Warner Bros. Interactive Entertainment has released a new Shadow of Mordor behind the scenes trailer featuring Troy Baker and Nolan North.
Author - Jerry Paxton
Taipei City, Taiwan-September10,2014-Thermaltake, being an industry leader in computer chassis, thermal solutions, and power supply units, introduces Core V51 window mid-tower chassis, a new member of the Core Series, which now comes after the launch of Core V71 and Core V1, retaining the curved metal mesh look and delivering an outstanding cooling performance with the compatibility for extensive DIY/AIO LCS and the air cooling units that the series is known for. Core V51 is an enthusiast’s grade mid-tower that creates unprecedented space for high-end hardware and liquid cooling expansion, supporting the latest X99 motherboards includes E-ATX, ATX, Micro ATX, and all high-end GPU cards. Users can maneuver between superior liquid cooling or superb airflow through seamless operation, definitely gives PC enthusiast flexible installation and keeps the system cool!
Features of Core V51 are as follow:
Enthusiasts Design
Featuring a transparent side window to offer a direct view of the inner system, Core V51 is designed for gamers; the perforated top and front panel allows easy heat dissipation and rapid air intake for maximum ventilation. The heightened case-stands at the bottom help to enhance airflow and overall stability during operation.
Tool-free Installation
Innovative 5.25” & 3.5” tool-free drive bay design has minimized the hassles of installing/removing. “2 + 5” drive bays with modular drive racks for accessory and storage devices.
Fully Modular Design
A highly customizable 5.25” &3 .5” drive bay feature enables users to freely interchangeable the 3.5” hard-drive cages to suit their needs and remove the 5.25” & 3.5” drive bays to gain maximum interior space for advance cooling performance or liquid system build.
Advanced Ventilation
Core V51 delivers an outstanding cooling performance, consisting of DIY/AIO liquid cooling systems and air cooling units. Two 120mm intake fans are hidden behind the front dust filter, quietly pushing vast amounts of air over the hard drives and GPUs. The air is then extracted by the third 120mm fan at the rear. Additionally, with the aid of the cable management design guaranteed to take the cooling performance to the next level.
High-end Complete Solution
Core V51 enables users to build a complete high-end system, whilst supporting up to either 420mm radiator liquid cooling, or 200mm case fans, with a long graphic card at the same time, and simultaneously protecting the user’s hardware as well as increasing the CPU’s overclocking potential. Most importantly, it has the capability to deliver an outstanding cooling efficiency throughout the entire case.
For more details on the Thermaltake Core V51 information please visit:
http://www.thermaltake.com/Chassis/Mid_Tower_/Core/C_00002402/Core_V51/design.htm
Thermaltake official website and community websites:
- Thermaltake official website:
- Thermaltake product video link:
http://www.youtube.com/user/Thermaltakereview
- Thermaltake Facebook Fan Page:
Creative Assembly is pleased to let us know today that Alien: Isolation™ has ‘gone gold’ and will be hitting shelves and digital storefronts worldwide from October 7, 2014. With the release just one month away, the team has put together a series of short trailers, the first out today.
’#HOWWILLYOUSURVIVE?’ is a series of short trailers running through to release, showcasing many of the unique ways that players will discover that surviving the creature, and the world of Sevastopol, means learning a whole new set of skills. In Alien: Isolation, the creature is hunting you. If it hears you, it will track down the source of the noise; if it sees you, it will pursue at speed; tackling it head-on is not for the faint-hearted. It’s ruthless, relentless and unstoppable. Which makes us ask, #howwillyousurvive?
Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Alien: Isolation will be available from October 7, 2014, for Xbox One, PS4™, Windows PC, Xbox 360 and PS3™.
For more information and to keep ahead with the latest news, find us at www.alienisolation.com, follow us on www.facebook.com/alienisolation and join the conversation on www.twitter.com/alienisolation.
Trailer
Recently, we got the chance to tour the warehouse which currently stores many of the props you will find at the upcoming Los Angeles Haunted Hayride as well as interview the event’s COO, Melissa Meyer. We would like to thank the Ten Thirty One Productions PR staff as well as Melissa Meyer for making this interview possible.
GS) Just to start off, would you mind introducing yourself and telling us what your position is with Ten Thirty One Productions?
MM) My name is Melissa Meyer and I am the COO (Chief Operating Officer) of Ten Thirty One Productions. I have been with the company since its inception.
GS) And when did Ten Thirty One start?
MM) We are going into year six.
GS) Was it always, as I assume from the company’s name, focused on haunted attractions?
MM) Yes, definitely, our main focus has always been on live horror events.
GS) This year, you guys had a much larger presence with The Great Horror Campout, what was behind the idea of taking it on the road?
MM) We actually had the idea to take it on the road since its inception when it was just in Los Angeles the previous year. We started planning the next year almost immediately after.

GS) With the LA Haunted Hayride being the big haunted attraction it is, when do you guys start designing and planning the whole thing?
MM) Well we start the concept and engineering as early as December and we continue planning and creating the entire year. Finally, we have an 11 day actual move-in, building, and rehearsal period at the event’s location.
GS) Did you ever consider any other locations for the LA Haunted Hayride?
MM) Well year one we were actually at the old Gillette Range in Calabasas, CA. After that, we wanted to get more central to LA and Griffith Park is one of the most paranormal places in all of Los Angeles – all of Southern California for that matter, and the Old Zoo has really crazy, creepy history as well as a lovely natural ambiance. We really like to utilize the environment with our haunted events.
GS) A lot of news was released on Mark Cuban’s investment into Ten Thirty One on Shark Tank. What has that meant for the company in terms of being able to put these events on. What has that enabled you to do that you were not able to previously?
MM) It definitely helped with The Great Horror Campout tour. A lot of those fund are going to the expansion of our current projects.
GS) Melissa Carbone [CEO of Ten Thirty One] mentioned on Shark Tank that she was planning to expand the LA Haunted Hayride, is that correct?
MM) Yes, we actually have plans to take it back East potentially as soon as 2015.
GS) If you have never been to the LA Haunted Hayride before, how would you describe it to someone coming for the first time?
MM) I would definitely describe it as taking the Halloween season back to its roots. It’s very old fashioned – lots of glowing lights and pumpkins and fog in the air. We always put a big focus on making a great live theatrical experience like the old Grand Guignol where you get to see things that are a little bit more than just a jump-out scare. Don’t get me wrong, we have those as well, but we try to a lot more too.
GS) How does Ten Thirty One create all their special effects? Do you guys work in-house or contract out an effects studio?
MM) We do all of our special effects in-house. We have a team that is currently building away to do all of our props, creature suits, masks, and everything else.

GS) So what is the overall theme of this year’s LA Haunted Hayride?
MM) So the theme this year for our sixth season is called “Echoes from the Rift”. As it is our sixth season, we wanted to pay tribute to Hell (laughs), like any good horror event should and so we have utilized a lot of larger than life, leviathan type creatures – lots of Greek mythology and basically lots of influence from Hades and Hell.
GS) I have been fortunate to attend every LA Haunted Hayride with the exception of the first one. Can you tell me a bit about what’s new for this year?
MM) Yes! So we actually have two whole new attractions. We still have our Purgatory Zone and also have our dark maze as well as the hayride. This year, however, we have added the House of the Horsemen and the Seven Sins Sideshow so two completely new things to do within the event.
GS) Can you explain a bit more about each of the new attractions?
MM) Yeah, definitely, so the Seven Sins Sideshow is loosely based off of a side/freak show utilizing the motif of the seven deadly sins. The experience is going to be very interactive with the audience having to “activate” the scene each time they walk into a new area. The House of the Horsemen is a little more of a walk-through maze that has guests interacting with each of the four horsemen of the apocalypse.
GS) Last year, you guys had a really neat tent full of grotesque photo opportunities. Will that return this year?
MM) Yes, absolutely, we call that Death Row and we will be having one this year as well.
GS) Will the pro pumpkin carving area return?
MM) We are bringing pumpkin carving back this year and we are even adding a contest element to it. It’s just more reason for people to stay for the whole thing.
GS) “For the whole thing” – are you guys changing your hours at all?
MM) Oh no, but something that will help people attend more nights in the hayride is our new season pass program. It has no blackout dates and allows guests to have VIP access every night if they wanted. Personally, I think it’s amazing because there is so much to do at the LA Haunted Hayride this year, more than one night might is necessary to take it all in. I forgot to mention we also have a Theatre Macabre this year – do you remember last year we had the paranormal investigators?
GS) Oh, on the Purgatory stage?
MM) Yeah exactly – this year we have the Theatre Macabre which is a very audience participation oriented, improv acting out the scenes of famous horror movies on stage. We also have Blood Drums – we will be bringing them on the stage that is in the line queue for the hayride attraction itself.
GS) As someone who runs and helps build a haunted attraction, I have to ask what scares you? What freaks you out?
MM) For me, it’s anytime there is anticipation – those quiet, creepy moments that speak true because maybe you didn’t jump out of your chair but you go home thinking about this messed up situation all night. It resonates so for me it’s the slow and creepy.
GS) What are your thoughts on the current state of haunted attractions?
MM) Well on the whole I am happy to see this large movement to take it to more of a spectator sport, and that’s something I think we try to help lead the charge on. Making things a little bit more of an interactive, weekend warrior type of event.
Once again, we would like to thank Ten Thirty One Productions’ COO Melissa Meyer for taking the time to speak with us. The LA Haunted Hayride runs multiple days in October beginning on October 3, 2014. You can see the full LA Haunted Hayride schedule and purchase tickets over at the event’s official website.
Images from Our Warehouse Tour
- What is this? Well, we can’t show you the whole thing…
Volair Sim is the maker of a very cool flight / racing cockpit called, simply, the Volair Sim Flight / Racing Cockpit. This name is indicative of the product’s entire design philosophy. It doesn’t hide behind a fancy name or over-the-top marketing ploys. It comes right out and tells you what it is – a flight / racing cockpit setup for your favorite games. Volair Sim is upfront with its customers and, after dealing with a lot of smoke & mirrors in this industry, I appreciate that. I asked Bart Waclawik, President of Volair Sim, just how the company got its start in making home cockpits. Waclawik actually started the whole thing as a hobby while he was finishing his instrument training (for a real pilot’s license). He did not like the quality of at-home flight training aids and took it upon himself to make one he would like to use. Originally intending to sell them to fellow pilots, the company also began seeing a lot of sales to video gamers who enjoy flight and racing simulation.
Putting this cockpit together was a huge chore for me, not because it is difficult, but because I had an orthopedic surgery shortly after it showed up and I had to take building it very slow. This actually ended up a slight blessing as it allowed me to really soak in the setup process. Obviously, my personal experience of taking several days to build the cockpit will most likely not be yours. In fact, new buyers can build the whole thing in under an hour – its construction is straight forward and in keeping with most home gaming cockpits on the market. If you have previous experience with a cockpit unit like this, it definitely helps. Even if you don’t, however, Volair Sim even has a nifty instructional video taking you step-by-step through the assembly process (I will include the video at the bottom of this article). Originally, this was to be built in the office but, once my injury occurred, I had to build it at home. Even my wife, who is not a big fan of extravagant, geeky toys like this had no issue with its style or form in contrast to its surrounding decor. This gaming cockpit is classy and not as looming as one might think. The whole scale of the structure is adjustable, which is nice as it helps custom fit the thing to the user’s height.
Something that gleefully caught my eye once I opened up the box was that, unlike most gaming cockpits which either lock you into a triple monitor mount or only have a single mount (with additional mounts being extra), Volair Sim includes optional mounting arms right out of the box. If you choose to use a single display, you can go big with one up to 52″ inches! Decide to go with three monitors and you can have each be up to 30″ inches. My personal recommendation would be to get one of the new LG UltraWide monitors and mount it in single display mode. That way you get the wide angle viewing while also not taxing your video card with multiple outputs. Of course, if you have a very powerful machine, sky’s the limit.
What makes the Volair Sim flight/racing cockpit truly stand out in the crowd, however, is that they have given the flight sim or racing game player all the real estate they need to setup their peripherals while also managing to keep the cost affordable. The Volair Sim flight / racing cockpit’s closest competitor is from Obutto – makers of both the Ozone and R3volution gaming cockpits. I am in a unique position to have tried all three cockpits and found that the offering from Volair Sim is easily the best value of the bunch. At $549 dollars, not only do you get the cockpit but also a host of peripheral pieces like a center stick mount compatible with pre-drilled holes for the Thrustmaster HOTAS Warthog and Saitek X-52. In the case of both Obutto cockpits, these are mostly additional features and I even had to drill my own holes into the center stick mount for the Thrustmaster HOTAS Warthog. The Obutto Ozone is technically cheaper at $369.99 but lacks a lot of the Volair Sim’s features while the R3volution is exceedingly expensive, also lacking the Volair Sim’s features.

I am including a gallery of images at the bottom of this review which showcase just some of the multitude of configurations that can be achieved with the Volair Sim Flight / Racing Cockpit. Keep in mind, the cockpit is truly limited only by your imagination. But, what if you are not a flight or racing sim gamer? What if you only play things like World of Warcraft? While this gaming cockpit was clearly designed with the sim gamer in mind, it is also very comfortable as a working computer desk, with a large desktop space in front of the user, above the articulated keyboard arm/mount. The included racing chair also makes office computing very enjoyable with its good lumbar support and firm, yet comfortable padding. My arm gets a bit stiff if I keep it in one place too long, so I had to limit my play sessions. However, I was extremely happy with how both Mechwarrior Online and DCS: A-10C Warthog played while using Volair Sim’s home cockpit.
Overall, the Volair Sim Flight / Racing Cockpit is, without a doubt, the best gaming cockpit solution I have had the pleasure of reviewing. It is not cheap purchase at $579 but, when put up against its competition, comes out light years ahead by being less expensive or featuring more options on how to configure your peripherals. The Volair Sim Flight / Racing Cockpit is available now at Volair Sim’s official website.
[easyreview title=”Volair Sim Flight Racing Cockpit Review Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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Product Video
Cockpit Setup Video
Images
Mount Joy, Penn. – September 9th, 2014 – Pinkerton Road Studio today announced that the highly-anticipated Gabriel Knight: Sins of the Fathers® 20th Anniversary Edition, a modern remake of one of Sierra ‘s greatest adventure games of all-time, will be available for purchase on PC and Mac on October 15th, 2014. Licensed from Activision Publishing, Inc, overseen by original series creator Jane Jensen, and developed in partnership with leading indie team Phoenix Online Studios, this high-definition update of the adventure game classic Gabriel Knight adds brand new puzzles and scenes, gorgeous new high-res backgrounds, a remastered soundtrack, and more New Orleans flavor to the beloved original story, plus exclusive new behind-the-scenes material including original concept sketches, articles and brand new audio interviews with Jane Jensen and members of the original Sierra development team to provide a more complete view on the Gabriel Knight series than has ever been available before. Pre-orders are now available at Steam, GOG.com, the Phoenix Online Store and more at 15% off the $19.99 retail price, and include the pre-order exclusive soundtrack by Robert Holmes.
The game will also offer players never before seen behind-the-scenes special edition content on both the original and the remake. Extras include original concept art, magazine articles, interviews and brand new behind-the-scenes insight and one-on-one interviews with Jane Jensen and members of the original Sierra development team to provide a more complete view on the Gabriel Knight series than has ever been available before.
Hailed by Adventure Gamers as one of the most well-written games ever and given an Honorable Mention in the AV Club’s Top 100 Games of All Time, Gabriel Knight: Sins of the Fathers 20th Anniversary Edition invites players to relive the classic voodoo murder mystery that’s captivated generations of game enthusiasts for two decades. In the game, players will take on the role of roguishly handsome Gabriel Knight, a struggling author and owner of a bookstore in New Orleans, who is investigating the Voodoo Murders for his new book: a series of savage ritual killings surrounded by voodoo trappings. But his search into the dark underbelly of New Orleans will reveal far more than who’s behind the killings, as Gabriel is drawn to the beautiful and aloof Malia Gedde, learns the secrets of his family history, and must comes to grips with his own destiny if he’s going to survive.
“It’s been a dream to be able to work on Gabriel Knight again, and I’m so exciting to bring it to a new audience. I think it looks amazing and it has all the classic gameplay,” said Jane Jensen, creator of the series.
“Gabriel Knight is the reason why I became a developer. It was a groundbreaking game that showed the power of Jane Jensen’s storytelling,” added Cesar Bittar, CEO of Phoenix Online and producer of the project. “The honor of working alongside Jane in remaking one the most beloved adventure games of all times is definitely for me a golden opportunity, but also a huge responsibility, and we are doing our very best to ensure old fans and new will be thrilled by the results and ready to play as a Schattenjäger once again.”
More information is available at www.GabrielKnight20th.com.
San Francisco, CA – September 9, 2014 – Zen Studios, the creators of the beloved Zen Pinball and CastleStorm franchises, have revealed that the latest version of its kung-fu/rhythm hybrid, KickBeat, will hit PlayStation 4 and Nintendo Wii U the week of September 16, and will come to Xbox One at a later date. KickBeat combines kung-fu action, intuitive rhythm-based gameplay, and a pounding soundtrack for a rocking experience.
The KickBeat – Special Edition Soundtrack features tracks from a diverse lineup of artists:
- Pendulum – Self vs. Self, Propane Nightmares (Celldweller Remix)
- Celldweller – Switchback, I Can’t Wait
- Marilyn Manson – The Beautiful People
- Shen Yi – War Dance
- POD – Boom
- Papa Roach – Last Resort
- Blue Stahli – Takedown, Scrape, Ultranumb
- Southpaw Swagger – It’s Showtime
- Pre-Fight Hype – It’s Goin Down
- Voicians – Fighters, The Construct
- Rob Zombie – Scum of the Earth
- Styles Beyond – Nine Thou
- Pre-Fight Hype & Southpaw Swagger – Tug-O-War
- enV – Destination, RPM, Vee, Shakestopper, OCP, Bloom
KickBeat – Special Edition offers up a full-length single-player campaign, beautifully hand-drawn animations and a strikingly unique art style. KickBeat – Special Edition will be available starting onSeptember 16 on PlayStation 4 in North America, September 17 on PlayStation 4 in Europe, and Nintendo Wii U on September 18 for $9.99/€9,99/£7.99. The game will also be available on Xbox One at a later date.
For more information on KickBeat – Special Edition as well as Zen Studios’ library of games, please visit blog.zenstudios.com.
Warner Bros. Interactive Entertainment announced today that the Xbox 360 and PlayStation 3 versions of Middle-earth: Shadow of Mordor will take more time in development, and the release dates for these versions are moving to November 18 in the Americas and November 21 in Europe. The street dates for PlayStation 4 and Xbox One remain September 30 in the Americas and October 3 in Europe. PC and Steam versions are now slated for release in the Americas and Europe on September 30.
Middle-earth: Shadow of Mordor delivers a dynamic game environment where the player orchestrates their personal plan of vengeance as they bend Mordor to their will. The game begins on the night of Sauron’s return to Mordor, as his Black Captains brutally execute the Rangers of the Black Gate. Players become Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance. Based on the player’s actions with the in-game Nemesis System, every enemy encountered is distinct and can evolve to become a personal archenemy through the course of the game. As Talion’s personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.
BELLEVUE, WA – September 9, 2014: NCSOFT® and ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, today released its “September 2014 Feature Pack,” the second standaloneGuild Wars 2® feature update for the award-winning MMO. Feature packs focus exclusively on in-game features, and the latest update introduces improvements to key features, a ‘new user’ experience, balance updates and much more. All new content added to Guild Wars 2, including Feature Packs, is available to players free of charge and without a subscription fee.
Log in today and experience the September 2014 Feature Pack, which includes:
- Wardrobe Updates
The April 2014 Feature Pack brought the account Wardrobe, a system that made it easier than ever for players to manage clothing looks and dye colors. Now, it’s being expanded with new features and functionality, including Wardrobe support to store and manage combat Finishers and ‘Miniatures’ (mini-pets), which can be account unlocked and equipped via a new mini-equip slot.
- New Trading Post
The update features a brand-new Trading Post interface which provides a better overview and is easier to navigate, meaning it will be much easier for players to find and buy the items they desire.
- Collection Achievements
A new Collections Achievement category will reward players for amassing items from all over Tyria. By sampling all of the ales, stockpiling trinkets, and collecting themed sets of gear players can earn rewards like new equipment, recipes or even a rare treasure chest for their home instance.
- World vs. World Updates
From Commander tag updates to the Siege Golem ability line and the new Siege Disabler Trick, there are many exciting additions in the feature pack affecting strategy and tactics in Guild Wars 2’s popular competitive mode, World vs. World. Furthermore players from across the globe will have the chance to put their abilities to the test in the forthcoming World vs. Wold Fall Tournament 2014 which commences onFriday September 12.
- New Player Experience
The latest update includes a series of improvements designed to ensure that Guild Wars 2’s early levelling and learning experience is more engaging, easier to follow and rewarding.
The points above merely scratch the surface of the many improvements arriving with today’s update. To learn more about the September 2014 Feature Pack, check out the series of blog posts detailing each feature and upgrade at www.guildwars2.com.


































