Author - Jerry Paxton

Corsair MM Glass Large Review: The Best Precision Gaming Surface for 2026?

Honestly, if you told me ten years ago that I’d be sitting at my desk, meticulously wiping down a slab of tempered glass just so I could hit a headshot in a tactical shooter, I’d have probably asked if you were feeling okay. We’ve gone from those floppy, foam-filled rectangles that came free with a pre-built PC to these high-end, precision-engineered surfaces that cost as much as a decent mechanical keyboard. But here we are in 2026, and the Corsair MM Glass Large is currently staring back at me, looking far more premium than any mousepad has a right to look.

You know what? There is something almost alien about it. Most of us are used to that “humidity mud” feeling. You know exactly what I’m talking about; it’s that mid-August afternoon when your room is a bit too warm, and suddenly your cloth mousepad feels like it’s made of wet wool. Your mouse starts sticking. Your micro-adjustments feel like you’re dragging a brick through a swamp. That’s the problem glass is supposed to solve. It’s about consistency. It’s about knowing that the glide you get at 8:00 AM is the exact same glide you’ll get at midnight, regardless of whether it’s raining outside or if you’ve got the AC cranked to the max.

The Sound of Silence (Mostly)

Here’s the thing about glass pads: they usually sound like you’re trying to sand down a window pane. Every swipe of the mouse carries this “skritch-skritch” noise that can drive your teammates (and your roommates) absolutely crazy. Corsair clearly knew this was a hurdle, so they gave the MM Glass a specialized matte treatment that’s designed to quiet things down. Does it work? Well, surprisingly, yes. While it’s not literally silent, it’s a much deeper, lower-frequency sound than I expected. It’s more like a soft white noise than a sharp scrape.

Corsair calls this their “Snipe in Silence” methodology, and they’ve combined that matte surface with a 1mm polyurethane base to soak up those extra vibrations. The total profile is a lean 3mm, which is thin enough that you don’t feel like you’re resting your wrist on a brick, but substantial enough to feel incredibly sturdy. It weighs about 1kg, so once you put it down on your desk, it stays put. It’s not going anywhere, even if you’re making the kind of wild, sweeping movements that usually have a cloth pad bunching up at the edges.

The Science Under Your Skates

Let’s talk about the surface itself for a second. This isn’t just a piece of glass they pulled out of a patio door. It’s low-iron float glass that’s been fully tempered by heating it to around 620C and then cooling it fast. This process makes it way tougher than normal glass and gives it that perfectly flat plane that optical sensors love.

If the surface were perfectly smooth like a mirror, your mouse sensor would probably just spin out and give up. To fix that, Corsair uses a 0.2mm micro-etching process. That’s the “secret sauce.” It creates a microscopic map for your sensor to track, ensuring that every pixel of movement is captured accurately without any jitter. In practice, it feels almost like silk. It’s luxuriously satisfying to move your mouse across, and it makes traditional cloth pads feel sluggish beyond belief once you’ve spent a few hours on it.

The Setup Struggle: It’s a Bit of a Square

Now, let’s get into the part that might be a deal-breaker for some of you: the size. The MM Glass Large measures 500mm by 400mm. On paper, that sounds huge. But because it’s almost a square, it creates a bit of an ergonomic puzzle. If you’re like me and you use a full-sized keyboard with a numpad, you’re going to run out of horizontal space very quickly.

A standard keyboard is roughly 440mm wide. If you try to keep your mouse and keyboard on the same horizontal level, you’re left with about 60mm of space for your mouse. That’s barely enough to move, let alone hit a 180-degree turn in a shooter. I found myself having to shove the mousepad way off to the right, which isn’t great for your posture. Honestly, if you want to use this pad properly, you’re probably going to want to switch to a TKL (tenkeyless) or a compact 60% keyboard layout just to reclaim that desk real estate. Some reviewers even found themselves bumping their DPI up to 2450 just to make the available space work. It’s a weird trade-off to make for a “large” pad.

Maintenance and the “Hidden” Cost

One thing nobody tells you about glass pads is that they are basically high-resolution sensors for dust. If a single grain of sand or a tiny bit of grit lands on the pad, you will feel it. It’s a “crunchy” sensation that is the polar opposite of the smooth glide you’re paying for. Corsair includes a microfiber cloth in the box, and you’re going to be using it a lot. It’s not a big deal; it’s a quick wipe-down every few hours, but it’s part of the glass life.

Then there’s the matter of your mouse feet, or “skates.” Glass is harder than the PTFE (Teflon) feet on your mouse. This means your mousepad is essentially a very fine whetstone. While the pad itself will likely last for years without wearing down, it is going to eat your mouse skates for breakfast. You should definitely plan on replacing them more often than you’re used to. Also, a very important pro tip: never use glass skates on a glass pad. It’s like grinding two pieces of sandpaper together; you’ll destroy both the skates and the pad almost instantly. Stick to PTFE or UPE skates for that buttery feel.

How Does It Stack Up?

Is the Corsair MM Glass the only game in town? Not even close. We’re in a bit of a glass pad renaissance right now. You’ve got the Razer Atlas Pro, which is incredibly thin at 1.9mm but will set you back about $130. Then you have the boutique favorites like the Wallhack SP-004, which is a bit thicker and has that “hardcore” community backing.

At $99.99, the Corsair MM Glass is actually positioned pretty well. It’s a bit more affordable than the Razer or Wallhack options, and the fact that you can probably find it at a local Best Buy instead of having to order it from a specialty shop overseas is a huge plus. It feels like Corsair’s attempt to bring the glass trend to the mainstream, and for the most part, they’ve nailed the execution.

The Final Verdict

So, should you drop a hundred bucks on Corsair MM Glass Large precision mouse pad? If you’re a competitive player who lives and dies by your aim in games like Valorant or CS2, the answer is probably yes. The lack of static friction means your initial movements are near-instantaneous. It enables a level of micro-adjustment that cloth pads simply can’t match.

However, if you’re a casual gamer or someone who needs every inch of desk space for a massive keyboard and a cup of coffee, this might be more trouble than it’s worth. It’s a specialized tool for a specialized job. But man, when you get that perfect glide and hit that flick shot you had no business landing, it’s hard to go back to anything else. It’s satisfying, it’s sleek, and it’s arguably the most consistent surface you’ll ever use. Just make sure you’ve got the microfiber cloth handy.

Overall Rating 4 out of 5

Pros

  • Near-frictionless surface.
  • Matte treatment significantly reduces glass noise.
  • Micro-etched texture ensures consistent sensor accuracy.
  • Polyurethane bottom sticks firmly to the desk.
  • Tempered glass is non-porous and easy to wipe clean.
  • Rounded CNC-sculpted profile prevents cable and wrist snags.

Cons

  • Nearly square 500x400mm shape is hard to fit with full keyboards.
  • Hard surface wears down mouse feet faster than cloth.
  • Small debris causes a noticeable “crunchy” or scratchy feel.
  • Requires frequent wiping with a microfiber cloth to maintain glide.

The Blood of Dawnwalker Will Launch September 3

Rebel Wolves, together with Bandai Namco Entertainment America Inc., today revealed a wealth of new information about The Blood of Dawnwalker™. The dark fantasy open world action RPG will launch on PC, PlayStation®5, and Xbox Series X|S on September 3, with pre-orders now available digitally and at major game retailers. The Road to Launch Event also showcased new gameplay footage, story details, game system requirements and more. Additional details can be found on the official website: dawnwalkergame.com.

Watch the entire The Blood of Dawnwalker – Road to Launch Event video here:

Watch the new The Blood of Dawnwalker story trailer here:

The new The Blood of Dawnwalker story trailer introduces a cast of characters that game protagonist Coen will encounter on his journey: Some will become allies, others enemies, yet all of them play a crucial role in the game’s story. Rebel Wolves also showcased never-before-seen locations across Vale Sangora, a mysterious region in the Carpathian Mountains, and offered deeper insight into the creative process behind bringing the game’s open world to life.

The developers also revealed over 10 minutes of footage captured on the most recent PC build, focusing on narrative-driven open-world activities. Players were shown how exploration can unlock new abilities, reveal hidden secrets, or introduce unexpected challenges that may alter the course of their journey. The gameplay also demonstrated how player actions influence the balance of power within the valley, reinforcing the game’s core principle: in The Blood of Dawnwalker, every action carries consequences.

All of the presented features, gameplay mechanics, and story details are explained in depth by members of the Rebel Wolves team, including Piotr Kucharski (Writer), Daria Bury-Zawada (Lead Gameplay Animator), Maciej Wiśniewski (Senior Level Designer), and Dorota Rutkowska (Producer).

The developers also prepared a behind-the-scenes video featuring former UFC champion Jan Błachowicz, who contributed to motion capture performances for one of the game’s antagonists, Bakir, a vampire from Brencis’ clique. In the feature, Błachowicz explains how his combat expertise helped bring authenticity and weight to the game’s fight sequences, ensuring that every swing, stab, and punch feels impactful and believable.

Pre-orders are now available for PC, PlayStation 5, and Xbox Series X|S. Details about the upcoming editions, including the limited Collector’s Edition, have also been revealed. In addition to the standard digital edition and the Day One Edition available worldwide, players can purchase the Eclipse Edition, which includes digital bonuses such as a world compendium, game soundtrack, and a comic book.For preorder details, PC system requirements and other details, visit the official website.

Finally, players got to hear a brand-new piece of music from the game in “Uphill Battle,” presented as a music video featuring the musicians behind The Blood of Dawnwalker’s soundtrack. The full recording from the Road to Launch Event is available here: https://www.youtube.com/watch?v=TX17mPX3cew&t=2366s

The Blood of Dawnwalker, the first game by Rebel Wolves, is developed using Unreal® Engine 5 and published by Bandai Namco Entertainment America Inc.

River City Saga: Journey to the West Unveils Launch Date

Arc System Works America, Inc. announced that the previously unveiled River City Saga: Journey to the West has set a June 4, 2026 release date for the Nintendo Switch™, PlayStation®5, and Steam® platforms, and will be priced at $19.99.

River City Saga: Journey to the West is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature, following the footsteps of Romance of the Three Kingdoms. In River City Saga: Journey to the West, each of the main characters—Sun Wukong, Zhu Baije, Sha Wujing, and Tank Sansang—are Kunio! The new game sees the characters all set out for Tianzhu in a wild, exhilarating comedy action-adventure.

About River City Saga: Journey to the West

  • A Roguelike Action Game Where You Grow Stronger with Each Run
    • Obtain Secret Skills from gods who randomly appear as you progress through the stages to boost your abilities and stats. With a whopping 80 different Secret Skills available, discover your ultimate build and mow down the swarms of enemies.
  • Master Three Different Fighting Styles
    • Start with the speed-focused Sun Wukong, and unlock the power-focused Zhu Baije and long-range-focused Sha Wuijing as you progress through the story.
  • Familiar Faces from the River City Series Join the Fray!
    • River City series characters will make appearances, sometimes aiding Kunio’s crew on their journey and other times standing in your way as bosses.

Stranger Things Tales From ’85 Scores Early Season 2 Renewal

The Stranger Things Universe continues its epic growth. Stranger Things: Tales From ‘85 debuted in the Netflix Global Top 10 at #7 this week, securing a spot in the top 15 animated series debuts of all time. Furthermore, Stranger Things reached an all-new high of 1.5 Billion total views across all five seasons since its premiere through March 2026. The mystery isn’t over yet for the Hawkins Investigators Club as Stranger Things: Tales From ’85 has already secured an early Season 2 renewal.

After uncovering a fearsome mystery at the end of Season 1, Eleven (voiced by Brooklyn Davey Norstedt), Mike (Luca Diaz), Will (Benjamin Plessala), Dustin (Braxton Quinney), Lucas (Elisha “EJ” Williams), Max (Jolie Hoang-Rappaport), and Nikki (Odessa A’zion) will take on another perilous threat when new episodes head to Netflix this fall.

“Working on Season 1 has been an incredibly rewarding experience. Now that it’s out in the world, seeing fans connect with these characters—whether they’ve loved them for years or are just meeting them for the first time—has been truly special. I’m excited to continue the journey,” said showrunner, Eric Robles.

“We’re thrilled to return to the winter of ’85 for season two. The Hawkins Investigators Club is back, and a new paranormal threat has emerged from the town’s abandoned silver mines. I can’t wait for fans to discover where this entity and the mysterious blue flower we last saw blooming in the Upside Down at the end of Season 1 take our young heroes.”

Robles executive produces alongside the Duffer Brothers and Hilary Leavitt via Upside Down Pictures, Shawn Levy via 21 Laps, and Dan Cohen.

Additional Season 1 voice cast includes Brett Gipson as Hopper, Jeremy Jordan as Steve, Janeane Garofalo as Anna, and Lou Diamond Phillips as Daniel.

BLACKPINK X Razer Collection Available Now

Razer™, the leading global gaming lifestyle brand for gamers, today announced the launch of the highly anticipated BLACKPINK X Razer Collection. Early access opens May 7, 2026 exclusively on Razer.com and at RazerStores worldwide, with global retail sales following on May 14, 2026.  

First unveiled at the BLACKPINK World Tour <DEADLINE> PopUp Store in Hong Kong, the BLACKPINK x Razer Collection now makes its move from stage to gaming setups around the world. Blending BLACKPINK’s bold, unapologetic aesthetic with Razer’s gaming grade performance, the collection delivers statement making gear designed for fans who play loud, game hard, and shine unapologetically. 

Razer Ornata V3 Tenkeyless – BLACKPINK Edition 

A low-profile RGB gaming keyboard with clicky Mecha-Membrane switches, blending precision performance with bold BLACKPINK styling. 

Razer DeathAdder Essential – BLACKPINK Edition 

Classic ergonomic gaming mouse offering comfort and precision with mechanical switches and programmable buttons, finished in BLACKPINK’s stylish edge. 

Razer Gigantus V2 – Medium – BLACKPINK Edition 

Smooth and durable, this gaming mouse mat adds a pop of BLACKPINK flair to any setup.  

Razer Enki X – BLACKPINK Edition 

 

All-day gaming chair comfort meets BLACKPINK’s signature pink-and-black aesthetic, designed for marathon gaming sessions with fearless style. 

LIMITED EDITION BLACKPINK PHOTOCARDS – EXCLUSIVE GIFT WITH PURCHASE 

To celebrate the launch, fans who purchase any product from the BLACKPINK X Razer Collection will receive a complimentary limited-edition BLACKPINK photocard, randomly selected from four designs spotlighting individual BLACKPINK members.  

Created exclusively for this collaboration and not available for separate purchase, the photocards add an extra layer of excitement and collectability for BLINKs, gamers, and collectors worldwide. 

Whether levelling up in-game or vibing to BLACKPINK’s iconic beats, the BLACKPINK X Razer Collection offers the perfect way for BLINKs, gamers, and collectors of all things bold to play in pink, without compromise. 

For more information on the BLACKPINK x Razer Collection, including the full list of participating partners, visit https://rzr.to/blackpink.

Golf With Your Friends 2 Coming Fall 2026

Initially revealed in December 2024, Team17 and development partner Radical Forge are calling a mulligan and hitting the mini-golf links to reveal Golf With Your Friends 2 once more. Shown off in today’s ID@Xbox Presented by IGN Showcase, a brand-new trailer puts the game’s signature frantic multiplayer chaos front and center, spotlighting the long-awaited return of one of the biggest smash-hit party games around.

Golf With Your Friends 2 is making its way to PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2 later this year and will support full cross-platform play so you can join your friends no matter their platform of choice. Doubling down on everything that made the original a fan favorite, the sequel features wildly unpredictable courses jam-packed with moving hazards, tricky physics, and plenty of opportunities to test even the closest of friendships. Up to 12 players can hit the fairway together, while new modes and an accessible level editor keep things fresh long after the first round. Whether you’re chasing the perfect shot or just pure chaos, this is the only sane choice in crazy golf!

ABOUT GOLF WITH YOUR FRIENDS 2

Tee up for a wildly refreshed round of chaotic mini-golf as Golf With Your Friends 2 introduces six brand-new courses, each built around its own unique gameplay twist. Whether challenging players to make gravity-defying shots or conquer winding, physics-bending challenges, every course delivers a distinct experience that keeps players on their toes. Beyond the greens, a powerful new level editor puts full creative control in players’ hands, making it easier than ever to design, customize, and share intricate courses packed with dynamic obstacles. Personalization also gets a boost with the debut of flashy ‘Hole Explosions’, adding a little razzle-dazzle to every successful putt, alongside a streamlined progression system that clearly rewards players with fully unlockable cosmetics with no purchases required!

Commandos: Origins DLC No Man Left Behind Deploys Today

Publisher Kalypso Media and in-house developer Claymore Game Studios today release No Man Left Behind, the second DLC for Commandos: Origins, available on PC (Steam, Epic Games Store), Xbox Series X|S, Xbox One, Xbox on PC, and PlayStation®4|5.

Set in the Auvergne region of occupied France, the DLC expands the main campaign with four new missions. Following the capture of the Green Beret during a failed operation, players take command of Thomas “the Sapper” Hancock, Francis T. “the Sniper” Woolridge, and Rene “the Spy” Duchamp to rescue their comrade.

Players navigate through hostile terrain – spanning night time forest operations and heavily guarded military structures scattered across the mountainous countryside. Beyond simple infiltration, objectives evolve: to sabotage the prototype of a new dangerous German superweapon, the Commandos must uncover crucial information and clues on the ground.

The introduction of the Radio Operator adds a fresh tactical challenge. Enemy communications can escalate situations instantly, forcing players to prioritize disruption over direct confrontation. Cutting signal chains is now essential to maintain control across enemy territory.

In a release livestream on YouTube, Kalypso Media shows parts of the first mission of the new DLC.

Commandos: Origins – No Man Left Behind is available now for €14.99 / £12.99 / $14.99 on PC (Steam, Epic Games Store), Xbox Series X|S, Xbox One, Xbox on PC, and PlayStation 4|5. PC players take advantage of different launch discounts: 14% in the Kalypso Store for 14 days as well as 10% for 14 days on Steam and for 7 days on the Epic Games Store.

Foundry Update 4 Release Trailer

Paradox Arc and Channel 3 Entertainment today released the Rails and Reactors update for Foundry, introducing trains, large-scale modular buildings, construction drones, and more.

Foundry is a first-person factory-building and automation sandbox set in a beautiful, procedurally generated voxel world. Players build and optimize advanced robot factories, mine and harvest resources, automate production lines, and manage increasingly complex systems as they research their way to becoming the galaxy’s leading robotics megacorporation.

The Rails & Reactors update introduces trains, a long-awaited feature that allows players to transport massive volumes of resources efficiently between distant bases, unlocking entirely new logistical possibilities. From small end-to-end lines to complex multi-track rail networks, the update got it all covered.

Also included is a new late-game power system: the Xeno Power Plant. This modular complex consists of five interconnected structures and can generate up to 360MW of power. Fueled by newly introduced Xeno-Crystal-based materials, it enables a significant leap in energy production for advanced factories.

Additionally, the update brings a construction drone that allows players to build from a top-down perspective, alongside new assembly robots and a modular casting machine, further expanding automation and production capabilities.

Phasmophobia Player Character Update Arrives May 5th

Today, Kinetic Games announced that Phasmophobia’s highly anticipated Player Character Update will launch on May 5th. The major overhaul will see each ghost hunter reimagined, adding new animations, movements, and in-depth character customisation.

From May 5th players can customise the new and improved character models with hairstyles, innerwear, outerwear, accessories, and more. All cosmetics can be unlocked through gameplay challenges or purchased via the new in-game store – entirely run on in-game currency, with no microtransactions.

Players had the chance to unlock new character customisation options during the 2026 Cursed Hollow event. Those who completed its limited-time missions will receive these exclusive items at launch, including a necklace, t-shirt, and Forest Spirit Mask.

Additional updates, such as the new death, revival, and EMF reader animations, were previously teased in Phasmophobia’s 2026 Roadmap, showcasing more dynamic, realistic movements as the game makes its way towards its 1.0 release. These are just some of the improvements arriving alongside further bug fixes on May 5th.

“Since Phasmophobia launched in 2020, the team has put in so much effort to make the game more immersive and replayable, and giving players the freedom to personalise their ghost hunters feels like the natural next step,” said Corey Dixon, Art Director at Kinetic Games. “Player customisation unlocks so many possibilities for us in the future, and paired with the updated models and animations we’re also starting to up the scare factor even more – which is just a small part of the bigger journey to 1.0.”

Phasmophobia’s Player Character Update will be available for free from May 5th on all platforms. Phasmophobia is available in Early Access on PC via Steam, PS5, PS VR2, and Xbox Series X|S, priced at $19.99/£16.75/€19.50.

Ares Interactive and AMC Unveil The Walking Dead: Aftermath Mobile Game

Ares Interactive and AMC Global Media today announced The Walking Dead: Aftermath, the first free-to-play roguelite game set in the universe of AMC’s smash hit television series The Walking Dead. Developed by Ares’ Swift Games, the studio behind the hit mobile title Heroes vs Hordes, the game will launch on the App Store and Google Play this summer, with additional platforms to be announced at a later date.

In The Walking Dead: Aftermath, players will step into the shoes of iconic survivors from The Walking Dead Universe, including Rick Grimes, Daryl Dixon, and Michonne, as they fight to survive against relentless walker herds, hostile enemies, and powerful bosses. Combining high-intensity roguelite action with survivor strategy and base-building meta-progression, the game challenges players to adapt, scavenge, and fight to stay alive in a world where every supply run is a matter of life or death.

“At Ares Interactive, we’re building games with the quality and staying power to earn players’ time and attention,” said Mike DeLaet, President of Ares Interactive. “The Walking Dead: Aftermath combines Swift Games’ strengths in action, progression, and replayability with the intensity and survival drama that has made The Walking Dead an enduring franchise. AMC’s trust in our team speaks to the strength of what we’re building at Ares, and this partnership marks an important step as we continue to create interactive experiences and player communities built to last.”

“The Walking Dead continues to capture so many fans’ imaginations, seamlessly blending the drama of survival in extreme circumstances with the thrill of full-throttle action,” commented Clayton Neuman, VP of Games & Franchise at AMC “Our partners at Ares Interactive have created an experience that captures the dangers of the apocalypse, along with the sheer fun of battling herds of walkers. The Walking Dead: Aftermath is easy to pick up, impossible to put down, and we can’t wait for people to play it.”

The Walking Dead: Aftermath delivers fast, replayable action grounded in the tension and survivalism that define The Walking Dead. Additional details, including character reveals, gameplay features, and pre-registration timing, will be announced in the weeks ahead. Fans can join the official Discord server for The Walking Dead: Aftermath for the latest news and updates.