Author - Jerry Paxton

StarRupture Has Sold over 500K Copies In Two Weeks

StarRupture – the second, original IP from Creepy Jar, has sold over half-a-million copies since its Early Access launch on January 6th, 2026. The game has been well received by players with an 83% review score on Steam, to go along with over 100-thousand followers and 935,000 wishlists. StarRupture also reached second place on the Steam global bestseller list and remained in the top 10 throughout the week after launch.

“The interest in our game remains high. At its peak, StarRupture was played by over 42 thousand players at the same time. Within just 11 days after its release, we reached the threshold of 500 thousand copies of StarRupture sold on Steam, and the gross sales of the game, including the sales of accompanying products on the Steam platform, amounted to over USD 8.7 million. These results, in particular in terms of revenues and the number of players, significantly exceeded our expectations, which had increased anyway after the intensive end of the marketing campaign.” – said Grzegorz Piekart, Member of the Management Board of Creepy Jar S.A.

The launch is only the beginning for StarRupture, and there are tons of updates planned throughout its Early Access journey and beyond. You can get a glimpse of some of them in the Early Access Roadmap, including an expanded map, controller support, achievements, Frost Wave, and the game’s end game.

“We have a good game and a great basis to move on. We have achieved this with Green Hell and we believe that we will do the same with StarRupture. Already after such a short time since the release we can see that in terms of gameplay, StarRupture achieves similar results to Green Hell – nearly 40% of players spent over 10 hours in each game, also the median playtime is similar for both our productions. According to the published roadmap, we are preparing the first free content update to StarRupture, which we would like to release within the next two or three months. We are also gradually addressing players’ feedback – since the premiere we have already provided two hotfixes that take into account their comments. As we have said many times, early access is an important moment for our productions, but it is still only the beginning of the development of our games. Both the previous playtests and, above all, the premiere itself, confirmed the potential of StarRupture, which we want to maximise.” – says Krzysztof Kwiatek, President of the Management Board of Creepy Jar S.A.

Blending base building, survival, automation, and defensive combat into a single experience, StarRupture pushes players to think fast and plan smart as the environment becomes increasingly dangerous, whether it be from the Vermin assaulting your base or the impending KABOOM of Arcadia-7’s life-giving star, Ruptura, and players can jump in today at a special Early Access launch price of $15.99 USD (20% launch discount untill 1/20/26) before it goes to its regular price of $19.99.

Blackpink X Razer Collection Drops

Razer™, the leading global gaming lifestyle brand for gamers, today reveals the full BLACKPINK X Razer Collectionbringing its collaboration with global superstars BLACKPINK to life with a complete range of gaming gear and lifestyle accessories. 

POWER, PERFORMANCE, AND PINK 

Inspired by BLACKPINK’s electrifying World Tour <DEADLINE>, this collection blends the band’s signature aesthetics with gaming-grade performance. From sleek peripherals to statement-making accessories, every piece is designed for fans who play to shine whether on stage, on stream, or in everyday life. 

The collection will make its global debut on January 21, 2026, as a showcase at the BLACKPINK World Tour <DEADLINE> Pop-Up Store in Hong Kong, ahead of worldwide availability in Q2 2026. Fans and public can experience the full lineup up close, explore immersive displays inspired by the World Tour <DEADLINE>, and capture the moment with dedicated photo zones.  

Razer Ornata V3 Tenkeyless – BLACKPINK Edition

 A low-profile RGB keyboard with clicky Mecha-Membrane switches, blending precision performance with bold BLACKPINK styling. 

Razer DeathAdder Essential – BLACKPINK Edition 

Classic ergonomic comfort and precision with mechanical switches and programmable buttons, finished in BLACKPINK’s stylish edge. 

Razer Gigantus V2 – Medium – BLACKPINK Edition 

Smooth and durable, this mouse mat adds a pop of BLACKPINK flair to any setup. 

Razer Enki X – BLACKPINK Edition 

All-day comfort meets BLACKPINK’s signature pink-and-black aesthetic, designed for marathon gaming sessions with fearless style. 

Whether levelling up in-game or vibing to BLACKPINK’s iconic beats, the BLACKPINK X Razer Collection offers the perfect way for BLINKs, gamers, and collector of all things bold to play in pink. 

For more information on the BLACKPINK X Razer Collection and to sign up for launch updates, visit: https://www.razer.com/collabs/blackpink.

THE MORTUARY ASSISTANT Gets Theatrical Release on Friday, February 13th

Epic Pictures and Dread, the genre specialty releasing label of Epic, today announced nationwide theatrical release plans for Shudder’s THE MORTUARY ASSISTANT, the highly anticipated feature film adaptation of the best-selling horror video game from creator Brian Clarke. Directed by Jeremiah Kipp (Slapface) and starring Willa Holland (Arrow) and Paul Sparks (Boardwalk Empire), THE MORTUARY ASSISTANT will be released in theaters nationwide on February 13th, 2026 with theatrical booking handled The film will then stream on Shudder, the leading curatorial voice and cultural destination for genre entertainment on March 27th, 2026.

THE MORTUARY ASSISTANT follows newly certified mortician Rebecca Owens (Holland), who accepts a night shift at a mortuary, embalming bodies alone after hours. As disturbing events escalate, Rebecca uncovers demonic rituals, the dark secrets of her enigmatic mentor (Sparks), and her own buried trauma—racing to survive the night before her body becomes a vessel for possession.

Originally released in 2022 on PC, The Mortuary Assistant game quickly became a viral sensation and cult favorite, and made available on additional gaming platforms including Xbox, PlayStation, and Nintendo Switch. The film will expand on the game’s world and mythology and delve deeper into the lore of the demonic entities plaguing River Fields.

Patrick Ewald, producer and CEO of Epic Pictures said, “With THE MORTUARY ASSISTANT, we’re thrilled to translate one of gaming’s most unnerving experiences into a relentlessly immersive feature film. This is an authentic adaptation grounded in the same dread, the same characters, and the same world that made the game so unforgettable. We’re bringing River Fields Mortuary to life in full detail, building it from the ground up as a practical set to preserve its claustrophobic atmosphere and sinister realism. The result is a chilling blend of storytelling and sustained tension, and we can’t wait for audiences to step into this terrifying new chapter of horror cinema.”

Writer and game creator, Brian Clarke, said, “Seeing THE MORTUARY ASSISTANT make the leap from game to film is incredibly rewarding. Fans of the game will finally witness the world they’ve explored come alive, while genre film audiences will discover a story filled with tension, dark secrets, and unforgettable scares. It’s a unique crossover that bridges two communities of horror fans in a way I’ve always imagined.”

THE MORTUARY ASSISTANT was written by Tracee Beebe and Brian Clarke. The film was produced by Patrick Ewald’s Epic Pictures via the Company’s horror division, Dread, Cole Payne’s Traverse Media and Jacob P. Heineke. Executive producers include Brian Clarke, Katie Page, Yulissa Morales, Randy Sinquefield, Patrick Fischer and Oliver Garboe.

Dread is the same company that brought audiences the original Terrifier film, continuing to push the boundaries of extreme horror. With THE MORTUARY ASSISTANT, fans can expect another thrilling, unforgettable film from a team passionate about redefining the genre.

About Epic Pictures and Dread

Founded in 2007, Epic Pictures is an independent content studio with the mission of delivering the best-in-class genre entertainment “for fans, by fans.” Epic Pictures produces, finances, and distributes approximately twenty-thirty independent genre films a year. In 2013, the company established Epic Pictures Releasing which is its US focused distribution division. In 2017, Epic launched its genre film label, Dread, a recognized name in horror. In 2020, Epic launched DreadXP, its video game production and publishing division in collaboration with some of the most innovative developers in the independent gaming space.

About Shudder

Shudder is the leading curatorial voice and cultural destination for genre entertainment, delivering an unparalleled selection of horror, thrillers, and the supernatural. With an ever-expanding library of films, TV series, and exclusive Originals, Shudder is accessible across most streaming devices in the US, Canada, the UK, Ireland, Australia, and New Zealand.

Shudder releases approximately thirty films per year, and has redefined genre streaming with a slate of groundbreaking and critically acclaimed titles, including Rob Savage’s HOST, Jayro Bustamante’s Golden Globe-nominated LA LLORONA, Phil Tippett’s MAD GOD, Coralie Fargeat’s REVENGE, Kyle Edward Ball’s SKINAMARINK, Christian Tafdrup’s SPEAK NO EVIL, Chloe Okuno’s WATCHER, Demián Rugna’s WHEN EVIL LURKS, and the latest installments in the V/H/S franchise. Shudder also boasts fan-favorite series such as the two-time Emmy Award-nominated THE BOULET BROTHERS’ DRAGULA, Mark Duplass’ THE CREEP TAPES, Greg Nicotero’s CREEPSHOW, and THE LAST DRIVE-IN WITH JOE BOB BRIGGS. Notable recent releases include Chris Nash’s IN A VIOLENT NATURE, Colin and Cameron Cairnes’ LATE NIGHT WITH THE DEVIL, Damian McCarthy’s ODDITY, and Emilie Blichfeldt’s THE UGLY STEPSISTER.

About Seismic Releasing

About Seismic Releasing: Founded in 2022 by Victoria Blake and William Gruenberg, Seismic Releasing is dedicated to bringing independent films onto the big screen and to U.S. audiences through comprehensive traditional theatrical distribution services. Working closely with filmmakers, producers and leading independent distributors, Seismic strategizes and organizes unique theatrical runs and event cinema. The Company’s combined experience has delivered successful theatrical campaigns in hundreds of theaters across the country for countless releases.

Foxhole Gets Airborne Update on February 9th

A new era for Foxhole will begin on Feb 9 with the launch of Airborne, an update that expands the persistent online war into the skies. Airborne introduces air-based warfare, combining it with land and naval gameplay to create a seamless online battlefield. Prepare for aircraft operations, aviation logistics, paratroopers, a naval refresh, and a vastly expanded world reimagined with upgraded visuals.

As part of the Airborne update, players can build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft, taking part in air-to-air battles, bombing runs, and supply line disruption. Every pilot, gunner, and crewman is a player working in various roles. Aircraft are produced, armed, and repaired by player-based ground crews using production facilities, hangars, and airfields in the world.

The update also introduces paratroopers, allowing squads to deploy behind hostile lines to disrupt enemy logistics and infrastructure. Naval forces have received a refresh with new ships and the addition of the aircraft carrier, which enables aircraft to launch and conduct missions from offshore locations. These features are supported by new multi-region islands and expanded maritime areas, which increase the depth and scope of both naval and air engagements.

Key Features:

  • Air Warfare: Air-based operations with player crewed fighters, bombers, and other aircraft
  • Aircraft Logistics: Aircraft production and ground crew gameplay for repairing and rearming planes
  • Air Defense: Recon planes, radar installations, and anti-air emplacements for detecting and defending against air raids
  • Paratroopers: Airborne deployments behind enemy lines
  • Naval Update: New ships classes and aircraft carriers for offshore air missions
  • World Expansion & Visuals: New islands, maritime regions, and upgraded visuals

Planet of Lana II: Children of the Leaf Extended Gameplay Trailer

Wishfully Studios and Thunderful are showing off a never-before-seen location from Planet of Lana II: Children of the Leaf in a new video featuring 10 minutes of unedited gameplay. The highly anticipated cinematic puzzle adventures is coming to PC, Xbox Series X|S, Xbox Game Pass, PlayStation 5 PlayStation 4, Nintendo Switch 2 and Nintendo Switch in early 2026.

In the video, we follow Lana and Mui as they stealth and puzzle their way through Novo’s Northern Wastelands, only to discover it’s been turned into an endless Robot graveyard. Their journey concludes at a giant, mysterious wall bearing a familiar symbol. After sneaking inside, through dark sewers and murky waters, they discover something unlike anything they’ve ever seen on Novo before.

Key gameplay features that await players in Planet of Lana II: Children of the Leaf include:

  • Unique, Evolved Companion Gameplay: Experience Lana and Mui’s profound, evolving bond. Guide Mui with enhanced precision for deep exploration and collaborative puzzle-solving.
  • Solve Diverse & Clever Puzzles: Tackle a wider array of physics-based puzzles, including hypnotizing spectacular creatures and controlling new hybrid robots for unique solutions.
  • Master Stealth & Wit: Carefully navigate dangerous situations using refined stealth mechanics and tactical wit to outsmart foes.
  • Survive Challenging Action Sequences: Use your reflexes and master Lana’s new agility with wall jumps, run-slides, and faster movement to survive thrilling, dynamic action sequences.
  • Discover an Epic & Deeper Story: Immerse in a longer, more profound sci-fi saga. Confront Lana’s own demons and unveil the planet’s darkest secrets across stunning, diverse worlds, including new underwater chapters.
  • Return of an Acclaimed Composer: Experience Takeshi Furukawa’s critically acclaimed score, from the original Planet of Lana. His mesmerizing compositions seamlessly elevate every emotional beat and cinematic moment.

Ace Combat 7: Skies Unknown Has Reached 7 Million Units Worldwide

Bandai Namco Entertainment America Inc. today announced ACE COMBAT™7: SKIES UNKNOWN, the narrative-driven flight combat game, has surpassed 7 million units worldwide. The game is currently available on PlayStation®4 (playable on PlayStation®5 consoles), Xbox One (playable on Xbox Series X|S consoles), Nintendo Switch™, and PC via Steam®. For more information, visit www.bandainamcoent.com/games/ace-combat-7.

To celebrate the milestone, commemorative wallpapers for ACE COMBAT™7: SKIES UNKNOWN are available here: https://acecombat.jp/wallpaper/. In addition, music from ACE COMBAT X and ACE COMBAT X2 has been added to the ACE COMBAT™ Series Soundtracks available at Bandai Namco Game Music here: https://gamemusic.bn-ent.net/en/.

ACE COMBAT 8: WINGS OF THEVE™, the next installment in the ACE COMBAT franchise, was recently announced for release in 2026 on PlayStation®5, Xbox Series X|S and PC. For more information on this title, please visit www.bandainamcoent.com/games/ace-combat-8.

NBC The Fall and Rise of Reggie Dinkins Starring Tracy Morgan Debuts Trailer

The upcoming NBC comedy series “The Fall and Rise of Reggie Dinkins” will have a special premiere on Sunday, Jan. 18 at 10 p.m. / 7p.m PT or immediately following coverage of the NFL playoff game between the Los Angeles Rams and Chicago Bears.

The series returns Monday, Feb. 23 at 8 p.m. with an encore of the pilot and a new episode at 8:30 p.m.

Episodes available next day on Peacock.

Brand New Torchlight: Infinite Season Launches Today

XD Games is thrilled to announce that Vorax – the latest Torchlight: Infinite season – is now available worldwide on PC and mobile.

Watch the Torchlight: Infinite Season Preview below:

Vorax brings a plethora of additions to Torchlight: Infinite, including enemy monsters that have become infected with Vorax Syndrome. Players can collect this season’s currency, Vorax Substance, from these monsters once they’re defeated. Players can then access the Surgical Preparation menu, wherein monster rarity, quantity and – most importantly – activity can be increased using Vorax Substance. Loot drops scale depending on the total activity across all monster types, encouraging players to face off with more powerful monsters in order to get better rewards.

Other ways to bag higher value loot include taking on the large, fast, and rare invading enemy Scavengers. If players want elites and Scavengers to interrupt their runs more often, they can activate the difficulty-increasing Scalpels. These enhancers don’t consume Compass slots, and give players more opportunity to earn high-tier rewards.

A new crafting system called Grafting has also come to Torchlight: Infinite. This is the most flexible crafting system the game has ever seen, allowing players to combine stats that usually can’t exist on the same item. During the season, players can find Vorax Limbs, which are crafting bases that come with unique stats, and they can create gear that ignores attribute pools. Additionally, legendary gear can now be broken down, and its unique power can be extracted into a Core Organ mod, which can be grafted onto gear of the player’s choosing. Up to two legendary mods, with no slot restrictions, can be grafted onto a single piece of gear.

Watch “Vendetta’s Sting” Erika Hero Trailer below:

This update also adds a new Hero trait for Cateye Erika called Vendetta’s Sting. This trait is all about speed, dashing around – and through – enemies, dealing melee damage while in constant motion. Players more interested in spellcasters can avail of the new Tangle mechanic available to those heroes. Tangle involves casting a parasite-like spell that attaches itself to an enemy, dealing damage over and over for a duration of time.

A whole host of quality of life improvements are also included in this update. The UI has been tweaked to improve readability: the main interface, the trade house, the inventory, the netherrealm, and the skill system all look cleaner and sharper now, while equipment icons have been redesigned for visual clarity. In addition to all that, heroes Rehan, Carino and Gemma have had their models revamped. Likewise, a number of monster models have been altered, and combat effects overhauled, in order to provide the most spectacular visual feedback possible in Torchlight: Infinite.

For a full breakdown of everything new to the game during the Vorax season, watch the Torchlight: Infinite: Season Preview.

Torchlight: Infinite is available now on PC, iOS, and Android.

BAKUDO Launches New Combat Demo in Feb 2026

Shueisha Games is proud to announce that the competitive sci-fi hyperball sports boss-rush action game BAKUDO will launch its new demo in February 2026, on PC via Steam. This news also introduces new character visuals for two protagonists, Yuria and Evie, offering a first look into the world of BAKUDO and its heroes.

Playable Combat Demo Coming February 2026
The first playable combat demo for BAKUDO is set to launch online in February 2026, giving players worldwide their first hands-on experience with the game’s ball-based boss-rush combat. Previously available only at offline events, this demo will include a basic combat tutorial, a tutorial boss battle, and an early-stage boss encounter, and is designed to showcase early combat mechanics. The demo will continue to be refined as development progresses, with exact release timings to be announced soon via Steam and official social channels.

First Look at Key Characters
Striking new character visuals offer a first glimpse into the dynamic world of BAKUDO, introducing protagonist Yuria and her key ally Evie. Yuria enrolls in an elite academy dedicated to BAKUDO competition, driven to uncover the truth behind her missing father as she faces intense challenges and forms lasting bonds with those around her. Among these bonds is Evie, a genius inventor whose exceptional skill in developing BAKUDO equipment and outgoing, cheerful personality makes her a central figure in both the story and gameplay.

2025 Global Milestones
In 2025, BAKUDO saw major growth, with Shueisha Games announced as the game’s global publishing partner. Its debut trailer at The Mix Summer Showcase has over 550,000 views, and its demo showcased at events including Bilibili World, BitSummit, Gamescom and G-EIGHT, receiving enthusiastic responses from players thanks to the game’s unique blend of competitive ball sports and high-tempo action gameplay..

“We’re thrilled that BAKUDO has surpassed 50,000 Steam wishlists in just two months since our first trailer release,” said Jonathan Wang, Producer at Shueisha Games. “This milestone shows the amazing support and enthusiasm from our community. We sincerely thank everyone for their continued interest and encouragement as we move forward!”

Strategy Roguelite Nonentity Galaxy Launches Feb 3

The darkly humorous corporate satire Nonentity Galaxy, developed by Brick-Up Studio and published by 2P Games, will release on Steam on February 3, 2026 18:00 PST with a price of $9.99 and a 10% launch discount during the first two weeks. Players who buy the game will also get for free: existential crisis, dystopian poverty and a very small possibility of overcoming systemic oppression and rising as a warlord. But hey, faith is the substance of things, isn’t it?

Nonentity Galaxy is a roguelite strategy game that merges space combat and resource management with a tint of dark humour. Players take on the role of an employee for “The Company,” stuck in a dead-end job with no immediate way out. Since quitting isn’t an option yet, you make the most of it: while performing regular duties of scavenging wreckage from high-risk combat zones, you’ll get the opportunity to meet new allies, uncover privileged information, and “accidentally” forget to report valuable assets to use on your own personal ship.

However, the adrenaline rush of the illegal activities can make people feel more powerful than they are. In Nonentity Galaxy, evaluating the chances of winning is an important part of the gameplay. Players must learn to find the balance between fulfilling the Corporate requests, their own survival and the level of risk they can take on battles in order to survive.

GET OUT THERE, SURVIVE, COME BACK, REPEAT

Survival in Nonentity Galaxy is driven by decision-making. Players must choose how to reinforce their ship, which routes to follow on each mission, and when a fight is worth engaging. Planning is as important as firepower, and each sortie is a calculated gamble.

Routes offer different rewards and dangers: safer paths provide stability, while riskier ones promise rare modules and higher payouts. During combat, players must constantly assess their chances of victory, managing damage, resources, and salvage in real time. Winning a battle means little if you can’t make it back.

Between missions, players will have the chance to decide how to upgrade their ships. Components collected during exploration can be used to enhance weapons, shields, and systems, or converted into credits to spend elsewhere. Deciding how to allocate these resources is key to survival and can change the course of future missions.

STRATEGIC BATTLES ACROSS THE GALAXY

Combat in Nonentity Galaxy puts players in charge of tactical decisions without forcing them into every battle. You can let the Fleet AI handle engagements automatically, or take manual control to focus fire, reposition ships, and exploit weaknesses. Formation and positioning are critical, how you arrange your fleet affects both damage output and survival. Targeting priorities change the pace of fights, rewarding careful planning and quick thinking.
Just remember that sometimes, the smartest choice is to warp out early and preserve your fleet; dying yields nothing, but surviving lets you return to your base, upgrade your ships, and come back stronger for the next sortie.

DON’T FORGET TO PUT ON YOUR BRIGHTEST SMILE

Narrative depth and galactic politics remain central pillars of the game. Players step into the role of sneaky pilots, skimming credits from The Company and secretly upgrading their fleets while pretending to be model employees to keep their paychecks.
However, between sorties, they can rest on the Space Station bar and engage in conversations with other veteran pilots, navigating the murky “grey zones” where alliances, rivalries, and schemes unfold. Always tinged with sharp, dark humor that colors every conversation and decision.