Author - Jerry Paxton

Corsair XENEON EDGE 14.5-Inch Touchscreen Now Available in Atomic Purple and White

CORSAIR® (Nasdaq: CRSR) today expanded its XENEON EDGE 14.5″ LCD Touchscreen lineup with two new colorways: Atomic Purple and White. These finishes give PC builders, enthusiasts, and creators more ways to personalize their setups while retaining the same compact, versatile display that has become a favorite for system monitoring and customization.

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The new White XENEON EDGE adds a clean finish for any premium workspace.

Atomic Purple delivers a bold, nostalgic look with a translucent finish that adds depth without overpowering a build. White offers a clean, minimalist aesthetic that complements modern systems. Both colorways extend beyond the display itself to the included desk stand, ensuring a cohesive look whether mounted inside a case or placed on a desktop.

The XENEON EDGE is a powerful tool for creators and PC enthusiasts. The 14.5″ display features a sharp 2560×720 native resolution and smooth 60Hz refresh rate, paired with an AHVA panel for wide viewing angles and vibrant clarity. With the introduction of these two new colorways, CORSAIR is also introducing a zero dead pixel guarantee and extending the warranty to three years for all XENEON EDGE to touchscreens, delivering added peace of mind.

The five-point multi-touch capacitive touchscreen makes interaction intuitive, whether checking system stats, controlling media, or managing widgets. Building on this innovation, XENEON EDGE integrates seamlessly with CORSAIR software ecosystems, including Virtual Stream Deck for quick command execution, real-time weather widgets, SimHub support for racing telemetry, and other customizable tools that enhance productivity and personalization.

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The Atomic Purple XENEON EDGE combines a translucent retro-inspired design with an excellent display and powerful capabilities, making your setup truly stand out.

Mounting options remain flexible. Users can mount the display inside their case using a standard 360mm fan mount, attach it to a side panel or any metal surface with integrated magnets, or set it on a desk with the included stand. Two ¼‑20″ threaded mounting points ensure compatibility with Elgato Multi Mount and other industry-standard arms for streaming or creator workflows.

Connectivity includes USB Type-C with DisplayPort Alt Mode and a full-size HDMI port, supporting use with graphics cards or laptops. Windows supports the display as a second monitor in landscape or portrait, with touch functionality. CORSAIR iCUE integration unlocks custom layouts for telemetry, media controls, calendars, and more.

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XENEON EDGE combines a high-resolution responsive touchscreen with flexible mounting options and seamless iCUE integration for real-time system monitoring.

The new Atomic Purple and White versions of the XENEON EDGE bring a fresh layer of personalization to this versatile display. The finishes make it feel like part of your build rather than an add-on, whether you want a subtle, clean look or a splash of color. Combined with flexible mounting options and a responsive touchscreen, the new colorways ensure XENEON EDGE fits seamlessly into any setup while keeping essential information close at hand.

Availability and Pricing

Both new colorways for the CORSAIR XENEON EDGE 14.5″ LCD Touchscreen are available immediately directly from the CORSAIR webstore. The white display will be available from our worldwide network of authorized retailers and distributors in Q1 2026.

The CORSAIR XENEON EDGE 14.5″ LCD Touchscreen is backed by a three-year warranty, alongside the CORSAIR worldwide customer service and technical support network.

For up-to-date pricing of the XENEON EDGE, please refer to the CORSAIR website or contact your local CORSAIR sales or PR representative.

Web Pages

To learn more about CORSAIR XENEON EDGE 14.5″ LCD Touchscreen, please visit:

https://corsair.com/xeneon-edge

CORSAIR Delivers Fallout Nuka Cola Style to Gamers Desks

CORSAIR® (Nasdaq: CRSR), maker of leading gaming peripherals, announced a collaboration of collectible peripherals featuring the taste sensation that swept the Fallout™ nation, Nuka Cola. Inspired by one of gaming’s most beloved beverages, the Nuka Cola collection features CORSAIR’s HS80 RGB Wireless Gaming Headset, Elgato’s Wave:3 microphone, Drop’s CSTM80 Mechanical Keyboard, and many other products, all of which bear the iconic colorways and branding of the Fallout universe’s favorite drink.

“Since its creation in 1997, the world of Fallout has immersed millions of players in its post-apocalyptic world, and the fanbase has only grown larger with the award-winning television series,” said Tobias Brinkmann, Vice President and General Manager of Gaming Peripherals at CORSAIR. “CORSAIR is excited to partner with Bethesda Softworks and offer Fallout fans the opportunity to showcase their love for the groundbreaking game with this collection.  We couldn’t be happier with the way our partnership with Bethesda Softworks helped bring this wide range of products to life, and we’re thrilled to have the chance to work with them.”

CORSAIR HS80 RGB Wireless Gaming HeadsetNuka Cola Edition

Some days it isn’t advisable to crawl out of the fallout. Sometimes it’s best to hunker down in a cozy corner of the vault and immerse yourself in a great game with the CORSAIR HS80 RGB Wireless Gaming Headset. With 3D spatial audio, players won’t have to worry about Deathclaws getting the drop on them. This version features a striking colorway with Nuka Girl on the earcups, Cappy and Bottle on the headband, and Nuka Cola branding throughout.

Drop’s Nuka Cola Collection

The Drop CSTM80 Mechanical Keyboard is a tenkeyless, hot swappable mechanical keyboard that features all the beloved mascots, with an array of themed details on the keys. With multiple layers of sound dampening, including PORON plate foam and IXPE switch foam, keypresses will sound as good as they look. The collection also includes the Drop + Nuka Cola Desk Mat ready to cover any Fallout fan’s desktop with the sweetness of Nuka Cola. There’s also a collectible keycap set, as well as 4 different stunning Drop Artisan Keycaps in the collection, featuring the Nuka Cola-themed Power Armor, Thirst Zapper, Vending Machine, and a crate of Nuka Cola bottles.

Elgato’s Nuka Cola Collection

Streamers and podcasters get their taste of the action, too. Elgato’s bringing Nuka Cola style to its iconic creator kit: a 15-key Stream Deck, the Wave:3 microphone, and Wave Mic Arm LP.

With customizable controls and hundreds of integrations, Stream Deck gives creators one-touch command of their games, apps, and hardware. Wave:3 delivers professional-grade vocals with USB convenience plus Wave Link, the all-in-one app for audio lovers. It mounts seamlessly onto Wave Mic Arm LP, a low-profile boom that positions microphones exactly where they’re needed without getting in the way. All three sport a limited-edition look, the perfect fit for vault dwellers wanting to upgrade their creator setup.

The full CORSAIR x Nuka Cola collection will be available in limited quantities worldwide directly on Corsair.com and Amazon.com starting December 11, 2025.

For more information, and to preorder the CORSAIR x Nuka Cola collection, visit https://www.corsair.com/s/fallout-nuka-cola.

Modiphius Announces Fallout: Power Play Card Game

Publisher of tabletop RPGs, wargames, and board games, Modiphius Entertainment Ltd. has today launched the pre-order for the card game, Fallout: Power Play.

Available for pre-order from today, Thursday 11th December, for £23 / $30 / €25, Fallout: Power Play is a light strategy card game for 2-4 players designed by Resurrectionist Games.

In Fallout: Power Play, each player takes control of one of four iconic Factions from the Fallout Universe; the Brotherhood, Raiders, the Enclave and Super Mutants. They compete to gain control over various locations within the Wasteland, placing Agents to gain influence and undertaking Quests to gain bonuses throughout. Players can also make use of Power Play cards to quickly shift the dynamic of a game, disrupting the plans of their opponents and cementing their control.

But, all good plans fold when exposed to the Wasteland, as each turn a randomly drawn Wasteland card brings an unpredictable change to the game; from sudden atomisation to a surly deathclaw rampaging through your home base! Quick to learn but hard to master, Fallout: Power Play encourages players to play politics, embody their Faction, and do all they can to control the Wasteland.

Pre-orders will ship in January 2026.

Chris Birch, co-founder of Modiphius, said: “We’ve been making immersive Fallout tabletop games for years – we started with the Fallout wargame experience, and then came the tabletop RPG. But for those wanting a quick, fun taster of Fallout, we’re excited to be bringing them Fallout: Power Play – perfect for playing with friends on their coffee table.”

Ben Maunder, game designer at Resurrectionist Games, said: “We’ve had so much fun bringing Power Play to the tabletop. Breaking down the world of Fallout into a card game has been a really interesting challenge, but I feel we’ve pulled off the sudden chaos, violence and unique ‘political’ landscape of Fallout.”

Moonlighter 2: The Endless Vault Developer Update

It’s been three weeks since 11 bit studios and Digital Sun launched their much-anticipated follow-up to the cult hit, Moonlighter. Making a massive visual change, moving from pixel-style to full 3D, Moonlighter 2: The Endless Vault launched into Early Access with players around the globe loving what they saw.

We all know that Early Access is a journey, however, and with that in mind, the team at Digital Sun recently revealed the developer roadmap, giving some light details on what’s ahead.

We’ll have more detailed information for each update as they get closer to completion, but for now, you can take a look below to get an idea of what’s in store!

Taking part in the recent 11 bit studios digital showcase, the dev team at Digital Sun also shared a quick developer update to express their thanks to the players, while also touching on what’s ahead for Moonlighter 2.

For anyone who missed out on keys for the game, keep your eyes peeled for the first major update when we expect to have more keys on hand for distribution. Until the, be sure to keep the game on your Terminals watchlist and you won’t miss any updates!

DON’T SCREAM TOGETHER Reaches 200K Sales in Seven Days

DON’T SCREAM TOGETHER has sold more than 200,000 copies in its first week on Steam, but Digital Cybercherries, the team behind the viral action figure shooter Hypercharge: Unboxed, say the milestone is not the whole story. For them, the real achievement is how the team came together after a difficult launch.

At release, many players ran into major technical issues that affected the game’s core mechanics, including microphone calibration and in-game audio. Digital Cybercherries say these problems did not appear during internal testing and only became clear once thousands of players joined at launch. The game opened at 23 percent mostly negative on Steam, which was very difficult for the five-person team. The team say they also underestimated how ambitious the project was from a technical point of view. DON’T SCREAM TOGETHER uses a microphone mechanic as its main system, and while it worked well during development, the move to multiplayer added many new challenges across different setups. They now realise this twist on horror was more complex than they expected once it reached a large and varied audience.

Instead of stepping back, the team chose to meet players directly. They replied to reviews, released rapid updates, and wrote open messages explaining the problems and the fixes. Players saw the team working, listening and improving the game in real time. This approach helped rebuild trust. One player who posted a negative review later changed it to positive after the team reached out and helped them resolve an issue. Many others have updated their reviews after seeing how quickly the problems were addressed. The Steam rating has climbed from 23 percent mostly negative to nearly 60 percent mixed and continues to rise as more players join.

The team say they believe the continued sales and improving review score reflect how players responded to their open and transparent communication. Many players have said this honesty was a key reason they decided to support the game.

“People do not lose trust because a game has problems. They lose trust when developers pretend those problems are not there. So we decided to face everything head-on,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “We want to thank everyone who stayed with us, shared feedback and gave us the chance to make things right.”

The studio says they will continue to work through bugs and improvements and are confident the game will keep recovering as they listen to feedback and nurture it. They add that although the mixed rating and the early issues were difficult to face, they take full responsibility. They would not change the experience, as it taught them lessons they say will make their team better in the long run.

DON’T SCREAM TOGETHER is a co op experience about friendship, fear and keeping your voice down. Up to four players try to survive the night by exploring, finding batteries for their camcorders and speaking quietly through a forest that may or may not be haunted. If anyone screams, the whole group restarts. A new mode called Hunted turns loud players into a hunter who can stalk the rest of the group using proximity voice.

The Temple of Elemental Evil Arrives on Steam Today

Today, SNEG, Ltd., curator and publisher of treasured classic PC games, announces that The Temple of Elemental Evil: A Classic Greyhawk Adventure is now available on Steam! Based on the iconic and genre-defining DUNGEONS & DRAGONS tabletop adventure of the same name, and using the classic tabletop ruleset, The Temple of Elemental Evil challenges adventurers to explore the titular temple, facing off against monsters and cultists while dealing with four elemental-themed factions who are at war with one another! This Steam release builds on the outstanding efforts of the Circle of Eight and Temple+ modding communities, who have supported the game for years. It introduces more than a thousand fixes and enhancements, from improved stability and AI to smoother performance, a refined UI, and numerous quality-of-life upgrades.

Are you ready to face off against the Demon Queen Zuggtmoy? Or will you fall to her powers, as have so many adventurers in the past?

A Faithful Rendition of the classic D&D Ruleset
Experience the first video game to implement the iconic DUNGEONS & DRAGONS classic rules.

Tactical Turn-Based Combat
Engage in deep, grid-based encounters that mirror the tabletop experience.
Build the Perfect Party
Create up to five custom characters and recruit up to three unique NPCs to shape your journey. Choose from multiple races, classes, skills, feats, and alignments in a detailed 13-step character builder.

Classic Greyhawk Campaign Setting
The first D&D video game to use the Greyhawk setting in the current era, faithfully adapted from the original 1985 adventure module.

Non-Linear Questing
Explore a reactive world where multiple objectives can be completed in various ways, based on your decisions.
Accessible Radial Control Interface
Quickly and easily access spells, abilities, and actions with an intuitive radial menu system designed for clarity and speed.

Fatshark First to Demo AMD FSR Radiance Caching Tech in WH40K: Darktide

Fatshark, a developer recognized for its technology-driven approach to game creation, today announced a strategic collaboration with AMD focused on the exploration and development of AMD’s Machine Learning Denoising (FSR™ Ray Regeneration) and Neural Radiance Caching (FSR Radiance Caching) technology. Warhammer 40,000: Darktide is the first title to showcase the experimental FSR Radiance Caching technology, as demonstrated in the AMD showcase.

The studio behind the acclaimed Warhammer games, Vermintide 1, 2 and Darktide, has a long history as both a game studio and a tech development company. Dating back to 2007, when Fatshark emerged from a small group of developers who built not only games, but also the foundational technology that powered them. Most notably co-creating the Bitsquid engine, a high-performance game engine that was later acquired by Autodesk and rebranded as the Stingray engine. When the studio was approached by AMD this summer, it was an exciting opportunity that Fatshark was eager to sink their teeth into!

A Philosophy of Collaboration

Fatshark sees real-time ray tracing and neural rendering as essential pillars of the future of game visuals. While these technologies are still maturing, the studio views early involvement as crucial. Not only for internal expertise, but also for helping guide the broader games industry toward more accessible, efficient, and high-fidelity rendering solutions.

This is about more than rendering; it reflects the studio’s philosophy of open collaboration and cross-industry growth. The studio’s Chief Technology Officer, Mikael Hansson, enthuses that “Technology is meant to be built and shared together. Working with innovative powerhouses like AMD keeps us sharp, encourages diversification in game technology, and strengthens the entire industry. It’s fun, it’s challenging, and it’s a long-term investment, not just in Fatshark’s future, but in the future of gaming.”
Building for the Future

The features demonstrated in the video are not currently planned for release in Darktide’s live build. The technology is new and requires further development, optimization, and quality verification before it could be integrated into a live service game. Darktide’s technology is constantly evolving to offer players the best experience possible, for a live service game launch is not the end, but the beginning.

XGIMI Horizon 20 Max Review: The 4K Laser Projector That Actually Replaces Your TV

It’s late 2025, and I’ve been staring at the wall for the last three weeks. Well, not the wall exactly, but what’s on it. I’ve been putting the XGIMI HORIZON 20 Max projector through the wringer, trying to figure out if this grey cube is actually the “pinnacle” of projection it claims to be, or just another shiny gadget making big promises.

You know how it is with projectors. You usually have to pick your poison. Do you want something that looks like a spaceship and sets up in five seconds but looks washed out the moment someone cracks a curtain? Or do you want a massive, loud box that requires a master’s degree in geometry to mount but delivers a picture that makes you weep? The HORIZON 20 Max is trying to be both, and honestly, it gets scarily close.

Let’s talk about the elephant in the room, or rather, the “Elephant Grey” box on my coffee table. It’s heavy. Not “call a mover” heavy, but dense enough (about 12 pounds) that it feels like you bought something substantial. It’s got this faux-leather texture that fits right in next to a nice sofa, which is a relief. I’m tired of gear that looks like it belongs in a server room.

The first time I fired it up, I admit I was skeptical about the “X-Master” RGB Triple Laser engine. Marketing teams love to throw the word “laser” around like it fixes everything. But when I threw on The Batman, my go-to torture test for contrast and color, I actually sat up straight. The colors are ridiculous. We’re talking about a color space that actually exceeds what you get in commercial cinemas. The reds and greens have this punchy, saturated look that you just don’t get from lamp-based units.

Brightness is the other big story here. They claim 5,700 ISO lumens. In the real world, after I tweaked the settings to stop the picture from looking radioactive, it’s probably pushing closer to 3,000 ANSI lumens. That might sound like a drop, but trust me, it’s plenty. I watched a football game with the blinds open at 2 PM, and I could actually see the ball. For a projector, that’s basically witchcraft.

However, it’s not all sunshine and rainbows. While the lasers are amazing, they have a quirk. If you turn on the “Dynamic Black Level Enhancement”, which is fancy talk for “dimming the lights when the scene gets dark”, you might notice the blacks turning a slight, weird, shade of blue. It’s subtle, but once you see it, you can’t unsee it. I ended up turning that feature off. I’d rather have dark grey blacks than blue ones. It’s a compromise, but one I can live with for this kind of color performance.

Now, let’s get into the stuff that drives me crazy: installation. XGIMI touted this motorized gimbal stand and the optical lens shift like it was the second coming. And the gimbal? It’s fantastic. You can rotate the thing 360 degrees and tilt it up and down with one hand. It stays put. Love that.

But the lens shift… oh boy. Here’s the thing they don’t tell you in the big print. The projector has a “100% vertical offset.” In plain English, that means the image shoots straight out and up from the lens. If you put this on a low table, great. If you put it on a high shelf? You’re in trouble. You can’t shift the image down very much at all. And if you use the vertical shift, you lose the ability to shift horizontally. I spent an hour trying to center the image from my bookshelf before realizing I was fighting physics. I eventually just moved the projector. So, fair warning: measure your room before you buy this.

Okay, gamer talk.

This is where the HORIZON 20 Max goes from “good projector” to “take my money.”

I plugged in my PS5 and loaded up Black Myth: Wukong. Usually, playing action games on a projector feels like you’re wading through molasses. You press jump, and the character thinks about it for a second before moving. Not here.

There’s this new tech under the hood, a “rolling buffer” in the display controller. I won’t bore you with the engineering manual, but basically, instead of waiting for a whole frame of video to load before showing it, it streams the data line-by-line instantly. The result? Input lag is basically gone. We’re talking 1ms latency if you’re running 1080p at 240Hz. Even at 4K 60Hz, it feels snappy. Parrying attacks felt immediate. I forgot I was playing on a projector, which is the highest compliment I can give.

Just don’t expect true 4K at 120Hz. It’ll accept the signal, but it does some internal gymnastics to downscale it. Stick to 4K 60Hz for the eye candy or 1080p 240Hz if you’re trying to go pro in a shooter.

Sound-wise, it’s got these Harman Kardon speakers built in. They’re… fine. They get loud, and dialogue is crisp, which is nice for a casual sitcom binge. But for a movie? Come on. There’s almost no bass. It’s physically impossible to get chest-thumping rumbles out of a box this size. If you’re spending three grand on a projector, do yourself a favor and buy a sound system. Don’t disrespect the picture with mediocre audio.

On the smart side, it’s running Google TV. It’s smooth, fast, and, thankfully, has native Netflix support. You have no idea how annoying it is to buy a high-end projector and still have to plug in a Fire Stick just to watch Stranger Things. It just works. The autofocus and auto-keystone are generally pretty smart, too, though they sometimes struggle if you have a textured wall.

One little thing that bugged me was the 3D support. Yes, I’m one of those people who still owns 3D Blu-rays. The projector supports it, but the auto-detection is glitchy. I popped in a disc, and instead of snapping into 3D, it showed me a split-screen image. I had to dig into the menus to force the 3D mode. It works, and it looks incredibly bright thanks to those lasers, but it’s fiddly.

So, where does that leave us?

The XGIMI HORIZON 20 Max is a weird beast. It’s got the soul of a high-end enthusiast rig with the body of a lifestyle gadget. The picture is stunningly bright and colorful, the gaming performance is best-in-class, and it looks great sitting on a table. But it’s not perfect. The contrast could be better, and the lens shift limitations are a headache if you have a tricky room setup.

Is it worth the $2,999 price tag? If you’re a gamer who wants a 150-inch screen without sacrificing reaction time, absolutely. There is nothing else like it. If you’re a hardcore home theater purist with a pitch-black room, you might miss the deep, inky blacks of a more traditional projector.

For me? I’m keeping it on the coffee table. The ability to turn it on, have it autofocus in seconds, and drop me into a 4K laser-lit world, whether for a movie or a boss fight, is just too much fun to give up. Just remember to buy a subwoofer. You’ll thank me later.

Overall Rating 4 out of 5

Razer Announces Boomslang 20th Anniversary Edition

Razer™, the leading global lifestyle brand for gamers, today announced its modern take on a gaming legend: the Razer Boomslang 20th Anniversary Edition 

Launched as the world’s first gaming mouse, the Razer Boomslang did not just change the game – it defined a new era of play. Its distinctive snake-head silhouette became an icon of early gaming. Groundbreaking features such as 2,000 DPI mechanical ball tracking and on-the-fly sensitivity adjustment delivered precision unheard of at the time, setting a new benchmark when competitive PC gaming was still finding its footing. 

20 YEARS IN THE MAKING. A LEGACY REBORN. 

Boomslang 20th Anniversary Edition – A legend reborn for today’s gamers.

Two decades later, that promise lives on. The Boomslang returns in its 20th Anniversary Edition – reborn with cutting-edge technology for today’s gaming era, while honoring the design and spirit that started it all. 

“When we designed the Razer Boomslang, we just wanted to get the unfair advantage in gaming, and that single spark helped ignite the entire multi-billion dollar gaming peripherals industry that we know today,” said Min-Liang Tan, Co-Founder and CEO of Razer. “The Boomslang 20th Anniversary Edition is more than a mouse. It’s a tribute to the community who made this possible and a reaffirmation of our motto that continues to guide everything we do: For Gamers. By Gamers.”   

UNMATCHED PERFORMANCE. TIMELESS DESIGN. ENDLESS CUSTOMIZATION. 

Engineered for the next level of competitive play.

The Boomslang 20th Anniversary Edition combines heritage design with next-gen engineering to deliver uncompromising performance for today’s competitive gamers: 

  • Razer Focus Pro 45K Optical Sensor Gen-2
    Up to 45,000 DPI with 99.8% resolution accuracy, delivering precision that far surpasses the original 2,000 DPI – a leap that defines two decades of progress. 
  • Razer HyperPolling Wireless Technology
    True 8,000 Hz wireless polling rate ensures near-instant responsiveness, setting a new benchmark for speed in competitive play. 
  • Razer Optical Mouse Switches Gen-4
    Crisp, lightning-fast actuation with a 100-million-click lifespan for enduring reliability. 
  • Next-Gen Wireless Charging
    The included Mouse Dock Pro marks a leap from the wired-only days of the original Boomslang to fully wireless charging. Engineered as a perfect companion to the mouse, it carries the same striking translucent design to deliver a unified aesthetic. 
  • True Ambidextrous Form with PU Leather Buttons
    The legendary Boomslang silhouette, now enhanced with PU leather-wrapped primary buttons for an exquisite feel and enhanced grip control. Classic ergonomics meet modern refinements, delivering comfort and control for every playstyle. 
  • 9-Zone Razer Chroma™ RGB Lighting with Underglow
    The Boomslang’s original translucent glow gets a next-level upgrade with vibrant, customizable RGB underglow. Customize each zone with 16.8 million colors and dynamic effects that sync with over 300 Chroma-integrated games. 
  • 8 Programmable Controls
    Complete customization through Razer Synapse, enabling advanced macros and personalized profiles for total control in every scenario. 

LIMITED TO 1,337 UNITS: OWN A COLLECTOR’S EDITION LIKE NO OTHER. 

Limited-edition release – Commemorating two decades of gaming heritage.

Only 1,337 uniquely serialized units of this limited-edition gaming mouse will be available worldwide, reserved exclusively for collectors who demand a piece of gaming heritage. 

Fans are encouraged to revisit their original Boomslang stories and prepare to share them in upcoming Razer community events for a chance to win exclusive commemorative pieces – including a special #1337 unit (a homage to ‘leet’, symbolizing elite status in gaming culture) autographed by Razer CEO Min-Liang Tan. 

As gaming continues to evolve, the Boomslang 20th Anniversary Edition stands as a reminder of where it all began – and a bold signal of where Razer is headed next. 

More information, including pricing and availability, will be revealed soon. 

To stay updated on the latest with the Razer Boomslang 20th Anniversary Edition, visit: https://rzr.to/boomslang-20th

Death Howl Official Launch Trailer

Death Howl, the soulslike deck-builder from Copenhagen’s three-person team The Outer Zone and published by 11 bit studios, is out today on PC. Experience the sorrowful journey of Ro in this one-of-a-kind deck-builder where every choice shapes your deck, your path, and your survival. Death Howl is available today on PC through Steam and GOG, and is coming to PlayStation 5, Xbox Series X|S, and Nintendo Switch on February 19th, 2026.

About Death Howl
  • Death Howl is a genre-defying soulslike deck builder that follows Ro, a mother who refuses to accept the loss of her child
  • While minimalist in presentation, Death Howl leverages a striking artstyle with profound, harrowing themes that revolve around grief, sorrow, survival, and acceptance.
  • Death Howl demands sharp hunting instincts in order to anticipate enemy movement and learn attack patterns.
  • True to soulslike tropes, defeat is not the end, but part of the learning path. Resting reinvigorates Ro, but also grants fallen foes life anew.
  • Death Howl combines these soulslike mechanics with tactical, grid-based combat, deck-building systems, and action-RPG exploration across eerie, hostile biomes.
  • Each region introduces new enemies, abilities, cards, and choices that will shape player progress.
Death Howl is now available on PC through Steam and GOG with console versions to follow on February 19th, 2026. Game development was supported by the Danish Film Institute’s program The Games Scheme.