Author - Jennifer Paxton

Destiny 2 – Official PC Open Beta Trailer

August 15, 2017 – For the first time, Destiny 2 will be available for PC on October 24 via Battle.net®, Blizzard Entertainment’s online gaming service.

Beginning August 29, players worldwide are invited to experience Destiny 2 on PC, including the opening story mission, ‘Homecoming’, along with cooperative and competitive modes. All who pre-order Destiny 2 can jump into the action with early access to the beta on August 28.

You can view the Destiny 2 – Official PC Beta Trailer here

Just Survive Gets Huge New Update and Trailer

SAN DIEGO – Aug. 15, 2017 – Daybreak Games has released its largest update to date for the open world zombie survival game Just Survive. Alongside new content, which includes a brand-new map and new Stronghold system, a new narrative has been established, separating Just Survive from the H1Z1® universe. Just Survive’s rebranding and content update represents the development team’s evolved vision for the game and lays the foundation for future updates in the months to come.

“Our new logo and key art highlight all the aspects of the game that players know and love—from base building and defending, to looting and exploring, and also reflects how Just Survive is developing into a more mature and polished game,” said Ben Jones, Just Survive Creative Director. “Just Survive is about more than just killing zombies, it’s about the player’s survival journey. Re-establishing society isn’t an easy task, and this update introduces a variety of features, like Strongholds, that encourage players to band together through the dangers and tension of post-apocalyptic life while striving to reclaim their world from the zombie hordes.”

As the most comprehensive update in the game’s history, the development team has made changes to many aspects of the game, introducing a new map, adding the Stronghold base-building system, weapon revamp, and in-game curency system:

  • Badwater Canyon: A completely new world map designed with multiple styles of gameplay in mind and featuring targeted loot distribution, strategic verticality, exploration opportunities, and hundreds of easily identifiable base pads for Stronghold construction. Badwater Canyon will be rolled out steadily over time, region by region, as it is created in order to give appropriate focus to each aspect of its overall design. It has replaced the game’s original map.
  • Stronghold: A new system where players can build robust structures and fortify them with an array of defenses and traps to fend off coordinated attacks. Challenging players with opportunities to attack and defend, Strongholds encourage creative problem solving. In addition, these bases can be customized by players to make their in-game homes unique.
  • Weapon Revamp: All weapons have been rebuilt from scratch, introducing tiers to each weapon type while fine-tuning them to look and feel unique. In addition, we’ve improved melee combat with a new hit registration system and attack animation overhaul.
  • Golden Eagle Coins: Items found in the world can be exchanged for a new in-game currency tied to individual characters. These aim to create true value for each item in the world, tackling the problem of item hoarding. Golden Eagle Coins are required to purchase new Stronghold locations, and this currency’s usage will continue to be expanded in the future.

Other changes in this update include refined harvesting mechanics, a rebalancing of systems, itemization overhaul, and modification to spawning and death. A complete list of changes and fixes in today’s update is available at: http://www.justsurvive.com/news/game-update-patch-notes-8-15​​

Just Survive is currently available in Steam Early Access for Windows PC. For more information, visit www.justsurvive.com, and follow the game on Facebook, Twitter and Twitch.

The Secret World TV Series Announced

OSLO, Norway – August 15th, 2017 – Funcom is excited to share the news that Johnny Depp’s Infinitum Nihil and G4C Innovation’s Gudrun Giddings have partnered to produce The Secret World, a TV series based on Funcom’s massively multiplayer online game The Secret World and its reincarnation, the shared-world online RPG Secret World Legends. The TV series is based on the universe of the Secret World IP and centers on a team of undercover agents and the shadowy war between secret societies, the Illuminati, Dragon and the Templar. Central to the plot is also the battle against the supernatural in an adventure that spans across our world, multiple dimensions, and incorporates the realms of ancient myths and legends as well as today’s conspiracy theories and headline news.

The pilot was written by James V. Hart (HookDraculaContact) and Jake Hart. Johnny Depp, Christi Dembrowski, Sam Sarkar and Gudrun Giddings will produce together with Showrunner Pam Veasey. (CSI-NY). CAA (Creative Artists Agency) is packaging.

“The Secret World universe is full of stories just waiting to be told,” says Funcom CEO Rui Casais. “From secret societies to myths and legends that are all coming true, The Secret World captures some of humanity’s greatest mysteries and asks “what if?”. As the developers of The Secret World and Secret World Legends, we think it is a fantastic premise for a television show and one we hope will capture the collective imagination of the audience.”

“It is one of the most character-driven and well-developed games I know of,” says Gudrun Giddings, who optioned the media rights back in 2012. “Hence it naturally lends itself to fantastical storylines with intriguing characters, a thrilling, and binge-worthy international TV show.”

Sam Sarkar, who developed the project from its inception with Gudrun Giddings said: “From the moment Gudrun first brought this to me, I loved this property. I live for conspiracy theory. I don’t believe it, but I love it. This is the secret story of the people who rule the people who rule the world.”

Funcom recently rebooted The Secret World as the shared-world online RPG Secret World Legends. About two weeks following the initial launch on June 26th 2017, Funcom announced that it was encouraged by the initial success of the reboot and said that it was years since the company last saw a similar player surge in the Secret World universe. Secret World Legends offers a more accessible experience than before, with revamped combat, progression, and a host of other improvements.

Set within a dark and mature story universe, Secret World Legends plunges players into a sweeping adventure into the supernatural underbelly of myths and legends that exists in the shadows of our own realm. Travel the globe in pursuit of mysterious forces threatening the world, using your wits and abilities to solve complex investigations and uncover the truth. The developers will be continuing to add content and new storylines going forward, finally allowing them to bring the story of The Secret World forward in new, exciting directions. Secret World Legends is currently available on www.secretworldlegends.com and Steam. For more information on Secret World Legends, including a detailed breakdown of the game’s features, visit www.SecretWorldLegends.com.

ScareLA 2017 Post-Mortem

We got the chance to check out ScareLA 2017, a horror and Halloween convention, this past weekend. Unfortunately, our experience left much to be desired. This year, the event moved from it’s long-time home at the Pasadena Convention Center to the Los Angeles Convention Center. With the change in venues to Los Angeles, I had hoped they were experiencing a crunch of not having enough room for their exhibitors. More exhibitors means more stuff for attendees to see and purchase, which makes everyone happy. Unfortunately, exhibitors were purposefully spaced out from one another in an effort to fill the West Hall of the LA Convention Center, and this created an empty feeling throughout. There was a lot of unused space that could have been taken up by booths or shows or anything. Additionally, the West Hall of the LA Convention Center was very dimly-lit, and not in the spooky way. It is a very large space and the overhead lighting is not really bright enough to properly light it. This is why at E3 Expo, we usually see lighting elements on all the booths carpeting the hall (not to mention that it also makes their booth more eye-catching). Also, the West Hall food court was available to guests, but its food quality isn’t the best and LA Live is a bit of a hike from there, leaving people (especially those with mobility issues) fewer options for lunch.

The Scarywood Dark Zone was something of a mess, with a windy pathway that seemed to be severely lacking in mini-haunt experiences. The Decayed Brigade slider group was putting on a show when we walked through, and they were engaged in an audio war with the Rhythm Coffin Show band playing forty feet away. Someone should have timed that better so they didn’t blast guests with two entirely different audio tracks at the same time. I walked out of Scarywood with a quizzical look upon my face, unsure of what I just walked through.

There were several bright spots in the event, of course. Universal Studios Halloween Horror Nights unveiled two brand-new attractions based on the “Titans of Terror”, the merging of iconic horror characters Freddy Kruger, Leatherface, and Jason Voorhees. The LA Convention Center is next to LA Live, but it is a bit of a walk as opposed to last year’s being right next to the marketplace with plenty of food options. There were some cool classes that people could attend (with the proper pass) including some on horror marketing, mask creation, and tips on succeeding in the haunted house business. They also had an array of celebrity appearances, like Dave Fennoy (Telltale Games The Walking Dead), Naomi Grossman (American Horror Story), and Jake Busey (Starship Troopers) to name just a few. They also had the local blood bank bring their truck into the hall to take blood donations, a noble and worthy cause.

Overall, this year’s Scare LA event was somewhat of a letdown, and I hope that the management team can regroup and create a better event for next year. If they rent out the entire West Hall of the LA Convention Center, they really need to fill it with everything they can. I would love to see them return to Pasadena, that city’s convention center has better lighting and is closer to an array of tasty restaurants.

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Skydance Interactive Launches Archangel

SANTA MONICA, Calif – Aug. 2, 2017 – Following a two-week exclusive debut on PlayStation®VR, Skydance Interactive has now made its award-winning first person shooter Archangel available for purchase across all premium VR platforms, including HTC Vive and Oculus Rift. Starting today Archangel is available for the new price of $29.99, including on PlayStation®VR.

Within the week Archangel will also debut in new international territories on PlayStation®VR, including Belgium, Denmark, Finland, the Netherlands, Norway, Poland, Portugal, Russia, Sweden, and Turkey.

Set in a post-apocalyptic America during the year 2089, players will assume the role of Gabby or Gabriel Walker, codename “Guardian,” who is selected by the United States Free Forces to lead the resistance against the tyrannical corporation HUMNX, a private conglomerate that governs what is left of our ravaged nation. Using the Oculus Touch or HTC Vive controllers, players enter the cockpit of a six-story high war machine and use strategy and skill to fire upon enemies with a wide array of high-powered weapons, protect allies from onslaught, and lead their squadmates into a high-stakes VR battle.

“Now that Archangel is available on all major VR platforms, we invite gamers everywhere to fulfill their fantasies of piloting a giant mech and lead the charge for freedom on behalf of their friends and fellow countrymen,” said Peter Akemann, President of Skydance Interactive. “The response from our first two weeks on PSVR has been very encouraging and we are thrilled that today, Vive and Rift owners too can join the resistance and become the Archangel!”

Archangel is now available for purchase for Windows PC on the Oculus storefront and on Steam

as a digital download. The game is also available to download on PlayStation Network.

·         Download for Oculus: https://www.oculus.com/experiences/rift/1236704876366734/

·         Download via Steam: http://store.steampowered.com/app/553880/Archangel/

·         Download for PSVR: https://store.playstation.com/#!/en-us/games/archangel/cid=UP2533-CUSA08450_00-ARCHANGELVR00001

View the launch trailer for Archangel here: https://www.youtube.com/watch?v=XoaFEXviJpE

To learn more about Archangel visit www.archangelgame.com and follow @archangelgame on Twitter (twitter.com/archangelvrgame) and Facebook (facebook.com/archangelgame)

Minecraft: Story Mode – The Complete Adventure Season Two Release Date

August 2, 2017 – Today our team at Telltale Games, along with our friends at Mojang, announced that episode two of Minecraft: Story Mode – Season Two will premiere on August 15, 2017. The episode, entitled ‘Giant Consequences,’ will be available for download on Xbox One, PlayStation 4, PC, Mac, iOS, and Android-based devices.

Jesse and the gang survived the Sea Temple, but they brought home a little more than they bargained for: a lost adventurer, a powerful device, and a colossal enemy capable of grinding Beacontown to dust. There may be more to this fearsome foe than meets the eye, but to find out, Jesse — together with a few trusty friends — must embark on another adventure, this time into the icy unknown…

Minecraft: Story Mode – Season 2 continues Jesse’s saga in a five-part series developed by Telltale in collaboration with Mojang and members of the Minecraft community. This second season includes Telltale’s unique multiplayer ‘Crowd Play’ feature, which allows friends and family to engage with the adventure together by helping to decide the direction of the story from any mobile device with an online connection.

Telltale also confirmed today that Minecraft: Story Mode – The Complete Adventure will be available on Nintendo Switch starting August 22, 2017 in North America and August 25 in Europe and other regions. Available as both a digital download and a physical cartridge at retail, ‘The Complete Adventure’includes all eight episodes from the first season of Minecraft: Story Mode: five episodes from the original season pass, plus the three bonus episodes from the ‘Adventure Pass’ add-on series.
In Minecraft: Story Mode, players embark on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. While attempting to enter EnderCon and meet Gabriel the Warrior, Jesse and friends discover that something is wrong… something dreadful. Terror is unleashed, forcing Jesse to set out on a quest to find The Order of the Stone in hopes of saving the world from oblivion.
 
Minecraft: Story Mode – The Complete Adventure will be available for US$39.99 or equivalent, and was rated ‘Everyone 10+’ for Fantasy Violence and Mild Language by the ESRB. Both The Complete Adventure and Minecraft: Story Mode – Season 2 are standalone products separate from the core Minecraft game. A retail version of Minecraft: Story Mode – Season Two will become available on disc this fall.
For more information on Telltale Games, visit the official website, follow @TelltaleGames on Twitter, and like Telltale on Facebook.
For more information on Mojang, visit the official website, follow @Mojang and @Minecraft on Twitter, and like Minecraft on Facebook.

Battlestar Galactica Deadlock Gets Release Date

August 2, 2017 – Battlestar Galactica Deadlock™ will be releasing August 31st on PC and Steam. The amount of feedback we got from beta testers has been outstanding and Black Lab Games have taken all the time to include a lot of the requests in the final release version. Only four weeks to go now and the game will be out there (console players will have to wait a bit longer, but not much!). To celebrate we have created a special battle video that uses the game’s autocam replay feature. Check it out just below!

Razer Launches BlackWidow TE Chroma V2 Keyboard

IRVINE, Calif., Aug. 1, 2017 — Razer™, the leading global lifestyle brand for gamers, today announced the launch of the Razer BlackWidow Tournament Edition (TE) Chroma V2, the gaming keyboard of choice for esports players.

The Razer BlackWidow TE Chroma V2 is the compact mechanical gaming keyboard built for competitive gamers looking for rapid reaction speeds. The new keyboard boasts Razer’s new Instant Trigger Technology (ITT), enabling industry-leading response times within a gaming keyboard. Upon actuation of a single key, Razer’s ITT cancels any delay between key actuations to provide rapid response from your keyboard to your system.

The Razer BlackWidow TE Chroma V2 offers users the choice between Razer’s multi-award winning mechanical Green, Orange or Yellow switches. Designed without a tactile bump or click, the Razer Yellow switches are silent and rapid to meet the demands of fast-paced first person shooter (FPS) and online multiplayer battle arena (MOBA) type games. With an unmatched response rate, Razer Yellow switches offer a 1.2mm actuation point, is 40 percent faster than standard mechanical key switches, and has been tested under the most intense gaming sessions to ensure a lifespan of up to 80 million keystrokes.

“Gamers rely on their gear to react and respond as fast as they do no matter the situation, from landing a headshot to combining ultimate abilities as a team,” says Min-Liang Tan, Razer co-founder, and CEO. “Timing is critical. The BlackWidow TE Chroma V2’s Instant Trigger Technology works hand-in-hand with our Yellow switches, setting the bar for the industry’s fastest response rating on a keyboard with the ultimate combination of hardware and software.”

Designed for portability, the Razer BlackWidow TE Chroma V2 keyboard includes a compact, tenkeyless layout, and detachable USB braided cable. A new magnetic ergonomic wrist rest is also offered for extreme comfort while gaming and is detachable for maximum portability.

The Razer BlackWidow TE Chroma V2 features individually backlit keys that are powered by Razer Chroma™ technology, which unlocks customizable lighting features that can be synced across devices. Gamers can choose from 16.8 million colors and a variety of effects. Custom settings can be created using the Razer Synapse software platform and shared with millions of other Razer software users via the Razer Chroma Workshop. In-game Razer Chroma lighting profiles are also integrated into popular game titles, including “Overwatch” and “Call of Duty.”

The Razer BlackWidow Chroma TE V2 is available for order now from RazerStore.com.

For more information, please visit razerzone.com/gaming-keyboards-keypads/razer-blackwidow-tournament-edition-chroma-v2

Price:

U.S. $139.99 / EU €149.99

Availability:

Razerzone.com – Available Now

Worldwide – August 2017

Product features:

  • Razer™ Mechanical Switches with 50 g actuation force (Green)
  • Razer™ Mechanical Switches with 45 g actuation force (Orange / Yellow)
  • 80 million keystroke life span
  • Detachable braided USB cable
  • Razer Chroma™ customizable backlighting with 16.8 million color options
  • Ergonomic magnetic and detachable wrist rest
  • New Instant Trigger Technology
  • Inter-device synchronization

SteelSeries Launches 1:1 TrueMove Gaming Mice

CHICAGO – August 1, 2017 – SteelSeries, the fastest growing major PC gaming headset brand in the US*, today sets a new standard in gaming mouse sensor technology with the launch of the SteelSeries TrueMove3 optical sensor, engineered in partnership with PixArt, becoming the first true 1-to-1 sensor. SteelSeries releases the TrueMove3 sensor exclusively in the newly designed Sensei 310 and Rival 310 gaming mice.

“We are launching the first true, esports sensor,” said Ehtisham Rabbani, SteelSeries CEO. “Our brand was built more than 15 years ago to help esports pros win championships. We are proud and humbled that our gear has won more prize money than any other brand. We have done this by ignoring conventional wisdom, and focusing on what truly makes esports pros better – out of that quest comes the new TrueMove sensor.”

The TrueMove3 Sensor – The First True Esports Sensor

The TrueMove3 is a 12,000 CPI, 350 IPS optical sensor that SteelSeries built with sensor industry leader, PixArt. Its ultra-low-latency, rapid-response tracking delivers the most natural and accurate mouse movement. Unlike other mouse sensors bogged down with inefficient jitter reduction and tracking latency, TrueMove3’s 1-to-1 tracking from 100 to 3,500 CPI delivers true esports performance. No other gaming mouse in the world has ever offered this.

From 3,500 to 12,000 CPI the TrueMove3 uses new, advanced jitter reduction to deliver natural mouse movement without slowing down response time. The custom-engineered TrueMove3 SROM dramatically reduces response time and greatly increases accuracy.

Thanks to the exclusive collaboration with PixArt, the TrueMove3 is the first sensor of its kind and is only available in the Sensei 310 and Rival 310.

EG Dota 2 player, Syed “SumaiL” Hassan says, “I win because I work hard to be the best, and I need gear that can keep up – a mouse that makes me forget that I’m even using it. That’s what we need as players, gear to match our pace and be an extension of us. I’ve been winning LAN’s using a prototype of the Sensei 310 since early this year – now it’s my mouse, and, when I’m finished with it, it will have won millions.”

Sensei 310 – The Master Respawns

The legendary SteelSeries Sensei is back with enhanced technology and features in the acclaimed ambidextrous Sensei design. The mouse features 8-programmable buttons, the industry’s first pure silicone side grips, a new, exclusive split-trigger button design with mechanical switches that guarantee an industry-leading 50-million clicks ensuring lifelong durability for a fast and consistent click feel.

Rival 310 – The Right Hand

The Rival 310 is the newest member of the Rival line. The new Rival 310 shares all the same features and sensor as the Sensei 310, but in an ergonomic, right-handed design that the Rival line is recognized for. The new esports mouse includes six programmable buttons and a soft resistance-free rubber cable.

SteelSeries Engine Software

On-board memory allows the user to save settings, so gamers don’t need to reconfigure their settings for the mouse on different computers. The mouse is also compatible with SteelSeries Engine Apps like PrismSync and GameSense lighting to provide synchronized lighting effects across SteelSeries devices and display reactive illumination responses to in-game events.

The Sensei 310 and Rival 310 exclusively featuring SteelSeries TrueMove3 Sensor are available now on SteelSeries website each for $59.99 / €69.99. For more information about SteelSeries’ Rival 310, Sensei 310 or SteelSeries complete selection of gaming accessories, visit www.steelseries.com/1.