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Green Hell Announcement Trailer

Warsaw, Poland – May 16th, 2018 — Creepy Jar, an independent studio made up of ex-Techland Warsaw team members (Dying Light, Dead Island, Nail’d), proudly announces Green Hell, a first-person, psychological survival simulator set in the uncharted depths of the sweltering Amazon rainforest. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?

Check out the announcement trailer and also don’t miss the exclusive gameplay reveal live on Twitch today; Wednesday, May 14th at 12 PM Pacific, 3 PM Eastern, 7 PM UTC

Green Hell will enter Early Access for Windows PC later this summer with plans to hit consoles at a later date.

The player is dropped into the impenetrable, emerald depths of the Amazon rainforest; the Green Hell. Having no memory of how you got there, your goal is simple: survive. Stuck in a beautifully nightmarish environment, it will take fortitude of mind and the most primitive of means to escape.

With only a radio at your disposal the player will follow a familiar voice through a seemingly endless and ruthlessly inhospitable jungle. Bit by bit, you will unveil more of the mystery of how you came to be in this hostile situation, and what you discover just might be worse than what you fought so hard against to survive.

Key Features

  • Realistic Survival Simulator – Green Hell puts great focus on realism in both its world building and gameplay. Everything that is crafted or built is necessary for survival, and was consulted on with experts. The Amazon is not a typical forest; threats are literally crawling under your skin.
  • Psychological Thriller – Waking up in the middle of the Amazon with no recollection of how you got there or how you’ll get out, the hardest battle you’ll face is the fight against yourself and your weaknesses and fears.
  • Fully Alive Amazon Rainforest – Every effort has gone into recreating the lush world of the Amazon in painstaking detail. An exotic and dangerous place, this jungle is filled with many hazards beyond predators including toxic plants, illnesses and infections, all waiting to bring the player to their demise.
  • Body Inspection – Dangers lurk around every bend but they also live under your very skin. Paramount to your survival is checking your body for parasites, infections, and wounds. Take care or suffer the consequences.

The Crew 2 Closed Beta Info and New Trailer

SAN FRANCISCO  May 16, 2018  Today, Ubisoft announced that the closed beta for The Crew® 2 will take place from May 31 at 8 am UTC to June 4 at 8 am UTC on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. Players can sign up now for a chance to have beta access at thecrewgame.com/beta. Pre-load will be available for Closed Beta selected players on all platforms starting May 29.

During the closed beta, players will experience the first level of the progression system as they compete in races across all first four disciplines – Street Race, Rally Raid, Powerboat and Aerobatics – against the backdrop of a fully redesigned USA, via land, water and air. To create more adrenaline-fueled experiences, players can use the Fast-Fav feature and instantly switch their vehicle type depending on the type of terrain they will encounter: an airplane flying underneath San Francisco’s Golden Gate Bridge can turn into a boat with the touch of a button. As part of the closed beta, players can participate in the Motor Trend Classic Challenge which takes racers to New York City and has them compete with vehicles from the street racing family. Fueled by original series, exclusive events, top personalities and leading experts, Motor Trend is the #1 destination for automotive super fans via the Motor Trend app on iOS/Apple TV, Google Play, Roku, Xbox, Chromecast and Amazon platforms or via MotorTrend.com.

Developed by Ubisoft Ivory Tower,* a studio based in Lyon, France, The Crew 2 will let players experience the thrill of the American motorsports spirit inside a fully redesigned USA. The game’s playground pushes physical boundaries to let driving and open world fans test their skills, solo or with friends, in nonstop competition and exploration. From coast to coast, drivers will explore America and compete to become the greatest motorsports champion by collecting a wide variety of exotic cars, bikes, boats and planes, and dominating the motorsports scene on the land, on the water and in the air. They will find challenges and inspiration among four different motorsports families: street racing, off-road, pro racing and freestyle, and will be given a broad set of options among a wide selection of vehicle types.

For the latest news on The Crew and other Ubisoft games, please visit news.ubisoft.com.

For more information about The Crew 2, please visit thecrewgame.com and follow us on Facebook at facebook.com/thecrewgame.usa and on Twitter at twitter.com/thecrewgame using hashtag #TheCrew2.

NITE Team 4 Demo Now Available

Montreal, May 15th 2018 – NITE Team 4 is promising to be unlike anything you’ve ever played. Part 24 and Mr Robot, part Orwell, this story-driven hacking adventure game is poised to launch later this summer. To prepare future Agents of the Dark Web, Alice & Smith today announced that a brand new Demo version of the game is available via Steam to get players familiar with the tools and missions of NITE Team 4.

“We’re asking a lot of our players,” said Andrea Doyon, Puppet Master and Co-Founder of Alice & Smith. “The tools and techniques used in NITE Team 4 are easy to learn, but difficult to master. What other game asks you to learn how to hack networks and delve into private company files? This demo should help prepare you for when you start day one at the NITE Team 4 Academy this summer.”

Command LIVE Commonwealth Collision DLC Launch Trailer

The newest DLC pack for Command LIVE, Commonwealth Collision, is available now and we have the launch trailer for your viewing enjoyment.

Command LIVE is a very ambitious project. Its aim is to recreate highly accurate scenarios from real-world situations and events, as they happen. WarfareSims has teamed up with the best editors and modders from the community, to create short, engaging scenarios that re-create real life events. Where geopolitical instability calls for military power to come into play, the Command LIVE project calls for players. The eighth DLC to be released under this name is Commonwealth Collision! In this episode, Great Britain is joining an Indian Carrier Task force to retaliate against a Pakistani attack, which killed several British visiting officers. To counter this move, Islamabad has bought from his Chinese ally massive equipment specifically designed to hit supercarriers.

Dungeons and Dragons Announces Stream of Many Eyes Live Stream Extravaganza

May 15, 2018 – On June 1 – 3 2018, D&D will bring tons of Twitch streamers, actors, comedians and D&D luminaries to the Stream of Many Eyes, a three-day livestreamed extravaganza full of cosplay, crazy sets and amazing stories. During the Stream of Many Eyes – #SOMEDND –the D&D team will unveil the new adventure story coming this year and showcase extraordinary D&D live play entertainment, and it will all stream live on twitch.tv/dnd.

The Stream of Many Eyes starts at 4pm PT on Friday, June 1st, with a visual tour of the studio led by host Anna Prosser Robinson and a roundtable conversation with the D&D team on the new storyline and what makes it so exciting. Dungeons & Dragons will then present live D&D play sessions with Force Grey & Dice, Camera, Action.

On Saturday, June 2nd, the livestream kicks off at 10 AM PT with Sirens of the Realms. Saturday’s games will feature well-known D&D gaming group Girls, Guts, Glory as well newer groups Rivals of Waterdeep and Dark & Dicey, all previewing content from the new story. The entertainment will run all day, wrapping up at 7 PM PT.

Four groups will perform on Sunday, June 3rd, beginning at 11 AM PT and streaming until 8 PM PT. Games will include members of Critical Role, High Rollers, Force Grey and the entire cast of Dice, Camera, Action performing together in costume for the first time.

D&D fans around the world can watch all the excitement unfold on twitch.tv/dnd, and on Sunday only, fans in the Los Angeles area can buy tickets to watch one of the live games in person. The live ticketed experience includes a curated set tour, live performances from musicians, dancers and stunt-people, food trucks, a D&D pop-up store full of merch, and of course some of your favorite gaming groups.

Check out the full schedule and buy tickets at dnd.wizards.com/some. Tickets are limited – so if you’ll be in the L.A. area on June 3rd make sure to grab them quick! Check out the D&D website, follow D&D on Twitter or subscribe to the Dragon Talk podcast feed for all the latest updates and for interviews with our special #SOMEDND guests.

2K Games Announce Hangar 13 Expansion

New York, NY – May 15, 2018  2K and Hangar 13 – the critically acclaimed storytellers and developer of Mafia III – today announced the expansion of Hangar 13 in Brighton, United Kingdom, furthering the studio’s efforts to tap into the world’s most talented development pools and build a globally diverse team. This new office will be headed by UK game development veteran Nick Baynes, and will collaborate with the teams in Novato, CA and Czech Republic across all aspects of development on all future Hangar 13 projects.

“We’re incredibly excited to welcome Nick and the Brighton team into our growing Hangar 13 family,” said Haden Blackman, global studio head of Hangar 13. “The new office allows us to tap into the rich game development talent pool throughout the United Kingdom and Europe and will lead to better, more diverse games that resonate with the widest possible audience.”

Baynes, general manager of the Brighton office, brings 25-years of game development and studio management experience to Hangar 13. Many of those years were spent at Black Rock Studio as the game director on Split/Second, working alongside other colleagues who have since joined Hangar 13, including Novato-based Vice President of Development, Andy Wilson. As a resident of Brighton for more than 17 years, Baynes is intimately familiar with the game development scene in the South East UK and will bring that knowledge to bear as he begins recruiting for the new office.

“The UK has some of the most talented game developers in the world and I couldn’t be more excited to work with Andy again to build a world class team in Brighton and help forge the future of Hangar 13,” says Nick Baynes, general manager of Hangar 13’s office in Brighton. “If you’re an experienced game developer looking to join a passionate AAA studio, we want to hear from you.”

Hangar 13 is currently working on an unannounced AAA project for 2K and will continue to scale in both the U.S. and Europe at a pace consistent with the development of the game. For more information about Hangar 13, or to apply to work for the studio in the U.S., UK, or Czech Republic, please visit www.hangar13games.com.

Hangar 13 is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information about 2K, please visit www.2k.com.

RAGE 2 Official Gameplay Trailer

May 15, 2018 – Born from a collaboration of the Gods of Shooters, id Software, and the Masters of Open World Mayhem, Avalanche Studios, RAGE 2 packs a carnival of carnage so intense it can only come from two legendary AAA studios. That’s right, this is a f****ing AAAAAA game. Head to the wasteland for pure pandemonium in Spring 2019 on Xbox One, PlayStation 4, and PC.

We’ve got a lot more to show you from RAGE 2. Next stop: Sunday, June 10 at 6:30 pm Pacific, when RAGE 2 will blow the roof off Bethesda’s #BE3 showcase with a new gameplay reveal and much more.

Quantum Replica Launch Trailer

PRAGUE, Czech Republic, 14 May 2018 – 1C is proud to announce that Quantum Replica, a fast-paced cyberpunk action game, developed by ON3D Studios, will be released on 31 May 2018 for PC Windows via SteamTM and other online stores. The game’s release for PlayStation®4 and Xbox One will follow in autumn of this year. A brand-new launch trailer and a batch of new screenshots supplement this announcement and offer a sneak-peek into the final version of the game, it’s storyline, environments and some gameplay mechanics.

The combination of neon lit shadows with a cyberpunk metropolis creates a distinct futuristic atmosphere in Quantum Replica. Being a “most wanted” person, with no recollection of the past, Alpha, our main character works towards forming a full picture what was and what may lie ahead, with only brief glimpses of events to piece together and make sense of.  Many adversaries stand in his way, but his special abilities of time manipulation, as well as numerous weapons and gadgets at his disposal, will be of help on his pre-determined path in search of the truth.

Indie Haven Announced for E3 2018

LOS ANGELES – May 14, 2018 – Good Shepherd Entertainment and its many gaming partners have announced the latest addition to IndiE3 – Indie Heaven – three full days of meeting, greeting and eating alongside a fantastic gathering of independent games and gamemakers from June 12-14 at Don Chente DTLA (1248 S. Figueroa St.). The space is directly across the street from the Los Angeles Convention Center – right above Hooters – and adjacent to the legendary Devolver Lot.

WHAT: Three full days of press demos, industry meetings and more with major games, developers and media partners, including:

  • Phantom Doctrine (Good Shepherd Entertainment)
  • Black Future ‘88 (Good Shepherd Entertainment)
  • Semblance (Good Shepherd Entertainment)
  • World War Z (Saber Interactive)
  • Rune (Human Head Studios)
  • Bendy and the Ink Machine (The Meatly Games + Rooster Teeth Games)
  • SoundSelf (Transcendant Realities)
  • Transcendent VR
  • Deep VR (Owen Harris)
  • Breath of Life (Auralab)
  • Microdose VR
  • DreamHack
  • Physical good surprises from Special Reserve Games
  • A live-streaming stage hosted by Shacknews.

WHEN:

June 12 – 14, 2018 (Tues. – Thurs.)
Club: 10 AM – 6 PM daily (By appointment only)
Rooftop Lounge: 11 AM – 7 PM daily (Open to all E3 attendees 21+, capacity permitting)

WHERE:

Don Chente DTLA
1248 S. Figueroa St. (Next to the Devolver Lot and directly across from the LACC, above Hooters)

Guests are invited to play and chat with the developers of some of indie gaming’s most anticipated upcoming releases (by appointment only) in a cavernous restaurant and nightclub with food and drinks. There will also be a breezy rooftop lounge overlooking the convention where guests can hang out and experience both Microdose VR and SoundSelf in incredible 360dome.pro fidelity (open to all E3 attendees 21 and over, capacity permitting). In addition, Shacknews will host a live-streaming stage on-site throughout the event.

Mike Wilson, President of the FREESA, the very important association that organizes IndiE3 as a world-class production each year, said, “Yep. This is going to be the best thing ever.”

For more information on Indie Heaven, follow @GoodShepherdEnt on Twitter.

HUNT: Showdown Gets First Major Content Update

London, May 11, 2018 – Today Crytek announced the release of Hunt: Showdown’s first major content update, live now on Steam. In addition to new content, the update also includes a large number of tweaks, changes, and bug fixes for the Early Access title. With Content Update 1, players will gain access to five new weapons equipped with scopes as well as two new tactical bombs and eleven new Hunter outfits. Twelve new traits, which boost players’ performance and capabilities in various ways, are also debuting with this update.

In response to community feedback, one of the update’s biggest goals was to reduce the advantages for campers by changing level architecture and layout, as well as adding rewards for players who successfully banish the boss. You can learn more about these changes in a video with Level Design Director Chris Auty hereIn another video, Lead Designer Dennis Schwarz and Senior System Designer David West also address this issue, as well as some of the changes and additions to weapons, gunplay, traits, hunters, and audio.

Many smaller changes were made as well: the addition of fall damage, map readability improvements, a rebalance on player footstep audio, and much, much more. All of the details can be found in the Update Patch Notes.