Author - Jerry Paxton

Celebrate 11 Years of Cities: Skylines for the Entire Month of March

Today marks a significant milestone for Paradox Interactive’s award-winning city-building management game… Cities: Skylines celebrates 11 years! Paradox is ringing in the anniversary with a month-long celebration full of new content across both Cities: Skylines and Cities: Skylines II.

Here’s the breakdown of everything happening in the Cities: Skylines series this month:

  • March 5-9Cities: Skylines kicks things off with a Free-to-Play weekend on Steam.
  • March 10: An all-new, Tantalus Media-developed expansion, Race Day, invites players of the original city builder to transform their city streets into raceways. Build your dream racing venues and routes, equipped for motor racing, running, or cycling.
    • On the same day, additional free and paid content arrives with the Iconic Brutalism and Renewed History content creator packs, the 8 Gear Radio station, and a free patch adding roadside fences and an Employment Info View.
    • Purchase the expansion and the other packs individually, or via the Race Day Bundle, available on PC and consoles for $23.99.
    • Players can also access the new content through the Cities: Skylines – Expansion Subscription plan, available only on Steam at a 20% discount, for $7.99 a month.
  • March 18Cities: Skylines II welcomes the Office Evolution and City Stations content creator packs, as well as the Smooth Vibes FM and Skyrail Radio stations. In addition, following the first pass released in February by the Iceflake Studios team, a special anniversary patch will bring the Iceflake Arena signature building to the game, improve toggle zoning, and implement bug fixes.
    • City Stations adds compact depots, rail yards, a selection of stations with alternating designs, and additional landmarks.
    • Office Evolution takes players on an architectural journey from classic heritage facades to sleek, contemporary office spaces.
    • Purchase the content creator packs and radio stations individually, or via the Office Evolution & City Stations Bundle at a 15% discount, for $21.99.
  • Players eager to return to the Cities: Skylines series, or start building for the first time, can take advantage of discounts throughout March, across the base games and a selection of DLC.

Timberborn Automation Feature Trailer

Excited for the 1.0 release of Timberborn? Good news: the celebrated beaver-themed city-builder is almost a week out from its launch date, and today developer Mechanistry dropped a new teaser trailer to showcase a long-requested feature coming in 1.0…

That’s right: automation has finally arrived to Timberborn, bringing a new era of ease and efficiency to your beaver community. Especially when dealing with hazards like badtides, automation can be a lifesaver for your beavers and the hours of hard work invested in your settlement.

SCARY MOVIE Official Trailer Released

Twenty-six years after outrunning a suspiciously familiar masked killer (“Ghostface”), the Core Four are back in the killer’s crosshairs and no horror movie IP is safe. Marlon Wayans (“Shorty”), Shawn Wayans (“Ray”), Anna Faris (“Cindy”), and Regina Hall (“Brenda”) reunite in Scary Movie alongside returning favorites and fresh faces to slash through reboots, remakes, requels, prequels, sequels, spin-offs, elevated horror, origin stories, anything with the word legacy in it, and every “final chapter” that absolutely isn’t final. Nothing is sacred. No trope survives. Every line gets crossed. The Wayans are back to cancel the Cancel Culture.

PRODUCED BY

Marlon Wayans, Shawn Wayans, Keenen Ivory Wayans, Craig Wayans, Rick Alvarez

BASED ON CHARACTERS CREATED BY

Shawn Wayans & Marlon Wayans & Buddy Johnson & Phil Beauman and Jason Friedberg & Aaron Seltzer

WRITTEN BY

Marlon Wayans & Shawn Wayans & Keenen Ivory Wayans & Craig Wayans & Rick Alvarez

DIRECTED BY

Michael Tiddes

STARRING

Marlon Wayans, Shawn Wayans, Anna Faris, Regina Hall, Damon Wayans Jr., Gregg Wayans, Kim Wayans, Benny Zielke, Cameron Scott Roberts, Cheri Oteri, Chris Elliott, Dave Sheridan, Heidi Gardner, Lochlyn Munro, Olivia Rose Keegan, Ruby Snowber, Savannah Lee Nassif, Sydney Park

Warhammer 40,000: Boltgun 2 Slaanesh Clan Gameplay Trailer

Warhammer 40:000: Boltgun 2 publisher Big Fan Games and developer Auroch Digital confirmed in an all-new trailer that a fan-favorite nemesis will return when the gloriously retro FPS launches this year on PC, PS5 and Xbox Series X|S. (https://store.steampowered.com/app/3115160/Warhammer_40000_Boltgun_2/)

The footage reveals a first look at the Daemons of Slaanesh and Death Guard you’ll face along the way as you carry out your duty to purge heretics in the name of the Emperor!

Warhammer 40,000: Boltgun 2 picks up where the first game left off, plunging players into a branching single-player campaign that fuses the grimdark Warhammer 40,000 universe with a fast-paced retro FPS inspired by the best of the 90’s. Choose between Sister of Battle Nyra Veyrath or Ultramarine Malum Caedo, wielding devastating new weapons as you charge into glorious battle, reducing heretics and traitors alike to heaps of pixelated gore. Each warrior offers their own unique weapons, abilities and playstyles.

Battle fan-favorite foes like the sassy Nurglings and Chaos Cultists, as well as all-new enemies. The ferocious Bloodletters and their bloodthirsty Juggernauts are just the beginning. Greater terrors await in the Emperor’s endless war.

Stay up to date with Warhammer 40,000: Boltgun 2 by following the official Auroch Digital and Big Fan accounts: https://linktr.ee/boltgun2.

Mike & Nick & Nick & Alice Official Trailer

The trailer and poster for “Mike & Nick & Nick & Alice” are now available. The original R-rated action-comedy from 20th Century Studios will debut March 27, streaming exclusively on Hulu and Hulu on Disney+ for bundle subscribers in the U.S. and on Disney+ internationally.

“Mike & Nick & Nick & Alice” stars Vince Vaughn, James Marsden, Eiza González, Keith David, Jimmy Tatro, Stephen Root, Lewis Tan, Ben Schwartz, Emily Hampshire, and Arturo Castro, and is written and directed by BenDavid Grabinski, produced by Andrew Lazar, p.g.a., and executive produced by Richard Middleton and Vanessa Humphrey. The film is a hilarious, stylized, R-rated action-comedy about two gangsters and the woman they love trying to survive the most dangerous night of their lives. As if that wasn’t enough, there’s one wild ingredient added to the mix: a time machine.

“Mike & Nick & Nick & Alice” will receive its world premiere at the SXSW Film & TV Festival 2026 on March 14. The film will screen at the historic Paramount Theatre in Austin as part of the festival’s official line-up.

A Planet Full of Cats Release Date Trailer

Publisher and developer Devcats’ popular Full of Cats series, which has sold more than 1.5 million units, soon receives a new and out of this world addition. A Planet Full of Cats, the adorable feline-filled hidden object adventure, will launch on PC and Linux via Steam on Thursday, April 9, 2026.

A remote cat colony has gone silent, so the Galactic Feline Federation calls on the services of Judy, an intergalactic bounty hunter with a long hiss-tory of finding even the most concealed kitties across the universe. Search the planet’s diverse biomes to rescue every fluffy space settler by solving puzzles, finding fancy gear, and unlocking unworldly new areas.

Using Judy’s cutting-edge equipment like X-ray vision glasses and ice-melting heat rays, scour alien lands, frigid laboratories, an ancient underground temple, and more for mysterious mousers. Follow Judy’s keen whiskers through a non-linear progression path ultimately revealing the reason why the colony’s communications suddenly ceased – all while finding and collecting dozens and dozens of covert calicos.

“With A Planet Full of Cats, we’ve been more ambitious than ever before by incorporating core mechanics and puzzles that we love from the Metroidvania genre,” said Lino, a tabby cat who works as Devcats’ sound engineer and believes he is a lion. “It was important to us to give our fans more of the cozy cat-finding hidden-object action that they love, and we’ve found fun ways to add new layers to that. Just think about it – a whole planet, full of cats!”

A Planet Full of Cats launches Thursday, April 9, 2026 on Windows PC and Linux via Steam, and will offer English, Chinese (Simplified), Japanese, Brazilian Portuguese, Spanish, Russian, Ukrainian, Italian, German, French, Polish, and Turkish language support.

To learn more about the game, wishlist A Planet Full of Cats on Steam, visit the official Devcats website, follow the studio on X (formerly Twitter), Instagram, and TikTok, and join its Discord server.

NACON Connect Rescheduled For May 2026

Today, NACON has announced that their annual NACON Connect showcase has been rescheduled for May 2026.

In order to ensure that our future announcements have the impact they deserve, NACON has made the strategic decision to postpone the next edition of its NACON Connect, initially scheduled for March 4th. Faced with a difficult economic environment for the company, we are choosing to focus our resources on upcoming releases and the development of our current games. This period will allow us to polish our projects and prepare for a new NACON Connect to be held in May, which will showcase the work of our studios in the best possible way. Until then, numerous communications will take place to support games such as GreedFall: The Dying World, Dragonkin: The Banished, Cthulhu: The Cosmic Abyss, and many others.

More information regarding NACON Connect will be revealed soon.

Sherman Commander Gameplay Commentary Trailer

Sherman Commander is coming to PC on Saturday, March 14, bringing its action-packed tactical tank simulation to Steam. To mark the occasion, Daedalic Entertainment and developer Iron Wolf Studio have released a new gameplay video featuring developer commentary by Artur Salwarowski of Iron Wolf Studio. At the same time a playable demo is now available as part of Steam Next Fest. In the video, Salwarowski walks viewers through the game’s core design philosophy, highlighting the blend of first-person tank action and squad-based tactical combat, with a strong emphasis on infantry cooperation and battlefield awareness.

The commentary also reflects on feedback gathered during the open playtest and how it directly influenced the game’s evolution, including increased unit autonomy and a stronger focus on leading troops from inside the tank rather than from a tactical map. Sherman Commander is developed by Iron Wolf Studio and published by Daedalic Entertainment, with the demo offering an early hands-on look at the refined gameplay systems.

NARUTO TO BORUTO: SHINOBI STRIKER Kimimaro DLC Trailer

Bandai Namco Entertainment America Inc. today announced that DLC 47 for NARUTO TO BORUTO: SHINOBI STRIKER, featuring the new bone-cracking playable character Kimimaro, is now available as part of the Season Pass 9 and for individual purchase. Additionally, Season 10 content has also been officially announced, with more details to come at a later date. NARUTO TO BORUTO: SHINOBI STRIKER allows players to experience high-stakes ninja combat like never before in head-to-head 4-versus-4 online battles. The title is available on PlayStation®4, Xbox One, PC via STEAM® and compatible with PlayStation®5 and Xbox Series X|S. A free LITE version is available on PlayStation platforms for players to try out the game. For more information on the game, please visit www.bandainamcoent.com/games/naruto-to-boruto-shinobi-striker.

Check out the new DLC 47 / Kimimaro trailer for NARUTO TO BORUTO: SHINOBI STRIKER here:

With Kimimaro joining in on the battle, players can now embody the Kaguya Clan survivor and use his Larch Dance and Clematis Dance Ninjutsu techniques in combat. Players can also exploit the Bracken Dance Secret Technique and unleash its full power upon their opponents.

NARUTO TO BORUTO: SHINOBI STRIKER DLC 47 also includes the following avatar parts:

  • Costume: Orochimaru Outfit: BORUTO Version
  • Hairstyle: Orochimaru (BORUTO)
  • Ninja Tools: Digital Shrapnel
  • Weapon: Kimimaro’s Bone: Dance
  • Honorary Title: The Sound Ninja Five

Additionally, the Scroll Lineup has been updated, featuring Passion Gear “Youth at Full Power” as a new SS+ rank weapon. The White Light Blade “Kamui,” new SS+ rank weapon, will also come to the game this Spring!

NARUTO TO BORUTO: SHINOBI STRIKER lets players team up with their friends in high-octane battles. In head-to-head 4-versus-4 online battles, squads of two will fight simultaneously for shinobi supremacy in a variety of game modes, including Flag Battles, Barrier Battles, and Base Battles. Experience a dynamic third-person gameplay style that includes wall-running, chakra-jumping, kunai-grappling mechanics, and a series of stages offering uniquely game-changing terrain.

Logitech Just Killed the Mechanical Switch: Logitech G PRO X2 SUPERSTRIKE Review

You know what? The esports peripheral market has been stuck in a serious rut lately. I mean, how many times can we buy the exact same lightweight plastic shell with a slightly bumped up polling rate? It gets old fast. We used to argue endlessly about laser versus optical sensors. Then we obsessed over cutting the cord entirely. After that, the ultra-lightweight craze took over the industry. Now? We are obsessing over the actual invisible switches hidden under the plastic.

Then Logitech launched the G PRO X2 SUPERSTRIKE. I am not going to lie; when I first saw the $179.99 price tag, I totally scoffed. That is an offensive amount of money for a pointing device. I fully expected to write it off as an overpriced gimmick aimed at teenagers. But here is the thing. It is actually a massive leap forward. Its speed makes online games feel like you are playing on a local LAN server. Let me explain why this weird, haptic-driven mouse is the biggest mouse hardware shakeup we have seen in years.

The Potato Shape Survives

At first glance, the Logitech G PRO X2 SUPERSTRIKE looks completely identical to its older siblings. Logitech stuck with that incredibly safe, perfectly symmetrical shape that some enthusiast communities lovingly call the “potato”. It fits almost every hand size and grip style, whether you claw, palm, or use a relaxed fingertip grip. It is a smart move. Why mess with a physical formula that literally millions of players already love?

But the moment you pick it up, you experience a mild contradiction. On paper, the device weighs an astonishingly light 61 grams. Yet, it somehow feels significantly heavier than the older Superlight 2. That is because the weight distribution is extremely front-heavy. Logitech had to pack complex copper coils and heavy magnetic motors right under the primary left and right clicks. If you lift your mouse a lot during intense Overwatch matches, you will definitely feel the nose dip towards your desk. Honestly, I hated the balance for the first day. It threw off my crosshair placement completely. But humans adapt quickly. After a few hours, my muscle memory took over, and the weird balance just vanished from my mind.

Analog Magic and Fake Clicks

Okay, let’s talk about the real magic here. Logitech completely ripped out the traditional mechanical switches we have relied on since the dawn of PC gaming. Instead, they introduced the Haptic Inductive Trigger System, or HITS for short. This system uses electromagnetic induction to read exactly how far you press the plastic button down. It is fully analog. It allows you to pick your exact actuation level from ten different customizable stages. Want your gun to fire when you barely brush the plastic? Set it to level one. Want a deeper, heavier press to avoid accidental mis-clicks during a tense clutch? Bump it up to level five.

Because there is no physical metal spring snapping inside, the button is completely silent and linear. It feels entirely dead. To fix this empty feeling, Logitech shoved a Linear Resonant Actuator (basically a high-end vibration haptics motor) under the plastic. When the mouse registers your input, the motor fires, giving you a simulated physical “thump”. It is the exact same brilliant tactile illusion Apple pulls off with their MacBook trackpads. The team at EFTM noted that out of the box, the lack of a traditional, loud mechanical snap is jarring, sounding more like a soft thump than a sharp click. You can crank the haptic feedback up in the G HUB software, but be warned. Putting the haptics on maximum will drain your battery way faster than the advertised 90 hours.

The Need for Pure Speed

The speed advantage here is not a joke. By removing the physical travel distance required to compress a mechanical switch, you cut out huge chunks of biomechanical delay. Logitech claims this can reduce your overall click latency by up to 30 milliseconds. That sounds crazy, right? This instant response and Rapid Trigger functionality feel genuinely fresh, making it a massive game-changer even in non-shooters like Diablo 4.

Rapid Trigger is the absolute star of the show. The second you start lifting your finger upward, the click resets. You do not have to wait for the button to travel back past a static reset point. It makes spamming semi-automatic weapons incredibly consistent. When you pair these analog switches with the HERO 2 sensor and its “Power of 8” technology, the hardware tracking is ridiculously smooth. That means an 8000 Hz polling rate, 88G of maximum acceleration, and a mind-bending 44,000 DPI. Hardwired points out that the HITS system is a genuine leap forward, offering the most technically advanced hardware available right now for competitive players looking for every marginal edge.

The Learning Curve

Swapping mice is always a weird psychological experiment. You plug the new device in, load up the practice range, and suddenly your aim feels entirely foreign. It takes days to build back your confidence. But with the SUPERSTRIKE, that transition period is strange. Your hand already knows the shape, but your fingers have to completely relearn how to click. The first time you accidentally fire your weapon because you rested your finger too heavily on a level-one actuation point, you will feel silly. But once you dial in those exact HITS configurations, it becomes an extension of your arm. It is a wildly steep learning curve, but the payoff is immense.

The Sticking Points

I am singing its praises, but I need to bring you back down to earth for a second. For $180, Logitech made some baffling decisions. First, they went backward on the mouse feet. Instead of fast, pure PTFE feet, they slapped on black UHMWPE plastic pads. They are scratchy and slow, especially on hard glass pads. You will probably want to peel them off and apply aftermarket options like WALLHACKS or Corepadz immediately.

Also, the side buttons are a huge letdown. They use the exact same mushy, pre-travel-heavy design from the older models. When you are holding a mouse living in the future, having side buttons stuck in the past is highly frustrating. It feels like they ran out of budget after designing the main clicks.

The Final Verdict

So, is this haptic experiment worth your hard-earned cash? If you only play casual, relaxing games on the weekends, then absolutely not. It is wildly expensive for that. But if you spend your nights sweating in competitive tactical shooters, the Logitech G PRO X2 SUPERSTRIKE is arguably the best tool on the market. Yes, the inevitable need to replace the mouse feet is annoying and the side buttons are “mid”. But the core analog technology fundamentally changes how you interact with your PC. It makes every other mouse feel sluggish and outdated. Logitech just fired a massive warning shot, and the rest of the industry is going to be scrambling to catch up.

The Logitech G PRO X2 SUPERSTRIKE retails for $180 dollars and is available now at logitech.com

Overall Rating 4 out of 5