Author - Jerry Paxton

Alien: Isolation Pre-Order Bonus Features Original Alien Cast

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SAN FRANCISCO & LONDON – July 9, 2014 – SEGA® of America, Inc., SEGA® Europe, Ltd. and Twentieth Century Fox Consumer Products today announced exclusive pre-order bonus content for Alien: Isolation™, featuring the vocal talent and likenesses of key cast members of the 1979 Ridley Scott masterpiece, Alien. Academy Award-nominated and Golden Globe-winner Sigourney Weaver (Ellen Ripley), Tom Skerritt (Dallas), Veronica Cartwright (Lambert), Harry Dean Stanton (Brett), Yaphet Kotto (Parker)and Ian Holm (Ash, likeness and sound-alike) are set to feature in two downloadable bonus missions, which allow you to relive two classic scenes from the movie.

The worldwide video premiere of the cast can be seen in the brand new Pre-Order Trailer exclusively on IGN.com here http://www.ign.com/videos/2014/07/09/alien-isolation-pre-order-dlc-trailer.

“Working with the original cast has been an incredible experience,” said Alistair Hope, Creative Lead on Alien: Isolation. “It was important to us to have the key original cast members reprise their roles in order to perfectly capture the atmosphere of the movie. For some of the original cast, this is their first appearance in an Alien video game. Seeing them reprise those roles after 35 years was an unforgettable experience.”

Anyone who pre-orders the game will get a free upgrade to the Nostromo Edition, which includes the bonus content “Crew Expendable”. Players can choose to play as one of three surviving crewmembers, only moments after Brett’s death at the jaws of the creature. As Ellen Ripley, Dallas or Parker, players can explore the Nostromo from habitation deck down through engineering, coordinating their efforts with Lambert and Ash to lure the Alien into the ship’s airlock.

In addition, consumers who pre-order at GameStop will exclusively also receive “Last Survivor” in which players pick up the story as Ripley tries to escape on the Narcissus. On hearing the screams of Lambert and Parker, players must navigate their way back down through the Nostromo in order to activate the self-destruct sequence, before retracing their steps back to the Narcissus shuttle and their escape.

Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation will be available from October 7, 2014, for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, Windows PC, Xbox 360 games and entertainment system from Microsoft and PlayStation®3 computer entertainment system.

For more information and to keep ahead with the latest news, find us at alienisolation.com, follow us on facebook.com/alienisolation and join the conversation on twitter.com/alienisolation.

Command: Modern Air/Naval Operations Update

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Arlington, VT, July 9, 2014 — Acclaimed by both modern warfare specialists and wargaming enthusiasts, Command: Modern Air/Naval Operations has swept the awards since its release last September, including the Usenet’s Wargame of The Year 2013 and the gold medal for Grogheads Game of the Year 2013 readers’ award. Developers Warfare Sims (www.warfaresims.com) have not rested on their laurels though as they have been working on several updates since the release of the game. These patches, including the newest 1.04 released today, have included a whole host of new features, improvements on the simulation engine and user interface, bug fixes and a veritable avalanche of database updates and additions.

To download the update, players can run “Check for Update” via the game menu or download it directly from this link.

Here is the list of some of the major improvements implemented in this new version. Check the full list of changes by reading the dedicated post on our forum:

  • Configurable strike auto-planner. Your planes plot intelligent paths for their missions (complete with multiple off-axis ingress and egress lines, split-to-attack and form-up waypoints, suitable altitudes for each leg etc.). As always you can tweak the strike plan to perfection.
  • An extensive array of UI enhancements such as wireframe-only map view, selection-only range symbols, new hotkeys, menu list for quick-jump slots, additional information on the database viewer, configurable ghosted-unit visibility, configurable plotted course visibility, one-click jump to unit mission, single-icon enemy groups and more.
  • AI and mission editor additions such as configurable sprint-and-drift, optional prosecution areas for patrols (goodbye fainted drawn-out patrol assets and edge-of-envelope SAM shots, hello true SAM-ambushes!), new doctrine options and more.
  • Improved simulation mechanics such as multiple cloud conditions, refined offboard-sonar modelling, ABM/ASAT guidance refinements, realism improvements for anti-missile engagements, longer-range AI torpedo shots and more.
  • Significant performance & stability improvements.
  • A mile-long list of database additions including future Virginia SSGN versions, Tomahawk MMT, M982 Excalibur guided 155mm artillery, KC-46 tanker, MC-130 with the BLU-82 “Daisy Cutter” & GBU-43 MOAB mega-bombs, Chinese “High New” C4-ISR series, the entire Ukraine naval OOB, Oscar-III SSGN, JLENS, tons of Vietnam-era units, hypothetical systems like the F-19A, A/F-117X, Boeing 747 ALCM carrier and generic CATOBAR mini-carrier, and much more.

Get more information on Command: Modern Air/Naval Operations from its official product page.

Dovetail Games to Use Microsoft’s Flight Simulator for Future Projects

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Chatham, Kent – July 9, 2014 The award-winning creators of the best-selling Train Simulator franchise have today announced a global licensing deal with Microsoft, granting them the rights to develop and publish all-new flight products based on Microsoft’s genre-defining flight technology. The company is currently investigating new concepts in this area and is expecting to bring a release to market in 2015.

In addition to this licensing agreement, Dovetail Games is pleased to announce that it has also acquired the rights to distribute the multi-award winning Microsoft Flight Simulator X: Gold Edition via Valve’s popular digital retail channel, Steam, entitled Microsoft Flight Simulator X: Steam Edition.

First released in 2006, Microsoft Flight Simulator X is widely acknowledged as one of the most popular simulation products on the market. Microsoft Flight Simulator X: Steam Edition will include the Deluxe Edition and the Acceleration Expansion Pack in one bundle.  Dovetail Games will bring Microsoft Flight Simulator X: Steam Edition to the Steam online gaming platform for the first time in late 2014.

“I am delighted to be working in partnership with Microsoft as part of this agreement,” said Paul Jackson, CEO of Dovetail Games.  “We are thrilled to be exploring new flight simulation opportunities using Microsoft’s technology, and look forward to using our extensive expertise of Steam publishing to successfully bring Microsoft Flight Simulator X: Steam Edition to a broad new audience on the Steam platform. This partnership is perfectly timed to support our expansion into new areas of simulation.”

Steve Bainbridge, COO at Dovetail Games added, “We are very proud of the strong community we have created around the Train Simulator series of products, and we are looking forward to extending our knowledge and experience into working closely with the flight simulation community. We know that they are a very knowledgeable, passionate and committed group of individuals and we welcome their feedback and involvement as we start to create the next generation of games in this area.”

“When it comes to licensing our simulation engine, Dovetail Games is the obvious choice for us to work with.  We respect their approach in terms of delivering premium quality simulation games and look forward to seeing their vision of the next chapter in flight simulations unfold,” said Kevin Perry, Executive Producer at Microsoft.  “In addition to that, they have repeatedly demonstrated the ability to launch simulation products successfully via online platforms, making them the ideal partner to distribute Microsoft Flight Simulator X: Steam Edition.”

For further information please visit www.dovetailgames.com or follow us at Dovetail Games Twitter and Dovetail Games Facebook.

Arrow Star to MC the WB Presents A Night of DC Entertainment at SDCC

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BURBANK, Calif. (July 8, 2014) — While it may be possible to throw a great party without the assistance and backing of a billionaire playboy, Warner Bros. Television (WBTV) and DC Entertainment (DCE) are taking no chances, with Starling City’s favorite vigilante-turned-hero stepping out of the shadows and into the limelight, temporarily putting down his bow in favor of picking up a mic: Arrow star Stephen Amell (Twitter:@amellywood) has been tapped to serve as master of ceremonies when Warner Bros. Television Presents A Night of DC Entertainment on Saturday night, July 26, at Comic-Con 2014.

As previously announced, WBTV and DC Entertainment are teaming up for a three-hour (8:00–11:00 p.m.) special event in Hall H designed for DC Comics fans and featuring some of DC Comics’ greatest characters. Amell will preside over the world premiere screening of Gotham and the complete pilot screening of The Flash, and will give fans a look at footage from the Constantine pilot and a sneak peek at season three of Arrow. He will also introduce select stars and producers from each of the four series.

In Arrow, Stephen Amell plays Oliver Queen, who returned home to Starling City after being gone for five years, during which time he suffered unimaginable ordeals. With a mysterious agenda and armed with a new set of skills, Oliver moonlights as the Arrow, a crime-fighting hero looking to clean up the streets of his city. Joined by his team — John Diggle (David Ramsey), Felicity Smoak (Emily Bett Rickards) and Roy Harper (Colton Haynes) — Oliver protects the people he loves, becoming a beacon of hope for the city’s most vulnerable, and a weapon of justice against those who prey upon them. Arrow returns for season three on October 8, airing Wednesdays at 8/7c on The CW.

For additional information about WBTV activities at Comic-Con, please follow us on Twitter at @warnerbrostv and join in the conversation by using hashtag #WBSDCC, or visit http://comiccon.thewb.com.

The SuicideGirls: Blackheart Burlesque to Perform San Diego Comic-Con

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July 8, 2014 – Los Angeles, CA – The SuicideGirls: Blackheart Burlesque will be performing at San Diego Comic-Con! The internet’s top community celebrating alternative beauty and indie culture has announced a spectacular midnight, geek fantasy show, SuicideGirls: Blackheart Burlesque, which will be held on July 26th at House of Blues in San Diego, CA. Tickets are on sale now at http://blackheartburlesque.com/.

Additionally, SuicideGirls will also have a booth (#1730) on the Comic-Con convention floor that will feature signings by Blackheart Burlesque artist Lora Zombie (July 26: 12PM-2PM & 4PM-6PM, July 27: 10AM-12PM & 2PM-4PM) and SuicideGirls Comic Book Series illustrator Cameron Stewart (July 26: 2PM-4PM).

SuicideGirls: Blackheart Burlesque show features performances and music, complete with tongue-in-cheek humor and raw erotic sexuality. The show will feature stunning choreography from renowned instructor and choreographer, Manwe Sauls-Addison, who has worked with world famous performers such as Beyonce, Jennifer Lopez and Lady Gaga. He has assembled a team of the sexiest, most talented SuicideGirls to create the ultimate provocative tribute to pop-culture that Burlesque has ever seen. With striptease performances poking fun at Star Wars, Game of Thrones, Donnie Darko, Planet of the Apes and more, this will be unlike and other Burlesque show on the planet.

In the early 2000’s the SuicideGirls Burlesque show crisscrossed North America for 5 years. The girls entertained thousands of people at sold-out shows, opening for Guns ‘n’ Roses and Courtney Love and went overseas to perform at music festivals in both Europe and Australia. In fall of 2013 the girls decided it was time to put the show on the road again and they spent six weeks playing sold out venues across the United States. It was so much fun they took the performance worldwide, in spring of 2014 the girls took on Australia and Canada to perform additional sold out shows.

2K and Gearbox Unveil Battleborn

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New York, NY – July 8, 2014 – 2K and Gearbox Software – the creators of the award-winning and best-selling Borderlands franchise – today announced Battleborn™, an all-new full-featured triple-A hero-shooter experience for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, and Windows PC is in development. The first details and full reveal of Battleborn can be read now exclusively in Game Informer magazine’s August issue cover story.

Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes. Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches.

“If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter,” said Randy Pitchford, president of Gearbox Software. “As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created.”

“Battleborn represents the combined might of the development and publishing teams behind the  success of Borderlands 2, which to date has sold-in more than 9-million units worldwide and has become 2K’s highest-selling game of all time,” said Christoph Hartmann, president of 2K. “The size, scope, and ambition of Battleborn are unlike any other title in 2K’s history, and the result is a defining next-gen co-operative experience.”

To learn more about Battleborn, read the latest issue of Game Informer magazine or visit www.gameinformer.com/battleborn throughout the month of July for an exclusive look at the game. A teaser trailer for the game can be viewed here:

Battleborn is available for pre-order and will release during Take-Two Interactive Software Inc.’s fiscal year 2016 ending March 31, 2016, for Xbox One, PlayStation®4 system and PC. For a list of retailers that are taking pre-orders, please visit www.battleborn.com. Battleborn is not yet rated by the ESRB. For more information on Battleborn, follow us on Twitter, become a fan on Facebook, subscribe on YouTube, and visit www.battleborn.com.

MTV Announces Teen Wolf Panel for Comic Con 2014

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New York, NY (July 8, 2014)— MTV announced today the “Teen Wolf” panel at San Diego Comic-Con will take place on Thursday, July 24 from 3:30 to 4:30 p.m. in Ballroom 20.  Tyler Posey, Dylan O’Brien, Tyler Hoechlin, Holland Roden, plus new cast members Shelley Hennig and Dylan Sprayberry, along with Executive Producer Jeff Davis, will once again take Comic-Con by storm, giving fans a can’t-miss panel in which they will share season four secrets, debut a new mid-season trailer and answer fan questions.  The panel will be moderated by Buzzfeed Senior Editor, Jarett Wieselman.

Teen Wolf” will also have a show-themed booth on the convention center floor for the first time ever.  The booth (#3729) will be open to fans all weekend long and will be highlighted by signings and special appearances by cast and crew.  The booth will also feature four full days of activations where fans can insert themselves into a custom character poster and create their own “Teen Wolf”-inspired monster. Additionally, MTV commissioned artist Swann Smith to illustrate a limited edition bestiary that serves as a full guide to the creatures of Beacon Hills.  The bestiary will be distributed for free throughout the weekend and Swann will be on hand signing copies at the booth.

There will also be a cast signing at the Twentieth Century Fox Home Entertainment booth (#4213), which distributes the DVD.  Special edition season three DVDs that will be exclusive to Comic-Con attendees, will also be available for purchase at the Twentieth Century Fox Home Entertainment booth.

For more ways to connect with “Teen Wolf” like it on Facebook at Facebook.com/teenwolf or follow the show on Twitter @MTVTeenWolf and #TeenWolfSDCC.

COMPLETE SCHEDULE

Thursday, July 24
“Teen Wolf” Panel
3:30-4:30 p.m.
Ballroom 20

Signing
11:30 a.m.-12:30 p.m.
Twentieth Century Fox Home Entertainment booth (#4213)

“Teen Wolf” was developed by Jeff Davis (creator, “Criminal Minds”) who also serves as executive producer.  Additional executive producers include Russell Mulcahy (“Highlander,” “Resident Evil: Extinction”), Marty Adelstein (“Prison Break”), René Echevarria (“Medium,” “Castle”), Tony DiSanto and Liz Gateley.  The pilot was written by Jeff Davis and Jeph Loeb & Matthew Weisman and directed by Russell Mulcahy.  The “Teen Wolf” series is based on a Screenplay by Jeph Loeb & Matthew Weisman.  Julie Schwachenwald, Dana Gotlieb-Carter and Alexandra James are the MTV executives in charge of production.  The series is a co-production with, and distributed by, MGM, in association with Lost Marbles Productions, Inc., First Cause, Inc. and DiGa.

You Can Give Blood at QuakeCon 2014

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July 8, 2014 (Rockville, MD) — Bethesda Softworks® and the American Red Cross are partnering to host “The Good Within Blood Drive” during QuakeCon® 2014, North America’s largest Bring-Your-Own-Computer (BYOC) LAN party and gaming festival. The blood drive, which was inspired by The Evil Within™, out October 21 from Bethesda Softworks and Tango Gameworks™, will take place at the Hilton Anatole Hotel in Dallas, Texas on Friday, July 18 and Saturday, July 19. Donors who take part in “The Good Within Blood Drive” at QuakeCon will receive an official The Evil Within chill pack to honor the donation.

“QuakeCon has a great group of attendees who we think will want to help the community by donating blood,” said Pete Hines , VP of PR and Marketing,  Bethesda Softworks. “The American Red Cross is a terrific organization, and we’re thrilled to welcome them to QuakeCon.”

“The Red Cross is grateful for Bethesda Softworks’ invitation to host a blood drive during such a critical time,” said Jan Hale, External Communications Manager at the American Red Cross. “The summer months are a particularly difficult period for blood collections and being a part of this event gives us more opportunities to help save lives.”

QuakeCon 2014, the ultimate video game festival, will take place at the Hilton Anatole Hotel in Dallas, Texas on Thursday, July 17 through Sunday, July 20. Attendees who would like to donate can sign up with American Red Cross representatives in the Topaz room l during blood drive hours: Friday, July 18, 2014 11 am – 5 pm and Saturday, July 19, 2014 11 am – 5 pm. **Donors must be at least 17 years old and meet American Red Cross requirements for donating blood, which can be found athttp://www.redcrossblood.org/donating-blood/eligibility-requirements

QuakeCon is a free event open to general admission attendees thanks to the support of id Software and Bethesda Softworks, as well as the QuakeCon volunteer staff and the 2014 event sponsors and exhibitors. To pre-register for QuakeCon today go to: http://registration.quakecon.org. For more information on QuakeCon 2014 visit www.quakecon.org.

Firefall Gets July 29 Release Date

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LAGUNA HILLS, Calif. – July 8, 2014 – Red 5 Studios, Inc. announced today that Firefall, the dynamic open-world MMO shooter, will officially launch on July 29, 2014 and will be available for the PC platform through Steam and Firefall.com. Firefall showcases a true AAA MMO experience with fast-paced combat, action-packed missions and quests, and a beautiful, vibrant world that has been expanded for launch with two new continents full of content and multiple story-driven instances.

“We designed a game with an extremely passionate and talented team,” said James Macauley, CEO of Red 5 Studios. “But Firefall wasn’t complete until we were able to incorporate the invaluable feedback from our enthusiastic community during the beta period. Firefall is as much their game as it is ours.”

Players begin their journey in Firefall as an ARES pilot, an elite operative contracted by the Accord to reclaim Earth by leading the fight against an invading race known as the Chosen. Outfitted with military-grade battleframes, players will be able to collect equipment and materials to customize and strengthen their arsenal of weapons and abilities, while experiencing Firefall’s rich lore and engaging content.

Firefall features campaign missions and exciting quests as well as dynamic events that appear throughout the world, offering players new experiences throughout as they embark on their adventure. As players explore the vast open-world from New Eden to Devil’s Tusk, they will encounter unique dynamic events, such as melding-fueled tornadoes, crystite meteor showers and Chosen incursions, which will bring new and exciting challenges to their Firefall experience. In addition to all of the PVE content, Firefall also features a large open-world PVP continent, where players can test their shooting skills and tactical abilities against other players to control outposts and resources in this hostile environment.

Firefall will be available completely free-to-play, with opportunities for cosmetic and convenience upgrades. Special Firefall Launch Packs are also available for purchase, which will include items ranging from the exclusive multiplayer vehicle to a digital soundtrack and a concept art-book. For more information about the digital content packs and early access, visit www.firefall.com.

“The update we are releasing for launch will be the largest update we have ever had,” said Macauley. “It will quadruple the amount of world space in Firefall and add roughly 15-times the amount of content we have had previously in Beta.”

With the release of Firefall, the company has also announced a new website, with full game details, community updates, and more at www.firefall.com.

Paradox Interactive Reveals Gamescom 2014 Lineup

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STOCKHOLM — July 8, 2014 — Paradox Interactive today announced the catalog of games that would be on display – and playable by attendees – at the Gamescom trade show in Cologne, Germany on August 1317, 2014. Featuring recently announced titles and impending releases such as Runemaster and Obsidian Entertainment’s Pillars of Eternity, Paradox will be demonstrating and sharing their biggest games with Gamescom visitors, as well as announcing a few never-before-seen titles at the show.

Titles to be shown at Gamescom include:

  •  Pillars of Eternity – available to play on the show floor
  •  Runemaster – available to play on the show floor
  •  Magicka 2
  •  Hearts of Iron IV
  •  Secret projects we can’t talk about just yet

Paradox will be publicly showcasing Hearts of Iron IV, the highly anticipated World War II strategy war-game, for the first time ever in a live demonstration during Fan Gathering 2014, an annual event where Paradox Development Studio fans and devs alike can commingle and plot world domination together. Fan Gathering 2014 will take place in Cologne on August 14, 2014.

Fan Gathering 2014 will also play host to a guest panel of Paradox personnel, including CEO Fred Wester and Paradox Development Studio veteran Johan Andersson, which will be moderated by popular YouTuber Quill18. Hear banter on developing strategy games, ask Fred embarrassing questions about his love of karaoke, or just stare intently into Johan’s deep blue eyes. For more information on how you can attend Fan Gathering 2014, please visit https://www.paradoxplaza.com/fancon-2014.

For more information on Gamescom, please visit http://www.gamescom-cologne.com/.

To learn more about Paradox Interactive, visit http://www.paradoxplaza.com/.