XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today launched Ys Memoire: The Oath in Felghana, a remastered version of Nihon Falcom’s acclaimed classic RPG originally released in English in 2010, for the Nintendo Switch™ system, PlayStation®5, and PlayStation®4. The title is currently available for purchase digitally on the Nintendo eShop for Nintendo Switch and PlayStation® Store for $29.99, and is available as a limited “Refined Edition” physical release on Nintendo Switch and PlayStation®5 through participating retailers and the Marvelous USA Online Store for $59.99. Ys Memoire: The Oath in Felghana brings the classic action RPG to modern audiences with audio and visual enhancements, including the addition of both English and Japanese voice-over options for protagonist Adol!
Ys Memoire: The Oath in Felghana follows thrill-seeking protagonist Adol and his blue-haired companion Dogi as they return to Dogi’s homeland of Felghana. The eight years they’ve been away have not been kind to the lands, which are now filled with roaming monsters, a newly active volcano, and a greedy overlord extorting the suffering residents. While Dogi seeks help from his former master, Adol remains to help the locals, only to find himself embroiled in a world of conspiracies and ancient legacies.
With remastered high-definition visuals and music the epic adventure has never looked or sounded better! Additional features include multiple versions of the sweeping soundtrack, accessibility options, and brand-new character illustrations, making Ys Memoire: The Oath in Felghana the definitive edition of the acclaimed masterpiece.
The Four-Part Docuseries Will Feature Legendary SNL Cast and Alumni, Including Will Ferrell, Tina Fey, Amy Poehler, Seth Meyers and More.
Offering a behind-the-scenes look at some of the American late-night comedy institution’s most iconic elements and rich history, SNL50: BEYOND SATURDAY NIGHT streams exclusively on Peacock beginning January 16.
The docuseries is executive produced by Academy® and Emmy® Award winner Morgan Neville, with each episode taking a different creative approach to the tapestry of SNL and embracing the unique vision of their award-winning directors: Emmy® Award winner Robert Alexander (Ep 101), Academy® Award winner Marshall Curry (Ep 102), Emmy® nominee Neil Berkeley (Ep 103) and Emmy® nominee Jason Zeldes (Ep 104).
With never-before-seen footage across five decades of SNL history, the docuseries features insights from more than 60 contributors, including:
Episode 101, “Five Minutes” – Ayala Cohen, Amy Poehler, Andy Samberg, Beck Bennett, Bill Hader, Bobby Moynihan, Bowen Yang, Cheri Oteri, David Spade, Ego Nwodim, Fred Armisen, Heidi Gardner, Jason Sudeikis, Jay Pharaoh, Jeff Blake, Joe Piscopo, Julia Louis-Dreyfus, Kenan Thompson, Kyle Mooney, Lindsay Shookus, Marci Klein, Mike Shoemaker, Molly Shannon, Nasim Pedrad, Pete Davidson, Stephen Colbert and Tracy Morgan.
Episode 102, “Written By: A Week Inside The SNL Writers Room”– Alan Zweibel, Alex English, Al Franken, Andrew Dismukes, Asha Ward, Ben Marshall, Bob Odenkirk, Bryan Tucker, Ceara O’Sullivan, Celeste Yim, Emily Spivey, Harper Steele, Jim Downey, Jimmy Fowlie, John Higgins, John Mulaney, Larry David, Louie Zakarian, Marilyn Miller, Martin Herlihy, Paula Pell, Robert Smigel, Sarah Silverman, Seth Meyers, Simon Rich, Steve Higgins, Streeter Seidell, Tina Fey and Will Stephen.
Episode 103, “More Cowbell” – Akira Yoshimura, Albert Bouchard, Beth McCarthy-Miller, Bruce Dickinson, Buck Dharma, Cara Hannah, Chris Kattan, Chris Parnell, Dana Carvey, Dave Grohl, Dave Itzkoff, Darrell Hammond, Eamon Cunningham, Eric Bloom, Fred Armisen, Jimmy Fallon, Jodi Mancuso, John Karpi, Josh Homme, Keith Raywood, Larry Demler, Louie Zakarian, Murray Krugman, Rachel Dratch, Tom Broecker, Will Ferrell and David Lucas.
Episode 104, “Season 11: The Weird Year” – A. Whitney Brown, Al Franken, Andy Breckman, Anthony Michael Hall, Billy Crystal, Carol Leifer, Damon Wayans, George Meyer, George Wendt, Griffin Dunne, James Andrew Miller, Jim Downey, John Lithgow, Jon Lovitz, Kevin Nealon, Laila Nabulsi, Mark McKinney, Nora Dunn, Penn & Teller, Robert Smigel, Terry Sweeney and Tom Hanks. Additional archival interviews include Bernie Brillstein, Lorne Michaels, Robert Downey Jr. and Tom Davis.
Previously Released Quote from Morgan Neville, Executive Producer: “I’ve been obsessed with Saturday Night Live as long as I can remember. For SNL50, I’ve been lucky to collaborate with some of my favorite independent filmmakers to tell some deeper stories of SNL. Taken together, these standalone episodes give a new perspective of SNL and what makes it work.
In addition to SNL50: Beyond Saturday Night, as part of the collection of original programming celebrating the 50th anniversary of Saturday Night Live, Ladies & Gentleman… 50 years of SNL Music will premiere Jan 27 at 8 p.m. ET/PT on NBC and stream the next day on Peacock. SNL will also mark its 50th anniversary with a celebratory weekend, culminating in a live primetime special on Sunday, February 16 on NBC and Peacock.
Every season of SNL is also now available to stream, exclusively on Peacock. New SNL episodes stream live on Peacock, in addition to the broadcast on NBC (11:30pm ET/8:30pm PT).
Today, we at Elodie Games are excited to announce that our game, Seekers of Skyveil (SoS), will enter Early Access in March 2025. This week, we’ll invite SoS players in North America to join our largest playtest, a 10-day event from January 10 to January 19. Download now on Steam to gain access, secure exclusive cosmetic rewards, and shape the future of SoS.
SEEKERS OF SKYVEIL
Get ready for the next great adventure in the MOBA and extraction world with Seekers of Skyveil! This vibrant, vast, and untamed extraction game brings the genre a fresh and thrilling experience. With gameplay that’s easy to learn but hard to master, it offers an approachable entry point without sacrificing the depth needed for countless hours of immersive play.
Embark on a wild, thrilling adventure that expands the core game loop into a genre and setting that is more appealing to ARPG players. Claim your adventure as you collect magical gear, customize your weapons, and upgrade your base each match.
Skyveil is a world like no other – vibrant, vast, tangled, and untamed. The way you play with friends is just as wild. There are no rules to how you explore these lands together: sneak or sprint, camp or roam, ambush, extract, or battle with abandon. You’re free to carve your path through a lawless land where the world is teeming with detail, rich with rewards, and full of danger. That which entices also ensnares. The threat of catastrophe always shadows the bright prospect of fortune.
Extraction is never guaranteed – so adrenaline always is. But the rewards are well worth the peril for those who dare to delve deeper.
Seekers of Skyveil is the next great adventure for MOBA and extraction players seeking the novelty, excitement, and challenge they once had in a new experience that still supports and rewards their genre skillset. Drawing inspiration from MOBAs, battle royales, and hero shooters, Seekers of Skyveil favors fast-paced action over the volatile, inconsistent combat pacing often found in other extraction games.
At the center of the action are our Seekers, heroes with unique aesthetics, playstyles, and personalities. Play as an edgy owl marksman, a joyful bunny-girl healer, an artistic ice mage, and more.
PLAYTESTING
Get ready for some exciting opportunities, Seekers! You can now download it on Steam and earn Twitch Drop rewards during the January 10 – 19 playtest. All players participating in this playtest will also receive an exclusive in-game emote for playing one day and an exclusive crown cosmetic for playing five days to celebrate their early support!
More content means more playtests! As we approach Early Access, we’ll be playtesting more often and for longer durations, giving you more chances to dive into the action. Keep an eye out for us at Steam Next Fest, where we’ll be holding a 24/7 stress test from February 24 to March 3. A massive shoutout to our fantastic community—your invaluable feedback has been crucial, and as we take these next steps towards Early Access, it will become even more vital.
Creators, we want you! Sign up for our partner program if you’re thrilled about our fresh take on the extraction genre. Partners get access to Twitch Drops, private playtest previews, and more. Join us and be part of the adventure!
Follow us on Twitter and join our community Discord for exclusive game sneak peeks, “best plays” competitions, and the latest playtest news.
Seekers of Skyveil is the first game from Elodie Games, a studio of industry veterans from top studios such as Riot Games, Blizzard, and Ubisoft. Follow Elodie Games on LinkedIn for studio updates.
Ubisoft has unveiled a new dev diary detailing the parkour movement in the upcoming Assassin’s Creed Shadows! Check out a snippet of the diary below or click here for the full monte!
Hi everyone and Happy New Year!
Assassin’s Creed Shadows drops on February 14, 2025, and we’re excited to provide more information on parkour. We will be joined by Simon, Shadows’ Associate Game Director.
In case you missed them, check out our previous posts focusing on stealth and combat.
All footage is from a work in progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD setting may vary from one clip to another to showcase examples of customizable options.
In Assassin’s Creed Shadows, players can expect to reconnect with the staple experience of being an Assassin, leaping effortlessly across rooftops, surfing the high ground of the crowded streets of Kyoto, and scaling the towering Tenshu of Osaka Castle… In short, Naoe is a true parkour master, possessing unmatched speed and agility that adapts to the various landscapes of Feudal Japan.
Beyond city exploration, players can also infiltrate Japanese castles – incredibly dangerous fortresses filled with challenges and opportunities for parkour. Dominating with their towering Tenshu and protected by a network of intimidating concentric stone walls, castle grounds host many climbable and well-guarded buildings such as warehouses, barracks, and watchtowers.
In contrast, the game also features hidden parkour paths in nature that offer a different kind of experience. These narrow paths in beautiful landscapes will include tree and rock climbing and, of course, extra grappling hook swinging.
In this article, we will focus on highlighting some of the new moves and mechanics developed to enhance parkour.
During development of AC Shadows, the team implemented a variety of enhancements for parkour, including new animations, prone movement, and a physics-based grappling hook. Numerous refinements were also brought to existing mechanics, such as the updated input mappings and the revamped parkour down system.
Let’s dive in!
CONTROL BASICS
NEW INPUT MAPPING
Returning players will notice adjustments made to the control scheme compared to the most recent Assassin Creed entries, as the crouch and the dodge button have traded places. This simple-yet-crucial change marks an important iteration: the addition of the prone stance and the inclusion of dodge mechanics that lead directly into parkour.
“In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves,” says Simon. “This new mapping also disconnects stance-switch (e.g. standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you don’t want to.”
Some of these new moves performed with the dodge button include acrobatic dodges over railings, out-of-windows jumps, or new silent drop-downs.
PARKOUR ESSENTIALS
PARKOUR UP
Parkour up has been a staple of the series for a long time, and Shadows is no exception. Holding the parkour up button while moving will make either Naoe or Yasuke reach for the highest / furthest point they can. This can mean running up a wall to grab a handhold, jumping across a large gap between two rooftops, or leaping as far as they can into the void, hoping for the best.
Each character has their own capabilities in parkour, although Naoe can always jump further and reach higher than Yasuke, who is generally slower when navigating rooftops.
More tactical planning comes into play as well, as parkour up is considered high-profile and generates a fair amount of sound when climbing, jumping, and landing. Stealthy shinobis should use it carefully in guarded areas, or else they will be spotted much faster.
“In our game, holding down the parkour up button like it’s a gas pedal is not the optimal way to do parkour.” says Simon. “Discerning which button does what is necessary to maximize a great parkour flow and keep your momentum.”
RECOVERY ROLL
To compensate for any high-profile jumps that would put you in danger, you can trigger the Igan Recovery Roll by pressing the dodge / parkour down button when landing from great heights. This allows Naoe to execute a landing maneuver that softens impact and reduces noise from a harder landing – as seen in the clip above.
PARKOUR DOWN
Now that dodge mechanics have been incorporated into the parkour flow, players are able to dodge near a ledge to smoothly transition into parkour down traversal, allowing for Naoe’s signature acrobatic descents or Yasuke’s heavier drops.
Holding the dodge / parkour down button while moving ensures that your character is dropping to the lowest, safest point below them, and avoids dangerous leaps into the void. Parkour down also allows for low-profile landings, generating minimal sound for a stealthy approach.
DROP VS CLIMB DOWN
“There are two main ways to parkour down” explains Simon, “The classic way is to press the dodge / parkour down button near a ledge without directional input: your character will climb down and hold that ledge in climbing position. The second – and flashier way – is to perform a directional dodge over that ledge, which launches a variety of acrobatic transitions. ”
As seen in the clip above, using directional dodges to initiate a descent results in impressive acrobatics as well as stealthier landings.
SPRINT MECHANICS
Naoe is our fastest assassin to date on her feet. Sprinting allows her to gain distance from (or catch up with) just about anybody, whereas Yasuke needs a little more runway to get to cruise speed. Sprint opens different possibilities for both characters:
SPRINT DODGE
Unique to Naoe is the ability to perform a sprint dodge (by pressing the dodge button while sprinting). This triggers an extended dive-roll that allows her to clear objects that are slightly smaller than her (agricultural fences, wooden crates, guardrails, windowsills, etc) while avoiding incoming damage. The sprint dodge is particularly useful when escaping ranged enemies’ projectiles, as well as executing replay-worthy escapes.
This move can also be performed to manually jump from a higher spot… with more risks of getting heavy damage when landing without a recovery roll.
AUTOMATED PASSOVER
While sprinting, Naoe gains the ability to perform automated passovers – quick acrobatic moves allowing her to literally pass over the same small objects listed above – without the use of any other inputs. Note that automated passovers, while very stylish, do not offer the same damage protection as Naoe’s sprint dodge.
AUTOMATED SHOULDER TACKLE
Never to be outdone, a sprinting Yasuke has the ability to automatically shoulder bash his way through any destructible objects, which would normally block Naoe. For low, non-destructible objects, Yasuke will also perform automated passovers without requiring any other inputs, albeit a bit less elegantly than Naoe.
SPRINT VS STANCES
Both characters can change stances while in full sprint: switching to crouch stance will cause the character to perform a knee slide and settle in crouch navigation, while switching to prone stance while in full sprint will cause both characters to dive to the ground in prone position, coming to a full stop.
Note that sprint will kick you out of both crouch and prone, forcing the character into a standing stance – an excellent shortcut to use in a pinch.
THE GRAPPLING HOOK
“Any proper shinobi game needs its grappling hook.” says Simon. “We worked hard to ensure that the physics of our grappling hook make it a natural part extension of Naoe’s overall parkour flow, allowing her to climb and swing with grace and ease.”
Naoe’s grappling hook is a worthy addition to the Assassin arsenal, and all players should learn to use it for maximum efficiency.
VERTICAL ASCENT
Naoe can hook onto any horizontal rooftop ledge and ascend along the rope to climb over that ledge. Vertical ascend allows players to climb up, descend, or pivot around the rope according to their directional input.
HOOK SWING
Numerous grapple points can be found across Shadows’ Japan. These points allow Naoe to hook-swing across large gaps and reach the other side. Some advanced setups even require that she string multiple hook-swings together without touching the ground.
Hook swing allows players to add or reduce momentum (like a playground swing) and adjust their swing direction according to their directional input. This, by extension, gives players control over the velocity of their jumps.
MODE SWITCHING
While dangling from a grapple point, players can toggle between vertical ascend mode and hook swing modes by tapping the grappling hook button: Naoe will change her position on the rope to reflect the switch.
WALL RUN GRAPPLING HOOK
Naoe can run up an unclimbable wall and launch her grappling hook at the apex of that wall run to attach to a ledge that would otherwise be out of her reach, effectively extending her vertical ascent reach capabilities.
Your grappling hook skills will shine particularly bright when infiltrating a castle, or when following the secret parkour routes hidden in the countryside of Japan.
ADVANCED PARKOUR MOVES
Shadows introduces a few new parkour subtleties that advanced players will want to know about. Here are a few of them:
STANCE DODGES
Both Yasuke and Naoe can perform directional dodges while moving around in crouch stance, covering more terrain faster and avoiding potential attacks. However, only Naoe has access to prone directional dodges, allowing her to roll forward, side-to-side or slide backwards, extending her evasive abilities. You may have seen a glimpse of that in our post on stealth, where Naoe performed an assassination after rolling out of a bush using prone directional dodge.
WALL RUN EJECT
Naoe can wall run fairly high up walls, and she can perform a very cool wall eject by tapping the parkour up button at the apex of a wall run. This wall eject can also be performed when climbing, while both her hands and feet are touching the surface.
PARKOUR DOWN: BACKWARD DODGE
When standing near the edge of a structure, with the character’s back towards the edge, tapping parkour down only (without directional input) will cause the character to perform a backward dodge which could take her right to or over the edge of the structure. When that happens, Naoe will effortlessly roll down over the edge and land on the ground with a muffled landing, both when crouching or standing up.
PARKOUR DOWN: HIGH STRUCTURE SAFETY
Performing any of the above parkour down transitions from a very high structure (where fall damage could occur) will result in the character holding on to that ledge and hanging there. Additional input will be needed to drop down or climb back up.
UNCLIMBABLE SURFACES
Finally, it is important to note that Naoe and Yasuke will not be able to climb on surfaces that do not have physical handholds for them to grab onto.
“This is a pretty big deal for us.” says Simon. “This means we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can’t, making our two playstyles even more contrasted.”
Rest assured that most of what you’ll see in Assassin’s Creed Shadows is still very much climbable – especially with the grappling hook – but players will have to look for valid entry points from time to time.
We hope you enjoyed this deeper look at some of the improvements made to the parkour system in Assassin’s Creed Shadows. We can’t wait for you to get your hands on the game on February 14th to explore Japan with our dual protagonists. Until then, we will see you next time for our last overview post in this series, dedicated to exploration.
Dune: Awakening, the Massively Multiplayer Open World Survival Game by Funcom, set to release in early 2025, has revealed that it will be one of the first games to be powered by NVIDIA’s brand-new DLSS 4 technology with Multi Frame Generation, making it an ideal way to experience the harsh and expansive beauty of Arrakis. While showcasing brand-new screenshots at the Consumer Electronics Show (CES), Funcom also revealed that Dune: Awakening will feature Razer’s next-gen Chroma and Haptics integration, letting players plunge their entire room into Arrakis as each strike of the worm-calling thumper is felt with unmatched immersion.
Through Razer’s brand-new synced lighting and the full suite of Razer’s haptic feedback devices, including the Freyja HD haptic gaming cushion and Kraken Pro headset, the lines between Arrakis and reality begin to blur. Feel everything happening around you: the ground rumbling as a giant sandworm approaches, the crashing wind of the deadly sandstorm, and the kick of the rocket launcher as you fire at an enemy Ornithopter. In a game where situational awareness is key for survival, Razer Chroma and Haptics is an excellent match.
NVIDIA DLSS 4 makes Arrakis a wonder to behold at incredible frame rates. Soar across the dunes of Arrakis in your ornithopter as the last rays of sunlight slip over the horizon, and witness the twin moons rise over the desert. DLSS 4 with Multi Frame Generation enhances Dune: Awakening’s most exciting moments and majestic sights with incredible performance and image quality.
Using both NVIDIA and Razer’s cutting-edge technologies, Funcom is pushing immersion and performance in Dune: Awakening to the next level, making the most dangerous planet in the universe feel more real than ever.
Rise from a nameless survivor to a hero of House Harkonnen or House Atreides when Dune: Awakening launches on PC in early 2025. The game will come to PlayStation 5 and Xbox Series X|S at a later date. Wishlist the game on Steam right now, and sign up on the official website for a chance to join the persistent Closed Beta currently underway.
RailGods of Hysterra, a cooperative base-building survival action game set in a twisted Lovecraftian dreamscape from developer Troglobytes Games and publisher Digital Vortex Entertainment. Showcasing its titular celestial locomotive, the new trailer delves into the challenges of surviving a post-apocalyptic Lovecraftian horror, where players must keep their RailGod fueled by hunting, trapping, and sacrificing monsters summoned by the Great Old Ones to power their journey through the treacherous Wastelands of Hysterra.
Survive nightmarish environments aboard the RailGod – a sentient amalgam of steel and flesh forged through obscure arcane rituals. Cultivate a bond with the RailGod to gain its favor in the battle against the Great Old Ones holding dominion over the dying dimension.
Scavenge the land for materials to build additional carts, including workstations, storage, and cells for captured foes. Eradicate enemies like cultists and otherworldly creatures to grow ever stronger by leveling up and earning GodKeeper abilities for the RailGod.
Craft new gear and powerful weapons to help enhance character attributes to take on roaming ghoulish abominations.
Tailor survivors with various skill sets, mixing and matching to create synergistic builds for combat. Conquer cruel and unforgiving hellscapes alone or with up to four friends via online co-op.
RailGods of Hysterra is coming to Early Access on PC via Steam in 2025. It will support English, French, German, Russian, Spanish – Spain, Portuguese – Brazil, Simplified Chinese, Italian, Japanese, Korean, Polish, and Turkish languages.
Uncork’d Entertainment is set to release George A. Romero’s Resident Evil, an investigative documentary that dives deep into one of Hollywood’s most intriguing “what could have been” stories. Directed by Brandon Salisbury, this highly anticipated documentary will be available on Digital and On Demand starting January 7, 2025.
In 1998, Constantin Film set out to bring Resident Evil, the legendary horror video game, to the big screen. They enlisted George A. Romero, the visionary director who redefined the zombie genre, to adapt the project. But despite the perfect pairing of horror’s greatest minds, Romero’s vision for Resident Evil was never realized. Now, for the first time, Salisbury’s documentary uncovers the hidden story behind the project that captivated fans and the horror industry alike.
“George Romero gave birth to modern horror, the modern zombie, and ultimately Resident Evil,” says Salisbury. “I am honored to bring fans the untold story of his most important unmade project, to celebrate the legacy of the man that inspired me to pursue filmmaking as a career. I hope fans enjoy this ultimate experience in survival horror.”
George A. Romero’s Resident Evil delivers an immersive, stylized experience, weaving together archival footage, newly uncovered documents, and fresh interviews with key personalities. Taking inspiration from documentaries like Jodorowsky’s Dune, Salisbury crafts a compelling narrative that revisits the people and the creative vision behind this unproduced adaptation. Through candid interviews with industry insiders, George A. Romero’s Resident Evil brings to light the enduring mystery and the ambitious spirit that could have redefined the franchise’s journey into Hollywood.
“Uncork’d is honored to bring George A. Romero’s Resident Evil to fans who have long awaited the untold story behind this legendary, unmade project,” says Keith Leopard, President of Uncork’d Entertainment. “This documentary pays homage to Romero’s incredible vision and the power of storytelling that transcends what could have been. We’re excited for audiences to finally experience the mystery and legacy of his work in a whole new way.”
Global Publisher 505 Games and developer KUNOS Simulazioni are pleased to share more details with a new Keynote Video on Assetto Corsa EVO, the latest evolution in the acclaimed Assetto Corsa series, which will debut on Steam Early Access on January 16th, 2025.
The new keynote video provides additional details on the Open World aspect while discussing, Assetto Corsa EVO’s’ new features and content, whilst also giving some hints about what players can expect in the next weeks and following months.
Following the recent reveals, the game will introduce an open world map that faithfully recreates the iconic Eifel region in Germany, surrounding the legendary motorsports complex, Nürburgring.
The Open World map will be released in summer 2025, during the Assetto Corsa EVO Early Access period. It will be released in stages, allowing continuous updates and new content and it will progressively expand during time.The area has been faithfully reproduced using advanced LIDAR technology and a KUNOS’ proprietary terrain technology for an unmatched level of accuracy and realism.
The open-world area will also ensure a high level of interaction with players who will have the opportunity to interact with local businesses, rent cars, and upgrade their vehicles with aftermarket parts thanks to the numerous workshops and centers (actually) available in the area.
In the keynote Marco Massarutto Co-Founder and Executive Manager at KUNOS Simulazioni, underlines the consistency of the features included in Assetto Corsa EVO with the DNA and the reputation of the Franchise, showcasing how the latest developments bring a further level of realism of the racing simulation experience, granted by several aspects like:
the advanced KUNOS proprietary engine which supports dynamic weather and tracks conditions in real time
the highly detailed circuits, brought to new digital life thanks to laser scanning technology
the cutting-edge physics of the game which can rely on enhanced suspension and tire models, along with improved vehicle dynamics, offering a more authentic racing experience.
Game contents (modes, cars, tracks, ingame economy etc) which will be included in Early Access release in January, future updates and what to expect when the full version will release later in Fall 2025
And more…
Ensure to have a look of the new Keynote Video right away to know all you need and be ready as soon the game will hit early access in January!
“Assetto Corsa EVO is primarily a love letter to the automotive world and the petrolheads’ lifestyle. Our concept of ‘open world’ is designed to let players enjoy every single car to its fullest, whether on the track or public roads, experiencing the pure driving pleasure and simply enjoying the ride. However, it is worth noting that realism and accuracy remain the key pillars of our AC franchise, in order to provide our community with the most authentic and realistic driving simulation experience we can deliver, and we won’t sacrifice these values,” said Marco Massarutto. “While we understand that Open World could be a very innovative aspect for the game, is important to reassure that this feature is one of the gameplay modes available in Assetto Corsa EVO, that will still be playable in the traditional way. An additional feature to enrich the experience of the layers, on top of the circuits available, for a driving simulation dedicated to maximum realism.”
Assetto Corsa EVO will release on Steam Early Access onJanuary 16th, including 20 cars from several classes and 5 circuits across 4 Continents. The 1.0 version is expected for release on Fall 2025 and will include 100 cars, at least 15 officially licensed circuits and others which will follow as free updates.
Wishlist now and be among the first to experience the future of virtual motorsport and join our Early Access program to experience the game months ahead of its official release at a reduced price and help with your feedback the development team to fine-tune gameplay, optimize performances, and give the game its overall polish.
Stay tuned across Assetto Corsa social channels, more details on game features will come down the road.
Disney+ released a brand-new trailer, key art and images for Marvel Animation’s upcoming, original series “Your Friendly Neighborhood Spider-Man.” The 10-episode animated series launches one month from today—January 29, 2025—exclusively on Disney+.
“Your Friendly Neighborhood Spider-Man” follows Peter Parker on his way to becoming a hero, with a journey unlike we’ve ever seen and a style that celebrates the character’s early comic book roots.
The talented voice cast includes Hudson Thames, Colman Domingo, Eugene Byrd, Grace Song, Zeno Robinson, Hugh Dancy and Charlie Cox. The head writer is Jeff Trammell and Mel Zwyer is the supervising director. Brad Winderbaum, Kevin Feige, Louis D’Esposito, Dana Vasquez-Eberhardt and Trammell serve as executive producers.
Today, Stern Pinball, Inc., the largest manufacturer of pinball games in the world, in collaboration with Hasbro and its Wizards of the Coast division, revealed DUNGEONS & DRAGONS: The Tyrant’s Eye – a new collection of pinball games featuring the legendary and beloved franchise, DUNGEONS & DRAGONS (D&D). In celebration of 50 years of the World’s Greatest Roleplaying Game, Stern Pinball players worldwide will be brought on an epic and thrilling journey as they adventure into the Forgotten Realms, featuring iconic enemies, including a red dragon, gelatinous cube, mimic, Sammaster the lich, Xanathar the beholder, an owlbear, and locations including those in Faerûn such as Arabel and Westgate. DUNGEONS & DRAGONS: The Tyrant’s Eye pinball games are available in Pro, Premium, and Limited Edition (LE) models and feature artwork by prolific artist Vincent Proce, music from world-renowned composer Cris Velasco, and voiced by a talented cast including Michael Dorn, Kevin Smith, Luke Gygax, Chris Prynoski, Brendon Small, Gerard Way, Matthew Mercer, Laura Bailey, Marisha Ray, Anthony Carboni, and Mica Burton.
In Stern’s DUNGEONS & DRAGONS: The Tyrant’s Eye pinball games, players are chosen members of the Dragonshield Guild, trying to defeat the dragon queen Tiamat, who is hatching a plan to rise again, triggering the War of Dragons, with Xanathar, Balinor and Sammaster all fighting for power. Players will experience the game’s fantasy world under the glass, fusing pinball with the iconic franchise like never before.
Battle Rath the Relentless, the red dragon, the most advanced animatronic mech in pinball, intelligently reacts to player action with multi-axis motion and features omnidirectional impact sensing technology. Voiced by the iconic Michael Dorn, players will attempt to defeat Rath the Relentless with pinballs and by hitting the 3-bank target, steal its treasure. When Rath the Relentless breathes his magnificent fire, multiple pinballs shoot from its mouth but be prepared. Players can activate a metal shield between the flippers to not only defend against attacks but also assist with playfield shots.
Enjoy mysterious and exciting features by navigating through hidden passageways, experience an electromagnet-powered gelatinous cube that freezes the pinball, and explore dynamic dungeon levels that are accessed through a disappearing playfield trap door. Other features include Fizmo’s store that allows players to acquire unique items, a treasure chest that unleashes mimic monsters, and more secrets to uncover.
Roll the dice with randomness as players unlock where shots and choices control the path of the game’s campaign, driving toward different story endings. Each path is different for players, spanning from characters to trinkets to weekly items and more; once the game campaign has concluded, additional characters will be unlocked.
DUNGEONS & DRAGONS: The Tyrant’s Eye is in a beautiful package with Stern’s ever-expanding Insider Connected™ platform, which enables players to interact with the game and a global network of players in multiple ways, including ongoing code updates from Stern Pinball to extend and improve the experience over time. Through Insider Connected, players can choose to pick up where they left off with Stern’s new PinSave System, including character experience points, inventory items, and game campaign progress. For a more traditional pinball experience, players can start each game without saved progress. Players can also play cooperatively, sharing game progress together along their pinball adventure. Registration for Insider Connected is available at insider.sternpinball.com/ or in the Insider Connected App. Download it today on iOS and Android.
To honor the original release of DUNGEONS & DRAGONS (D&D) from 1974, the Limited Edition model will be limited to 740 games globally. This highly collectible model includes the Speaker Expression Lighting System with D&D-themed game effects, a full-color Dragon-inspired mirrored backglass, full-color reflective foil Tiamat and Xanathar high-definition cabinet decals with hand-drawn artwork by Vincent Proce, exclusive custom D&D “Dragon Red” powder-coated pinball armor, a custom designer-autographed bottom arch, upgraded audio system, anti-reflection pinball playfield glass, shaker motor, a sequentially numbered plaque, a signed Certificate of Authenticity, and a digital Insider Connected LE owner’s badge on registration.
“We’re so excited for players to experience one of the most iconic and beloved franchises that is perfect for pinball,” said Seth Davis, President and CEO of Stern Pinball, Inc. “Get ready to roll through a D&D adventure like never before.”
DUNGEONS & DRAGONS: The Tyrant’s Eye is available through authorized Stern Pinball distributors and dealers around the world found here or via request for availability on the game information page here. Accessories will be available at a future date. Stay current by following Stern Pinball on YouTube, Twitter, Instagram, Facebook and TikTok.
Pricing and Availability:
Manufacturer’s Suggested Retail Price (“MSRP”)*:
*MSRP for sales to USA end-users before any VAT, GST, Sales Tax, Duties, or other taxes.
Pro Edition: $US 6,999
Premium Edition: $US 9,699
Limited Edition: $US 12,999
DUNGEONS & DRAGONS: The Tyrant’s Eye pinball games feature Stern’s best-in-class commercial quality reliability, now backed by a one-year warranty.