Author - Jerry Paxton

Disney+ Celebrates 35 Years of Home Alone With Multiple Experiences

Get Excited, Ya Filthy Animals. In a larger-than-life tribute to Home Alone, Disney+ is celebrating the 35th anniversary of the beloved holiday classic throughout the month of December. Fans can relive the iconic scenes and heartwarming moments from the film by visiting the world’s largest gingerbread house built as a nod to the McCallister home, trying “A Lovely Cheese Pizza” from Prince St. Pizza, and experiencing the ultimate travel day with CLEAR. Plus, viewers can launch Disney+ with a little Home Alone holiday magic on the VIZIO Voice Remote this year.

The entire Home Alone franchise is now streaming on Disney+ and Hulu. Fans can also enjoy a dedicated, nonstop Stream of the first three films on Disney+, totaling 330 minutes of holiday hijinks and fun.

“Disney+ is excited to celebrate a movie that’s become such a holiday staple for families everywhere, mine included,” said Zack Jerome, VP, Brand & Marketing Strategy, Disney+. “We can’t wait to bring elements from the film into the real world so people can experience them up close, and if they share my enthusiasm, finally order ‘a lovely cheese pizza just for me’ from Little Nero’s.”

A Sweet Tribute: McCallister Home Recreated as Record-Breaking Gingerbread House

In an attempt to smash an official GUINNESS WORLD RECORDS title held since 2013, Disney+ and Hulu are constructing the world’s largest gingerbread house. Inspired by the iconic McCallister home featured in the first two Home Alone films, the house will stand at a whopping 58 feet long, 42 feet wide, and 25.6 feet tall.

Made from 5,700 pounds of all-purpose flour and over 4,200 eggs, the house will be constructed out of 4,400 gingerbread brick tiles and 800 roof tiles, all held together with 20 gallons of edible glue and finished with 20 pounds of fondant. Weather dependent, this installation will be open to the public in the evenings on December 18 and 19 at Hollywood and Vine in Los Angeles, California. ‘Tis the season of giving, visitors can also help create holiday magic by donating a new, unwrapped toy to Toys for Tots in person while visiting the gingerbread house.

Fans Can Order “A Lovely Cheese Pizza” at Little Nero’s Prince St. Pizza Pop-Ups

From December 10 to 17, Disney+ is bringing the fictional Little Nero’s Pizzeria to life alongside Prince St. Pizza. Locations nationwide will feature Little Nero’s pizza boxes, updated menus, and collectible packaging, with pizzerias in Chicago and Toronto incorporating Little Nero’s decor and branded elements. The Studio City location in Los Angeles will receive a full interior-and-exterior makeover, complete with nostalgic touches and the iconic Little Nero’s delivery car parked outside for the ultimate photo moment. In a nod to Kevin’s iconic order, Prince St. Pizza will temporarily rename its classic cheese pizza “The Lovely Cheese Pizza.”

“Kevin!” CLEAR Makes Holiday Travel Merry with “No Kevin Left Behind”

Just in time for the holiday travel rush, Disney+ and CLEAR are rolling out a special “No Kevin Left Behind” airport activation between December 17 and 21. At nine major airports across the United States, CLEAR+ Members will receive limited-edition Home Alone-themed ornaments to bring seasonal cheer to their travel day. Plus, as an added delight and nod to Home Alone, CLEAR+ Members named Kevin who use select CLEAR+ Lanes will receive a code for a complimentary CLEAR Concierge service for a future trip.

Participating airports include Hartsfield-Jackson Atlanta International (ATL), Denver International (DEN), Newark Liberty International (EWR), John F. Kennedy International (JFK), Los Angeles International (LAX), LaGuardia (LGA), Orlando International (MCO), Chicago O’Hare (ORD), and Seattle-Tacoma International (SEA). All Disney+ subscribers can still experience CLEAR+ if they’re not traveling this holiday season by simply redeeming the Disney+ Perk that provides a complimentary three-month trial of CLEAR+.

Launch Disney+ with a Little Holiday Magic on the VIZIO Voice Remote

From December 19 to 31, VIZIO users can launch the Disney+ app with a touch of holiday magic by simply saying (or shouting!) “KEVIN!” into the VIZIO Voice Remote. The command instantly takes viewers to Disney+ to stream Home Alone. 

Northgard: Definitive Edition Out Now

Northgard, the critically acclaimed Viking strategy game with more than 5MM copies sold from developer Shiro Games, conquers untold lands with the release of its new Definitive Edition, available now on PC via Steam.

Claim territory in the new Valhalla biome, and engage in both PvE and PvP games in the Bifrost biomes. Enjoy enhancements to the base game, including a significant overhaul of the shop with new items to browse, graphical improvements for select units, a beautiful digital artbook, an in-game gallery featuring concept art, alternate artworks, alpha and beta visuals, and much more.

Dive into content from several freshly incorporated DLC expansions, including the full campaign from the Cross of Vidar expansion pack. Brave the frey with mighty clans including Neustria – Clan of the Lion, as well as the first three clans ever released for Northgard: Sváfnir – Clan of the Snake, Nidhogg – Clan of the Dragon, and Svardilfari – Clan of the Horse.

“We’ve truly honed a fulfilling, well-rounded experience with this edition, packed with some of the game’s best content,” said Nicolas Cannasse, CEO, Shiro Games. “After nearly eight great years of active support, we’re thrilled to welcome new players into the expanded experience, and excited for long-time fans to revisit the new content for free today.”

Northgard: Definitive Edition is available now for $34.99 with an additional 60% launch discount including French, English, German, Spanish, Polish, Portuguese – Brazil, Russian, Simplified Chinese, and Korean language support.

For more information about Northgard, please visit the official website.

Total War: MEDIEVAL III & More Announced at 25th Anniversary Showcase

SEGA® and The Creative Assembly Limited have today unveiled major additions to the iconic Total War franchise during its 25th anniversary showcase: Total War: MEDIEVAL™ III, Total War: WARHAMMER III – Lords of the End Times, and Warcore – the next evolution of their game engine.

Alongside all of this, a third title was teased and will be revealed at The Game Awards on December 11th.

Rewatch the showcase in all its glory here:

TOTAL WAR: MEDIEVAL III

Total War: MEDIEVAL III ushers in the long-awaited return to the franchise’s historical roots. Now in early pre-production, this next chapter is both a tribute to its legendary predecessors and a bold revolution for the series. Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before. Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.

Watch the live-action announcement trailer here:

TOTAL WAR: WARHAMMER III – LORDS OF THE END TIMES

Coinciding with the series’ 10th year, the Lords of The End Times Pack unleashes four new Legendary Lords into the colossal Immortal Empires campaign experience in Summer 2026. The first to be revealed is none other than the great necromancer, Nagash, who returns to reclaim his lost power and drown the world in undeath.

These new lords also herald the arrival of the free End Times Update. Taking inspiration from the lore, players will face a campaign experience transformed, with apocalyptic scenarios and cataclysmic events that push the boundaries of strategy and survival. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come.

This isn’t the end for Total War: WARHAMMER – the series is far from over.

Watch the in-engine announcement trailer here:

THE WARCORE GAME ENGINE

Building on 25 years of strategy innovation, Warcore is the next evolution of Total War’s proprietary engine. As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before. Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come.

In a franchise first, it also enables future games to be released on PlayStation and Xbox, welcoming a new generation of commanders to the scale, immersion, and tactical mastery that defines Total War.

TUNE INTO THE GAME AWARDS ON DECEMBER 11TH

To round off the anniversary celebrations, a surprise third game will be revealed at The Game Awards on December 11th. This title will be Total War’s next major release and represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era. We hope to see you there.

Vice President of Total War, Roger Collum had this to say about the anniversary:

“It’s incredible to think Total War is 25 years old. We’re extremely grateful that we get to make games that our community get to play for decades, and without them we wouldn’t be here. This year was a moment where all Total War fans; old or new, historical or fantasy, could come together and celebrate the exciting next chapter in our story. Here’s to 25 more years!”

IN CASE YOU MISSED IT

Earlier today, Total War also launched several other exciting new products and initiatives:

Darkest Dungeon 2 Anniversary Edition Trailer

Red Hook Studios will celebrate three years of Darkest Dungeon II in 2026 with the release of a new Anniversary Edition for this roguelike turn-based road trip of the damned and the sequel to the critically acclaimed game Darkest Dungeon. Packed with nightmarish extras to accompany players on their journey for redemption, the Darkest Dungeon II: Anniversary Edition from Skybound Games and Red Hook Studios will release globally on March 10, 2026, with pre-order now available on Amazon.com for PS5 and Switch ($99.99).

Darkest Dungeon II invites players to form a party, equip their stagecoach, and set off across the decaying landscape on a last-gasp quest to avert the apocalypse. The Darkest Dungeon II: Anniversary Edition includes the base game along with the following meticulously designed collectible items and digital bonuses that deepen player’s connection to the world of ruin and fragile hope created by Red Hook Studios:

  • Collectible Steelbook: safeguard your journey with a steel game case adorned with Darkest Dungeon II key art
  • In-Game Combat Pop-Up Diorama: a tangible tribute to the game’s brutal, turn-based encounters
  • Stagecoach Papercraft: recreate the vessel of your desperate pilgrimage
  • Playable Deck of Cards: a full standard deck featuring in-game characters reimagined across every suit
  • Original Soundtracks: experience the sound of a world undone with over 20 haunting tracks, including the newly released Kingdoms OST
  • Three DLC: expand your journey with all DLC released to-date including The Binding Blade, Inhuman Bondage, and Infernal Supporter Pack

’83 Dev Diary Shows Off Game Modes

Blue Dot Games have just unveiled the latest in their Developer Tapes series showcasing different aspects of ‘83, their upcoming 40v40 squad-based tactical first-person shooter set in an alternate 1983 where the Cold War escalated into an all-out conflict. This latest video offers an overview of its two core game modes: Frontlines and Assault. Both demand coordination, communication, and tactical play, but with very different objectives and rulesets.

Frontlines is a dynamic two-way mode where players fight to control a linear sequence of objectives stretching across the map. Each team has a fortified home base on opposite ends of the battlefield, operating as primary spawn points for infantry and vehicles. As each team pushes their territorial control forward in real-time, it affects where their squad leaders and commanders can deploy spawn points. Should one of these fall behind enemy lines, it will be removed. Each team starts with a fixed number of respawn tickets, though roles like Squad Leaders or Commanders cost additional tickets. Once a team runs out of tickets, they can no longer respawn.

Each match begins with a team receiving an equal number of objectives that must be completed in a linear sequence, as they claim previously neutral territory. These objectives can branch out, however, allowing opportunities to siege strategic points creating flanking opportunities. Frontlines matches are time-limited, with fallback win conditions determining the outcome if neither team has completed their objective chain.

Assault offers a more focused, asymmetric experience, where one team attacks a series of objectives in a one-way push, while the opposing team defends, similar to the classic “Territories” mode from Rising Storm. Here, the match flows through a linear series of objectives, always starting at the attackers’ base and progressing toward the defenders. Unlike Frontlines, territory doesn’t shift back and forth, but rather once an objective is captured, it becomes locked for the round and the next objective activates.

There are two ways to determine win conditions in an Assault match. If a team runs out of respawn tickets and all their players are eliminated, they lose. If attackers run out of time, the defenders win – unless the final objective is actively contested, in which case the game goes into overtime. Combat continues until the contest is resolved. Assault is played over two rounds, with teams switching sides in the second half. Should each team win one round, a tiebreaker will be initiated.

007 First Light Shares Behind the Scenes Footage

IO Interactive, the award-winning developer and publisher behind the globally-acclaimed HITMAN franchise, and Amazon MGM today released the first episode of Beyond the Light, a new series of developer diaries that offers an inside look at the making of 007 First Light. The series explores the game’s design philosophy and creative process, beginning with an in-depth focus on gameplay. 007 First Light is a standalone original, re-imagined origin story of James Bond, set to release on March 27, 2026, on PlayStation®5, Xbox Series X|S, Nintendo Switch 2*, and PC, and is available for pre-order now.

The debut episode features Andreas Krogh, Gameplay Director, and Thomas Pulluello, Senior Level Designer, as they take viewers behind the scenes to reveal how IOI’s team brings the tension, style, and precision of a young James Bond to life through interactive storytelling and gameplay.

At the heart of 007 First Light lies the Creative Approach, a design philosophy that empowers players to complete missions in their own style, whether through stealth, direct action, or a mix of both. Core gameplay pillars such as Spycraft, Instinct, Gadgets, and Combat define how players are able to channel Bond’s skills, charm, and intelligence. Spycraft allows players to observe, infiltrate, and exploit opportunities using stealth and information-gathering. Instinct captures Bond’s adaptability, enabling players to bluff, deceive, or gain heightened focus under pressure. Gadgets from Q Branch provide tactical flexibility, offering new ways to improvise and outsmart enemies. Meanwhile, Combat blends precision gunplay, close-quarters takedowns, and environmental interactions, ensuring every encounter feels personal and cinematic.

Alongside this freedom of approach, 007 First Light delivers the bold, handcrafted set-pieces that define the Bond franchise, from high-speed chases and tense action sequences to daring escapes at impossible altitudes. Each moment is designed to reflect Bond’s evolution into an elite agent, balancing danger, elegance, and spectacle in true 007 fashion.

007 First Light is scheduled to launch on March 27, 2026. Pre-order details can be found at https://ioi.dk/007firstlightgame.

For more information, please visit our official website: 007FirstLightGame.com or follow us on X, Instagram, TikTok, Twitch, Facebook, Threads, Reddit, Bluesky, and YouTube.

Police Simulator: Contraband Expansion Review – Is It Worth the $20 Price Tag?

Here’s the thing about the simulation genre: it’s an addiction built on the mundane. You don’t play these games for the cinematic set pieces or the Oscar-worthy dialogue. You play them because there is a strange, quiet satisfaction in following the rules when the rest of the world feels chaotic. That’s why I’ve clocked more hours in Police Simulator: Patrol Officers than I care to admit to my friends who are busy grinding rank in Valorant. So, when the Contraband Expansion dropped, promising to trade the parking tickets of Brighton for the high-stakes tension of border control, I was ready. I had my coffee, my rig was purring, and I was prepared to protect the State of Franklin.

The premise here is solid. Actually, it’s better than solid; it’s the exact kind of procedural puzzle that makes games like Papers, Please legendary, just transposed into a 3D space with nicer lighting. You aren’t chasing speeders anymore. You are the gatekeeper. You sit in a booth, you check passports, you look for nervous tics, and you decide who gets into the state and who gets a pair of chrome bracelets. On paper, it’s a brilliant pivot for the franchise. It moves the gameplay from the fluid, often janky open world to a controlled environment where the developers should have been able to tighten the screws.

I wanted to love the rhythm of it. You wave a car forward, check the driver’s face against their ID, scan the cargo manifest, and maybe spot a crate of illegal firearms hidden behind some innocuous boxes of bananas. When it works, it hits that flow state hard. You feel like a detective, using the new tools like the under-vehicle inspection mirror or the UV scanner to find things the naked eye misses. Finding a brick of narcotics taped to a gas tank gives you this little rush of dopamine that justifies the twenty minutes of paperwork you just did.

However, and this is a massive “however,” the execution feels like it’s fighting you every step of the way.

If you’ve been in the Steam reviews or lurking in the Discord channels, you know the vibe right now is… tense. And honestly? It’s justified. The technical state of this expansion on launch was rough. I’m running a rig that eats Cyberpunk 2077 for breakfast, yet Police Simulator still manages to stutter and hitch like it’s trying to load a 4K texture on a floppy disk. It’s not just frame rates, either. It’s the logic.

The game features an “Intuition System” which is supposed to help you spot suspicious behavior. But in practice, it often feels like the game is punishing you for having working eyeballs. You see a car swerving? Logic dictates you pull them over. But if you act before the game’s UI tells you they are nervous, you get penalized for an unjustified stop. It creates this maddening disconnect where you are smarter than your avatar, forced to wait for a text prompt to catch up to reality. It breaks the immersion so hard it hurts.

Then there are the bugs. Oh, the bugs. We aren’t talking about funny visual glitches where a car floats away, though I saw plenty of those. We’re talking about game-breaking logic errors. I spent a long time trying to figure out why I was losing Conduct Points, the game’s currency of trust, for correctly denying entry to someone with an expired passport. It turns out, the game logic just decided I was wrong. Imagine playing a shooter where your bullets heal the enemy at random, and you start to understand the frustration. You feel less like an officer of the law and more like a beta tester paying for the privilege of filing bug reports.

And speaking of paying, we have to talk about the price. Nineteen bucks for the expansion alone? That is a bold ask, especially when the Season Pass is sitting right there for five dollars more, bundling in a bunch of other content. It feels like a classic upsell strategy, which wouldn’t bother me so much if the core product felt finished. But asking twenty dollars for a DLC that introduces more bugs than features is a tough pill to swallow.

The new vehicle, the Titan Police SUV, is another mixed bag. It looks aggressive. It looks like it could drive through a brick wall. But get behind the wheel, and it handles like a shopping cart on a frozen lake. I know, I know, driving physics in these sims are never Forza quality, but this thing lacks any sense of weight. You try to perform a PIT maneuver on a fleeing suspect, and instead of a satisfying crunch of metal, you bounce off them like you’re both made of rubber. It saps the tension right out of the chases.

You might be wondering how this stacks up against the indie darling Contraband Police. That game is gritty, ugly, and stressful in a way that feels intentional. It has shootouts and ambushes. Police Simulator, by comparison, feels sterile. It’s the corporate, sanitized version of border patrol. That’s not necessarily bad if you want a chill “job simulator” vibe, but it lacks the narrative punch of its competitors. You aren’t making moral choices here; you are checking boxes.

Yet, despite the invisible walls, the disappearing suspects, and the baffling penalties, I found myself playing it until 2 AM last night. Why? Because the fantasy is strong. There is a specific community of us who just want to roleplay as a cop without the real-world baggage, and when the stars align, when the traffic flows, the framerate holds, and you catch a smuggler with a trunk full of contraband, it is genuinely fun. The new tools add a layer of tactile interaction that the base game was missing. Physically crouching to sweep a mirror under a chassis adds a physicality to the search that clicking menus just can’t replicate.

The developers, Aesir Interactive, have been pushing hotfixes, which is a good sign. They fixed some of the most egregious logic errors quickly, acknowledging that the launch was, well, less than ideal. That responsiveness counts for something. It shows they care about the ecosystem they’ve built, even if they struggle to keep the code clean.

So, where does that leave us?

If you are a hardcore fan of the genre, you probably already bought this. You know the “jank” is part of the deal. You laugh when a suspect teleports through a fence because, hey, that’s just Police Simulator. But if you’re a casual player looking for a polished experience? You might want to wait. Let the patches roll out. Let the modding community do their thing. There is a great game buried under here, hidden like a stash of drugs in a gas tank, but you’re going to have to work to find it.

For now, the Police Simulator Contraband Expansion is a conceptual win and a technical stumble. It expands the world and the mechanics in meaningful ways, but it trips over its own shoelaces with performance issues and logic gaps that punish you for playing correctly. It’s frustrating, it’s messy, and it’s weirdly compelling. I’ll see you at the border, just don’t blame me if my patrol car decides to launch itself into orbit.

Overall Rating: 2.5 out of 5

The Guild – Europa 1410 Dev Diary Released

Hear ye, hear ye! The latest developer diary for The Guild – Europa 1410 brings a detailed look at (some of) the professions and how to run your business on the path to becoming a true medieval tycoon. Additionally, THQ Nordic and Ashborne Games are happy to share that the game is heading into its first closed gameplay test, giving players an early chance to help shape this new medieval life-sim epic.

Your journey begins with choosing a profession – “for every dynasty is forged by humble hands.” Carve stone, stitch cloaks, brew potions, preach sermons, or run a bustling inn. Each craft comes with unique perks that shape your early strategies and open the door to greater influence.

Here’s the list of professions we’re talking about today:

  • Stone Mason – Craft tools and maintain city roads
  • Joiner – Produce wooden goods and enhance carts
  • Tailor – Weave garments and gather secrets through gossip
  • Perfumer – Brew scents that draw customers to your door
  • Alchemist – Mix potions and cleanse buildings of pests
  • Preacher – Craft parchment and grant lucrative absolution
  • Innkeeper – Serve meals and collect “ye olde tavern gossip”

From there, it’s all about building your business. Hire workers, improve your workshop, and send carts to market – with caution. While investments in upgrades boost production and appeal, you’ll be thrown into the debtors prison quickly, if you spend more money than you earn.

Ambitious players can also chase political power. Earn citizenship, climb the ladder office by office, win favor, outmaneuver rivals, or use more creative methods to secure influence within the council halls…

If you want to dive deeper, noble squire, check out the full developer diary for thyself here: https://thqn.net/4pd9FTc

Just Dance 2026 Edition Behind-the-Scenes Video

Ubisoft unveils a Behind-the-Scenes video spotlighting the creation of the new Kitipo map in Just Dance 2026 Edition. This unique collaboration with dancer Angelina Bruno emphasizes the universal language of movement.

Following a first collaboration with Just Dance 2021 Edition, Ubisoft Paris Studio is proud to renew its partnership with Angelina Bruno, a Belgian hip-hop dancer and sophrologist who has become a symbol of strength and artistic expression. Through her art, she embraces her disability and transforms it into a source of creative expression. Recently, Angelina captivated audiences worldwide as a performer in both the opening and closing ceremonies of the Paralympic Games: her performance became a powerful symbol of resilience.

The Kitipo map, performed by Dixson Waz, La Tukiti and Amenazandel, artists from the Dominican Republic, draws inspiration from a vibrant Caribbean cultural icon — a van equipped with a massive sound system, often at the heart of local street parties. This musical genre, still underrepresented in Just Dance, brings fresh energy and cultural diversity to the game’s lineup.

The Behind-the-Scenes video offers an intimate look at Angelina’s journey, featuring exclusive footage from the shoot and her reflections on resilience, confidence, and self-expression. Through her story, she wants to share how dance can empower individuals to embrace their identity and inspire others, especially by bringing representation in the video game industry. “Someone who looks like me could say: it’s not impossible for me to dance.’” says Angelina. “It gives people who are like us, symbols and representation.”

“The map we created with Angelina Bruno for Just Dance 2026 Edition embodies the spirit of Just Dance, where every dancer’s individuality shines,” says Hélène Jeannin, Content Director at Ubisoft Paris Studio. “Angelina brings her incredible energy and talent to the screen. Her presence in the Kitipo map celebrates unity and self-expression.”

Just Dance 2026 Edition invites everyone to connect through the joy of movement. This edition features a wide range of coaches representing different bodies, styles, and worlds. It also includes alternative choreographies like Feather (Parachute Version), designed to be performed seated, making the map accessible to more players.

Just Dance® 2026 Edition is available on Nintendo Switch™, PlayStation® 5, Xbox Series X|S consoles and playable on Nintendo Switch™ 2 through backwards compatibility.

Download the Just Dance Free Experience and use your single-use tokens to try any song you like! For more information, please watch the following trailer https://youtu.be/dAR4WuLyeiw.

For the latest information on Just Dance 2026 Edition, please visit justdancegame.com.

Turtle Beach Launches Full Wave of Licensed Accessories for Nintendo Switch 2

Leading gaming accessories maker Turtle Beach Corporation (Nasdaq: TBCH) today announced its 2025 catalogue of officially licensed gaming headsets, controllers, and other gear for Nintendo Switch™ 2 has begun launching at www.turtlebeach.com and participating retailers worldwide. To celebrate the launch of all the new Nintendo Switch 2 accessories, Turtle Beach unveiled an additional new Turtle Beach® Rematch™ Wireless Controller for Nintendo Switch 2 – Super Jump Mario design, available Dec. 12, 2025.

“As we continue to broaden Turtle Beach’s business and portfolio, we’re proud to offer an expanding range of officially licensed gaming accessories for Nintendo Switch 2,” said Cris Keirn, CEO, Turtle Beach Corporation. “Working closely with our partners at Nintendo, we’ve designed exciting new gear for Nintendo Switch 2 that players will love, perfect for the holidays and beyond.”

The full list of officially licensed gaming accessories for Nintendo Switch 2 begins with the Turtle Beach Airlite™ Fit and Turtle Beach Recon™ 70 wired headsets. For controllers, Nintendo fans can select from a variety of wired or wireless options, including the transparent Turtle Beach Afterglow™ Wireless RGB Controller, the Turtle Beach Afterglow Wave Wireless RGB Controller, and the Turtle Beach Rematch Wireless Controller for Nintendo Switch 2 – available in Black, or today’s newly revealed Super Jump Mario design on Dec. 12, 2025. For those planning on taking life on the go for the holidays, protect your Nintendo Switch 2 with Turtle Beach’s new PlayTrek™ Travel Cases and the Turtle Beach Screen Protector Kit for Nintendo Switch 2.

The Turtle Beach Airlite Fit for Nintendo Switch 2 is a great entry-level wired gaming headset, available for $27.99|£19.99|€24.99 MSRP. NintendoLife.com reviewed the Airlite Fit and a gave it an 8/10 review score, calling it, “A budget-friendly option with solid sound and sturdy design.” Additionally, Turtle Beach’s Recon 70 wired headset is officially licensed for Nintendo Switch and Nintendo Switch 2, and is available for $39.99|£29.99|€34.99 MSRP.

For controllers, Turtle Beach has a variety of wireless and wired options for Nintendo Switch 2. The new Rematch Wireless Controller for Nintendo Switch 2 – Super Jump Mario design features a semi-translucent Black shell with vibrant Red accents and features a graphic of an energetic Mario in his iconic jumping pose. The Rematch Wireless Controller for Nintendo Switch 2 – Super Jump Mario is available for $64.99|£54.99|€64.99 MSRP and launches Dec. 12, 2025. The Rematch Wireless Controller for Nintendo Switch 2 is currently available in Black for $59.99|£49.99|€59.99 MSRP, while the Rematch Wired Controller for Nintendo Switch 2 in Black is available for $29.99|£24.99|€29.99 MSRP. The transparent Afterglow Wireless Controller for Nintendo Switch 2 is available for $64.99|£54.99|€64.99 MSRP, while the Afterglow Wired Controller for Nintendo Switch 2 is available for $29.99|£24.99|€34.99 MSRP. The Afterglow Wave Wireless Controller for Nintendo Switch 2 comes in Black, Blue, Purple, and White and will be available Dec. 15, 2025 for $64.99|£54.99|€64.99 MSRP, while the Afterglow Wave Wired Controller for Nintendo Switch 2 is coming early January 2026 in Black, Blue, and Grey for $29.99|£24.99|€34.99 MSRP.

For those packing up their family, their sanity, their Nintendo Switch 2, and hitting the road for the holidays, Turtle Beach has an assortment of different sized travel cases. The Turtle Beach PlayTrek 2-in-1 Travel Case for Nintendo Switch 2 is the big daddy case – perfect for taking your entire Nintendo Switch 2 system and extra gear on the go. The Turtle Beach PlayTrek 2-in-1 Case for Nintendo Switch 2 comes in Charcoal Black and is available for $49.99|£39.99|€44.99 MSRP. There’s also the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2 that comes in Charcoal Black or Stellar White for $24.99|£17.99|€19.99 MSRP, as well as in lenticular Mario Bricks and Donkey Kong™ designs for $29.99|£19.99|€24.99 MSRP. For transporting just the essentials, there’s the Turtle Beach PlayTrek Slim Case available in Charcoal Black for $19.99|£14.99|€16.99 MSRP.

Speaking of protection, let’s not forget about that precious Nintendo Switch 2 screen. Protect your Nintendo Switch 2’s screen with the Turtle Beach Nintendo Switch 2 Screen Protector Kit, available for $11.99|£11.99|€11.99 MSRP.

Beyond the new officially licensed for Nintendo Switch 2 accessories noted above, Turtle Beach has a wide assortment of officially licensed for Nintendo Switch accessories that are also compatible with Nintendo Switch 2. For example, the Turtle Beach Rematch Wireless Controller for Nintendo Switch comes in a variety of fun lenticular and glow-in-the-dark designs, including Mario BricksDonkey KongInvincible Mario, and Super Mario Star, and works great with Nintendo Switch 2 (C-button not included).

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on TikTokTwitterInstagram, Facebook and YouTube.