Author - Jerry Paxton

Supreme Commander 2 (PC) – A Review

In 2007, the world was introduced to an incredible entry into the real-time strategy genre called Supreme Commander. GasPowered Games touted its ability to display hundreds of units on the field of battle and, while the game did have some issues, did provide gamers with an epic experience. Three years later, they have released Supreme Commander 2, and video-game war is once again ‘epic’.

STORY
Supreme Commander 2 finds us twenty-five years after the Forged Alliance expansion to Supreme Commander. The three once-warring nations of the United Earth Federation, Cybran, and Illuminati have made peace after battling a terrifying external menace. Unfortunately, nature abhors a vacuum and war is once again threatening to plunge the nations into global war.

GAMEPLAY
Supreme Commander 2 features similar gameplay to the original, with few exceptions. GasPowered Games has painstakingly simplified the game, which they were criticized for not doing in the original. No longer can your commander and engineer units help one another in building structures. While this seems like a negative, in a game like SC2 it actually works out for the best as it allows you more time to focus on tactics and not juggling build units. To help alleviate any pains the player faces due to this change, units now just build faster in general. Of course, this does not matter at all if you have no resources with which to build, and in SC2 you have three different resources types.

You gain material to build with from specially-marked locations on the game maps while you can build power plants for energy just about anywhere. Also available for you are research structures which speed up the rate at which your side gains points which can be spent on unit upgrades and new technologies. This is far different than the original game, which features unit tiers. The new system turns out to be a lot more fun, however, and also adds to the differences between sides. One player may want to focus primarily on air assets or buffing up their command unit, for instance, while another may want to focus on beefing up structures with AA guns and hitpoint enhancements.

Battles in Supreme Commander 2 are just as thrilling as ever, thanks in part to the visual complexity of the game being slightly reduced. While this may seem counter-productive, the reduced comparative system requirements allows the game to run VERY smoothly, so when you do get a couple hundred units facing off, it will be incredibly smooth and animated.

Controlling units in the game is very straight-forward and surprisingly easy given just how many units can be displayed at once. You can double-click on one unit to select the units of the same type in the immediate vicinity or do the old-fashion ‘click and drag’ to select multiple units. What was cool is that when I would select mostly ground units and a rogue fighter would whiz past, the game seemed to figure out that I did not want that air unit in my group and did not include it in the selection. You can still assign groups to various number keys but one thing I wish was added was the ability to orientate your groups after setting a destination – even general formations would have been a cool addition. Setting up patrols has been made ‘baby-can-do-it’ easy by either allowing the plays to click a patrol button and a destination, in which case the unit will walk back and forth between that point and its original location. You can also zoom out on the map to display unit path indications. Hold down the shift button to assign waypoints to a group, then at the end re-select the original waypoint. It will convert the path into a never-ending patrol, which is a perfect assignment for CAP missions. And, trust that you will need them as the enemy is VERY fond of sending air units at you fairly quickly.

Unfortunately, unit path-finding leaves much to be desired and many times you will have to redirect certain groups to navigate the various landscapes of the game maps.

EXPERIMENTAL UNITS
The highest-level units that you can unlock are the ‘experimental units’ and each side has their own to play with. For instance, the UEF can build the ‘King Kriptor’ robot, which towers over the battlefield and features large plasma cannons for hands. The Cybrans can build a cybernetic T-Rex (yes, the dinosaur). It’s all really cool stuff and there is nothing like seeing your army of smaller units trudging along with one of these behemoths in tow. The resulting battles can be simple spectacular.

THE NUCLEAR OPTION
The idea of long-range combat takes a whole new level in Supreme Commander 2 with various options of hurting enemies from a far, ranging from long-range artillery which ‘dumbly’ targets enemies on the other side of the map, to your ‘basic’ nuclear missile. In fact, once unlocked, you can build several nuclear silos and launch missiles from each simultaneously! The resulting destruction is incredible and seeing the ‘vacuum effect’ from the blast is a great touch to the effect.

Of course, there is a deterrent to nuclear weapons aside from obliterating your opponent prior to their using them. You can build missile defense installations which are very effective at downing nukes in mid-flight.

OVERALL
If you are looking for the best modern RTS title around, you can find no better than Supreme Commander 2. Complex enough for strategy nuts while accessible enough for the more casual gamers, SC2 is a great blend of offensive and defensive maneuvers, effectively catering to each play-style.

Brink Cinematic Trailer Released


Bethsoft and Splash Damage have released a new cinematic trailer for their upcoming shooter, Brink, which is scheduled for release in the fourth quarter of this year. Brink features the id Tech 4 game engine as well as on-the-fly multiplayer gaming capabilities.

Capcom Releases New MotoGP 09/10 Screenshots


Capcom has just released a slew of new screenshots for their upcoming motorcycle racer, MotoGP 09/10. The game is due out on March 23rd for the Xbox 360 and PS3 platforms. A demo is currently available on Xbox LIVE and the PlayStation Network.

See the new screens, After the Break!

New Screenshots from Clash of the Titans

Namco Bandai has released a ton of new screenshots from their upcoming third-person actioner, Clash of the Titans. Based on the upcoming film of the same name, the game is due out on July 1st.

Check out all the new screenshots, After the Break!

The Battle for PAX Bad Company 2 Tournament Announced

EA DICE has announced a big, PC-only Battlefield: Bad Company 2 tournament titled the ‘Battle for PAX’. Winning teams can claim prizes like new video cards and even a grand prize of $10,000 US Dollars. The first matches begin on March 14th with the finals taking place at the Penny Arcade Expo East in Boston, so if you and your team are interested in playing, checkout the official tournament page for more information and registration details.

New TRON Legacy Trailer to Give You Geeky Goosebumps

Maybe it just shows my unadulterated nerditude but seeing the Recognizer for the first time in this new trailer for the upcoming TRON Legacy gave me some serious goosebumps. Anyway, the film is due out December 17th of this year and will be released not only in standard formats but also IMAX 3D – which will undoubtedly be the only way to see it.

Turtle Beach Ear Force X41 – A Review

Turtle Beach has been in the gaming headset business for a while now, and their previous Xbox 360 wireless headset, the Ear Force X4, was a solid solution for gamers. However, they have released the new Ear Force X41 and blown the lid off of the console headset market.

DESIGN
The Ear Force X41 features a hard plastic frame with the head band wrapped in comfortable, padded material. The ear cups are primarily foam mesh with also a good amount of comfort and fit nicely around the ear so that you do not get earache after a few hours of usage. The snake microphone protrudes from a pylon on the left ear cup with a limited pivoting ability. On the bottom of the left ear cup you will find the headset controls. You will find a power button, game controller jack, bass boost button, and game volume slider. The right ear cup slides open to reveal the unit’s power source: Two AAA batteries.

The base station features an array of status lights on the front of the unit as well as an input sensitivity volume dial. Conveniently, extending from the top of the base station is a metal stand which you rest the headset on. This makes storing the X41 much more feasible and attractive, visually-speaking. The base station connects to and is powered by the Xbox 360 console via USB cable.

INSTALLATION
Installing the X41 is very simple. Just plug the USB cable from the base station into the Xbox 360, then put the included AAA batteries into the headset unit. Turn it on, set your volume levels, and you are all-set for gaming goodness. Also, don’t worry about turning the headset off when done playing, the unit will detect the inactivity and turn itself off shortly after playing ceases.

SOUND
The ear cups each contain one 50mm driver with neodymium magnet. The frequency response is good, with a range of 20Hz – 20kHz, and the unit even features a bass boost. Utilizing Dolby Digital, Dolby Pro Logic IIx, and Dolby Headphone surround processing technologies, the virtual 7.1-channel sound in the Ear Force X41 is believable and crisp, due in part to the 2.4GHz radio connection to the base unit. This is in contrast to the X4’s IR connection, which needed a line of site path to the base station. With this new connection protocol line of site is not a necessity.

Additionally, the in-game voice chat is exceptional as the headset features several automated functions to help this aspect along. The headset features a ‘Chat Boost Dynamic Talkback Expander’ module, which dynamically increases or decreases the voice-chat volume as the actual game volume changes. This system works very well and when things got hot and heavy in Left 4 Dead 2, other players were still audible as opposed to when they were drowned out by gunfire without the X41. The headset also features microphone monitoring which allows you to hear your own voice/volume levels while you speak. This helps avoid ‘shouting’ syndrome, where you lose control of your own volume, having your hearing hijacked by the headset’s closed audio environment. Another wonderful feature of the Ear Force X41 is that the voice-chat volume and game audio volume are controlled by different rotary knobs. This means that you can customize a balance between the two based on your preference, not what the hardware or game company preset it to be.

ISSUES
There are only two real issues with the X41, one of which is not even the fault of Turtle Beach. The first issue is that the new headset uses standard AAA batteries. I would much rather the X41 come with a rechargeable battery and a charger on the base station. One way to circumvent the battery issue is just to use your own rechargeable AAAs but I digress. The second issue which is not the fault of Turtle Beach is the use of the Xbox 360 game controller cable to tether the controller to the headset in order to get voice-chat capability. Unfortunately, this is one of Microsoft’s rules and won’t be fixed until they allow voice-chat to be sent wirelessly as well.

OVERALL
The Turtle Beach Ear Force X41 gaming headset is the best wireless headset solution you can get today on the Xbox 360 when looked at from a dollar to value ratio. You would be hard-pressed to find any other system out there capable of what the X41 can do for less than its $200 dollar price point. If you are in need of a wireless headset for your Xbox 360, you need to get one of these – you will not be disappointed.

*DISCLOSURE: Turtle Beach sent GamingShogun.com an X-41 unit for the purpose of this review.

MotoGP 09/10 Demo Hits Thursday

Capcom has announced that the demo for its upcoming racer, MotoGP 09/10 will hit the Xbox LIVE Marketplace and PlayStation Network this Thursday. The demo will feature a race for three of the game’s gameplay modes – the full release will be out on March 16th.