Author - Jerry Paxton

NASCAR the Game 2011 to Get Huge Update

Activision and Eutechnyx have announced the details regarding their upcoming 3rd update to NASCAR the Game 2011. No word yet as to when exactly the update will be released, but we do know it will be released on both the Windows PC and Xbox 360 platforms.

Fixes

·         Xbox 360 – The car randomly loses rear end grip whilst playing online (Loose Glitch).

·         After a severe spin, the car lacks rear end grip and makes it feel very loose.

·         During online races, particularly on the Super speedways, player’s cars can surge backward and forward making it impossible to bump draft. (Online Surging)

·         Online – On the initial rolling start, the formation can be incorrectly spaced.

·         During an online caution when the ‘NASCAR Sprint Cup’ transition screen is displayed sometimes the player’s car can get damaged.

·         Caution lights can be inversed for Texas, Talladega and Watkins Glen i.e. yellow when there isn’t a Caution and green when there is a Caution.

·         Under Caution players cars drive through the Pace Car

·         Xbox 360 – Incompatible NAT (Network Address Translation) types will not be allowed in to the same lobbies. Players will be given a message informing them that there is a problem and detail their NAT type. This will stop the players being removed from the game when the lobby counter reaches zero. The PS3 handles this already.

·         Under certain conditions, super quick lap times are posted to the leaderboard.

·         Leaderboard times are not shown correctly in the Lobby.

·         The game sometimes freezes on the loading screen when launching an online game.

·         ‘Players Still Racing’ message can sometimes be seen in the Lobby even though all players have finished racing.

·         PS3 Paint Booth freezes.

·         In a Lobby, when muting and un-muting players, the cursor can be out of sync with who gets muted.

·         When pitting during an online game, the windscreen tear off doesn’t work.

·         The car should not go in to reverse gear now unless it is stationary.

·         Xbox 360 – Race invitations stop working under certain conditions.

·         After leaving a lobby and then selecting ‘Quick Race’ the game can sometimes soft lock.

·         Veto track shows incorrect amount of players in the lobby.

·         Online – Sometimes players can be racing on a different track to others in the game due to a veto issue.

·         Online, cars sometimes don’t appear in the Proximity Radar.

·         Changing Race Pins stopped working with the 2011 Season Update Downloadable Content (DLC).

·         PS3 – Online, the game will not start until all paint scheme data has been transferred to all players. When the lobby counter reaches zero, the game informs the players this is happening using the lobby status message next to the lobby counter.

 

Improvements

·         Artificial Intelligence (A.I.) Bunching up and brake checking, which can result in collisions between the A.I. cars, has been improved.

·         Lobby counter will no longer add time whenever a player joins the lobby.

·         When searching for an online game, the status text reads “Loading”. There are now three different states “Searching”, “Joining” and “Creating”.

·         Quick Race default race length setting changed from 2% to 5%.

Official Prometheus Poster Released

Looks like 20th Century Fox has released the first official poster for Ridley Scott’s upcoming Alien prequel, Prometheus. It features the monolithic human face seen in some of the behind-the-scenes images to be released as well as the tag line, “The Search for Our Beginning Could Lead to Our End”. Heavy stuff, man….

Prometheus is due out on 06/08/2012

Command & Conquer Tiberium Alliances Screens

The latest in Electronic Arts Play4Free game series, Command & Conquer Tiberium Alliances will be released next year. However, impatient gamers can apply for the closed beta (which begins today!) at the game’s official website. Additionally, EA has released some new screenshots from the title.

Screenshots

Alan Wake Hits PCs in 2012

Remedy Entertainment has announced that the hit-Xbox 360 game, Alan Wake, will be waking up on Windows PCs in early 2012. The game’s release will coincide with the launch of Alan Wake’s American Nightmare on the XBLA platform. Checkout this first screenshot from the PC build of Alan Wake at the top of this post!

Alienware Unveils New Aurora Gaming Desktop

Alienware has unveiled the new Aurora gaming desktop PC. Retailing for a base price of $2199, the Aurora features a six-core Inteil i7 CPU as well as 8GB of DDR3 memory. Of course, you can also customize the heck out of the PC, giving it up to 16GB of RAM and a choice of either an Nvidia 590 3GB GPU or dual Radeon 6950s.

“The PC gaming industry continues to grow rapidly, and our customers are demanding systems that can keep up with the most graphic-intensive games on the market,” said Arthur Lewis, vice president, Alienware and Product Management for Consumer, Small and Medium Business. “Alienware Aurora, our most advanced gaming desktop ever, delivers an experience that will exceed the expectations of any serious gamer.”

Checkout all the options over at Alienware’s official website.

Hard Reset: Extended Edition Announced

Kalypso Media has announced a deal with Flying Wild Hog to publish their Hard Reset: Extended Edition to North American retail shelves in 2012.

Features of Hard Reset: Extended Edition include –

  • A fast-paced, “old school” styled FPSExperience-based weapons upgrade system
  •  Five new levels (adding approximate two hours of gameplay to the original game)
  • Four new enemies, one new boss character
  • Updated graphics engine
  • Additional gameplay elements
  • New back-story
  • Two new levels for survival mode

Announcement Screenshots

ROCCAT Announces US Launch of Gaming Gear

German PC peripheral maker, ROCCAT, has officially-unveiled the launch of its US product line during CES on January 10th, 2012.

“Pro gamers in other parts of the world already know what our gear can do,” says René Korte, ROCCAT™ Founder and CEO. “Now’s our chance to share that excitement with American gamers. We’re bringing a bold innovation to the table that sets us far apart from other gaming companies.”

ROCCAT’s first US product showing includes the ROCCAT™ Isku Illuminated Gaming Keyboard and the ROCCAT™ Kone[+] Max Customization Gaming Mouse. Plus, the company will show off ROCCAT™ Talk© – a unique technology that lets compatible devices, like the Isku and Kone[+], “talk” to one another