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Razer Announces Atheris Wireless Notebook Mouse

IRVINE, (Calif.) – Razer, the leading global lifestyle brand for gamers, today announced the Razer Atheris, the ultimate wireless notebook mouse with the world’s longest-lasting battery life[1] and lag-free wireless gaming-grade performance.

Designed for mobile work and play to outlast any competition, the Razer Atheris offers up to 350 hours of continuous use on a single pair of AA batteries, providing power for even the most enduring boardroom meetings or intense gaming sessions.

The Razer Atheris is equipped with Razer’s proprietary wireless Adaptive Frequency Technology (AFT) providing industry-leading transmission for the most reliable, stable connection. AFT is enabled through a compact USB dongle that stores away conveniently in the mouse, and Bluetooth LE connectivity is also available for devices without a USB port.

With a 7200 DPI optical sensor, the Razer Atheris is capable of blazing accuracy across multiple high-resolution monitors and provides the unfair advantage when it comes to work or play. Sporting a sleek and compact ambidextrous design, the Razer Atheris is suitable for both right and left-handers.

“We created the Razer Atheris to be the ultimate mobile productivity mouse – allowing users to bring their A-game in any situation whether it’s in the boardroom or the gaming arena,” says Min-Liang Tan, Razer co-founder and CEO. “The Razer Atheris outperforms and outlasts the competition with unparalleled reliability.”

The Razer Atheris is available now at It will be available worldwide in Q4.

For more information, visit

Cities: Skylines PlayStation 4 Edition Launch Trailer

STOCKHOLM — Aug. 15, 2017 — Paradox Interactive, a publisher of best-selling games across many genres and platforms, today announced that Cities: Skylines,the smash-hit city-building game from Colossal Order, has launched today for the PlayStation®4 system as Cities: Skylines – PlayStation®4 Edition. Now refined and optimized by Tantalus Media for play using a DUALSHOCK 4 controller, the PlayStation®4 Edition provides the strategy and creativity that Cities: Skylines is known for in an experience perfect for a couch and big screen. The game includes the popular After Dark expansion, which adds a series of new features focused on improving nightlife and tourism in players’ in-game cities. Cities: Skylines – PlayStation®4 Edition is available as a digital download or via physical retail by Koch Media for $39.99.

Cities: Skylines is a modern take on the classic city simulation. The game introduces new mechanics to realize the thrill and hardships of creating and maintaining a real city, and allows for high levels of customization and personalization. The PlayStation®4 Edition has been adapted for play with new UI and controls while sacrificing none of the strategy and creativity.

Cities: Skylines – PlayStation®4 Edition features:

  • Build the city of your dreams: Plan road networks, bus lines and parks. Bring education, healthcare and safety to your citizens. Build it your way!
  • Extensive local traffic simulation: Managing traffic and the needs of your citizens to work and play will require the use of several interactive transport systems – use careful road planning alongside buses, trains, subways, and much more.
  • Districts and policies: Ban heavy traffic in your downtown area, assign free public transport to your waterfront, or ban pets in suburbia. Designate parts of your city as a district in order to set policy at the local level, and give different parts of town their own personalities.
  • After Dark included: Watch your city become an entirely different place at night: a day-night cycle will have your citizens seeking out places to unwind after work. Add in new policies and zones to create popular hotspots and provide enough taxis and trains to get to and from the clubs!

To purchase Cities: Skylines – PlayStation®4 Edition, visit

The Secret World TV Series Announced

OSLO, Norway – August 15th, 2017 – Funcom is excited to share the news that Johnny Depp’s Infinitum Nihil and G4C Innovation’s Gudrun Giddings have partnered to produce The Secret World, a TV series based on Funcom’s massively multiplayer online game The Secret World and its reincarnation, the shared-world online RPG Secret World Legends. The TV series is based on the universe of the Secret World IP and centers on a team of undercover agents and the shadowy war between secret societies, the Illuminati, Dragon and the Templar. Central to the plot is also the battle against the supernatural in an adventure that spans across our world, multiple dimensions, and incorporates the realms of ancient myths and legends as well as today’s conspiracy theories and headline news.

The pilot was written by James V. Hart (HookDraculaContact) and Jake Hart. Johnny Depp, Christi Dembrowski, Sam Sarkar and Gudrun Giddings will produce together with Showrunner Pam Veasey. (CSI-NY). CAA (Creative Artists Agency) is packaging.

“The Secret World universe is full of stories just waiting to be told,” says Funcom CEO Rui Casais. “From secret societies to myths and legends that are all coming true, The Secret World captures some of humanity’s greatest mysteries and asks “what if?”. As the developers of The Secret World and Secret World Legends, we think it is a fantastic premise for a television show and one we hope will capture the collective imagination of the audience.”

“It is one of the most character-driven and well-developed games I know of,” says Gudrun Giddings, who optioned the media rights back in 2012. “Hence it naturally lends itself to fantastical storylines with intriguing characters, a thrilling, and binge-worthy international TV show.”

Sam Sarkar, who developed the project from its inception with Gudrun Giddings said: “From the moment Gudrun first brought this to me, I loved this property. I live for conspiracy theory. I don’t believe it, but I love it. This is the secret story of the people who rule the people who rule the world.”

Funcom recently rebooted The Secret World as the shared-world online RPG Secret World Legends. About two weeks following the initial launch on June 26th 2017, Funcom announced that it was encouraged by the initial success of the reboot and said that it was years since the company last saw a similar player surge in the Secret World universe. Secret World Legends offers a more accessible experience than before, with revamped combat, progression, and a host of other improvements.

Set within a dark and mature story universe, Secret World Legends plunges players into a sweeping adventure into the supernatural underbelly of myths and legends that exists in the shadows of our own realm. Travel the globe in pursuit of mysterious forces threatening the world, using your wits and abilities to solve complex investigations and uncover the truth. The developers will be continuing to add content and new storylines going forward, finally allowing them to bring the story of The Secret World forward in new, exciting directions. Secret World Legends is currently available on and Steam. For more information on Secret World Legends, including a detailed breakdown of the game’s features, visit

League of War: VR Arena Announced

August 15, 2017 – MunkyFun, a San Francisco-based independent game developer, today revealed it is bringing its highly successful League of War strategy game franchise to PlayStation®VR exclusively with the new arena-based arcade war game, League of War: VR Arena. In the action-oriented strategy game built from the ground up to create a powerful VR experience, players will fight short, intense battles against human or AI opponents, vying to lead their side to victory by physically placing and aiming units on the arena battlefield to destroy the opposing army’s towers and base.

In League of War: VR Arena, each army has 12 units including tanks, flamethrowers, helicopters and commanders, of which four are randomly available at any one time. Each unit requires energy to deploy, with more powerful units requiring more energy and taking longer to charge up. Using Move controllers, players will directly place and aim their units at the opponent—with the opponent doing the same in real time—as if they were a giant-sized general overseeing a virtual battlefield. The winner is the first player to destroy the opposing base to claim victory.

“League of War: VR Arena is designed to be a powerful experience that puts players in charge of a high tech, aggressive army on a living, tabletop-style battlefield,” said Nick Pavis, CEO and Co-Founder of MunkyFun, Inc.

“As you throw your units into battle, strategically choosing between quick strikes and slower but more powerful units, your opponent does the same, creating a pulse-pounding mix of strategy and action that is highly engaging on PlayStation VR.”

The game features both a single player Campaign mode and an Arcade mode where players face off head-to-head via the game’s Social Screen interface and build their own custom armies. Controls are highly intuitive and direct with the PS VR hardware—grab a unit and throw it on the battlefield! The pace is quick, and action is intense and the fun only stops to give you a chance to catch your breath before the next battle. Regardless of whether the opponent is human or silicon-based, the game thrives on a simple to play, difficult to master mantra. Should you wait for a powerful tank to charge, or immediately attack with an inexpensive recon unit that can distract the enemy while you prepare your big move? Should you deploy a helicopter to attack infantry, or wait to pair it with artillery for a more effective combo attack? These are the choices desktop generals will make in League of War: VR Arena!

Developed and published by MunkyFun, League of War: VR Arena will be exclusively released for PlayStation®VR early this fall, with more details revealed in the near future. This game has been rated “T for Teen” by the ESRB.

Keep in touch with MunkyFun by liking us on Facebook at MunkyFun and following on Twitter at @MunkyFun. Get more information on all MunkyFun titles at

The Monster Project Release Info

August 14, 2017 – In a chilling and inventive take on the classic monster movie genre, THE MONSTER PROJECT follows a group of aspiring horror filmmakers, eager to raise their YouTube subscriber count, who post an online casting call for “real life” monsters to interview for their documentary. They find three participants and choose to film them sharing their haunted experiences in a mansion in the woods on the night of a lunar eclipse. The production suddenly turns into a nightmare when the participants transform into a real vampire, demon, and skinwalker (a type of harmful witch, according to Navajo legends, that can transform into any animal with the intent of harming people), forcing the unsuspecting crew to fight for their lives.

The film was directed by Victor Mathieu and written by Mathieu, Shariya Lynn, and Corbin Billings. Toby Hemingway (“BLACK SWAN”, “IN TIME”), Justin Bruening (“GOOD BEHAVIOR”, “GREY’S ANATOMY”, “RINGER”), and Yvonne Zima (“IRON MAN 3”, “NICE GUYS”) provide strong performances with Jamal Quezaire and Murielle Zuker rounding out the cast.

THE MONSTER PROJECT is distributed by Epic Pictures.

Established in 2007 by Patrick Ewald and Shaked Berenson, Epic Pictures Group has grown to become one of the most creative and dynamic independent studios, focusing on filmmakers’ vision driven projects, shaping them from script to launch via its domestic distribution division Epic Pictures Releasing. Throughout the past 10 years, Epic produced many genre cult hits including the 2015 Sundance premieres “ENTERTAINMENT” and “TURBO KID” and all-star horror anthology “TALES OF HALLOWEEN”. More recently Epic produced the psychological horror “THE LODGERS,” sci-fi thriller “RADIUS,” action horror “REDCON-1,” and the adventure thriller “THE MAN WHO KILLED HITLER AND THEN THE BIGFOOT” starring Sam Elliott.

RT: 95 Minutes / Not Yet Rated




Official Hashtag: #TheMonsterProject

LA Theater:

Laemmle’s Monica Film Center

1332 2nd Street

Santa Monica, CA 90401

Hangry Bunnies From Mars Release Date

LOS ANGELES (August 14, 2017) — Studio229 has announced its first VR game titled Hangry Bunnies From Mars for the HTC Vive, available August 23 on Steam.

Watch the announcement trailer:

Who loves being eaten to death by bunnies? (No one.) Especially not hundreds of them. Which is why the not-so-subtly-named extermination company Critter Death Squad is using you as its latest Exterminator to single-handedly hold off this hangry horde. Never mind the fact that you’re an extremely expendable clone (and they’ll just grow a new one if you die), because what really matters is the fact that you’re equipped with some seriously awesome transforming weapons that excel at unleashing critter death.

In Hangry Bunnies From Mars, you’ll take on hundreds of fluffy-wuffy bunnies at once in this replayable arcade adventure. You’ll suit up using some ridiculous weapons to take on these voracious varmints, all the while enjoying hilarious running commentary from Colin the British engineer and Vlad the Russian tactician. Featuring a script written by a Hollywood team–including Jeremy Adams, writer and producer for Lego, DC Comics, Monsuno and more. Hangry Bunnies features a dynamic difficulty adjuster that keeps gameplay consistent regardless of VR expertise, making it a great experience for beginners and skilled shooters alike. You’ll literally have a blast defending the great city of New Los Angeles, all rendered with a vibrant art style in roomscale VR!

The game launches on August 23 for the HTC Vive with Oculus Touch support releasing shortly afterwards. Check out the website for more info (and the epic trailer!) at

Tom Clancy’s ​The Division 1.7 Free Update Trailer

SAN FRANCISCO  August 14, 2017  Today, Ubisoft® announced that Update 1.7 for Tom Clancy’s The Division® will be available tomorrow, August 15. The update will be free for all players and release simultaneously on consoles and Windows PC.

Update 1.7 will bring several new features to Tom Clancy’s The Division, including:

  • Global Events – The update will introduce a new event system that will challenge players to find new ways to play through time-limited activities and new gameplay modifiers. New events will be available regularly and will grant exclusive rewards on completion. Players will be able to activate additional modifiers for some missions and incursions, adding an extra layer of challenge that gives them a chance to yield more rewards.
  • Commendations – Previously called feats, commendations are part of a new built-in achievement system that provides players with a series of tasks and subsequent rewards.
  • Encrypted Caches – Caches are loot boxes with random customization items and emotes inside. Players will be able to obtain caches by gathering keys in the world, or they can purchase them with premium credits.
  • New Gear and Customization Options – New gear includes classified gear sets, new face masks and arm patches. Players will also be able to re-customize their agents for free at the barbershop.
  • Survival Improvements – New scoring items will allow players to achieve higher scores. And the reward economy has been reworked so that time investment is more on par with other activities.

Update 1.7 is the first of two free updates planned for Year 2 of Tom Clancy’s The Division. In addition to these major updates and in line with the development team’s commitment to continuously improve the game, Year 2 has already introduced several gameplay and quality of life updates and will add more in the coming months.

The first global event, Outbreak, will start on August 15 at 9 am PDT and end on August 22, and challenge players with new enemy behavior due to the severity of a virus outbreak.

The second expansion, Survival, will be free this weekend – from August 18, 6 am PDT to August 20, 12 pm PDT – simultaneously across all platforms. During this time, all players will be able to access the expansion for free and experience a completely new way to play the game with survival mode. In this session-based mode hosting up to 24 different players in either PvP or PvE, agents are stripped of gear and must survive both the hostile environment and the threat of other agents and deadly hunters scattered around the open map. Finding supplies, warm clothes and survival equipment is vital as players attempt to make it out of the Dark Zone in the midst of a devastating blizzard.

Survival is part of Tom Clancy’s The Division Season Pass and can also be purchased separately. In conjunction with the free weekend, there will be discounts on Tom Clancy’s The Division standard and gold editions, season pass and stand-alone expansions.

Sodesco and 1C Team Up for Shiny and Blackhole

Rotterdam, The Netherlands – 14 August 2017 – Publishers SOEDESCO and 1C Company are excited to announce their cooperation. The first project in this cooperation aims to release boxed editions of award-winning hardcore sci-fi platformer Blackhole and non-violent sci-fi platformer Shiny to PlayStation®4 and Xbox One, with more titles expected in the future. The two games can be found in stores in early 2018.

About Blackhole
Blackhole is a hardcore sci-fi platformer made by FiolaSoft Studio. The game revolves around a spaceship which crashes on Entity, an unidentified object resembling a planet. The player takes on the role of the coffee guy of the crew, who wakes up all alone after the crash. The player’s only company is Auriel, the ship’s computer’s sarcastic A.I. Together, they need to fix the spaceship, save all the others and become heroes of planet Earth, while mysterious caves, lost cities, towering mountains and deep forest full of tricky, gravity defying puzzles and deadly traps stand in their way.

About Shiny
Shiny is non-violent family friendly sci-fi platformer made by Garage 227. Players play as robot Kramer 227, who has to find a way to harvest energy and rescue its robotic friends before the doomed planet of Aurora crashes into its sun. On their journey, players need to overcome obstacles and manage their energy levels to power themselves and their friends on their way to safety.

We’re glad 1C Company has put their trust in our skills.” Says Hans van Brakel, Executive Manager at SOEDESCO. “With our expertise in boxed games and their outstanding marketing and public relations support, we think this will be a long-standing cooperation.”

Nikolay Baryshnikov, VP Interactive Entertainment 1C Company, says about the partnership: “We’re happy to be teaming up with SOEDESCO for these two titles, because we realize that there are still players preferring boxed editions of games. We hope this cooperation will continue in the future.”

Absolver Character Customization Trailer

August 11, 2017 – It’s a glorious Friday and to celebrate we’re sending over a nice little video for the upcoming Absolver from Sloclap and Devolver Digital. The video focuses on character creation, taking players through the details of the prospects and character set up – and how and why your clothes and equipment matter in Absolver. What you wear affects how you play.

Clothes can denote where you are from, and each item you equip has a specific weight and purpose. There are thousands of possible combinations: Players will have to choose what’s right for their combat style but be careful: You can lose items and equipment to a victor in battle or drop them in combat as well.

Indie Megabooth Announces PAX West 2017 Lineup

Seattle, WA – August 11, 2017 – Organizers of the Indie MEGABOOTH (IMB) have revealed the curated PAX West lineup, which will bring together 84 independently made games within its MEGABOOTH, MINIBOOTH, and TABLETOP areas. Like previous years, the massive IMB PAX West footprint – more than 5,700 square feet – will house an eclectic collection of indie titles ranging from PC to console to tabletop games from September 1-4, 2017 in the Washington State Convention Center.

Some of the titles and studios selected to participate in the Indie MEGABOOTH are entirely new, with some being playable to the public for the first time. A snapshot of some of the playable titles include: the recently unveiled UFO 50, collection of 50 retro-flavored games (developed by Mossmouth a super group of devs behind several acclaimed indie games such as SpelunkyDownwell, among others); Dunk Lords, a two-on-two basketball beat-’em-up by Andy Hull of Story Fort (lead programmer of Spelunky); Return of the Obra Dinn, the next game by Lucas Pope the creator of the critically acclaimed title Papers, Please; and Klei Entertainment’s action adventure title Hot Lava, which transports players back to their childhood imagination to relive those moments of excited, joy and chaos – but whatever you do… don’t touch the floor!

Additionally, Indie MEGABOOTH has partnered with the creators of Exploding Kittens, the hit card game and one of the biggest Kickstarter campaigns of all-time, to organize a pop-up Kitten Café named “Non-Exploding Kittens Room” that will double as a pet adoption and fundraiser for MEOW Cat Rescue, a local non-profit animal shelter. The “Non-Exploding Kittens Room” will be located in the ACT Theatre and is open to the public, not just PAX West badge holders.

Within the MEGABOOTH area on the show floor, there will be four different games featured in the TABLETOP each day of PAX West. All sixteen games that cycle through, will also be playable in the ACT Theatre throughout the entirely of PAX West.

Indie MEGABOOTH would like to thank this year’s returning sponsors PlayStation and ID@Xbox, as well as Unreal Engine, Oculus, and Intel for their continued support. With special thanks to Cards Against Humanity and Kickstarter for their Indie TABLETOP sponsorship.

For more information on the full lineup and access press assets for each game, please visit Be sure to follow Indie MEGABOOTH @IndieMEGABOOTH on Twitter, Instagram and Facebook for live updates from the show floor, use the hashtag #IMBPAX to join the conversation.

The official lineup for the MEGABOOTH, MINIBOOTH, and TABLETOP areas are listed alphabetically by group and then title name below:


  1. Aegis Defenders (GUTS Department)
  2. At Sundown (Mild Beast Games)
  3. AWAY – Journey to the Unexpected (Playdius Entertainment)
  4. Blasters of the Universe (The Secret Location)
  5. Castle Story (Sauropod Studio)
  6. Children of Zodiarcs (Cardboard Utopia)
  7. Crest (Eat Create Sleep)
  8. Date or Die (Dev or Die)
  9. Dead Cells (Motion Twin)
  10. Dunk Lords (Story Fort, LLC)
  11. Eco (Strange Loop Games)
  12. Figment (Bedtime Digital Games)
  13. Fort Triumph (Fort Triumph Ltd.)
  14. Galaxy of Pen & Paper (Behold Studios)
  15. Heaven will be Mine (Pillow Fight / Worst Girls)
  16. Holy Potatoes! We’re in Space?! (Daylight Studios)
  17. Hot Lava (Klei Entertainment)
  18. Interfectorem (Girls Make Games)
  19. LEGRAND LEGACY: Tale of the Fatebounds (SEMISOFT)
  20. Midair (Archetype Studios)
  21. Monster Prom (Beautiful Glitch)
  22. MOTHERGUNSHIP (Terrible Posture Games, Grip Digital)
  23. Mystic Melee (Serenity Forge)
  24. Nidhogg 2 (Messhof)
  25. Nine Parchments (Frozenbyte)
  26. Obduction (Cyan Inc)
  27. Once Upon a Coma (Serenity Forge)
  28. Pikuniku (Sectordub ltd)
  29. Q.U.B.E. 2 (Toxic Games)
  30. Runner3 (Choice Provisions)
  31. SHU (Coatsink)
  32. Signal Decay (Nela System)
  33. Stifled (Gattai Games)
  34. Super Slime Arena (JellyTeam L.L.C.)
  35. The Church in the Darkness (Paranoid Productions)
  36. The Gardens Between (The Voxel Agents)
  37. The King’s Bird (Serenity Forge)
  38. Thimbleweed Park (Terrible Toybox, Inc.)
  39. TINY METAL (AREA 35, Inc.)
  40. Trailmakers (Flashbulb Games)
  41. UFO 50 (Mossmouth, LLC)
  42. Way of the Passive Fist (Household Games Inc.)
  43. West of Loathing (Asymmetric)


  1. A Case of Distrust (The Wandering Ben)
  2. A Duel Hand Disaster: Trackher (Ask An Enemy Studios)
  3. Cloudbase Prime (Floating Island Games)
  4. EarthNight (Cleaversoft)
  5. Emily is Away Too (Kyle Seeley)
  6. Exception (Traxmaster Software LLC)
  7. Keen (Cat Nigiri)
  8. Keyboard Sports (Triband)
  9. Lifeless Moon (Stage 2 Studios)
  10. Light Fingers (Numizmatic)
  11. LIGHTFIELD (Lost in the Garden)
  12. Mulaka (Lienzo)
  13. Phantom Brigade (Tetragon Works)
  14. Planetoid Pioneers (Data Realms)
  15. Putty Pals (Harmonious Games)
  16. Return of the Obra Dinn (3909 LLC)
  17. Russian Subway Dogs (Spooky Squid Games Inc.)
  18. Rusty Lake Paradise (Rusty Lake)
  19. Spartan Fist (Glass Bottom Games)
  20. SUPER IMPOSSIBLE ROAD (Wonderful Lasers Inc.)
  21. Tasukete Tako-San: Save me Mr Tako! (Christophe Galati)
  22. The First Tree (David Wehle)
  23. Tiny Bubbles (Pine Street Codeworks)
  24. Vidar (Razbury Games)


  1. Abandon Planet (Orange Machine Games)
  2. All or One (Robot High Five)
  3. By Order of the Queen (Junk Spirit Games)
  4. Complicated Boardgame the Card Game (Offcut Games)
  5. Cult Following: The One True Game (Bravely Told Games)
  6. Emergence: A Game of Teamwork and Deception (Emergence Team)
  7. Fantastic Factories (Fantastic Factories)
  8. H.E.A.D. Hunters (Gut Shot Games)
  9. Human Era (Lay Waste Games)
  10. Larklamp: Wisp in the Vale (Lumo Amuzo)
  11. Maximum Apocalypse (Rock Manor Games)
  12. Now Everyone Get the F%$# Out! (Starcap Games)
  13. Phoenix Covenant (Hikari Games)
  14. Race For The Galaxy (Temple Gates Games)
  15. Sarah’s Singularity (Wandering Monster Studios)
  16. Someone Has Died (Gather Round Games)
  17. Spaceteam (Timber & Bolt)
# # #
Founded in 2011 as a passion project and for the love of indie games, the Indie MEGABOOTH made its debut at PAX East in 2012 and has seen incredible growth since. To date, the Indie MEGABOOTH has worked with more than 700 companies and studios across multiple showcases per year. Indie MEGABOOTH is best known for its curated showcase of independent games at major consumer gaming expos such as PAX West and PAX East, as well as showcases at professional industry events like the Game Developers Conference (GDC) and E3. Indie MEGABOOTH has also built an impressive global support network for the indie development community. In 2015, Indie MEGABOOTH joined forces with BitSummit organizers to assist in expanding the Kyoto based event into the largest and leading indie games festival in Japan. Later in 2015, Indie MEGABOOTH founder – Kelly Wallick – was named the new chairperson to the esteemed Independent Games Festival held annually at the GDC and continues to lead that community. In 2017, Indie MEGABOOTH announced a new stand-alone traveling event series that features local talent in a variety of creative mediums – games, music, art – and hosted the first indie MEGASHOW in Atlanta, GA. Games showcased through the Indie MEGABOOTH’s efforts have become top-selling indie titles. Press, fans, and industry members consistently highlight Indie MEGABOOTH as a must-see during events.