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State of Mind Launch Trailer

August 15, 2018 – Telling the tale of two worlds – one real, and one virtual – on the brink in the near future, Daedalic Entertainment is excited to announce that State of Mind will today launch on PlayStation 4, Xbox One, Nintendo Switch, GOG and Steam for PC, Mac, and Linux.

Created in Unreal Engine, State of Mind casts a cold eye over the colossal technological advances currently gripping the globe, jumping forward to Berlin in 2048 to see just how said ‘progress’ has impacted our lives. Needless to say, all is not what it seems. Players take on the role of Richard Nolan, a journalist whose life is starting to fall apart. His wife and child have disappeared and his memories are fading away.

State of Mind boasts a unique low-poly visual style – designed to represent the fragmented nature of Richard’s world – as well as several playable characters and about 15 hours of engaging gameplay.

The world is on the edge. Lack of resources, polluted air and water, rising crime and rampant wars have left the world’s population detached from reality and disenchanted with pillars of power. Drones and humanoid robots have replaced people in the public sector, all adding to a sense of mistrust in a world where everything is interconnected and surveillance has become omnipresent.

As a result, Richard sets out to get to the truth, both in his own life and in the world around him. It’s a search that unearths secrets behind the new and supposedly perfect virtual world “City 5” – a ‘utopia’ more and more of the globe’s depressed populations are being drawn to. What happens when he discovers that his life in the real world is somehow linked to that of a complete stranger living out their days in this new virtual one?

Indeed, those questions are something the brand new trailer debates head on, casting a creative light on ‘Breakpoint’, a rebellious terrorist group looking to fight against the technology that’s numbing humanity in any way it can.

“What happens when people are promised a better world thanks to technology, but what they actually get is a life full of division? That’s the question we look to answer with State of Mind,” adds the game’s author, Martin Ganteföhr. “Part of the reason the game is set in the very near future is because a lot of the problems the world in State of Mind encounters are problems we could well face in the real world in the years ahead. This is a game about transhumanism and its all-in bet on the future, and that’s a theme I think many players will find disturbingly familiar.”

One of State of Mind’s leads, Richard Nolan, is one of the few journalists openly criticizing the world’s headlong charge towards transhumanism. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it.

Ganteföhr concludes: “Richard has to sort out his life, to rearrange things in a way he can understand. He has to overcome issues in his personal life, and technological issues plaguing the whole world. These fragments are a motif we’ve carried throughout the game – from the plot and dialogue to the visuals themselves – all reinforcing the core concept behind everything: one of ‘Reconstruction’.”

State of Mind features: 

  • An unsettling vision of the near future players can throw themselves into
  • Dive into a multi-layered Sci-Fi thriller, where dystopian reality and digital utopia are intertwined
  • Unravel a global conspiracy in a society of ubiquitous digitalism, surveillance and transhumanism
  • Explore a world with a rich and unique visual style, combining realistic environments with low-poly characters
  • Take on the role of journalist Richard Nolan, as well as five additional playable characters
  • Use dexterity, deductional skill and research to reconstruct Richard‘s past

State of Mind is now available on Steam and GOG at 29.99 Euro/USD and 25.99 British Pound. The console version is available at 39.99 Euro/USD and 34.99 pound.

Music Box Classics by Video Game Music Box Out Now

SEATTLE – August 14, 2018 – Materia Collective is excited to release Music Box Classics by Video Game Music Box, a new album series featuring gaming’s greatest tunes re-created as soothing music box arrangements that act as gentle lullabies to sleep or relax to. The first wave of albums includes iconic franchises such as Super Mario Bros., The Legend of Zelda, Final Fantasy VII, UNDERTALE, Chrono Trigger, Castlevania, and Pokémon. These first seven albums in the Music Box Classics series are available today:

“Music Box Classics will be a lifelong project, with each new album dedicated to a single game title or game theme,” notes arranger Video Game Music Box. “Each album will feature pure music box sound with no additional instruments. This is perfect for relaxing or falling asleep. And for those gamer parents who want to introduce their little ones to videogame music early on, these will be the perfect albums.”

StarVR Announces StarVR One Virtual Reality HMD

SIGGRAPH 2018 VANCOUVER, B.C., Aug. 14, 2018 StarVR®, the leader in premium virtual reality for the enterprise, today unveiled its next-generation VR headset specifically architected to support the most optimal life-like VR experience to date to meet commercial and enterprise needs and requirements.

Launched today at SIGGRAPH 2018, StarVR One is a one-of-its-kind VR head mounted display that provides nearly 100-percent human viewing angle. StarVR One features key technology innovations critical to redefine what’s possible in virtual reality. Featuring the most advanced optics, VR-optimized displays, integrated eye tracking, and vendor-agnostic tracking architecture, StarVR One is built from the ground up to support the most demanding use cases for both commercial and enterprise sectors.

“StarVR continues its legacy of innovation that pushes past the barriers standing in the way of enterprise-grade VR experiences,” said Emmanuel Marquez, CTO of StarVR Corporation. “StarVR is blazing new trails to deliver break-through technology for a new world of realism to support real business decisioning and value creation. With our StarVR One headset we are conquering the VR final frontier – the enterprise.”

StarVR One features an extensive 210-degree horizontal and 130-degree vertical field-of-view. This breakthrough architecture covers nearly 100 percent of natural human vision. The unparalleled field-of-view supports a new, more expansive user experience, approximating natural human peripheral vision; this opens up what is now possible with StarVR One, including support for rigorous and exacting VR experiences such as driving and flight simulations, and the ability to identify design issues in engineering applications, for example.

StarVR’s custom AMOLED displays serve up 16 million sub-pixels at a refresh rate of 90 framesper second to bring every detail to the eyes. The proprietary displays are designed specifically for VR with a unique full RGB per pixel arrangement to provide a professional-grade color spectrum for real-life color. Coupled with StarVR’s custom-crafted Fresnel lenses, the result is a crystal-clear visual experience within the entire field-of-view. The state-of-the-art lens design and precision manufacturing ensures exceptional contrast and true clean colors in every VR experience.

StarVR One seamlessly integrates Tobii’s industry-leading eye tracking technology. Along with the eye tracking, StarVR One automatically measures Interpupillary Distance (IPD) and instantlyprovides the best image adjusted for every user. Integrated eye tracking empowers dynamic foveated rendering, a break-through rendering technology which concentrates high-quality rendering only where the eyes are focused. As a result, the highest quality imagery is pushed to the eye focus area while maintaining the right amount of peripheral imagery detail. StarVR One eye tracking unleashes a new world of commercial possibilities to leverage user intent data for content gaze analysis and improved interactivity, including heat maps.

StarVR enables a wide variety of use case scenarios. Two product variants are available with two different integrated tracking systems. The StarVR One is out-of-the-box ready for the SteamVR 2.0 tracking solution. Alternatively, the StarVR One XT is embedded with active optical markers for compatibility with optical tracking systems for the most demanding use cases. It is further enhanced with ready-to-use plugins for a variety of tracking systems and provides the additional tools for customization.

The ergonomic headset design supports comfortable wearability. The headset weighs only 450g and the headband evenly distributes the weight to ensure comfort even during extended sessions andlonger use.

StarVR features exceptional extensibility for ease-of-integration with a wide array of components, systems and environments. The StarVR software development kit (SDK) makes developingnew content or upgrading existing VR experience to StarVR’s premium wide-field of view platform seamless. Developers also have the option of leveraging the StarVR One dual-input VR SLI mode, maximizing the rendering performance to deliver the best image quality. The StarVR SDK API is designed to be familiar to developers working with existing industry standards and empowers them with feature sets beyond other platforms.

The development effort that has culminated in the launch of StarVR One has involved extensive collaboration from StarVR’s industry-leading technology partners, including Intel, NVIDIA and Epic Games.

“We are excited to partner with StarVR to combine Intel’s computing performance with StarVR’s advanced commercial VR technology to create incredibly true-to-life virtual experiences that are bound only by one’s imagination,” said Kumar Kaushik, GM, AR/VR , Intel. “VR is destined to transform industries of all kinds, and Intel and StarVR are on the forefront of this wave.”

“StarVR and NVIDIA have collaborated to deliver an innovative, best-in-class solution with the StarVR One platform,” said David Weinstein, NVIDIA’s director of Enterprise VR. “StarVR One is tightly integrated with NVIDIA’s Quadro GPU, leveraging VRWorks and foveated rendering to support the most demanding VR use cases in the commercial and enterprise markets.”

“Unreal Engine is renowned for its ability to render visuals that are unparalleled in quality for immersive VR experiences, many of which are mission-critical and business-priority use cases,” said Simon Jones, director of Unreal Engine Enterprise at Epic Games. “StarVR’s native Unreal plugin gives developers quicker access to premier hardware features, enabling them to manifest their vision of creativity, form and function, and to create business value.”

”Epic is fully invested in advancing the OpenXR standard for cross-platform XR applications, and we’re working with StarVR to combine Unreal Engine 4’s OpenXR application support with StarVR’s preliminary OpenXR runtime and hardware, alongside their existing UE4 plugin. We’re excited to empower developers to build content in a platform-agnostic way, and this is a huge first step towards that,” said Nick Whiting, technical director of VR and AR, Epic Games.

Adam Baldwin Lends Voice to Star Control: Origins

Plymouth, MI. August 14, 2018 – Today, Stardock Entertainment announced that international star Adam Baldwin is joining the voice cast of the highly anticipated science-fiction adventure game, Star Control: Origins.

In Star Control: Origins, you explore the galaxy, investigate new worlds, contact new civilizations, and battle hostile aliens. You are the captain of Earth’s brand new, state-of-the-art ship, The Vindicator. Your mission is to gather allies to fight an ancient alien menace that threatens to annihilate the human race.

Adam will be portraying a rogue mercenary commander of the Menkmack who pursues the player on behalf of a mysterious client.

Said Adam: “Great stories matter, and I’m looking forward to being part of the story the Stardock team is telling with Star Control: Origins.”

“Adam has played so many unforgettable characters and earned millions of fans worldwide. We’re thrilled to have an artist of his caliber join the talented team at Stardock to deliver our biggest and best game yet,” said Brad Wardell, CEO of Stardock.

Star Control: Origins will release on September 20, 2018. Users can pre-order the game now at a discounted price and receive instant access to the Fleet Battles beta.

Star Control: Origins is available at a special pre-order price of $34.99 through Stardock, GOG, and Steam. For more information, visit www.starcontrol.com.

Halloween 4: The Return of Michael Myers Coming to Halloween Horror Nights

UNIVERSAL CITY, Calif., ORLANDO, Fla. (August 14, 2018) – Beginning on Friday, September 14Halloween 4: The Return of Michael Myers, from Trancas International Films, takes a stab at Universal Studios’ Halloween Horror Nights, bringing the notorious slasher to Universal Studios Hollywood and Universal Orlando Resort in all-new mazes inspired by the iconic horror film.

Based on the fourth installment in the classic slasher series created by John Carpenter, the mazes will transport guests to the suburban town of Haddonfield, Illinois on Halloween night where Myers has escaped Smith’s Grove Sanitarium and is hungry for revenge. This time, he relentlessly stalks his niece Jamie as his next victim, stopping at nothing to kill her.

Guests will follow Myers as he escapes the mental hospital, encounters his first victims at Penney’s Gas Station and Diner, and wreaks terror on Haddonfield, all set to Alan Howarth’s ominous score. The maze will include horrifying scares by Myers in his classic featureless white mask and navy jumpsuit, with guests dodging his bloody knife at every turn. Halloween fanatics can expect a cameo by Myer’s psychiatrist Dr. Loomis and other famous characters from the film as they try to escape the bloodbath.

Universal Studios’ Halloween Horror Nights is the ultimate Halloween event. For more than 25 years, guests from around the world have visited Halloween Horror Nights in Hollywood and Orlando to become victims inside their own horror film. Multiple movie-quality mazes based on iconic horror television shows, films and original stories come to life season after season. And, the streets of each coast’s event are transformed into highly-themed scare zones where menacing scare-actors lunge from every darkened corner.

Additional details about Universal Studios’ Halloween Horror Nights will be revealed soon. For more information about Halloween Horror Nights at Universal Studios Hollywood and Universal Orlando Resort, visitwww.HalloweenHorrorNights.com. All tickets and vacation packages are on sale now.

World of Warcraft: Battle for Azeroth Out Now

IRVINE, Calif.—August 13, 2018—The tensions between the Horde and the Alliance have reached the breaking point, and the entire world of Azeroth is now consumed in the fires of war. Battle for Azeroththe seventh expansion for Blizzard Entertainment’s internationally acclaimed massively multiplayer online role-playing game World of Warcraft®, is now live!

Today’s launch signals the start of a new era of all-out warfare between the Alliance and the Horde, as players around the globe set out on a vital mission to ensure that Azeroth’s future belongs to their faction. Defenders of the Alliance are called to the kingdom of Kul Tiras, ancestral home of Jaina Proudmoore, to enlist the aid of their legendary navy, while champions of the Horde must seek allies in the distant empire of Zandalar, home of the ancient Zandalari trolls. As part of the campaign ahead, heroes will clash for critical resources in myriad Island Expeditions; draw upon the strength of Azerite, lifeblood of the planet, to unlock new powers using the Heart of Azeroth artifact; prepare for a massive confrontation on the Warfront of Stromgarde; recruit new Allied Races to bolster their faction’s cause; and much more.

Battle for Azeroth builds upon nearly 25 years of faction rivalry, history, and pride to challenge World of Warcraft players with the question of what it truly means to be a member of the Alliance or the Horde,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion is loaded with new content and features that draw upon that core conflict, but today’s launch is just the beginning—we’re excited for players to experience everything we have planned as the Battle for Azeroth unfolds.”

Battle for Azeroth – Standard, Digital Deluxe, and Collector’s Editions

World of Warcraft: Battle for Azeroth is available in physical and digital standard editions (SRP $49.99) as well as a Digital Deluxe Edition (SRP $69.99). The latter contains an arsenal of in-game bonuses for a variety of Blizzard games, including the Seabraid Stallion mount (Alliance), Gilded Ravasaur mount (Horde), and Tottle the Baby Tortollan pet for World of Warcraft; an “Azeroth Is Burning” card back for Hearthstone®; a Primal Flamesaber mount in Heroes of the Storm®; Horde and Alliance sprays for StarCraft® II; and a collection of faction-themed cosmetic loot for Overwatch®.

Battle for Azeroth is also available in a retail-exclusive Collector’s Edition (SRP $99.99). In addition to the in-game items from the Digital Deluxe Edition, the Collector’s Edition contains a cache of faction-themed loot, including a collectible Horde and Alliance Double-Sided Mark of Allegiance; a limited-edition hardback of the novellas Elegy and A Good War, featuring exclusive artwork; and a Battle for Azeroth digital soundtrack. For additional details, visit https://worldofwarcraft.com/battle-for-azeroth.

Each edition of Battle for Azeroth also includes a level-110 character boost so players can immediately head to the front lines and fight for their faction’s cause. In addition, new players interested in joining the fray for the first time with this expansion can do so simply by purchasing Battle for Azeroth and subscribing to World of Warcraft, which unlocks full access to the original game and all previous expansions.

World of Warcraft: Battle for Azeroth Features

World of Warcraft: Battle for Azeroth includes new content and features that put heroes’ fortitude and faction dedication to the test. Over the course of this expansion, players will be called upon to:

  • Explore Two Fabled Kingdoms: As a champion of the Horde, travel to the empire of Zandalar to persuade the trolls to lend their naval might. As a defender of the Alliance, venture to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause.
  • Recruit Allied Races: Take a new form for your adventures as several new playable Allied Races, each with unique racial abilities. Earn the favor of the Dark Iron dwarves, Mag’har orcs, Highmountain tauren, Void elves, and others to create a new character of that race and add their strength to your faction.
  • Plunder the Islands of the Great Sea: Set out on Island Expeditions and conquer an ever-changing array of enemies, environments, and objectives. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect each island’s resources and fuel the war effort.
  • Prepare to Charge the Stromgarde Warfront: Get ready to fight on the battlefields of a large-scale, 20-player cooperative Warfront to claim a key strategic location. Capture resources to build your faction’s forces, lead the charge as your troops lay siege to objectives, and fight the enemy commander to claim victory in this new mode inspired by classic Warcraft real-time strategy–game battles.
  • Infuse Your Armor with Titanic Might: Seek out Azerite, an invaluable new resource that has emerged in the Burning Legion’s wake. Imbue the Heart of Azeroth—a legendary neck piece entrusted to each hero by Magni Bronzebeard—with Azerite to customize your armor with new powers and traits.
  • Battle to Level 120: Trace the corruption of the Blood God to the Underrot, unearth the secrets of a lost titan vault, escape from the Drust Realm of the Dead, and more as you quest through 10 new levels—then continue to grow in power through new World Quests, raids, dungeons, and more.

To learn more about World of Warcraft: Battle for Azeroth, visit the expansion’s official website at www.worldofwarcraft.com/battle-for-azeroth.

Players upgrading from World of Warcraft Starter Edition must wait for trial restrictions to be removed (up to 72 hours) before using character boost.

Outward Announcement Trailer

Munich, Germany — August 14, 2018 — Deep Silver and Nine Dots Studio, together with Maximum Games, are excited to announce their collaboration to publish the forthcoming open-world action RPG, OUTWARD. The global publishing deal will cover the release on PlayStation®4 computer entertainment system, Xbox One and PC, in both physical and digital formats.

In OUTWARD, you play an adventurer, traveler, and explorer. Most importantly, you are vulnerable, equipped with as much power as your adversaries. Survive through wild, brutal lands teeming with enemies, obstacles, and fantasy creatures, using combat and magic to overcome both the harsh environment and the rivals in your way.

OUTWARD is an open-world RPG playable alone or with friends, either online or in split-screen co-op. Start from humble beginnings and build your way up until you become a hardened wanderer.
Traverse incredible landscapes rich with diversity and life, progressing your skills with each dynamic quest.

“We are thrilled to collaborate with Nine Dots Studio on this exhilarating game, and look forward to gamers experiencing all it has to offer,” said Dr. Klemens Kundratitz, CEO of Koch Media/Deep Silver.

“Working alongside Deep Silver allows us to expand beyond what we could have done on our own. We always had high ambitions with Outward and we’re thrilled that we found a company who shares our vision and believes in the potential of the game,” added Guillaume Boucher-Vidal, Founder and President of Nine Dot Studios.

OUTWARD will be available early next year on PS4, Xbox One and PC. To learn more, visit https://www.ninedotsstudio.com/outward.

Jagged Alliance: Rage! Announcement Trailer

Vienna, Austria, August 14th, 2018We are all getting older. Nothing bad about that, right? Well, the knees might hurt sometimes, seeing things far away gets a bit harder, and – oh, boy! – the heart is not as strong as it used to be. But we wake up every morning, go to work, business as usual: killing some bad guys, igniting the odd rebellion, overthrowing another evil dictator…

That’s what the mercenaries of Jagged Alliance have been doing these past 20 years. And now Ivan Dolvich, Helmut “Grunty” Grunther, Kyle “Shadow” Simmons and the other infamous fighters have a mission again when they’re stranded behind enemy lines: survive!

In Jagged Alliance: Rage! you are constantly on the brink of breakdown. Badly equipped and outnumbered, it’s up to the player to lead their seasoned mercenaries in tactical turn-based missions and to light the spark of a revolution.

Jagged Alliance: Rage! is in development for PC, PlayStation®4 computer entertainment system, and the Xbox One family of devices including Xbox One X and will be released fall 2018 with an SRP of 19,99 $ on PC and 29,99 $ on consoles.

Jagged Alliance: Rage! is the first game to be published by HandyGames, the latest family member of the THQ Nordic network. HandyGames will act as an independent publisher, focussing on small and mid-sized projects or 3rd-party indie games.

About Jagged Alliance: Rage!

Jagged Alliance is back – With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries! Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits!

This time it’s just you and a few allies versus an entire island ruled by a drug overlord and his crazed army.

The Features:

• 2 Player online co-op mode

• Deep turn-based tactical gameplay mixed with adventure elements

• Choose a variety of tactics ranging from stealth to brute force

• Strong character personalities with own skills, desires and personal conflicts

• Rage skills: Unique character abilities that get more powerful over the course of the battle

• Powerful Commanders coordinate enemy troops on the battlefields

• Face terrifying experimental drugs and use them to manipulate your enemies

F1 2018 Gameplay Trailer 2

Larkspur, Calif.  Aug. 13, 2018 – Codemasters® released the second official gameplay trailer for F1 2018 today, the official videogame of the 2018 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Featuring stunning in-game footage and the new official F1 theme music, expertly composed by Brian Tyler, the latest trailer is available to watch now at www.youtube.com/formula1game.

Commenting on the game’s recreation of the real-world sport, F1 2018’s Art Director Stu Campbell said, “F1 has undergone a huge visual rebrand this year. It has an exciting, fresh new look and we are looking to bring that into the game as much as we can. Our aim this year was to create as big a visual leap forward as we possibly could to create a more authentic and realistic experience. When you see it side by side with the 2017 game I think you will see a huge leap forward.”

F1 2018 features all the official teams, the drivers and all 21 circuits of the thrilling 2018 season, including Circuit Paul Ricard and the Hockenheimring. The current season’s offerings also includes 20 iconic cars from the history of the sport. F1 2018 will release onto PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, and Windows PC on Aug. 24.  

Follow Codemasters F1 games blog (http://blog.codemasters.com/f1/) and social channels on Twitter (https://twitter.com/Formula1game) and Facebook (https://www.facebook.com/formula1game) for future updates.