Author - Jerry Paxton

BenQ EX3501R 35-inch UltraWide FreeSync Monitor Review

The curved UltraWide monitor craze isn’t going anywhere anytime soon. As more and more gamers discover the amazing field of view that 3440×1440 resolution and a curved screen provide, sales of these displays continue to grow. BenQ, a long-time name in the gaming monitor market, as come out swinging with its EX3501R 35 inch behemoth – featuring HDR and Freesync! Recently, I got the chance to borrow one of these monitors from BenQ to review and see if it lives up to its $899.99 price tag. Opening the box, I was pleased to find out that the BenQ EX3501R UltraWide comes with a sturdy stand pre-attached. Installing monitor stands is usually not too hard when it comes to these UltraWides but, that little thought shows that BenQ cares about its customer experience. It’s just one less thing I have to worry about when setting this monitor up. The stand itself is well-built and setting the BenQ EX3501R on the desk, it is very apparent that it was built strong. The one big problem with the stand, and it is something I have been finding a common complaint among UltraWide displays, is that the monitor does not rotate. It will swivel up and down but, if you sit off to the side for some reason, you will have to rotate the monitor and stand together to recenter it.

The bottom of the BenQ EX3501R features its control buttons. Instead of opting for an overthought control scheme using knobs or sunk-in buttons, the BenQ EX3501 features very standard, protruding buttons. While this may not be the most elegant design, it does make controlling the display VERY simple as each button is easily found and clearly defined. Speaking of monitor controls, the on-screen features of the EX3501R are pretty straightforward. The coolest feature of the monitor being its “Brightness Intelligence Plus”. This is a system which makes use of a light sensor on the bottom front of the display to automatically adjust the monitor’s brightness to match. That way, it doesn’t blow your eyeballs out when watching a movie in a super dark room or not be visible in one that is super bright. Of course, this is an optional setting, for those of you needing manual control of your display’s brightness. Unlike many curved UltraWides on the market, this model doesn’t feature any kind of under lighting, but the BIP system makes up for it. Interfacing with the EX3501R can be done via a number of methods. On the bottom rear of the monitor, you’ll find two HDMI ports and one DisplayPort 1.4 port. Also in this area, you’ll find two USB 1.0 ports, one USB 3.0 port, and one USB-C port!

In terms of its performance, the BenQ EX3501R is one hell of a gaming display. Not only will it support games that use HDR tech, but its 100Hz refresh rate and 4ms response time mean that ghosting and latency shouldn’t be much of an issue. Of course, it also supports Freesync, which is AMD’s analog to Nvidia’s G-SYNC tech. Both are excellent and adjust the displays frame rate to that being produced by the graphics card, resulting in less image tearing and ghosting. To that end, I ran the display through a decent lineup of first-person titles (Star Wars Battlefront II, Fallout 4, and Destiny 2) and and it kept up wonderfully.

I also played several movies on the display which looked good and I got a lot of use from the auto-brightness system while transitioning from day to night.  The transition happened gradually, and left my eyes well-adjusted to my dark office. While not perfect (I challenge you to find an LED monitor that is in terms of contrast ratio), the monitor also does a nice job displaying black on-screen with a native 2500:1 contrast ratio and a dynamic contrast ratio of up to 20,000,000:1.

Overall, the BenQ EX3501R UltraWide display is well-built, good-performing, and worth your attention if in the market for a curved UltraWide display. It has a wide 21:9 field of view, good response, crisp image quality, and even an auto-brightness feature. The retail price of the BenQ EX3501R is $899.99 which is definitely in the ballpark of other 35 inch offerings on the market. If that is too pricey for you, you might consider a 34 inch curved display, which can bring the price of many models down $100 to $200 dollars.

Insurgency: Sandstorm New Alpha Screenshots

March 9, 2018 – Evolving the original Insurgency formula, the multi-million selling FPS comes enhanced and expanded. Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, taking the series into a new era. Coming to PC and, for the first time, PlayStation 4 and Xbox One; Insurgency: Sandstorm brings extended gameplay possibilities, improved immersion, as well as new co-op and versus objective-based game modes. All this while retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today. Six new screenshots are available direct from the ongoing Closed Alpha.

Experience kinetic, gritty, and immersive combat on a modern battlefield that strikes a balance between action and simulation gameplay. Both you and your enemies can die in as few as one or two shots; there is no health bar, kill feed, crosshair, or regenerating health. Teams must move with speed and fluidity as they weave through dense urban environments, capturing and destroying vital enemy objectives.

Each weapon has unique ballistic calculations that take into account bullet drop, travel time, and penetration power. Bullets are tracked realistically in each magazine container, and magazines do not automatically merge together. Choose to drop magazines for faster reloads in dangerous situations, carefully open doors to keep quiet, or bash them down with a shoulder charge. Returning players will experience new features like fire support mechanics, drivable light vehicles, character customization, weapon customization, and competitive matchmaking.

Farming Simulator 19 First Screenshot

March 9, 2018 – Farming Simulator 19 will be released late 2018 on PlayStation 4, Xbox One, and PC. While GIANTS Software are currently working on assembling the game’s first visual pieces, we bring you today the very first in-game image, as a taste of everything Farming Simulator 19 will have in store when it releases!

The game benefits this year from a complete overhaul and a total revision of its graphics engine. In addition to delivering stunning visuals in a hyper-realistic setting, Farming Simulator 19 will also introduce many exciting new features to be unveiled in the coming months, including a huge announcement at E3 2018 that will delight fans. It’s the richest and most complete farming experience ever made for consoles and PCs, coming up at the end of the year!

Farming Simulator 19 will be available end of 2018 on PlayStation 4, Xbox One, and PC.

Pizza Connection 3 Mafia Trailer

Wiesbaden, 09 March 2018 – In Pizza Connection 3 it’s not all just fun and games. Sometimes players will also have to hire some gangsters, to show their competitors who’s boss. To learn more about the gangsters in Pizza Connection 3 just watch the brand new feature video which has just been released! Capisce?

Assemble Entertainment will release Pizza Connection 3 on March 22 Europe-wide in retail and worldwide digital for PC, Mac and Linux (SteamOS) at a recommended retail price of €29.99. The business simulation is being developed by the Assemble-own developer Studio Gentlymad in Wiesbaden. Pizza Connection 3 can be pre-ordered on various digital portals, for example Steam, with a 15% discount.

Bethesda Game Studios Acquires Austin-Based BattleCry Studios

March 9, 2018 (Rockville, MD) – Bethesda Game Studios®, a ZeniMax® Media company, today announced that it has expanded development capacity for future titles by welcoming BattleCry Studios in Austin, Texas, as part of Bethesda Game Studios.

“As the vision, scale and ambitions for our games continue to grow, so does Bethesda Game Studios,” said Todd Howard, Game Director and Executive Producer at Bethesda Game Studios. “We’ve had the pleasure to know the talented developers at BattleCry, and knew we could do great things together.”

Bethesda Game Studios Austin is staffed by a core team of seasoned industry veterans with experience developing AAA games. The studio will be managed by industry veteran Doug Mellencamp as Studio Director.

“We’re excited to join Bethesda Game Studios and look forward to working together on some of the industry’s most exciting new games,” said Mellencamp. “Austin’s incredible game development scene and talent will also allow us to push our games further than fans have imagined.”

Bethesda Game Studios is currently hiring for its Maryland, Montreal, and Austin locations. For more information about available jobs, visit http://jobs.zenimax.com.

South Park: The Fractured But Whole Hits Nintendo Switch in April

SAN FRANCISCO — March 8, 2018 — Today, Ubisoft® and South Park Digital Studios announced that South Park™: The Fractured But Whole™ will be available on Nintendo Switch on April 24. Created, written and directed by Trey Parker and Matt Stone and developed by Ubisoft San Francisco, South Park: The Fractured But Whole is an outrageously offensive superhero adventure that players can now experience anywhere, anytime on the Nintendo Switch. South Park: The Fractured But Whole is rated M for Mature and is available for the suggested retail price of $59.99.

In addition to the base game, the first two pieces of add-on content, “Danger Deck” and “From Dusk Till Casa Bonita”, will be available for purchase either separately or as part of the season pass. The third piece of add-on content, “Bring the Crunch”, will also come to the Nintendo Switch when it releases this summer.

In The Fractured But Whole, crime is on the rise in South Park, and the streets have never been more dangerous. As the sun sets on the quiet Colorado town, terror, havoc, and chaos are unleashed as the seedy underbelly of the city comes alive. The town needs new heroes to come to the rescue. Eric Cartman seizes the opportunity to save the town and create the best superhero franchise ever, his own Coon and Friends, with himself, The Coon, as the leader.

In Danger Deck, players will be teleported to never-before-seen locations throughout South Park to fight enemy encounters custom-crafted by the Freedom Pals. These increasingly difficult encounters will test and push the limits of any superhero.

In From Dusk Till Casa Bonita, Mysterion’s sister is in trouble. She’s fallen in with the Vamp Kids of South Park, who have descended upon Cartman’s favorite restaurant, Casa Bonita. Players will need to fight darkness with darkness and embrace the new Netherborn class, which offers four new occult powers. Enter the battle alongside a new buddy, Henrietta the Goth.

For more information about South Park: The Fractured But Whole, please visit southparkgame.com, and for the latest on all Ubisoft games, please visit ubiblog.com.

HTC Vive Announces Ready Player One VR Experiences

Austin, TX – March 8, 2018 – HTC VIVE™ and “Ready Player One” today announced eight pieces of virtual reality content inspired by Steven Spielberg’s new action adventure, “Ready Player One.” All eight pieces of content can be enjoyed on Vive, at home or at location-based VR arcades across the country and will be free to download on Viveport and Steam before the film’s March 29, 2018, release, with multiple experiences debuting at South by Southwest® (SXSW®) Conference and Festival for press and attendees.

“’Ready Player One’ has inspired both the current and future state of the VR industry and Vive is in a unique position to deliver on the promise of VR today,” said Joel Breton, GM of Vive Studios. “We’ve brought together a group of our favorite developers to bring content inspired by ‘Ready Player One’ to life in a way that resonates with audiences long after they have left the theater.”

HTC Vive has partnered with many of the top developers in VR to build experiences that capture the essence of the “Ready Player One” universe. Multiple VR titles will release this month ahead of the film’s release. In addition, a portion of these titles will be made available to VR arcade operators leading up to the film’s release.

  • Battle for the OASIS

Help to save the OASIS by defeating waves of IOI Sixers. Advance through the trenches of Planet Doom towards the snowy planes that surround Anorak’s Castle. With an arsenal only possible in the OASIS, you must stop IOI from gaining control.

Developer: Steel Wool Studios

  • Rise of The Gunters

Fight against a nearly invincible army of highly trained IOI Sixers. Proceed with caution as you defeat Sixers, collect their coins, find power ups and survive a merciless onslaught of hyper-explosive kinetic action for as long as it takes. The OASIS is yours. Take it back. Battle the IOI by yourself or with up to two fellow Gunters!
Developer: Drifter Entertainment, Inc.

  • Gauntlet

Navigate through a seemingly endless dungeon while the undead seek to destroy you. Collecting Gold will improve your score and eating food will restore your health, but only your bow skills will ensure that you make it out alive.

Developer: Directive Games

  • Smash

Enhance your hand and eye coordination in this nod to OASIS creator James Halliday’s favorite `80s arcade games.

Developer: 2 Bears Studio

  • Fracture

Heighten your spatial awareness and reflexes in this throwback to` 80s brick smasher games reimagined in VR.

Developer: 2 Bears Studio

  • Aech’s Garage

Walk into the extraordinary world of Aech’s Garage in VR as interpreted from the original ILM design for Steven Spielberg’s “Ready Player One.”  Inspired by the virtual universe of the OASIS in 2045, Aech’s Garage represents the culmination of VR as it exists in the year 2018. Developer:Sansar

  • The Distracted Globe Music Experience in TheWaveVR

Step inside the fantastical space inspired by The Distracted Globe zero-gravity dance club scene from “Ready Player One.” TheWaveVR experience will let anyone immerse themselves in the dance club scene with specially designed avatars,`80s visuals and music, plus the ability to fly to the music in zero gravity. Available at SXSW and in participating VR arcades across the country on March 9. Launching on TheWaveVR’s free app on Steam in the U.S. beginning Thursday, March 17 at 9:00 p.m. CT.

Developer: TheWaveVR

  • Ready Player One: Avatar Creator

People come to the OASIS for all the things they can do, but they stay for all the things they can be. With millions of permutations, the Avatar Creator lets you create your own highly detailed OASIS persona. Share your custom Avatar with friends and fellow Gunters. Developer: Morph3D.

To submit for the arcade program, please visit: http://bit.ly/VRARCADE

Jon Favreau to Write and Product New Live Action Star Wars Series

March 8, 2018 – Lucasfilm is excited to announce that Emmy-nominated producer and actor Jon Favreau has signed on to executive produce and write a live-action Star Wars series for Disney’s new direct-to-consumer platform. Favreau is no stranger to the Star Wars galaxy having played roles in both the Star Wars: The Clone Wars animated series and in the upcoming Solo: A Star Wars Story.

“I couldn’t be more excited about Jon coming on board to produce and write for the new direct-to-consumer platform,” says Lucasfilm President Kathleen Kennedy. “Jon brings the perfect mix of producing and writing talent, combined with a fluency in the Star Wars universe. This series will allow Jon the chance to work with a diverse group of writers and directors and give Lucasfilm the opportunity to build a robust talent base.”

Favreau is thrilled to be returning to the Star Wars galaxy: “If you told me at 11 years old that I would be getting to tell stories in the Star Wars universe, I wouldn’t have believed you. I can’t wait to embark upon this exciting adventure.”

Disney’s collaborations with Favreau extend back a decade, when he helped launch the Marvel Cinematic Universe as director of Iron Man and Iron Man 2 and as an executive producer of the Iron Man and Avengers films for Marvel Studios. For Disney, he directed and produced the massively successful The Jungle Book, which won an Academy Award for its groundbreaking visual effects. He is currently in production on Disney’s highly anticipated reimagining of The Lion King, set for release in 2019.

The untitled Star Wars live-action series does not yet have a release date.

Razer Electra V2 Analog Gaming Headset Review

The Razer Electra V2 analog gaming headset is Razer’s newest value-minded headset option. The slightly smaller brother to the Razer Electra V2 USB, the Electra V2 analog is ten dollars less. The Electra V2 analog gaming headset features a very Razer-familiar design of black and gunmetal grays highlighted with neon green lines. It fits right in with the rest of the Razer headset stable, despite being a lot less expensive than the rest of them. But, just because the Razer Electra V2 is cheaper than the rest of the Razer line, don’t think that it is not well-made. In fact, the Electra V2 features a uni-body aluminum frame and brushed aluminum headband that, while very light, is of solid construction.

An interesting note with the Razer Electra V2 analog is that, despite using a 3.5mm jack interface, it can output virtual surround sound using Razer’s “Razer Surround” software. This is Razer’s software solution and performs just as well as the USB virtual surround sound dongles you find in some other headphones of this category. The surround sound effect is great and, with the Electra V2’s 40mm drivers, provides good sound quality for those gamers looking to enjoy their favorite games.

Without the Razer Surround software, the Electra V2 analog will be used in stereo mode, which is normal for headsets with a single 3.5mm plug. Even in stereo mode, however, the Electra V2 sounds good and you will definitely have no problems enjoying your favorite games or movies while wearing it. The removable boom microphone does a decent job of picking up the user’s voice and will make communicating with your teammates easy. They will be able to understand you without picking up too much background noise. That being stated, I would not recommend the Razer Electra V2 analog microphone for something like podcasting or broadcasting but, for in-game chat, it’s great. Also of note is that the boom microphone is flexible so that you can align it where you want. Of course, the overall sound profile of the Razer Electra V2 is not quite as robust as more expensive headsets like the Razer Tiamat 7.1 or the ManO’War, but those are much more expensive behemoths that should not be directly compared to this $60 dollar audio slugger.

Controlling the Razer Electra V2 is fairly simple. The microphone just unplugs when needed and you’ll find a volume toggle as well as a mute slider on the back of the left ear cup. Speaking of ear cups, the ones on the Electra V2 are decent, although I did find that the sides of my head got sweaty after a short time and the top of my head got a bit sore after a couple hours. I would suggest if you have a bigger head, you check the Electra V2 out from a friend or at a retail store first.

Overall, the Razer Electra V2 analog is a really nice gaming headset for gamers not looking to spend an arm and a leg. Retailing for $59.99 at various online retailers as well as Razer’s own online store, the Electra V2 analog will fit your budget and provide you with good audio.

The Sims Mobile Official Launch Trailer

REDWOOD CITY, California – March 7, 2018 – Today, Electronic Arts Inc. (NASDAQ: EA) and Maxis announced the worldwide launch of The Sims™ Mobile, an all-new experience that offers players countless ways to express their creativity with more detail than ever before on mobile. The Sims Mobile brings players the authentic experience fans expect from The Sims, where players can enjoy shaping their Sims’ lifestyles by creating unique personalities, developing a range of relationships and designing the world they play in from their mobile phone or tablet.

The Sims Mobile brings players oodles of opportunities for freedom of expression as they guide the stories of their Sims’ lives through career choice, hobbies, relationships, and more. Players can explore all new ways to interact with other players’ Sims at parties or around town and use Stickers to let them know if they’re Cute, Hot, or Fabulous! Relationships can be initiated as friendly or romantic with other Sims, while taking risky actions for higher rewards, such as going in for a kiss or experimenting with a new recipe. Players can also start families for their Sims, creating a path for future generations where they can pass down heirlooms that have powerful gameplay benefits.

“In The Sims Mobile, we’ve dramatically increased the fidelity and quality of Sims and the various environments they play in.” said Creative Director, Brandon Gill. “Creating unique, completely customized Sims, building a dream home, and exploring exciting careers have always been tentpoles of The Sims franchise. With The Sims Mobile, we’re able to bring players those time-loved features with new, highly detailed customization options in Create-A-Sim and Build Mode. Players will find that new guided narratives and immersive social features giveThe Sims Mobile a unique blend of delightful gameplay experiences and social platform-inspired connections.”

In The Sims Mobile, players can create one-of-a-kind Sims, build amazing homes, and play together with friends as they shape their Sims’ lifestyle. Jump in the game and start by customizing Sims to have distinct appearances with everything from their hair color and style to fashion and accessory choices. Players can pick Sims personality traits to reflect their own or to be completely different as they determine hobbies, careers, relationships and more. After building the perfect home personalized with furniture, decorations, appliances, or themed collections, invite friends’ Sims over to show off the amazing space, or check out other Sims’ homes by attending their parties.

The Sims Mobile is available to download on the App Store and Google Play. To find out more about The Sims Mobile and stay up-to-date on The Sims news, please visit www.TheSims.com/Mobile or check out The Sims on TwitterFacebook, and YouTube.