2K Games and Irrational Games have released the official trailer for Bioshock Infinite: Burial at Sea – Episode Two. Enjoy!
Author - Jerry Paxton
Brighton, UK, 25th March 2014: Gamer Network is pleased to announce that Creative Assembly is preparing to announce the release date for its hotly-anticipated first-person survival horror game Alien: Isolation exclusively at EGX Rezzed this weekend.
The release date announcement will conclude the Horsham-based studio’s developer session, which starts at 3pm BST on Saturday and will also be live-streamed on Eurogamer.net.
Alien: Isolation is a thrilling first-person survival horror experience that will focus on capturing the horror and tension evoked by Ridley Scott’s 1979 classic film. Developed by Creative Assembly, Alien: Isolation is due for release in late 2014 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.
EGX Rezzed takes place at The NEC in Birmingham from 28th-30th March and features a huge range of playable PC, next-gen console and indie games including the world’s first opportunity for the public to play Alien: Isolation.
Each day is filled with developer sessions, which bring visitors face to face with some of the biggest names in game development as they talk about their work and share new details on future projects. Speakers include DayZ creator Dean Hall, Alien: Isolation creative lead Alistair Hope, Volume developer Mike Bithell and Dreamfall Chapters’ Ragnar Tornquist.
For a full list of playable games, developer sessions and other activities at EGX Rezzed, check out the What’s On page on the official website, where tickets are on sale now: www.egxrezzed.net.
March 24, 2014 — New World Interactive (NWI) announced today the first major content update for the squad-based, hardcore shooter INSURGENCY will be coming this week. The first of many free content updates, Molotov Spring will feature two new maps, additional game modes, improved co-op gameplay, more weapons and weapon attachments, and much more. The features in the Molotov Spring content update further enhance the gritty experience of this highly-acclaimed indie shooter. More comprehensive details of the Molotov Spring content update will be revealed when released.
Gameplay Trailer of New Map
New Screenshots
BURBANK, Calif. — (March 24, 2014) – Disney Interactive and Harmonix Music Systems today reveal new details about the upcoming “Disney Fantasia: Music Evolved” video game. Newly revealed details include multiplayer gameplay, an all-new realm, as well as new songs from award-winning artists, including Lorde, Nicki Minaj, David Bowie and White Stripes, and classical composer Antonin Dvorak.
The two-player multiplayer gameplay for “Disney Fantasia: Music Evolved” is played cooperatively and as part of a friendly competition, allows players to collaborate and engage with the classic hits that they love in an entirely new way. By choosing unique remix paths and discovering musical interactions to create new melodies, beats, and more, “Disney Fantasia: Music Evolved” gives players an unprecedented amount of freedom to be creative while having fun!
Newly announced tracks that will appear in the game are:
- David Bowie – “Ziggy Stardust”
- Antonin Dvorak – “Symphony No. 9 from the New World”
- Lorde – “Royals”
- Nicki Minaj – “Super Bass”
- White Stripes – “Seven Nation Army”
Disney and Harmonix also reveal an all-new interactive discovery realm, “The Hollow.” This mysterious forest environment comes to life as users perform songs and interact with the world to add light, color, and characters to the scene. From creating their own melody by sprouting musical mushrooms to guiding frolicking fairies through this woodland wonderland, players will be delighted by what they discover in “The Hollow”.
“Disney Fantasia: Music Evolved” is a breakthrough musical motion video game inspired by Disney’s classic animated film “Fantasia,” and will be available for Xbox One, the all-in-one games and entertainment system from Microsoft and Kinect for Xbox 360 in 2014. Featuring over 30 tracks – including contemporary hits, classic rock, classical music, and more – “Disney Fantasia: Music Evolved” transports players to a breathtaking world where music and magic combine to transform extraordinary interactive landscapes in entirely new and creative ways.
“Disney Fantasia: Music Evolved” will be available in 2014 and is currently not rated by the ESRB.
For additional information about “Disney Fantasia: Music Evolved,” join the Facebook community at https://www.facebook.com/
Screenshots
Seattle, WA (March 24, 2014) – Independent studio Blackpowder Games announces the release of its first-person action adventure game, Betrayer, the self-funded debut title from the creative team known for the acclaimed No One Lives Forever series and the original F.E.A.R.
Now available on Steam, Betrayer is an eerie, suspenseful action adventure in which players traverse a mysteriously abandoned New World colony in 1604, trying to piece together what happened to its inhabitants and survive the supernatural threats they encounter along the way.
“Betrayer is the kind of game we’ve been wanting to make ever since we shipped FEAR,” says the game’s designer and writer, Craig Hubbard. “You can explore large, open environments in search of clues and loot. You can tackle challenges aggressively or stealthily. You can outfit yourself with the equipment that best suits your play style. It’s a very player-driven experience.”
The game was initially released in alpha form as part of Steam Early Access in August of 2013, which allowed for months of additional development and refinement with input directly from the community. Many new features were added, including new game mechanics, UI improvements, and contrast and color sliders that let players customize the look of the game to their liking.
$19.99 / €18.99 / £14.99
Steam link: http://store.
For more information about Blackpowder Games and Betrayer, visit the official site: www.blackpowdergames.com
Taking the things that made games like Wasteland, Fallout, Fallout 2, and Fallout Tactics awesome and bringing it into the setting of contemporary video games is one thing – doing it successfully is another. Thankfully, that is exactly what inXile Entertainment has done with their upcoming Wasteland 2. Developed as a sequel to Brian Fargo’s Fallout progenitor, Wasteland, Wasteland 2 puts players in control of a small group of Desert Rangers as they quest across the post-apocalyptic wastes, bringing law and order where possible – dispensing “Wild West justice” when not.
If you are lucky enough to have played isometric, turn-based combat RPGs like Fallout, Planescape: Torment, etc, then the gameplay of Wasteland 2 will be of no issue to you. Most of the time, you click and command your party to move about in a third-person, isometric perspective. Once combat has been initiated, the game turns to the turn-based system seen in those classic titles. You are able to change character stances, select firing modes, reload weapons, equip and use items (such as grenades, medkits, etc), and more. In fact, combat has such a tactical element to it, that you would be best served hashing out a small semblance of a plan prior to firing the first shot. For example, when coming upon some bandits that don’t see your team yet, you can select “individual command” of each character – as opposed to group command mode, which moves everyone at the same time. In individual command mode, disperse your rangers where they are best served – snipers towards the back, but with a clear LoS of the enemy, SMG, pistol, and melee rangers towards the front. Trust me – this bit of pre-planning will help you as combat in Wasteland 2 is pleasantly challenging.
Demo Level Gameplay Footage (the game has changed a lot since this)
Throughout the wasteland, you will encounter a variety of characters, each with their own stories and needs which, sometimes, you may choose to help out with. After all, as new Desert Rangers, you are swearing an oath to bring justice and stability to an otherwise anarchistic world. A big element of Wasteland 2 is the use of your radio to communicate with HQ and report in your progress. That is how you exchange experience points for leveling up, how you get new quests, etc. Hopefully, this element gets expanded upon in the retail game as it seems a bit under-used in the early access build.
In this early access build, there are plenty of items and pieces of equipment to utilize, but I am even more excited over where inXile is going to take this system prior to launch. There are so many craftsmanship skills in the game, it feels like they could go as far as creating new weapons and items out of base parts. I am purely speculating here, but it would be pretty cool. The character advancement system is well implemented and allows you to tweak out your characters to your specifications. I would suggest creating a diverse party and, for the love of all that’s holy, bring a damn doctor with you! You will need it.
Visually, Wasteland 2 is an attractive game that, while not as mesmerizing as most AAA first-person shooters are, features crisp and pretty graphics that do an outstanding job of updating those little character avatars you remember from games like Fallout. The in-game audio is good, with some above average voice over work to help connect you with the game world. There are a large variety of locations to explore and, rolling across the “travel map”, engaging in random encounters, etc is a fun, yet-harrowing experience.
While the radio is your key to communication, water is what your team needs to survive. So, roaming around the game’s post-apocalyptic travel map uses up valuable water. Water that must be refilled at oasis’s that you find scattered across the map or at quest locations (if a well, etc, is available).
Overall, I am very excited to play the retail version of Wasteland 2 when it gets released, sometime later this year. You can find Wasteland 2 both on Steam and its official website.
In this new video from the Wargaming.net team, we find out exactly what graphical changes the game will be receiving in the future. Features like normal mapping and using base models of millions of polygons (then reducing them), will create tanks virtually indistinguishable from their real world counterparts. Check it out!
Video
Arlington, VT, March 21, 2014 — Praised by both hobbyists and defense specialists, Command: Modern Air/Naval Operations has swept the wargaming awards since its release last September, including the Usenet’s Wargame of The Year 2013 and the gold medal for the Grogheads Game of the Year 2013 readers’ award. However, the developers from Warfare Sims (www.warfaresims.com) are still polishing this diamond.
Today is the culmination of nearly three months of constant refinements. The v1.03 update brings massive speed and stability improvements to an already rock-solid game and provides loads of new content in direct response to player feedback and requests. Brand new features enhance the level of realism of this advanced simulation and plenty of new weapons and platforms have been added to the giant database of the game.
In addition to these gameplay improvements, the v1.03 update introduces dozens of new community scenarios with high replay value. For a full list of new scenario, check out the list here.
To download the update, players can run “Check for Update” via the game menu or download it directly from this link.
Here’s a list of the major improvements, but to see the humongous full list, check out the forum page:
- Soaring game speed with the new no-pulse (aka “Turbo mode”) map option.
- Ironclad stability with hundreds of crash/bug/logic-flaw fixes.
- Further realism features like realistic loadout drag & weight effect on fuel consumption (“Christmas tree” loadouts now have a price), enhanced weather effects and refined air-ops AI options.
- Countless database & installation additions – from WW2-era IJN aircraft and hypothetical Cold War units & weapons like the Yak-141, Ulyanovsk CVN, F-23 ATF, A-12 Avenger II, Super Tomcat 21 and “son of Phoenix” AIM-152 AAAM all the way to ultra-modern hardware like the MOP super bunker-buster, Club-K container-launched cruise missile, the UK’s Type-26 frigate, Russian Vityaz and Morfey SAMs and Chinese burgeoning air and naval forces.
- Dozens of new community scenarios enhanced by the new features
Get more information on Command: Modern Air/Naval Operations from its official product page.
















