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The Indie Horror Showcase Premieres on October 23

The Indie Horror Showcase returns on October 23rd at 10 am PDT for its third annual installment. A chilling initiative from horror maestros DreadXP, in partnership with The Media Indie Exchange, the showcase is a celebration of the seemingly endless creativity, passion, and ideas that consistently extend the boundaries of the world’s most imaginative and self-reflecting genre in entertainment.

The 2025 edition of The Indie Horror Showcase sees the return of beloved content creator John Wolfe as host, who is now joined by BigGaming64, a long-time champion of all things Dread. Year over year, the team continues to receive a great amount of submissions for the show, proving that despite the overwhelming amount of dead and undead that’s usually present in these titles, horror is more alive than it has ever been. Some of the participating developers and publishers that viewers can look forward to include Neon Doctrine, Outersloth, Nightdive Studios, Atari, AMC Games, Blumhouse Games, Yacht Club Games, and more!

The showcase has seen successful growth over the last two installments, with last year’s show including over 70 trailers and announcements with an estimated live viewership of over 60,000, and highlighted the reveals of games like White Knuckle, Monster DNA, and Please Insert Disc; the release dates for games such as Nightmare House, Out of Hands, and Among Ashes; plus brand new trailers for The Thing: Remastered, Bye Sweet Carole, and darkwebSTREAMER. The team is proud to have created a space that elevates a wide selection of open-submission work from developers of all sizes in the indie horror space, while also curating and putting special emphasis on premiering new and updated trailers for everyone watching. By partnering with The MIX once again, DreadXP is working to maximize reach for all the titles that will be showcased this year and will be pursuing additional co-streaming opportunities to further boost visibility.

Please note that any games or trailers that included Generative AI of any kind were not considered eligible for the showcase. Any titles that will premiere in the event are 100% made by human hands and twisted minds.

For more information:

Details: http://indiehorrorshowcase.com
Follow DreadXP on X: https://x.com/DreadXPGames
Follow DreadXP on Instagram: https://www.instagram.com/dreadxpgames/
View on TikTok: https://www.tiktok.com/@dreadxpgames
Join the Discord: https://discord.com/invite/sK6bjPQpFb

Phasmophobia’s Nell’s Diner Map Launches November 11th

Today, Kinetic Games unveiled the release date for Phasmophobia’s hotly anticipated new map, Nell’s Diner! During a TwitchCon panel celebrating the fifth anniversary of the genre-defining horror game, the developers released a trailer offering a new glimpse into the abandoned restaurant – which is set to open on November 11th.

Ghost Hunters will soon be able to explore Nell’s, a run-down, retro restaurant that’s been long-abandoned by staff and diners alike. Set to be one of the game’s smaller maps, similar in size to the houses, it features a classic food counter complete with red leather stools and booths, a kitchen, storage rooms, and of course, plenty of hauntings to decipher.

Nell’s Diner will be Phasmophobia’s 14th map, and follows two substantial reworks to the game’s existing maps earlier this year, the Bleasdale and Grafton Farmhouses.

“So far, we’ve added some really classic horror locations to Phasmophobia – an abandoned asylum, creepy farmhouses, and our more linear lighthouse map, Point Hope. We always thought a diner would fit perfectly, so Nell’s was born, and it’s been such a fun challenge bringing it to life,” said Daniel Knight (Dknighter), Director of Kinetic Games and Lead Developer of Phasmophobia.

“Alongside the farmhouse reworks from this year, Nell’s is an example of how we want all the maps in Phasmophobia to feel going forward. It’s unique, and has been meticulously designed to tell more of a story to our players – beyond the immediate ghost they’re hunting. We can’t wait for everyone to get their hands on it next month.”

Assetto Corsa Rally Announcement Trailer

505 Games and Supernova Games Studios, in technical partnership with KUNOS Simulazioni, are proud to announce Assetto Corsa Rally – the new additional arm within the Assetto Corsa series, dedicated to the thrilling world of rally racing.

Developed by Supernova Games Studios, Assetto Corsa Rally brings the acclaimed realistic driving engine of the Assetto Corsa franchise to one of the most demanding and spectacular motorsport disciplines. The game delivers an authentic and immersive experience that captures the unique essence of rallying – the ultimate test of speed, strategy, reflexes, and composure, all rolled into one.

The title will be available in Early Access on Steam starting November 13, at the special price of £24.99 / $29.99 / €29,99

Supernova Games Studios, part of the Digital Bros Group, is an international team of industry veterans with a strong passion for sim-racing and motorsport.

Thanks to its partnership with KUNOS Simulazioni, the team had access to the acclaimed Assetto Corsa physics engine, which has been specifically refined and fine-tuned to tackle the unique challenges of rally driving.  KUNOS supervised and supported the accuracy of the driving model, ensuring the new entry lives up to the high standards of realism and simulation that define the Assetto Corsa brand.

Assetto Corsa Rally will feature both offline gameplay modes and, gradually throughout Early Access, online multiplayer – always with a focus on simulation fidelity. Each race takes place in a dynamic environment, where day-night cycles, changing weather conditions, directly impact driving performance.

Temperature, humidity, surface type, and water progressively affect grip and vehicle response, making every stage feel unique. These elements are not mere visual effects but are integral to the physical simulation model, requiring drivers to demonstrate precision, sensitivity, and adaptability to master every situation.

ADVANCED TECHNOLOGY FOR A TRUE-TO-LIFE SIMULATION

The proprietary physics engine developed by KUNOS Simulazioni has been adapted and refined to realistically simulate the unique dynamics of rally racing, including:

  • Jumps and uneven surfaces.
  • Slippery and variable road conditions.
  • Dynamic weather.
  • Realistic vehicle behavior across all types of terrain.

A key element is the use of laser scan technology for every stage in each rally event, enabling accurate reproduction of:

  • Real-world terrain formations.
  • Road surface irregularities and characteristics.
  • Details of the surrounding environment like vegetation positioning.

This approach – for the first time in the rally sim genre – delivers an unprecedented level of realism, deepening the authenticity of the driving experience.

In parallel, the team at Supernova, leveraging its consolidated experience with Unreal Engine 5, has customized and optimized it to the specific needs of racing games, ensuring high visual fidelity and performance.

CONTENT AND LOCATIONS

At the start of Early Access, Assetto Corsa Rally will feature:

  • 33km of fully laserscanned real life roads.
  • 4 Special Stages with 18 variants, set across gravel roads in Wales and tarmac roads in Alsace.
  • 10 iconic rally cars, including Group B, WRC and Rally2 vehicles.
  • 5 game modes, triple screen support, and more.

The complete game aims to include:

  • Over 120 km of faithfully recreated rally stages using laser scan technology.
  • 10 Special Stages with over 35 variants set across 5 international rallies, with new roads and content added continuously.
  • A full car roster featuring over 30 vehicles selected from the most iconic rally cars of the past and present.
  • New game modes, a rally school, a career mode, and complete VR support.

EXTREME DETAIL AND IMMERSIVE AUDIO

Each car has been recreated using laser scans and official CAD files, delivering uncompromising accuracy in every component.

  • Advanced damage system: combines visual deformations with physical damage that directly impacts vehicle behavior, enhancing realism and challenge.

The experience is further elevated by an audio system designed to maximize immersion:

  • Authentic sound recordings: real-life acceleration, braking, and drifting sounds, captured both inside and outside the cockpit.
  • Co-driver pacenotes: developed in collaboration with professional co-drivers, featuring their original voices.

“Feeling the lack of a modern rally simulator, we’ve built a team and developed a technology to create one ourselves, with the support of drivers, engineers, collectors, mechanics, and industry experts.” commented Mauro Notarberardino, Supernova Studio Director.

“A special thanks goes to KUNOS Simulazioni, whose partnership was crucial in maintaining the signature feel of the series – especially in terms of the driving model – in this new chapter. Today marks an exciting new beginning for Supernova and Assetto Corsa Rally, and we can’t wait to share the journey with you.”

“A rally version of Assetto Corsa, when?! It has been one of the most frequent questions I’ve received over these years” says Marco Massarutto, Co-Founder of KUNOS Simulazioni and the Assetto Corsa franchise and Executive Manager for KUNOS Simulazioni  “and I can finally provide an answer.

A proper rally simulation requires a dedicated approach that can leverage the unique aspects of this motorsports discipline. Racing primarily against the chronometer, rather than against dozens of real-time processed AI opponents, frees up noticeable CPU resources, and this allows developers to push the boundaries of physics, as well as mechanical behaviour and tire models, across different surfaces that Assetto Corsa Rally will feature and simulate.

The result is a dedicated and genuine rally simulation, powered by the Assetto Corsa physics engine, that can fully exploit its potential without compromise. Combining this advanced engine with some of the best real rally stages reproduced using laser-scan technology, the most iconic rally cars, adding up on the passion and competence of the Supernova dev-team, will allow to deliver an ultimate experience that fans have been anticipating for decades.”

Assetto Corsa Rally will debut at Dortmund’s SimRacing Expo, organized by South West Vision, this weekend, from Friday, October 17th, to Sunday, October 19th at several exhibition booths, with a main stage in the FANATEC area.

A special thanks for this weekend’s show goes to FANATEC and South West Vision, which 505 Games, Supernova Game Studios and KUNOS Simulazioni are very thankful to, for the spaces made available to experience Assetto Corsa Rally at its best.

Michael Wamser from South West Vision commented “Kunos Simulazioni has been driving passion and innovation with the Assetto Corsa franchise since 2014, contributing significantly to the evolution and success of the SimRacing Expo. We are proud to continue our collaboration this year, celebrating our shared commitment to the future of virtual motorsport.”

Belma Nadarevic, Senior Director, Marketing at Fanatec said “We’re thrilled to join Supernova Games Studios and Kunos Simulazioni on another exciting journey and to provide the perfect stage for their new simulation. Fanatec hardware has always been about immersion and realism, and we can’t wait for fans to experience their new creation on our latest equipment for the very first time.”

For more information about Assetto Corsa Rally, visit:  https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/

Wishlist now and join our Early Access program to experience the game months ahead of its official release at a reduced price and help with your feedback the development team to fine-tune gameplay, optimize performances, and give the game its overall polish.

Stay tuned across the official Assetto Corsa Rally website (https://www.assettocorsa.gg/assetto-corsa-rally/) and Assetto Corsa social channels. More details on game features will come down the road.

Frozen District and Frozen Way Reveal a Deeper Look at the House Flipper Remastered Collection

Following the exclusive premiere of its new trailer at IGN Fan Fest: Fall Edition, developers from Frozen District and Frozen Way are excited to reveal a deeper look at the highly anticipated House Flipper Remastered Collection, showcasing new mechanics, improved tools, and redesigned items.

In addition, players eager to get their hands on the tools early can now sign up for the closed playtest, set to begin later this year. To secure a spot, simply head to the game’s Steam page and request access. Don’t miss the chance to start flipping before everyone else!

More detailed information about the features and improvements introduced in House Flipper Remastered Collection can be found on the game’s Steam page (https://store.steampowered.com/app/3710840/House_Flipper_Remastered_Collection/).

About House Flipper Remastered Collection

House Flipper is back! Renovate houses, sell them, and make a profit, this time with upgraded graphics, reimagined characters, and long-awaited quality of life changes, with a whole collection of DLCs in House Flipper Remastered Collection. In the game, players will start their journey as a House Flipper. Flipping is a tiresome and challenging work, but with their trusty tools, every player can bring the houses to their full potential!

Gameplay in House Flipper Remastered Collection hasn’t changed from the original. You’ll still be responsible for renovating the old, filthy apartments or destroyed houses needing a second life. So grab your trusty tools and prepare to clean, paint, furnish, and much more before selling and making a profit from every house in the game.

The Elf on the Shelf: Christmas Heroes Out Now

The Lumistella Company, the powerhouse behind the globally cherished Santaverse™ and The Elf on the Shelf® tradition, and Outright Games, a leading publisher of family-friendly interactive entertainment, announced today that The Elf on the Shelf: Christmas Heroes is available now on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and the Microsoft Store.

The iconic Scout Elf’s debut in a console and PC game, The Elf on the Shelf: Christmas Heroes, celebrates the character’s 20th anniversary with a joyful 2D puzzle-platforming adventure perfect for families and players of all ages.

“We can’t wait to further immerse families in the magic of the North Pole through Christmas Heroes,” said Chanda Bell, co-founder and co-CEO of The Lumistella Company. “We’ve always looked for new ways to share our characters, stories and adventures with the world, and now families can actually step inside and experience it for themselves. Whether they’re solving puzzles, exploring Santa’s Workshop, or just enjoying a bit of festive fun together, the game invites everyone to be part of the magic.”

The Elf on the Shelf: Christmas Heroes invites players of all ages to dive into a festive world filled with holiday magic, where families can take on the role of a Scout Elf-in-training and race through 24 levels that cover the North Pole, from lively training grounds to the heart of Santa’s Workshop. The immersive experience is packed with playful puzzles, cookie-themed challenges, and delightful mini-games designed to keep everyone entertained. Thanks to easy-to-use controls and thoughtful accessibility options, like auto-collection and invincibility mode, even the youngest players can join in on the fun and experience the joy of saving the Christmas season.

Marking two decades of holiday magic, The Lumistella Company has become a beloved name in homes around the world. Their cherished The Elf on the Shelf tradition has inspired creativity, imagination, and family unity for millions across more than 29 countries. With over 31 million Scout Elves and related products sold globally, the company continues to bring joy through storytelling, innovation, experiences and products. Now, with the launch of Christmas Heroes, the magic of The Elf on the Shelf takes a new form – inviting players to join an interactive adventure and experience the tradition like never before.

“We’re thrilled that The Elf on the Shelf: Christmas Heroes is now available for players around the world,” said Stephanie Malham, Managing Director of Outright Games. “We wanted to ensure that the moment you start playing, it’s like stepping right into Santa’s workshop. From festive challenges to joyful storytelling, it’s designed to create memorable moments and spread holiday cheer. We’ve captured the spirit of the holidays in a way that’s fun and accessible for the whole family, and we can’t wait for everyone to jump in and experience the game together.”

The Elf on the Shelf: Christmas Heroes is now available on all major consoles and PC. To learn more, visit OutrightGames.com.

Metro Rivals: New York Announcement Trailer

Dovetail Games today announced Metro Rivals: New York, an innovative and genre-defying subway simcade game currently in development. Set to release early 2026, the game is now available to wishlist on Steam, the Epic Games Store, PlayStation 5, and Xbox Series X|S.

In Metro Rivals: New York, players step into a near-future New York City where the subway system has been carved into 10 fiercely contested districts. Each is controlled by one or more of the five Track Titans – larger-than-life celebrity drivers who dominate their territory with unrivalled skill, enormous social media influence, and unshakable reputations. These figures guard their turf with ferocity, and only the most talented newcomer has any chance of challenging their dominance.

Players begin their journey with nothing but a hand-me-down train and a determination to rise. To succeed, they must take on a variety of missions, earn cash fares, upgrade their train’s performance, build a loyal following, and win respect. This journey is about more than speed; it requires strategy, precision, and cool-headed execution.

With authentic simulation at its heart and adrenaline-fueled gameplay running through its veins, the game blends strategy and story-driven action in a way that demands both nuance and skill. From high-stakes rivalries to carefully planned upgrades, Metro Rivals: New York offers a fresh and thrilling take on the train sim genre.

In addition to its single-player campaign, the game features an intense PvP mode where up to four players can compete online or with friends. Here, drivers race to stop at designated platforms, but victory is not determined by speed alone. Players are scored on their ability to handle their train with precision and control under pressure, and only the competitor with the highest score leaves with the spoils and the bragging rights – and a place at the top of the asynchronous leaderboards.

For those seeking a more relaxed experience, Metro Rivals: New York also includes options for players to set their own paths, hop into their train, and enjoy the sights of the city (and their train!)

And for players’ trains to be the envy of everyone on the rails, customization plays a large role. Players can express themselves with extensive options to upgrade their train’s performance, apply unique skins and liveries in signature colors, and personalize their character’s appearance to stand out on the tracks. There will be in-game purchases, but these will be entirely cosmetic. No pay-to-win.

This release also signals Dovetail Games’ first foray into Unreal Engine 5 development, offering more deeply immersive experiences than ever before with tools such as Nanite, Lumen, and procedural generation designed to create a world that feels intensely alive. Working with Reactional Music, players’ sessions will pulse with the same rhythm that players will feel when shooting down the subway to beat a Track Titan.

Rob O’Farrell, co-CEO of Dovetail Games, said: “Metro Rivals: New York marks a bold new chapter in the Dovetail Games portfolio, offering a real sense of pick-up-and-play, thrill, speed, and excitement within the simcade genre. By merging our deep knowledge of trains with the expertise and talent of our development teams, and by harnessing Unreal Engine 5’s Lumen, Nanite, and procedural generation, we are confident this will deliver an incredibly immersive and exciting experience for players to enjoy in both single-player and our first-ever train multiplayer experience.

“We are also excited to announce we are working with the team at Reactional Music, introducing its procedural music engine into Metro Rivals: New York. Reactional real-time musical interactivity means music is fully native and cinematically integrated in the game, even when swapping tracks.”

Gemma Brown, co-CEO of Dovetail Games, summarizes the experience: “Metro Rivals: New York feels gritty, fast-paced, and full of energy. It keeps you on your toes and blends the attitude of New York with the thrill of a competitive simcade racing experience – think Crazy Taxi meets Need for Speed: Underground. Early feedback from our new on-site Playlab has been fantastic, and we can’t wait to get it into players’ hands next year.”

Metro Rivals: New York is being developed for Steam, the Epic Games Store, PlayStation 5, and Xbox Series X|S, with release planned for early 2026. Players can wishlist the game now and sign up to the official mailing list via https://metrorivals.com/gb/NewYork to receive the latest updates. Follow along on social media on Facebook, Twitter, Instagram, TikTok, Bluesky and YouTube for ongoing news and announcements.

Marvel Rivals Unveils Zombie Mode and Halloween Event

Today at gamescom Asia and the Thailand Game Show, Marvel Games and NetEase Games unveiled new announcements and details for Marvel Rivals, the award-winning and critically-acclaimed Super Hero Team-Based PVP Shooter that lets players assemble an ever-evolving all-star squad of Super Heroes and Super Villains battling with unique powers across a dynamic lineup of destructible maps from across the Marvel Multiverse. Marvel Rivals will see the introduction of a brand new, limited-time PvE Zombie Mode. These announcements were made by Marvel Games Executive Producer Danny Koo during the keynote presentation at gamescom Asia and the Thailand Game Show.

Under Khonshu’s guidance, infiltrate Midtown New York—now engulfed by the zombie virus—alongside your remaining Super Hero teammates. Your objective is singular: Find and stop the Queen of the Dead and her evil plan at any cost. In this new Mode inspired by Marvel Animation’s Marvel Zombies, you’ll get to play as Thor, Blade, Magik, Jeff, or The Punisher, taking on endless waves of zombies. You’ll have to survive the horde, go toe-to-toe with Zombie Namor and The Queen of the Dead as bosses, and fight to save the world from getting totally zombified. Each hero has been given some unique abilities: Charge through the hordes as Jeff, slice and dice with Blade’s bouncing Moon Blades, shock zombies with Thor in his persistent Awakened state, or go berserk as Magik in her unlimited Darkchild form! Showcase your epic combat skills against the zombie swarms and tough bosses!

In addition to the above, players can continue to get all the latest information from the Game Update featuring full Patch Notes and Hero Balance adjustments.

Battlefield 6 Has Biggest Launch In Franchise History

Electronic Arts Inc. (NASDAQ: EA) and Battlefield Studios have revealed that Battlefield 6™, the ultimate all-out warfare experience, is a record-breaking success, shattering long-standing records for the Battlefield franchise – solidifying Battlefield 6 as one of the biggest gaming and entertainment launches of the year. Battlefield 6 is now available on PlayStation®5, Xbox Series X/S, and PC (Steam™, EA App, Epic Games Store).

Following a record-shattering Open Beta in August, Battlefield 6 now has the biggest opening ever in the storied Battlefield franchise. Battlefield 6 hit all-time highs for franchise sales during the first three days of launch, selling over 7 million copies and counting. Thanks to the series’ passionate community, the game had over 172 million matches played online and accumulated over 15 million hours watched on streaming services during the 3-day weekend as well as earning the most concurrent players for Battlefield ever.

“First and foremost we want to thank our players,” said Byron Beede, General Manager of Battlefield. “Battlefield 6 was built with our fans. From the initial concept through to the implementation of Battlefield Labs and into the record-shattering Open Beta we have been obsessed with player feedback. Together, with our players we’ve had a singular goal: to craft the best Battlefield ever. And this is just the beginning – our first season of new content is just 12 days away.”

“We never take moments like this for granted, so I want to express our sincere gratitude to our global Battlefield Studios and passionate community that has helped get us to this point,” said Vince Zampella, Executive Vice President. “We appreciate you joining us for Battlefield 6’s momentous launch. We have so much more to come in the weeks ahead.”

Battlefield 6 takes the fight to an unprecedented level, with brand new multiplayer modes, an exciting blockbuster Single Player campaign, a host of enhancements that have created a remarkable sandbox where every fight, vehicle, and strategy leads to victory, and the return of Portal, offering powerful creator tools that players have already used to demonstrate their mind-blowing creativity and skill.

Battlefield 6’s explosive launch is the first step to building a connected Battlefield universe for the franchise, with Season 1 releasing imminently on October 28. The first phase of thrilling seasonal content kicks off with Rogue Ops, which includes a new map called Blackwell Fields built for the chaos of all-out warfare and an intense new 4v4 mode. Seasonal content will be released on a consistent basis, with the next two phases of Season 1 content arriving later this year.

Battlefield 6 is now available on PlayStation®5, Xbox Series X/S, and PC (Steam™, EA App, Epic Games Store). Battlefield 6 is available in a Standard Edition (USD$69.99) and also a Phantom Edition (USD$99.99)*. The Phantom Edition includes a full game download of Battlefield 6, as well as the exclusive “Phantom Squad” Soldier Skin pack, plus two high-performance Weapon Packages, a Vehicle Skin, and a Combat Knife Skin. The Phantom Edition also includes a token for Battlefield Pro, a Season 1 package that includes the Battle Pass, 25 Tier Skips, exclusive cosmetics, XP tokens, and much more.

Visit us on Battlefield.com. Join the official Battlefield community channels over at discord.gg/Battlefield. Follow us on @Battlefield to stay informed on the latest updates, and @BattlefieldCom for the rollout of live updates.

*Offers may vary or change. See retailer site for details.

* This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Nightdive Releases Definitive PC Update I Have No Mouth, and I Must Scream

Following a console release last March, industry-leading remaster developer Nightdive Studios has announced the release of the “Definitive Update” for Harlan Ellison’s I Have No Mouth, and I Must Scream. The update is currently available on Steam and GOG for Windows PC, Mac, and Linux. The “Definitive Update” features various technical improvements from the game’s console release, including enhanced controller support, new display options, bonus content, and more!v

Based on the post-apocalyptic short story by renowned author Harlan Ellison, I Have No Mouth, and I Must Scream plunges players deep within the center of the earth, where they play as each of the five survivors who have been trapped in the bowels of the insane AI AM for the past 109 years. Fueled by his intense hatred for the human race, AM has spent the past century torturing and toying with each character as he sees fit, culminating in a final game: an appropriately meta adventure-style quest for each of them, teasing the prospect of freedom if they succeed.

Each victim is subjected to a personalized psychodrama designed by AM to explore their greatest fears and feelings of guilt. Players go through each character’s personalized scenario, discovering the truth about each of their pasts and why AM chose to keep them alive and prolong their suffering. Whether they have the strength to overcome his games and face their demons…well, that’s for the player to decide.

I Have No Mouth, and I Must Scream Definitive Update Patch Notes:

  • Added modern menu options, allowing players to customize their experience as they prefer (screen size adjustments, background image selection, visual filters, aim sensitivity)
  • Added in-game bonus content, including a fully localized manual and jukebox with the complete I Have No Mouth, and I Must Scream soundtrack
  • Improved controller support, added pre-set shortcuts for smoother and more intuitive gameplay
  • Added an achievement system to encourage exploration and extend replayability
  • Added cloud saves, game progress is now stored and linked to the player’s account, allowing the game to continue being played across different devices

TaleWorlds Shares New Details on Mount & Blade II: Bannerlord

Get ready to set sail for glory across the seas of Calradia! TaleWorlds Entertainment has revealed new insights into War Sails — the highly anticipated naval expansion for MOUNT & BLADE II: BANNERLORD — through its ongoing developer blog series.

In the latest entries, the team dives deep into some of War Sails’ most exciting features: from commanding ships and navigating dynamic winds, currents, and storms, to executing naval blockades and mastering large-scale sea battles. The blogs also showcase the diverse range of ship types and their distinctive roles in both warfare and trade.

SETTING SAIL – How a new land was shaped and a first look at navigation and naval tactics
INTRODUCING THE NORDS – Faction showcase
SHIPS – More details about ship classes and customization

Fans can learn even more through TaleWorlds’ ongoing community Q&A series (Q&A #1, Q&A #2, Q&A #3), where the developers answer the most popular community questions. New concept art, screenshots, and other assets are also available across TaleWorlds’ official social media channels – and all published short-form videos can be downloaded here.

The incoming War Sails expansion is scheduled to arrive to MOUNT & BLADE II: BANNERLORD in the Fall of 2025 for PlayStation 5, Xbox Series X|S, PC via Steam, Epic Games Store, and GoG, alongside a major free update to the base game.