Author - Jerry Paxton

StarCraft II: Heart of the Swarm Launch Events Announced

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IRVINE, Calif.—Tune in or turn out and be absorbed into the hive mind at the global StarCraft® II: Heart of the Swarm launch party! Blizzard Entertainment, Inc. today shared its plans for the official Heart of the Swarm launch events taking place in the US, France, Australia, South Korea, Singapore, Taiwan, Russia, Brazil, and Mexico starting in the evening of March 11. At each of these events, Blizzard developers and key retail partners will host gamers from around the world who want to be among the first to join Kerrigan, the Queen of Blades, in her quest to reunite the zerg Swarm.

In addition to the nine official launch events, thousands of stores worldwide will be open at midnight to welcome players and help roll out the next chapter in the epic saga of StarCraft II. (Check with local retailers for hours and availability.)

To kick things off and follow the celebration as it spreads across the planet, Blizzard will be cohosting a special 21-hour launch broadcast with noted eSports personality and commentator Sean “Day[9]” Plott, in conjunction with Twitch.tv, at http://www.StarCraft2.com/SwarmLaunch. Starting at 3:00 a.m. PDT on March 11, the stream will give viewers around the world the opportunity to watch the Australia, South Korea, France, and US launch events live. Viewers will also be treated to additional exclusive content, including community-created videos and “King of the Beta” tournament matches between top pro gamers, hosted by Day[9], who’ll be transmitting from a bunker deep inside Blizzard’s Irvine HQ.

“The StarCraft community has been anticipating Heart of the Swarm for a long time,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “I believe you will find it was worth the wait. We’re looking forward to celebrating the release by hosting an awesome global launch party in two weeks and delivering our best StarCraft content to date.”

In the US, the official launch event will be hosted by Blizzard and retail partner GameStop at:

The Great Wheel Court of the Irvine Spectrum Mall
71 Fortune Drive
Irvine, CA  92618

Local festivities will start at 9:00 p.m. PDT on March 11, and will feature special guest hosts from the StarCraft II and eSports community, including commentators Day[9] and Mike “Husky” Lamond. Live eSports show matches will be played by top pro gamers from the US and South Korea, and demonstrations will introduce the crowd to some of the powerful new features included in StarCraft II: Heart of the Swarm. A series of epic prize giveaways will round out the celebration, and when the clock strikes midnight, gamers will be able to pick up their copies of the expansion as well as have them autographed by members of the StarCraft II development team.

Attendees at the official StarCraft II: Heart of the Swarm launch events will have the opportunity to purchase the standard edition of the game (suggested retail price $39.99) as well as the retail-exclusive Collector’s Edition (suggested retail price $79.99), which contains the following bonus items in addition to the game disc:

  • Behind-the-Scenes DVD and Blu-ray: Immerse yourself in the StarCraft universe with developer commentary, interviews with voice actors, and an in-depth historical retrospective on StarCraft’s eSports legacy narrated by key members of the community.
  • Collector’s Edition Soundtrack CD: Enhance your Heart of the Swarm musical experience with this collection of 11 tracks from the game.
  • Heart of the Swarm Hardcover Art Book: This 144-page tome features never-before-seen art from the expansion, including early concept sketches and meticulous 3D renderings.
  •  Zerg Rush Mousepad: This Collector’s Edition mousepad depicts the Terran Dominion holding out desperately under the onslaught of the Swarm.
  • StarCraft II Torrasque: Crush the enemies of the Swarm with the indomitable Torrasque, a fearsome new look for your zerg Ultralisks.
  • StarCraft II Portraits and Decals: New Swarm-infested portraits and decals help you customize the look of your online profile and in-game army.
  • World of Warcraft® In-Game Pet: The Baneling companion pet is bursting with enthusiasm and ready to explode onto the Pet Battles scene.
  • Diablo® III Blade Wings and Banner Sigil: Grow zerg-like wings in honor of the Queen of Blades, and unfurl an exclusive banner sigil to mark your allegiance to the Swarm in Sanctuary.

Heart of the Swarm picks up the story of StarCraft II where Wings of Liberty® left off, focusing on Kerrigan’s quest to reunite the Swarm and exact revenge on Arcturus Mengsk. Over the course of 20 campaign missions, players will follow Kerrigan as she sweeps across the galaxy, incorporating a variety of distinctive zerg species into her brood. Kerrigan will grow in strength from mission to mission, and players will be able to customize her with powerful new abilities, as well as evolve various zerg strains into fearsome new subspecies to suit their play style.

New weapons of war also debut in Heart of the Swarm‘s multiplayer, including new units such as Terran Hellbats, Zerg Swarm Hosts, and Protoss Tempests, while certain existing units from Wings of Liberty will be updated with new capabilities. New features will enhance the game experience, including group and clan systemsunranked matchmakingGlobal Play, enabling players to battle others in different regions around the world; additional stat trackinguser interface improvements; an enhanced physics system, for more visceral looking battles; multiplayer replays, to watch replays with friends; a leveling system that gives Heart of the Swarm players a new way to earn customization options for their online profiles; and much more.

Learn more about StarCraft II: Heart of the Swarm at http://www.StarCraft2.com, and for further details on the global launch events and the 21-hour broadcast, visit http://www.StarCraft2.com/SwarmLaunch. With multiple games in development, Blizzard Entertainment has numerous positions currently open—visit http://jobs.blizzard.com for more information and to learn how to apply.

† Limited to supplies on hand.

Peavey Announces DC Comics Super Heroes Instrument and Accessory Line

Peavey DC Comics Superman Rockmaster

February 26, 2013, Meridian, MS  Peavey Electronics®, one of the world’s largest manufacturers and suppliers of musical instruments and professional sound equipment, proudly announces its all-new line of officially licensed musical instruments celebrating the iconic DC Comics Super Heroes.

Available exclusively from Peavey – under license with Warner Bros. Consumer Products on behalf of DC Entertainment – these new musical instruments will capture DC Comics Super Heroes Superman, Batman, Wonder Woman, The Flash, Green Lantern and many more, in highly detailed artwork on guitars, percussion instruments and accessories. The instruments will be specially designed for DC Comics enthusiasts, serious collectors, and musicians of every skill level from beginner to pro.

“We are thrilled about this unique partnership with Peavey Electronics that unites the worlds of music and the DC Comics Super Heroes. Fans of all ages and skill levels will now be able to show off their musical super powers with this unique line of instruments and accessories,” said Karen McTier, Domestic Licensing and Worldwide Marketing, Warner Bros. Consumer Products.

“We are excited about bringing together these two iconic brands and creating something special,” said Hartley Peavey, founder and CEO of Peavey Electronics. “Musicians, music fans and comic aficionados alike will be delighted and inspired by these new musical instruments featuring their favorite DC Comics Super Heroes.”

The new product line will debut in summer 2013 with a half-size Peavey acoustic guitar featuring the DC Comics Super Heroes, followed by a three-quarter size Peavey electric guitar and the full-size Peavey Rockmaster® electric guitar. Peavey will also release guitar picks and straps featuring DC Comics Super Heroes and villains such as Aquaman and The Joker, as well as Watchmen and other fan favorites.

Founded in 1965, Peavey Electronics has been a leading manufacturer and supplier of musical instruments since the company revolutionized guitar making by introducing computer-aided manufacturing techniques in the 1970s to vastly improve quality and consistency. Today, the methods Peavey pioneered are the industry standard worldwide.

Peavey and the DC Comics-inspired musical instruments and accessories will be available in summer 2013 at specialty and major national retailers.

Find out more at www.peavey.com

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Arma 3 2013 Plans Laid Out – Open Alpha Incoming

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Prague, Czech Republic, Tuesday 26 February 2013 — Bohemia Interactive today announced their plans for the upcoming PC-exclusive tactical military shooter game, Arma 3™. From next week onward, Tuesday March 5th, all are welcome to try out the authentic military gameplay and assist in the game’s development by participating in the Arma 3 Alpha. The Alpha will feature a limited amount of playable and sandbox content, receive regular updates and remain accessible until Arma 3’s Beta starts – which is expected in the second quarter of this year. The full and final version of Arma 3 is scheduled for release in Q3 2013.

Featured in the Arma 3 Alpha are four showcase missions (Infantry, Vehicles, SCUBA and Helicopter), a limited subset of weapons and vehicles, two multiplayer scenarios, the powerful scenario editor and modding support. The 20 km² island of Stratis, which is positioned right off the coast from Arma 3’s main destination ‘Altis’ (270 km²), will form the backdrop of the Arma 3 Alpha.

Jay Crowe, Co-Creative Director on Arma 3, elaborates:

“The Arma 3 Alpha is a big milestone in the project’s development. Testing early and often puts us on the right track towards improving performance, stability and delivering on our goal of creating a robust final release. It’s also a big opportunity to get the game in the hands of our passionate community, which enables them to start work on their own creations, tailored to the fourth generation of the Real Virtuality engine.”

To participate in the Alpha, people can purchase the Arma 3 Alpha (24.99 EUR/19.99 GBP/32.99 USD) or Arma 3 Digital Deluxe Edition (39.99 EUR/34.99 GBP/49.99 USD) on Steam. Extras in the Digital Deluxe Edition include a digital soundtrack*, digital maps*, digital tactical guide*, and a Steam Gift of Arma: Cold War Assault (formerly known as Operation Flashpoint™: Cold War Crisis). Both versions include access to the Arma 3 Beta plus a digital copy of the complete game upon release. The price of each edition will increase once the Arma 3 Beta and final game become available.

Those who would like to sponsor development further, also have the option to purchase the Arma 3 Supporter Edition (69.99 EUR/59.99 GBP/91.99 USD) from Store.bistudio.com. Besides the additional Arma development support, this edition ships with all the extras from the digital deluxe edition, a Steam Gift of Arma X, all future Arma 3 DLCs, a special forums medal and the opportunity to have their names featured in the game’s credits. The full overview of editions, and their conditions, can be found on Arma 3’s new website.

Last but not least, Bohemia Interactive also intends to release a free, limited version of the Alpha, named Arma 3 Alpha Lite. The Alpha Lite will be available one week after the initial Alpha release, on Thursday March 14th, and does not include a multiplayer component and modding support. Access to the Alpha Lite is invite-only and can be obtained from people who have purchased the Arma 3 Alpha. Invites will also be randomly distributed via the Arma 3 social channels and as giveaways by selected media outlets. The Arma 3 Alpha Lite expires on June 15, does not provide access to the Arma 3 Beta and does not include a copy of the final game.

The Arma 3 Alpha will be available on Steam next Tuesday March 5th, 2013. For more information on the Alpha, be sure to visit the brand new Arma 3 website at www.arma3.com

*These bundle extras will be available upon release of the full and final game.

Operation Flashpoint™ is a trademark of Codemasters.

Razer Edge Pre-Orders Start March 1st

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CARLSBAD, Calif.  26 Feb. 2013 – Razer™, the world leader in high-performance gaming hardware, software and systems, announced that its award-winning Razer Edge tablet will be available for pre-order on March 1, 2013, at 12:01 a.m. PST at http://www.razerzone.com/gaming-systems/razer-edge/wheretobuy.  Purchased units will be shipped to consumers later that month.

The most powerful tablet in the world is also already one of the most decorated of its kind, with the Razer Edge claiming eight awards at the 2013 International Consumer Electronics Show (CES), including CNET’s “Best of Show” award, where it beat more than 20,000 other products. In addition, the Edge was voted the “People’s Voice” award recipient by fans, making this the third consecutive year that a Razer product earned that honor.

“The Razer Edge combines the features of full-functioning PCs, touch-enabled tablets and gaming consoles into one incredible, portable form factor,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “Furthermore, the Razer Edge’s powerful chipset, unique among all tablet computers, ensures that you can take advantage of the world’s most sophisticated games, programs and apps on these multiple platforms anytime.”

PC gamers helped shape the Razer Edge by way of a massive crowdsourcing effort put into place by Razer, which targeted millions of gamers to help determine final specifications for the tablet.  Razer let its community decide the final chipset, weight, thickness, features and even price for the Edge, hosting the initiative on its social media pages, an unprecedented move for a hardware manufacturer.

The Razer Edge and its Intel i5 processor and 64 GB SSD, and the Razer Edge Pro with an Intel i7 processor and the option of a 128 GB or 256 GB SSD, will begin shipping this March. The gamepad controller, home console dock and extended battery accessories will be made available for pre-order and shipping concurrent with the Edge on March 1.  An optional keyboard dock is slated for launch later this year in Q3.

The all-in-one Razer Edge PC gaming solution starts at $999 and is available at www.razerzone.com.

2013 QuakeCon Dates Announced

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Bethesda Softworks and id Software have revealed the dates for the 2013 Quake Con. Once again, the event will be held in Dallas, TX, and run from August 1st through August 4th, 2013. Checkout the info below for hotel information and more.

Official Press Notice

WHAT:

QuakeCon® will bring thousands of gamers from around the world together for the ultimate video game festival and party. QuakeCon 2013 is open to the public and attendance is FREE thanks to the support of id® Software and Bethesda Softworks®, the QuakeCon volunteer staff, and the 2013 event sponsors and exhibitors.

WHEN:

QuakeCon will take place August 1 – 4, 2013.

WHERE:

The Hilton Anatole Hotel in Dallas, Texas.

You can make reservations at the hotel by calling 1-800-Hiltons or 1-800-445-8667 or by going online to https://resweb.passkey.com/Resweb.do?mode=welcome_gi_new&groupID=19193436. Special room rate of $159 per night when you reference QuakeCon 2013!

WHY:

For the 18th straight year, QuakeCon will host North America’s largest BYOC (Bring-Your-Own-Computer) LAN party, with thousands of gamers connecting their systems to play on a world-class network.

QuakeCon offers a variety of activities for anyone who chooses not to bring their own computer. Bethesda Softworks will be showing some of their upcoming game titles to the public for the first time and will offer attendees the chance to go hands on with some of their anticipated games. Plus the world’s leading technology companies will be on site demonstrating their latest hardware and software developments. QuakeCon also features daily festivities including contests, entertainment, panel discussions, announcements, parties and more!

Once again QuakeCon will welcome a wide variety of companies to the 45,000 square foot exhibit hall to showcase the industry’s top games, hardware and services. For information on becoming a QuakeCon exhibitor or sponsor, please emailsponsor@quakecon.org.

For more information visit www.quakecon.org.

AMD and Square Enix Tout TressFX System in Tomb Raider

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LOS ANGELES (Feb. 26, 2013) – Since the dawn of the 3D era, realistic hair has been one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challenging is that these calculations must be updated dozens of times per second to synchronize with the motion of a character.

When AMD Gaming Evolved and Crystal Dynamics agreed to co-develop a technology to address this massive challenge, they wanted to leverage the sensational compute capabilities of the Graphics Core Next architecture to revitalize the hair of an iconic game character: Lara Croft®. Well-known for her daring personality and signature ponytail, reimagining Lara Croft (and her haircut) for the 2013 release of TOMB RAIDER® wasn’t just an opportunity to modernize the character, it was an opportunity to advance PC gaming realism.

Through painstaking collaboration between software developers at AMD and Crystal Dynamics, TOMB RAIDER proudly features the world’s first real-time hair lighting and physics system in a playable PC game: TressFX Hair.

“AMD Graphics and Crystal Dynamics have partnered to revitalize one of video gaming’s most iconic characters, Lara Croft of the TOMB RAIDER franchise,” said Matt Skynner, corporate vice president and general manager, AMD Graphics. “Developers at AMD and Crystal Dynamics collaborated tirelessly to leverage the power of AMD Radeon™  to develop the world’s first real-time hair physics system in a PC game. TressFX Hair combines advanced lighting, per-strand physics, and collision detection to bring  unprecedented realism to this final frontier of image quality in PC gaming.”

Using DirectCompute to unlock the massively-parallel processing capabilities of the Graphics Core Next architecture, TressFX Hair enables the stunning image quality previously restricted to pre-rendered images.  Building on AMD’s previous work on Order Independent Transparency (OIT), this method makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage.

DirectCompute is additionally utilized to perform the real-time physics simulation for TressFX Hair. This physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl Lara’s hair in a realistic fashion. Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara’s head, clothing and body. Finally, hair styles are simulated by gradually pulling the strands back towards their original shape after they have moved in response to an external force.

Graphics cards featuring the Graphics Core Next architecture, like the AMD Radeon™ HD 7000 Series, are particularly well-equipped to handle these types of tasks, with their combination of fast on-chip shared memory and massive processing throughput on the order of trillions of operations per second. This perfect concert between software and architecture is further enhanced by TOMB RAIDER’s many code optimizations that make AMD Radeon™ graphics the best solution to experience the beginning of Lara Croft’s extraordinary story.

Sceptre Unveils SB301523 Sound Bar 2.1

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City of Industry, CA – February 26, 2013 – Sceptre, superior manufacturers of world class LED and LCD HDTVs and PC displays, unveils the SB301523 Speaker Sound Bar 2.1 with built-in subwoofer, the all-in-one sound solution for budget-conscious users seeking a dynamic home audio experience without sacrificing space and design.

The SB301523 Sound Bar 2.1 produces heart pumping surround sound through dual 20 Watt speakers and a built-in 40 Watt subwoofer. In addition, integrated technologies such as High Efficiency Amplifier, SRS WOW audio and sculpted bass response deliver a more natural audio with a wider sound field and raised sound image.

The perfect replacement for expensive and bulky home theater systems, Sceptre’s newest Speaker Sound Bar 2.1 eliminates wires and the need for a separate subwoofer; and is compact enough to fit on any shelf or in front of any HDTV. Elegant enough to become a centerpiece, it features a touch sensor control panel to easily adjust volume, preset modes or sound sources and an LED screen that displays all settings.

“Sceptre’s new Sound Bar 2.1 with built-in subwoofer gives users the ability to enjoy high quality sound without the hassle of purchasing and installing expensive entertainment systems,” said Sceptre’s Vice President of Operations, Cathy Chou. “This all-in-one unit provides a much richer sound than traditional 2.0 sound bars, giving users movie theater quality surround sound with deep bass and crisp high notes.”

The SB301523 Sound Bar 2.1 can be easily wall-mounted using two screws and comes with an infrared remote control compatible with multiple Sceptre TVs, eliminating the need of having multiple remote controls. In addition, it includes 4 preset sound modes individually tuned to deliver the best sound quality to enjoy music, movies, news, and video games.

“Our latest Sound Bar reinforces our commitment to providing quality home entertainment solutions with the perfect balance of performance and affordability,” added Chou.

Ideal for HDTVs 40-inches or smaller, the Sceptre Speaker Sound Bar 2.1 with built-in subwoofer is currently available for $159.99 at Amazon, Tiger Direct, Sears, K-Mart and NewEgg.

A Look at New and Upcoming FORGE Game Updates

FORGE battle on Forest Ambush

CARSLBAD, CA (Feb. 26, 2013) — Dark Vale Games, an independent video game developer based in Southern California, has released a major update to the Company’s popular multiplayer PC game FORGE, this week, adding several core features as well as addressing some of the feedback received from game reviewers and the game’s fervent player community.

The FORGE 1.04 update, which released this week improves on the new player experience and streamlines the process for finding and joining matches and friends. Players may now learn and improve their skills versus A.I. bots in the Training Zone and enjoy server browser and lobby systems to find their way into games. In addition, the Ability Focus System has been updated with 30 new abilities providing more depth and strategy to the fast-paced combat.

Dark Vale Games has committed itself to greatly expanding the functionality and playability of FORGE with an aggressive schedule of new features and improvements. The company has provided a sneak peek at a host of new features coming soon to FORGE that will begin appearing in the studio’s 1.05 and 1.06 updates, currently planned for release in March and April.

Among the more exciting upcoming features for FORGE are: two entirely new classes — The Ravager, a powerful and highly mobile melee character who can travel quickly with the use of a grappling hook. And, the Tinker, who can control combat, other players and the surrounding area with a wide variety of unique gadgets; an entirely new armor system allowing players to completely customize their characters piece by piece as well as new “Divine” armor sets for high level players; two new multiplayer maps – The Den of Fenric and Arenas; more than 60 new class abilities that can be unlocked via the Ability Focus System; and, a host of UI improvements as well as a completely overhauled tutorial, which will provide a more directed and rewarding experience for new players of FORGE.

For a complete list of previous and upcoming gameplay updates for FORGE, please visit http://www.playforgewar.com/category/development-diary/.

FORGE will be featured in the Midweek Madness Sale on Valve’s Steam service Tuesday, February 26 through Thursday, February 28 for $6.80 — a 66% discount off its normal retail price — http://store.steampowered.com/app/223390/.

Genius Unveils GX Gaming Series KMH 100

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February 26, 2013, Chino, California – Genius today announces the ideal toolset for professional gamers –KMH 100 – is now available in the US and Canada. This 3 in 1 GX Gaming Series combo brings together some of the elite products of the GX Gaming Series: Maurus Black gaming mouse, Imperator gaming keyboard and Lychas gaming headset.

Maurus Black Gaming Mouse

Featuring numerous customizable features, Maurus gaming mouse gives gamers a personalized experience. The Scorpion UI (User Interface) lets you set up and save to 21 macros, giving you a competitive edge in the heat of battle. Maurus’ buttons, with default settings of left, right, middle with scroll, next page, and last page, are programmable giving gamers even more customizable control. Additionally, the over-clocking SG Core i engine lets gamers adjust the dpi to four different levels (450/900/1800/3500) directly from the mouse.

Maurus gaming mouse not only gives you personalized control when hunting down your foes, but also provides a smooth, stable connection with a comfortable design. The non-slick rubber coating ensures a firm grip when moving the mouse violently back and forth.

Imperator Gaming Keyboard

With 6 programmable keys under 3 game profiles, Imperator gaming keyboard allows gamers to assign up to 18 macros. The included UI makes it easy to manage and customize your macros. Once programmed, gamers can cast spells or execute specialized commands in a single keystroke.

When not gaming, users can take advantage of the seven easy access media keys including instant mute for simple control of movies, videos, and audio. Imperator gaming keyboard has an optimal 3.8mm key travel distance resulting in perfect elasticity. During long gaming sessions, the palm rest support helps gamers stay comfortable.

Lychas Gaming Headset

Ideal for LAN parties and competitions because of its individual ear cup volume control, Lychas gaming headset is easy to carry around with its the swivel ear cups and foldable design. When both of the ear cups’ volume is turned up, this GX Gaming headset not only provides clear and accurate audio for a tactical advantage in any combat situation, but the large 50mm drivers also prevent distraction from background noises.

The in-line control box lets gamers easily tweak the master volume and mute the microphone in-game. Mounted on the left ear piece, the omni-directional microphone can be simply rotated out of view when not in use. And the adjustable headband fits comfortably on any gamer.

The KMH 100, 3 in 1 GX Gaming Series Combo, is now available in the US and Canada for the suggested retail price of $129.99.

System Requirements

  • Windows 7/Vista/XP
  • Available USB port
  • At least 100MB of hard disk space

Package Contents:

  • Maurus Black gaming mouse
  • Maurus Scorpion UI driver
  • Imperator wired gaming keyboard with 6 foot cable
  • Imperator CD driver
  • Lychas gaming headset
  • Multi-language quick installation packs

Matrix Alien Pulse Rifle AEG Review (Airsoft)

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The film Aliens has long captured the hearts and minds of sci-fi/action film buffs for its masterful combination of the two genres. It works on so many levels, from the art design to the direction and acting talent. If you ask any geek worth their salt what some of their favorite things were about the movie, the M41-A Pulse Rifle would be on that list. The pulse rifle is the United States Colonial Marines’ primary assault rifle in the film. Featuring a wicked style, under-barrel grenade launcher, and distinctive sound, it became synonymous with the film and as been paid homage to many times over in other films, books, and video games.

Many geeks have quested to get a pulse rifle of their own – from $800 dollar replicas, equally-expensive airsoft electric gun conversion kits, and even casting dummy models out of resin. Seeing the potential for profit, Matrix has brought a replica of the M41-A Pulse Rifle into the airsoft world as a whole unit – not a conversion kit. The Matrix Alien Pulse Rifle features the same wicked looks and style as the weapon did in Aliens, but at a reasonable, $285 dollar price point – a fraction of the cost of replica-props that are not even functional.

I have long-wanted to get into the game of airsoft, but lacked an “in”. When we got this AEG to review, I found it. But, I also had a big question on my mind: Sure, the pulse rifle looks great and would make a great display stand decoration, but how would it function in a real game against other players? Looking great is worth nothing if you can’t put rounds down range.

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Un-boxing the Matrix Alien Pulse Rifle was an awesome experience. Seeing the pulse rifle in the box was like Indiana Jones finally laying his eyes on the golden idol in Raiders of the Lost Ark – the end of a journey to possess this weapon I had fantasized about blasting Xenomorphs with as a kid. Thankfully, Matrix provides some needed accessories with the pulse rifle.

Included Accessories

  • 8.4V smartstick battery
  • Instruction/Tear-down manual
  • Small pouch of BB’s
  • 190 round magazine
  • Barrel cleaning rod
  • Trickle-type battery charger

After getting the rifle out of the box, I gleefully examined it. The rifle is rather weighty, coming in at 8 lbs, but most of the weight seems to be located in the gearbox area so it has a nice balance. The pulse rifle’s included 8.4V battery fits into the under-barrel shotgun, but that compartment is roomy enough to accomodate a 9.4V battery too. Yes, I did mention “shotgun” when we all know it was a grenade launcher in the film. This is a small oversight on the part of Matrix but an excusable one as it is not functional anyway (although you can “rack” it). I would love to see a modder make the shotgun functional, but I digress…

The magazine is a short, 190 round Thompson magazine, which fits into the pulse rifle’s magazine area without too much fuss. The reason it is a Thompson magazine is that the Matrix Alien Pulse Rifle was built in a similar method to the one seen in the film. The rifle is based around a Thompson machine gun, but with a heavily modified body. Unfortunately, this means that finding magazines for the rifle will be difficult in a lot retailers so you will probably have to get some extras online. There is a plastic cosmetic plate that needs to be unhooked before access to the magazine compartment can be granted. In that compartment is also room for a 9 volt battery, which runs the rifle’s functional, LCD ammo counter. The ammo counter starts at 95, and will count down to 0 twice before you are out of round in the magazine.

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I brought the Matrix Alien Pulse Rifle out to Hollywood Sports Park, or “HSP”, in Bellflower, CA, for an airsoft event that Zombie Studios was hosting for some gaming journalists. I figured that not playing with pro-players would allow me some breathing room. Little did I know that at least half of the journalists on-site had played airsoft for a long time. So, it was going to be a hell of a fight. Before actually getting it on to the field, one of HSP’s field managers allowed me the use of a chronometer to get the performance stats on the rifle.

On the box, it was rated at 380 feet per second. In my tests, the pulse rifle pushed a constant 396 feet per second, 16 feet per second more than the advertised stats. This is an excellent metric as the park has a 400 feet per second maximum on the guns you can use there. Where the Matrix Pulse Rifle’s performance looked like it would lack was in its rate of fire, which clocked in at only 12.5 rounds per second. This is somewhat in line with other Thompson AEGs, but not up to the standard of most M4 and M16 AEGs. So, while it is very powerful, I was worried I would not be able to lay down enough fire for my team.

I loaded up my magazine, wound up the spring, and got the weapon ready. We played five games over a couple hour period and I could not be happier with the pulse rifle’s performance. The low rate of fire complimented my magazine’s ammo capacity as I did not eat up rounds very quickly, even in the full-auto mode of the weapon. Additionally, my pulse rifle sounded REALLY loud in comparison to the other guns on the field. It was very distinctive and its bass-laden thuds gave it additional personality, especially when considering its high feet per second. Using the Matrix Alien Pulse Rifle reminded me of a bolter from Warhammer 40K in a way. I was actually able to lay down some very effective suppressing fire. To be fully effective in this role, I would highly recommend getting a 400 round hi-cap magazine for it. The only issue with that is the magazine will be too long to fit in the magazine compartment. You will need to find some place to hold your cosmetic plate until you are ready to remove the magazine.

Maneuvering the pulse rifle is a bit of a challenge as, while well-balanced, it is a bit bulky, and its large body tends to hit things a lot in CQB and when shooting from cover. The rifle does not include mounting points for a sling, so I used a universal sling from Tsunami Airsoft in Orange, CA. It is interesting to apply a fictional weapon to a real-world situation. You can actually gleam a bit more about the marines fighting capabilities in the movie and why the xenomorphs were so easily able to outflank them. In the dark corridors of Hadley’s Hope, they had both advantages and disadvantages. In the situations where the enemy would charge them from one direction, the pulse rifle was able to make short work of them. Coming out of the ceiling or side duct work, the marines would have had difficulties in getting their weapons to bear – the biggest exceptions being the colonial marines flame units. But, I digress… Even though the Aliens fanboy in me just wants to talk more about the movie.

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Pros

  • 396 feet per second equals a lot of power
  • Cool design ripped straight from the film Aliens
  • Ammo counter provides decent estimate of remaining rounds
  • Sight system shockingly-accurate
  • Hop up very easy to adjust
  • It sounds louder than the average AEG

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Cons

  • Slow, 12.5 rounds per second fire rate
  • Bulky, making it difficult to use in CQB
  • Cosmetic plate makes reloading more challenging
  • Under-barrel weapon is non-functioning

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Overall, the Matrix Alien Pulse Rifle is a terrific piece of kit and a very inexpensive way for fans of the movie Aliens to own a a part of sci-fi folklore. Additionally, it is an excellent airsoft electric gun for field use – just make sure you pack some extra magazines and check those corners carefully as the pulse rifle is a bit hard to use in CQB. You can find out more on the Matrix Alien Pulse Rifle at Evike’s official product page.

[easyreview title=”Matrix Alien Pulse Rifle Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained