Author - Jerry Paxton

Reign of Terror Haunted Attraction Cancelled for 2020 Afterall

Due to newly announced County restrictions, Reign of Terror 2020 is unable to open and is canceled and closed for September and October 2020.

All previously purchased Admission Reservations will be refunded in full. Refunds are being processed today (9/21). If you don’t see a credit post immediately to your credit card, please wait a couple business days (credit posting may vary by your card’s issuing bank).

The cancellation news is delivered with heavy hearts and great disappointment.

We cannot thank our dedicated crew enough, who worked vigorously and tirelessly for over 6 solid months to prepare, modify and upgrade Reign of Terror Props and Apparel to be ready for the unusual situation presented this Fall.

We also send our deepest thanks and appreciation to our fervent supporters, including:

  • – All of YOU who already pre-purchased Admission Reservations (reservations were already pre-booked for nearly every night)
  • – Our very special friends at the Conejo Recreation and Park District (CRPD)
  • – The team at the Janss Marketplace
  • – And our Vendors (who produce the finest world-class props, apparel and a wide variety of custom merchandise)

Please stay tuned for future announcements for potential upcoming Reign of Terror events.

Thank you for your support.

Sincerely,
Reign of Terror Haunted House
www.ROThauntedhouse.com

Todd Howards Talks About Microsoft’s Purchase of Bethesda Softworks

Bethesda Game Studios’ Todd Howard has spoken out about his thoughts regarding Microsoft’s $7.5 Billion acquisition of Zenimax Media (which includes Bethesda Softworks and its IPs).

From Todd Howard:

I have been incredibly blessed to spend my entire career at, and help build, one of the best places to make games in the world – Bethesda.

And I’ve had the joy of doing it with some of the most talented, humble, and passionate people there are. They are part of my family, and my good friends. I have also had the pleasure of working with, and partnering with, many of the best gaming and tech companies in the world. But our longest, and closest partner during my career, has been Microsoft.

Today we join them, and I wanted to share some personal thoughts on what it means and our shared vision.

The trajectory of Xbox, and the trajectory of Bethesda, in many ways have gone hand in hand.

From our beginning, we had primarily been a PC developer. In 1999, two things happened. One, Bethesda became part of a brand-new startup – ZeniMax Media. And Microsoft started development of their first video game console – The Xbox. I can remember my first trip to Redmond to discuss the new system and bringing our next game, Morrowind, to the Xbox.

I was dubious Xbox Morrowind would be worth the time, somewhat on a technical level, but more so from taking a hardcore RPG and moving it from a PC desktop experience to a controller-and-sofa experience. If we made it work, would people want it?

Microsoft and their new Xbox crew had a view, that I came to share completely. Shouldn’t we allow anyone to have this experience? Why does it matter where the screen is or what the controller is? There are many people without the same access, and we can bring it to them.

Morrowind would go on to become one of the best-selling Xbox games of all time, behind Halo, another PC style game some said wouldn’t work. Its success paved the way for the growth of our company, and proved the point – people wanted this experience, regardless of device.

Microsoft quickly let us in on their next system, the Xbox 360. More than a PC port, our aim with our next game, Oblivion, was to usher in the next generation of gaming. With each game, from Fallout 3 to Skyrim, our studio and company grew, adding brilliant and like-minded studios across the globe. All of us sharing in the belief that expanding the reach of gaming was fundamental, whether it was on a pc, console, your phone, or the cloud.

With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.

Like our original partnership, this one is about more than one system or one screen. We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone – regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.

We can’t think of a better group of people to do that with than those at Xbox. We have friendships that go back to those original days. From Phil to his senior leaders to developer support, they don’t just talk about putting players first, they passionately live it.

At Bethesda, we’ve been lucky enough to create games we love, and have an audience who loves them as much as we do. I have personally been humbled by the many industry honors I have received, as they belong to the entire studio. But one has always stood out to me for a special reason. When I received the Lifetime Achievement Award at GDC, I joked in my acceptance “I wonder how many achievement points this one is worth?” At the end of the ceremony, some good friends from Microsoft congratulated me and said they’d find out. A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement – “Lifetime – 1000pts.” It still sits in my list when I check, and I smile every time.

It has been a lifetime. But there’s more to come and achievements to unlock together. We hope you join us.

All the best,
Todd Howard
Bethesda Game Studios

Microsoft Acquires Bethesda Softworks and More for 7.5B

More than three billion people on the planet play games for fun, escape, and human connection. Unlike any other medium, games empower people to engage in creativity, strategic thinking and teamwork, immersing them into interactive stories and worlds created by some of the world’s most amazing creators. The cultural phenomenon of gaming has made it the largest and fastest-growing form of entertainment in the world—an industry that is expected to be more than $200 billion in annual revenue in 2021.

As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that provides the freedom to play with friends anywhere on any device, Microsoft (Nasdaq: MSFT) on Monday announced plans to acquire ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, privately held game developers and publishers in the world. Creators of critically acclaimed and best-selling gaming franchises including The Elder Scrolls and Fallout among many others, Bethesda brings an impressive portfolio of games, technology, talent, as well as a track record of blockbuster commercial success, to Xbox. Under the terms of the agreement, Microsoft will acquire ZeniMax Media for $7.5 billion in cash.

With unique investments in content, community, and the cloud, Microsoft’s gaming strategy differs from others by empowering people to play the games they want, with the people they want, anywhere they want. Games are the primary growth engine in gaming, and games are fueling new cloud-gaming services like Xbox Game Pass, which has reached a new milestone of over 15 million subscribers. With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda’s iconic franchises to Xbox Game Pass. This includes Microsoft’s intent to bring Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC, like Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

“Gaming is the most expansive category in the entertainment industry, as people everywhere turn to gaming to connect, socialize and play with their friends,” said Satya Nadella, CEO, Microsoft. “Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator. As a proven game developer and publisher, Bethesda has seen success across every category of games, and together, we will further our ambition to empower the more than three billion gamers worldwide.”

“This is an awesome time to be an Xbox fan. In the last 10 days alone, we’ve released details on our two new consoles which go on pre-order tomorrow, launched cloud gaming in Xbox Game Pass Ultimate, and now we’re making another investment in the most critical part of our strategy: the games,” said Phil Spencer, executive vice president, Gaming at Microsoft. “Generations of gamers have been captivated by the renowned franchises in the Bethesda portfolio and will continue to be so for years to come as part of Xbox.”

The planned acquisition includes publishing offices and development studios spanning the globe with over 2,300 employees, including Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios. Bethesda’s critically acclaimed and best-selling franchises include The Elder Scrolls, Fallout, DOOM, Quake, Wolfenstein, and Dishonored, among others.

Bethesda parent company ZeniMax Media was founded in 1999 by Chairman and CEO Robert A. Altman; Bethesda’s structure and leadership will remain in place.

“This is a thrilling day for this company, our employees, and our fans. We have enjoyed a close partnership with Microsoft for decades, and this deal is a natural progression of those years working together,” said Altman. “The big winners today are our fans. We are continuing to develop our slate of AAA games, but now with Microsoft’s scale and entire Game Stack, our games can only get better.”

The transaction is subject to customary closing conditions and completion of regulatory review. Microsoft expects the acquisition to close in the second half of fiscal year 2021 and to have minimal impact to non-GAAP operating income in fiscal years 2021 and 2022. Non-GAAP excludes the expected impact of purchase accounting adjustments, as well as integration and transaction-related expenses.

For more information, please visit the blog post from Phil Spencer, EVP Gaming at Microsoft.

Beyond Fest Unveils 2020 Film Lineup

Beyond Fest, the highest-attended genre film festival in the US, is excited to announce its complete slate of 2020 programming comprising of seven nights of double-bill features including three world premieres, one North American Premiere, and two US premieres of unadulterated cinematic excess. Following a sold-out Summer residence with the American Cinematheque at the Mission Tiki Drive-In, Beyond Fest returns to the socially-distanced safety of the drive-in Friday, October 2nd – Thursday, October 8th to generate funds for the 501c3 non-profit film institution.

With a diverse slate celebrating all corners of genre cinema, Beyond Fest is proud to open with a double-barreled-double-bill curated by director Jim Cummings including the World Premiere of his electric werewolf tale, THE WOLF OF SNOW HOLLOW, paired with Joe Dante’s classic, THE BURBS. Closing night honors are bestowed upon Blumhouse and Beyond Fest alumni Christopher Landon for the World Premiere of their gloriously outrageous body-swap-slasher FREAKY, billed with a special rep screening of TUCKER & DALE VS. EVIL selected by the director himself.

Festival alumni are celebrated as agitator-extraordinaire Adam Egypt Mortimer returns to conquer Beyond Fest with the World Premiere of his newest Spectrevision mindmelt, ARCHENEMY, Steven Kostanski blasts his OTT midnight vibes with the North American Premiere of PSYCHO GOREMAN, and Bryan Bertino brings the terror, unleashing THE DARK AND THE WICKED for its US theatrical bow.

“We covet the theatrical experience above all and following the overwhelming success of our drive-in program we never hesitated in keeping Beyond Fest a physical experience” said Beyond Fest Co-Founder, Christian Parkes. “We specifically wanted to give COVID-19 a resilient middle finger and provide a safe, communal respite for filmmakers and film fans to celebrate the best genre cinema on the biggest screens possible.”

Other hotly anticipated titles making their West Coast debuts include Rose Glass’ stunning first feature SAINT MAUD,  alongside her selection of Rob Reiner’s MISERY, Moorhead and Benson’s latest genre-melting, time-bending, head trip SYNCHRONIC, Justin Simien’s satirical Sundance stunner BAD HAIR, and the US Premiere of medieval-gothic-horror, THE RECKONING, from longtime agent provocateur, Neil Marshall.

A timely dissolution of the American Dream is given center stage as the Maestro David Lynch is saluted with a triple bill consisting of three of his finest features: BLUE VELVET, LOST HIGHWAY, and MULHOLLAND DRIVE.

“In a year that has seen the world turn upside-down, it’s good to see some things never change” Head Programmer Evrim Ersoy added. “Beyond Fest stands tall with an eclectic slate of programming that will challenge audiences and transform the drive-in experience into something never before done.”

Finally, Beyond Fest celebrates Brandon Cronenberg with a special pre-festival event featuring the West Coast Premiere of his stunning body-horror, POSSESSOR UNCUT, paired with John Frakenheimer’s sci-fi classic SECONDS as picked by Brandon himself. This special warm-up event is scheduled the week before the festival opens on Thursday September 24th, 2020.

See below for the full lineup of newly announced feature film titles for Beyond Fest 2020. Tickets will be on sale via Eventbrite on September 18th at 9 AM PST. Visit BeyondFest.com and the American Cinematheque for details.

BEYOND FEST 2020 PROGRAM

9.24 SPECIAL EVENT 

POSSESSOR UNCUT

West Coast Premiere

Director: Brandon Cronenberg

Country: USA

Runtime: 103 minutes

Year: 2020

+

SECONDS

Repertory Screening

Director: John Frankenheimer

Country: USA

Runtime: 106 minutes

Year: 1966

——————————

10.2

THE WOLF OF SNOW HOLLOW

World Premiere

Director: Jim Cummings

Country: USA

Runtime: 83 minutes

Year: 2020

+

THE BURBS

Repertory Screening

Director: Joe Dante

Country: USA

Runtime: 103 minutes

Year: 1989

——————————–

10.3

BLUE VELVET

Repertory Screening

Director: David Lynch

Country: USA

Runtime: 120 minutes

Year: 1986

+

MULHOLLAND DRIVE

Repertory Screening

Director: David Lynch

Country: France, USA

Runtime: 147 minutes

Year: 2001

+

LOST HIGHWAY

Repertory Screening

Director: David Lynch

Country:France, USA

Runtime: 134 minutes

Year: 1997

————————————

10.4

SAINT MAUD

West Coast Premiere

Director: Rose Glass

Country: UK

Runtime: 84 minutes

Year: 2019

+

MISERY

Repertory Screening

Director: Rob Reiner

Country: USA

Runtime: 107 minutes

Year: 1990

———————————

10.5

SYNCHRONIC

West Coast Premiere

Directors: Aaron Moorhead and Justin Benson

Country: USA

Runtime: 96 minutes

Year: 2019

+

BAD HAIR

West Coast Premiere

Director: Justin Simien

Country: USA

Runtime: 115 minutes

Year: 2020

———————————–

10.6

THE DARK AND THE WICKED

US Premiere

Director: Bryan Bertino

Country: USA

Runtime: 95 minutes

Year: 2020

+

THE RECKONING

US Premiere

Director: Neil Marshall

Country: UK

Runtime: 110 minutes

Year: 2020

——————————

10.7

ARCHENEMY

World Premiere

Director: Adam Egypt Mortimer

Country: USA

Runtime: 90 minutes

Year: 2020

+

PSYCHO GOREMAN

International Premiere

Director: Steven Kostanski

Country: Canada

Runtime: 92 minutes

Year: 2020

—————————

10.8

FREAKY

World Premiere – Free screening

Director: Christopher Landon

Country: USA

Runtime: 101 minutes

Year: 2020

+

TUCKER & DALE vs EVIL 

Repertory Screening

Director: Eli Craig

Country: Canada

Runtime: 89 minutes

Year: 2010

—————————

Attend Beyond Fest:

Tickets will be on sale via Eventbrite on September 17th at 10 AM PST. Visit BeyondFest.com and the American Cinematheque for details.

Cyberpunk 2077 Gets Series of New Trailers and PC Specs

Postcards from Night City is all about presenting never-before-seen locations and new personalities from the world of Cyberpunk 2077​, along with extra slices of lore behind the most vivid and dangerous metropolis of the dark future.

Watch the Postcards from Night City video

Gangs of Night City profiles some of the most notorious groups operating within and beyond the city walls whom players will be making deals with, fighting against, or both in order to survive.

Watch the Gangs of Night City video

Closing off Night City Wire​’s third episode was a special segment focusing on the grand finale of the official Cyberpunk 2077 PC modding contest, showcasing the participants’ creations and announcing the winners.

Watch the Cyber-up Your PC — Contest Finale video

Cyberpunk 2077 will release November 19th, 2020, for PC, Xbox One and PlayStation 4, with the version for Google Stadia set to launch the same year. The game will also be playable on Xbox Series X and PlayStation 5 consoles when available. At a later date, a free upgrade to Cyberpunk 2077​, taking full advantage of next-gen hardware, will become available for owners of the Xbox One and PlayStation 4 versions respectively.

For more information regarding the game, follow Facebook, Twitter, and visit cyberpunk.net.

Observer: System Redux Announced for Next-Gen Consoles

Bloober Team announced Observer: System Redux will be available day one on next-generation consoles. This dark cyberpunk thriller will be available for $29.99 or €29.99 on PC and Xbox Series X November 10th, 2020, with a follow-up release for PlayStation 5 on November 12, 2020.

“Making Observer: System Redux available for next-gen console players has been a huge focus for the team,” said Piotr Babineo, Bloober Team CEO. “Now that both the Xbox Series X and PlayStation 5 release dates are out there, we can finally share our release date news. We know next-gen pricing is a major concern for our fans and we feel that releasing all the new content and upgrades in Observer: System Redux at the same cost as the original Observer is a great way to stay close with our community.”

Observer: System Redux brings additional content to the original release, with three new major missions: Errant Signal, Her Fearful Symmetry, and It Runs in the Family, updated characters models, and new locations. This new content is supported by the latest in next-gen features such as 4K resolution, upgraded textures, new animations, models, and effects, all transformed with ray-tracing and HDR lighting. Observer: System Redux will be released in English, French, Italian, German, Spanish, Polish, Portuguese, Russian, Japanese, Simplified Chinese, and Korean at launch.

Considered one of the best cyberpunk games coming to next-generation platforms, Observer: System Redux features Rutger Hauer as Dan Lazarski/Observer in one of his last voice-acting roles.

Want a closer look at Observer: System Redux? New gameplay will be shown during Tokyo Game Show 2020 Online.

Turtle Beach Announces Stealth 700 and 600 Gen 2 Gaming Headphones

Leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR) today announced the new Stealth 700 Gen 2 gaming headsets for Xbox and PlayStation1 will be available this Sunday, September 20, 2020. Additionally, the Stealth 600 Gen 2 for Xbox will also be available on Sept. 20th, while the Stealth 600 Gen 2 for PlayStation is already on store shelves. The Gen 2s are successors to Turtle Beach’s highly-acclaimed Stealth 700 and Stealth 600 headsets, and are designed to propel the best-sellers2 to new heights with a refined, premium build and sleeker look, and cross-generation console compatibility with Xbox One and Xbox Series X | S, and with PlayStation®4 and PlayStation®5. Couple that with powerful game sound, crystal-clear chat through a larger flip-to-mute mic that seamlessly blends into the earcup, plus all-day comfort, and the Gen 2s are destined to continue the Stealth 700 and Stealth 600’s run as best-selling wireless gaming headsets. Stealth 700 Gen 2 and Stealth 600 Gen 2 will be available at participating retailers worldwide and from www.turtlebeach.com for the same attractive MSRPs as their predecessors at $149.95 and $99.95, respectively.

“These new Stealth 700 and 600 Gen 2 headsets offer gamers two incredible wireless options for both current and next-gen consoles that will further our reputation for delivering the best gaming headsets,” said Juergen Stark, CEO, Turtle Beach. “On top of the record growth we’re seeing this year, we’re excited to launch the next generation of our top-selling wireless headsets into what we expect will be an exciting holiday season with big game launches and new Xbox and PlayStation consoles.”

Stealth 700 and 600 Gen 2s were created to continue the legacy of the two best-selling products in their price tiers3 since launching in 2017. The Gen 2 versions once again deliver the perfect combination of advanced and seamless wireless connectivity, powerful game audio, crystal-clear chat, unrivaled comfort and build quality, innovative and impressive features, and an accessible price. Full details for the Stealth 700 Gen 2 and Stealth 600 Gen 2 below:

Stealth 700 Gen 2

Turtle Beach’s Stealth 700 Gen 2 features a host of updates including upgraded performance, comfort and styling. Game audio on the Stealth 700 Gen 2 has been tuned and refined to deliver even more detailed and precise sound, giving gamers a better chance to hear everything and defeat everyone. A larger, high-sensitivity flip-to-mute mic enhances chat clarity and seamlessly conceals into the earcup when muted. Aerofit™ cooling gel-infused memory foam ear cushions surround upgraded 50mm Nanoclear™ speakers, and a redesigned metal-reinforced headband provides long-lasting comfort and durability. Battery life has been upgraded significantly with a 20-hour lifespan. Gamers can also use Bluetooth® to connect to the all-new Turtle Beach Audio Hub app to easily customize their audio and program the headset’s remappable dial and button, as well as to simultaneously listen to music or take mobile calls while gaming. Xbox fans can once again take advantage of Xbox Wireless technology which automatically connects the headset directly to the console.

Stealth 600 Gen 2

The Stealth 600 Gen 2 also includes meticulously refined audio, as well as a larger high-sensitivity flip-to-mute mic that delivers crystal-clear chat and now seamlessly integrates into the headset when muted. The Stealth 600 Gen 2’s headband and hinge design have been reinforced for added long-term durability, and plush, glasses-friendly ear cushions provide comfort while the 50mm speakers produce high-quality, immersive game sound. A user-friendly audio preset button on the headset allows for easy access to customize audio, and gamers can still count on Turtle Beach’s exclusive Superhuman Hearing® for an audio advantage on the battlefield. Finally, connectivity on Xbox is still easy as ever, using Xbox Wireless technology so gamers can connect to their Xbox with the push of a button.

For more information on the Turtle Beach’s all new Stealth 700 Gen 2 and Stealth 600 Gen 2 wireless gaming headsets as well as the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.

Crysis Remastered Official Launch Trailer

Crytek is pleased to announce that Crysis Remastered is out now for PC, Xbox One and PlayStation 4. Previously launched on Nintendo Switch, this remaster of the seminal first-person shooter was developed and optimized in partnership with Saber Interactive.

Crysis Remastered is available as a digital release via the Epic Games Store, PlayStation Store, Microsoft Store and Nintendo eShop for 29.99 USD/EUR. Players who buy the game within the first three weeks from launch on the Epic Games Store will receive the Crysis soundtrack and wallpaper. Those who buy Crysis Remastered within the same period on the PlayStation Store will receive a Crysis Remastered PlayStation theme as a launch bonus.

“Our aim was to upgrade the visual fidelity for a wide range of PCs and to use all the technical capabilities of current-gen consoles while offering the same great gameplay that Crysis is known for,” said Project Lead Steffen Halbig. “Naturally, we are thrilled to invite a new generation of players to suit up and experience Crysis, upgraded and remastered to take advantage of today’s hardware and advances in CRYENGINE.”

Crysis Remastered features the all-action, sandbox, single-player gameplay from the acclaimed shooter, upgraded with remastered graphics, including high-quality textures, improved art assets and more. For the first time this console generation, Crytek’s software-based ray tracing comes to PlayStation 4 Pro and Xbox One X. On PC, CRYENGINE’s hardware-agnostic technology brings ray tracing to a wide range of contemporary GPUs. Additionally, Crysis Remastered supports hardware-based ray tracing using NVIDIA’s VKRay Vulkan extension on launch, and NVIDIA® DLSS technology will be added soon for the NVIDIA® GeForce® RTX GPU.

In Crysis Remastered, players face down an alien invasion armed with the powerful Nanosuit, which provides super strength, armor, speed and cloaking abilities. Choose your own path as you fight through the open world of Crysis, destroying obstacles, driving vehicles, and using a huge arsenal of modular weaponry to dominate enemies on ever-changing battlefields.

For more information, please visit www.crysis.com.

Air Missions: HIND Launch Trailer Released

Publisher Grindstone and developers Games Farm and 3Division are thrilled to announce that following a successful retail launch on Nintendo Switch in Japan, the action combat flight simulator game Air Missions: HIND is now available for European players. North American players will be able to play the game from 24th of September, 2020.

Air Missions: HIND puts players in the hot seat of the heavily armed Mi-24 Hind assault helicopter as they take to the skies in devastating air assault missions. Before each mission, the formidable Mi-24 Hind (also known as the ‘flying tank’) can be customised with different skins and weapon sets depending on the mission parameters and goals. Two weapons can be equipped on the wings, in addition to a machine gun mounted on the front of the helicopter, and players can choose from an arsenal of deadly weaponry including UPK 23 machine guns, GUV gun pods, FAB bombs and various rockets and missiles.

When piloting the helicopter, players can switch between a simulation style first person cockpit view, gunners seat view or external third person view depending on your play style or mission goals. Combined with three helicopter difficulty levels to master, Air Missions: HIND offers lots of replayability options across the various missions.

Fly single player campaign missions based on fictional conflicts in Central Asia, Eastern Europe, the Arctic Ocean and Southeast Asia. Buddy up with a friend and take the fight to the enemy in the action packed online co-op mode or test your mettle in thrilling multiplayer matches including deathmatch and instant action modes.

Nintendo Switch players will also receive three bonus Russian built helicopters to pilot in Air Missions: HIND including the Mi-28 Havok two seater anti-armour attack helicopter, the Mi-8 Hip medium twin-turbine helicopter and the Ka-50 Hokum single-seat attack helicopter.

Features:

  • Take control of the Mi-24 assault helicopter, a.k.a the flying tank.

  • Campaign mode with fifteen missions based on fictional conflicts.

  • Customise and equip your helicopter with an arsenal of missiles, machine guns and rockets.

  • Four different environments to master: Central Asia, Eastern Europe, The Arctic Ocean and Southeast Asia.

  • Fly combat missions in single and multiplayer modes including Deathmatch, Instant Action and Online Co-op.

  • Master three different helicopter control difficulty levels.

  • Three bonus Russian built attack helicopters to pilot.

Air Missions HIND is developed by Games Farm and 3Division and published by Grindstone and is available to buy now from the European Nintendo eShop for £22.99/€24.99 and from 24th September in the North American Nintendo eShop for $24.99.

For more information about the game please visit the official game website at www.airmissions.net and Grindstone at http://www.grindstone.sk

Katamari Damacy REROLL Coming to Xbox One and PS4

Leading video game developer and publisher BANDAI NAMCO Entertainment America Inc. today announced that The Dashing Prince and King of All Cosmos make their grand entry onto the PlayStation®4 computer entertainment system and Xbox One in the Americas on November 20, 2020. Featuring truly unique gameplay that’s easy to pick-up and play and backed by a whimsical soundtrack, Katamari Damacy REROLL will transport players to a magical world of delight and fun where anything and everything can be rolled up into a Katamari ball.

The King of All Cosmos has knocked out all the stars in the sky after a particularly rambunctious night of fun. Realizing his mistake, The King has tasked his young son, The Prince, to go to Earth and roll up as many things as possible to recreate the missing celestial bodies. Paper clips, books, cars, buildings, mountains, and continents, nothing is too big or too small for The Prince and his adhesive Katamari ball. For players looking to challenge their friends to a “roll-off”, Katamari Damacy REROLL will feature a head-to-head local multiplayer mode where the player who rolls up the biggest Katamari ball wins praise from the King of the Cosmos.

“The Katamari Damacy series embodies pure joy and whimsy. The combination of its out-of-this-world story, colorful art style, cute characters, and delightful J-pop soundtrack, the game personifies light-hearted fun.” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “2020 has been a trying year and we hope the arrival of Katamari Damacy REROLL on PlayStation 4 and Xbox One will deliver smiles and laughter to households around the globe.”

For more information regarding Katamari Damacy REROLL and other titles from BANDAI NAMCO Entertainment America Inc. please visit https://www.bandainamcoent.com