Author - Jerry Paxton

Armageddon Empires Review

Cryptic Comet’s Armageddon Empires(AE) is a turn based strategy game set in a post apocalyptic Earth torn asunder by the war making of two different alien races. After the conflict leaves our planet, the human survivors and some abandoned alien troops are left to fight it out for global domination.

Gameplay: Cryptic Comet chose to use a ‘collectible card game’ (CCG) system of building a ‘deck’ of units and other special tiles to use in AE. Once a deck is built, it can be used by the specified side as long as the game map allows a deck of that many units and tile cards. This ensures fairness in that each side is limited to the max number of each type cards.

Upon entering a game, you set out any tile cards you have in your deck onto the hexagonal game board, followed by your initial side’s base/stronghold card. From there, the game moves into the actual movement/action phase. The order of which side acts first, second, and so on is determined by a ‘roll’ of virtual dice to determine ‘initiative’. Rolling for initiative is used heavily throughout the game to not only decide which side acts first in the action phase, but also when two armies meet in combat.

When in the movement/action phase of the game, you have a tilebar that can hold 8 cards from your deck at any given time. You may only deploy unit cards that are in those eight slots. Once a card is deployed you may request an addition one be dealt from your deck to take its place. The player has a set number of action points(AP) depending on the order of which your side acts. These APs are your currency for acting, whether it be asking for an additional card from your deck, moving or deploying a unit, etc. In AE, players will have to take into account the other four resources in the game as well, all of which can be increased by capturing tiles on the board that generate them as many actions require certain amounts of these resources in addition to APs to work.

In the early part of a game, your time is spent performing recon missions to uncover hidden caches and bases to take over as well as growing your industrial base back home. Cryptic Comet spent alot of time making the game feel as ‘desperate’ as possible. Resources never seem to come fast enough and you always seem to be scratching and clawing for every inch of territory. This is captured brilliantly and is totally inline with AE’s post apocalyptic story.

Once your empire has grown a bit and the real fighting begins, combat is broken down into initiative rolls followed by combat actions followed by more rolls to determine if the attack was successful or not. Like I said, there is a lot of ‘rolling’ dice in this game, but that goes back to the game’s tabletop roots.

The biggest problem in Armageddon Empires is its user interface. Unfortunately, due to restrictions with Macromedia Director in which the game was made, the player is forced to click several buttons all in different locations to get past all of the initiative rolling. Ideally, a single button could be clicked which would cause all of the rolling to occur in from of the player’s eyes and then immediately jump him or her back into the game.

Graphics: AE does not feature ‘spectacular’ 3d graphics or HDR lighting or anything like that. AE features drawings. Thats right, 2d artwork, the kind your daddy had on his IBM-compatible computer games growing up. They are crisp, detailed, and very well rendered.

Score: AE’s score is well done and definitely adds to the game’s feeling of despair.

Sound: Sound effects in AE are minimalistic but functional.

Conclusion: Cryptic Comet brilliantly captures the table top war game in Armageddon Empires. Aside from a sometimes frustrating user interface, the game will provide hours upon hours of play. In a world of multi-million dollar video game productions to take advantage of the latest graphics engines, it is wonderful to see that good gameplay wins out over flash any day of the week.

Savage 2: A Tortured Soul Review

Savage 2 is a multiplayer game where two teams, one from the Human faction and the other from the Beast faction, fight it out in a struggle to destroy the other’s base while at the same time expanding their own. This concept is familiar to anyone who has ever played a real-time strategy game before. In Savage 2, you can command your units as the force commander through a top-down interface. The only difference is that the Builder unit you select and give orders to deploy a structure to…is a real playing character. Thats right, Savage 2 is a shooter/action game inside of a real-time strategy shell.

Jumping into a game of Savage 2, you will find the option to join either the Human or Beast team. Each side has their assortment of character classes to play, with each class having a melee mode and a ranged mode, in addition to any special skills the unit might have. After selecting your side, you will be given the option to join a squad on that team – or even lead a squad if you are experience enough. Now that you are on a squad, it is time to enter the game.

Your commander can view the battlefield from a top-down RTS view when inside one of your side’s lairs. From there the commander will select any players or squads to carryout any tasks desired. There is nothing quite like telling one of your builder units in an RTS to build a structure somewhere, then watching that unit completely disobey orders and build something else at another location. This can be an issue in Savage 2, which will in turn garner the disobeyer a good chat-flogging or even getting booted from the server, so that works as a good system of checks and balances.

Playing as a non-commanding unit in Savage 2 can be a varied experience in terms of what is expected of you. There are a set number of classes to choose from on each side, and some have to be unlocked by your side having built or captured certain structures. Each unit has a melee mode and a ranged weapon mode in addition to special class abilities which can be anything from shape shifting to taming pets. Human unit’s ranged ability can be upgraded when their side builds an Armory. There are even siege units, such as battering rams and ballistas, which can be taken as a class when your base upgrades enough. These siege units are critically important in taking down a well-defended enemy base.

The melee combat system is well-handled and provides an additional level of sophistication you usually don’t see anywhere but fighting games. There are three types of melee move, the first of which being a ‘basic’ attack. Then there is a ‘blocking’ move which will shield you from the basic attack move. To counter blocking, you can use an ‘interrupt’ move which will stun a blocking opponent, leaving him or her open for an attack move or offensive ability. This level of tactics can sometimes degrade into button-mashing when the Bantha pudu hits the fan, leaving the frenzied player open to the onslaught of a thinking opponent which can easily waste them. I was surprised how many enemy players would seemingly ‘freak-out’ while fighting me and start spamming their attack buttons. I would be able to keep blocking their attacks until a moment when I has a break to cut out from behind my shield and take a slice out of them.

The graphics of Savage 2 are not the best on the market right now by any means, however, they are colorful and of quality production. In game audio is okay, with nothing to really make that aspect of the experience standout. Savage 2’s musical score is nice, having a very ‘epic fantasy’ feel to it which helps set the mood of your matches.

Currently, only the ‘Conquer’ gameplay mode is available, but S2 Games has said they are planning to release more game types in the future. Savage 2 has no subscription system, but instead a one-time fee for life of $29.95. Matches are recorded and can be reviewed back at any time on the Savage 2 website, which is host to a very impressive user-statistics tracking system.

Conclusion:
Savage 2 is a fun RTS/Shooter hybrid that manages to combine both aspects into a very cohesive system. The game can be a bit daunting to new players though and with so much going on, even experienced gamers can feel overwhelmed sometimes.

Faith and a .45 Trailer

A trailer has been released for the upcoming Faith and a .45, an atmospheric shooter featuring a heavy focus on characters, co-operative gameplay, ‘road movie’ storytelling, and cinematic aesthetics. Faith and a .45 is being developed by Denmark-based Deadline Games.

Official Trailer:

Black Lion Announces Shadow Harvest

German developer Black Lion Studios has announced an advanced third-person shooter called Shadow Harvest, for the PC and Xbox 360 platforms. No word yet on a PS3 release. Using gameplay similar to the current ‘two-people vs the world’ seen in Kane & Lynch and Army of Two, Shadow Harvest will have you bounce between the two main characters in order to complete mission objectives. Mastering both of their abilities will be crucial and necessary.

Official Release:

Shadow Harvest* is a highly immersive 3rd-person tactical action game set in the year 2025 on various current and future points of conflict around the globe. The game is in development for PC and XBOX 360. Featuring dual character control, amazingly realistic graphics and a refreshingly different storyline, Shadow Harvest is a completely new interpretation of the tactical-action genre. Being an ISA* agent, the first character, Myra Lee, has a background in espionage and stealth operations, while the other character, Aron Alvarez, is a hard-boiled close combat specialist of US Army’s Delta Force. Both characters are deployed as elite black-ops agents on various hot spots worldwide and behind enemy lines to cooperatively complete covert operations.

Buku Sudoku Coming to Xbox Live Arcade

Sudoku fans, rejoice, for your dreams of playing the popular logic game on your Xbox 360 are about to come true. Scheduled for a second quarter release, Merscom’s Sudoku promises ‘innovative competitive and cooperative play’. It should be interesting to see how they add the multiplayer aspect to the usually solitary game.

CEO of Merscom, Kirk Owen, had this to say, ‘We are really excited about the release of Buku Sudoku, as it takes the proven and popular gameplay of Sudoku to a new level.’

Official Release:
January 31, 2008 – Merscom announced it will be publishing this Spring Buku Sudoku, the first Sudoku game for the Xbox LIVE Arcade system. The first, and only, Sudoku title for the Xbox LIVE Arcade, Buku Sudoku brings the worldwide Sudoku phenomenon to the Xbox LIVE Arcade while adding innovative competitive and cooperative play features.

Acer Purchases 75% of Packard Bell, Staves off Lenovo…for now…

According to PC World, Acer has purchased 75% control in Packard Bell. According to analysts, this move was primarily to stop Lenovo from doing the same, thus gaining entry into the European market.

Packard Bell ‘vanished’ from the US market in 2000, but has enjoyed continued success in Europe as Packard Bell Europe.

Ah yes…I do recall my first non-apple-compatible PC was a Packard Bell 486 sx-25. That is ’25’ as in megahertz. That was one cherry machine.

2008 CES Razer Mako Interview

GamingShogun at CESRazer is known to gamers the world over for their gaming mice and keyboards. Only recently did they delve into the gaming audio market with their own sound card and headsets. Now they have teamed up with THX in order to bring gamers the Mako. The Mako is a desktop audio system designed to bring perfect reproduction of sound to your home/office. With a very advanced chipset designed to provide distortion-free sound, the Mako is quite the system. Something that didn’t make it to film due to it not doing justice to how good the unit sounded, was when the interviewer played come ‘cityscape’ noises. A motorcycle revved up in the track and you have thought it was right there in the room with you. In addition, Razer has added its sense of style to the volume control unit, which is all touch-based – no knobs or buttons. We will attempt to acquire one of these unit’s for an in-depth review and report back to you soon. Enjoy.

2008 CES Aerielle i2i Stream Music Broadcaster Interview

GamingShogun at CESAerielle, makers of the i2i Stream Digital Music Broadcaster was nice enough to sit down with us for an interview/demonstration of their product. The i2i Stream sends music over a 2.4Ghz signal to other i2i Stream devices in the area. This device allows you to digitally broadcast your sound/music wherever you want. The possibilities include broadcasting music to multiple speakers for parties, home enjoyment, and even gaming events as the input is a fairly standard microphone jack.

Actor Heath Ledger Dead at 28!

Yahoo reports that actor Heath Ledger has been found dead in his Manhattan apartment. Rumours circulating as to the cause of death include potential drug overdose.

Ledger, of course, was due to star as the Joker in the upcoming Batman movie, Dark Knight.

Stay Tuned for more info.