Author - Jerry Paxton

DCS: P-51D Mustang Announced

Late last year, Eagle Dynamics and The Fighter Collection announced they were working on a heritage aircraft sim. Today, they have lifted the curtain on that aircraft and announced DCS: P-51D Mustang, which is due out later in 2012.

Official Press Release

The Fighter Collection and Eagle Dynamics will release their next Digital Combat  Simulator (DCS) aircraft in 2012: the legendary P-51D Mustang. The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and manoeuvrability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII, and later fought in the Korean War.

The DCS:  P-51D Mustang will be modelled at the same exacting detail as the existing Ka-50 Black Shark and A-10C Warthog Digital Combat Simulation (DCS) aircraft and it will be online compatible with them.  Based on many years of restoring, flying and maintaining Mustangs, The Fighter Collection brings its unique ability to portray this aircraft in its full glory.

The P-51D will be the first aircraft in the Flying Legends series that focuses on historical aircraft that have set benchmarks in combat aviation. This series of simulations demonstrates the broad scope of DCS simulation environment and its ability to introduce aircraft from all eras into a common simulation environment.  While the P-51D started as an internal technology demonstration, it has evolved into an independent product that adds an all new dimension to the DCS universe.  The development of the P-51D and other Flying Legends series aircraft definitely does not preclude the continued development of modern aircraft.

More details of DCS: P-51D Mustang will be made available closer to product release later this year. For more information, visit: www.digitalcombatsimulator.com

First Screenshots

New Dynasty Warriors NEXT Screenshots

TECMO KOEI AMERICA today unveils new screenshots for the upcoming DYNASTY WARRIORS NEXT on the PlayStation®Vita handheld system launching February 22nd. These new screenshots showcase 1v1 Duels and the Edit Character screen.

Duels – When battling certain officers in DYNASTY WARRIORS NEXT, a special kind of Duel takes place. Duels switch to an almost first person viewpoint and make use of the PS Vita’s touch controls for fighting controls and interaction.  Use touch controls to repel enemy attacks, win weapon lockups and quickly strike at gaps in the enemy’s defenses.

Edit Characters – In Conquest and Coalition modes, you can personalize your character and fight against others. There are a number of adjustable character attributes that allow you to create and customize your own character.

Screenshots

CCR Hitting Rock Band Music Store Next Week

Harmonix has announced that on January 24th, 2012, three new tracks from CCR will grace the Rock Band Music Store, including Lodi. Checkout more details below!

Available on Xbox 360, Wiiand PlayStation®3 system (January 24th, 2012):

  • Creedence Clearwater Revival – “Lodi”
  • Creedence Clearwater Revival – “Have You Ever Seen the Rain?” O X
  • Creedence Clearwater Revival – “Susie Q”

(These tracks will be available in Europe on PlayStation®3 system February 8th)

Tracks marked with “O” feature support for keyboards; tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:                   
$5.49, £2.49 UK, €3.99 EU (440 Microsoft Points, 550 Wii Points) for “Creedence Clearwater Revival Pack 02”
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points, 200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

World of Warplanes German Aircraft Revealed

Wargaming.net has revealed the German aircraft from their upcoming online flight combat game, World of Warplanes. The planes range from World War I recon aircraft all the way to advanced German jet aircraft.

“German engineers were never afraid of innovative design in their aircraft,” said World of Warplanes producer Anton Sitnikov. “They embodied their ideas into impressive mass-production models and astonishing prototypes, and we are proud to include them into World of Warplanes.”

Screenshots

The Old Republic Video Looks to the Future

BioWare and Electronic Arts have released a video detailing some of the changes coming to Star Wars: The Old Republic, sometime in the future. Some of the changes down the road include a “legacy system” for all your players, guild banks, UI customization, and more.

Video

Shank 2 Release Date with New Screens

Electronic Arts has announced that Shank 2 will be released on February 7th, 2012 for the PlayStation Network and Windows PC platforms, then one day later for the Xbox LIVE Arcade.

New Screens

Resident Evil 6 Announced with Trailer

Capcom has announced that they are developing Resident Evil 6, which is due out on November 20th, 2012 on the Xbox 360, PlayStation 3, and Windows PC platforms.

Resident Evil 6 represents a giant stride forward in the evolution of the series,” commented Katsuhiko Ichii, Head of R&D and Global Marketing. “The development team, led by Hiroyuki Kobayashi, is working tirelessly to deliver the most impressive Resident Evil® title ever both in terms of scope and production values. We are all genuinely excited by the title and cannot wait to share it with the world.”

Trailer

Ninja Gaiden Sigma Plus Box Art and Screens

Team Ninja and Tecmo Koei have released the official box art, as well as some screenshots, from its upcoming Ninja Gaiden Sigma Plus, which is due out on PlayStation Vita February 22, 2012.

Gallery

BioShock Infinite to Get 1999 Mode – Homage to System Shock 2

2K Games has announced that gamers craving a bit more old-school RPG challenge should enjoy the “1999 Mode” (System Shock 2 was released in 1999) in their upcoming Bioshock Infinite. This game mode will feature perma-death in certain cases, harder life and energy management, as well as forcing the player to make permanent decisions about their characters ability loadouts. Checkout the press release below for more info:

Press Release

New York, NY – January 19, 2012 – 2K Games announced today that BioShock® Infinite from Irrational Games will feature a new form of play- the 1999 Mode, designed to challenge players in a variety of ways – each requiring substantial commitment and skill development.

1999 Mode is a way of playing designed for gamers who long for the days of games that demanded more of the player. It will include tweaks and features that BioShock fans will not experience in a standard play-through of BioShock Infinite, no matter the difficulty level.

“We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”

In addition to these permanent decisions, 1999 Mode will feature demanding weapon, power, and health management. The mode also takes a much harder stand on player respawning, sending the gamer directly to a “Game Over” screen if he or she lacks the resources to be brought back to life. It’s not for the faint of heart.