Author - Jerry Paxton

The Walking Dead Pinball Terrorizes Zen’s Pinball Platforms on August 26

The-Walking-Dead-Pinball---Travelier-Motel

San Francisco, CA – August 13, 2014 – Zen Studios, the creators of the Zen Pinball and CastleStorm franchises, are thrilled to announce that its upcoming table based on The Walking Dead from Telltale Games and Robert Kirkman, the Eisner Award-winning creator and writer of The Walking Dead for his Skybound imprint at Image Comics, will be launching on a variety of platforms beginning August 26, including Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, iOS, Android, Amazon, and Nintendo Wii U.

Zen and Telltale have collaborated closely on every facet of the table’s design, portraying the captivating story and choice-driven gameplay design of The Walking Dead: Season One in a truly exciting pinball experience. The table will present players with recognizable locations like Clementine’s treehouse and Everett’s pharmacy in Macon, down to the walker-infested streets of Savannah, and players will find a breathtaking retelling of Season One that keeps the peril and drama of Lee and Clementine’s story intact.

The Walking Dead pinball table also presents choice-driven gameplay across each of Season One’s five episodes, offering brand new story dialogue from the award-winning cast. Players will be tasked with choosing who lives and who dies in a walker attack, solving problems and raising the group’s morale, hunting down food and supplies, acquiring important tools, and navigating through the herd amidst an oncoming walker breach.

Screenshots

BioWare and EA Reveal Shadow Realms

shadow-realms

AUSTIN, Texas – August 13, 2014 – BioWare™, a division of Electronic Arts Inc. (NASDAQ: EA), today announced Shadow Realms™, a new 4v1 story-driven online action RPG, set in a constantly evolving BioWare world where modern meets fantasy. Four heroes adventure against another player-controlled enemy, a malevolent force called The Shadowlord, in dynamic 4v1 co-op missions, ensuring that no two battles are ever the same. Players will have the choice to play either as – or against – The Shadowlord, building experience and progression whether they have chosen good or evil. The over-arching narrative will be released episodically, playing out over time like a great TV series, providing players the ability to experience story-driven adventures as a community.

“This game brings us back to our roots in the realm of classic Pen and Paper RPG, but also delivers something that’s completely new and innovative for our fans,” said Jeff Hickman, General Manager and Vice President at BioWare Austin. “Shadow Realms is a new BioWare RPG that has the hallmarks of all BioWare games with a rich story, a unique world setting and deep combat progression, but built as an interactive experience that evolves the genre and broadens the appeal to online gamers all over the world.”

In Shadow Realms, Modern Heroes on Earth are being awakened and recruited, because of magical powers they never knew they had, to fight in a new and dangerous war against the Shadow Legions of Embra. The Shadow Legions, who have been battling on Embra for years against the members of the Radiant Empires, have gained new strength with the coming of a powerful, unknown force that we call the Shadowlords. And, they have just figured out how to leave Embra and invade Earth.

Join the battle with three other modern-day Heroes to fight the demonic Shadow Legions and a player-controlled Shadowlord to save all of humanity. Build both a Hero and Shadowlord that are deeply customized to the way players want to play.

Visit www.ShadowRealms.com/play to sign up for a chance to get into the closed alpha. Become a fan of Shadow Realms on Facebook and follow us on Twitter via @shadowrealms.

Shadow Realms is in development at BioWare Austin and will be available for the PC from Origin™ at www.origin.com. The game has not yet been rated the ESRB and PEGI; visit www.esrb.org and www.pegi.info for more information.

Alamo Drafthouse Announces First LA Theater

alamo-drafthouse

Los Angeles, CA and Austin, TX— Wednesday, August 13, 2014The Ratkovich Company, in partnership with National Real Estate Advisors, and Alamo Drafthouse Cinema today announced the Alamo Drafthouse will open its first Los Angeles, California theater at The Bloc, a 1.8 million square foot mixed use destination at the hub of the city’s retail, entertainment, financial, and sports center. The Alamo Drafthouse Downtown is slated to open in 2015 as The Bloc completes its $180 million renovations and opens its doors as a vibrant, open-air, pedestrian-friendly, urban destination.

“We’ve been eyeing Los Angeles for many years now,” said CEO and founder Tim League. “With The Bloc, we finally found the perfect location and partner to bring our brand of cinema to the birthplace of the industry.”

Alamo Drafthouse provides a unique combination of theater and restaurant, showing first-run and independent films and special programming events with an extensive menu made from scratch in a state-of-the-art culinary kitchen. The Alamo Drafthouse Downtown will be located in the southwest corner of The Bloc next to Macy’s third floor.

“Alamo Drafthouse has re-invigorated the movie-watching experience, much the way we intend to reimagine the traditional retail and entertainment experience and enliven the 7thStreet corridor with The Bloc,” said Wayne Ratkovich, founder and president of The Ratkovich Company. “We want Angelenos to come to The Bloc for distinctive, curated experiences and Alamo Drafthouse provides just that.”

Alamo Drafthouse Downtown will have nine screens and seat approximately 800 people for new release movies, independent, foreign and classic films, as well as an exhaustive slate of the Alamo’s unique signature event programming. Each of the auditoriums will be equipped with state of the art 4K digital projection, big screens and amazing sound.  In addition to providing superior presentation, the Alamo eliminates the traditional front rows to ensure there’s no bad seat in the house. The theater will also be equipped for 3D and archival 35mm projection.

In keeping with the Alamo’s commitment to providing the best in-theater dining experience, the downtown LA destination will feature locally inspired and sourced food and drink.Moviegoers can order food and drinks from their seats while servers silently attend to them throughout the film. The Alamo will also be opening an adjacent craft beer bar featuring an extensive array of Californian beers.

Accessibility and integration with the city at large continues to be a priority for The Bloc and the Alamo Drafthouse. The Alamo Drafthuose Downtown will be conveniently accessed without needing to go above ground via the Blue, Expo, Purple and Red lines at the 7thAvenue Metro stop. Future Metro expansion will connect the Alamo Drafthouse Downtown to Santa Monica, Pasadena and the San Bernandino Valley. The theater will offer four hours of free validated parking as well as free bicycle valet.

Due to a lackluster summer at the box office, the motion picture industry is down 7% year to date.Forthe same period, Alamo Drafthouse same store sales are up 2.64%.  By focusing on great film, food and drinks along with exceptional presentation, a no-advertisement policy and a notoriously strict no talking/no texting policy, the Alamo Drafthouse strives to be the movie theater by movie fans for movie fans.

The theaters have been heralded for their unique programming events and high exhibition standards, earning accolades like “Best Theater Ever” (Time Magazine).

For developments on Alamo Drafthouse Downtown, follow us on Facebook & Twitter.

Facebook:     facebook.com/DrafthouseLA

Twitter:          twitter.com/DrafthouseLA

Website:        drafthouse.com

The Evil Within Season Pass Announced

evil-within-season-pass

Bethesda Softworks and Tango Gameworks have announced a Season Pass program for their upcoming The Evil Within, a survival horror title.

Season Pass Details

The Evil Within Season Pass will allow you to experience survival horror from a new perspective. In the first add-on, assume the role of The Keeper (aka Boxman) in a sadistic collection of mission-based maps. The second and third add-ons take you further down a path of madness in a two-part, story-driven experience in the role of Juli Kidman — Sebastian Castellanos’ mysterious partner from The Evil Within. Encounter unthinkable enemies and new areas that reveal hidden motives and harrowing evil.

Priced at $19.99, the Season Pass offers savings on three planned add-ons for the game and will be available soon at select game retailers, PSN, Xbox LIVE, and PC. Season Pass and DLC content may not be available on all platforms or in all territories. Pricing and release dates may vary by territory and/or platform.

The Evil Within releases on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on Tuesday, October 14th in North America and Friday, October 17th in Europe.

Just Dance 2015 Tracks Announced at Gamescom

just-dance-2015

SAN FRANCISCO, CA — August 13, 2014 — Today at Gamescom, Ubisoft unveiled a slew of new tracks coming to Just Dance® 2015, the latest installment of the world’s number-one dance game franchise. Just Dance 2015 will also be featured at Gamescom in the business area of the Ubisoft booth (Hall 5.2 in space A010), along with demonstrations of Just Dance® Now, the all-new mobile dance service for smartphones and connected screens.

Just Dance 2015 launches on October 21 in the United States and October 23 in EMEA territories (October 24 in the UK). The new tracks include:

  •  “4×4” by Miley Cyrus
  •  “Ain’t No Mountain High Enough” by Marvin Gaye and Tammi Terrell
  •  “Bailando” by Enrique Iglesias Ft. Descemer Bueno & Gente de Zona
  •  “Best Song Ever” by One Direction
  •  “Built For This” by Becky G
  •  “Love Is All” by The Sunlight Shakers
  •  “Macarena” by The Girly Team
  •  “You Spin Me Round (Like A Record)” by Dead Or Alive

For the latest information on Just Dance 2015, please visit justdancegame.com and follow us on Twitter @justdancegame using hashtag #JustDance2015.

Activision Goes Hands-On at Gamescom

activision-booth

Cologne, Germany – August 13, 2014 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), will showcase a blockbuster line-up of some of the world’s most anticipated next-generation gaming releases at Gamescom 2014.

Kicking off on Wednesday 13th August at the Koelnmesse GmbH Exhibition Centre in Cologne, Germany, Activision will be offering consumers and industry influencers the opportunity to get hands-on with some of the biggest titles of the year.   Call of Duty®: Advanced Warfare will be playable in the Microsoft booth located in Hall 5.2,Destiny will be playable in the SONY Computer Entertainment Deutschland booth, located in Hall 7.1 and Skylanders Trap Team™ will debut a new line of small-but-mighty characters in the Family Area, Hall 10.2.

“This September, October and November, we’re releasing three of the most talked about games in the industry, and perhaps our best slate ever. Destiny is the most pre-ordered new IP in history. Skylanders Trap Team is yet another breakthrough innovation for the biggest kids’ video game in the world*. And Call of Duty: Advanced Warfare is a creative leap forward for the biggest franchise in the industry,” said Eric Hirshberg, CEO of Activision Publishing. “With all of the hours of great games to be played, we apologize to spouses, bosses and significant others of every stripe in advance.”

Activision’s Gamescom 2014 line-up includes:

Call of Duty: Advanced Warfare

Published by Activision and developed by Sledgehammer Games, Call of Duty® multiplayer enters a new era for the popular award-winning franchise.  Gamescom 2014 will see the global reveal of Call of Duty: Advanced Warfare multiplayer with fans getting the very first hands on anywhere in the world.

Call of Duty: Advanced Warfare is primed to deliver a thrilling blockbuster experience, packed with cutting-edge technology such as the exoskeleton, which changes the way gamers will play the game, and a brand-new weapon class, load-out system, endless customization and more, creating an in-depth, robust and advancedCall of Duty multiplayer experience.

Call of Duty: Advanced Warfare is being developed by Sledgehammer Games specifically for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and PC. Versions for the Xbox 360 games and entertainment system from Microsoft and PlayStation®3 computer entertainment system are also in development.  The game is expected to release on November 4, 2014. Call of Duty: Advanced Warfare is rated M for Mature.

Destiny

From Bungie, the creators of Halo®, and Activision, comes Destiny, the next evolution in interactive entertainment that brings first-person action gamers together in a shared, persistent online world filled with epic adventures. Gamescom 2014 will showcaseDestiny’s competitive multiplayer, The Crucible, with announcements of the modes, maps and playlists that will be available at launch. Multiplayer playlists will mix up the gameplay with special rotating events, such as the Iron Banner, which allows players to enter battle against one another with no combat level restrictions.  Destiny will also feature an exclusive map called Exodus Blue for PlayStation 4 and PlayStation 3 owners, which will remain exclusive until at least Fall of 2015.

Fans visiting the SONY Computer Entertainment Deutschland booth in Hall 7.1 will be able to compete head-to-head in the intense action of competitive multiplayer in The Crucible and on Saturday and Sunday top scorers in each gameplay session will be awarded a limited edition Destiny T-Shirt. The booth will also feature a custom-built ‘Sparrow’ statue, offering visitors a chance to create and upload their very own Destinyphoto moment.

With four weeks to go before Destiny’s launch, global retailer GameStop Senior Vice President of Merchandising, Bob Puzon, said “With the launch of Activision’s Destinyjust around the corner, our GameStop associates are working diligently to prepare for what is currently our highest pre-ordered new IP in history.  Based on the consumer excitement we are encountering in our stores every day, Destiny is on track to deliver a tremendous gaming experience.”

Destiny will be available on September 9 for the PlayStation 4 system, PlayStation 3 system, Xbox One and Xbox 360. For more information, visit www.DestinyTheGame.com. For exclusive updates, follow the official Destinysocial channels at www.facebook.com/DestinyTheGame and @DestinyTheGame on Twitter, and interact directly with the developers at www.Bungie.net.

Skylanders Trap Team

Developed by Toys for Bob, creators of the Toys-to-Life™ phenomenon, SkylandersTrap Team reverses the magic of its signature play pattern — letting kids take villains out of the digital world and transport them into the physical world, where they are captured in magical Traps — bringing both Toys-to-Life and life to toys. Fans can then play as both heroes and villains who join the forces of good in an all-new adventure.

Fans attending Gamescom will get a special Skylanders® treat — the first hands-on opportunity to play Skylanders Trap Team with a new line of cute, pocket-sizedSkylanders characters, called Skylanders Minis. Sixteen of the smallest but surprisingly powerful Skylanders are now joining the fight against Skylands’ most nefarious villains.  Diminutive in stature but mighty in battle, Skylanders Minis will deliver a fullSkylanders wallop as completely playable characters with upgrades and abilities, just like any other Skylanders, including the ability to trap villains.

At Gamescom, visitors in the Gamescom Family Area ((Hall 10.2) — who are “mini” enough to enter the smallest booth Activision has ever built — will be able to play with the new Minis.  Only those that meet the Skylanders Mini booth’s required height restrictions will get the chance to be the first in the world to play with five of the new Minis: Spry, Mini Jini, Drobit, Trigger Snappy and Hijinx. Visitors to the Family area will also have the chance to visit the Skylanders photo booth, where fans can be photographed as if they’ve been ‘trapped’ in Traptanium, just like the infamous villains in the game.

Ahead of Gamescom, Activision also announced that it is bringing the completeSkylanders Trap Team videogame to tablets at launch, marking the first time a fullSkylanders game will be available on iOS, Android and Kindle Fire tablet devices[1] day-and-date with the console version. The tablet version of the game delivers the same experience, with console-quality graphics[i] and high performance game controls as its console counterpart, delivering yet another significant technological leap to theSkylanders franchise. It is playable with touch controls or a Bluetooth® enabled controller that comes with the tablet Starter Pack.

Skylanders Trap Team will be available on October 10 in Europe, October 5 in North America and October 2 in Australia/New Zealand on the following platforms: a variety of iOS, Android and Kindle Fire tablets; Xbox One and Xbox 360 games and entertainment systems from Microsoft; PlayStation 4 system; PlayStation 3 system; Nintendo’s Wii™ system and Nintendo’s Wii U™ system. A different, unique adventure also will be available on the Nintendo 3DS™ hand-held system.

Mad Catz Reveals M.M.O.TE Gaming Mouse

MCB43714-MMO-TE-MB-003-lg

San Diego – August 13, 2014 – Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) announced today the M.M.O.TE Gaming Mouse.  Designed in conjunction with e-sports professionals, the M.M.O.TE is a tournament-focused addition to the Company’s award-winning R.A.T. ™ range of gaming mice, and has been created to service the needs of the competitive MMO (Massively Multiplayer Online) gaming community.

Joining the already released R.A.T.TE, the M.M.O.TE is an evolution of the Company’s award-winning M.M.O.7 Gaming Mouse, and has been created to appeal directly to the e-sports professional.  Unlike the R.A.T. TE, the M.M.O.TEtargets MMO gamers specifically, delivering a finely-tuned specialty mouse with an ultra-lightweight chassis and high-precision performance.  In addition, a new ergonomic design places up to 60 programmable commands at the fingertips of the gamer, all instinctively available via intelligent button placement.

The M.M.O.TE utilizes lightweight materials to reduce inertia, while speed and accuracy is enhanced with a new, fully-adjustable 8200 DPI sensor. Customizable attributes such as ‘lift-off’ height calibration and dynamic surface detection provide gamers an edge through the ability to tailor their mouse to their personal playing style.

“MMO games are a staple of competitive gaming, and Mad Catz is dedicated to providing the tournament gamer with specialty hardware,” said Darren Richardson, President and Chief Executive Officer of Mad Catz.  “We believe the launch of our M.M.O.TE Gaming Mouse will allow us to continue growing our market share in PC gaming through products designed specifically for the professional gaming community.”

For additional information and to pre-order your own M.M.O.TE, please visit: http://store.madcatz.com/categories/mice-category/Mad-Catz-M-M-O-TE-Gaming-Mouse-for-PC-Mac.html

Mad Catz Announces S.T.R.I.K.E.TE Tournament Edition Keyboard

MCB43113_STRIKE_TE_RD_003_lg

San Diego – August 13, 2014 – Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT/TSX: MCZ) announced today the S.T.R.I.K.E.TE Tournament Edition Keyboard.  Designed in conjunction with e-sports professionals, the S.T.R.I.K.E.TEis a tournament-focused addition to the Company’s S.T.R.I.K.E. ™ keyboard range, and created to service the needs of the competitive gaming community.

Incorporating a strong aluminum chassis and no fewer than 109 ‘brown profile’ mechanical keys, the S.T.R.I.K.E.TE is the only keyboard in the S.T.R.I.K.E. range to feature a unique ‘tournament grade’ design which offers ultra-quick key response and 30-key rollover anti-ghosting functionality.  Favored by the worlds’ leading e-sport athletes, the Brown Profile mechanical keys are renowned for their reliability, having a life extending beyond 50 million keystrokes.  TheS.T.R.I.K.E.TE features multi-zone illuminated backlighting, dedicated macro buttons and advanced programming software capable of calibrating multiple keystroke macros to within 1/1000th of a second.

“Our S.T.R.I.K.E. keyboards are designed to lift the bar in performance.  The S.T.R.I.K.E.TE complements the range perfectly and services the ever-growing community of e-sports professional gamers,” said Darren Richardson, President and Chief Executive Officer of Mad Catz.  “The growth in competitive gaming shows no sign of abating, and we’re confident that our range of Tournament Edition hardware will contribute positively to sales in FY15.”

The S.T.R.I.K.E.TE will be available in matte black, gloss black, gloss white, and gloss red colors.

For additional information and to pre-order your own S.T.R.I.K.E.TE, please visit: http://store.madcatz.com/categories/keyboards-category/Mad-Catz-S-T-R-I-K-E-TE-Mechanical-Gaming-Keyboard-for-PC.html

Activision Blizzard Brings Sierra Brand Back

sierra

Köln, Germany – August 12, 2014 – With a renowned history that’s served as the origin for many nostalgic video game characters, worlds and experiences, Sierra™ continues on today in a return to form that fans of great games will love. A part of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), Sierra’s focus is on indie studios developing innovative, edgy and graphically unique games, including new IPs and contemporary reimaginings of beloved Sierra classics. Headlining Sierra’s slate of indie games is an all-new King’s Quest™ experience in 2015, and a new Geometry Wars™ game planned to launch this holiday season. Additionally, the Sierra team is well underway exploring other indie projects to potentially launch later this year, and in 2015 and beyond.

In development by the beloved and quirky studio The Odd Gentlemen (The Misadventures of PB Winterbottom), King’s Quest is a fully reimagined version of the fan-favorite Sierra game fit for both the old and new generation of King’s Quest players. Huge fans of the original King’s Quest series, The Odd Gentlemen are crafting a charming new adventure with an awe-inspiring art style, engaging puzzles, and a wondrous interactive narrative brimming with humor. In the new story, King Graham – revered as the greatest adventurer to ever live – shares his life’s adventures with his curious granddaughter, Gwendolyn. It is through these tales that Gwendolyn discovers the true greatness of her grandfather. King’s Quest is expected to make its heralded return in 2015.

Today’s news about the future of Sierra was met with excitement from its original founder, Ken Williams. “We’re very proud of what we created all those years ago with Sierra Online, and today’s news about carrying Sierra forward as an indie-specific brand is very encouraging,” said Williams. “We look forward to seeing Sierra’s independent spirit live on, and are especially excited to see what The Odd Gentlemen will do with King’s Quest.”

Sierra began in 1979 with a single 8-bit Apple II microcomputer, and founders Roberta and Ken Williams’ love for storytelling and new technology that drove a revolution in the adventure game genre, and forever changed the industry. Today, a new wave of independent artists and entrepreneurs are using the same inventive attitude and latest tech to create amazing gaming experiences, and that’s where Sierra comes into play. With the popularity of digital platforms like Xbox Live, PlayStation Network and Steam, the new Sierra will cater to the unique needs of each indie studio, ranging from aiding in game development and first party relations, to PR, marketing and digital/retail distribution. Sierra will help foster today’s talent to create amazing video games as it has so many times before.

“Sierra’s goal is to find and work with talented indie developers working on their own amazing projects, or passionate about working on great Sierra IP, and leverage our expertise to aid them in bring these fun and exciting experiences to gamers with the level of visibility and awareness they deserve,” said Bob Loya, Sr. Director of External Development. “In addition to Lucid Games and The Odd Gentlemen, we’re in talks with a large number of other indie devs, and can’t wait to share more details with fans in the near future.”

The first title set to launch under Sierra is Geometry Wars3: Dimensions from the team at Lucid Games. Geometry Wars3: Dimensions is an exciting new evolution of the fast-paced, freneticGeometry Wars gameplay fans love, and will introduce full 3D action and both cooperative and competitive multiplayer for the first time in the franchise.  In addition to a full single-player campaign with 50 unique challenges and over 10 battle modes – five of which are brand new to the series – Geometry Wars3: Dimensions features dynamic and persistent progression, offering players a consistently new experience each time they play. Geometry Wars3: Dimensions is planned to launch later this year.

“Thanks to Sierra, we’re planning to release Geometry Wars3: Dimensions on more platforms than ever before,” said Pete Wallace, Studio Head, Lucid Games. “We’re thrilled to work with the indie team at Sierra to bring the next generation of Geo Wars gameplay to our passionate and loyal fans, and look forward to seeing you all online!”

For the latest information on Sierra, including additional details on King’s Quest and Geometry Wars3: Dimensions, be sure to check out the official Sierra website at www.sierra.com.