Author - Jerry Paxton

A4tech Bloody V7 Gaming Mouse Review (Peripherals)

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While at this year’s Electronic Entertainment Expo, I got approached by a rep from A4Tech to review one of their “Bloody” PC gaming mice. With an eye-catching, bloody hand print logo on the side of their booth, I had to agree and check one out. After having the chance to use the mouse for a few weeks, my report is, for the most part, a positive one. Retailing for roughly $40 dollars at sites like Amazon.com, the A4tech Bloody V7 gaming mouse packs quite a few novel features into its design.

The first of its unique features is that of its three “Core” buttons, located underneath its middle mouse button. The first setting/button is called “Core 1” and, in this mode, the mouse functions as a normal gaming mouse. Activating the second Core button enables the mouse to burst-mode where pressing the middle Core button fire two shots instead of one, and the third Core button fires a three-round burst. Obviously, this mouse is geared for shooter games. These burst mode operations actually work rather well, and reminds me of the “Turbo Buttons” from the NES Max game controller for the original Nintendo Entertainment System. The third Core operation is where the controversy surrounding this mouse comes into play. In this mode, you are able to manipulate the recoil effect of firing your virtual weapon on the mouse cross-hairs – both stationary and when strafing around. Some gamers will argue that this presents an unfair advantage to users of this mouse as “Scout Mode” did for users of certain Creative Labs sound cards. Are they right? Well, that’s for another article. The important thing in talking about this feature with the A4tech Bloody V7 is that it actually works. It takes a lot of tweaking to get it just right but, once you do, you WILL notice that recoil will not trouble you like before.

The most annoying features of this gaming mouse comes from its pay-for-more Core 3 software functionality. You do get the Core 3 functionality as a free trial at first, good for 1,000 clicks. But, when that’s over with, you have to pay an additional $20 dollars to keep using it. This is NOT the way to market a gaming mouse to Western Audiences. I would much rather have seen A4tech add a few dollars onto the price of the entire mouse, which retails for only $40 dollars, and give you the full functionality.

There is another feature that brings a lot of value to this mouse, and that’s the dust cover which protects its 3,200 DPI sensor from getting obstructed. It doesn’t seem like this would be all that amazing of a feature, but it’s something that many gaming mouse-makers do not have on their models, so it is worth mentioning. Additionally, the mouse features a no-fray, braided cable which is always nice to have.

Overall, the A4tech Bloody V7 gaming mouse is very good at performing its “Core” functions and providing an edge to the user – once you configure it properly. However, the pay-to-play business model that the company has included in this mouse is a real turn-off for gamers – especially when it is not advertised very well that you will need to pay extra on its box. I am awarding this a 4 out of 5 ONLY if you purchase the added functionality. Without that, I would have to rate it as a 3 out of 5.

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Precinct Game Canceled

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In a very sad bit of news today, the folks behind the spiritual successor to the Police Quest series, PRECINCT, have announced that the project is canceled due to lack of crowd-funding momentum. On a personal note, I was really looking-forward to this one. Sad way to start a weekend!

Letter from Jim Walls, creator of the game:

Dear Precinct Fans and Backers,
 
Unfortunately, it appears our timing for the presentation of Precinct just wasn’t right. So, sadly, I’m writing to inform you that further production will be set aside at this time. 
 
I want to thank each and everyone of you from the bottom of my heart for all the support and encouragement you have shown throughout this campaign.  It was great fun hooking up and talking with some of the old fans once again.  I have to say, Sierra fans are the greatest!
 
Also, I want to thank the Precinct team for their long hours and the many sacrifices they all made during our campaign.  It was a labor of love for sure!  I especially want to give two thumbs up to Tiny Castle Studios for the great job they did with the Precinct presentation.  Your hard work, sacrifice and belief in the project was inspirational.  It was great working with you all.
 
This is not the end!  Precinct will rise again!  It’s too good not to.   
 
Stay in touch!
 
Jim Walls 

8 New GTAV Screenshots

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Rockstar Games has released 8 new screenshots for their upcoming Grand Theft Auto V, which is due out on September 17, 2013.

Screenshots

El Cucuy: The Boogeyman Announced for Halloween Horror Nights

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Universal City, CA – The age-old fear of “the boogeyman” comes to life at Universal Studios Hollywood in an all-new grisly twist, “El Cucuy: The Boogeyman,” as the latest in the lineup of award-winning “Halloween Horror Nights” authentically disturbing mazes opening September 20. Adding to the torment of “El Cucuy’s” grim and dark legend is an exclusive and chilling narration by Danny Trejo, one of Hollywood’s leading villain character actors.

In Mexico, “the boogeyman” is known as “El Cucuy,” a mythical ghost-monster touting pointed teeth and razor-sharp claws. Some believe it is an evil spirit which lurks in desolate caves and ventures into the pueblos late at night, lying in wait under beds, in closets and on rooftops in search of disobedient children. The legend began as a cautionary tale told by parents warning their children to behave or “El Cucuy” would prey on them. This generations-old myth has haunted children over the years as part of popular Hispanic folklore recited throughout Mexico, Latin America and the United States.

“I remember my mother telling me about ‘El Cucuy’ as a little kid and it freaked me out,” said Creative Consultant and Maze Narrator, actor/producer Danny Trejo. “I grew up with it and I told it to my kids, too. I can’t wait to check it out at ‘Halloween Horror Nights’.”

Trejo’s distinctive gravelly, gruff and gripping voice deftly narrates the legend through the eyes of the monster and malevolently morphs into “El Cucuy.” Maze-goers will follow Trejo’s ominous voice as it guides them into disturbingly gruesome sights ravaged and pillaged by the shape-shifting trickery of “El Cucuy” including the scene of a child’s birthday party gone horribly awry. Distressing maze chaos continues in sinister scenes which lure maze-goers through a family room, a child’s bedroom and closet where the merciless attack of “El Cucuy” is witnessed in pools of blood with lifeless bodies exposed to reveal gaping wounds; toys, stuffed animals and clothing are scattered about in the struggle. Maze-goers soon find themselves entering “El Cucuy’s” evil cave; a cavernous macabre of horror where muffled cries for help signal impending torment ahead.

“The ‘La Llorona’ maze we created last year was extremely well received by our guests and praised for its authenticity, so we’re excited to bring another infamous legend from Latino culture to ‘Halloween Horror Nights’,” said event Creative Director John Murdy. “At its core, this legend is even more horrifying than ‘La Llorona’ because ‘El Cucuy’ is known to take on the form of trusted adults like a police officer or your grandmother as a way to approach victims so it’s the perfect subject matter for a maze. When I was writing the maze story line, I pictured Danny Trejo as the voice of the monster, so we’re thrilled to be working with Mr. Trejo to bring the terrifying legend of ‘El Cucuy’ to life at ‘Halloween Horror Nights’.”

Trejo’s filmography includes an impressive lineup with starring roles in titles such as “From Dusk ‘Til Dawn,” “Heat,” “Once Upon a Time in Mexico,” “Machete,” and more recently, “Machete Kills,” the second in the Machete series scheduled for release on October 11, 2013. Trejo can also be seen in Universal Studios Home Entertainment’s upcoming Blu-ray release, “Dead in Tombstone,” starring opposite Anthony Michael Hall and Academy Award® nominee Mickey Rourke. The new action-packed movie is available on October 22, 2013.

Intro Video with Danny Trejo

Sound Blaster Tactic3D Fury Gaming Headset Revealed

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SINGAPORE – August 21, 2013 – Creative Technology Ltd today announced the Sound Blaster® Tactic3D® Fury gaming headset for PC and Mac, featuring SBX Pro Studio™ audio technologies. Priced at only US$59.99, the Sound Blaster Tactic3D Fury will be demonstrated for the first time at Gamescom in Cologne, Germany from August 21 to 25 at the Creative exhibit at Hall 9.1, B-042.

The Sound Blaster Tactic3D Fury gaming headset introduces a sleek new design to the Tactic3D headset family. The headset connects to a Mac or PC via USB with the Dual Mode USB adapter, and features a 3.5mm jack to enable connection to a mobile phone for calls and music playback. The included Sound Blaster Tactic3D Control Panel software suite enables gamers to customize settings to provide the most immersive and accurate 3D acoustic environment. It also enables saving of specific audio profiles which gamers can export and share with others. Proprietary Scout Mode technology empowers gamers to hear enemies from further away for a distinct tactical advantage. Powerful 40mm Full Spectrum drivers with frequency response of 20Hz ~ 20kHz deliver best-in-class audio quality.

“Riding on the positive momentum of our Sound Blaster Tactic3D range of gaming headsets, we designed the Sound Blaster Tactic3D Fury with a sleeker, even more comfortable ear cup design than the headsets that inspired it. With this great-looking, comfortable design and our completely customizable suite of sound and voice technologies, we’re unleashing the Fury as the best combination of gaming performance and value for the mass market,” said Long Chye Low, general manager of audio at Creative.

The Sound Blaster Tactic3D Fury gaming headset features breathable foam ear cups for extreme comfort and elimination of fatigue for long gaming sessions. With its detachable noise-cancelling microphone, the Sound Blaster Tactic3D Fury headset is also great for listening to music and movies from a Mac, PC, or smart devices.

SBX Pro Studio™ Sound and Voice Technologies
• SBX Surround – Creates unprecedented levels of audio realism by producing virtual speakers around, above and below the listener
• SBX Crystalizer™ – Ensures that every audio detail is heard by restoring the “highs” and “lows” that are compromised with audio compression
• SBX Bass – Dramatically improves the sound experience by expanding the low frequency tones
• SBX Dialog Plus – Intelligently enhances voices in games and moves for dramatically clearer dialog
• SBX Smart Volume – Address the problem of abrupt volume level changes in games by intelligently applying gain and attenuation to deliver consistent volume levels
• Scout Mode – Hear your enemies from further away and gain a distinct tactical advantage in combat
• VoiceFX – Enables alteration of voice with a variety of effects, which can enhance the tone of a voice, create interesting accents, or enable someone to sound like a different person
• Sound Blaster Tactic3D Control Panel – Save and share multiple TacticProfile audio preferences with your friends and teammates

Pricing and Availability
The Sound Blaster Tactic3D Fury gaming headset, priced at US$59.99, is slated for availability in October 2013.

For more information, visit soundblaster.com.

Iceberg Interactive and Amplitude Studios Announce Endless Legend

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Haarlem, The Netherlands – August 21, 2013 – Iceberg Interactive and indie developer Amplitude Studios have teamed up to bring gamers Amplitude’s largest scale project to date, the new 4X space-strategy game, Endless Legend. Players will explore, expand, exploit, and exterminate using a hero from one of eight civilizations as they uncover mysterious artifacts, assimilate factions, research magic and tech, and engage in full combat in their quest to dominate the universe.

Developer Amplitude Studios created an exclusive screenshot batch, giving fans of the genre and its community some first glances into the world of Endless Legend. Download the full screenshot batch HEREwww.iceberg-games.com/games/EndlessLegend/Endless_Legend_Town_View_Screens.zip

 “Creating a fantasy 4X game was a dream for all of us at Amplitude. The success of Endless Space and the support of our community have allowed to make this dream come true,” said Mathieu Girard, CEO of Amplitude Studios. “With respect toward great games released before us, we intend to set a new benchmark in creating a rich, immersive, thrilling, and accessible 4X strategy game in a new fantasy setting.”

“4X strategy remains a key genre for us, whether set in a sci-fi or fantasy setting,” said Erik Schreuder, CEO at Iceberg Interactive. “We’re very excited to continue our co-operation with Amplitude Studios and are certain that Endless Legend will be another flagship title, when it releases in 2014.”

Key Features:

  • Explore legendary lands with one of the eight civilizations available both in single and multiplayer, as you adventure through seasons, striving to discover the secrets of Auriga.
  • Expand beyond the unknown and send your heroes in every corner of the world to find mysterious artifacts to equip your troops, and assimilate powerful minor factions which will help you overwhelm your opponents.
  • Exploit every opportunity by researching new technologies and magical powers while collecting Dust, luxuries and strategic resources tradable on the marketplace.
  • Exterminate fools who defy you with a genuine combat system where terrain and your unit abilities are key to take the advantage over the enemy armies.
Story of Endless Legend:
Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five.

As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer.

You have a city, a loyal populace, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood?

Endless Legend follows Endless Space, Amplitude’s first big splash as a studio and in the 4X genre. Endless Space launched on Steam for PC and Mac in July 2012 and sold around half a million units in its first year, while garnering critical acclaim, marking an excellent debut for the Paris outfit. Since the 2012 release, the studio has not only worked on expanding Endless Space with 4 free add-ons and an official expansion, but has also worked behind closed doors on new games set within the ‘Endless’ universe – the recently announced Dungeon of the Endless and in particular, their largest scale project to date: the 4x fantasy strategy game Endless Legend.

As was the case with Endless Space, Iceberg Interactive will fulfill the publisher role for the game, taking care of all sales channels (both retail and digital) except Steam (which Amplitude handles) and assisting with PR & Marketing. Endless Legend is currently in development and is slotted for a Spring 2014 release.Follow Endless Legend’s development via its official website and blog on amplitude-studios.com/.

Screenshots

Final Fantasy XIV: A Realm Reborn to Get PAX Prime Launch Party

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LOS ANGELES (AUGUST 22, 2013) – Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in the Americas, today announced it will host a launch event open to all PAX Prime 2013 attendees in celebration of the release of FINAL FANTASY® XIV: A Realm Reborn™.

Scheduled from August 30 – September 1, the event will feature opening remarks from the game’s development team, including Producer and Director Naoki Yoshida, Sound Director Masayoshi Soken and Localization Lead Michael-Christopher Koji Fox. Following the presentation, members of the development team will host a special autograph session for fans. Attendees are also invited to hands-on gameplay sessions where they can experience the game’s battle components and compete for prizes. Upon entrance to the event, attendees will be entered into a swag raffle drawing; winners will be announced via Twitter (@FF_XIV_EN).

WHEN
Friday August 30
3:30 p.m. – 9:00 p.m.
(Developer remarks begin at 4 p.m.*)

Saturday August 31 and
Sunday September 1
11:30 a.m. – 9:00 p.m.
(Developer remarks begin at noon*)

*Schedule subject to change

WHERE
Red Lion Hotel, Seattle Ballroom
1415 Fifth Avenue
Seattle, WA 98101

At the main convention hall, the SQUARE ENIXwill also host a booth (#3625) that features playable kiosks for LIGHTNING RETURNS ™ : FINAL FANTASY XIII, KINGDOM HEARTS HD 1.5 ReMIX , FINAL FANTASY X/X-2 HD Remaster , Deus Ex: Human Revolution® – Director’s Cut and BLOODMASQUE™, as well as theater presentations and photo booths for Thief ™ and Murdered: Soul Suspect™.

War of the Vikings Alpha Testing and Screenshots

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NEW YORK — August 22, 2013 — Paradox Interactive, a publisher of games and a grinder of axes, today invited select players to try their upcoming title, War of the Vikings, in Closed Alpha Testing. Developed by Fatshark, War of the Vikings is built upon the same skill-driven close combat gameplay that powers War of the Roses, and extends Paradox’s War series into the brutal and bloody Viking Age. Players will be signing in to game servers today and putting the game’s features to the test, ensuring the axes fly true and the beards flow freely when the game launches.

The game’s first Closed Alpha will drop players into the Pitched Arena game mode, a harsh, fast-paced battle with no respawns with victory going to the last Viking or Saxon standing. Two maps will be on display, with three character classes available to choose from, giving testers the chance to experience a wide range of available weapons, perks, and play styles. The test will last until September 1, 2013, at 2:00 CEST.

Players can apply to join the Alpha for War of the Vikings by heading to: http://signup.warofthevikings.com/

The intensity is greater and the beards are longer in War of the Vikings, where players must band together on the battlefields of 9th and 10th Century England and fight to conquer or defend Britannia. Environments, weapons, and visuals drawn from Viking Age history will immerse players in a bloody new conflict between the Vikings and the Saxons, with each warrior hand-designed by its player from a wide variety of customization options. Built on skill-driven gameplay and a deep combat system, War of the Vikings will bring close combat closer than ever.

Alpha players will have access to three classes for a broad sample of War of the Vikings’ play styles:

  • Warrior (Medium Class): An all-around warrior with medium armor, rampaging through the battlefield with a sword and shield, and throwing axes.
  • Huscarl (Heavy Class): A heavily armored juggernaut with charged up attacks whose two-handed axe will cut a path through his foes.
  • Scout (Light Class): A ranged fighter who picks off enemies with a longbow, but carries a light axe if things get a little too personal.

War of the Vikings is scheduled to release in Q1 2014.

For more information about War of the Vikings, visit http://www.warofthevikings.com

Screenshots