ANAHEIM, Calif. (BlizzCon® 2015) – Razer™, a world leader in connected devices and software for gamers, and Blizzard Entertainment, developer and publisher of some of the industry’s most epic games, today announced a full suite of Chroma-enabled PC gaming peripherals based on Blizzard’s upcoming team-based shooter, Overwatch™.
Set in an all-new Blizzard game universe, Overwatch is a 6v6 first-person shooter featuring a vibrant cast of heroes, each with his or her own unique arsenal of weapons and abilities. As part of its official Overwatch gaming peripheral collection, Razer is enhancing the award-winning DeathAdder Chroma gaming mouse, BlackWidow Chroma keyboard and Goliathus Extended mouse mat with Overwatch game elements on the hardware.
Gamers playing with the Razer BlackWidow Overwatch gaming keyboard will also experience dynamic Chroma lighting effects that change based on in-game action, including displaying a hero’s signature color (also available on the Razer DeathAdder Overwatch gaming mouse) and showing indicators for the hero’s abilities, cooldowns, and Ultimate ability readiness—all displayed in real time via Razer Synapse.*
All three Overwatch Razer hardware products are on display and able to be demoed by BlizzCon® 2015 attendees at the Razer booth.
“Overwatch is one of the most sought-after titles out there and it’s a blast to play,” says Min-Liang Tan, Razer co-founder and CEO. “We’re excited to bring Blizzard players, our own fans, and PC gamers everywhere the preferred FPS peripherals of eSports athletes from world-leading teams. Clad in a custom-designed theme and with in-game Chroma lighting effects created by Blizzard specifically for the keyboard and mouse, these peripherals add another layer of immersion to the Overwatch experience.”
Overwatch brings Blizzard’s signature easy-to-learn, hard-to-master gameplay to the FPS genre. Players pick their hero of choice and join forces in teams of six to battle each other across a range of futuristic global locations, from the hologram-lit streets of London to a bazaar in the shadows of a high-tech Egyptian pyramid. The battlefields are built to highlight each character’s unique abilities, and fights can shift from streets to rooftops to open skies within the span of a breath.
“We’re excited to be working with Razer to bring Overwatch players and FPS fans a line of high-quality gear to take into battle,” said Matt Beecher, vice president of global consumer products at Blizzard Entertainment. “The development team has come up with some cool ways to integrate Overwatch’s gameplay with Razer’s technology, giving Blizzard gamers a whole new way to customize their experience.”
*Chroma game integrated lighting effects are available on all Razer BlackWidow Chroma and DeathAdder Chroma products via Razer Synapse.
COLOGNE, Germany—August 6, 2015—Doom comes for the Alliance and the Horde as a great burning shadow falls over Azeroth. During an event streamed live around the world from gamescom 2015, Blizzard Entertainment today unveiled World of Warcraft®: Legion™, the sixth expansion to its acclaimed massively multiplayer online role-playing game.
In this dire new chapter of the Warcraft® saga, the demonic Burning Legion has returned, seeking to call forth their fallen leader—the dark titan Sargeras, Ravager of Worlds. As destruction rains across Azeroth, its heroes must seek salvation among the ruins of the Broken Isles, doomed center of ancient night elf civilization and birthplace of myths dating back to the world’s creation. In the face of hopeless odds, they must learn to master mighty Artifacts—legendary weapons that hold the potential to bring down the corrupted armies of the Legion—and strike an infernal pact with the dread Demon Hunters of the Illidari . . . accursed followers of the infamous Illidan the Betrayer.
World of Warcraft: Legion ushers in an era of unprecedented conflict for the Alliance and the Horde as the Burning Legion’s crusade against creation enters a terrifying new stage. The expansion is loaded with features and content that will transform players into Azeroth’s elite vanguard against the shadow, including:
New Hero Class: Demon Hunter—Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.
New Feature: Artifact Weapons—Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.
New Continent: The Broken Isles—Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.
New Feature: Order Hall—Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.
New PvP Honor System—Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.
Boost to Level 100—Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.
“In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.”
Stalk Your Prey as a Demon Hunter
Dexterous and deadly, World of Warcraft: Legion’s new Demon Hunterhero class turns the twisted power of the Burning Legion against them. Drawing on fel forces to fuel their attacks, Demon Hunters pursue their prey with uncanny agility, dodging away from danger and closing on enemies in the blink of an eye. Demon Hunters sacrifice their natural vision for Spectral Sight—preternatural perception that allows them to detect targets that regular mortals could not normally see. Whether avatars of Havoc (damage-dealing) or Vengeance (tank), these melee-focused assassins unleash pent-up fury in the form of devastating attacks—even metamorphosing into terrifying demonic forms in moments of great need.
As a World of Warcraft hero class, Demon Hunters have honed their skills over millennia—and much like Wrath of the Lich King®’s Death Knight, Demon Hunters appropriately begin their journey prepared to battle the Legion at a higher level than most other World of Warcraft classes. Demon Hunters also have a unique starting experience that reflects their background and the terrible source of their power.
Wield Legendary Artifacts Against the Legion
To face the seemingly unstoppable might of the Legion, the heroes of Azeroth will need a legendary arsenal worthy of the task. World of Warcraft: Legion equips every champion with their own Artifact—a class-specific, highly customizable weapon forged in the fires of Warcraft mythology. Each character’s Artifact grows in power with its owner, and players can personalize their Artifact with perks, abilities, and appearance-altering characteristics that reflect the hero wielding it, transforming the Artifact into an instrument of order . . . or twisting it into an implement of devastation.
The Broken Isles and Beyond
World of Warcraft: Legion sends players on a forbidden journey to the ruins of the Broken Isles in search of the mythic Pillars of Creation—powerful titan relics said to have shaped Azeroth, and last hope for the world’s salvation. Once the magnificent seat of an ancient night elf civilization, the Broken Isles are now haunted by twisted elven aberrations, horrors from the Emerald Nightmare, and other grim remnants of legends long forgotten. Among the Isles, players will face the armies of the Legion and other dark forces across an array of all-new zones, dungeons, raids, and more on the way to the new level cap of 110.
With the Horde and the Alliance in disarray, players must seek out and bring together other like-minded champions to stand against the demonic hordes. In Legion, each player will take charge of an Order Hall—a site of great power linked closely to a character’s class and cause. The Order Hall will serve as each hero’s base of operations—and a bastion of hope—during their journey to the Broken Isles. From there, players will send NPC followers on missions to help defend Azeroth from the demonic incursion . . . and forge their Artifact into a Legion-felling force to be reckoned with.
For those seeking glory in Arenas and Battlegrounds, Legion also features a new Honor system that provides an entirely new PvP progression path. As players dominate the enemy faction, they’ll unlock PvP-specific spells and abilities that open up a range of new tactical possibilities, and earn prestigious new titles and rewards.
To help the heroes of Azeroth prepare for the coming invasion, World of Warcraft: Legion will allow players to boost one character to level 100, including a newly created character, quickly getting them primed and ready to battle the Burning Legion alongside their friends.
For more information about World of Warcraft: Legion or to sign up for the beta test scheduled to begin later this year, visit www.worldofwarcraft.com/legion.
ANAHEIM, Calif.—November 7, 2014—In front of a live crowd of more than 25,000 BlizzCon® attendees and an expected online audience numbering in the millions, Blizzard Entertainment today announced Overwatch™, a pick-up-and-play first-person shooter featuring an amazing cast of heroes and set in an all-new Blizzard game universe.
The action of Overwatch takes place in a technologically advanced, highly stylized future earth. In a time of global crisis, an international task force of soldiers, scientists, adventurers, and oddities known as Overwatch had come together to restore peace to a war-torn world. After many years, the group’s influence waned, and it was eventually disbanded. Overwatch might be gone now . . . but the world still needs heroes.
With an emphasis on accessibility and pure fun, Overwatch brings Blizzard’s signature easy-to-learn, hard-to-master gameplay to the FPS genre. Harnessing the power of their hero of choice, players will join forces in teams of six and battle each other across a range of futuristic global locations, from the hologram-lit streets of London to a bazaar in the shadows of a high-tech Egyptian pyramid. Every battlefield is iconic and built to highlight each character’s unique abilities, and fights can shift from streets to rooftops to open skies within the span of a breath.
“Overwatch is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that’s more accessible to a much wider audience while delivering the action and depth that shooter fans love.”
The heroes of Overwatch each bring their own distinct weapons and superabilities to bear. Here’s just a glimpse of the numerous heroes that will ultimately fill Overwatch’s rosters:
Tracer, a former British test pilot who shrugs at danger, can execute impossible acrobatic assaults thanks to her ability to teleport, drop energy bombs, and even reverse time.
Reinhardt, a hulking German soldier in battle armor, can charge great distances and pin his enemies to a wall or slam the ground with his rocket hammer to knock them off their feet.
Hanzo, a bow-wielding Japanese mercenary, has the ability to scale walls with his bare hands, fire off a tracking device that illuminates nearby enemies for his team, and unleash a huge spirit dragon that does grievous damage to all enemies in its path.
Symmetra, an Indian architech, manipulates light and energy to shield her allies and damage her enemies—and she can turn the tide of any battle by building a device that instantly transports her teammates to the front lines.
While each hero represents a formidable force on their own, players can amplify their potential by assembling into a well-balanced team and creatively combining powers. No matter which hero or playstyle they prefer, players will be able to team up and accomplish the incredible in Overwatch.
At BlizzCon this weekend, Overwatch is fully playable and running on 600 PCs, and attendees there are the first in the world to play it. Gamers at the show are able to select from a current roster of 12 playable heroes and go 6v6 against each other, capturing or defending points and attacking or delivering payloads across three wildly different maps. New heroes and maps will continually be added to the game as development progresses, and beta testing will begin in 2015.
Learn more about Overwatch, including all of the heroes and maps revealed at BlizzCon, and sign up to participate in the upcoming beta test at the official website, www.playoverwatch.com. Further details about the game will be announced there in the months ahead.
With multiple games in development, Blizzard Entertainment has numerous positions currently available—visitjobs.blizzard.com for more information and to learn how to apply.
We had a couple reporters on hand to celebrate the launch of Blizzard Entertainment’s Diablo III Reaper of Souls over at their exclusive event in Hollywood. Here are some of the pictures they took at the event. Please keep in mind that there really weren’t a lot of big cameras in the event as it was meant more as a party environment. So, our reporters resorted to using their trusty cell phones.
IRVINE, Calif.—March 10, 2014—This fall, World of Warcraft®players around the globe will clash with the legends of Warcraft®’s brutal past when Warlords of Draenor™ charges into stores worldwide. Azeroth’s heroes can prepare for the coming onslaught today by pre-purchasing the expansion digitally at www.worldofwarcraft.com/warlords. Players who answer this call to arms will receive their character boost to level 90 immediately†, allowing them to join friends on the battlefield or experience the latest content from a whole new perspective.††
The fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game leads players to the untamed world of Draenor, where the orc warchief Grommash Hellscream is forging his twisted Iron Horde into a world-shattering weapon of conquest. Faced with seemingly insurmountable odds, the champions of the Horde and the Alliance must establish a base of operations on Draenor and seek out courageous allies to make a stand against Hellscream’s mighty war machine.
“We’re sending players deep into uncharted territory with Warlords of Draenor,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “New features like the Garrison will give players a commanding role in the Warcraft saga like never before, and everyone can get in on the action right away with the included level-90 boost. There’s never been a better time to go to war for the Horde or the Alliance.”
When Warlords of Draenor launches this fall, it will introduce a wide variety of epic features and content for players of every kind, whether they’re longtime veterans or new recruits. With the expansion, players will be able to:
Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
Build a Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
Instantly Upgrade to Level 90†: Upon pre-purchasing the expansion, boost one character of your choosing to level 90, making it easier than ever to enjoy the latest content together with your friends.
Step Into New Character Models: Character models and animations for World of Warcraft’s original playable races are being fully revamped while maintaining the game’s iconically epic style.
Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
. . . And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.
Warlords of Draenor will come in a Standard Edition (physical and digital versions available), which players can pre-purchase now at a suggested retail price of $49.99. Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition (SRP $69.99), which contains the following in-game bonuses for World of Warcraft and other Blizzard games (each available in-game at the time of pre-purchase):
World of Warcraft—Dread Raven Mount and Dread Hatchling Pet: Swoop down from the dark of night on the black-winged Dread Raven, a mortal progeny of Anzu, and devour your prey in your next Pet Battle with the adorably ferocious Dread Hatchling.
StarCraft® II—Warchief Portraits: Summon the strength of two of the most fearsome Iron Horde warchiefs—Grommash Hellscream and Blackhand—as you clash in the Koprulu sector in StarCraft II.
Diablo® III—Warsong Pennant: Brandish this battle-torn pennant on your back, and channel the rage of the Warsong Clan against the demonic forces of Sanctuary in Diablo III.
Players who pre-purchase either the digital Standard Edition or Digital Deluxe Edition from Blizzard at www.worldofwarcraft.com/warlords will be able to immediately† boost one character of their choosing to level 90, allowing them to experience the latest World of Warcraft content alongside their friends††. Players who wish to boost multiple characters to level 90 also now have the option to purchase additional level-90 character boosts directly through the game at $60 apiece. Further details on character boosts, including information on the gear, skills, and provisions boosted level-90 characters will receive, can be found at www.worldofwarcraft.com.
Warlords of Draenor will also be available in a retail-exclusive Collector’s Edition, which comes equipped with the digital bonus items from the Digital Deluxe Edition as well as a full-color hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Warlords of Draenor mouse pad. The Collector’s Edition will be available at select retailers for a suggested retail price of $89.99. Players should check their local retailer for details and availability and be sure to lock in their preorder, as supplies are limited.
In addition to the English version, Warlords of Draenor will be fully localized into Latin American Spanish, Brazilian Portuguese, French, German, Italian, European Spanish, Russian, Korean, Traditional Chinese, and Simplified Chinese. For more information on World of Warcraft: Warlords of Draenor and to pre-purchase your copy, visit www.worldofwarcraft.com/warlords.
With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.
I try not to be biased towards a company when it comes to reviewing their products but it seems like Razer is one of those companies which takes great pride and love in their products that it can’t help but be contagious. I was at one of their new distributors in town getting some work done on my PC when they brought out a NAGA gaming mouse to use as a display model. I must have restated my entire review of the Naga gaming mouse the staffers there and even game some possible suggestions on the best way to display it. During CES, I got several hours of hands-on time to fall in love with their new Edge gaming PC/tablet. I also got to know some of the Razer staff and experience their love and awe of gaming first-hand. Knowing I am a rabid StarCraft II fan, sometime after CES our Editor-in-Chief and Razer got together to gave me the opportunity to experience it at in the best possible way: with the complete StarCraft II: HOTS Peripheral System.
Each part of this system works great as an individual peripherals that improve your gaming experience as well as your gameplay. If you can get the whole set of these peripherals, you will find yourself fully immersed in the game so much so you will feel like you are in the commander’s cockpit. First, I’ll do a quick breakdown of the features of each peripheral then how the “APM system” works with video of yours truly getting his ass handed to him while improving his game.
Volume & Mic Control Buttons on the Headset
10 preset EQ
Detachable Microphone Boom
Dimensions: 183mm(L) * 90mm(W) * 200mm(H)
Inner Ear Cup Diameter: 60 mm / 2.36”
Cable Length: 12.13 m / 7.0 ft
Approximate Weight: 297 g / 0.65 lbs
Frequency Response: 20 – 20,000 Hz
Impedance: 32Ω at 1kHz
Sensitivity (@1kHz, 1V/Pa): >102dB at 1 kHz
Drivers: 50 mm, with neodymium magnets
Frequency Response: 100 – 10,000 Hz
Sensitivity (-42 dB ± 2dB @1kHz, 1V/Pa)
Signal-to-Noise Ratio: >58 dB
Pick-up pattern: Uni-directional
The headset not only provided a great sound experience with sound isolation, comfortable padding all around, and a StarCraft designed feel, but the lighting on the side also helps block your peripheral vision to immerse you in the game. This looks like it could have come right off the bridge of one of the battlecruiser Hyperion (all the peripherals do, for that matter). The lighting not only helps with gameplay with a 48 color palette and 16 custom slots but it also allows you to make your own visual statement, even going as far as lighting each of the three sections differently. I haven’t been able to bring myself to use regular speakers since getting them.
Lightweight, Fingertip-Grip 5 Button Mouse
5600 DPI Laser Sensor
Ultrapolling (1000Hz Polling / 1ms Response)
Button Force Adjustment
Ultra-large Non-slip Buttons
16-bit Ultra-wide Data Path
200 Inches per Second and 50g of Acceleration
Zero-acoustic Ultraslick mouse feet
Gold-plated USB Connector
Braided 7 Foot USB Cable
This is quite possibly the most comfortable mouse I have ever used. It took a little getting used because of the large right and left mouse buttons but, once I did, I felt I could relax my hand on my mouse much more than usual. Tracking is spot on and smooth with no issues whatsoever. Besides the standard buttons there are two thumb buttons all of which can be programmed to your specific needs per game. Working with the APM system, they can even represent macros. When you are playing a game where you are expected to do hundreds of actions per minute, the mouse had better be smooth working and extremely comfortable as one mistake could cost you the match.
Full Keyboard Layout with integrated number pad keys
Reduced Desktop Footprint
Optimized Key Travel & Spacing
Ultrapolling (1000Hz Polling / 1ms Response)
Braided 7 Foot USB Cable
Approximate Size : 400 mm / 15.75” (Length) x 182 mm / 7.16” (Width) x 32 mm / 1.26” (Height)
Of the three peripherals in the system, this is the one that took the most getting used to. Once I did, I found it difficult going back to a normal keyboard (we have three to five computers going in our household at any one time). This keyboard is designed for pure efficiency – possibly redundant keys are removed from it, bringing its size down greatly. This also makes the keyboard more compact for both travel and desk space but also for gameplay. With less space required to cross the keyboard, the hands can hit the necessary keys faster – without compromising key size. So, there are no individual arrow keys or delete button or keys that would normally be assigned their own space around the number pad – those are all gone. They have all been assigned secondary functions on the number pad keys. Most keyboards do this already, particularly laptops, but most have the separate keys as well. Razer understood that when you have to make hundreds of moves a minute the less distance you have to cross the better your play. It Actually kind of makes me wonder why more keyboards, particularly gaming ones, haven’t been designed this way.
Something else I liked, but also took a moment to get used to, was the texture of the keys. They all have a pleasant, rubberized feel to them. I have worked with A LOT of keyboards over the years and I think this might be the first one I felt like this. I can see this being a long term and travel measure, as with smooth keys, the letters and numbers can wear off. If the key label printing is molded into the key itself, the longevity should improve.
All three of the pieces are designed to last with metal-looking shell designs and thick joints, though extremely comfortable they are made to be rugged and travel. The keyboard is less than 16 inches across but comes in at almost two and a half pounds making its claim of “armored assault” feel quite believable.
The APM System:
The StarCraft II: Heart of the Swarm peripheral system is not just designed to let you enjoy a game, it actually interacts with StarCraft II to improve it. It does this through its own custom configuration that detects events in the game and signals the player in customizable ways. For instance, maybe a player wants to speed up their gameplay to make sure they remain competitive. The system can detect how many actions-per-minute (APMs) you are making and let you know if you are falling below or exceeding the limits you choose by changing the lighting configuration. If you are new, you may want to make sure you are between 50 to 100 APMs, if you want to be professional tournament competitive, this will help let you know it you are running between the 250-300 APMs necessary.
The Razer APM system doesn’t even come close to being done there. You can also make it so that the system alerts you to when your base or units are under attack, building, training or upgrades are complete, resources are exhausted and many other options. Some might argue that the game already gives you in-game alerts about all these things, so why would you need the headset’s notifications? Because the headset, keyboard, and mouse gives you customized alerts using their lights. So let’s say you are listening to music while you are playing and your base gets under attack or maybe you have the game sound down because you are using a team talking program.
The system, all three pieces, can be designed to flash red 5 times, for example, to let you know that your base is under attack or flash green twice when one of your units gets produced. The lights are bright enough that you can see them flash next to in your peripheral vision and onto your computer and screen in unison – or individually to alert you to different events, each in a customizable way. Also, it shows you your APMs by the color it turns when there are no alerts. These colors can be changed but default set if you have a blue light to you are going less than 50 moves per minute and if you get it going white you are breaking 350 APMs.
So, as you play, you strive to get your system to change a different colors, thereby increasing your actions-per-minute and your game in general. It even can be set to let you know when your ally’s base is under attack so that you have better situational awareness and can come to their aid. All this makes it so that you can speed up your gameplay and improve your situational awareness dramatically. I hope that APM configurations may come out in the future to interact with other games, I would love to be able to tell by the color of the lights how much DPS I am doing or flashes telling me the healer is taking damage.
As promised here is some video of me trying to speed up my gameplay while taking in the system’s alerts. I am purposely clicking hard so you can tell how often you have to click to up your game and I am purposely dropping my defenses so the attack alerts will pop up. If you were watching the gameplay it isn’t pretty but I wanted to show the lighting. This really doesn’t show you how amazing immersive it makes the game, but it does show how easily I can tune out the world.
This system is revolutionary and the practical applications once interfaces are developed are outstanding. It is also amazingly immersive in just about any game but particularly StarCraft II. With all the lighting matching and surrounding you it is easy to block out the outside world. When playing SCII it also lights up everything around you in ever changing colors as if you are in a cockpit and the alerts are coming in to your command. This makes me think that a first person mech game using this interface would be absolutely incredible as well, your screen being just a view out the cockpit window while all your peripherals are lighting up together. The only way to get more immersive would be an actual cockpit.
StarCraft II Razer Messenger Bag Zerg Edition:
If you really want to complete your Razer StarCraft II set you need the messenger bag as well! With the perfect size for a laptop or the StarCraft II: HOTS gear this warns other players they mess with you, they risk getting zerged. Inside the fold is additional printing of a zerg base and a zergling on the innermost flap.
Armored with a tear-resistant, weather-proof heavy duty 1680D ballistic nylon outer shell.
Water-resistant Ripstop nylon inner lining for added durability.
Single shoulder sling design for added mobility. Easy one-handed release chest clasp enables quick and convenient access.
Built in compartments for up to 15″ laptops, gaming peripherals and portable gaming devices.
Padded inner lining protects electronic devices and provides ample shock absorbency while on the road
The StarCraft II: Heart Of The Swarm peripheral system is the best and most unified system I have ever seen. It not only improves the game it is designed for but improves and helps with the immersion and it makes you a better player! If used correctly, it could help make you a professional-grade player. There simply isn’t a better system combination on the market right now – especially for StarCraft II. In fact, we at GamingShogun.com feel it deserves our Seal Of Excellence!
Razer StarCraft II: Heart Of The Swarm APM System Review Score