Archive - 2010

Review: The New Microsoft Xbox 360 S

We had been hearing the rumors of Microsoft’s Xbox 360 re-design for a little while prior to this year’s Electronic Entertainment Expo. In fact, we got confirmation of this re-design thanks to an overseas ad which was released the day before the Xbox 360 Press Briefing (oops!). Our LIVE blog of the press briefing came off without a hitch on June 14th and at the end of the event, you can imagine our shock when Microsoft’s Don Mattrick announced that everyone in the building would be receiving one of the new Xbox 360s, free-of-charge. Well, our free, redesigned Xbox 360 Slim has arrived and our thoughts are overall: very positive.

First thing you will notice about the new Xbox 360 ‘S’ or ‘Slim’ (technically it has no marketing designation aside from Xbox 360) is its re-designed form-factor. Being roughly two inches shorter than the original Xbox 360 model, the new unit also features a more angular concave shape in opposition to the original’s smoother curve. Also of note is the new model’s shiny black exterior which, while seriously prone to fingerprints, looks incredible in your home entertainment cabinet or sitting upright next to your HDTV. Gone is the push-button optical drive tray, no replaced by a touch-sensitive button that does not really depress.

The backside of the new Xbox 360 also has some surprises of its own – first and formost being the AUX port which will be utilized by Microsoft’s Project Natal KINECT, which is scheduled to release later this year. The back panel also has HDMI and TOSLINK S/PDIF output ports as well as the power connector for the new PSU brick design.

Internally, the Xbox 360 is actually more impressive than its already-impressive exterior. The new model features an on-board Wireless-N network interface card, 250GB HDD, as well as a new 45nm XCGPU unified Intel processor. Additionally, the inside of the new Xbox 360 S is well ventilated and features only one, large fan to cool its processor heatsink down. This more efficient, lower-power cooling system is also very quiet and almost eerie when compared to the semi-truck like whale of the console’s previous models.

The internal 250GB HDD is great with its large storage area however, unlike the previous model consoles, this hard drive is not as easily removable and could force an increase in sales of the lackluster-performing Xbox 360 memory cards. The increased space, however, means more room for all your important XBLA titles, not to mention movie rentals, saved games, and optional game installations.

Of course, with this internal drive, you will not be able to insert your old HDDs into this one. You will need to transfer those saved games instead, so that is the largest drawback to an otherwise well-crafted redesign.

Included in this console package was also one black, wireless controller as well as a headset and A/V hook-up cable. The unit did not ship with an HDMI or optical cable, which would have been excellent additions. One of the big draws for owners of original model Xbox 360s is the move to an HDMI interface and having to shell out tons of cash for over-priced cables is not altogether appealing.

Even the power brick has been upgraded to a much less weighty design. Physically, however, it is roughly the same size as the older brick. Thankfully, this new adapter runs much cooler when in-use than its predecessor.

Overall, the new Xbox 360 S redesign is well worth the $299 dollar price point – especially if you are still running a gen 1 unit!

*DISCLOSURE: Microsoft sent us a new Xbox 360 as promised in their E3 Press Briefing.

Age of Conan: Rise of the Godslayer – A Review (PC)

A new land named Khitai is introduced in Age of Conan: Rise of the Godslayer. Khitai is a far Eastern themed land filled with a variety of oriental themed buildings. There are two ways to take your character to Khitai; one is to create a Khitan character which automatically enters the Gateway to Khitai after leaving Tortage. Non Khitan characters can enter Khitai by taking a boat from Khemi in Stygia. Khitai includes multiple new locations to level your character. Some of these locations are for lower level characters and others are for higher level characters. These include some well designed locations such as the Gateway to Khitai, Chosain, Kara Korum, and Paikang.

A wolf and tiger pet / mount are included in Age of Conan: Rise of the Godslayer. These animals are only obtainable through a long quest chain. Both the wolf and tiger can be kept as a combat pet or as a mount. The wolf allows players to snare any enemy in the vicinity of the player and detects stealth players, while the tiger allows players to stealth around the playfield.

A new faction system has been released with the expansion. This faction system brings new quests to the game which allow players to rise in rank for the faction of their choosing. Each faction offers vendors with a variety of rewards purchasable by the player. These rewards include armor, mounts and social pets. Faction armor worn by a player can distinguish what faction he or she is representing.

The alternate advancement system implemented in Rise of the Godslayer lets players above level 20 obtain new abilities, powers and attack combinations. Players can earn alternate advancement points through player versus player, player versus environment, and a combination of the two.

Feats and perks are the two types of purchasable abilities through the alternate advancement system. Feats are always available once learned, some are passive and some may be used in combat when the player chooses to do so. Perks are equipped on a perk bar that has limited space. Minor perks take up one slot while major perks take up two slots. Minor perks are useful while major perks can be extremely powerful. Minor and major perks allow a player to customize their character’s abilities and partially tweak the standard roles of each character class.

Age of Conan: Rise of the Godslayer brings the ability to gain levels and alternate advancement points while offline. These levels and alternate advancement points come at a significantly slower pace than they would if a player was actively playing the game. The offline leveling features is a welcome feature to casual gamers looking to develop their characters while not in the game. One stipulation of the offline leveling feature is it only works on characters level 30 or higher. Every four real time days grants a players account one offline level which he or she can allocate to any level 30 or higher character of their choosing.

The Direct X 10 graphics in Age of Conan: Rise of the Godslayer help make the game one of the most beautiful MMORPGs to date. Keep in mind a very powerful system is required to run all graphical options at maximum. The music introduced in Rise of the Godslayer is well done and adds a great touch to the expansion. Overall Age of Conan: Rise of the Godslayer is a strong expansion which brings many excellent features and improvements to Age of Conan.

Reign: Conflict of Nations – A Review (PC)

It is the year 1350. The Black Death emerged killing through Istanbul, Italy, Germany, France and England, eventually turning East into the Baltic lands. Soon reaching the borders of Russia, it tore a path through Krakow to Moscow, where the plague vanished into the woods of Russia. Lost but not forgotten.

The story takes place in the lands of Poland, Russia, and the Great Lithuanian Princedom during the chaos and recovery from the plague and the domination of the Golden Horde and the Knight Orders that took place between 1350-1650. Players are allowed to follow a thoroughly thought-out and historically accurate system of building up cities and expanding territory through diplomacy, missions and by warring with 25 other factions over the 300 year period. Time is measured in cycles of the moon and realistic expansions in technology and territory. You can tell this was a labor of love, the Russian gaming company Lesta that made the game took great care to tell the story of the dark times of their land, as a matter of fact the original version of the game was entirely in Russian. If you follow the tutorial and quests you should find yourself retracing a very accurate time line of history of the region’s strife. You will find yourself told when to send an ambassador to what country, when to be prepared to war with another, when to build soldiers, even when to hire scientists or priests to help heal the victims of the Black Death when it creeps back out of the forest. And because three centuries of history is trying to be told in one game time can really fly and time lines for tutorials and quests can be a bit tight. Players who like their game play to be fast and furious and historically accurate can thrive on this, those who don’t can make adjustments to suit their taste as well.


Atmosphere:
The atmosphere is pretty standard real-time strategy, very nice clean graphics, nice renaissance style music. The music gets more dramatic on occasion but for the most part it has a mellow feel to it, allowing sound in the background while you move your units around the map, build buildings and check alerts that tell you either what to do next or what happened where during the time period. The graphics are artistically done and the load screens for the game look like stained glass cathedral windows.

Game Play:
The gameplay has a lot of diversity to it since you have 26 factions to choose from, three levels of difficulty, and three separate centuries to choose from to play. There are over 150 military units and dozens of famous personalities to command and contend with. Each of the units can learn up to six abilities from a menu of many choices during it’s ‘lifetime’. Death comes to all units eventually, some from battle, some from disease and some even from old age as realistically you can’t expect them to live hundreds of years. Different territories have different special units, so playing on one side of the map will have entirely different play than the other. There are three standard game speeds, regular, fast and paused. Many actions can be done or plotted while the game is paused if you prefer a more turn-based feel to the play or if you like the speed of real time play stay away from the pause button and try the regular speed or the fast mode. In the menu setting section there is even the opportunity to have a slower regular speed. In that same section of the menu you can toggle between being historically accurate through the tutorials, quests and announcements of historical events to saying, ‘I want to build an empire with big guns and artillery and I want it now!’ Players are used to having options in their games, strategy or not, and this game goes above and beyond. Is there a replay value? This game could be played dozens, if not possibly hundreds of times and not have the same play. If you follow the historical route you would have a minimum of 26 different plays because of the 26 different factions, and there is still wiggle room in each of those to change unit abilities. This game is one you could keep on your system and replay whenever you feel like it for years. A player is probably more likely to lose system compatibility in several years before running out of play options!


Glitch or Accuracy?:
Without going into too much detail, sometimes military or diplimatic actions will happen that can’t be won. I don’t know if it is due to historic accuracy (some battles were lost) or a glitch. Personally I hope it is a historic accuracy, because as many folks know, war is a series of wins and losses and some battles just shouldn’t be winnable. Some factions, due to religion or political nature, aren’t compatible. Religion does play a part in this game and can negatively or positively affect your faction as well.

Controls:
The game is a point and click all the way. There are a lot of menus to click through, but a mouse will get you through it. Care should be taken not to put a unit behind the name banner above a city because you may find yourself spending a bit of time trying to find that little bit of the unit that can be clicked on under it. Also if the unit is standing outside the city, put them to the right or left of it or it might be hard to click on the city. This also brings up a small issue with the game, to fit more than one specialized non-soldier unit in the city you have to build a bigger city. Otherwise they stand outside the castle walls and wait their chance to enter.

Graphics/Audio:
Clean graphics, nice sound effects for the units as they run around. The maps are nicely rendered and excellent visual quality. The graphics screen for battles is kind of boring, very much like some old turn based games of the past. Little boxes with units in them on each side of the screen and as you click the fight button they randomly gray out the unit on one side or the other as they die. Also it could use a sound effect for when a unit dies outside of battle.


Playtime/Cost:
Playtime can completely vary due to all the different variations in play. Some can work around the A.I., play on fast speed and not follow the tutorial/quest route and probably go through it pretty quick. Those who follow the historic route or play it slower, this game could easily last days. But considering it is for sale now at GamersGate for $29.95 and has a high replay value, it sounds like a good price.

Last Call:
This game has multiple playing options, a nice look and a reasonable price. It has a lot of replay value and runs the whole gamet of style between turn-based stratedgy and real-time stratedgy. It has addictive game play and a much more interactive learning experience than the History Channel.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review
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Blizzard Announces Closed Beta of Cataclysm

Blizzard Entertainment has officially announced that they have begun closed beta-testing of their upcoming World of Warcraft expansion: Cataclysm. The expansion will launch later this year and will feature a complete overhaul of much of the game’s existing maps via phasing technology in which higher-level players will see the world in an entirely different state than lower-level ones. Invitations to this test are randomly going out to those who registered their Battle NET accounts with the opt-in for beta test programs.

‘Our focus with Cataclysm has been to build on the knowledge we’ve gained through the previous expansions to deliver the best, most compelling World of Warcraft content for our players to date,’ said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. ‘Gathering focused feedback during the beta test will go a long way in helping us reach that goal when we launch Cataclysm later this year.’

World of Warcraft: Cataclysm will focus on a the apocalyptic return of Deathwing to the world of Azeroth.

New DJ Hero Dance Party Mix Trailer Puts Lady Gaga Against Duran Duran

In this new trailer showing off just one of the mixes in the newly-released Dance Party Mix pack for DJ Hero, we get to see the mashup of Lady Gaga’s ‘Pokerface’ and Duran Duran’s ‘Girls on Film’. The new DLC pack retails for 640 Microsoft Points and also features two new ‘beat juggles’ with Rhianna and The Pussycat Dolls.

DCS: A-10C Dev Diary Shows In-Depth Startup Sequence

DCS: A-10C Producer Matt Wagner sent us word that they have posted a second dev video for the upcoming combat flight simulator. This time, the video walks through the seven minute long startup sequence for the in-game aircraft on the most realistic settings. Of course, there is a simple 1-button start-up as well but what fun is that?!? In case you missed it, we got the chance to throw some questions at Matt recently, so be sure to checkout our full interview after watching the video below!

Naughty Bear Available Now

505 Games and Artificial Mind and Movement have released their highly-anticipated Naughty Bear for the Xbox 360 and PlayStation 3 game consoles. The game puts players into the paws of a teddy bear who goes on a revenge-fueled rampage against other stuffed bears who have snubbed him for too long. The game features some pretty rough stuffed animal abuse, so you have been warned!

Here is a recent trailer from the game titled ‘Night of the Living Ted’

Shuttle PC Taking X350 SLIM Pre-Orders


Shuttle PC has announced it is now taking pre-orders on its upcoming X350 SLIM PC. Featuring an Intel Atom D510 CPU and the option of an Nvidia ION chipset, the X350 promises a lot of versatility in something only slightly larger than a standard optical drive (which it comes with as well, as shown in the picture above). The X350 has a base MSRP of $399.

‘We’re really pushing the envelope as to what can be packed inside this tiny box we call the X350 or XS35 that’s only about the size of an external hard drive,’ said Nicolas Villalobos, Director at Shuttle Computer Group in Los Angeles. ‘It’s perfect for everything from living room entertainment to digital signage, healthcare, and point -of-sale (POS) applications. It’s even powerful enough for Blu-ray, though we do not officially have the option just yet.’

First DCS: A-10C Video Developer Diary

Eagle Dynamics and The Fighter Collection have released the first developer diary for their upcoming A-10 Warthog sim, DCS: A-10C. The game is due out in downloadable version by the end of the year on Windows PCs and is arguably the most complex combat air simulation to date. Just last week, we got to interview Producer Matt Wagner on various facets of the game.

Kane and Lynch Comic Book Covers Revealed

Square Enix, IO Interactive, and DC’s Wildstorm comics have released the cover art for the first two issues of the upcoming Kane & Lynch comic series. The comic series takes place right after the finale of the original Kane & Lynch title, with the two anti-heroes deciding what to do next. Kane & Lynch 2: Dog Days will be out on most platforms on August 24th while the first issue of the comic series will be out August 4th.

Checkout both covers in the large, After the Break!