game just like in the others and there are lots of enemies and tasks to tear through, creating an atmosphere of intensity that seldom lets up. The pretty, crisp graphics and sound support that atmosphere and keep it feeling tense from beginning until end.



Controller/Keyboard:

The controls on this game are just like the rest of the trilogy, a gamepad controller works great and the keyboard controls are awkward and never seem comfortable. I like the accuracy of the mouse when it comes to shooting but otherwise everything else is incredibly easier with the gamepad.

Gameplay:
The gameplay is enjoyable, though maybe a bit repetitive after playing the other games. You kill your way to an objective, get a new objective assigned back the way you came, the ship falls apart or is sabotaged in some way and you have to find a new way to your next objective. You continue this way going back and forth across the ship encountering wave and wave of baddies. There are a few different sections to mix it up but, in the end, it is mostly the same stuff. If it was the same each time through it might have become uncomfortable to play and let’s face it, a ship can only be so big.



Storyline/Final Boss:

In my opinion if you are playing through this series, you are in it either for the storyline or the gameplay, and the final boss section decides how rewarding you will feel about the series overall. Without giving away any plot secrets, the game did leave a chance for a spin-off, which makes sense if the studio wants to keep it’s options open, but it left the ending feeling with less impact than it should have. As boss fights go, it was much harder getting to the boss than defeating it. I had to fight hard to get to that final moment, the game really pushes you both in fighting strategy and ammo conservation, and I was afraid I might not have enough ammo to get the final boss done. In reality, I could have spent a few more rounds on the way.

Cost/Playtime:
This can be a hard one to answer. Fact is, you can download all three titles for $9.99 each, so that you can play through the whole story and get a decent amount of hours for $30. The last chapter, which felt shorter than the others, ran about 10 hours. That was with going for some achievements but not all, on normal. One play through will probably give you about 30 hours for the whole series, more for playing on hardest settings and achievement hunting. There is also online multiplayer, co-op, free-play and leader boards so for $30 for the series it is a really good deal, if you don’t care much about the story you may even want to go with $9.99 for just the last game and you still get plenty of offline and multiplayer options.



Last Call:

This game was designed to feel like a sequel to the others and to wrap up a storyline. It felt so much like the other games it could have been interchangeable and really it was the story, mostly told in cut scenes, that was the reason for sequels. The story was ok, the play was pretty good and the price was right. Just make sure you own a gamepad for your sanity’s sake (ed.note: On my play-through of the original Alien Breed, I preferred the keyboard, just IMHO).

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.